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The Elder Scrolls V: Skyrim – Hearthfire DLC Review


The Elder Scrolls V: Skyrim – Hearthfire DLC
Developer: Bethesda
Publisher: Bethesda
Platforms: Xbox 360 (Reviewed)
Release Date: September 4, 2012
Price: 400 MSP ($5) – Available Here

Overview:
While players can do a lot of things within the lands of Skyrim, there are a few things that they cannot actually do. Sure they can come close to these things, like finding someone to marry, buying a pre-built house and settling down, but what about those who want a house of their very own that isn’t within a city? Better yet, what if you could even adopt a child or two to help establish your own homestead in the frozen tundra of Skyrim .

Well with the latest piece of DLC released by Bethesda, Hearthfire, you can do just that. However does Hearthfire inspire the builder within or should it simply sputter out and be forgotten?

Gameplay:
As many of you have probably already assumed, Skyrim’s Hearthfire DLC will allow players to create a home of their very own out in the wilderness while also allowing them to adopt a few children and move their family into the house. Now how does this all go about you ask? Well… a little too simply and too quickly.

As the player begins Skyrim for the first time since downloading the DLC they will eventually be tracked down by a courier who will provide them with a few letters that notify them about land going up for sale in one of three different areas and the fact that the orphanage is now allowing children to be adopted. It is worth noting that players can actually acquire up to three different pieces of land from the Jarls of Morthal, Falkreath and Dawnstar, though these require some quests to be done in these holds while the first one is given for free (minus the cost of purchase.)

After acquiring a piece of land, the player will be shown where it is on their map, so unfortunately the player cannot simply choose wherever they would like their house as the plots are pre-planned. Upon arriving in your plot of land you will find a number of things already set up for you, such as a drafting board and a carpenters bench and even a few materials that will help you build up your initial house.

This is where one of the major drawbacks of Hearthfire kicks into play however. Just like not selecting your own plot of land, players are unable to provide much customization to each building. In fact, the only minor customization options the player has is what three wings they want to add onto their house, with things such as a kitchen, additional bedroom, smithy, alchemy room, storage, trophy room and more able to be chosen. However even these cannot be undone once the player has started building them.

Some of these wings are rather enjoyable to use, such as the kitchen which adds a few special baking recipes and the Trophy Room that allows the player to create stuffed versions of creatures they’ve defeated. It is worth noting though, that it is incredibly easy to build nearly everything in your house with the use of money. Since most players will be jumping into Hearthfire with a Skyrim character that is already well-established in the world, money and materials are probably a non-issue which means that even some of the rarer items may already be stashed away in the player’s previous house, allowing for almost instantaneous house building and decoration.

This also happens to be true with all furnishings inside the house as it is all pre-arranged when you build it and there is no way to get rid of something you dislike. The only minor customization option is re-arranging shelves and display cabinets with your own goodies.  In fact, each plot of land’s house will have a similar appearance to one another, with the scenery and extra outside selections such as a small garden, bee-keeping area or fish hatchery varying between land.

Now that you’ve built your three relatively similar houses that look similar to what everyone else’s look like, you can now choose to occupy your house with a number of people. As already mentioned, if the player has married someone already or wants to marry someone, their wife can be told to move to their newly built home. Also it is worth noting that almost any follower can also become your house carl, who you can tell to buy various items, decorate your house for you or even hire on a bard to sing in your house.

As mentioned before, players will also be able to adopt a child and have them come live in their newly established home full of arcane magic, swords capable of killing dragons and sweet rolls. Players can interact with their child in a number of ways, such as playing simplistic games with them, make them do chores or simply talk with em.

Players can experience a number of issues in their house as well, such as bandit attacks and the like, though these feel random at best. So unfortunately most of the time they will find themselves simply leaving their house as a larger and fancier storage shed for their equipment. It is also worth noting that around these new plots of land, the game’s performance can take a significant dive, with long load times, an occasional freeze and even a nigh-impossible to move slow-down.

Overall:
While Skyrim’s Hearthfire does offer exactly what it says it does, players will find the constrictive system far from adequate for their experience. While it may be a cheap add-on at only 400 MSP ($5), the extra additions to the player’s world feel rather slim. Still, players who do acquire Hearthfire will be able to carve out their only little niche in their world of Skyrim and begin a family in what can be the fanciest houses in the game, that look the same as everyone elses. Ultimately with a lack of customization and extra additions to these houses, Hearthfire is a bust, even at its budget price.

