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Fractale Review

Fractale
Studios: A-1 Pictures & Ordet
Publisher: FUNimation
Release Date: July 17, 2012
Format: Bly-Ray & DVD Combo Pack
Price: $69.98 – Available Here

Overview: 
Dystopian futures aren’t really new when it comes to anime since everyone has a different idea of how society will come crumbling down around us.  The future portrayed in Fractale however has a bit less crumbling of society and a bit more atrophying in a world where people are hooked into an augmented reality, while others try to free everyone from the system.  While that idea may sound incredibly familiar to a lot of people, the adventure seen in Fractale is very special and unique.  It all comes down to who will win, those for the system or against it.

Story: 
Fractale starts out just letting the viewer really get to know what the system is and how it works.  The system, called Fractale, doesn’t really every human plugged into big huge machines as they utilize the people for energy, but instead sees every human fitted with a terminal, so that they can see the augmented reality around them.  People can even get themselves a Doppel who can go and do things for the person allowing them to remain happily at home.

The main character, Clain, isn’t like everyone else though.  He relishes the archaic technology of the past, but when people needed devices to take pictures, store music, etc. instead of it simply being ever present on the network waiting to be pulled up.  He lives alone at home with his archaic devices and the doppels of his parents because, why on Earth would a family live all together?  Clain is pretty much the ideal main character for this world, he allows the viewers someone to relate to existing within the system, but not engorging himself, not even having a doppel like so many others do.  Pretty much the best middle ground the world of Fractale could hope to produce.

Clain’s life does get horribly turned upside down though, when he does pretty much the worst thing anyone can ever do in a world as selfish and caught up in itself as Fractale, when he saves a girl.  The girl Phryne turns out to be a priestess in the religious order that runs the Fractale system who was being chased by members of the terrorist group Lost Millennium, who are trying to put a permanent end to Fractale itself.  Phryne doesn’t stay long though, but does leave Clain a small token, which turns out to be a data module for an incredibly important doppel named Nessa.

It’s with Nessa that Clain’s real adventures begin where Clain goes out and discovers just now not black and white his world is, but completely filled with morally grey.  Though as grand as that may sound there are a few issues that viewers may find questionable when the series starts getting into how the system was built in the first place and the ultimate goal of the religious order in charge.  In the end though, between the Lost Millennium and the religious order heading up the Fractale system, it is up to Clain to figure out what the best course of action for his world is whether to save the Fractale system or to destroy it.  Fractale paints a world where every viewer can find a different place to fit into, from working the land off of the system to living in the dream cities that Fractale creates.

Visuals: 
The art paints several completely different landscapes throughout the series, from the picturesque beauty of Ireland’s natural form, to the more humble towns, to the extravagant mega-city of Xanadu.  From the cliffs, to the hills, to the buildings it’s a truly marvelous world on par with the best anime so far.  But, Xanadu is probably one of the best in terms of visuals in the entire series, with it’s unique architecture and displaying what the grandeur of the Fractale system had once been.  It’s one of the highlights of the series, even if it does go by a bit quickly.

Character designs in the show are also much more unique with the addition of the doppels running around.  The forms that some choose to run around in are very different than just carbon copies of the user who holds them.  From appearing as what is best described as a walking bubbler, to excessively feminine versions of the female body, though much of the time is spent with actual humans, so the scattered doppels seen through the series provide a nice juxtaposition.

Audio: 
The music of the series is pretty great and the balance of styles is very well handled too.  One of the main themes throughout the series is one sung by both Phryne and Nessa, as well as it’s original version being played in a couple places, about wishing on the day star.  This song is really closer to the kinds of songs listened to by people just before the Fractale system was created and provides a sense of archaicness and reminder throughout the series.  The opening theme “Harinezumi” by Hitomi Azuma on the other hand is more of the kind of music that would be listened to in the current age of Fractale.  The technically two closing themes “Down by the Salley Gardens” is sung by Hitomi Azuma in both Japanese and English in different episodes, with the Japanese lyrics written by Hitomi Azuma and the English written by William Butler Yeats back in 1889.  “Down by the Salley Gardens” is really the complete opposite spectrum of “Harinezumi” and both gives the idea of what the Ireland in the series once was and is almost becoming again to those who no longer use the Fractale system and farm for themselves.

