Ahead of the launch of LittleBigPlanet Vita this week in Australia, Sony Computer Entertainment have announced a rather interesting project called Sackboy: Project (Near) Space to commence in early October. This project will have Sackboy reaching the heights of near space where he can see our own planet from afar. He is set to be attached to a meteorological balloon and launched from Australia.
Sony has also brought their ‘create, play, share’ mantra into this adventure. Fans involved will ‘create’ the suit Sackboy will wear, ‘play’ by guessing where Sackboy will land, with clues as well and ‘share’ the whole journey with other players. The whole journey will be conducted through the PlayStation Australia Facebook page, underneath the Sackboy: Project (Near) Space tab.
LittleBigPlanet Vita will launch this Thursday the 20th of September at a price of AU$54.95. For those who want the game but have no Vita, Sony will be releasing a Special Edition LittleBigPlanet PS Vita bundle, which includes a Wi-Fi Vita, a 4GB Memory Card and a voucher for a digital version of the game. That will have a price of AU$349.95, the same price as a Vita on its own.
Just four days ago, a Kickstarter campaign was created for Obsidian’s Project Eternity – previously codenamed Project X. We reported on the mysterious countdown that had ultimately led to the start-date of the campaign, without knowing what it was for. Now, not only do we know what it was for, we know the details of the game itself and its fate; for in less than a mere 48 hours, Project Eternity had reached its funding goal of $1.1 million.
The current total amount pledged is sitting around $1.549 million, and with another 28 days to go for the campaign, further pledges are to be expected. The game, which will be set in a new fantasy world featuring isometric, party-based RPG gameplay, will benefit from these extra funds. Obsidian has already set out milestones, or “stretch goals”, for further funding and have detailed what reaching each milestone would achieve. Beyond the base $1.1 million, gamers are already assured a new race, class and companion with the campaign having reached $1.4 million.
The game is planned for the PC only, as it stands, however should the campaign receive $1.6 million – pretty much a foregone conclusion – then a Mac version will also be released. The game should be ready for release 2nd quarter of 2014, with Steam being one of the digital delivery methods being entertained at the moment. To find out all known details straight from the horse’s mouth, and to pledge your cash for some awesome planned rewards, visit the Project Eternity Kickstarter page. You can also stay up to date on the project’s progress by frequenting the official Project Eternity webpage.
Ergo Proxy Studio:Â Manglobe Publisher:Â FUNimation Release Date:Â August 28th, 2012 Format:Â DVD Price:Â $39.98 – Available Here
Overview:Â
“Cogito ergo sum”, is a phrase from Descartes that I’ve been lucky enough to know since I was very young, which translates from Latin as “I think, therefore I am.”  While not overly useful in everyday life, knowing the phrase and its translation actually proved useful while watching Ergo Proxy as part of the phrase appears in the title, as well as the translation appearing throughout the series by some major players.  Though lacking the “sum”, both “cogito” and “ergo” are major components of the series as a whole, that would be missed by those unfamiliar with the phrase.  But, just using a well-known philosophical phrase doesn’t really equate to quality, so does Ergo Proxy supply enough thought provoking and deep thinking to warrant such a prominent link?
Story:Â Ergo Proxy‘s story begins with the dytopian domed city of Romdo. Â Here everyone gets their own robot, called an AutoReiv, that exist to aid in serving each person and reminding them what it means to be a fellow citizen, should they happen to toe the line. Â What makes Romdo so dystopian is that everyone must ignore their emotions, as they can be a very dangerous thing. Â Ads encourage the people to mindless consume and produce waste to aid their economy as they go about two by two, with their AutoReiv alongside them.
Not overly a problem, more and more of Romdo’s dystopian existence bubble to the surface as the show goes on.  Filled with citizens and immigrants from a similar domed city, the immigrants only hope is to be able to become fellow citizens of Romdo, filling out the lower class and more dangerous jobs.  One of the more dangerous jobs is disposal of AutoReivs infected with the Cogito Virus, which should be recognized from above.  The Cogito Virus isn’t overly dangerous, but it allows AutoReivs to think for themselves eventually growing what could be called a soul, which can be very bad for a society built around everyone going along with no emotions.  Needless to say, Romdo isn’t the kind of place the vast majority of people today would enjoy living in, but is still fascinating to watch.
The heart of the story boils down to a monster called the Proxy.  After escaping in the very beginning, the Proxy is seen around the city killing indiscriminately, which leads to an investigation by the main character Re-l Mayer, a privileged young woman in the Investigation Bureau who also happens to be the granddaughter of the Regent, the leader of Romdo.  The investigation puts her on the trail of the one person who always seems to be around when the Proxy is, the other main character Vincent Law, an immigrant from Mousk whose only hope is to become a fellow citizen.  Between the two the show is able to explore a great deal in terms of humanity.  Re-l is the settled citizen that can do as she pleases, but doesn’t really know how things are in the city, while Vincent is a newcomer that everything seems to fall part on.
