EA Australia have today released a brand new trailer for their hotly anticipated upcoming open-world racing game Need For Speed: Most Wanted. But the trailer is not what you’d expect, it is in fact a live-action trailer featuring a Hollywood style car chase sequence that pits the Police against the hooligans causing chaos on the roads.
You can check out the awesome live-action trailer for Need For Speed: Most Wanted below. It is sure to excite you in some way or another even if you aren’t particular interested in the game, it’s a good bit of marketing that clearly had a decent budget behind it so give it a watch.
After checking out the live-action trailer be sure to let us know what you thought in the comments section below.
Space Disorder Review Developer:Mi-Clos Publisher:Bulky Pix Platforms: iPhone (Reviewed), iPad, iPod Touch Release Date: October 11, 2012 Price: Free – Available Here
Overview
So this mean robot steals your one and only and you play the part of Noah, the apparent hero. He then straps on his jetpack and goes to save the day. Sound familiar? Comparisons to other games don’t end there, there are countless games similar to Space Disorder on the app store, and so what makes this so different? Well not too much, aside from some nice level design and graphics, my general experience with this platform game is pretty boring to be honest. It’s main downfall is the controls, they’re not immediately user-friendly and it hurts the games accessibility.
Visuals and Audio
The presentation is solid, which is the main appeal of the game. It’s cartoony, colorful, and has an aesthetically pleasant style. The animation is decent and in particular the death-animation is the highlight, I would know, I died quite often initially when the controls were being frustrating. I guess you could say it’s family friendly, the music is appropriately spacey and inspired by some sort of techno-pop, but as usual I never play smart phone games with sound (why would I?). My short-time with sound was that it fit with the theme, but it did sound like it was just stock music from the internet, although it’s understandable for small games. To be honest I didn’t like the UI, it reminded me of Jetpack joyride and other side-scrollers I’ve played, it’s functional but just too generic. The social media and other links in the right bottom corner of the main screen is also another strange design decision, why not just put it in the centre of screen?
Gameplay
To control the little dude, you’ll have to swipe and hold in different directions, it can be quite jarring initially. Swiping left or right makes him walk on the floors of the spaceships, there seems be a little delay depending how far your finger is away from Noah. Holding down on screen makes Noah glide with the jetpack, which is what you’ll be doing most of the time. I basically spent most of my time playing in paranoia of obstacles, I’m not sure if that’s the point, but once you’re used to it the controls can become functional. These ships are filled with coins to collect in order to buy the keys that will free the adorable little xenomorphs, which requires a key to unlock from prison. It may take a few levels to get enough money for one key, but once you’ve rescued your first alien, you can give it gifts to improve its mood. Obstacles will also need you to occasionally throw grenades and user other power ups, which might tickle your fancy, but it felt pretty bland to me. When the little dudes are happy, the aliens will give you missions to complete as you make your way through levels. This virtual pet simulator that nobody asked for is interesting, but not advertised initially so your interest kind of wanes.
In fact, it probably took too long to collect enough coins to get a key to release an alien. The levels are also interesting, in that apparently they’re randomly generated, but they all seem pretty similar. It did cause some confusion after playing for quite awhile, if it wasn’t for the loading it would be like an open world game, never ending on the same level. The whole thing might as well be Noah’s own version of the film “Moon”, where he’s condemned to spend all eternity floating around in space waiting to go home and doing mindless tasks along the way. Also if you want to bypass all of the trouble just to save critters, you can always invest in the blatant in-app purchases system and use real money. In general, I think it just took a little too long to do anything satisfying in game, which is a problem when you’re dealing with the short attention spans of smartphone gamers.
Overall
Space Disorder has some disorder’s of it’s own, I had to use that at some point in the review, and this was it. It has average controls, a generic feel and it’s just not too fun. Apparently there’s an update to controls on the way, from what I read on a forum, but until that happens you may as well stay away from this game. It is free to play, so it might be worth checking out, if you’re looking for an average ride that has some pretty sights along the way.
SimCity Public Service Pictures presents How to Deal with Disasters. In SimCity you never know when disasters will strike! In this educational video, you’ll witness the first four disasters of more to come and tips for how you can best rebuild your city in the event of unwelcoming destruction. Did Howard of New Haven, Connecticut allocate space for police, fire and health in his megatropolis? Will he survive a meteor shower? Did Chelsia’s industrial city of Little Rock, Arkansas hold up after an earthquake? Or did Taylor’s modest community in Spokane, Washington recover smoothly from a tornado?
Find out what happens when UFO’s attack and more in the video below!
CD Projekt RED has officially unveiled the title of their upcoming RPG game that is currently in development. “Cyberpunk 2077” is set in the world created by Mike Pondsmith who is one of the founding fathers of the founding fathers of the genre and creator of the RPG, Cyberpunk. Mike Pondsmith said the following about Cyberpunk 2077:
“The team has to love the material. The Team has to want to be faithful to the material. The Team has to have the skills to execute the material and see that vision through to the end. They have to be on fire with the desire to make an extraordinary game. An that leads why, at last, to why we hooked up with CD Projekt RED.”
