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Naughty Bear: Panic in Paradise Review


Naughty Bear: Panic in Paradise
Publisher: 505 Games
Developer: Behaviour Interactive
Platforms: XBLA (reviewed), PSN
Release Date: October 9, 2012
Price: 1200 MSP – Here

Overview
Naughty Bear: Panic in Paradise is an action and adventure game that has no other alternative but to be strictly evil. Once the console has been turned on, only the matters of defluffing variety are your concern. Suicides, traps, and decapitations are all piled up under a E10+ rating. I guess that might make the game even more intriguing. Let’s dive in to see why Naughty Bear is just so naughty.

Story
All the bears planned a nice vacation at Paradise Island. Well, all but Naughty Bear were invited. However, that wasn’t stopping Naughty from joining in on the fun. And since all the other bears “forgot” to invite him, Naughty is going to have to enact vengeance in a very naughty way.

With the general theme of Naughty not being invited to the island, each chapter details the experience further by singling out a specific bear that did not invite Naughty on the trip. For instance, Goober is holding a costume party at the Bearmeinster mansion and did not care to invite Naughty. Since he wasn’t invited, Naughty should punish Goober by finding a costume and drag Goober into the woods. At this point Naughty does not need to carry through with the mission for Goober but will be required to advance further to other bears.

Gameplay
Teddy bears wielding weapons makes a recipe for a blissful day at Paradise Island. Well, that is if your name is Naughty. Here’s the game-plan: pick up a weapon and start bashing heads. That’s all you really need to know to get the game started. Let’s find a random items such as a rake, and then decide to swing it at a gardening bear – sounds legit. And if the other bears don’t like it, we kill them too. But this time we exchange our rake for a bottle of grape juice? Sounds like a plan to me.

Beyond the normal actions of swinging and exchanging weapons, Naughty can perform actions like scaring, blocking, running, and setting traps. Scaring can provide interesting effects to bears including suicides. Terrifying a bear to insanity takes some skill, but the possibility is attainable. I personally hardly use the blocking technique as some items like erm… guns will not be block by hands. Running becomes useful for tracking down scared bears and choking them from behind. Running also helps when attaining a secret level key that unlocks a special bear cave in each level. And finally setting traps becomes hilarious to watch. When guns are about and you have little armor to protect yourself, traps come in handy to take away attention from you. This provides a great chance to perform a grab and a special kill to your opponent.

An unique concept of adding the role playing element of an upgrading inventory along with character stats was a brilliant move. In Naughty’s inventory you can substitute clothing and weapons you have unlocked during your massacres to max out there potential. Equipping an item before entering a new level will provide the chance of “maxing out” that item which contributes to Naughty’s level. So unlock as many costumes and weapons as possible to max out and earn points to leveling. Leveling in turn increases your base stats which can help in the long haul if you have to go naked into a level for a specific mission.

Even with five spots to cover – head, chest, hands, weapon, and feet – there are plenty of items to be equipped. Weapons like Phil the Singing Sword will have you second guessing the mindset of the developers of the game, and a pirate costume set will have you pretending to capsize a boat as a bear tries to make a run for it. The important tactic to learn in order to steal someone’s style is to drag them into a grassy area and hit the left trigger. This will cause you to steal everything the bear has on but will return anything you wore previously back to the inventory. If you want to look silly, catch the mystical unicorn bear. She’ll leave you practically naked, but at least you will have the horn!

As Naughty, the game’s objective seems fairly straight forward (kill all other bears). Yet in each chapter and overall mission is given along with three separate objectives. The mission goal is a specific way to kill the target bear in the level. This can be done by feeding a certain renowned bear florist to his own bear eating plant manifestation. Three objective that can be given to the player could be any but not limited to the following: collect X,XXX coins, kill X bears, trap X bears, suicide X bears, or destroy X invites.

By completing the main mission and subsequent mission objectives, you can acquire more overall points and increase your global player rank for the level. Each level has a hierarchy of milestones where you can attain bronze, silver, gold, and platinum trophies. The point value obtained at the end of the level will provide you with your overall ranking against others on Xbox Live (you must play online for this feature). Who wouldn’t want to be ranked #1 for maiming Cuddles?

For added fun, the developers included mini-games for the entrance screen as well as loading screens. The entrance screen shows Naughty with a shotgun pointed at another bear. You are queued to hit a button in order to continue to the main menu or shoot the weapon. After shooting thrice, the damage is certainly done but firing can ensue for as long as your heart desires. I could not believe that during the loading screen there was a tied up bear on one side and a bear – presumably Naughty – with knife in hand on the other. By pressing (X), you could through the knife into the tied up bear across the screen. If you can manage to get five or so throws in, you will land a knife to the forehead. You won’t get an achievement, but there is some internal gratification that makes sense to someone in the world.

