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Pokemon Conquest Review


Pokemon Conquest
Publisher: Nintendo
Developer: Tecmo Koei
Platform: Nintendo DS
Release Date: June 14, 2012
Price: $29.99

Overview
Pokemon has grown a lot as a franchise during the past decade, branching out into other genres successfully while adding to the lore that is the massive Pokemon Universe.  Nobunaga’s Ambition on the other hand falls into a niche catagory altogether, as the game is a tactical role-playing game, loaded with raw strategic gameplay. What happens when you combine the two brands? Pokemon Conquest is the answer. Developed by Tecmo Koei, this title plays like any other tactical strategy game would, but has a sweet and accessible coat of Pokemon all over it. The question is, is this crossover enough to satisfy both fanbases, or does it miss it’s mark entirely? Here is my review for Pokemon Conquest for the Nintendo DS.

Story
The very first thing Pokemon Conquest does is let you as the player know that it is fact a Pokemon game. After selecting a gender and a name, the player is then however thrown into the region of Ransei. Instead of being a trainer, you are a warlord and must “link” up with a team of other warriors and Pokemon to conquer 17 kingdoms in order to bring peace to the troubled land.

Does this sound like a Pokemon game so far? Well, it’s certainly a new direction for the franchise, but this plot is thick and bursting at the seams with interesting dialogue and characters, making the experience utterly engrossing. Each Warlord encountered has a completely different personality from the next, and the large Pokemon roster and element of choice keeps the plot from ever getting stale, allowing for multiple playthroughs – much like the main games. The themes in the game do feel a bit more adult this time around, but I grew up with Pokemon myself and I feel that many other fans will also welcome in this more grown-up approach to a narrative.

Gameplay
As I mentioned, Pokemon Conquest is a tactical strategy game at it’s core, and a fine one at that. Utilizing an isometric overhead perspective, players do battle on a grid-based field and have to tell their Pokemon where to go and what abilities to use. Once in proper range, your Eevee, Jigglypuff, ect., can go head to head with a foe by performing a technique in a short but sweet battle sequence. Yes, if you have ever played Final Fantasy Tactics or Devil Survivor, you will feel right at home as these mechanics are generally the same. Each Pokemon has an HP bar to deplete, and type advantages and status effects come into full play as well, which broadens the main strategy elements even further.

The main point of the game is to of course conquer each Kingdom on the map. To do this, players will have to select that particular area and head straight to the battlefield, where up to six Pokemon can be sent out at once by each side. If an opponent is defeated in a timely or super effective manner, there is usually a choice to recruit that Warlord after the battle. It was a bit surprising at first to see that these Warlords had such a large role in the game, but that is another thing that makes this adventure so deep in comparison to other Pokemon titles. Every Warlord has their own skill that can be applied during a bout, which is usually used for healing or boosting a stat to shift the odds. Recruited allies can also farm for gold back at claimed Kingdoms and train up their linked Pokemon with some good ol’ grinding against other warriors and wild Pokemon – who can also be brought into the mix.

Leveling up your team is also different than the norm. You still will have to find other Pokemon (and Warlords, in Conquest’s case) to do battle with, much like you’d expect. This title however bases growth on the bond between a Warlord and their Pokemon – with a potential bond cap of 100% for each of the 200 species in the game. One thing you will have to remember is that each Pokemon you send out has just one attack. This could be seen as something that limit’s Pokemon Conquest’s complexity, but thankfully these Pokemon Evolve based on their bond with the linked party, where you then will see a much stronger technique used in battle from that point forward. Warlords also grow in this manner, and can learn new abilities to better match their much more powerful partner.

17 Kingdoms make up the main game, and each are vastly different from the next. Yeah, a change of scenery is nice, but it’s even better that the change of location can actually effect the battles for a much greater reason. For example, one of the earlier areas is made up of lava filled pits with geysers blowing constantly. If you happen to have a fire Pokemon on your side, you can easily bypass these dangers and head right to your opponent. Bringing a different type is more of a risk – as you then will have to find a path to the opposing Pokemon without going over the set turn limit for the match-up. Type advantages can be found throughout the game, and knowing how to utilize each Pokemon correctly is the key to pulling off a quick victory, bringing all of Conquest’s offerings full circle and into one well oiled machine.

