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Black Butler: Complete Second Season Review


Black Butler: Complete Second Season

Studio: A-1 Pictures
Publisher: FUNimation
Format: DVD & Blu-Ray
Release Date: April 3, 2012
Price: $69.98 – Available Here

Overview:
After reviewing the Black Butler: Complete First Season, Black Butler as a series seemed like a closed case, encompassing everything a viewer could ask to really see in terms of characters and development.  The idea of a second season in many ways seemed perverse and only harmful to the series as a whole, after all what more could there be after an ending like that.  Could the second season take it in an actually interesting direction without compromising the first?  Would it use the same formula for a new set of characters?  Keep reading to find out.

Story:
Black Butler Season Two begins with Alois Trancy making a very familiar contract with a demon, Claude Faustus, that takes the form of a spider.  The entire first episode lays the ground for this new master/butler pairing, except that it lacks the same spark as Ciel and Sebastian did last season.  It isn’t until the end of the first episode that the viewer is clued into what the season will truly be about when a mysterious stranger turns out to be the Black Butler himself, Sebastion.  After the fake out, the viewer comes to find out this new pairing aren’t the stars of the second season, but in fact the main villains.

Season Two is actually about Alois and Claude trying to get the soul of Ciel from Sebastian, each for their own reasons.  A much shorter season than the first, the episodes are almost entirely plot related, bringing them closer or another turn in the dance that is the revenge game of their lives.  The hardest part of the season; however, is figuring out when it actually takes place.  Does it intercept the season one plot or does it truly come after.  This unfortunately doesn’t get answered until a few episodes in where they finally explain why everything seems as it once was.  It even settles the problem of how perfectly the first season ended and why the series is continuing on at all, instead of sidestepping the issue completely.  A great story, it builds from the previous season more perfectly than one would expect and concludes with an ending even more tragic than the first season’s.

With the episodes numbering less than half those of the first season, the box set also includes 6 OVAs.  The OVAs range from a retelling of Alice in Wonderland with the favored Black Butler characters, a one off story in partial first-person viewing, a comical making of as if the characters actually existed as actors making the show, an episode for exploration of the Trancy household characters, and the back stories of the grim reapers Will Spears and Grell Sutcliffe.

For the most part the OVAs are great, the weaker OVAs being the “Ciel in Wonderland” and “Welcome to the Phantomhives”. Not that the episodes were bad, but the strength of the series has always been comedy, when not the seriousness of the plot, and those simply miss the mark.  The best is “The Making of Black Butler II”, which plays the comedy perfectly and ends with a better fake trailer than Black Sushi Chef from season one.

Visuals:
Remarkably, this season stacks up just as well to the visual standards of the first.  The art is almost more beautiful than the first on average, as the focus on plot keeps the comedic art to an absolute minimum.  There is however much, much more fanservice, at least for the male audience, as Sebastian was plenty of fanservice for the more feminine and Grell audience in Season One.  Much more adult oriented than ever before the visuals on some of the characters are a keen reason to keep this from too young of viewers.

The visuals weren’t all amazing however, there were some problems, though not many.  There seemed to be a lot more CGI than before, which not a bad thing in and of itself, the distraction of the horse animation does not come to mind as apparent as it seemed this time through.  In some places the CGI worked, such as the train, but not fully in some of the other places.

Audio:
Season Two also maintains the same level of musical quality.  The opening song “SHIVER” by The Gazette does a great job fitting the entire season’s tone from the action of the demons fighting to the matter of lost souls.  Interestingly, there were two closing songs this season as well, the main being “Bird” by Yuyu Matsushita that captures the shows idea of Ciel’s nature of being a trapped soul in an unavoidable fate and the other being “Kagayaku Sora No Shijima Ni Wa” by Kalafina, which is only used for one episode as a farewell to one of the characters.  The other music within continues with matching the setting and tone from instruments to choirs, even including the unique glass harmonica as a point in one of the episodes.

The voices for Black Butler remained the same and with the addition of Alois and Claude, fit right into the rest of the cast of characters.  The English dub continued to utilize the quality of voice for accents and characters, but the lip synch didn’t seem as up to par as they were in season one.  Though the most unique aspect was how they did the voices different for “The Making of Black Butler II” to offset the fake actor from the onscreen character displaying a good range for the voice actors.

Extras:
The extras this time around seemed slightly more lacking.  Only one commentary per disc, and all of them the standard actors or director talking about the episode itself.  The OVA disc contained the only extras outside of commentaries, having trailers for other series and the real trailers for both seasons of Black Butler, title free opening and closings, and an outtakes.

