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Inazuma Eleven MMORPG Happening?


Do you like Inazuma Eleven? You do? Awesome! Maybe you will like this news then. It turns out that the CEO of Level-5 (creators of Inazuma Eleven) has added fuel to the fire of speculation that the soccer RPG franchise will be making the jump to massively multiplayer online world in an Inazuma Eleven MMORPG.

Level-5’s CEO Akihiro Hino sent out a tweet that translates into English as: “If there was an Inazuma Eleven MMORPG, would you play it?”
His tweet has added much fuel to the raging fan fare fire that is the speculation that an Inazuma Eleven MMORPG is in the works.

It is currently unknown whether or not this Inazuma Eleven MMORPG will come to fruition or not, but the best way to make it happen would be to answer Hino’s question. Send him a tweet letting him know whether you’d like to play it or not on his twitter page here.

Sound off in the comments section below with your thoughts on the possibility of an Inazuma Eleven MMORPG.

Wolfenstein 3D Now Available Free Via Browser

This is it, the grandfather of the FPS’ genre has launched on the web browser format. The game that I am talking about here is the legendary classic, Wolfenstein 3D. This is for the 20th Anniversary for the game, and it is indeed a big one.

Wolfenstein 3D is about a prisoner of war captured in Nazi Germany and has to escape from the fortress in which he is detained. The gameplay was quite advanced for its time, but it may feel rudimentary for those of you that have never played an FPS that was released before Call of Duty: Modern Warfare. This is the second browser-based FPS from id Software, the first being Quakelive.

So be sure to check out the official website to play the game, or check out the facebook app, which will also allow you to play the game for free.

Check out the Directors Commentary embedded below.

Next ‘Tales Of’ Game to be revealed next month


The latest issue of Weekly Jump has revealed that the next instalment of the popular Tales Of RPG franchise is set to be revealed and shown off next month. The announcement is promised or the Tales of Festival 2012, which is next month.

The Tales of Festival 2012 is scheduled to be held on the 2nd and 3rd of June. Currently no details on the game itself has been revealed, all of which is set to be shown at the Festival.

It is unknown whether Namco will show off the title at the E3 2012 event. Regardless, next month will be an interesting month or Tales Of fans. Let us know what you think in the comments section below.

Source: Tales Source

Interview – Cosplay World Record Attempt

If you were wandering through Melbourne on Saturday, you might have been pickpocketed by a hooded assassin, noticed an unusual amount of plumbers in red and green, or heard the disturbing hiss of a Creeper.

Characters from video games were spotted all over the city, but they were concentrated in Federation Square, where an attempt to break a Guinness World Record was underway.

The previous record for Largest Crowd Dressed As Video Game Characters was held by a town in Wisconsin, USA, with 425 participants.

The Melbourne attempt, organized by the Academy of Interactive Entertainment (AIE), boasted 470 participants. The official results are still being processed by Guinness, but it seems we have a new champion.

I spoke to Mark Libman, AIE’s Communications Coordinator, and primary organizer of the event, about what it takes to break a world record.

 

How happy were you with the turnout and result on the day?
I was actually in shock. I did not expect that many people to turn up and stay once the rain started. I always knew we would be able to get over 425 participants but getting them to line up for registration, then line up again for photos and line up a third time for the record attempt was asking a lot. But the people of Melbourne really demonstrated just how determined we are.

What other activities took place on the day?
We were very fortunate to have Red Bull and Nova as partners. So the Red Bull Wings team were handing out drinks to all the participants waiting in line, and the NOVA Casanovas did a great job entertaining the crowd with some interviews, competitions and even a Dance Off. We also had a DVD on the big screen TV showing all our partners’ products, games and events, as well as a lot of AIE student work. Our own AIE teachers Shawn and Adam did a great job entertaining the crowd and giving away prizes, such as copies of The Darkness II, tickets to The Comic’s Lounge and even video game figurines from Gametraders.

