Because EA loves Australia and New Zealand, they will be releasing an exclusive limited edition version of Medal of Honor: Warfighter, which is due to be released on the 26th of October, 2012.
The exclusive limited edition of Medal of Honor: Warfighter is a one-of-a-kind retail box. The special edition box was designed in exclusive collaboration with the Australian Special Air Service Regiment (SASR) in order to make sure that all the real world weapons and gear were present inside.
EA have also released the special edition packshots, which you can see above. Be sure to let us know what you think of the special limited edition in the comments section below.
Capcom has release more gameplay footage for Resident Evil 6. This time the gameplay picks up right after Leon has shot the President. So fans can expect more survival horror footage with this one. At E3 Capcom had stated that Leons campaign would play like Resident Evil 2 and 4. Where Chris’s campaign would be like Resident Evil 5, and Jake’s campaign would be like Resident Evil 3. Capcom also stated that each campaign is 70% the size of Resident Evil 5.
This Resident Evil is looking like the best Resident Evil in the franchise, but what do you think about this gameplay footage , and Resident Evil 6 in general?
Gungnir Developer: Sting Publisher: Atlus USA Release Date: June 12, 2012 Price: $29.99 – Available Here
Overview:
Over the past seven years Atlus USA has been bringing SRPG fans a very interesting series that has been developed in Japan by Sting. This series just happens to be called Dept. Heaven and over the course of its run we have seen four titles of the series appear on our shores, the most recent being Knights in the Nightmare which was seen as a rather large success and well received by fans of the genre. Can Gungnir, continue the same tradition of quality SPRG gameplay fans know and love?
Story: Gungnir’s story follows the journey of Giulio, the son of the former leader of a rebel faction named Esperanza. The reason for Esperanza’s rebellion is due to the fact that nearly the entire faction is formed up of Leonicans, a race which is discriminated against and often slaughtered by the Daltans due to their supposed inferiority.
After the loss of their leader in a massacre, the group has fallen on hard times and is mostly trying to fight simply for food until Giulio and his band of well, bandits, attack a caravan which just happened to be a slave caravan. Inside of this caravan is a mysterious woman named Alissa who the empire’s Galgan army wants to re-capture desperately. With the Esperanza rebels now in possession of Alssa, the army moves in and begins to subsequently wipe out nearly everyone Giulio knows. Before Giulio himself is about to be cut down, a mysterious girl appears naming Giulio the chosen one.
She then provides Giulio a powerful and mysterious spear which just happens to be the demonic weapon Gungnir. With his new found weapon and power, he is able to drive back the army and begins to organize a counterattack that will be capable of destroying the Empire once and for all. As it stands Gungnir provides a tale of war and politics that seems a bit generic for the most part, but the game does offer a number of decisions that can be made which will slightly alter their path as well as possibly provide a different ending.
This adds a small level of choice which will entice players to keep an eye on the storyline, though unfortunately the main cast of characters is also quite bland. Nearly all of the characters are given very basic character development and that is all, with practically zero emotions ever truly evident. This can make the player feel extremely disconnected from the whole plot of the story as they will feel like they are simply commanding an army with a few noteworthy fighters rather than a group of rebels trying to who’s plight will keep you interested as they try to stay alive and overthrow an oppressive empire.
Visuals & Audio: Gungnir takes advantage of the tried and true method of using sprites for characters in the battle system and this is quite beneficial as the characters look quite impressive on the PSP’s screen as they fight on the varied enough battlefields. Also most of the game’s main cast will have portraits which are well drawn, though there is a small issue with these portraits and that is the fact that they always look the same.
It is almost expected nowadays that character portraits at least change to match the character’s emotions at any given time. Because of the unchanging nature of these images some Event Scenes are very difficult to feel overly interested in as they play out with barely any emotion whatsoever, which isn’t helped by the fact Gungnir is not voiced. Despite the lack of any vocal dialogue, the title does have an interesting soundtrack which consists mostly of fantasy type music including heroic tracks and battle music.
Gameplay: Outside of events, players will be spending nearly the entirety of their time navigating menu screens or defeating groups of enemies in Gungnir’s slightly modified take on the SRPG combat system. When in combat players are given a minimal amount of information, with only a limited number of attack options which are dependent on the weapon they are using and their experience with said weapon, though outside of battle players will need to worry about equipping their characters and balancing their team, all while trying to keep their team light enough to not fall prey to one of Gungnir’s unique mechanics, Time.
