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Psycho-Pass Promo Trailer and Details


Are you excited for noitaminA’s upcoming Fall 2012 season offerings? Well if you are, I am sure you have probably heard of the new series Psycho-Pass by now.

Details on the series have been very vague up until this point, but some new details on the anime have come to light as well as the first promotional trailer for it. While details of the plot are still currently thin, we now have confirmation of the series art director and you’d perhaps be surprised to hear that the character art is being handled by Reborn! manga creator Akira Amano. This is her first time working on an art project other than Reborn! since beginning serialization of the manga back in 2006.

In the promo trailer for Psycho-Pass you can see the series protagonist which is of course designed by Amano. Psycho-Pass is set to begin this October in the noitaminA anime block and will be paired with Robotics;Notes a series from the creators of Steins;Gate. Check out the Psycho-Pass trailer below.

ToyBox Review

ToyBox
Developer: Barrel of Donkeys
Publisher: Surprise Attack
Platform: iPhone (reviewed), iPad
Release Date: August 23
Price: 99c
Available Here

Overview
Are you the kind of person that will play a game while waiting for another game to load? Well, now there’s an app for that.

ToyBox, from Melbourne indie studio Barrel of Donkeys, is a bullet-hell shooter. It’s also a match-three puzzler. It’s a gaming griffin, a unique beast created from an unlikely pairing of familiar beasts. Games have long since settled into distinct genres, but there’s been a bit of experimentation with combining them lately, with interesting but mixed results.

So how well does ToyBox fare, in duct-taping together these two well-trodden, disparate genres?

Gameplay
ToyBox is the result of a steamy, alcohol-fuelled one night stand between Galaga and Bejewelled. On the left half of the screen, you control a spaceship, shooting at endless waves of planes, robots and UFOs. Destroying enemies with flashing lights will cause a block of the same colour to fall into the grid on the right-hand side of the screen. You aim to match three blocks vertically, horizontally or diagonally. The more you match on the right, the better your weapons on the left. You get a single point towards your score for each destroyed enemy, and twenty for a match.

My relationship with the game followed an odd path. It started high, as the pairing felt pleasantly unfamiliar. Soon, my appreciation dropped, and I began to write it off as gimmicky. It suddenly seemed like two very basic games bound by a tenuous relationship. Nothing too interesting.

But the longer I stuck it out, the more I realized the depth that relationship offered.

My inclination towards labelling the premise a mere gimmick came from a perceived imbalance: the match-three half of the game seemed to play second fiddle to the shooter side. While there’s an ever-present threat to your ship on the left, there’s no sense of urgency to the puzzle on the right. If blocks stack up to the top of screen, the bottom row pushes down, with no penalty. You can essentially ignore it, and get through.

So I tried that. Happily, I was wrong. It doesn’t work. Both sides are equal parts of the whole; not only is each match of three worth twenty destroyed ships, but it clears the screen of enemies. As they get faster and more numerous, matching becomes absolutely vital to stay on top. If the ship gets swamped you’ll tend to focus on that side, but setting up a match will clear the screen: to defeat an urgent threat, you have to tear your eyes away from that threat. It’s an interesting concept.

Throw in the weapon upgrades and extra lives to be earned, and the idea of imbalance seems ridiculous.

The ultimate goal is the elusive high-score, with online and friend leaderboards to urge you ever onwards. Each week the level will change, the leaderboard will reset, and players will begin score-chasing again on equal footing. Only one level has been playable so far, so I can’t say with certainty, but there may be potential problems with this model. It’s implied by an in-game hint: if the current level is too difficult, try next week’s. Encouraging players to not play your game is never a good thing. It’s why I couldn’t get into Tiny Tower: I’d be on the bus playing, I’d do all I could in a few minutes, and the game would force me to not play for an hour. After a few attempts, I stopped going back (although considering its popularity, maybe I’m the minority).

Thankfully, the difficulty curve is designed so that anyone should be able to get a reasonable distance into the level, still having a good time trying to break their own record. Maybe it won’t be a problem at all. We’ll give it time.

