The Mystical Laws is an anime film that has taken Japan by storm recently when it debuted at #2 in the Japanese box-office right behind the Madoka Magica film. It is a religious anime film that features animators that worked on legendary anime series such as Naruto, Yu-Gi-Oh and Neon Genesis Evangelion.
The official facebook page of The Mystical Laws has announced that the film will premiere in Australia this week in Sydney at Hoyts Broadway on Friday the 2nd of November and run until Sunday the 4th of November. You can purchase tickets to this very interesting film here.
If you want to get a taste of what to expect in the ‘spectacular’ film known as The Mystical Laws be sure to check out the trailer for the film below. It is sure to get you pumped and ready for what appears to be a very exciting anime film. You can also visit the official website of The Mystical Laws here. Let us know what you think of The Mystical Laws in the comments section.
The thought came like a very pleasant slap in the face. I was sitting in an auditorium at the Melbourne Convention Centre last week, as part of Game Connect Asia Pacific (GCAP, to everyone who’s ever spoken it aloud).
Obsidian Entertainment’s Chris Avellone was discussing in detail the design of Fallout: New Vegas, one of my favourite games. The story structure has always fascinated me: discovering little pockets of narrative while wandering the Wasteland was largely responsible for the 170-odd hours I sank into it. It seemed to be the most appealing element for a lot of players, so when Avellone placed narrative at the bottom of the production priorities list, I was surprised. I immediately jumped onto Twitter to “voice” that, and got involved in a discussion on the topic with game developers and writers I respect.
The slap came then, in the sudden realization of how engaged I was with the industry.
It wasn’t the first culture I’d tried to get involved in. During my second year of uni, while undertaking a Professional Writing course, I had a short story published in the annual student-produced anthology. At the book launch at Readings on Lygon Street, I got my first real taste of the culture of Melbourne’s amateur fiction and poetry circles.
As passionate as I was about the craft, I just couldn’t connect with the community surrounding it. I had a conversation that night with a man who spoke to me like he was sitting in a high-backed armchair by the fire, with a glass of brandy and a cigar. We exchanged details of the novels we were each working on: his was about a father who struggles with drug addiction after the death of his daughter, who he’d accidentally killed with his car. Mine was a kid’s story about pens, pencils and crayons battling for supremacy of the desks in an office. I wanted to write silly things, and not many others saw the value in it.
My stereotype-perpetuating, exaggerated descriptions aside, it felt to me that the community wasn’t really welcoming, as a whole. I appreciated what it was, but it wasn’t for me. I think worst of all was the subconscious assumption that I needed to keep my other passion quiet: after all, those video game things can’t produce anything of artistic merit, right?
My (long-winded) point is that five years on, I’ve found a community that is incredibly welcoming, and actively encourages the kind of frivolity I was looking for, while still taking their medium seriously.
Events like GCAP are fantastic for indulging my (not-so-)inner gamer, writer, debater, ponderer and fun-haver, while meeting like-minded folk. Everyone is passionate about their own fields, and it’s enlightening to mingle with people from schools as varied as animation, programming, environment and character design, sound design, writing, journalism, marketing, business, architecture, and various sciences.
The exciting results of this mash-up of skills was demonstrated first thing Monday morning, with a showreel of Australian-produced games and animations. This four-minute video makes you appreciate the work coming out of the local industry, and might inspire you to contribute to it – fitting, considering the theme of this year’s GCAP is “Inspire”.
The Victorian Parliament Member for Prahran, Clem Newton-Brown, took to the stage for a couple of announcements, including a new funding program from the Federal Government for independent start-ups, the details of which are to be released in the next few weeks.
To the delight of locals (and maybe to the annoyance of interstate visitors), he suggested that Victoria, especially Melbourne, might be considered the hub of the games industry in Australia. As a local, it definitely feels that way: between GCAP, the Freeplay Independent Games Festival, the Games For Change Festival, ACMI’s Game Masters exhibition, and a particularly active chapter of the Independent Game Developers Association, there’s always something gamey on. And now international industry eyes will be turning towards Melbourne next July: rumours had been flying around, but that morning Melbourne was officially declared as the host city for PAX Australia in 2013 and 2014.
