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Dinobot Destructor Pack DLC announced for Fall of Cybertron

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Only a few weeks after the intial release of Transformers: Fall of Cybertron, High Moon Studios have already announced new downloadable content packages. While day 1 character DLC packs have already been made available, the newest multiplayer update to the game, affectionately named the “Dinobot Destructor Pack” is set for release in only a week! Featuring the entire cast of Dinobot’s included in the campaign of FoC as multiplayer mod packages, this package will be a must have for fans of the original Transformers cartoon, or for people who just like the idea of rampaging robot dinosaurs. Check out the official news release from High Moon Studios below:

Now that fans have experienced the epic single-player campaigns and multiplayer modes of TRANSFORMERS: FALL OF CYBERTRON, we wanted to let you know that the team at High Moon Studios listened to fans and have been hard at work on exciting downloadable content to support the growing Fall of Cybertron community. 

We are thrilled to announce that the legendary DINOBOTS will be playable in online multiplayer modes with the “Dinobot Destructor Pack,” set to launch next week for the Xbox 360 and PlayStation 3.

The DLC pack will include the following characters, which includes their full body + individual body parts for use in the multiplayer character creator.

  • GRIMLOCK (T-rex)
  • SLUG (Triceratops)
  • SNARL (Stegosaurus)
  • SWOOP (Pteranodon)

See attached images for renders and screenshots.

The TRANSFORMERS: FALL OF CYBERTRON “Dinobot Destructor Pack” will launch on September 11th.  For more information, fans can visit www.facebook.com/TransformersGame or www.TransformersGame.com

 

Killzone Trilogy revealed, detailed and dated

It seems that the various rumors going around about a possible Killzone bundle release are true, because today Sony has revealed that they will be releasing the Killzone Trilogy on the PlayStation 3. This bundle will include the first Killzone game which has been remastered in high-definition, Killzone 2 and also Killzone 3. All the map packs for the latter titles will be included as well.

Those eager to play the Killzone Trilogy will have to wait only a month and a half to play the game, as it will be released in North America on October 23rd and October 24th in Europe. When the title hits stores it will run at a price of $40.

Detailed look at Hunter x Hunter: Wonder Adventure in new trailer

Hunter x Hunter fans who have been waiting with bated breath for a closer look at the upcoming Playstation Portable title based upon the Hunter x Hunter 2011 anime series and now they have finally gotten it with the latest trailer for the game Hunter x Hunter: Wonder Adventure.

The game itself is a platforming beat-em-up styled game based upon the Hunter Exam arc, Zoldyck Family arc and the Heavens Arena arc of the Hunter x Hunter 2011 anime series with the game’s conclusion seemingly being the fight between Gon and Hisoka at Heavens Arena.

Be sure to check out the trailer below and let us know what you think of Hunter x Hunter: Wonder Adventure in the comments section.

Learn about the inception of Dishonored from the dev team themselves

Have you been curious as to how Arkane Studios happened to come up with the idea of creating Dishonored? Well today Bethesda released a developer diary where a number of the developers behind the game explain what they were thinking when they came up with the idea of making Dishonored.

The developer diary itself can be seen below and along with the developers speaking gamers can catch a glimpse at some gameplay. As for the title itself, gamers will be able to pick it up on the PC, PlayStation 3 and Xbox 360 in North America on October 9th and Europe on October 12th.

The Downfall of Mega Man according to Capcom’s Christian Svensson


Many of you know by now that the blue bomber known as Mega Man has seen better days. With the cancellation of Mega Man: Legends 3 and Mega Man Universe, fans of the blue blaster were left in a state of uproar at Capcom’s supposed loss of faith in the man who is ‘mega’. Little is known about the franchises future and the only Mega Man title known to be in development is a social game for the iOS.

When a Capcom Unity forum user addressed the situation and begged the question of a franchise reboot, Capcom’s Senior Vice-President Christian Svensson took it upon himself to give his two cents on what the problem with Mega Man really is. Svensson had this to say:

“Thanks for the suggestion. I (and probably I alone so please don’t ascribe said belief to “Capcom”) think one of the problems MM has had as a brand is that we’ve had too many competing splinter sub-brands within it. I’m not sure starting yet another is the way to get the franchise as a whole back on track more than creating greater brand confusion but we’ll take it under advisement.