The other main issue is a product of the hardware: your thumb often obscures the action at essential points. Sometimes a narrow safe passage between enemy fire becomes very difficult to judge with your digits in the way. The developers apparently noted this, and gave the choice of three different control sensitivities. “Direct” is most problematic, as wherever your thumb goes, the ship goes. I found “Exaggerated” works best: small rolls of the thumb translate to large movements of the ship. It solves the problem for the most part, but it will still crop up occasionally.

Visuals & Audio
Wrapped around this gooey gamey centre is a crisp candy shell, a pastel world of toy robots, ships and building blocks. With the gameplay so solid, the visual style and setting could be forgiven for being bland as hell. Thankfully, the Donkeys have put a lot of effort into presentation. Even on the small screen, the ships and UFOs project a 1950s tin-toy aura, and the imperfectly-painted blocks, with their visibly grainy wood, are quaint.

Through all this, you’re also partly creating the music as well. In an excellent example of sound design, a basic drum beat plays constantly, while every enemy destroyed nets you a note. It subconsciously encourages you to string together shots, to create more pleasing melodies.

 

Overall
ToyBox is a box of joy, an intriguing idea expertly executed and presented in a charming package. Simple at a glance, the game is a deceptively deep, relentlessly addictive debut title. Barrel of Donkeys have set the bar high, and no doubt we’ll be keeping an eye out for the next project.

9-0-capsules-out-of-10

 

One Piece Episode of Nami Trailer Released


Many of you following the One Piece anime may have heard by now that a One Piece special will be airing this weekend in Japan titled One Piece: Episode of Nami. This special episode will be a fully HD version of the Arlong arc from the series early goings. The arc revolves around the back story of the character Nami and her home town’s enslavement at the hands of the villainous human hating fishman Arlong.

The trailer for the One Piece special can be seen below. Fans of the series will surely be able to pick out some of the series most classic moments recreated in the special with glorious HD artwork.  Be sure to let us know what you think of it in the comments section.

Xbox Live News with Pipper – August 24, 2012

Hey peeps! Poid Pipper here, and I am feeling for all of you going back to school. I have a little advice for you – “stay as long as you can… cherish it!” The real world is going to bite you in the arse, but that’s only figuratively speaking of course. So while you are studying for that upcoming pop quiz, I have the rundown for the upcoming deals for Xbox Live. Let’s dive in!

Deals Of The Week

NameDiscount DatesPrice
Aug 21 to Aug 27
TNT Racers400 (50% off)
Faery600 (50% off)
Crazy Machine Elements400 (50% off)
Dead Block400 (50% off)
Dead Block – More Dead to Block Map Pack120 (50% off)
Skydrift600 (50% off)
Skydrift – Extreme Fighters Pack80 (50% off)
Skydrift – Gladiator Pack200 (50% off)
UbisoftAug 28 to Sept 3
Assassin’s Creed Revelations Ancestors Character Pack160 (50% off)
Assassin’s Creed Revelations Mediterranean Traveler Map Pack400 (50% off)
Assassin’s Creed Revelations The Lost Archive400 (50% off)
Assassin’s Creed Revelations – Codex120 (50% off)
Assassin’s Creed Revelations – Eagle120 (50% off)
Assassin’s Creed Revelations – Piece of Eden120 (50% off)
Special Sales
Kinect Central- Forza Motorsport 4 May TopGear Car PackAug 21 to Aug 27280 (50% off)
Kinect Central – The Gunstringer: El Diablo’s ‘Merican AdventureAug 28 to Sept 3120 (50% off)
Rockstar Publisher SaleAug 28 to Sept 3Up to 50% off

New Releases

Resident Evil: ORC makes its way to Games on Demand. Not a bad game to get for a virtual download.

Here are the new releases from August 21st to August 29th.

