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Quantum Conundrum Review

Quantum Conundrum
Developer: Airtight Games
Publisher: Square Enix
Platforms: PC (reviewed), XBLA, PSN
Release Date: 21 June, 2012(PC)/July 11, 2012 (Console)
Price: $14.99 USD (HERE)

Overview

The success of Valve’s first person puzzler series, Portal, is, no doubt, what led to a new release in the expanding, genre-mashing market first envisioned on the Source engine. Developed by Airtight Games, Quantum Conundrum puts a quirky, child-like twist on the Portal formula. Does the downloadable initiate manage to surpass the charm of its predecessors, or does it force players into a new dimension of agonizing frustration?

Gameplay

The story of Quantum Conundrum is notable through its absence. You are your crazy genius uncle’s nephew, and as your mother dumps you off at his mansion a dimensional rift tears through the expensive piece of real estate and your Uncle disappears into a mysterious pocket dimension, with memory loss impeding him from remembering just how it happened. As such, it’s up to you to travel through the progressively collapsing mansion to turn on generators that will allow him to return to our world. The mystery of it all is dragged out over the seven to eight hour game, and therefore much of the enigma vanishes – there’s none of the depth here that you would find while exploring the shattered halls of Aperture Science. The basic story is merely there as an excuse to put you through the rooms upon rooms of dimension-twisting puzzles.

That’s excusable though because, for the most part, the puzzles are clever challenges that will involve your brain just as much as a quick reaction time. You see, Uncle’s been working on a dimension shifting glove, and you’re going to need it if you plan on getting through the mansion in one piece. The glove keeps the wearer within his own dimension, so while everything around you changes, you will stay the same.

The first two dimensional-shifts you’ll get achieve are access to the fluffy dimension, wherein everything is as light as a feather, allowing you to lift heavy objects, and the heavy dimension, in which everything’s density becomes far greater, making the lightest of objects heavier than a baby elephant (yes, I managed to fit a baby elephant simile into a game review, be impressed). Using these shifts you’ll flip levers, jump on springboards, make cardboard boxes heavy enough to push down on weight-sensitive buttons, use fans to blow light objects into walls to create stairs, and so on.

You’ll eventually gain the ability to slow down time, which will allow you to jump onto flying objects to traverse chasms, play catch with yourself (it’s lonely being a child with a crazy uncle), and slow down closing doors, hatches, etcetera. Lastly, you’ll be able to reverse gravity, which carries momentum, thus allowing you to surf on a chosen piece of furniture over long distances, and hitting switches which have been placed on the ceiling for some odd reason. All in all, Uncle’s house is not the most child-safe or accessible location, but it makes for creative puzzling.

Levels will usually use the excuse of “limited battery power” to deprive you of one or two of the dimensional-shifting abilities, and so though you’ll feel like an all-powerful God when using all four powers in tandem, those opportunities are rare. But the limits provide challenges that actually require you to  think, something I like very much. In fact, the game’s greatest weakness is that as it wears on, particularly on levels which involve using reverse gravity and slow motion together, it relies more and more on twitchy platforming and much less on planning. While the excellent checkpointing alleviates most of the frustration this might cause (that and the game over screens feature humorous quips about life experiences you’ll never get to do), it is annoying.

Regardless, the puzzles remain challenging and clever throughout the game and though the overall experience had less character than its cousins over in the Portal universe, Quantum Conundrum involved far less frustration and as many “aHA!” moments. It manages to carve its own cutesy niche within the first person puzzler marketplace, and as such, that’s the last time you’ll hear a Portal comparison in this review. Quantum Conundrum stands on its own, and it stands up quite well.

Audio & Visual

In the looks department, the game uses the Unreal engine to good effect, enhancing the cutesy nature of a child exploring his/her uncle’s mansion… with science. Even the safes look cuddly, and trust me, when you see one of those violently break through glass, you’ll be constantly wary of the massive amount of power in your hands as you carry one through a level. There’s also a furry cross between a Furby and a koala (Uncle’s assistant) that stalks you throughout the game, and who’s shady characteristics cutely escalate as the game progresses.