 

What were the major goals of the event, for yourself and AIE?
My first goal was simple… to make people smile. I can say that even though it was freezing cold and raining like crazy, everyone was still smiling and in great spirits.
The second goal was to demonstrate the job opportunities that are available in the Video Games industry, thanks to our courses at The Academy of Interactive Entertainment. Everyone that participated has a showbag with all our of brochures, flyers and even FREE courses. These are people that may have never heard of AIE and are now aware of the career paths.
Finally, our goal was to set a new world record for “Largest Crowd Dressed as Video Game Characters”. We have achieved that with 470 people, but Guinness have to approve and recognize the attempt first by going over all the evidence.

What were the most popular costumes?
There were a variety of very popular costumes from games such as Assassin’s Creed, Pokémon, Final Fantasy and Metal Gear Solid.

 

What were some of the most obscure costumes you came across?
I think the one girl that dressed as Ysera from World of Warcraft. She was pretty much not wearing any clothes, but had full purple body paint all over. This was a very brave and determined thing to do, considering the weather.

How did the idea begin?
This began as a normal dress up day, which is something we have done on a regular basis to get the students to network with each other at the beginning of the year. The problem was that this particular year we have so many students on the campus that we can’t have them all here at the same time, due to safety reasons. So we thought about taking them to the park, and then that evolved to Federation Square. From there, we quickly thought of trying to get more people involved and breaking a world record whilst we are at it.

How long was it in planning?
This event took nearly 3 months for me to put together, with a lot of late night and weekend work. As I had to continue my role with School Visits, Work Experience Students, Expos and more it was an interesting task to add to my very busy role already. That said, it was something that I enjoyed very much and would do it all over again in a heartbeat.

 

How does one contact Guinness World Records for a legitimate record attempt?
They can go to http://www.guinnessworldrecords.com/ and go through all the details then sign up.

Were there any major obstacles that had to be overcome, during planning or on the day?
The only major obstacle was the weather. I remember that morning how happy I was to see the sun and a clear blue sky, and then by the time I had arrived at Fed Square how dark and cold it was.

That said, I actually believe the weather was a blessing. Besides everyone freezing and soaking their costume, the TV screen looked fantastic and more importantly any spectators from the public stayed far away under cover. This made in much easier to approve everyone and get their photo taken.

At the end of the day, we did the best we could and did everything that Guinness required such as Witnesses, Aerial Shots, Counting System etc. If for whatever reason Guinness disqualify this attempt, we will definitely try this again… maybe in Summer though.

For more information on AIE, visit their website and Facebook page.

All images are from AIE Melbourne.

 

Majesco Announce 2012 E3 Line-Up

Looking back, it’s been a fantastic year for Majesco. Zumba Fitness has dominated the genre of dance/workout titles, and Mama has even seen a good bit of success with her 3DS debut and quite enjoyable camping adventure on the DS. Who could forget BloodRayne Betrayal as well, which launched on E3 is right around the corner though, and the publisher is promising nothing but better things for the coming 12 months that follow the world famous event.

So what will Majesco bring to the table? Well, first up, a motion-based basketball game by the name of NBA Baller Beats will make it’s debut. This isn’t your typical ball game though, as players must use a real basketball to bounce to the soundtrack with the added in Kinect support, capturing their ball handling skills in the process. There are plenty of extras to toy with as well, with over 100 posters and trading cards showcasing NBA players’ greatest moves to unlock along with more songs, and even greater difficulty levels thrown in that you must master.

Zumba Fitness will also receive more love as well, with the next title in the hit franchise (that will see a release this fall) being revealed for the first time.

Yeah, it isn’t the longest list, but I would say that NBA Baller Beats is sure to catch a lot of interest due to it’s uniqueness, and you can be sure that Zumba fans will want to pay attention to the event in order to see where the music will take the series next. Stay tuned in June, as we will be sure to bring you full coverage on all of these offerings and more when Capsule Computers heads to E3 2012.

Max Payne 3 Official Launch Trailer Coming Tomorrow Morning

Max Payne  fans out there, get ready for the final official Max Payne 3 trailer before the launch of the game next week…

The Official Max Payne 3 Launch Trailer is coming tomorrow morning at 2am Australian Eastern Time on RockstarGames.com and at the Max Payne 3 site.

Max Payne 3 arrives for the Xbox 360 and PlayStation3 next week – on May 15, 2012 in North America and May 18, 2012 in Europe. Look for the PC version launching on May 29th, 2012 in North America and June 1st, 2012 in Europe.