NameRelease DateMicrosoft Points
(Games)
Counter Strike: Global Offensive22-Aug1200
JOJO’s Bizarre Adventure HD22-Aug1600
Rock Band Blitz29-Aug1200
(Games Add-ons)
Mass Effect 3: Leviathan28-Aug800
(Games on Demand)
Left 4 Dead21-Aug
Ratatouille21-Aug
Resident Evil: Operation Raccoon City21-Aug
Metal Gear Solid HD21-Aug

What a way to start off the brand spanking new school year! Crazy Machines Elements will sure have your brain all fried before even beginning your classes. And if teachers want you to have good hand-eye coordination, they should purchase you Skydrift during its discounted period! Better than tossing paper airplanes around in the classroom – just saying.

Thanks everyone for tuning in again for another chapter of Xbox Live News with Pipper. Go practice your flash cards, and always remember to “Play Hard or Don’t Play At All!”

Aussie Fans Create a New Ford Transformer

Australian Ford fans got the chance to design a new Transformers character (sorry Holden lovers), voting on the colour, make, and name of the new character while an art team over at High Moon Studios brought it to life and presented the concept as a quite worthy Transformer.

With the help of thousands of fans of the Ford Australia and Ford Falcon Facebook pages it was decided that the new Transformer would be Ford Blue, obviously, with the classic and super sexy XR6 Turbo Sedan, and that he would be named Falcatron. Originality was a little lacking in the name choice perhaps, but hey you can totally see where they got the name from. The fans also decided that Falcatron would side with the Autobots, making him a good guy.

Think you could do better? Well Transformers: Fall of Cybertron lets you create your own character, with the most advanced customization ever experienced in a Transformers game, and use that character to have it out in head-to-head Autobot vs Decepticon matches in competitive multiplayer mode.

Transfromers: Fall of Cybertron is available NOW for Xbox 360, PS3 and PC. Grab a copy of your very own today!

Kung Fu Strike: The Warrior’s Rise Review


Kung Fu Strike: The Warrior’s Rise
Publisher: 7Sixty
Developer: QOOCsoft
Platforms: XBLA (reviewed), PC
Release Date: September 5, 2012 (XBLA); June 12, 2012 (PC)
Price: 800 MSP – Starting Sept. 5th (XBLA)

Overview
When diving headfirst into a new game, I feel it is important to learn something from a title to make it memorable. Kung Fu Strike brought baos, a vegetable or meat filled bun, into my life. And now I know of an unique Chinese pastry dish that can be a hearty meal. Interesting enough this is the first brawler game that has invoked hunger for pastries as well as increased my personal health bar. Let’s take a look and see if Kung Fu Strike can sate more than just my hunger.

Story
A three pronged war had begun with the Tian empire, the northern country of Shaa, and Tian rebel forces. All have been consumed by hatred for one another and no lines of peace can surface without the crumbling of the others army. General Loh has set out to acquire an outpost at the Talin Temple but his arrival is met with heavy resistance. Upon reaching Master Mo, Loh discovers that his destiny lies elsewhere rather than taking on the forces of Shaa. Deception is corrupting the Tian empire, but who is behind it all?

Rather than experiencing long, drawn out cut-scenes, Kung Fu Strike is able to present the story effectively at each stage interval. Before every stage, a brief interlude explains Loh’s objective and purpose to excavate the area. With consistent stream of active storytelling, the message is apparent and melds with the current setting and characters involved.

Gameplay
Let’s start off with the basics. General Loh has two basic forms of attack – (X) normal and (A) jump attack. Holding the normal attack down will cause Loh to create a spinning combo that will continue to unleash damage until interrupted. Using his normal attack in junction with his jump attack will keep Loh in the air for a longer period of time performing aerial punches and face stomping kicks. Beyond attacking foes, Loh is able to stop most incoming attacks with his deflect move (B). Deflecting attacks can be difficult at times due to enemy difficulty. However, learning key moments to deflect is crucial in order to advance in the story. Certain moves cannot be deflected such as leg sweeps or potentially lethal special boss attacks. This is when Loh’s evading maneuvers particularly come in handy. His first evasion maneuver is readily available at the start of the game by using the right trigger. His evasive move allows him to make quick roll preferably out of reach of the incoming attack.