Once a main battle is won and that new area is yours, you can than browse the shops for special items, feed your Pokemon to increase their strength, and continue battling and recruiting wild species specific to that area. There is just as much strategy to this portion of Conquest, too. You see, each Warlord can only perform one action during a “month”, and Conquest gives you the choice to better your squad or to go right off into the next area during each one of these intervals. Preparation is essential to progression however, so if you want a well balanced squad, it’s best to break up a few of your primed teammates to do some training and shopping beforehand. As far as challenge goes, this is definitely one of the simpler titles of the genre by far, but it never lacks in depth and makes up for it’s minor shortcomings in difficulty with a massive amount of personal choice and a constant stream of options.

Visuals and Audio
With such a grand show for both the main plot and gameplay alike, you could honestly be looking at pixels and still be pleased. Pokemon Conquest is a full packaged deal though, and manages to pull off some of the best visuals on the DS to date. Each character model is richly detailed, enabling their intended personalities to come out as they speak. On the Pokemon front, battles also retain this detail, with each Pokemon looking as they should and animating fluently on the field. Environments are also stunning as well, delivering a new atmosphere for each area while breaking up any feelings of monotony with the varied uses of the fauna and obstacles within. Even though this game looks like it is closer to it’s other Ambition kin, it still has that bright and welcoming glow of the Pokemon franchise, which should please anyone who want some peanut butter with their chocolate…if you know what I mean.

As far as audio goes, expect to hear nothing like any other Pokemon game has delivered thus far, but a soundtrack that still sounds like a Pokemon game. Each track fits perfectly with that feudal Japanese theme, yet stays upbeat and intense to live up to the biggest series in portable gaming. The minor sound effects also come out during battle, as hearing the whisps of a mighty razor leaf or the squirt of a water gun all come across nicely and make attacks equally satisfying to execute. No, there isn’t voice acting, but this is the DS and honestly, voices are just not necessary in this type of game.

Overall
Pokemon Conquest is a bit of a risk on Nintendo’s part as Pokemon titles in general are usually built to suit all and tactical strategy romps are generally a much more niche affair. With that said, this spin-off manages to pull everything together effortlessly and still retain the best features of both franchises it crossed over from. Yes, the battles are never that demanding, but the level of detail and options stitched into the game mesh together well, making for one of the most engrossing and satisfying experiences for the platform as a whole. If you are looking for the next great Pokemon game, look no further as Ransei is a place that should be conquered by all.

9-0-capsules-out-of-10

Cosplay at Oz Comic Con

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A huge part of conventions is the incredible effort fans go to recreate themselves as their favourite characters, and Oz Comic Con was no different. There was some truly inspired cosplay work to see, both around the show floor and in the parade and competition.

Melbourne has a massive, very active community of Japanese culture and anime fans, and a lot of costumes fit that theme. I may not have always been able to identify specific anime characters, but there’s no mistaking the style.

Of course a convention with a comics-theme isn’t complete without ample superheroes, and costumes in this group fell squarely into three, evenly-sized camps: Batman (no doubt because of the hype surrounding The Dark Knight Rises), The Avengers (obviously due to the recent movie), and Other. As a result, there were heaps of Batmen, Poison Ivys, Jokers, Harley Quinns, Iron Men, Thors, Hulks, Captain Americas, etc etc. We did spot the odd Superman, Spiderman and X-Men, but nowhere near as often as those most recently in the public’s mind. Perhaps next year, after the release of Man of Steel, there will be an increase in Superman interest.

Characters from other pop culture franchises popped up as well. Adventure Time was particularly popular this year, with no less than three Finns with plush Jakes, and an Ice King amongst them. Star Wars and Star Trek costumes are ever-present, with a few Storm Troopers and a Spock or two. And of course, various generations of Dr Who’s graced the floor.