Now, who’s going to be picking up Max Payne 3 on launch day?  Let us know, leave a comment below.

N7 Bounty Weekend – Operation Silencer coming this weekend!

Today, Electronic Arts announced that another ME3 multiplayer weekend will be upon us this soon.

Operation Silencer will run from Friday, May 11 at 6PM PST to Monday, May 14 at 5AM PST on Xbox 360 , PlayStation 3 and PC.

The challenges for the weekend are:

  • Allied Goal: Kill 3,000,000 banshees. Successful completion of the allied goal will grant all players a Victory Pack.
  • Squad Goal: Survive until a full extraction on any map against any enemy on gold difficulty. Successful completion of the squad goal will grant all squadmates a Commendation Pack.

As usual, “Upload Gameplay Feedback”  must be turned on to participate!

In addition to Operation Silencer, EA also passed out a spiffy new info-graph that displays “multiplayer telemetry.” Check it out below.

 

MLB.TV now available in Australia

 

Although some locales have had this app available for awhile now, Australian and New Zealand Xbox console owners can now download the MLB.TV app.

Thats right, “fans around the world can now designate their favourite teams to ensure the live games, recaps and highlights they care about most are at the forefront each time they turn on their Xbox. International audiences are able to watch every regular season Major League Baseball game without blackout restrictions live in HD with MLB.TV Premium. That’s 2,430 games live or on-demand — almost 100 games per week during the regular season, right on Xbox 360. And with Kinect, fans can even play, pause, and rewind the game with their voice or a wave of their hand.”

Of course, to sign into the app, you will need a Gold Subscription to Xbox Live and an MLB.TV Premium subscription, which costs $114/year or $25/month.

Nevertheless, the app does offer quite a few services.  For more information, check out the press release below:

 Premium on Xbox LIVE features include:

  • ·         Live Games, Recaps, and Archived Games – With an MLB.TV Premium Subscription, international audiences can enjoy every live regular season game without blackout restrictions, or catch it later from the game archives, which include the 2011 season as well as this season. Short game recaps, which give you the ability to take in the game in less than 5 minutes, are also available to all Xbox LIVE Gold Members, as well as a free Game of the Day.

 

  • ·         My Teams – Fans can select their favourite teams and put them front and center. MLB.TV on Xbox LIVE will make the live games, archives and recaps for favourite teams appear front-and-center so they can be accessed quickly and easily.
  • ·         Every game in HD – MLB.TV delivers every game in beautiful streaming HD, and most games give every fan the option of the Home or Away audio feed.

 

  • ·         Mini Guide – The Mini Guide gives fans a quick preview of all of today’s games right at the bottom of the screen, and makes it easier than ever to switch between games. 
  • ·         Split Screen – Fans want to keep an eye on the league while taking in their own team, so MLB.TV on Xbox LIVE is adding Split Screen technology, allowing them to watch two games at once. Watch live games on both screens or a live game on one while catching up with a game recap or archive game on the other. It is even possible to control both screens independently; pausing and rewinding each separately ensuring never a second of the action is missed.

 

  • ·         Gesture Control and Voice Control with Kinect for Xbox 360 – Focus on the action instead of looking for the remote. Navigate through the Content Guide, skip to the next inning, or play, pause, and rewind that double play…. all with the wave of a hand or the sound of a voice with Kinect for Xbox 360.

MLB.TV Premium joins services such as FOXTEL on Xbox 360SBS ON DEMAND, ABC iVIEW, ninemsn video, YouTube and VEVO on the Xbox 360.

Check out MLB.TV for more on pricing.

Diablo III: Wrath – Short Film

The world premiere of “Diablo III: Wrath” was merely a day ago and has attributed to over half million views on YouTube. A collaborative effort from Blizzard, director Peter Chung, and animation studio Titmouse presents a film short depicting the ancient battlefields of heaven and hell. Most knowledgeable Deckard Cain offers the retelling of these events in a vision that has never been seen before.