General Loh can build up a large amounts of chi during his battles which can be released in forms of special attacks. As his chi meter builds up, Loh will be able to enough into a chi slot which will allow him to utilize a special move. By pressing (X) and (A) at the same time, Loh will unleash a special move that is a high momentum kick that will knock an opponent across the screen. Other moves can be acquired during his journey and then purchased in the pre-mission lobby.

During the campaign, you will be able to pick up a wide range of items. Money, baos, and chi elixirs are the most commonly dropped items. Baos will increase your health during the current mission. A single baos will increase your health by a small portion, but a large plate of baos will heal your health bar most of the way. Chi elixirs can help you immensely in a fight by providing quick access to your special move list. If all of your chi slots are being used, you will not be able to pick up the elixir – great thinking on the developer’s part. Lastly, money will help you throughout the stages by being able to purchase new items to wear as well as purchase new skills.

Loh’s equipment consists of two open slots for gear and one slot saved for a fighting style. One such available gear from the get-go is called the “Herb of Life” which will resurrect Loh from death to 200 health points. Eventually, you will be able to upgrade this gear piece to heal more upon death. Other gear could include the “Wonder Coat” which reduces all incoming projectiles and explosions by 25%. Thus, knowing your stage becomes increasingly important when dealing with explosions or dart throwing damsels. The third slot is saved for your fighting style. Your starting style is “Lightning Fist” which delivers fast blows with fist attacks. After defeating the game through, I was able to pick up “Lightning Kick” which delivers some deadly kicks to opposing faces. The main difference lies in only the style, but a subtle difference can be seen with a combination of the feet based style and gear “Light Boots” as it delivers even faster air attacks.

Even with tremendous strength, Loh may be unable to utilize crowd control to dispatch hordes of enemies entering the fray. To deal with this, Loh can unleash his own bodyguards for a slight cost in coin. Through your battles, different army pick-ups are made available for Loh to unleash and are increasingly more expensive. One of the more costly summons is the skilled swordsman at 350 gold pieces – who happens to be a boss in the game. One deterring aspect to keep in mind is once you have spent your money on recruits be sure to win because the money you spent will not come back.

Tactics are ever changing in this game which makes Kung Fu Strike hard even in its easiest difficulty. If you are not playing with an “Herb of Life” – you should be, reflecting attacks becomes very important. After parrying a target, the enemy will be enveloped in a green hue. (HINT) – This means you are able to steal life from this target now. Another aspect that took me a little while to understand was when a boss turned glowed with a red hue. The red offers more than one opportunity for both player and enemy. During these moments, the boss may have a chance to unleash a special move that can do damage and drain your life essence. Obviously that is not good for the cause of winning. To counteract the move, it is possible to unleash a special attack on the boss with red hue to cause a critical strike! Once you have accomplished this the enemy will take plenty of damage and be vulnerable for subsequent attacks. (HINT) – Save up your chi slots so more than one special attack can be performed.

Boss battles can occur at any moment and becomes apparent at the very start of the game. While General Loh wishes to meet leader of the temple, its guardians are not willing to let just anyone enter. As the minor defendants of the temple dwindle down, a large behemoth drops in for some not so gentle smashing. I would consider these combatants as minor bosses due to their repeated occurrences throughout the campaign. The major bosses have more pronounced abilities like those of Master Mo. He produces an entrapping circle near his body that will deliver a special attack to Loh if he passes through it. Environments that contain major bosses can also change in time due in accordance to the boss’s health. Minor enemies might join the battle or even the perspective can change because of the increased/decreased attackers.

Modes of difficulty can be very deceiving to the untrained combatant. I tend to try just about any game on normal to test the waters before I dive into a higher difficulty. Kung Fu Strike made me alter my normal transition, and I found myself losing some stages on easy. Dedication and perseverance pulled my beaten carcass through with a “D” ranking managing to complete the campaign. As mentioned on the official website, this game is not for the faint of heart.