 5-5-capsules-out-of-10

Children Who Chase Lost Voices Review


Children Who Chase Lost Voices

Studio: CoMix Wave Films
Publisher: Madman Entertainment
Format: Cinema
Release Date: September 13, 2012

Overview:
‘Hello’ is such an easy word to say. It’s easy to welcome new things into your life, but when we say ‘Hello’ do we ever consider how difficult it is to say ‘Goodbye’ to those things? When we lose something we once had, how do we deal with the emptiness left behind? Do we chase after those lost voices hoping that we can get them back or do we chase them in order to accept that loss? Such are the questions Makoto Shinkai poses us with his latest effort, Children Who Chase Lost Voices.

It is difficult to dispute that Makoto Shinkai is a brilliant film maker. With a short yet remarkable list of quality films with his name attached to them like Voices of a Distant Star and 5 Centimetres Per Second it was almost to be expected that his latest film would follow suit. And of course, it does.

Children Who Chase Lost Voices is an astonishing film that truly feels like the culmination of Shinkai’s entire career up until this point. It is his most ambitious work to date and quite simply his crowning achievement in the art form.

Story:
Shinkai has proven once again that he is a genius story-teller and it is for a number of reasons. Children Who Chase Lost Voices tells a story but not at all in the tradition sense of story telling. Sure there is a beginning, middle and end, but things do not exactly follow structure so intimately. This is a film that is truly about something. It like its world is incredibly deep and filled with unseen meaning and mystery. While at first it may seem rather simple, once you dig a little deeper you see what Shinkai is really trying to say here.

Lost Voices revolves around the themes of ‘life’ and ‘death’ in a way that has rarely been touched in this medium before. Much like Shinkai’s previous works there are heavy ‘distance’ and ‘separation’ tenets at play here, this time shown through the separation of the living and the dead. While it may say so on the surface the plot of this film is not a journey to a magical land beneath the earth’s surface but it is a journey to accept the separation between life and death and move on from loss.

At it most simplest, Children Who Chase Lost Voices is an epic fantasy adventure film that can be enjoyed by people of all ages. At its most complex it is a study of the meaning of what it means to be alive and what it means to be dead.

The central characters all have something that they need to resolve for themselves, that being the loss of someone important. This search for resolution is the driving force behind this film and is the true story at play here. I personally found the emotional journey’s of all 3 protagonists both compelling and touching. They are all chasing after hope for those who they have lost, but they have to dig deep to find the strength to accept things and move on. In anyone else’s hands this premise and message could easily have been over done or simply mishandled but Shinkai directs it with such nuance and subtlety that everything just comes together in glorious fashion.

We begin the film with Asuna saying ‘Hello’ to her friend Mimi, a small cat that she befriended in the forest and we end the film with Asuna saying ‘Goodbye’ to her Mother as she heads out to continue on living her life. The journey in between these two points that she embarks on is dangerous and filled with ever-present mystery. Many of the films mysteries are left unresolved, a decision for the best as it would have simply muddled what the true message of this film is. It matters not what happens to the mystical world of Agartha below the Earth, nor does it matter what happens to Earth. At the end of the day, life will go on regardless of whether we can accept it or not.

The conclusion to this film was wholly satisfying and the effect it had on me was monumental. I feel that anyone that has ever suffered a loss of someone important to them will find a lot to relate to in this film. Shinkai captures the raw emotion of that feeling and explores it in painstaking detail.

Truthfully I left this film somewhat changed, like a weight had been lifted off my shoulders. In what way, I do not completely understand just yet. But much like Asuna I will keep chasing that voice deep below until I know. All I know now is that when I can connect with something on such a intimate level, it has done its job, exceedingly so.

Visuals and Audio:
What can be said for the aesthetics of Lost Voices besides that it is one big moving masterpiece. Some of this imagery could be framed and hung in an art museum and no one would know that it was taken from a film. It is just a stunning visual experience that must be seen in motion to be fully appreciated. The depth and vibrancy within the world that Shinkai has created is utterly immense. I found myself lost within the world he has breathed life into. I actually felt somewhat solemn when it was time to leave this beautiful place that had flowed out of this brilliant man’s mind and onto the screen. While we see so much of his world, we know there is still so much more that not even he himself has explored. Quite simply Shinkai has fully realised the universe he has created with Children Who Chase Lost Voices and being able to spend 2 hours exploring it was nothing short of a pleasure.

