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Patcher: Tretton Opposes Used Games Ban On PS4

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Michael Patcher loves to analyse the gaming industry every now and again, which raises the eyebrows of the gaming world. However, on the latest episode of GameTrailer’s Bonus Round, Patcher has revealed that Jack Tretton, the head of Sony Computer Entertainment America, opposes the idea of banning used games on the next generation console, saying it would take the brand into an ‘anti-consumer’ direction. According to Patcher, Tretton expressed his views during their last chat.

If I were part of the R&D team that will develop the Playstation 4 (or Orbis), I would listen to Mr Tretton. The used game market is growing due to a broken retail model heavily reliant on income from downloadable content. A system to block the use of used games will drive away potential consumers. With that said, used games are going to hurt developers, so there must be new strategies to encourage consumers to buy new.

Even thought E3 is around the corner, don’t expect anything about this console during the event. Sony has repeatedly denied an appearance by the next generation console this year.

Introducing DREADLINE

Eerie Canal Entertainment has quite a game in store for gamers around Q1 of 2013. Dreadline offers an unique gaming style as players will take control of an expansive set of monsters to slay people back in time. Utilizing a time machine, your ghoulish character will travel through time to major catastrophes and kill the already doomed population. Those that have seen Titanic should know that an iceberg wasn’t the only reason the boat went asunder…

Seen at the end of the teaser video below is a short glimpse of the gameplay. Characters will work with the hack-n-slash mechanic to deliver the highest amounts of devastation as well as having identifiable skills to increase playability. Creating a “dreadline” through time sounds awful yet hilarious. The blame can be directed towards the sick minds of the developers.

[pro-player width=’530′ height=’253′ type=’video’ image=’http://cdn3.digitaltrends.com/wp-content/uploads/2012/05/Dreadline-from-former-Bioshock-Rock-Band-devs.jpg’]http://www.youtube.com/watch?v=ZSQCQwgqVWQ&feature=youtu.be[/pro-player]

Team Info
Bryn Bennett: Former Lead Programmer at Irrational Games, Iron Lore, and Harmonix.
Steven Kimura: Former Lead Artist at Irrational Games and Harmonix.
Arthur Inasi: Audio Lead/Senior Sound Designer at Harmonix.
Aaron DeMuth: Former artist at Harmonix. His house just burned down.
Mallika Sundaramurthy: Former artist at Harmonix.

P.S. Can someone let Rose know in this version of the Titanic her heart will not go on?

“Avernum: The Great Trials Trilogy” Comes to Steam

Spiderweb Software recently found a hit in their Geneforge bundle and the remake of Avernum: Escape from the Pit, so they have announced that they are bringing the last 3 games of the Avernum series to Steam in one bundle called Avernum: The Great Trials Trilogy.  The trilogy features the struggles of the underground realm of Avernum and its people as they seek to defeat the different forces that threaten it in each game.

From Avernum 4, where players seek to defeat the monsters and assassins that come from the darkness; to Avernum 5, where players protect and serve the Empire; to Avernum 6, where players must try and relieve a blight on their food and the repel lizard people invaders.  Featuring a huge world, stories, and challenges unique to each game and offering more than forty hours of gameplay, players don’t have to worry about needing to play the earlier games to enjoy or get into the story.  Check it out on Steam HERE.

Pikmin 2, Mario Power Tennis come to Wii – DKC Returns & Brawl discounted

One of the benefits of the Wii’s “New Play Control” is that is has been added to Pikmin 2.  Still better news is that Pikmin 2 will be coming to America on June 10.  Also coming to the Wii on June 10 is Mario Power Tennis.  Both games are part of the “Nintendo Selects” line and will be available for $19.99.

And the good news just keeps on coming.  Super Smash Bros. Brawl and Donkey Kong Country Returns will also be a part of the Nintendo Selects, and they will retail at $30 apiece.

 

Brand new enemies for Halo 4 accidentally revealed

On the back of a Series 1 McFarlane action figure box, two new enemy types for Halo 4 were revealed today.  The “Crawler” looks like a dog-type enemy, except he/she is an alien (go figure), while the “Watcher” is kinda-sorta similar to a Bugger, but its bigger and it has mounts for gunners.

What do you think these enemies look like? Which one do you look forward to fighting most? Leave us your thoughts in the comments below.

We are sure to find out more about Halo 4 at E3, so keep it locked to Capsule Computers to get the latest info.