If you found the game too challenging, there is an option for a two player co-op campaign. However, playing as two similar characters poses as a problem itself. Occasionally, you will become lost in the environment or torn across the screen from your teammate. Additionally, the second player’s progress, statistics, scores, and achievements will not be recorded. Beyond the negatives of co-op campaign are the advantages such as using combined attacks to defeat your foes. When a boss is showing the red hue, your partner could first a special attack then follow up with your own creating devastating amounts of damage. You will be clearing levels faster and potentially gaining better ranks. And the obvious plus is that you are playing with a friend.

Once the single or co-op campaign has been completed, two players can face each other in versus mode. Only four arenas are available for battle with specific game modes for each. This greatly reduces custom versus play and restricts players to a limited selection of arenas. Only one arena is set for a bomb match where a player can utilize falling bombs to damage the opponent rather than actual combat. Two arenas have breakable vases that withhold certain ally forces. The first person to break the vase will gain a specific force but can lose the unit if the opponent knocks it out. Taking out an opponents allied unit will cause that unit to switch sides and attack on your own behalf. I found a minor glitch where upon losing a unit to the opposing force the unit became invisible. After killing the invisible unit it returned to normal and did not present the glitch again.

Visual / Audio
Each level enters with a short comic strip pasted on an ancient scroll. Alluring would best describe the animated comic as you are cautiously waiting to see what new forces you will encounter in the story. The attentiveness brings the comic strip to life as it is an ingenious way to invigorate the story’s emotions before a level commences.

The artistic tastes of Kung Fu Strike are different than most games. Drawing from the designs of Chinese folklore and calligraphy, the environments emphasize the beauty of an ancient culture by traveling to temples, rooftops, and treasure guarded dungeons. Even the special effects are vividly noticeable with almost dark ink blotches moving from fist to foot contact. If the screen turns to redness, you know something is going to happen!

Sound effects spark more intensity into brawler type games rather than music as far as audio is concerned. When you are playing this type of genre, you want to hear each and every contact. And so this title delivers with loads of sound effects from insignificant grunts to breaking glass on critical hits. The music played during the credits and game entrance are just bonuses to plentiful amounts of sound effects.

Overall
So we learned that baos can be a delicious meal. That alone won’t make this a great game to play. However, the campaign offers a plethora of challenges and ranks to attain that will keep a perfectionist on his/her toes for a bit. Beating the game through once will not garner all the goodies that you would desire. Even a co-op campaign is available for added help on those increasingly hard missions.

Well, if the food is good then what faults does the game have? For one, the difficulty does not deter me from playing this title, but I can foresee the ones with the “faint of heart” purchasing this title and walk away hours later feeling defeated. Even the developers warn the public about easy being fairly difficult to complete on some missions. While there isn’t an online multiplayer, there should be one. The offline versus seems relatively useless beyond training yourself with a newly acquired skill. Allowing to play as the minor bosses could be an interesting concept for online matches. One more negative feature is the following camera once the perspective changes during a match. Changing views when hitting a corner can be quite confusing when a boss is planning a special attack.

Kung Fu Strike acquires some bonus points for two additional reasons. During the credit roll, you can actually continue to play as your character fighting off foes until the credits run out. And when you are loading for a new level, you can see two men in the bottom right corner of the screen with (X) and (A) appearing next to them. Interesting enough if you hit those buttons the person on the left will make and attack on the other. Neat little bonuses to enjoy while you wait for the game to load.

8-5-capsules-out-of-10

Interview with EB Games’ Debra McGrath About the Expo

Leading up to the EB Games Expo there have been a whole bunch of announcements of publishers we can be expecting to attend, games that are going to have hands-on previews set up, and other exciting stuff. With the Expo only just over a month away the excitement is building, and here at Capsule Computers we got the chance to have a chat with Debra McGrath, EB’s National Brand, Events and Marketing Manager, to get the skinny on Sydney’s first EB Games Expo!