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The standouts for me included a gender-uncertain Jack Sparrow, who was a dead ringer for the character; Raptor Jesus, of Internet meme fame; MAD Magazine’s Spy vs Spy characters; an eight-foot tall Jack Skellington, from The Nightmare Before Christmas; Alex Mercer from Prototype; a highly-detailed Alien, which I missed myself but was shown photos of later; and of course, Zombie Optimus Prime, a incredible recreation of the Transformer, partially damaged.

The cosplay parade on Saturday afternoon was a great opportunity to see the cream of the crop. Entrants were plucked from the show floor as a best-of, and trooped across the stage one by one, giving the crowd enough time to snap a few photos.

Second place (receiving a voucher for Spotlight to aid future cosplay endeavours) went to a detailed rendition of Batman villain Scarecrow.

The grand prize, a pack for six people to experience the amazing IRL Shooter when it launches in October (check that out here), rightly went to Zombie Optimus Prime.

The crazy crafting skills of these talented cosplayers really demonstrate what these conventions are all about: passionate fans doing what they love, and getting the recognition their work deserves.

Photos taken by Sian Horrocks.

For more panels, interviews and impressions, check out the rest of our coverage of Oz Comic Con.

Mini Ninja Adventures Available on XBLA Now


Ready to get mini? Ready to throw a shuriken? Ready for adventure? Well good news! Square Enix have released Mini Ninja Adventures on the Xbox Live Arcade today and it is sure to satisfy all of those gaming desires and more.

Mini Ninja Adventures is a game exclusive for the Xbox 360 and utilses the Xbox 360 Kinect controller. As you can imagine you use all manner of methods to control this Mini Ninja as you adventure through the world of ninjas.

The game is available now on the Xbox Live Arcade for a small price of 800 microsoft points. What a steal! Go pick it up now and let us know what you think in the comment section below.

Publisher lineup for EB Games Expo 2012 confirmed

EB Games 2012 Expo will be taking place in the Sydney Showground, at the Sydney Olympic Park from 5 October 2012 to 7 October 2012. The publisher lineup has just been confirmed, below you will find the complete list of publishers who will be showcasing their gaming products.

  • 2K Games
  • Plantronics
  • Activision
  • Playstation
  • Bluemouth
  • QV Software
  • Capcom
  • Razer
  • EA Games
  • Sega
  • Konami
  • Turtle Beach
  • Logitech
  • THQ
  • Mindscape
  • Ubisoft
  • Namco Bandai Partners
  • Warner
  • Nintendo
  • Xbox 360

Expect some major announcements from the publishers in the build up to the EB Games Expo 2012. If you have not already, check out the official website here. The general admission tickets and family passes are still available on the site, or you can purchase them at any EB Games store.

 

Tyler Colvin goes missing in the latest Hitman: Absolution Hope Times issue

The Hope News Times has come out with another riveting piece stating that a man named Tyler Colvin has gone missing for two days and police are baffled as to what could have happened to the man. Well, if you look at the image above you’ll see exactly what happened to this guy at the hands of Agent 47.

The full editorial piece, though a bit lacking, can be seen below, those who may have difficulty reading it can click the image to see an enlarged version for your viewing pleasure. While hearing about Agent 47’s exploits are fine and dandy, many fans are assuredly already chomping at the bit to play this game when it is released on November 20th.

Sony Unveils PlayStation Release Schedule

Sony Australia have just released a  release schedule covering the year ahead for both the PlayStation 3 and the PlayStation Vita. Lots of big name first party releases make the lists, although most of the dates are being kept more than a little bit vague. The Last of Us is still floating around in the ether somewhere, and can’t even boast the 2013 release date of Beyond: Two Souls or the latest God of War. Fans of any of the big first party titles due for a fresh outing will still be holding their breath for the dates to mark on their calendars.

The Vita is looking a little shy on the releases front with only four titles detailed, none of which have been given anything more concrete than a ‘2012’ date. One of the titles on the list is of course PlayStation All-Stars: Battle Royale, which will also be releasing on to the PlayStation 3.