Source: Joystiq

Mercenary Ops – Closed Beta

Kalends Publishing just broke out important news that the online third-person shooter, Mercenary Ops, will start accepting applicants for their close beta. Mercenary Ops takes place in the immediate future of the Earth that becomes dominated by advanced technology and unknown raw materials. As governments begin to crumble, privately owned sectors monopolize civilizations and begin warring conflicts among once friendly nations. The year is 2031, and there is a lack governing bodies to initiate reason. To debate the ways of these growing organizations would result in an brutal death. Time for talk has officially ended.

To apply for the closed beta, one simply needs to like Mercenary Ops on their Facebook page. Mercenary Ops will also be free-to-play this coming summer! So don’t be a “baby cry” when you miss out on the beta…

Former Lumines developers launched KOTOMON on iOS today

MONSTARS Inc. is an all-new development team based in Tokyo.  Members of the team have worked on Lumines, REZ and Child of Eden.  Now, they are branching out to other platoforms.

Kotomon is a “new hybrid action-shooter unlike anything you’ve ever seen!”

Featuring dancing, monsters, shooting and and action, you will utilize simple touch controls to  control Kotomon as he catches “friendly monsters (each with their own unique abilities), and tap the screen to ‘shoot’ these new allies at enemy monsters.”

Some “allies rocket around the screen like a pinball, while others breathe fire or detonate on impact. Every move adds a beat to the background music, allowing you to influence the soundtrack as you play. Create Ultra, Extreme, and Dynamite combos to elevate your high score!”

KOTOMON will be launching at a special introductory price  of $2.99 in U.S. and Canada, £1.99 in U.K. and 2.39€ in Europe until May 31st.  After that, it will cost you $3.99 in U.S. and Canada, £2.49 in U.K. and 2.99€ in Europe.

N.O.V.A. 3 Review

N.O.V.A. 3

Developer: Gameloft
Publisher:  Gameloft
Platforms: iPad (Reviewed), iPhone, iPod Touch
Release Date:  May 10th, 2012
Price: $6.99 USD/ $7.49 AU Get It Here

Overview

It is a banner year for third games in a series. This year we have Max Payne 3, Mass Effect 3, and now, N.O.V.A. 3. Gameloft is attempting to show that a blockbuster FPS can exist on the iOS platform with the Modern Combat and N.O.V.A. series. Clocking in at a hefty 1.57 GB, can N.O.V.A. 3 prove it has what it takes to exist besides the likes of Halo, Call of Duty, and Battlefield?

 

Story

Kal Wardin returns to Earth to assist N.O.V.A. in recovering an ancient Judger artifact N.O.V.A. stole from the Judgers.  Upon recovering the artifact, a humanoid alien Prometheus informs Kal that humanity and their arch nemesis the Volterites are not yet ready to wield the power contained the artifact and humanity should not have stolen it in the first place. As punishment for human kind’s transgressions, Kal must now go rescue two other Judger artifacts that have gone missing before the Volterites capture the artifacts and create a weapon of mass destruction.

N.O.V.A. 3 manages to create an interesting story with witty writing. There are a few genuine laugh out loud moments. Thanks to the fact the game is fully voice acted, the witty writing really shines. The characters all have distinct personalities that are believable and entertaining. The only weakness to N.O.V.A. 3’s storyline is the fact it is assumed you have played previous N.O.V.A. games. Although a very short synopsis is given during full blown loading screens, as a person who has not played the previous games, I felt a little lost at certain points in the story. A short cut scene summing up the previous two games would have been a great help to newbies to the series.

Gameplay

N.O.V.A. 3 is a first person shooter with both single player and multiplayer components. The single player is a several hours long epic that will keep players occupied for a long time. The level design is excellent, smartly mixing run and gun sequences with the traditional sniper levels, jumping puzzles, vehicle combat, and other FPS mainstays.  There are some truly epic moments with vehicular combat in N.O.V.A. 3. Although hardware constraints limit the possibilities of Call of Duty Modern Warfare styled large scale combat moments, Gameloft is able to recreate the heart racing actions with high speed vehicle chases.