Visual
Naughty Bear: Panic in Paradise shouts out graphic cartoon insanity from the get-go. This effect stems from the vast variety of killing blows delivered to its knowing as well as unsuspecting victims. Killing blows with weapons range from beheading from singing swords to a punting of a pretzel-wrapped bear.

The destruction doesn’t stop with wielded weapons. When weapons are not enough, the environments of Paradise Island hold many usable gifts for Naughty to be extremely – well naughty. Allow me to paint a picture for you. My wife walks into the room as I punch a lawnmower to life just like the Fonz. I then grapple a bear over to the lawnmower, and I notice a disturbed look creeping upon her face. As the dirty deed of grinding the bear’s face into the open mower, she seemed to be horrified. Then I showed her that I could shove a bear into a cactus plant!

Another aspect of visuals that should be mentioned is the user interface designed for the inventory and campaign hit list. The inventory reminds me of role playing elements like that of Diablo where you can select different armors to place upon your character. Holding true to the RPG style, you are able to see character stats and bonuses that the items will attribute to your character. With the hit list in mind, as you venture and deliver death blows to your bear acquaintances a “DEFLUFFED” will be stamped across the bear’s picture along with the current trophy attained in that level. While connected to Xbox Live, you can see your global rank and current score to the right under the map of Paradise Island. You just can’t look past an easily navigable user interface.

Audio
Sound effects add to the disturbing atmosphere that can be seen with bear suicides and vicious bear eating plants. Generally, the more screams you create the better you are performing. Other disturbing by necessary sounds come from over inflating bears or even forcing gasoline into a bear’s mouth. Don’t forget to a light a match for good measure.

Each level has some sort of background music playing which is emanating from in-game stereos or bear bands. These musical emitters can be destroyed to yield points and needed money. The stereos and bear bands only affect a limited area of the map; thus, traveling further away will null out the music. Or just destroy them.

Overall
Naughty Bear: Panic in Paradise yields an unforgettable gaming experience that leaves its user with a seeping essence of evil. Slicing up some fresh teddy is fun in its own right and offers an interesting escape from the heroic savior norm that most games provide. However, after playing this game you will have inevitably joined the dark side… At least there are free cookies.

Part of the game’s flaw is the questionable rating of E10+ (Everyone 10 and up). The one aspect that surely would increase the rating would be the inclusion of alcohol, yet the readily appearance of suicides and gun violence roams rampant. Even the acts of violence like ramming a bear head into a lawn mower should be a red flag for parents with non-teens playing this game. I would suggest all parents to take an active role when purchasing any title for game content. While blame should not always rest on the game’s ESRB rating, this could be a valid exception. Crude humor and fantasy violence seem to be minuscule words compared to the content derived in the game. While the game is indeed humorous and fun, it should be meant for a more mature audience.

8-5-capsules-out-of-10

Dead Island: Riptide New Screenshots Revealed

Techland has released some new screenshots for its upcoming sequel, Dead Island: Riptide. There are five in total and they depict some of the new environments that will be available in the game. Hopefully this means that it will in fact be more varied than the original, which although it did altar between resort, town and city every now and again, it still had a few too many sewer levels for my taste.

The screenshots also seem to suggest a higher degree of interactivity with the environment. Pulling back a wire fence, using a boat to navigate a swamp-like area and exploring what appears to be an infested battleship. All the new features and locations seen will hopefully translate to a much more improved game experience.

Dead Island: Riptide is set for release in mid-to-late 2013.

Sega Crazy Taxi Released for iOS

Crazy Taxi was one of the best driving games on the Sega Dreamcast. It had a kick ass punk soundtrack provided by Bad Religion and The Offspring and starred four taxi drivers trying to get their fares from point A to point B with zero regard for pedestrians, rules of the road, and roads for that matter.

Today is a lucky day for nostalgic fans as Sega is releasing a ported version of Crazy Taxi for the iPad, iPhone, and iPod Touch. Relive all the crazy stunts, angry passengers leaping out of your taxi, and explore the deep sea all from the comfort of your taxi. Crazy Taxi is priced at $4.99 USD/$5.49 AUD and can be purchased here.

Berserk manga returns after 8 months hiatus

Berserk fans have reason to rejoice with the news breaking that the Berserk manga has returned after a long and tedious 8 month hiatus. The dark and brutal fantasy manga returned last friday in Young Animal magazine with a 24 page chapter that returned to the main story of the enduring manga series.

The Berserk manga began over 20 years ago in 1990 and has seen enduring popularity despite it’s irregular release schedule and common hiatuses. The 37th volume of the manga is slated for release in Japan on the 29th of March, 2013.

What do you think of Berserk returning from hiatus? Will you continue reading or was this last hiatus the final straw? Let us know in the comments section below.