Unfortunately, the news was leaked onto Twitter about twenty minutes earlier, so the surprise was somewhat spoiled. Still, it’s a great time to be a Melbournian.
Warning: Image may beget false hope for Melbourne in winter
With the entree of announcements and feigned surprise out of the way, the two-day main course of GCAP began with the keynote speech, as thatgamecompany’s Robin Hunicke discussed the journey of Journey. Sadly I’m yet to try the game, but it’s on several mental lists of mine, including “games I need to play” and “reasons I regret choosing Xbox 360 over Playstation 3”.
Journey was already pretty high on those lists, but Robin’s passionate discussion and general outlook definitely bumped it up a few slots. As evident in the final product, emotion and character were the focus of the design process, and while it wouldn’t suit every project, there was no doubt about its effectiveness. She wove a fantastic sense of whimsy and playfulness through the presentation, and by the end I think I developed a little (entirely professional, mind you) crush.
The afternoon session, Chris Avellone’s design master class, stood as an interesting counterpoint. It was still an informative talk, communicated with a lot of enthusiasm, but the focus was of a more technical nature. As mentioned earlier, Avellone had a tendency to prioritize the gameplay over narrative and emotion – and that’s great. Taken together, Avellone and Hunicke demonstrated that the development processes can vary from studio to studio, and the resulting games can be equally enjoyable, while mechanically very different.
This encouragement of both approaches to development was evident all through GCAP. For every technical class in the Unreal or Unity engines, there was a discussion on character creation or atmosphere, or the culture of the medium.
Arguably, the drinking and game-playing at ACMI that night constituted a lesson in the culture of the community, but Sheri Graner Ray’s discussion on diversity the next morning was a little more direct. To be honest, it’s not something I’ve given a lot of thought to, but the session went a long way towards changing that. I was already of the mindset that it should be obvious to people that diversity is good, but Ray backed it up with facts and figures: it’s literally good for business, on the whole. I know, that’s a rather unromantic way to look at it, but if that’s what it takes for those who can’t already see the importance to consider branching out when hiring, well, that can’t be all bad.
It’s often touted that almost 50% of gamers are female, but on the other side of the controller, only 11% of those making the games are female. There’s an obvious discrepancy there, and potentially a huge, untapped market.
The trap though is not to sacrifice the quality of the product for the sake of diversity. It won’t help anyone to hire unqualified people purely based on their nationality or gender. The focus should be on enticing those people to develop the skills in the first place.
Looking around the room with a newfound perspective, I noticed quite a diverse range of faces – I mean, amongst all the white, 20-something, male faces of varying degrees of beardedness. There’s still a fair way to go, but it’s getting better.
And that’s why we need you. Whoever you are, whatever you do, if you have the interest, you have something to bring to the table. Get involved in your local IGDA chapter, and attend these kinds of events.
Come say hi, we’re more welcoming than the first friendly town in an RPG.
CCP Games has released a new trailer for DUST 514 to help players that didn’t get into the beta to get prepped for the game. “Way of the Mercenary” is both about showing players where and how to get things done menu-wise as well as being combat focused to show what battles have to offer. Since beta players have already gotten a leg up in these areas, this is a pretty important watch for those interested in joining in when it officially comes out.
Taking place in the same universe as EVE and having important crossover with it as well, from getting missions through EVE corporations to getting support from actual ships in orbit in game. But, as players from DUST 514 are indeed mercenaries, just because a ship is supplying an orbital bombardment for you in one game, doesn’t mean you wont be blasted by the same ship down the road should you have no preference for who you work for.
Be sure to check out the trailer embedded below to try and get up to speed for when DUST 514 comes out for everyone on the PSN.
What could possibly improve the gaming possibilities of an Android smartphone or tablet? Well according to PowerA, giving players the ability to use a standardized controller with them. As seen in the picture to the right, the MOGA allows players to use the smartphone or tablet as the screen and allowing the hands to game like console uses have grown used to.
With demo stations currently set up in Toys”R”Us stores and some Best Buy stores in the United States, and available in 7000+ stores, MOGA is the best way to get more out of gaming on Android devices. Though it is only designed to be compatible with Android 2.3 and above, so those with older models wont get any use out of it.