The great thing about the story of Ergo Proxy is that is just the beginning. Â Romdo is just the first act and there is much more of the world and other cities to see. Â It isn’t just left behind though, Romdo is the main stage even if the main players aren’t there themselves. Â The strength of the show is that it shows a great deal of different things, not limiting itself just to the city of Romdo, which could have been easy to do. Â On the flip side, the show does seem to lose its way about 3/4’s of the way through. Â With what is a very interesting and deep story, a few of the episodes feel like filler that drag on for a bit too long, but once the show gets past those it does pick right up with the quality that it was originally at.
Visuals:Â
This is a show with a lot of effort put into the details, as every scene has layers upon layers of quality animation.  For the most part dark and gritty, the animation  does fit exactly the tone and themes of the show.  Though sometimes specific episodes will do their own thing, part of the slower part of the show that hits 3/4’s of the way through.  Instead going with lots of bright and more ridiculous colors or even black and white when necessary, while not exactly the tone of the show as a whole it does a good job within those episodes as showing not only that it is one of the more filler episodes, but what the other cities are like as compared to Romdo.
A great aspect of the visuals is how well the 2D and 3D animation work together, so well in fact that it didn’t even occur to me until after the series watching the special features. Â With all of the detail and layering, the 2D and 3D animation blend together perfectly creating a seamless visual experience that doesn’t jar the viewer out of immersion from a stark contrast between the two. Â Ergo Proxy is a great looking show that doesn’t seem to have any problem aging as an Anime Classic.
Audio:Â
The music of the series, especially the opening and ending themes are another great aspect of the show. Â Often with anime either the opening or closing will fit better or be more enjoyable, while the other is alright, but nothing special. Â Both the opening and the ending themes are great songs and interestingly enough both feature English lyrics. Â The opening theme “Kiri” by Monoral is a strong rock song new for the series release that really fits into the themes of not only the most obvious idea of fate, but how much each of the characters wants to be saved in all different kinds of ways. Â The ending theme however utilizes the, at the time, 9 year old hit “Paranoid Android” by Radiohead that fits more of the themes that the AutoReivs bring to the show, as well as their contrast by the human characters.
The voice work on the show is also pretty well done by both the Japanese and English voice cast. Â With this Anime Classic, the English is not the usual fair in terms of actors as the original release and English voice work were not FUNimation, so it is interesting to get a fresh selection of voices in terms of that. Â One of the most interesting voices throughout the show however is for Iggy, the Entourage AutoReiv for Re-l, as he not only comments on how his vocal patterns were specifically modified by Re-l, but that what she chose was for him to sound like an effeminate best friend despite his large and tower appearance. Â The voice cast all around do a great job fitting the characters, as well as the characters’ journeys, as by the end every character has had some personal growth which is reflected in voice as well.
Extras:Â
In terms of extras the vast majority in terms of quantity is trailers both in terms of those for the show and those for other series’. Â Interestingly as well there are not the usual textless opening and ending themes as many series have, so that viewers can enjoy the artwork and music without the credits, though the first two opening sequences, in the two episodes without the opening theme are available as textless without the credits. Â This is kind of a disappointment, but the ending theme is fairly devoid of artwork to enjoy and the opening theme is actually pretty sparse with credits that it works out alright.
The main entry for extras in terms of quality are the 3 featurettes, 2 being from the Japanese studio made before the series released to drum up more interest and the other being from the American studio that get more into their process. Â The first featurette is actually just a rundown of what is important to the show as well as what to keep an ear out for as the show is going on, going into terms like Proxy, so that viewers could have a better grasp of what is coming. Â An interesting piece to watch, but as an extra after watching the series more of a footnote. Â The second actually goes into the animation process, showing off the office and a few workstations at Manglobe, as they talk about the process, from storyboarding, to 3D animation, to what the director was modeling the look of the show after. Â Finally, the featurette from the American studio does give a good idea of how they go about not only how they deal with how much information to give voice actors, but what research they put into a series and what they get from the Japanese studio. Â These featurettes are the best extras on the series for those interested in the entire process an anime goes though and give a really cool insight.
Overall: Ergo Proxy is a great series that holds a lot of intellectual depth and exploration into both characters, as well as what it means to be human.  With music and voice acting that push the series and story forward, the only real stumbling block for the series as a whole is the few episodes that as good as they are about adding depth and exploring the world, slow down the pacing and story when the viewer is really dying to know what is going to happen next.  Besides these few episodes the series is phenomenal and should be enjoyed by almost everyone, so I give Ergo Proxy
Black Mesa, a Half-Life remake using the Source SDK 2007, is now available for free!
The 40-person ‘Black Mesa Modification Team’ has put in an excruciating 8 years of effort, all for this free-to-download remake; a total conversion of Half-Life 2. With new models, voice acting, maps, textures and a new soundtrack, Black Mesa aims to be a new but familiar experience for Half-Life fans, re-introducing the beloved hero Gordon Freeman. The mod is currently available via the official Black Mesa website, however the project has been green-lit for release through Steam at a later date, which is fantastic news for this dedicated team. The soundtrack, which was composed by one Joel Nielsen, is and has been available for free download since September 2nd. Although donations to the team are prohibited due to their use of Valve’s intellectual property, they are allowed to Joel Nielsen for his work on the OST. Click hereto download the soundtrack and donate if you so please.