All seasonal release dates apply to the Australian way of things, so readers in the Northern Hemisphere should remember to flip dates appropriately – wouldn’t want to think that you’d somehow overlooked DanceStar Party Hits now would you?

PlayStation 3

The Ratchet & Clank Trilogy – Out Now
Wonderbook: Book of Spells – November 2012
Sports Champions 2 – Spring 2012
DanceStar Party Hits – Spring 2012
Ratchet & Clank: QForce – 2012
Sly Cooper: Thieves in Time – 2012
PlayStation All-Stars: Battle Royale – 2012
Dust 514 – 2012
LittleBigPlanet Karting – 2012
God of War: Ascension – March 2013
BEYOND: Two Souls – 2013
The Last of Us – TBC

PlayStation Vita

LittleBigPlanet Vita – 2012
Smart As… – 2012
Sly Cooper: Thieves in Time – 2012
PlayStation All-Stars: Battle Royale – 2012

 

 

 

Previews of Max Payne 3 Local Justice Pack Maps Released

The new Max Payne 3 Multiplayer Maps of the Local Justice DLC Pack will be available tomorrow on PSN and Xbox Live, with three all-new maps based on levels from the single-player story and given a multi-player twist. Rockstar have sent out special previews of each of the map’s layouts so that you can get your strategies going and see just what tactics you can use against the other team.

The previews include an overhead view of each map, and highlights of key points of interest.

First up we have the Imperial Palace, which can be played in Payne Killer, Deathmatch and Team Deathmatch. With some really great stealth areas that you can use, as well as balconies and bars to duck behind, the Imperial Palace is an action-packed map that will have your guns blazing.

The second map is the 55th Battalian HQ which is a huge bi-level map with a combination of open spaces and hiding spots, tight corners, and bulletproof glass. You also have the ability to utilize the jail cells, control rooms, and choke points to your advantage. You’ll probably find that hit and run will be one of the better tactics to employ, so having your Loadout to reflect that is a good idea.

This map is available with Gang wars, Paynekiller, Deathmatch and Team Deathmatch.

The last map preview is the Departure Lounge, which has a whole bunch of airport paraphernalia you can hide behind. This is a map that will keep you on your toes as you look out for those cunning people who utilize cover-shooting tactics, this is the perfect recipe for some tense shootouts between different forms of cover.

The Departure Lounge can be played in Paynekiller, Deathmatch and Team Deathmatch mode.

The Local Justice DLC Pack will be available for Max Payne 3 on July 4th for the special launch week promotional price of 480 Microsoft Points (Xbox LIVE) or $8.75AUD on PlayStation Network. It will be available for PC on July 18th.

The Walking Dead: Starved for Help Review


The Walking Dead: Starved for Help
Publisher: Telltale Games
Developer: Telltale Games
Platforms: Mac, PC, PlayStation 3, Xbox 360 (Reviewed)
Release Date: June 26, 2012
Price: 400 MSP ($5) – Available Here

Overview:
Creating a brand new story in the middle of an already established and extremely popular universe is something quite daunting. However Telltale Games has so far succeeded by entering into The Walking Dead series with the first episode of their Walking Dead video game, A New Day, the review of which you can see here. Now that a couple of months have passed fans’ patience has been rewarded with the second episode of Telltale’s five part game. Does The Walking Dead: Starved for Help provide a similarly stunning experience that was delivered in the first episode?

Story:
Starved for Help picks up three months after the end of episode one and the survivors have been able to protect the motor inn with a number of fortifications and survive. Players will still be in control of Lee Everett, a man with a shady past, whose main concern is keeping the young Clementine alive while also trying to work together with the rest of the survivors in his group.

While the group has been able to survive the zombies for three months, there is a new problem which is threatening the entire group. The group is running low on food, so low in fact that many of the group are going without food. With their foodstuffs dwindling, the group has taken to hunting for any animals in the area, though during their hunting trip, Lee and a new face stumble upon one of the first major choices of the episode.