Like one would expect from a game of this type, combat plays out on a grid based area where players will need to take turns moving individual units into attack range and wipe out the enemy forces. Now while this may sound standard so far, the twist that Sting has thrown into Gungnir may toss a wrench in even seasoned SRPG gamers’ plans.
Gungnir has a unique learning curve due to the fact that the game handles unit turns and time passage in a completely different manner. For most SRPGs unit turn will either be determined by unit speed or position on the field, but in Gungnir every battle contains a unique time based system which includes hours, days and even months. As the battle plays out on the field time passes and every unit on the field must wait a certain amount of time before they act, also known as Wait Time.
Every little action in the battle will have a certain amount of Wait Time involved, with simple movements around the field and basic attacks taking only a small amount of time with some spells or special skills taking a number of turns to complete. Players can also choose to sacrifice a character’s max-HP to force them to make another action before their Wait Time is up, but this is a risky endeavor as the battles tend to be quite difficult at times and the loss of an ally can be extremely devastating to your survival, especially since non-story characters’ deaths are permanent, though they will usually retreat unless massive damage is given.
As you enter battle players will sometimes be able to select an Ace (General) for that fight. The selection of a proper Ace for your forces can swing the battle in your favor due to the fact that Ace characters provide bonuses to certain ally units, such as more attack power or shorter Wait Time. The selection of a certain Ace can also swing your decision to bring certain units into battle, as players will have a certain number of storyline characters as well as generic fighters that can be obtained and entered into battle.
Now managing your time is obviously one of the biggest parts of Gugnir’s combat system (you can even fail battles if they drag on too long), the other main mechanic is the Tactic Point system. As you move through the battlefield you will begin to accrue Tactic Points which can then be used to issue various orders such a scramble order which will move a unit’s turn to the beginning of the queue, which is extremely useful as a life-saving mechanic to avoid a killing spell blast or skill or even more useful for providing finishing blows to wounded enemies.
Outside of scrambling, players can also issue Beat and Boost orders which are basically combination attacks which allow the player to perform multi-character beat downs on a single unit (Beat) or assist another character with an action such as lowering an enemy’s block percentages (Boost). These commands can take a large amount of Tactic Points and the player is initially only able to hold a small amount of these. To gather more Tactic Points players must move to certain strategic areas of the map and capture “flags” to boost their total Tactic Point amount. Despite this option, it is still extremely foolhardy to use a large amount of tactic points as they can also allow players to deal more damage, loot bodies, change equipment and more. Plus, it is always good to keep a few tactic points on hand to save a targeted character from death.
Interestingly enough, even losing a battle doesn’t always mean a game over. In fact players are given a chance to retry that battle with all of their stats and weapon mastery points gained from their losing effort. With the strange choice of not including a free battle mode for players to grind for experience, this is the only way to try to farm levels. Interestingly enough however, players are given stars depending on their performance in a fight and how long it took them, as such retrying often will result in a lower star rating. Stars play a minor role by providing bonus treasure in the next area for each star obtained.
Overall: Gungnir’s storyline may struggle to keep you entertained but the game’s battle system will leave you enthralled with its unique mechanics to keep you coming back for more. It is worth noting that the game does include a New Game+ mode as well, which is very convenient for those who want to see another one of the game’s endings. While Gungnir doesn’t do too much to make itself stand out in the SRPG genre it does enough to provide an entertaining and lengthy experience.
Even though Professor Layton and the Miracle Mask helped launch the 3DS in Japan last year, we have heard very little of it since then when it comes to a western release. Reggie confirmed the title’s future in North America at Nintendo Direct, with the next chapter of the saga due out this November.
As some of you know, this title will put Luke in Layton in a puzzling adventure, with the 3D visuals in tow along with a ton of puzzles. Yeah, that is good enough, but it was also confirmed that Nintendo would be adding a new puzzle everyday after the release…for an ENTIRE YEAR! That is a lot of game, and you should get ready for this huge release now, and check out the trailer down below while you await November.