Aurally Lost Voices does just as good a job as it does visually. The soundtrack is simultaneously touching, adventurous, gleeful and harsh. There is a great wealth of tracks used in this film that never once misses a beat, everything clicks and the flow of the action on screen with the flow of the music is as perfect as humanly possible. The most memorable track is of course the film’s theme song ‘Hello and Goodbye’ (no not the Beatles song) which is put to great use in the film’s very emotional conclusion.

Overall:
This is perhaps the most important anime film of the new millennium, because it marks an important changing of tides. If it wasn’t evident by now Children Who Chase Lost Voices solidifies it, Makoto Shinkai is innovating animated films and has blazed a trail that none have managed to do since Hayao Miyazaki. It is films like Children Who Chase Lost Voices that remind us of how magical anime can truly be. Films like this is what made me fall in love with anime to begin with.

It is safe to say the Shinkai has spent the better part of the last 15 years pioneering a new and exciting type of anime films and I can say without a shadow of a doubt that  Children Who Chase Lost Voices is the pinnacle of his creative brilliance. But much like the recurring presence of trains throughout his films, there is always something else upon the horizon. With that said, if this was any indication, I can not wait to see where Shinkai’s train of thought stops at next.

This was a film that I honestly didn’t want to end, but it’s the experience that it gave me that I will never forget. Although the journey may be over, I am thankful that I watched this film. Children Who Chase Lost Voices was a blessing. So until we meet again, just for now, I leave you with this, ‘Goodbye.’

10-0-capsules-out-of-10

Wii U launching on December 8th in Japan

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Nintendo has finally revealed details of the Wii U’s launch date with the company revealing specifics on the Japanese release of the console through their Japanese Nintendo Direct conference.

They confirmed that the Wii U will release on December 8th, 2012 in Japan and will be released in two different versions. The basic bundle which will retail for  ¥26,250 (roughly$335), and the premium bundle costing ¥31500 (roughly $400). The difference between the bundles is colour and storage space. The basic version will be white and include 8GB flash storage and the premium version will be black and include 32GB flash storage.

The premium version comes packaged with the Wii U itself, Wii U Gamepad, AC units for both the console and Gamepad, a HDMI cable, a Nintendo Network Premium Membership as well as a stand for both the console and Gamepad.

Nintendo has not detailed anything further than that but there are plans for other Nintendo Direct conferences across the globe including an American Nintendo Direct and a European Nintendo Direct in which they will detail the consoles release in those regions.

Ed Boon to Headline EB Games Expo

The king of kombat is koming to Sydney!

Ed Boon, Creative Director of NetherRealm Studios and co-creator of the controversial fighting game franchise Mortal Kombat will be headlining EB Expo 2012 in Sydney to introduce the upcoming 2013 DC Comics fighting game, Injustice: Gods Among Us.

Injustice: Gods Among Us wil be playable throughout the duration of the show at the Warner Bros, Interactive Entertainment booth. However, Boon will only be appearing on Friday, October 5th for a public demonstration of the game at 11am.

EB Games Expo is an annual three day vidoeo game / trade fair convention.  EB Games Expo 2012 will be held October 5-7 at Sydney Showground, Olympic Park.

New Little King’s Story travels to the PS Vita on October 2

While we’ve known for quite some time that New Little King’s Story would be released sometime later this year, we never had a specific release date from Konami. However it seems the wait for a release date is over, and the release date itself is less than a month away at this point.

Today Konami revealed that New Little King’s Story will be released on the PlayStation Vita on October 2nd. For those who don’t know about the title, a handful of screenshots and a trailer were released recently, both of which can be seen below. As for the game itself, New Little King’s Story features a revamped visual style, touch screen functionality and also a brand new storyline.

Battlefield 3: Premium Edition Retailing Now

Players looking to get into the Battlefield 3 experience will now have next to no reason not to, thanks to the new Battlefield 3: Premium Edition hitting retail shelves for $69.99 AUD. This latest edition of the game includes the Battlefield 3 game as well as the Premium service that allows for players to get certain upgrades and all of the expansion packs at no additional cost as they are released.