Multiplayer contains six maps and six modes. Play is available over local Wi-Fi and through Gameloft Live’s online services. A maximum of 12 players per battle is supported over Free-For-All, Team Deathmatch, Capture the Flag, Freeze Tag, Instagib, and Capture the Point game play modes. I found minimal lag with gameplay reminding me strongly of Halo’s multiplayer. Coins are rewarded after each multiplayer battle that can purchase weapons, perks, and weapon attachments. Although weapons can be picked up on the map at pre-determined locations, purchasing these weapons allows players to spawn in with weapons other than the default assault rifle. Level designs are well done, with plenty of room for battles with lots of cover. I noticed Heart of the Machine has become the fast favourite thanks to its close quarters battles, with lots of vertical areas to fire down upon the enemy. Overall I found N.O.V.A. 3’s multiplayer to be a frantic and fun affair that runs smoothly with minimal lag, an impressive feat on the iOS platform.

N.O.V.A. 3 controls are solid with a well-balanced aim assist. There are multiple control schemes to choose from, including twin stick based, screen area based, and gyroscope based. Short of a physical controller, there is literally something for everyone’s personal taste. I found button positioning on the UI was well placed, though I wish there was an edit mode allowing players to shift buttons exactly where they found them to be comfortable. Touch screens are not the best platform for FPS games due to the busy nature of FPS controls. Two thumbs really are not really enough to manage all the actions that are needed and the gyroscope can be tiring with a bulkier device like the iPad. Although N.O.V.A. 3 did not make me believe that I can dump my mouse and keyboard combo for a touch screen and never look back, N.O.V.A. 3 performed spectacularly within its limitations.

And now the ugly, on the new iPad N.O.V.A. 3’s single player is agonizingly glitchy on the new iPad. I encountered one full game breaking glitch that made it impossible to continue playing the game half way through, one near game breaking glitch that required a full level restart to fix, and several more minor glitches that required restarting from a previous checkpoint to fix. Glitches included falling through the map, being trapped behind rocks and unable to proceed, enemies not spawning correctly, objectives not correctly being completed, and randomly dying. The random deaths I suspect are related to being stuck in the environment leading to what feels like a random death. Elevators were the cause of many of the glitches to the point getting from point A to point B riding an elevator without dying became a small mini boss in itself. The first level was flawless, but as the game progressed, the game became glitchier and glitchier until I was locked in a room with two locked doors, unable to proceed any further in the game. Doing a little research showed that most players are not suffering from the same level of glitches as I am. I suspect these problems may be related to the new iPad and the fact it was only recently released to the public. However this is purely speculation, your mileage may vary when it comes to other iOS devices. If it was not for the fact this game is so painfully riddled with bugs, N.O.V.A. 3 could have been the best implementation of a shooter on iOS yet. Unfortunately, the game is brought to its knees with the crippling level of glitches.

Visuals

N.O.V.A. 3 is jaw dropping. It looks fantastic. On the iPad’s Retina screen, the game could easily pass for an Xbox 360 game. Models, animations, and skins could all find themselves at home on a home console or PC platform. The level of detail in N.O.V.A. 3 is simply impressive. It could easily stand beside Infinity Blade 2.

Although the game ran smoothly with no noticeable dips in FPmies that are visually different to keep players on their toes.  Weapon design is in the same vein as the Halo series, clearly inspired by modern day weaponry then given the futuristic twist. N.O.V.A. 3 manages to meet all expectations and then some in the graphics department. Gameloft makes great use of the new iPad’s Retina screen to provide some jaw dropping visuals that will impress even the most jaded mobile gamer.

 

Audio

N.O.V.A. 3 continues to impress with in the audio department too. The game is fully voice acted. Surprisingly, the voice acting is great. The weakest link in voice acting is Kal Wardin’s voice acting. It was a bit of an unpleasant shock to find the main character was acted so weakly in comparison to the rest of the cast. At times, Wardin was able to hit the stride and became a believable character, other times, the acting fell completely flat. Unfortunately those moments really ruined the conversation with the other characters in the game.

The sound effects and music department also provides a strong showing. The game provides enough music at the right times to help build mood without becoming intrusive or distracting. Sound effects for guns and alien enemies are spot on. I strongly recommend playing N.O.V.A. 3 with a good pair of headphones. Although the crappy Apple ear buds is better than the puny speakers, the cracks, thumps, and fwoooshes of the weapons are best heard through a decent pair of cans that can pump out respectable bass.  N.O.V.A. provides a strong audio presentation with a fully voice acted game. Although the main characters voice acting can be hit or miss, voice acting, music, and sound effects are all worthy of an AAA console or PC title.