The voice work in Fractale is pretty well done and is interesting to see that they didn’t attempt to go with Irish accents with the different characters as this is the far future and accents had probably blended and faded into nothing with the ability to access so much all over.  The English dub is alright, though there are a few issues with matching lips especially around the “Day Star” song, but when trying to dub the same song onto Japanese lip movements that’s bound to happen.  Probably the best thing about the voices is Kana Hanazawa as Nessa, who has previously done Tsukimi Kurashita from Princess Jellyfish and Shiro from Deadman Wonderland, as she does amazing ridiculously cute girl voices.

Extras: 
There is actually a bit of material in terms of extras for this series though there are still a lot of the similar textless opening and closings, promotional videos for both Fractale itself and other series from FUNimation, and commentary by the English voice actors as they talk about their feelings on how they would do in the world of Fractale.  One of the more different extras is the art gallery of covers from the manga volumes and other artwork dealing with the series.  There is also a video of the Shobi Wind Orchestra in Tokyo playing some of the orchestral music from the series, which is pretty different than the general selection of extras on anime releases that those really into the music could really enjoy seeing.

Overall:
Fractale is a nice series that explores both the moral grey and what happens to people when so far removed from truly interacting person to person.  Though a much shorter series than most, only 11 episodes, there is almost no filler throughout the entire series with meeting new important people and building towards the final confrontation.  It also boasts some pretty great looking animation, but with the very odd culmination this might be more for fans of the more unique science fictions.  I give Fractale

8-0-capsules-out-of-10

Super Mario Bros.: The Lost Levels Headed to Japan’s eShop

Super Mario Bros.: The Lost Levels was one of those titles that never came to America when it first came out, but lived on through ports dating back to the SNES (All Stars ring a bell?). Fans of that game can look forward to it getting another digital release in Japan, as it’s set to hit the 3DS eShop next week for 500 Yen.

I’m sure we will also see some love with this one in the west, but if it comes out before Super Mario Bros. 2 U.S., I would be relatively surprised as you have to remember – The Lost Levels was the official sequel to SMB in Japan and our Doki Doki clone was just here due to the hard difficuly of The Lost Levels. Either way, it’s good to see more NES/Famicom ports rising up, and with the inclusion of save states, this could be one fantastic title to see make an appearance yet again.

Rainbow Moon Review

Rainbow Moon
Developer: Eastasiasoft
Publisher: Easteasiasoft
Platform: PlayStation 3 (PSN)
Release Date: July 10th 2012
Price:  $14.99/£9.99

Overview
There has been a lack of tactical RPGs over the last couple of years. The last one I can remember enjoying was Fire Emblem Radiant Dawn for the Wii which came out in 2006, and more recently Pokemon Conquest on the DS. You’re probably noticing a theme here… these 2 games are Nintendo exclusives. Fear not for Eastasiasoft has you covered with the the PlayStation 3 exclusive Rainbow Moon.

Story
The story of Rainbow Moon is the typical JRPG where a main character goes to do something, but then gets thrown into some crazy adventure and must save the world from evil. In Rainbow Moon the original objective of the the hero was to fight his rival, as they have done on an annual basis. This time around the hero is searching through a mysterious forest for his rival when all of a sudden his rival launches a sneak attack, driving him into a portal that opened up, swallowing him inside of it. Now the hero must embark on an epic quest to try and make his way back home.

The story itself isn’t the most original in the world but it is established and presented well. Everything was presented simply and never confused me as I made my way through the title, so while it may not have been the best in the world it was good one nonetheless.

Visuals
The visuals feel like a cross between Super Mario RPG and like something you would see in an anime. The characters and enemies have 3D character models, while the levels are mostly displayed as a 2D plane. The colors used in the game were very vibrant and varied which is a nice change of pace from the large amount of gritty dark colors that many games have used this year even the darker colors look bright and cheerful. The visuals of this game may even cheer up people who have had a bad day.

Audio
There may not be any real dialogue spoken with the exception of the Narrator at the beginning of the game but this is a good thing. The voice over they do have is very annoying. Every NPC only says 2 phrases and almost all of them have a high pitched whiny voice. Which gets really bad when you have to talk to them frequently, I’m looking at you healer. While the character dialogue gets old and tiresome the music does not.

The music is quite pleasant, and changes when you enter a new area, such as a dungeon, or a new part of the world. So the music never becomes over bearing to the point where you want to cut your ears off. The sound effects are well done with nothing sounding out of place, and the sounds won’t cause your ears.

Gameplay
The gameplay is a classic tactics based RPG but with a bit of a twist. Where traditional tactics based RPG’s require you to press a button to confirm your choice, Rainbow Moon does not. When you have selected what action you want to do you use the left analog stick to preform that action. When the action is performed the selection does reset, which can get annoying if someone is not paying attention. The analog stick controllers are also very sensitive, which does take a bit to get use to, but doesn’t cause too many issues.