For players who have not purchased this edition and have yet to pay the $50 fee to upgrade to the Premium service, they will find that they are still required to pay for each expansion pack at $23.95 each. As far as value goes, players who get this latest edition of the game will be getting well over $100 worth of content for only $69.99.

To quote the Press Release –

The Battlefield 3 Premium Edition includes:

  • Battlefield 3: Among the fastest selling titles in EA’s history, Battlefield 3 has sold more than 15M units since release. Lauded by game critics worldwide for its compelling single player campaign, intense co-op missions and its addictive and world-class multiplayer, Battlefield 3 has won more than 140 awards globally.
  • Battlefield 3 Premium membership: Battlefield 3 Premium is an innovative offering that includes immediate access to three digital expansion packs including Battlefield 3: Back to Karkand, Battlefield 3: Close Quarters and Battlefield 3: Armored Kill, as well as two week early access to the two remaining Battlefield 3 digital expansion packs including Battlefield 3: Aftermath coming in December and Battlefield 3: End Game coming in March 2013. These themed digital expansion packs introduce a massive amount of content including 20 new maps and weapons, four new game modes and more. Players will also receive new soldier and weapon camos, deeper personalization options, and advanced features making for the ultimate Battlefield 3 experience.
  • Battlefield 3 Multiplayer Head-Start Kit: This kit automatically unlocks 15 different weapons, gadgets and vehicle upgrades so new players can immediately jump into the fight.

Be sure to visit your local retailer and secure your copy today. Also make sure you check out the official website for more info.

Madagascar 3 Released Today

 

Fans of the Madagascar series will be pleased to know that Paramount have released the film today and are showing off an awesome batch of goodies for people to enjoy. These range from trailers, to clips and even some games. I’m also reasonably certain that there was in iOS app thrown in there somewhere for good measure.

What we’ll be doing with this article is embedding some clips from the feature film, as well as embedding the trailer in a separate box beneath the article. We’ll also be providing links to the various games and activities that people can enjoy.

The following is the ‘Bad Circus’ clip from the film –

This next clip is of the ‘Mad Again’ featurette –

Linked below in the box are the links to the iOS app and various games and activities –

GAMES & ACTIVITIES

Banana Blaster (game)

http://www.madagascar-movie.com.au/bananablaster

Printable Activities (door hangs, mazes, connect the dots, spot the difference, bookmarks and more)

http://www.madagascar-movie.com.au/?section=Download

Melman’s Memory Game (game)

http://www.madagascar-movie.com.au/memorygame/

Wig Out App (Join the afro circus with a virtual rainbow wig!)

http://itunes.apple.com/gb/app/mad-wig-out/id525137708?mt=8

Remember that the film now. You can check out the official trailer embedded below and the films official Facebook page here for more info.

From Up On Poppy Hill Review


From up on Poppy Hill
Studio:
Studio Ghibli
Publisher: Madman
Format: Cinema
Release Date: September 13, 2012

Overview

From Up On Poppy Hill is the latest film from Hayao Miyazaki’s son, Goro Miyazaki. This film follows the story of a school who must fight for the protection of their precious Latin building which houses many of the schools club houses. Most predominantly of these is the literature club’s club house which prints the schools newspaper.

This is mostly a story of overcoming odds to achieve something significant. However, there is a romance element that looks like it’s going one way before the director wusses out on it. Why does he do this? Nobody knows. Read on to see our full impressions of the film appearing at REEL Anime this year.

Story

From Up On Poppy Hill is the story of a couple of students attending the same school that fall for each other due to certain events occurring. Really, there isn’t all that much to the films storyline other than that. Sure there’s the huge sub-plot of having to save the literature clubs old Latin building from certain destruction.

In fact, I actually found the second plot point to be the better of the two within this film. For some reason, having characters working towards something and seeing them making successes at it was much more rewarding than seeing a couple of characters engage in a forced romance. What was incredibly awesome with this plot point was that there were some very specific hurdles that had to be overcome before the characters could advance. And this isn’t just in reference to the main characters, but to every other character within the film. Even the minor ones.