The only qualm I have with the visuals is that as the mansion is meant to be progressively falling apart throughout the game, the individual levels never really showcase that until the final run to the end game. It’s usually just sterile, carpeted mansion-y set dressing with the occasional broken beams or flood of chemical science goo (think lava, but yellow… and for science).

The sound design for the game is nothing spectacular, though that’s not to say it’s bad. It’s just simply there, doing what it’s supposed to without ever really blowing you away. The exception being one of the tunes that doesn’t play nearly as often as it should in-game. It’s catchy, and I found myself humming it in the shower.

Overall

Quantum Conundrum is a solid first person puzzle game that will keep you coming back with a plethora of collectables, achievements, and leaderboards for individual levels. The challenges will make you think first, and then execute, making you feel like a genius whenever you pull off a feat of safe surfing, dodge lasers using slow motion, or just push that button that looked really far away five minutes before. While it strays too much to the platformer side of puzzle-platformer on occasion, the gameplay, if not the story, will keep you coming back for more, even if it just a half-hour at a time.

8-5-capsules-out-of-10

Spiderweb Software updates Avernum

Not so long ago Avernum: Escape from the Pit was released for Windows as well as Mac and iOS devices. Ever since Spiderweb Software has been working hard to provide bug fixes and balance improvements for the game’s core design. Anyone that has purchased the game prior to the update will be able to access the update (here) that will not corrupt any preexisting saved games. This is a “Windows Only” update, so Mac users and iPad gamers may have to wait for any of the improvements.

Haven’t heard of Avernum: Escape from the Pit? Well, try out Spiderweb Software’s extremely large demo at www.spiderwebsoftware.com.

If you are curious about the gameplay, check out exclusive review – Avernum: Escape from the Pit.

Sega Closes European and Australian Offices

Sega has announced today that it has closed offices in Australia and Europe as part of its restructuring efforts. Sega had recently reported a loss of 86 million dollars, so as a result of that loss the company is now going through a global restructuring. Sega has partnered with 3 companies to handle distribution in Europe and Australia, though Sega UK will remain open as Sega’s acting European headquarters.

The three companies covering distribution for Sega are Koch Media, who will cover all European releases with the exception of games developed by Benelux which will be handled by Level03 Distribution and Australian distribution will be handled by a company named 5 Star. It is unfortunate that Sega has had to close its European and Australian offices, however Sega says that it will take them in a better direction, but what do you think?

See Dishonored’s E3 gameplay for yourself

Nearly all of the gaming community is unable to attend E3 each year and usually the best they can hope for is to read about various snippets of gameplay footage us journalists were shown during the event. Now while you can still go and read our E3 preview of Dishonored here, Bethesda has chosen to release both their stealthy and aggressive Dishonored playthroughs below.

In these videos you can either watch the main character stealthily infiltrate the bath house and take out his targets without being noticed by the guards or try and kill everyone in sight in a giant massacre. Then again, it seems that playing stealthily seems not only more effective, but much more badass. It is also worth noting that the first video, the stealth playthrough, goes over a number of abilities that will be in the game while the second video is less informative.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=yeZrLpO-RcQ&feature=plcp[/pro-player]

Prototype Development Studio Canned by Activision

Radical Entertainment has been shut down by parent company Activision. After rumors began to circulate on Twitter, Activision released this statement to Kotaku:

Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.

Evidently Prototype 2 did not meet sales expectations, causing Radical Enertainment and it’s employees to be the latest studio thrown into the flames. Although the studio will still technically exist, only a small number of the employees will remain to work on exisiting Activision titles, meaning that Prototype as a series has likely bitten the dust. Prototype 2 recieved strong reviews, scoring an impressive 9 out of 10 here at CC. High scores sadly do not equate to high sales, or at least not enough to secure the future of a studio. Prototype 2 was the highest selling game in April according to NPD data, but overall retail sales are still suffering, with that particular month being down on the previous year.