It looks like Disney/Pixar are taking the squeal route!
Disney and Pixar have teamed up once again to create another installment to the hugely successful Monsters Inc. franchise, titled Monsters University. The prequel will explain not only how Mike and Sully learned to scream, but also how they learned to scare children as well. Like all university students, Mike and Sully will be getting up to all sorts of crazy shenanigans and rocking out like party dudes in between studying and boring tests. Make sure you check out the teaser trailer below and see it for yourself!
Monsters University will be scaring it’s way into cinemas June 20, 2013.
So, I hear you like free games. How about free cake? If you answered yes, then you may have more in common with the cute protagonist from the iOS game Sugar High. Shortbreak Studios and Biscuit the dog are proud to announce that their first iOS game will be free for an entire weekend.
The free weekend, starting at 8:00AM PST on Friday June 22, ending at 1:00AM PST on Monday June 25, is to celebrate a new update. The new update includes Retina display support, gameplay improvements and loads of new content. Sugar High is a delightful game that scored an impressive 8.5 Capsules here at Capsule Computers. If the promise of a free game and cake don’t have you convinced, check out the new game trailer below, or just head straight to the App Store to get your free copy of Sugar High.
In a really odd and bizarre move, Nintendo has confirmed that the long speculated and now confirmed release of the XL version of the 3DS will not include a charger for the device in Japan and Europe.
The move is incredibly strange considering that this device actually needs to be charged in order to be functional. Nintendo’s rationale for this is that they believe users already own a charger for the 3DS and do not require another one. This is unfortunate for users wishing to trade in their old 3DS in exchange for the XL version as the majority of stores won’t accept a console without a charger or will accept it for significantly less remuneration.
This is simply a very stupid decision from Nintendo that hampers what should have been rather exciting news for fans of the 3DS. Unfortunately the only country getting the charger is the U.S. leaving the rest of the world in the dark on this. I am personally disappointed in you Nintendo, I thought you cared more for your consumers.
So what do you think of this situation? Have Nintendo disappointed you? Let us know in the comments section below.
During the past few months, the eShop has been more about original releases than Virtual Console titles, which has left the retro loving crowd hungry for more. That’s all about to change though, as during July, Nintendo’s 8-Bit Summer will kick off with two VC titles hitting the service each week. Sound exciting? Well, the list of releases should get you more pumped as there are some nice gems in the lot.
July 5th
The Legend of Zelda – NES
July 12th
Kirby’s Pinball Land – Game Boy
The Sword of Hope II – Game Boy
July 19th
Kid Icarus: Of Myths and Monsters – Game Boy
Tumblepop – Game Boy
July 26th
Wario Land – Super Mario Land 3 – Game Boy
No Date Listed
Sonic Blast – Game Gear
Sonic Labyrinth – Game Gear
So, what do you think? Sword of Hope, Kirby’s Pinball Land and Wario are huge in my book, and this promotion is a fantastic way to promote the eShop. For those interested, Super Mario Land is also going to get a discount of a buck during the summer, with the new price set at $2.99. Not bad at all. Stay tuned, as we will be sure to keep you covered with even more Nintendo eShop news in the coming weeks. Check out the trailer for the 8-bit Summer down below.
Interestingly enough, the new Super Mario game, New Super Mario Bros. 2 will be a cash grab in more ways than one because Nintendo is planning on releasing some paid DLC after the game is released. The DLC will be additional coin rush stages and the company is planning on taking user input into account when they design the game.
This is a new turn for Super Mario and Nintendo as a whole as they have never offered DLC for any game in the past. It will be interesting to see how much these DLC stages will cost, but we will have to wait awhile to see for ourselves.
White, black, pink, or purple just not your thing? Need a case that will survive everything short of a nuclear disaster? Need a case that won’t put an huge bulge in your pants that will be the butt of any is that an iPhone in your pocket jokes? LifeProof has your iPhone 4/4s covered! Today, LifeProof announced the introduction of five new vibrant coloursto their legendary LifeProof line. Green, blue, aqua, orange and red will be joining the four classic colours soon. LifeProof cases are MIL-STD-810F-516.5 compliant, a military standard for shock and impact survival while maintaining a thin profile. No price or date of availability has been announced by LifeProof.