Overall

N.O.V.A. 3 came so close to being a perfect game. The audio is top notch, the graphics are simply stunning, and the game is the best implementation of the FPS genre on iOS yet. Unfortunately, this is all ruined by the litany of glitches and bugs that exist. After several hours of playing the game, I found myself so frustrated by the quantity and severity of the bugs that it took a good bit self-restraint not to throw my iPad with frustration. If Gameloft can patch N.O.V.A. 3, then it will earn its rightful spot as the must have game for every iOS gamer. But until that patch is released, I cannot recommend paying $6.99 for something so frustratingly buggy.

7-0-capsules-out-of-10

Hitman: Sniper Challenge Preview

Whenever a gamer goes to their favorite video game retailer to put some money down on a pre-order for an upcoming game they usually do so because there is some sort of bonus involved. Unfortunately nearly all of these pre-order bonuses are something simple such as an extra weapon that is barely stronger than your starting weapon, an extra character skin or if you are very lucky, perhaps something material such as a poster or a t-shirt.

However Square Enix and IO Interactive are taking a different approach when it comes to rewarding fans who pre-order their game. Rather than offer a simple weapon code or special in-game item they have chosen to give anyone who pre-orders Hitman: Absolution a code that will allow them to play the stand-alone experience that is the Hitman: Sniper Challenge. So what can fans of the Hitman series expect when they go to the store and pre-order the game?

Agent 47 has been tasked with taking out a target who is attending a lavish party on the top of a Chicago skyscraper. Players are given a brief mission description from Agent 47’s handler, Diana Burnwood. Your target is the head of a major arms manufacturer and your client also wants as many of his bodyguards killed as possible. Rather than sneaking through the party however, players are stationed on a rooftop nearby and must use their special sniper rifle (which is then unlocked for use in the main game) to take them out.

Simply taking out your main target as soon as he appears and allowing all of his guards to escape is a perfectly fine way to complete the sniper challenge, but where is the fun in that? Also choosing this method may also reward you with a much lower score than you would receive if you choose to bide your time and pick your targets better. The whole goal of Hitman: Sniper Challenge is to get the highest score possible and there are a number of factors which play into your score.

As you assassinate guards and the main target you accumulate points depending on how you killed them. For example, a headshot on a moving target will reward more points than a body shot on an idle target. Choosing your timing is also essential to achieve the maximum score, as players are also rewarded for “hidden bodies” where players can snipe targets so that they fall off the side of the building or sink into a fountain. If players can manage to keep their kills undetected they can even receive the special Silent Assassin rating which will boost their score immensely. Also added to your score is how long it took you to finish your mission, the amount of bullets you have left and also whether or not you killed any civilians.

Boosting your score can be done in a number of other ways as well. Besides taking out your target there are a number of other challenges that are littered throughout the stage. Once the player finishes any challenge they will unlock a permanent score multiplier which is essential for reaching the pinnacle of the leaderboards. These challenges can be anything from killing an enemy a special way, such as shooting a guard into an open elevator shaft (which you had to open by the way), finding a bonus target elsewhere on the map or even shooting various “collectibles” sprinkled across the rooftops.

As you raise your total score you will also unlock a number of rewards which carry over to the main game such as controlled breathing, faster reload, more bullets in your clip or faster shooting. All of these bonuses also help you take out your targets more efficiently as well. As players replay the stage multiple times they will likely find themselves very satisfied with the sniping mechanics, as they learn to lead moving targets and gently squeeze the trigger to slow time down (when controlled breathing is unlocked) to line up a perfect headshot.

The Hitman: Sniper Challenge is a unique pre-order offering in a world where pre-order bonuses have become mundane. Not only does it offer a small slice of gameplay from a game which still isn’t set to be released for over four months but it also offers players a chance to compete with their friends to see who the best sniper assassin among them is. With a number of bonuses which carry over to the main game and a chance to step into the shoes of Agent 47 months early, fans of the series can find no better reason to pre-order the game than the Hitman: Sniper Challenge.

“Offspring Fling” Lands on Steam

Nothing says Mother’s Day like throwing children around a forest, so in honor of the holiday developer Kyle Pulver released his game, Offspring Fling, onto Steam this weekend.  Not only that, but it also includes a level editor and is discounted at 20% for both PC and Mac for its Steam release.

Offspring Fling is a retro 16-bit style game that features more than 100 levels of play, where a mother forest creature goes in search of her lost kids, then throws them around to solve puzzles and save even more.  Players can even try and improve their level playing through ghost replays, that show the best path so far, to which players can try and do even better.  Secrets and unlockables abound too, so there’s plenty of bang for the bucks.  Players can check it out the video for its release below and the game on Steam HERE.