It came as a total surprise when Platinum Games revealed Bayonetta 2 at the Nintendo Wii U Preview Event earlier this week. It was an even bigger shock when they announced it’s exclusivity to the Wii U. Fans have  been wondering why this decision for exclusivity with Nintendo was made, especially since those disappointed Xbox 360 and Playstation 3 owners who loved the first are the ones that  made it a cult hit. Bayonetta wasn’t even released on the Wii after all!
Well now, Bayonetta 2’s director Yusuke Hashimoto and supervisor Hideki Kamiya have made statements on the official Platinum Games blog. Their comments center on their experiences on working on the first, and their joy and motivation going into making Bayonetta 2. However it’s company President & CEO, Tatsuya Minami, who has given some insight on why they’ve made an exclusivity deal with Nintendo:
Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of PlatinumGames. That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with SEGA, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.
Along with their new hardware, Nintendo, as a company, is dedicated to establishing a new future for the games industry, as you can tell by their record of passionate support for gaming. Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch.
Although Kamiya’s comments are a great contradiction, stating the desire not to desert fans, yet abandoning them, this may be a case of timing. We’re in the transitional stage between generations, and whilst also keeping money and resources in mind, this decision could be the most realistic, responsible and hopefully most profitable one that Platinum Games could have made.
How do you guys feel about this? Has this tipped the scale for any Bayonetta owners out there to buy the Wii U? Or maybe you already planned to and this news isn’t a big deal to you? Let us know!
Following the news that in the U.S., the iPhone 5 sold out within the first hour, it’s now been determined that there have been a whopping 2 million pre-orders of the iPhone 5 within its first 24 hours of it’s availability! Both feats are extremely impressive when comparing to the 22 hours it took for the 4S to sell out, and the 1 million pre-orders it reached in its first 24 hours.
The prediction made through Bloomberg newsby Yankee Group analyst Carl Howe that “This is going to be the best-selling consumer electronics device of all time, bar none…” is seemingly going to ring true. Bloomberg also details how the outstanding pre-order numbers had boosted Apple’s share price over $700 for the very first time, headlining a 73% stock increase from the beginning of the year.
For those in the U.S. who haven’t pre-ordered and still want an iPhone 5, Apple, Verizon, AT&T, Sprint, Best Buy, Radioshack, Target and Walmart will be selling limited quantities in-store from September 21st, but you will have to be quick to get in-line. It’s likely that these initial supplies won’t last long.
If you have been keeping up, Nintendo have been celebrating Kirby’s 20th this year all over, but the centerpiece to the celebration has now hit stores for all of you pink puff fans to swoop up. Kirby’s 20th Anniversary: Special Edition features Dream Land 1, 2, 3, Adventure, Superstar, and Kirby 64, along with a soundtrack and nifty little history book. There are also a lot of extras on disc, such as three episodes of the animated series, Kirby: Right Back at Ya!, as well as a video for every game released in the franchise to date.
We will soon be posting our review for the collection, but let me assure you…it is worth it. Go pick up your own piece of birthday cake on the Wii today, and enjoy every last glee filled minute of it.
If you were jumping with joy with the fact that FUNimation would finally be bringing A Certain Magical Index (To Aru Majutsu no Index) to North America in English, a few years after its initial release, then you will probably want to cool your jets just a little bit.
It was revealed today by the Anime Corner Store that FUNimation has actually had to delay their release of A Certain Magical Index by six weeks. Rather than the two-part collection coming to store shelves on October 30th, the first season of the show will now be released on December 11th, with various online retailers already adjusting the release date of the series. No reason was given for the delay at the moment, though we have reached out to FUNimation for comment.
While Atelier Totori Plus: The Adventurer of Arland is only set to be released on November 29th in Japan at the moment, there is a relatively high chance that the game may be making its way overseas to North America and for this exact reason you should check out some of the screenshots, and yes one piece of Totori artwork, recently released for the Japanese version of the game below. One thing to take note of is that despite the fact that Totori Plus is a portable version of a console title, the game’s impressive visuals remain mostly intact.
One of the new inclusions that Atelier Totori Plus will feature, besides being portable on the PlayStation Vita, is a new dungeon called Orthogalaxen which can be seen below, though it is worth noting that this dungeon actually appeared in Atelier Rorona first. This new dungeon will contain some special materials and enemies that will provide what you will need to create some of thew new costumes and weapons that will be added into the game.
Some of you may remember that back when 999 was released, a special pre-order bonus was also given in the form of a watch. Well now that the game’s spiritual sequel is set to be released on October 24, it seems that Aksys Games has chosen to go along with a similar promotion for Zero Escape: Virtue’s Last Reward.
Aksys Games announced today that anyone who pre-orders either the Nintendo 3DS version or PlayStation Vita version of the game will be able to get a special wristwatch that will be similar to the one in the actual game. As for the game itself, there will be twenty four different endings and it will play similar to the previously released 999: Nine Hours, Nine Persons, Nine Doors.