With the council of angels waylaying the demons of the Burning Hells, a devious trap was administered by one of the Prime Evils himself – Diablo. Imperius, the golden angel, marches forward to the lair claiming they have the upper hand. Our beloved Tyrael tries to delay Imperius but to no avail. The Angel of Valor becomes entrapped to Diablo’s devices ensuing a close battle of pure strength. As Diablo manages an upper hand, the triumvirate breaks through the walls of the hellish prison.

Check out the entire video below to grasp the epic history of the Diablo saga. Leave us a comment about potential bosses to expect!

Diablo III is unleashed on the world on the 15th of May if you haven’t already done so make sure you pre order your copy from Blizzard Online here

Battleship Review

Battleship
Developer: Double Helix
Publisher: Activision
Platform: Playstation 3, Xbox 360 (reviewed)
Release Date: May 15, 2012
Price: $59.99 (HERE)

Overview

Another year, another licensed game to go with a blockbuster movie release. Battleship, the game based on a movie based on a board game, is a first-person shooter that mixes in some strategic, grid-style ship play. Does the unique premise keep the game afloat or does it sink under the weight of its movie license?

Gameplay

Much like the summer movie that inspired it, Battleship does not include much of a story. Aliens are attacking the islands of Hawaii and you, a ground trooper who somehow is also responsible for controlling the movements and missions of the United States Navy. Yeah, I didn’t really get it either.

Anyway, the game starts off with aliens launching a surprise attack, and you’re immediately thrust into shooting your way through various levels in first-person with controls almost identical to that other Activision game that comes out about once a year. The kicker is that you have a naval command device that zooms you out of the action and shows the entire map on a grid. The device then allows you to command ships in the grid to take out enemy vessels or move into strategic points that will allow you to call in missile strikes and the like. Aliens you kill will drop power-ups which will give varying bonuses to your ships – you can upgrade armour, attack, range, or even assume direct control of a ship and blow up an enemy yourself.

While this concept is interesting at first, particularly because you can often see the ships battling alien vessels from the islands, the time it takes to load the grid view isn’t particularly quick, and you’ll often feel like you’re being taken out of the action when you do try and micromanage their positioning. This is exacerbated by the fact that loading the ship control interface completely pauses the game. So even if you’re standing in the middle of a firefight, you can load up the ship controls and move stuff around for five minutes and still be completely safe.

And, much like commanding battleships, the level design becomes repetitive and tedious. The game’s setting is the islands of Hawaii, and, as such, each and every level involves landing on a tropical island, blowing up some alien technology, and being extracted from the area. Over and over.

The objectives occasionally vary and include sniping sections or defensive missions, but it doesn’t do much to alleviate the tedium, particularly with the less than effective checkpointing that can set you back some fifteen minutes. Basically, even though the game’s campaign isn’t particularly lengthy, you’ll be quitting to go do something more interesting long before it’s over.

Though the basic design concepts behind the game may be different to the norm, the way in which they’re executed screams of a product rushed out to be released in time with the movie it’s based on.  Which is unfortunate, because there really is a lot of potential there.

Audio & Visual

Battleship‘s graphics vary from pretty to ten years old. When looking out from a ridge out at the ocean with ships battling in the distance, the game gives off an epic scope that could draw anyone in. The problem is that this presentation isn’t matched in the tasks the player character himself must accomplish. You’ll see the same muddy textures over and over, the lighting is far behind the standard, and the environments, which are already similar locales, reuse assets excessively.

The game’s score fares no better. Generic battle tunes that would fail to get the blood pumping in even the twitchiest of gamers are the rule rather than the exception. The saving grace for the sound design are the good gun effects. Each weapon, be it alien or human, feels powerful, and calling in mortar strikes results in an extremely satisfying boom.

Overall

Many film companion video games comes out every year, and most are rushed, boring, and uninnovative. The same applies to Battleship.

And that’s a shame, because there were clearly some smart heads on the design team who tried to bring something new to the otherwise generic shooter via the naval elements, but whether there were time or budget constraints, the end result was poorly executed. For every reason to like Battleship, there are two to hate it. The lack of any multiplayer whatsoever does little to help the value anyone could garner from this game. Unless you’re craving a new single-player FPS and have really got nothing else going on, you should probably stay away from this game.

5-5-capsules-out-of-10