Thanks for the suggestion and your passion.”

It is definitely hard to dispute Svensson’s thoughts on the situation when you consider the wide girth of series under the Mega Man brand name, such as Mega Man X, Mega Man Zero, Mega Man Legends, Mega Man Battle Network, Mega Man Star Force and Mega Man ZX just to name a few.

Thankfully the future of Mega Man still has a sliver of hope with Capcom confirming that they will celebrate the blue buster’s 25th anniversary this year with celebration’s kicking off in December in the United States.

Was putting their hand in too many honey jars Capcom’s undoing of the Mega Man franchise? Let us know your thoughts in the comments section below.

 

Mobile Game announcements at Ubisoft’s Digital Days 2012 Event


Mobile game fans should be excited to see Ubisoft’s newly announced line-up of games heading to mobile devices soon. During their Digital Days 2012 event in Europe, Ubisoft revealed several new mobile titles.

First off they announced that Rayman would be heading to a mobile device for the first time in Rayman: Jungle Run, an endless running game that utilises the visuals of Rayman: Origins. Rayman: Jungle Run will land on iOS and Android devices on the 20th of September. Also revealed was Nutty Flies, a unique touch experience set for release on iOS and Android in the fourth quarter of 2012.

That’s not all though, Ubisoft revealed that the beta for Might and Magic Duel of Champions will become available free-to-play for iPad users on September 13th, with PC to iPad cross-platform play beginning on October 30th.

And last but certainly not least, pre-existing mobile game’s Prince of Persia Classic and Monster Burner will be getting releases on new platforms. Prince of Persia Classic will be released on Android devices on September 13th and Monster Burner will be released on Windows Phone 7 in the fourth quarter of 2012.

Be sure to let us know what you think of these announcements in the comments section below.

New Digital Releases announced by Ubisoft at Digital Days 2012


Ubisoft have announced several new digital releases at their Digital Days 2012 event in Europe. They have announced both downloadable content for existing titles as well as brand new digital games.

They revealed that Trials Evolution: Gold Edition will be launching on the PC early 2013. Trials Evolution: Gold Edition is said to be the definitive version of the best-selling XBLA game Trials Evolution. That’s not all that has been announced when it comes to Trials Evolution though, Ubisoft revealed that a DLC pack is on the way for the game on XBLA. That DLC is titled The Origin of Pain and will be released later this month for a mere 400 Microsoft Points.

Also announced is Call of Juarez: Gunslinger for the XBLA, PSN and PC which is being developed by Techland and scheduled for a 2013 release and last but not least was Thunder Wolves an arcade shooter also heading to the XBLA, PSN and PC in 2013.

What do you think of these newly announced digital titles from Ubisoft? Let us know in the comments below.

Toki Tori Review

Toki Tori
Developer: Two Tribes
Publisher: Two Tribes
Platform: Nintendo 3DS eShop
Release Date: August 30, 2012
Price: $3.99 – BUY NOW

Overview
Toki Tori is probably a game you’ve heard of or played on one of several devices, but never payed much attention to when it first hatched back on the Game Boy Color over a decade ago due to how low it flew under the radar. Being part platformer, part puzzler, and all heart deemed this title a “hidden gem” by many, and thankfully, Toki Tori is back in it’s debut form on the 3DS’ Virtual Console. Has ten years made this bird grow grey feathers? Let’s find out.

Gameplay
The whole concept of Toki Tori is just as adorable as the main protagonist that bares the name. Players take control of a young and brave chick who sets out on a journey to save his unborn family across four colorful worlds. Each stage is made out of platforms, ladders, and environmental obstacles, and players must get their bird to waddle about through each area safely while collecting eggs. Once all eggs are obtained, it’s on to the next area.