As with the first episode, players will have to make a number of crucial choices which will adjust the game’s storyline both immediately and in future episodes. Being the second episode, a number of choices the player made in the first game will carry over into this episode, meaning that a few pieces of your storyline could be drastically different from that of your friends.

Now with the survivors on the brink of starvation and the sudden revelation of a startling fact, new survivors stumble upon the Motor Inn claiming that they are from the St. John’s Dairy Farm. The two men offer to make a deal with Lee and his group, trading gas for food. With zombies roaming the woods and the threat of starvation looming, the group agrees to check out the farm.

Interestingly enough, while the first episode of Telltale’s Walking Dead was focused heavily on introducing characters, trying to survive against mobs of undead and coping with the loss of loved ones, Episode 2 can begin to define who Lee is, and therefore who you are, by his decisions. While many decisions in Episode 1 focused heavily on relationship building and standing up for people, Episode 2 could easily find players making difficult decisions that they would never have dreamed of just a few months ago.

To top it off, Telltale’s story writers have done an excellent job creating a slow and steady build of suspense, as players explore the farm and interact with the farmers who have been living there, seemingly untouched by the zombies. Are they simply being protective of their sanctuary or is there something more to the questions they ask? You will have to find out for yourself, though when you do, you may be left just as speechless as I was.

Visuals & Audio:
As before, the use of the cel-shaded visual style employed by Telltale is superbly handled and matches the feel of the comic book series perfectly. Given the three month time advancement it is interesting to see that a number of the characters have grown a bit more rugged and haggard in appearance. The player visits nearly all new areas this time around and they are still visually impressive.

Unfortunately during my time with Starved for Help, I experienced a number of issues with lip-synching as well as the character models themselves either sliding around on the ground, defying the laws of physics, occasional stuttering cutscenes and Lee rubberbanding during other scenes. While these issues don’t detract too much from the experience, it is disappointing to see them so evident this time around.

Despite a few lip-synching issues, the voice actors for the title deliver just as admirable of a performance as players will remember from Episode 1. There are a number of scenes which are accentuated perfectly by the game’s non-intrusive soundtrack which only helps to add atmosphere to the title when necessary.

Gameplay:
As with the first episode, Telltale’s The Walking Dead: Starved for Help splits its game between exploration and interaction with other survivors, your environment and solving simple puzzles and action scenes where players must think quickly and perform certain actions or succeed at quick time events to survive. Now unlike the first episode, players will be spending less time focusing on the zombies and more on the human element of surviving an apocalyptic journey.

This time around Telltale has added in a few more puzzles which usually require collecting easy to find items and performing a set task. These puzzles, while not truly difficult, are better than what was offered in Episode 1. In fact, for some people there is even a bit of a joke made about the fact that one of the puzzles from the first game made little to no sense whatsoever.

Now while the puzzles themselves may not be overtly difficult or numerous, the dialogue choices you will have to make when conversing with other survivors and newly met members will more than make up for it. Not only will players begin questioning even basic answers but as mentioned before, players will again be forced to make a number of decisions which will not only change the way the story progresses but also how people see Lee as a person. As unrest begins to settle in among the survivors, players will be torn between two leaders, face unimaginable horrors and more.

The choices players make in this episode feel like they only change the outcome slightly however, though of course that has yet to be seen, though similar to last episode, we are given a brief preview of what may happen in Episode 3, which is not only a nice reward for those who make the effort to play through the game multiple times, making different choices each time, but also a nice way to make fans eager for the third episode. Of course, they can always go back now and play both episodes over again and see how things really change.

Overall:
Telltale’s The Walking Dead continues to impress with Episode 2: Starved for Help. By changing the focus of the story to make players more concerned about the human element of survival and less on the shambling undead. Few games will have players questioning their decisions so much as they try to balance their relationships with other survivors while trying to stay alive.  Lee’s journey through the zombie apocalypse is far from an easy one and players will certainly be eager to see what will happen next time around.

8-5-capsules-out-of-10

Armin Shimerman & Max Grodenchik Panel, Oz Comic Con 2012

Panels with two people are often the most entertaining, allowing them to play off each other. The history between Armin Shimerman and Max Grodenchik, playing the Ferengi brothers Quark and Rom in Star Trek, gave them rich ground to draw from during their panel at Oz Comic Con in Melbourne.