In addition to gaining levels you can increase your characters stats by collecting moon pearls. In order to collect moon pearls you need to defeat enemies, but the moon pearl goes to the character that kills the enemies. Stats can cost cost somewhere 1 to 27 moon pearls depending on the character. The more enemies in a battle the more pearls can be obtained. The higher the level of the enemies the more moon pearls you will receive as well. The combat system was very refreshing and a nice change of pace.

Overall
Rainbow Moon is a fantastic title that will not disappoint TRPG fans. Rainbow Moon will keep you busy for anywhere between 25 to 100 hours, and with its price tag it’s a bargain for that amount of gameplay. Players can’t go wrong with this title.

9-0-capsules-out-of-10

Metal Gear Solid 4 trophy support details

Konami has revealed that the release date for trophy support patch for Metal Gear Solid 4 will be announced at the Metal Gear Solid 25th anniversary event on August 30th. For those who have been wondering if you have to play through the entire game again to gain trophies the answer is no. Konami says that all players have to do is reload their save and they will earn the trophies.

Konami has also announced that a new full install for Metal Gear Solid 4 will decrease load times. The release date for the full install will be revealed at the 25th anniversary event as well, which will likely coincide with the release of the Trophy support.

Final Fantasy 25th anniversary event detailed

Square Enix has launch a website detailing the Final Fantasy 25th anniversary event. The first day will feature an exhibition featuring items from the entire franchise, as well as the open ceremonies. Those who want to attend the first day will be interested to know that doors open at 4pm August 31st in Shibuya Tokyo Japan. The second day, September 1st, will see an announcement made about a second sequel to Final Fantasy XIII which will start at 11:30am. At 2:30pm will have a music, and live stage performance celebrating Final Fantasy XI 10th anniversary.

Square Enix will be making an announcement about the PlayStation 3 version of Final Fantasy XIV at 5:30pm to close out the day. On the final day September 2nd events start at 11:30am with Final Fantasy VII 15th Anniversary.  Sukueni Chan will be having decision about Final Fantasy now, and the future of the franchise at 2:30pm. The final event is a music performance and discussion with Final Fantasy I-X and XIV composer Nobuo Uematsu. Square also says that Uematsu will be unveiling new music so if you are in the Shibuya area during August 31st to September 2nd you should check the Final Fantasy 25th anniversary event.

Sins Of A Solar Empire: Rebellion Review


Sins of a Solar Empire – Rebellion
Publisher: Stardock Entertainment
Developer: Ironclad Studios
Platforms: PC
Release Date: June 15, 2012
Price: $38 (Buy Now)

Overview

Sins of a Solar Empire: Rebellion is a strategy game for the PC set in space with elements taken from modern strategy games and 4x space strategy games. It is also my most favourite game from the genre and hopefully this review will tell you why that is.

Story

Sins of a Solar Empire: Rebellion is a game that is incredibly light on story. In fact, from what I can tell outside of some references made in game on tooltips and stuff, the main story of the game is told entirely in the opening credits of the game.

I have to admit though, that for this kind of game, just having the background story works so well. This is simply because the way this game works would not blend well with a traditional narrative. This is something that I feel I need to reference my own playthrough with in order to explain properly.

I feel that the story in this game shapes itself around your own empire, for instance, in my first (non learning) playthrough I ended up in an alliance with the yellow and light blue teams (who’s factions I can’t recall, sorry) and ended up in a universal deadlock with the dark green and light blue teams. The story of how this happened is actually really interesting and I think that it was largely attributable to my inexperience in the game, but man the politics, space combat and constant territorial shifts would have made for an awesome space epic.

I must also point out that this battle is still taking place. We’re pretty much just pumping out machines to replace those that we have lost. And I know that I have one big main fleet that is constantly just patroling my the planets between each territory just to try and take these planets to push the front lines forwards just a little.

I just have a final thing to say on the story. Even though the game seems to lack a pre-built story for players to go through, it does actually have a story element in that the game itself becomes the story. Your empires history becomes a part of the history of that particular universe and so your story will revolve around the history that you yourself have created.

Gameplay

Take one part Command and Conquer, One part of Starcraft and a final part from classic 4x space strategy games and you will have the nutshell version of Sins of a Solar Empire: Rebellion. This is very much true, but you may also want to add a dash of Civilisation to the mix, just because it is also relevant in that the technology trees and diplomacy is very reminiscent of this game series.