Players will be thrown into the dark future of the year 2077 and into a world where advanced technologies have become both the salvation and the curse of humanity. They game will be set in the lively city of Night City and its surroundings. Players will be able to revisit places that are well known from its predecessor “Cyberpunk 2020”, some of these include a combat zone over ran by gangs, the legendary Afterlife joint and the nostalgic Forlorn Hope.
The gameplay will consist of some aspects you may remember from “Cyberpunk 2020” which will all be adjusted to fit the sandbox perfectly. You will also get to use some of your favorite weapons like guns, rifles, implants, and best of all, dozens of gadgets.
No platforms or release date has been announced for Cyberpunk 2077 but it rumored to be releasing some time in 2014 or 2015.
Leading up to SummerSlam, WWE Games spoke with the legendary Texas Rattlesnake, WWE Hall of Famer Stone Cold Steve Austin. Aubrey Sitterson went into the interview with a list of questions for the iconic Superstar, including his thoughts on WWE ’13, the “Attitude Era” and current WWE Champion CM Punk. Unfortunately, things took a different spin, as Austin took issue with Sitterson’s line of questions, tone and pretty much everything about the hapless WWE Games Community Manager.
Check out the interview below, and be sure to follow WWE Games on Twitter and Facebook for all the latest on WWE ’13 – on sale October 30, 2012!
The skulls for Halo 4 have officially been revealed. For those of you who don’t know, skulls can be found throughout the game’s campaign. Once you find a skull you can use it in the campaign to modify an aspect of the how the game plays. Here is the list of the skulls that will be included in Halo 4:
Famine – Weapons drop much less ammo.
Tilt – Enemy resistances and weaknesses are increased.
Mythic – Enemies have increased health.
Catch – Enemies are grenade happy!
Black Eye – Shields don’t recharge unless you melee enemies.
Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.
Iron – Co-op: Back to previous checkpoint on death. Solo: Restart mission on death.
Thunderstorm – Major upgrade to the capabilities of enemies.
Cloud – Motion sensor is disabled.
Cowbell – Acceleration from explosions is increased.
IWHBYD – Rare combat dialogue becomes more common.
Grunt Birthday Party – Headshot a Grunt, HAPPY BOOM TIME!
Blind – The HUD and the first person arms and weapon are hidden.
You will be able to use these skull when Halo 4 launches exclusively on the Xbox 360 on November 6.
It has been revealed to via NeoGAF that Halo 4 will not be featuring terminal inside the game. While this may come as a surprise to many, they said they were not able to put them on the disc because they were finished so late in the development process.
Some of you may be asking yourselves, ‘how will we be able to access them?’ It was revealed that you will be able to access them and watch them via Halo Waypoint. This is actually not new to the Halo franchise because they did something similar in Halo: Combat Evolved Anniversary. The only difference between them it that Halo: CEA had them on disc also unlike Halo 4.
You are able to download Halo Waypoint right now via Xbox Live but, you can pick up Halo 4 when it releases November 6 on the Xbox 360.
Yesterday it was announced that Nippon Ichi Software’s The God and the Fate Revolution Paradox was delayed until early next year. However they have tried to make it up to fans today by releasing the below three and a half minute trailer, containing some of the first footage of the game in motion.
As you can see in the video, we see some in-battle gameplay footage as well as character introductions all set to some rather impressive background music. It is worth noting that The God and the Fate Revolution Paradox currently has not been given a Western release window, though it is safe to say that fans of NIS America’s games should have no reason to fret over this, since one will likely be announced within a few months.
Now that Natsume’s Harvest Moon: A New Beginning hasgone gold the company has shared an English trailer for the game which can be seen below. The trailer itself provides a brief look at some of the character customization that players will be able to do for the first time in the franchise’s history.
Also shown off are some in this short video are a couple of the characters you will run into in the game as well as a tropical looking beach. Those of you interested in picking up this Nintendo 3DS exclusive will be able to do so on November 6th.
As I have grown older I have lost some of my naïveté, as well as gained the ability to look at things through new eyes. This applies to a variety of things, one of them being television shows. In growing up I have become less judgemental and more open to shows that I might have previously dismissed, but I’m also far more cautious about the shows I get invested in. There are only so many Firefly incidents a girl can take before my heart gives out, y’know?
So a practice I like to adopt is waiting, not watching a show from its inception but instead waiting until a network has picked it up for a second season and then watching all of the first season in a solid block. It’s something that I’ve discovered others do as well, because this practice of abruptly pulling shows (despite quality or fan base) is a rough one.
I can’t even begin to hazard a guess on how decisions to continue or cancel shows are made – though viewership must factor strongly, and in some cases above the show itself – that secret belongs to the suits at the networks. Heck, I can’t even factor into it since I live in Australia and my love and loyalty towards these shows is between me and my internet provider. But if you are like me and you tend to fall hard and fast for those lovable and hate-able characters on the TV screen then maybe the waiting game is one you ought to give a go.
Unless I’m writing about a show and I suggest you watch it. Then you should probably watch it. I watch a lot of TV, I know what I’m talking about.
Check out the rest of our CC Screen coverage if you need some help trying to figure out which of the new Fall shows to take a look at, as well as some of the already established shows that you might not have seen yet that you should give a go.