Of them all, only the outtakes seem a solid watch, outside of really enjoying the music.  The outtakes takes some of the messed up lines from the recording booth and puts them over the animation for the scene.  Not spectacular, but enjoyable non-the-less.

Overall:
Black Butler Season Two is definitely a welcomed edition to the series.  It fits within the rules it sets for itself, without need for changing the viewers understanding of the world it portrays.  While the first brings everything to a tragic end, this season tops its tragedy and even brings better closure to the wider cast of characters.  The visuals and audio also keeps up the snuff, though the OVAs were a bit hit or miss.  For the same price for about three-fourths the total amount of episodes of Season One, it is up to fans to decide if they shell out the cash, but it is certainly a perfect addition to lovers of the first season.

8-5-capsules-out-of-10

Mortal Kombat Vita also contains klassic kostumes for Mileena and Skarlet

Previously we learned that a large number of klassic kostumes for all of the male ninjas of Earthrealm and Outworld would be coming exclusively to Mortal Kombat Vita. However none of the female ninjas were given any extra costumes at the time of that announcement.

However there is no reason to fret because Warner Bros announced today that all of the female ninja warriors will be getting outfits as well. Mileena will be getting her costume from Mortal Kombat 2 and Skarlet will be getting both her costumes from MK2 and Ultimate Mortal Kombat 3 and even an extra alternate costume added to her wardrobe. Unfortunately, Kitana and Jade will not be getting any new costumes at this time. The outfits can be seen in the trailer below and used when Mortal Kombat Vita is released next week.

Rayman Legends coming to Wii U courtesy of leaked video

Recently there were a few rumors circulating about a possible sequel to Rayman Origins, though noting was ever confirmed. Well it appears all that secrecy was for naught as French website, Gamkult, has leaked a video onto the internet for Ubisoft’s next Rayman title… Rayman Legends.

The trailer specified that the game would be coming out for the Wii U and below you can see multiple Wii U exclusive features shown off. This includes the ability to use the touch screen to perform certain actions, the Wii U’s NFC capabilities and more. This trailer has been confirmed as real by Ubisoft who have made an official statement about the leak below.

“An internal video showing images of Rayman Origins’ sequel has leaked over the Internet. This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features.

This video was destined for internal production teams who often create game prototypes with work in progress development kits. Ubisoft confirms the development of Rayman Legends handled by Michel Ancel and his team in Montpellier.”

Mass Effect 3 multiplayer events finally available on PlayStation 3

While gamers on the Xbox 360 and PC version of Mass Effect 3 have been able to take part in multiplayer event weekends since the game’s release, PlayStation 3 players have been left in the dark. This was more than a little disappointment for PS3 users as these multiplayer events offered bonus experience points and special objectives to make the multiplayer mode more fun.

However that is all going to change as this weekends’ “Operation Exorcist” event will be available on the PlayStation 3 as well as the other two platforms. It is worth noting that the issue for the drought wasn’t a problem with Sony themselves, not EA or BioWare.

First Skyrim DLC may explore the Falmer’s past and add crossbows to the mix

You have to hand it to The Elder Scrolls V: Skyrim fans. When they aren’t creating a multitude of mods on the PC or delving into various dungeons on the console versions of the game they are digging through the files contained in the game itself. One such Bethesda forum member chose to go digging in the files of the latest Skyrim patch and found a number of references to “Snow Elves,” a “Snow Elf Prince” and even some information pertaining to crossbows.

All of these files were located in a folder that is called “DLC01.” So while this is all just an assumption at this point, it seems that the first piece of DLC for Skyrim is going to feature the addition of Crossbows and a story that digs deep into the past of the Falmer. Bethesda has so far had “no comment” on this leaked information but we shall see in the coming weeks if any of this has turned out true.

Kingdom Hearts 3D to receive demo in Japan; new English screenshots released

Square Enix in Japan has revealed their plans to release a downloadable demo for Kingdom Hearts 3D: Dream Drop Distance in Japan next week. The demo will be able to be played by Japanese 3DS users 15 times before the demo deletes itself automatically. Those who play the demo will be able to travel through Traverse Town as they play as Sora. To pad out your party Square Enix is also including Wonder Nyan, Neko Cat and Kuma Panda as Dream Eaters to go along with you.

While Square Enix in North America hasn’t said anything about a demo being released here, they have released a slew of new English screenshots and enemy artwork which can be seen below. Until demo plants are announced those eager to play Kingdom Hearts 3D: Dream Drop Distance will need to wait until the game’s release date of July 31st in North America and July 20th in PAL regions.

