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Transformers Fall of Cybertron Massive Fury DLC unleashed

Anyone who hasnt had the pleasure of playing Transformers: Fall of Cybertron is missing out especially with all the cool new DLC being made available starting with the unleashing of the Insecticons upon the multiplayer arena. Available now for all XBox 360 and PS3 users to download is the Massive Fury pack, including Kickback, Sharpshot and Hardshell as well as Original Retro Optimus Prime and Autobot Hound. Their full body kits as well as individual parts are also available for use in the multiplayer character creator.

Also inlcuded for use exclusively within the single campaign is a character skin for Bruticus, as well as 2 Decepticon upgrades in the form of a Blast Cannon for Shockwave and a Mega Pistol for Lord Megatron.

For more information please visit the official game site or follow them on facebook

 

Cargo Commander First Look

Digital Tribe Games, Green Hill and Serious Brew have announced Cargo Commander, an action-platformer about a blue-collar worker trying to finish his shift so he can go home.

The problem is, his job involves salvaging precious cargo from alien-infested space-shipping containers.

The game plays out across randomly-generated, destructible levels, whereby different configurations of containers will be attracted to your spacecraft, and you must jump and FistCannon your way through them, retrieving any goodies along the way.

Online leaderboards for each level are contextualized as players jockeying against other employees for promotions; an interesting take on an established convention.

The trailer, below, indicates that the game plays with gravity as well, but the extent of it remains to be seen.

Cargo Commander looks like an indie title to keep an eye on, when it hits the vaguely-worded “leading digital stores” on October 18.

Grand Theft Auto III – Now Available in the PlayStation Store

Rockstar have announced that Grand Theft Auto III is now available to purchase from the PlayStation® Store

The original three-dimensional, open-world Grand Theft Auto title has made its way to the Playstation Store for the price of $15.95AUD/$18.90NZD.

Released in 2001, Grand Theft Auto III is widely credited as one of the most influential video games of all time and a landmark moment in popular culture. With great voice acting, an action-packed and deftly satirical storyline, awesome soundtrack and revolutionary open-world gameplay, Grand Theft Auto III delivered a new sense of freedom in videogames.

And now you can enjoy it all over again or for the first time on your Playstation 3.

For more information and future news check out www.rockstargames.com/newswire

CC Powerslam #12 – Night Of Champions


Welcome to the twelfth episode of CC Powerslam, Capsule Computers Wrestling Podcast! In our twelfth episode, the CC Crew discuss the aftermath of WWE’s Night of Champions PPV.

Cast: Luke Halliday, Travis Bruno and Dustin Spencer

Music: ‘Powerslam My Heart’ – CC Powerslam Theme

Episode 12 – Night Of Champions

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD:  MP3 (right click/save as)

Send all your wrestling questions, suggestions, predictions and feedback to [email protected]

 

Night of Champions PPV Results:

WWE Championship Match
– CM Punk (c) fought John Cena to a draw. Match not restarted.

World Heavyweight Championship 
– Sheamus (c) defeated Alberto Del Rio

Intercontinental Title Match
– The Miz (c) defeated Rey Mysterio, Sin Cara and Cody Rhodes

Tag Team Titles Match
– R-Truth and Kofi Kingston (c) were defeated by Kane and Daniel Bryan (Team Hell No!)

US Title Match
– Antonio Cesaro (c) defeated Zack Ryder

– Randy Orton defeated Dolph Ziggler

Feedback:

Send an email to [email protected] and let us know what you think of the podcast or what you’d like to hear or any suggestions you might have.

Resident Evil 6 Breaks Street Date

That’s how the classic zombie gets you – by surprise. You’ll be facing the other way, and it’ll shamble up behind you and sink its rotten teeth into your sweet, sweet neck meat before you know it.

By which I mean, Resident Evil 6 is out already.

It’s not due until Tuesday October 2nd, but EB Games Australia announced on their Facebook page this morning that they are selling the game a full four days early. If history is any indication, expect JB Hifi, GAME, and any other stores that have the game in stock to quickly follow suit today.

EB advises that you call your local store in advance, to check availability.

World of Warcraft Mists Of Pandaria Unboxing Video

World of Warcraft is, without argument, the largest and most successful MMORPG on the western market currently. Even against it’s competitors it still holds an incredibly large share of the market and makes Blizzard a hell of a lot of monthly each and every day.

Of course, you don’t remain successful if you stagnate, you have to keep pushing to do more things and this latest expansion pack is Blizzards way of doing just that. The Mists of Pandaria expansion pack adds in completely new ways to play this long-running MMORPG.

As such, we have had the opportunity to unbox the collectors edition of the game and wanted to share the experience with you guys at home. So enjoy the video.

A Game of Dwarves: Names Needed!

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Today marks a special day for Paradox Interactive and Zeal Game Studios as a website has been launched just for some adventure hungry dwarves. The game “A Game of Dwarves” surrounds a new found colony of beer stricken short folk that is striving to reclaim their ancestry of grand civilization and treasure – but more so treasure. Dwarves will be able to learn different facets of civilization such as becoming scholars, warriors, and diggers. I wonder if there will be a class specifically designated as ale drinkers?

A Game of Dwarves is set to be released for PC on October 23, 2012. To gather further information about A Game of Dwarves, check out their newly created website here. In addition to the dwarves emerging on a new website, Zeal Game Studios is hosting a contest to include public driven name creation for some of the dwarven settlers. Name creation is as easy as making up names like: Finkle Von Stinkleburg or Bob. Okay, the last one isn’t convincing. Zeal Game Studios will randomly select five of the created names at the A Game of Dwarves Facebook Page. The contest ends on October 5th, so be quick to enter your unique name.