Yes, it’s a simple game, and the controls also follow suit by being very accessible. The player can hit A to have Toki Tori hop up to higher ground, or dash out of the way from a foe by double tapping the D-Pad. One may think those basic actions would make this journey hard for a young hen, but luckily, as the game progresses, several tools come into play to assist in getting those hard to reach eggs. Early on, players will be able to form small bridges by laying down logs or teleport past walls by using the appropriately named telewarp. As the game advances, enemies begin to show up more often and Toki Tori gets to utilize a bit of an arsenal with a Freeze Ray in tow, and the Bubble Suit also comes into play to make life a bit easier by allowing for quick travel during more chaotic moments.

There are a good number of abilities Toki Tori can use as a whole, and each work well to keep this adventure fresh until the last of your kin is saved. That being said, the level design itself as well as the limited uses of items is what really gives the game it’s “peck”, so to speak, due to the strategy that is needed to succeed. You see, many stages are built around the abilities of Toki Tori, and for most, the player will not be able to just speed-run through. Every area you up to or platform your drop off must be planned out ahead of time in order to properly utilize your chick’s abilities. For instance, if you have one telewarp and happen to misuse it, you will need to restart the level and try again. There are no checkpoints in-between eggs, there is no undo button. As a participant in this puzzling little universe, the player must strategize in order to finish a stage and gather the yolky loot effectively, which is where the brilliance of Toki Tori beams through.

As far as replay value goes, there isn’t a whole lot left to do after the game is beaten, but again, considering this is a Game Boy Color port, most will not leave unsatisfied as there is still hours of mind bending gameplay to be found within the game overall.

Visuals/Audio
The Game Boy Color was coming to a close when Capcom published this title, and it does show it’s age as almost all older games do. Looking back though, Toki Tori was and still is one of the best looking games on the handheld, as it is filled with crisp character designs and vibrant, colorful worlds. Animations are just as chipper, as watching Toki Tori dance out of happiness and scuttle about each stage keeps the experience light hearted and charming until the end, making the experience feel quite fulfilling as everything ties together as a whole package.

Audio wise, there are a lot of decent little songs to keep this adventure a joy for those eardrums. I want to say that Toki Tori’s soundtrack reminds me a bit of classics like Donkey Kong Country, but that comparison may rob this title of it’s musical originality as these clever beats stand on their own quite well and don’t sound as if they’ve aged a day.

Overall
With Toki Tori 2 right around the corner for the Wii U, there is no better time than now to get acquainted with the little yellow hero that started it all. Yes folks, this puzzle/platformer nearly perfected the art, and gives plenty of reason to splurge that eShop cash. Toki Tori may not be the most challenging title or have all of the extra features we see in today’s releases, but it is sure to make you use that egg in your own head while still delivering plenty of charms and smiles along the way.

8-0-capsules-out-of-10

Ubisoft’s Free to Play Announcements from Digital Days 2012


You may or may not know that Ubisoft actually held their own event in Europe yesterday known as Digital Days 2012. Throughout this event the company made a plethora of announcements. A particular set of announcments focused on two of their upcoming ‘free-to-play’ games.

They revealed two new ‘free-to-play’ titles soon to launch on the XBLA, PSN and PC. The first title is Spartacus Legends, a fighting game based upon the Starz TV series. It will launch on the XBLA and PSN in the near future, completely ‘free-to-play’. The second title confirmed is The Mighty Quest For Epic Loot, a PC exclusive ‘free-to-play’ medieval fantasy game set for an early 2013 launch.

You can check screenshots for Spartacus Legends and a trailer for The Mighty Quest For Epic Loot below. Be sure to let us know what you think in the comments section.

Jam Live Music Arcade sees some New DLC

Zivix promised that their music making/jamout title Jam Live Music Arcade would be getting some DLC, and that promise was delivered as a few new tracks have hit the PSN and Xbox Live Arcade as of today. Players can now download Rise Against‘s “Savior” (160 MS Points/$1.99 PSN), “I Love To Loop” by Heatbox (80 MS Points/$.99 PSN), and “Overdrive” by Jaytech (160 MS Points/$1.99 PSN).

As we have stated before in our own review, Jam Live is a fantastic title with a lot going for it, and should not be overlooked by anyone with a musical itch to scratch. At under $5 for all of these tracks, there is no better time to give this music building romp a second look.