So basically when you start a game, you’re given a planet and a small amount of resources to begin expanding your empire with. Players are able to upgrade their planets infrastructure in whichever ways they see as beneficial to their strategy, as well as place structures around the planets gravity well. These include defensive armaments as well as ways to build your own starfleet. Depending on the games rules, you may already begin with a small fleet or you may have to build your own.

That’s something that I really liked about this game, the amount of customisation that you could do with the games rules. Map sizes, fleet sizes, starting resources and a whole lot more. Having a robust system like this means that players can choose what kind of fun that they’ll be having and with the game having a LAN mode, you can tell that players will be creating a rule-set that works for their particular group.

Anyway, so basically players and their planets/fleets are spawned in different parts of the Galaxy and must capture other planets to increase their territory and resources. However, you usually don’t know where it is that your opponents have spawned, so you have to not only be quick about taking territories, but you must also think tactically about which planets you take and which ones you defend. But, interestingly enough, there is more than one way to capture a planet from opposing players. Usually this can be done by clearing out the planets defences and then bombarding it, but you can also acquire them through influence if you have the required research and buildings. However, influence costs money and it costs it for quite a while. Don’t do this if you’re broke.

This is something that you absolutely have to do when you get this game: get some friends and just build a massive fleet. Just build it, until it’s really big and you’ve maximised your unit count and have the secret research vessels and the like flying around. And then, you all send your units to meet somewhere and battle. I have to say this, in Sins of a Solar Empire: Rebellion, space battles look freaking amazing and give off a massive Battlestar Galactica vibe. MAKE BATTLES AND ENJOY!

There is so much to this game, gameplay wise, that it’d just be me re-writing the instruction booklet if I went through it all. So just know that it is incredibly fun to play and it can be quite addicting.

Visuals

Sins of a Solar Empire: Rebellion has some pretty decent visuals. They’re not uber-realistic, must tear my own skin off from suffering with uncanny valley realistic, but they work for this title. I think that a part of the reason for not having ultra-realistic graphics is that at any one time, the game may have to render hundreds of units at once and having a large number of high resolution space craft may not be the most comfortable way to process visual data.

I actually quite like the visuals of the game, not only in it’s graphical prowess, but also in its visual style. I like how each faction in the game has it’s own unique look and feel and how each of their experimental craft look absolutely amazing. I also think that the games interface is one of the best that I have used for this kind of game, ever.

What I really liked about this game is how the game actually looks like it’s set in space. Pretty much all of the games elements are thematically tied to sci-fi and as a result, the game feels so much more authentic. The team behind the game have done an amazing job on the visuals and should be congratulated.

Audio

Audibly, the game is fairly good. I quite liked how each unit had it’s own attitude, even if I didn’t agree with some of them. The sound effects used in the game, whilst not realistic (it’d really be an incredibly mute game if it was), they certainly fit the overall genre and theme quite well.

The game has some really good background music, but I found that it is only really good for short matches. For the really long stuff, I found myself switching Windows Media Player back on and listening to my own tunes. There is nothing wrong with the games design in this respect, but I just can’t listen to the same tunes for eight hours at a time. Though, I probably shouldn’t be gaming for that long either.

Overall

I’m going to be honest here, I came into this right off the back of a beta for a different 4X space strategy game and was kind of feeling like I’d be in for a similar treatment. Fortunately, I was quite surprised at the reception I received with this game and am actually quite in love with it. If it wasn’t my job to play through many games one after another, I’d definitely revisit this one and run another massive campaign.

LAN gamers will also love this game, especially because of the nature of the game and the politics involved. I can see this being a hit with the right kinds of people.

8-5-capsules-out-of-10

CC Powerslam #10 – Money in the Bank Aftermath and RAW 1000


Welcome to the ninth episode of CC Powerslam, Capsule Computers Wrestling Podcast! In our ninth episode, the CC Crew discuss the aftermath of WWE’s Money in the Bank PPV as well as their predictions for RAW 1000 and their favourite RAW Matches and Moments.