CC: Why was the city of Sydney chosen to host the 2012 EB Games Expo?

Firstly, we love the Gold Coast and we are sad to have to leave, but in order to expand the Expo we needed more space. Sydney Showground, Sydney Olympic Park was the perfect venue and has plenty of room for growth. As a city, Sydney is also relatively central and affordable to get to, which is important as we want as many Australian gamers to get to experience the Expo as possible.

CC: What attracted EB Games to Sydney Olympic Park over other venues in Sydney?

Flexibility and growth potential. It’s not a traditional exhibition centre, which gives us the ability to create unique experiences like this years planned outdoor night time spectacular show.

CC: Will Australian game studios have a presence at the Expo?

Not only will they be present, we have an entire pavilion dedicated to all things “Home Grown” including developers, manufacturers and gamers competing in E-Sports tournaments.

CC: What can we expect from this year’s EB Games Expo?

In Sydney, fans will be able to explore the huge 25,000 square meters present of gaming heaven and experience all the Australian gaming industry has to offer. The EB Expo will be Australia’s biggest ever public gaming event and will give every day consumers the chance to experience and get hands on with the best upcoming and new release products and games, rub shoulders with the industry elite, compete in e-sports tournaments and witness live presentations usually reserved exclusively for industry insiders and the media. In addition to this, we have introduced a whole pavilion dedicated to home grown gaming which will feature local developers, showcase the latest hardware technology and an abundance of unique presentations. Families have not been forgotten either with a dedicated Family Zone featuring the likes of Disney and Skylanders, amongst others.

CC: Last year, EA CEO Peter Moore came for the first EB Games Expo. Can we expect guests of his stature to appear in Sydney?

There will be international guests, but the biggest challenge is always who will be available at the time. We work with our publishers nearly a year in advance to try and secure the best international talent, however it all depends of what they are working on at the time and if they can afford the time to make the trip out to Australia. The Peter Moore appearance only came to fruition at the 11th hour last year, so you never know who could pop up at this years show.

CC: What game has to be the big draw for the Expo?

Honestly there are a couple of top secret things that we are still working on that, if they come off, I will be personally thrilled about as I know the public will be. In saying that, the thing that keeps amazing me is the fact that the public will get to experience this year’s and some of 2013’s biggest titles months in advance. Call of Duty Black Ops 2, Halo 4, Assassin’s Creed 3, Tomb Raider, Aliens: Colonial Marines and Medal of Honor: Warfighter would have to top this list. We are also looking forward to sharing the likes of new WonderBook technology and Skylanders Giants with families.

CC: While the current list of games appearing is quite impressive, is there still more to be announced? Can you reveal some to us if so?

Yes there is still more to come as well as the confirmation of playability of titles. I can tell you since the last announcement, we have been able to confirm the new Star Trek game and also Splinter Cell Black List as well as Smartglass, which we are super excited about.

CC: Do you compare the EB Expo to E3 or the Tokyo Game Show?

Not at all. They are both great shows and we don’t in anyway claim to be like them. The EB Expo is a true consumer event that is not focused on the media, buyers or announcements. It is all about giving as many everyday gamers the chance to play and experience unreleased and new games. In Australia this is a privilege that use to be reserved for the media and those that worked in the industry, so we are stoked to be able to open this experience up to everyone.

CC: What can the crowd look forward to with our local developers?

At last count there are 20 local developers attending which is outstanding. They will not only be showcasing their unique games but will also be available for fans to ask as many questions as they like! This is a great new addition to the show and we are really looking forward to what the local guys have to show.

CC: Are you happy with the current list of publishers attending?

Ecstatic- All the major publishers are on board and are bringing their A game! We have seen some of the booth designs and they will blow your mind!

CC: Will you be present at the event?

I wouldn’t miss it for the world! If anyone sees me, make sure you say hi! I love a good chat!