Players can enjoy more than 45 games compatible so far, unfortunately it is only available in the US right now, however in first quarter 2013 it will be coming to Australia and New Zealand. Those wanting to see a little bit more before then can check out the video embedded below.
Not to be outdone by Steam’s legendary sales, digital download new comer heavyweight Greenman Gaming is entering the Halloween Sales fray with their very own Aliens and Space promo. Games with the Aliens and Space theme are being knocked down up to 75% of their regular price. The downloads are split between Greenman Gaming’s own Capsule downloader that allows players to trade in used downloaded game for store credit and Steam keys. If you are attempting to keep everything on Steam, make sure you real the minimum requirements carefully to see what platform the game will be downloaded to.
Major titles on sale includes the Red Faction series, Warhammer 40k Dawn of War II Chaos, Unstoppable Gorg, Nexuiz, S.P.A.Z., and Warhammer 40k Space Marine. Check out the full list of games on sale here.
For all wallets reading this post now, a group therapy session is being organized in room B12 on floor 8 right now. PC gamers, time to open your wallet! Steam is holding a huge Halloween themed sale. Halloween themed games involving horror, ghosts, goblins, zombies, and anything else that goes bump in the night is on sale from anywhere between 15% to 75% off.
Big titles on sale include Bioshock, The Darkness II, Orcs Must Die, Dead Space 1 and Dead Space 2 for 75% off, Dead Island, Orcs Must Die 2, Alan Wake: American Nightmare and Prototype II for 50% off, and even a few new release titles on sale. The Secret World and I Am Alive are 25% off and Deadlight is 15% off. Check out the full list of games on sale here.
You know how most gamers in the West watch Japanese videos for games and wonder what is being said? Well this time it looks like it is the Japanese viewers that are going to be reading subtitles, because D3 Publisher has released a very strange promotional video for their upcoming PlayStation 3 titles Dream Club Complete Edipyon! and Dream Club Zero Complete Edipyon!.
These games are only being released in Japan and there probably is zero chance for these titles being released in English, however the video below is in full English as two guys describe various things within the game and also act like the biggest otaku in the world. Check out the trailer below and who knows, maybe this is a good sign from D3.
Today 5pb. revealed that the popular Steins;Gate game as well as the fan disc Steins;Gate Hiyoku Renri no Darling will be released on the PlayStation Vita in Japan. Both titles will be released on March 2013 next year and will cost 7,140 yen and 6,090 yen respectively.
Famitsu has also detailed that a special double pack will be released alongside the normal versions and will include a secret item, a metal charm and a special ticket to the movie, Steins;Gate: Fuka Ryoiki no Deja vu. Unfortunately, it is highly doubtful that the titles will make it over to the West in any form, though importation is always a possibility.
With the recent rise of paid DLC for Nintendo titles, many people were concerned that Animal Crossing: New Leaf would be swamped with multiple DLC packs featuring new clothes or items. However it seems you will not have to worry about that according to Nintendo president Satoru Iwata.
“We do not intend to make downloadable or add-on content available for every type of game. We would like to supply consumers with only add-on or downloadable content which they are happy to pay for as compensation for creative work.
“For example, some might say that it would be unbelievably profitable to provide paid add-on content for Animal Crossing: New Leaf, but we were concerned that a game in which you enjoy yourself more by the power of money would not be suitable, and we decided to avoid such a feature after an intensive discussion with the development team.”
Those looking to pick up Animal Crossing: New Leaf in North America and Europe can do so next year when the game is released exclusively on the Nintendo 3DS.
Today Namco Bandai launched a teaser website for the previously revealed Tales of Hearts R. The official website can be found here and in it we see one image of how the game will look on the Vita as well as a few Japanese specs for the title.
The game will now feature 3D characters rather than sprites and will include full voice work for story events, new events in general and a new character called Calcedoni. The game will be released in Japan in Spring 2013 and considering Namco Bandai is localizing Tales of Xillia early next year, perhaps there is some hope for this Vita remake to reach the West as well.