Aniplex license Sword Art Online, Magi and Blast of Tempest


Aniplex of America have announced that they have licensed three new anime series for distribution. All three series are currently airing in Japan and are licensed under Aniplex in Japan, so it only make sense these series would be picked up by Aniplex of America.

The three newly licensed titles are:

  • Sword Art Online
  • Magi: Labyrinth of Magic
  • Blast of Tempest

All three series have received critical acclaim since launching and mark some great pick-ups for Aniplex of America. What do you think of these series being licensed? What one are you most excited for? Be sure to let us know in the comments section below.

Shinichiro Watanabe has 2 new anime series in the works


That’s right legendary anime-visionary Shinichiro Watanabe hot off the heels of the success of Kids on the Slope has announced that he is currently working on two new series launching in 2013 and 2014. Watanabe made the announcement in an interview with Spanish anime website koi-nya.net at Granadas Ficzone.

The first of which series is slated to be produced by BONES and was described by Watanabe as “a space-travel action comedy”. This particular series is due to launch in 2013 and is being considered the spiritual successor to Cowboy Bebop, Watanabe’s most famous work.

The second series is being produced by MAPPA/Tezuka Production (Kids on the Slope) and is said to have a more serious realistic tone and setting. It is scheduled for a 2014 release, nothing more is known on this series however.

What do you think of Watanabe working on more anime series? Are you excited for his next ventures into the work on anime? Let us know in the comments below.

Halo 4: Spartan Prologue Trailer

A new trailer for Halo 4 has been released today and gives us some background information on the SPARTAN program Dr. Halsey created. There is a mystery man who is interrogating Halsey about the program and he has not yet been unveiled but, many believe that he is actually an older Thomas Lasky.

As it is revealed in the trailer, the Spartans were never meant to be a group of soldiers that were going to face the covenant but instead they were supposed to be an elite unit of soldiers who would be able to rid of any major human threat. You later learn that they are wanting to replace the famous helmeted hero John-117 (Master Chief) because they now see him unfit for his role in the military.

You can learn more about this and the SPARTAN program when Halo 4 launches on November 6 exclusively on the Xbox 360.

Nexus Sequel’s Kickstarter Ramps Up

Way back in 2004 a space game by the name of Nexus: The Jupiter Incident was released to some pretty good reception. It wasn’t surprising then that in 2006 a tech demo of a sequel got leaked, but what was surprising that after the tech demo there was pretty much nothing to say about a second game.  Well at least until now.  With the success of Kickstarter the developers of Nexus have decided that now is a good as time as ever to try and get Nexus 2: The Gods Awaken funded, so that they can get it made.

Set 25 years after the original game, the sequel will include more races and ships, as well as features to improve gameplay.  Where in the first game players could target specific weapons and shields on enemy ships, the second has plans to allow specific systems of the ship to be targeted and when disabled or destroyed deactivate everything connected to that system.

But, that’s just the beginning of what they are hoping to do with Nexus 2, but with plenty of ideas takes a lot of cost and they are trying to find backers to reach their goal, which is starting to shape up nicely though only has 2 weeks remaining.  With more funds they will be able to add even more races and ships and features.  Players can check out some of the concept art in the gallery below and those interested in backing or learning more can check out the Kickstarter page HERE.

Fable: The Journey Launch Trailer

The latest addition to the Fable franchise has just been released to the public. This particular entry is in the form of a Kinect title and is set 50 years after Fable 3. While some gamers may be against this change of direction for the series, it is good to see that Lionhead are trying new angles for the title. Each Fable release so far has been met with mixed reactions all across the board, but it’s hard to argue with the actual commercial success of the series as a whole.

The Fable franchise is a flagship exclusive to the Xbox 360 console, along with other series including Gears of War and Halo. However, after the very lukewarm reception of previous game, Fable 3, only time will tell if Fable: The Journey will be able to successfully reinvigorate fans and finally encourage them back to adventuring in the land of Albion.

Fable: The Journey released commercially on the 9th and the 12th of October, 2012 in North America and Europe respectively.

Hum a Song out now

Play a Name that Tune-like game on iOS devices with Hum a Song and a bonus that comes along with it is that it’s free! Yes, this music trivia game is free to download on the App Store thanks to Hibernum Creations.

To play the game is easy. Simply select a song from the songbank of more than 2000 songs, listen to a clip (powered by iTunes), hum (or whistle) it and submit! In the Duet game mode, your friend will then receive a notification to guess the song. If it gets correctly identified within three attempts, the two of you will receive coins and then it’s your friend’s turn to hum! Easy as that! The other two game modes are Ensemble party mode where you can play with up to three friends and Random where you compete with players from around the world.

Hum a Song is now available on the App Store for the iPad, iPhone and iPod Touch.