They discussed how the makeup and the masks influence the characters they were playing. Armin noted that he felt the character come to life mostly after the face – which took up to three hours to apply the makeup and prosthetics – was complete. Max explained the more literal impact the masks had – that is, the fake teeth forced a lot of the character’s voice, and the facial expressions, harder to read under prosthetics, made the characters seem shifty.

On the flip side, Armin pointed out the irony of wearing huge prosthetic ears, which covered his own and made him mostly deaf.

When asked how the actors gave the different Ferengi characters they played distinct personalities, the two replied that it was mostly in the writing. The scripts dictated how the characters were different.

Someone then brought up the incident where a Ferengi was spotted driving in suburban Los Angeles, and Armin recounted the story he has no doubt told many times at conventions. He was on the studio lot, having the Quark makeup applied early one morning, when he felt the trailer shake: the unmistakable and fairly common LA earthquake. It wasn’t too serious where he was, but he called his wife and was told it had dealt some damage at home. He left the lot in a hurry, still with the basic Quark mask applied. On the way home, he noticed the startled expression of another driver, who spotted a Ferengi driving the car beside him. I want to know what went through that other guy’s head. You just know he’s still telling the story to everyone.

The duo then showed off their talents: Max rapped a humourous spiel about the Ferengi – most of which went over my head, with my extremely limited Star Trek knowledge. Armin then performed a Shakespearean monologue, belting it out to the back of the hall without a microphone.

Sick of hearing about Star Trek, I whipped out one of my interview questions to direct the discussion to Armin’s video game work, and it seemed many hadn’t realized he provided the powerful voice of Bioshock’s enigmatic Andrew Ryan. As it turns out, he was not shown any of the art and visual style of the game prior to recording the voice. You can read our interview with him on his video game work here.

It wasn’t long before the conversation went back to Star Trek, as someone enquired about whether it was a conscious decision to have so many Star Trek actors end up on Boston Legal. Armin believed it was because both are quality shows and, without sounding too uppity, required quality actors, with classical backgrounds. He drew the similarities between Star Trek and Shakespeare, in that both deal with similar themes, in larger than life stories. There’s also that flowery language to master: Shakespeare is famous (and infamous) for appropriating English to his own style, and it can be said that Star Trek, with its complicated techno-babble, requires actors to get their heads and tongues around difficult words to a similar degree. Using classical actors, who have experience in Shakespearean language, means they’re one step closer to mastering that aspect of classic sci-fi.

All up, it was an entertaining panel, thanks largely to the chemistry between Armin and Max. The pair were able to maintain a discussion that engaged even those without much Star Trek knowledge. Like me.

 

For more panels, interviews and impressions, check out the rest of our coverage of Oz Comic Con.

Protocol E Releases Second Public Prototype

Protocol E is an indie game for the PC that we discovered through Supanova Sydney 2012. Protocol E is an Action-RTS set in a Tron-like environment where you control your team of little guys and go around trying to destroy the enemy. Which all seems very standard, but Protocol E steps it up by using an innovative and original RTS control scheme to command the minions.

Well, Protocol E has just been given an update that includes the following additions to the release:

• New animated tutorial instructions
• Tweaked tutorial layout
• Custom formations
• Assault mode test level
• Survival mode test level
• Two new music tracks
• 4 new death sounds
• 1 new ranged minion
• 1 new hero
• New luna faction tower
• New core for the energy hub

So make sure to check out the game, and download it for free HERE. The game is still in development stages, and Silver Nova Software is keen to hear your feedback on the game, with a feedback form actually being within the game itself. That’s one big upside to indie games, you actually have the ability to have a say and explain what you like and what you don’t.

Head on over to the site, grab the download, and if you aren’t quite convinced yet, or want to take a closer look at the game and the update then check out the HD Gameplay video below.

Keep tuned to Capsule Computers for more information on Protocol E, or any other indie games news and updates!