Radical Entertainment was founded in 1991, and as well as the Prototype series has been responsible for Scarface : The World is Yours, The Simpsons Hit and Run and various late Crash Bandicoot games, the most recent of which was cancelled in 2010.

Dead or Alive 5’s Rig takes on Christie and Bass in his first gameplay trailer

Early this morning Tecmo Koei confirmed that they will indeed be releasing a new character to go along with Dead or Alive 5 and alongside this confirmation came a slew of information about the character, as well as screenshots and a trailer of him battling against first Christie and Bass. The company also confirmed that Dead or Alive 5 will feature a fully controllable photography camera, allowing players to zoom in and get the “perfect” shot in replays.

Rig is a man who can’t remember his name or where he came from, so he has been called Rig simply because he has been working on an oil rig since he was young. He uses his own brand of fighting as well as hints of taekwondo. Take a look at him in action below as he fights against a seductively dressed Christie and a rather angry Bass on a newly revealed stage called Fuel.

Pokémon Black and White Version 2 arrive in North America October 7

Nintendo is planning on having a little Pokémon extravaganza on October 7th as today they revealed that they will be releasing both Pokémon Black Version 2 and Pokémon White Version 2 on that day for the Nintendo DS, allowing fans to play the first ever direct sequel to a Pokémon title.

But also set to be released on that same day, though with a much smaller impact, is the 3DS eShop title Pokémon Dream Radar. This little game allows players to catch Pokémon with the 3DS’ camera as well as use the game’s motion controls and Augmented Reality features. Interestingly enough, those who pick up the Dream Radar will be able to transfer Pokémon that they caught in the app to Pokémon White or Black V2. Interesting combination there.

Nintendo 3DS XL Circle Pad Pro revealed

So you have probably heard about the pocket-busting size that the new Nintendo 3DS XL will have when it is released later this year in North America. Well today it was revealed that Nintendo is planning to make it so the Nintendo 3DS XL will no longer be a portable handheld gaming device. They are planning on doing this by releasing a Circle Pad Pro for the Nintendo 3DS XL system.

So… while the poorly received 3DS accessory will expand the 3DS XL to an even larger size, assuring that even the biggest cargo pant pockets will have difficulty holding the thing. While many may argue that Nintendo should have included the second circle pad on this XL version, it would probably have royally ticked off anyone who already owns a Nintendo 3DS, so in the end this may have been their best choice.

Dark Ring Now Available on iTunes

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Beeline Interactive’s latest game Dark Ring was released to the iTunes App Store today. Available for iPad, iPhone, and iPod Touch, Dark Ring is a collectable creature game. Players will take possession of a magical ring that allows them to summon over a 100 different creatures, such as dragons and demons, from three different classes to do their bidding. Players will equip, level, and grow their army of creatures to do battle with the enemy, whether they are the computer AI or real human players via the multiplayer mode.

Dark Ring is free to play and can be downloaded from the iTunes App Store here.

Frederic – Ressurection of Music Contest

Frederic – Ressurection of Music was featured in our very own MasterAbbot’s iOS Pick of the Week and now the team behind Frederic – Ressurection of Music is back with a huge contest worth $17,000 dollars. Yes, $17,000 with three zeros. The devs are giving away a limited edition set of white gold and diamond jewellery hand crafted by the Japanese artist HIROKO. This set was made in commemoration of Frederic Chopin’s 200th birthday anniversary and bears the serial number 001 of 200 and contains a necklace, a brooch, a ring, and a pair of earrings. To enter, purchase and play Frederic – Ressurection of Music and nail the high score. The competition starts July 1st and to celebrate, Frederic – Ressurection of Music will be free for two days. Check out the rules of the contest here and snap up your copy of Frederic – Ressurection of Music here.