CC: Which event attraction has you most excited?

I can’t decide, there’s so much going on between getting hands-on with games, fireworks, the motor bikes… but we have something very special planned for the opening of the event on the Friday morning and it is that I am most looking forward to.

CC: Are any games or devices at the event that absolutely have to be checked out?

It’s really hard for me to limit all the amazing games and technology to a short answer, but the big draw cards we talked about before can’t be missed. I think for gamers the fact that so many of the titles will be hands on multi-player will create an awesome buzz and will be definitely worth checking out.

CC: Will there be a publisher’s hall or some other type of stall to purchase rare merchandise?

Fans will not be short of places to buy cool merch, so I suggest they start saving! This year we are stepping it up 20 notches and are building the biggest EB store in history! We are then chocking it full of stuff gamers want! We special ordered a whole bunch of collectables, costumes and accessories just for the event. If the excitement around the office is anything to go by, get in quick because it will sell out.

CC: A lot of people know EB Games as a video-game retailer, but now people can also attribute the name EB Games to something much larger than that. What factors contributed to the decision that EB Games should hold an E3 style expo within Australia and on a yearly basis?

We don’t like to think of the EB Expo as an E3 style event, but rather more like the Good Food and Wine show. It is a place where people with a common passion get together to sample the latest and greatest products, in our case before they release, watch unique presentations from both local and international presenters and just generally immerse themselves in 25,000 square metres of gaming goodness!

CC: Thank you very much for having a chat to us and we hope to see you at the Expo!

So there you have it folks, EB Expo in a nutshell from one of the people at the very heart of the event, Debra McGrath. A big thanks to her for taking the time to let us know a bit more about this exciting event and giving a little bit of inside info.

The EB Expo will be on October 5-7 at the Sydney Showground. For more information about the Expo and how to buy tickets just go to the EB Expo site HERE.

I Am Alive ventures to the PC

You may remember a little digital title that was released on the XBLA back in March of this year, and then the PSN some time afterwards. That title happened the be the oft delayed, I Am Alive, and true to Ubisoft fashion they have finally brought out the even further delayed PC version of the game on September 13th, a full six months after the original release of the title.

Those curious about what I Am Alive may offer on the PC can check out our review for the XBLA version of the game here, though it is worth noting that an “Easy” and “Replay” mode have been added into the game to allow inexperienced players to have infinite lives or restart from any level they please. The PC version will cost $17.95 and those who pre-order the game will get another Ubisoft title, Bloody Good Time for free.

PES 2013 Demo Next Week

Fans of the soccer series PES will be delighted to know that the demo for their latest and upcoming game PES 2013 is coming out next week. The actual date for the demo’s release will be August 28th on the Xbox 360 and August 29th for the Playstation Network. The Demo is said to showcase the evolution of the game.

This latest demo will showcase 11 fully functional teams and a more exhaustive list of gameplay innovations. This is the demo that will sell you on the title. On the demo the developers had this to say –

“We wanted to show our hand early with PES 2013 as, frankly, there is a lot to enjoy,” commented Jon Murphy, European PES Team Leader for Konami Digital Entertainment GmbH. “However, we are constantly refining the game and this second demo will show fans that we are always striving for perfection, and they will notice many additions and enhancements that bring PES 2013 even closer to matching the grace, unpredictability and skill that top-level football displays.”

As a PES player, you will surely want to check this demo out when it lands next week. Konami.

Total War: Rome 2 – Making of the “Faces of Rome” Trailer

Total War: Rome 2 has recently had a new making of video that has been revealed by Sega. The game is the second Rome title in the series and looks like something that fans of the series will enjoy. In the trailer, we look at the Making of the Faces of Rome within the game and glean some useful information about the creative process behind it.

The trailer has some live-action footage being recorded with some developers giving a commentary on the process behind the scenes. There has been a lot of attention to detail for these cinematics and it really helps pull you into the games world.

Be sure to check out the trailer embedded below for more info.