Say hello to Agent 47’s new handler in latest Hitman: Absolution character reveal

You won’t always be traversing through dimly lit buildings and running along dark and rainy alleyways in Hitman: Absolution. In fact, it seems you will even be crashing a BBQ party or two as seen in the above image. But that isn’t all Square Enix and IO Interactive has revealed today for Hitman: Absolution.

Also revealed today was a new character introduction video which can be seen below. This time around we learn about Agent 47’s new handler Benjamin Travis’ background. Those who are curious about who will voice Ben will be happy to know that he is being voiced by Powers Boothe who has appeared in Sin City and 24 in the past.

The eXceed Collection Review


The eXceed Collection
Publisher: Nyu Media
Developer: FLAT / Tennen-Sozei
Platforms: PC
Release Date: March 29th, 2012
Price: $9.99 (Buy Here) – (Soundtracks)

Overview

The eXceed Collection is a small collection of 3rd-person birdseye view bullet-hell shooters developed by eXceed. In these games, of which there are three, players take control of stylised-female characters that fly across various landscapes and do battle against enemies that fire a plethora of bullets (I guess?) to kill the player. These kinds of games are really big in Japan and are starting to amass a nice following over here in the west as well.Is the eXceed collection a nice place to start your collection of bullet-hell shooters? Is this something a fan should pick up?

Story

The eXceed Collection collects three titles – Gun Bullet Children, Vampire REX and Jade Penetrate Black Package – which are all interconnected with each other. This means that the games share the same universe and each game takes on a different timeline in relation to the meta-story. Or, at least, this is the impression that the games gave in their presentation and brief descriptions about the universe. With the exception of the third game, I really think this is set in a different universe.

The storyline in these games is really told in a way that would not make sense for a more traditional kind of game. However, these games are built like arcade shooters and as a result, the way the story progresses works really well. Usually the story scenes will occur like this – Small bit of exposition before the beginning of an area, kill some stuff, enemy appears, small conversation, kill enemy, repeat for next level.

That isn’t to say that the story is uninteresting because it is so brief, but I feel that the story is just an excuse to give the players a sense of purpose in their accumulation of a highscore. Players looking for a deep and meaningful story may not find it in this package, however, for what it is, it does tell a nice tale.

Gameplay

Here is the meat of the games. The gameplay. The way the games play. The eXceed Collection games all play very similarly in that they are bullet-hell shooters.

What this means is that players will have to navigate not only wave after wave of enemies as they appear on the screen, but their attacks that will fly at you and cover nearly the entire screen in their bullets, leaving you to learn the patterns quickly to avoid being shot and killed. Unfortunately, getting hit outside of the safe time-limit (which counts down quickly) will get you killed, so these are definitely games where quick reflexes and learning to play are an absolute must.

In the first game, Gun Bullet Children, players are given the option to play between three different characters, each with their own weapons to defeat enemies. For instance, one of the girls fires one bolt upwards while having a backup unit behind her that attacks the nearest enemies, while another girl fires three beams upwards, with each coming from the left, right and center. What I particularly enjoyed about this first title was how you had to really learn each major battle in each level. Finishing a level – at all – is an incredibly rewarding experience and is something that players will notice should they choose to invest even a little time into getting this down-pat.

The second game, Vampire REX (my favourite of the three), is a little more simpler than the first game in that you only really control the one character. However it does add a really nice element to the game, which is the ability to change your alignment in conjunction with enemy attacks. For example, there are two elements – Light and Dark – that you can switch between at the press of a button, and say that a dark attack hit me while I was aligned into my dark phase, I would absorb the energy from the attack rather than dying. However, if the light attack hit me while I was dark, I would be killed. This element makes it a little easier to pick up and play as you only have to dodge half the amount of crap being flung at you, but it does also add a further challenge to boss fights where if you focus too much on phase-shifting, you’ll be killed from not dodging enough.

The third game, Jade Penetrate Black Package, feels like an amalgamation of the first two, mechnically speaking. What I mean by this is that there is a mechanic introduced for this game called grazing. Essentially grazing is pretty similar to the phasing introduced in the last game with the exception of you being unresistant to everything, like in the first one. Essentially grazing is having a near miss with an opponents attack, and much like the previous game, this will fill your mana bar which will then allow you to unload a special attack. One of the more remarkable things about this game, when compared to the others, is the movement. Basically, when you’re not attacking or are spamming the attack button, you will move faster than if you were to hold it down. But with this there is also a trade-off, you will utilise different attacks based on whether you are spamming shots, or are holding the shoot button down.