Cast: Luke Halliday, Philip Federico, Dustin Spencer and Evan Brander-Jones

Music: ‘Powerslam My Heart’ – CC Powerslam Theme

Episode #10: Money in the Bank Aftermath and RAW 1000:

 

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD:  MP3 (right click/save as)

Send all your wrestling questions, suggestions, predictions and feedback to [email protected]

 

Money in the Bank PPV Results:

World Heavyweight Championship 
– Sheamus (c) defeated Alberto Del Rio

WWE Championship Match – Special Guest Referee: AJ
– CM Punk (c) defeated Daniel Bryan

World Heavyweight Championship Money in the Bank Match
– Dolph Ziggler defeated Christian, Cody Rhodes, Santino Marella, Damien Sandow, Sin Cara, Tensai and Tyson Kidd

WWE Championship Money in the Bank Match
– John Cena defeated Big Show, Kane, Chris Jericho and The Miz

Feedback:

Send an email to [email protected] and let us know what you think of the podcast or what you’d like to hear or any suggestions you might have.

WWE Money in the Bank 2012 Review

Money in the Bank
Company: World Wrestling Entertainment
Location: Phoenix Arizona
Arena: US Airways Center
Date: July 15, 2012
Price: $54.95 Order Here

*All photographs featured in this article are a property of World Wrestling Entertainment and can be found on their official site.

Overview

The 3rd annual Money In the Bank WWE’s 6th Pay Per View of the year and some superstars had a lot to prove at this event. Who came out on top? Did John Cena stop the Big Show? Do we have new WWE and World Heavyweight Champions?  Let’s find out.

 

World Heavyweight Championship Money in the Bank Match

For a match with 8 superstars there was way too many one on one confrontations. With 8 people I was expecting a lot of multi-man action, and sadly that just didn’t happen in what could have been a greater match. That being said there was a lot of good moments in the match, and on two occasions it looked like Dolph Ziggler had a broken neck. Surprisingly, Christian pulled off a lot of high impact moves, which is something I was expecting Tyson Kidd to do.  Cody Rhodes took out Tensai with two disaster kicks, and then we seen some more back and forth in-between with the other superstars. In the end however, Ziggler willed himself to a well deserved victory.

Overall 3.5/5

 

World Heavyweight Championship Match – Alberto Del Rio vs Sheamus(c)

The match was pretty good, but there was one problem the entire match, and it’s my biggest pet peeve in wrestling – when one when one competitor completely dominates a match, and the competitor that has been dominated does 2 moves and wins. Alberto Del Rio completely dominated Sheamus. Even when Sheamus tried to make a comeback, Del Rio would shut him down.

After a lot of back and forth action, Sheamus ducked the enziguri, which was the beginning of the end for Del Rio as Sheamus would pull off White Noise and then a Brogue Kick to pick up the win. After the match, Ziggler would attempt to cash in his Money in the Bank contracted on a downed Sheamus. Del Rio would have none of it though, distracted Ziggler long enough for Sheamus to deliver a Brogue Kick to the Show Off.

Overall 2.5/5

 

Tag team Match –  The Prime Time Players with AW vs Prime and Epico with Rosa Mendez

Unadvertised matches need to stop airing on Pay Per Views; especially meaningless pieces of trash like this. The crowd was not into this match whatsoever, neither was I for that matter. I could care less for these 6 individuals.

The match itself was pretty bland. To make matters worse, A.W. was on commentary and threw out a lot of racist comments against Primo and Epico, which is bad considering A.W. is a walking stereotype. In the end, Primo and Epico picked up the win. A.W. tried to pick a fight with Kofi and R-Truth – who were also on commentary, leading R-Trruth to throw water on A.W. All in all, this was your typical filler affair that would have served well enough on Smackdown.

Overall  1/5

 

No disqualification Special Guest Referee match for WWE Championship Daniel Bryan vs CM Punk(c) A.J. as referee

The Best match on the entire card, hands down. This match was great because it was unpredictable – you were never sure who was going to win, or if A.J. was going to call it right down the middle. In the end, A.J. just let these two go at each other. Punk and Bryan had a lot of back and forth. Punk went to introduce a table, but Bryan answered with a kendo stick. A.J. was even taken out of the match at one point, but later came back in, and introduced a steel chair into the match.

A.J. would even stop Punk from throwing Bryan into the chair, and stopped Bryan from using the kendo stick on Punk. Punk did bring in the table, and ended up putting Bryan through to pick up the victory. After the match was over, Punk ignored A.J., and looked out at the crowd. Meanwhile A.J. wouldn’t take her eyes off Punk.

Overall 4/5

 

2 on 1 Handicap Match – Ryback vs Curt Hawkins and Tyler Reks

Ryback has been very impressive and it is great that he is now fighting people on the roster instead of wrestlers on the independents. Ryback was pretty dominate throughout the match, but Hawkins and Reks did give Ryback a fight, which was nice for a change. They  managed to cover Ryback several times in the match, but in the end Ryback would deliver 2 powerbombs to Hawkins, and then hit Reks with the Shell Shocked to pick up the win.