Don’t forget to check out the trailer below to catch a glimpse of drunken dwarves in action.

Earth Defense Force 2017 Portable coming to North America next year

Great news for anyone who owns a PlayStation Vita and especially for those who happen to be a fan of the Earth Defense Force series. With the game hitting stores in Japan today, D3 Publisher chose today to reveal that they will be bringing Earth Defense Force 3 Portable over to North America under the title Earth Defense Force 2017 Portable.

The game itself is a port of Earth Defense Force 2017 which was originally released back on the PS3 and 360. The game will incorporate local and online multiplayer as well as brand new content that was not included in the original release.

Crazy Cars: Hit the Road Trailer Released

Anuman Interactive has been busy building their library of games published under the Microids Games for All brand. As seen on Capsule Computers, they announced the return of the Crazy Cars franchise five days ago. Today Anuman followed up with a scorching hot trailer and a pair of new screenshots for Crazy Cars: Hit the Road.

The trailer shows off car customization, some of the camera angles available, cross platform multiplayer, and the risk and reward game formula, and a variety of driveable cars. Crazy Cars: Hit the Road will be released on October 16th, 2012 for PC, Mac, iPhone, iPad, and Android devices.

Assassin’s Creed 3 Single Player Hands On Preview


Earlier today at Ubisoft’s preview event for the hotly anticipated Assassin’s Creed 3 at the Waterfront Settler’s Hall in Sydney’s Circular Quay West, I got to get my hands on the game itself and in particular it’s single player mode.

It was very clear from the get-go that Assassin’s Creed 3 was vastly different to the games that preceded it within this franchise. Ubisoft have gone from the ground up with this title in what appears to be an attempt to revitalise the series with some fresh new game play and aesthetics.

Now before I detail the game itself it is worth pointing out that I obviously have not played the game in it’s entirety and only played what was said to be a small portion of the overall experience of the game. However despite that I managed to get a strong grasp and understanding of the game’s new mechanics and features. I was simply dropped in half way through the game with nearly everything accessible for me to try out. Well let’s get right into it then.

The very first thing that I noticed in the game is that they have restructured the control scheme from that used in the previous titles in the franchise. Free-running for example is now entirely done with the right trigger button. I found this to be a little problematic as this means that one button is meant to do a multitude of tasks, some of which happen unintentionally such as jumping when trying to climb. It was a bit of a puzzling change but with some time I am sure I could grow use to it, despite it’s unnecessary complication instead of what seems to have been an attempt to simplify things.

Most of the other controls for navigating the world remain unchanged but the combat system is utterly blown away in place of a system that focuses heavily on countering and timing. Battles with animals are quick-time events which I personally find to be abhorrent but I can understand wanting to differentiate battles between humans and creatures. Unfortunately battles with human enemies is also unnecessarily complicated. In previous titles there was a great flow to battles, with fights feeling fast intense and brutal. This can not be said about Assassin’s Creed 3 though as the combat system imposing counter based fighting on you, which removes the ability to freely create carnage as unless you surprise an enemy you most likely need to counter in order to attack them. This counter system itself is very rock-paper-scissors in nature and feels more about luck that having good reflexes. During large attacks from groups it is almost impossible to fight without the combat being halted completely when you are attempting a counter only to be attacked by another enemy which breaks both the tension and flow immensely. Despite that, one on one combat and sneak kills seem to work well. The real problem was group combat, which honestly was somewhat messy.

Getting back to navigation in the game, we see the return of horses to the franchise after an absence in Revelations. Here we have what is easily the best incarnation of the Assassin’s Creed horses to date. They control well and are great to use in combat scenarios due to there speed and ability to overwhelm crowds of enemies. Besides horses you can of course travel by foot. This is perhaps the most preferable way to travel in game, unless you want to cheat and fast-travel somewhere with the map (only once you get far enough in the game of course). Now while the forests and tree top free running is said to be a big portion of the game, you sometimes find yourself getting awkwardly stuck amongst trees and odd invisible walls. Once you get use to the games forests you realise which spots on trees can get you stuck and they become easier to avoid although they really should not be there at all. It is somewhat addictive running through the trees due to their ever changing shapes and forms, with a new branch you haven’t yet seen appearing very often. Although some are repeated they are far apart so you don’t really realise anyway.

Now for the feature that the game seems to be made for, the Naval Warfare. I really don’t know why this aspect of the game is being so heavily publicised as it is quite lacking to be frank. It is both hard to control and tediously repetitive. The challenge of this mode felt more like seeing how long you could play it without exiting the mission. I was simply very disappointed by this game play aspect as it had been so heavily touted by Ubisoft only for it to be rather droll and uninspiring.

All in all Assassin’s Creed 3 left a decent enough impression on me despite it’s numerous short-comings. The portion of the game that I got to play today did not live up to the name of this franchise and felt like a step in the wrong direction. I’m not sure why the decision to make such a great departure from the series roots was taken, but it doesn’t do the game any favours. Instead it comes across as if the franchise is afflicted with an identity crisis. It doesn’t know if it wants to be Assassin’s Creed or not. That was the vibe I got and it honestly disappointed me. Of course the rest of the game is still waiting for me to play and I am sure that the Assassin’s Creed franchise’s excellent story-telling will make up for it’s shortcomings. Regardless of what I felt about what I played today, I eagerly await the full version of this game which I’m sure will fill in the pieces that I felt this demonstration was lacking. Other than that I found it to be a rather enjoyable experience despite some nagging issues I had with it.