One problem that I would to call attention to was with the first game, Gun Bullet Children, in that it did not read my Xbox 360 controller properly during gameplay. All of the games are gamepad compatible, but, I just found it to be unresponsive with me. The other two function perfectly and the first game is only slightly flawed because of it. It’s not hard to play with a keyboard, but I felt it was my duty to warn you on this.

These games are tough-as-nails to play and gamers who love challenges, and who also have superb reflexes and/or co-ordination will definitely enjoy this game on the gameplay aspect alone. Definitely pick up this package if you’re someone who loves learning sequences, especially if you’re the kind of person who loves sequences.

Audio

THIS GAME HAS ONE OF THE MOST AWESOMEST SOUNDTRACKS THAT I HAVE EVER HEARD, EVER. I absolutely loved the amazingly awesome soundtrack so much that I would recommend this game solely for it’s soundtrack. This is a game that I immediately set to try and rip the audio from after hearing only the first level. Sadly, most of it is protected, but the first game uses MP3s, which I’m sure some of you will be rocking out to by just having your PC automatically pick up the games folder.

Each game also has a number of voice-over clips that play during the storyline conversations that happen in the games. These are really well done and have a clear and crisp sound that makes them feel quite authentic. I also felt that the voices fit the characters quite well, even if the kinds of tones and pronunciations might make them seem far too cutesy. These kinds of girls are big in Otaku culture and these games are a reflection of that.

And lastly, the games soundtrack. I cannot emphasis this enough. It is like better than most of the licensed stuff I’ve heard, more awesome than some indie stuff and is like awesome heaped with awesome with more awesome splattered on top. Eargasm, eargasm everywhere.

Video

At a glance, this game is not the prettiest thing to look at. Especially the first one where there is no apparent windowed button, causing the game to stretch everywhere over my widescreen display. However, as you will notice, each game is progressively prettier than the last game.

Each of the player characters are portrayed as cute, or moe, girls which I feel is a push towards the core market for these kinds of games, Otaku. This does not detract from the game at all, and as an Otaku myself, I feel that it only strengthens the games premise just a little. But on saying that, I can see where some people might not be as interested in the game if it features cute girls rather than butch, metal-armour wearing roughnecks who are a symbol for burning testosterone.

The visuals, honestly, aren’t super impressive, but nor are they incredibly mediocre. They do what they’re supposed to do and they’re not buggy so I cant really whinge about them. Well with the exception of the first game anyway, the characters don;t display properly, but there is a link to a fix in the documentation, so it isn’t really worth too much of a mention.

Overall

The eXceed Collection is an amazing bundle that is set at a price-point that anyone with even a passing interest in bullet-hell shooters will consider picking up. The games are an absolute blast to play and they change it up just enough to be different with each title. A must buy for Otaku and Gamers everywhere.

 8-5-capsules-out-of-10

The Art of XCOM: Enemy Unknown and Greg Foertsch talking… ART

Join XCOM Enemy Unknowns Art Director Greg Foertsch as he talks about the importance of character design and Art in relation to creating a truly immersive experience for the player as well as maintaining the mood, tension and characteristics of the reimagined franchise. For those of you who dont know, the X-COM franchise which began in 1993 was developed and published by Mythos and Microprose Games and spawned 5 successors and many knock offs along the way. Thankfully 2KGames and Fireaxis are bringing the franchise back to life and XCOM: Enemy Unknown looks to be sticking true to its strategic turn based roots seen in the first instalment in 1993. Greg Foertsch gives the viwers of 2KTV an insight into how the team created the look of game as well as the characters whihch he interstingly contracts to Action figures. Take a look and keep and eye out for more XCOM interviews and information.

To visit the official XCOM site goto XCOM.com and then choose between the 2 titles.

Thomas Was Alone Gets an Assassin’s Creed Voice Actor

Mike Bithell has been putting the finishing touches on his indie game Thomas Was Alone, but what does that mean for an indie game?  Well, hiring an amazing voice actor to narrate it of course.  And what better narrator than the voice of snarky Shaun Hastings from the Assassin’s Creed series, Danny Wallace.  You can check out a taste of the narration in the trailer below to get a feel for how the final product will sound.

Thomas Was Alone is an indie developed minimalist platforming game that began it life as a flash game made in 24 hours back in October 2010.  Now spanning 100 levels about friendship and platforming, it has been refined even further with more characters, story, and the aforementioned narration.  Be sure to keep an eye out for this as it is set to release “shortly” for PC and Mac.