What I really didn’t like about this film was the forced relationship plot-line. The entire thing feels like it was set-up to fail. Initially, I just thought that this would be due to it being poorly written and shallow, but no, the writers added some really odd plot points – plot points that could have been interesting had they not backed down on them – that just ended up enhancing the forced drama aspect of the relationship. Heck, you don’t even once see the two characters that are in love do anything romantic together and then all of a sudden they’re acting as if they’re together even though all you’ve seen is them being awkward with each other. Do you want to know what a more believable relationship in the film looked like? Two of the sub-characters being together. You only caught glances of them, but it was clearly evident that something was happening.

The story just feels like the director wanted to tell his incest story, but then backed out at the last minute. As a result, the entire arc feels weak and forced to build up a level of drama that never existed in the first place. Watch the story for the success of the Latin building, but not for any kind of deep or emotional relationships.

Visuals

From Up On Poppy Hill features some pretty fluid animation and carries the signature Studio Ghibli style. Some people may be put of by the style that Ghibli carries, others may not. I’m personally on the side of not as I’ve grown up watching Ghibli films (Laputa!) but I can see why the modern anime fan can be put off.

Where this differs from most other anime films is that everything seems much more cluttered. There are a bunch of scenes where it just looks like things were pushed together stylistically on purpose to carry some kind of visual theme. This is most evident when three of the main characters visit Tokyo to try and convince a powerful figure to stop the destruction of their Latin building. There is just so much clutter everywhere, it’s almost claustrophobic in it’s tightness. Maybe it’s meant to be? It feels more like a stylistic accident than something intentional though.

However, the art style and detail does not detract from the film in anyway. In fact, it only enhances it. I know this probably reads as me really disliking the visuals, but to be honest, they were actually something that enhanced my enjoyment of the film.  I don’t know why, but I guess I’m just a bit of a sucker for style.

Audio

The audio in this film is actually pretty good. Once again, as this is for the REEL Anime festival, the film was shown completely in Japanese with subtitles. However, I didn’t have any issues with reading and watching the film simultaneously.

I found that the dialogue was never really inaudible or being overwhelmed by the background score, which is incredibly important for a film like this one where the dialogue is an amazingly important factor. Each of the characters sounded like the kind of character they were representing. For instance, there wasn’t really a weak looking guy with a deep and foreboding voice.

However, there were a few things I didn’t like about the audio of the film. Most predominantly of these is the song that the film opens with. I mean, why is this girl (that is fundamentally a slave) singing so happily about? Not only that, the song was actually quite irritating as just a song. And this coming from someone who generally enjoys Japanese styled music in general.

Overall

From Up On Poppy Hill seems like it was a story about one thing but the director wussed out at the last minute. So instead we now have this film that feels like it was a little cheap and pulled us into this fake drama that was needlessly created just to give the audience some feelings. However after you can see where the drama was switched out, you just feel cheated and abused. The sub-plot is the only worthwhile storyline in this film and pretty much saves it from itself.

8-0-capsules-out-of-10

Fuse Announced

EA Games and Insomniac Games are partnering up for their upcoming four person co-op action shooter. Fuse will put players into four unique CIA agents with their own developable skill set and experimental weapons. Dalton Brooks, Izzy Sinclair, Jacob Kimble, and Naya Deveraux are the only things standing between humanity and a deadly alien energy source called Fuse. Fuse is capable of unlimited power and a rogue paramilitary corporation has decided they want Fuse. Players will be able to switch from agent to agent to command the upper hand on the battlefield and have access to extraordinary Fuse powered weapons that can be combined for a devastating effect. Fuse will be out for Xbox 360 and Playstation 3 in 2013.

Pai Chan of Virtua Fighter joins the Dead or Alive 5 roster

It appears that I may have spoken a little too soon when I stated that Mila’s swimsuit reveal would be the last one we would see. Today it was revealed via images shared by Famitsu that another guest character from Virtua Fighter will be added into the Dead or Alive 5 roster.

Virtua Fighter fans will recognize the character above, named Pai Chan who is a martial arts movie star in the game. She joins other Virtua Fighters Sarah Bryant and Akira. Gen Fu was also confirmed via these screenshots, though he was already shown off in previous trailers.

Anyone want to take a guess as to how long it will be before Pai Chan’s collector’s edition swimsuit is revealed? Either way, check her out in action below.