Overall 3/5

 

6 Diva Tag Match – Diva Champion Layla, Tamina Snuka, and Katelyin vs Beth Phoenix, Eve, and Natalya

Yet another useless match filled with people I don’t care about. WWE hasn’t treated the divas with any respect since Trish Stratus and Mickie James left the company, and like all of the Diva matches since – this too was an abomination. The match involved Eve, Beth Phoenix, Natalya against Layla, Tamina Snuka, and Katelyn (who I have never heard of). The match was 5 minutes and ended with the Layla picking up the win against Beth Phoenix with a neck breaker after Tamina hit Beth with a super kick.

Overall 1/5

 

WWE Championship Money in the Bank Match

Earlier in the evening the Miz returned. Miz told the crowd where he was for the last 2 months,  and he was getting some big pops. Miz then annonced that he was going to be in the Money in the Bank Match. This Money in the bank match had a lot less high impact moves, but did have a lot more multi-man confrontations. Unfortunately, this Money in the Bank match was not as good as the one that started off the show.

There was an interesting spot where Cena sent Big Show through the Spanish announce table as well as when the remaining participants buried Big Show under a ton on ladders. During this bout, no one looked like they were to win more then Jericho, as he had the most chances of getting the briefcase. The Big show did return, and after clearing the ring of his opponents he then proceeded to rip ladders in half and then get his own special ladder. The biggest problem here is that Cole, Booker T, and Jerry all acted like they had never seen the ladder before, and asked how heavy it was. To answer that question the Big Show’s ladder is 350 pounds.

After Big Show set up the ladder he would start to climb it, but got knocked off by Jericho. Jericho would then have the best opportunity to capture the briefcase as all his opponents were down. After a battle with John Cena on the Ladder, Jericho was punched off by Big Show  John Cena would get back up and use the briefcase to block the WMD, and would win the match. Cena then knocked Show down and celebrated to close the show.

 Overall 2/5

Overall Money in the bank was an alright show. Not the worst wrestling Pay Per View of the year, but currently not the best.  It certainly doesn’t warrant catching the replay. With the 1000th Episode of Raw around the corner, and with Summerslam month away, hopefully WWE will be able to turn it around in terms of excitement.

5-0-capsules-out-of-10

Notch’s Minecraft Copyright Infringement?

Another day, another company suing Mojang…. or at least that is what it seems like at the moment. It looks like the Texas based software studio Uniloc is suing Mojang Studios for infringing their patent #9,857,067.

While hard to understand, you can check out the patents description for yourself:

“A System and method for preventing unauthorized access to electronic data. Portable licensing medium is configured to communicate with the electronic device for storing license data. The license data is used to determine whether to allow access to the electronic data. A registration authority communicates with the electronic device. The registration authority has a database of verification data for verifying the license data stored on the licensing medium and provides updated license data to the licensing medium.”

It basically means they wanted to create a software that decides if your allowed to access data based on the license data, while also verifying if you purchased the product the data is used for or not. As you may have guessed, this is not Minecraft.

Notch has since responded with his own wise words:

 “Unfortunately for them, they’re suing us over a software patent. If needed, I will throw piles of money at making sure they don’t get a cent.” …Software patents are plain evil. Innovation within software is basically free, and it’s growing incredibly rapid. Patents only slow it down.”

For everyone who loves a good silly fight that the company who is suing won’t win, keep an eye on this!

Darksiders II Soundtrack Announced

Sumthing Else Music Works has finally announced the soundtrack for the Darksiders II! The soundtrack has been composed by the music man himself, Jesper Kyd – and it has been said that Kyd was inspired by the dark ethereal themes and melodic fantasy that enrich the player’s cinematic journey through each of the game’s unique realms, which of course will make this game come alive during play.

The soundtrack will have two CD’s and will house a total of twenty-six songs for you to listen to while you’re harvesting souls, and is scheduled to be released on August 14th at all major retailers worldwide. The CD will also be released digitally on all major digital stores, including Amazon MP3, iTunes, and Google Play and can also be pre-ordered for you lovers of physical merch at Amazon itself.

Darksiders II will be releasing alongside the soundtrack on August 14 on the Xbox 360, PS3, PC. There will also be a version of the game set to release later on the Wii U at the system’s launch.