Yesterday while most of us were out celebrating Halloween, FUNimation was revealing important news concerning a certain vampire anime. Today the company not only revealed the English dub cast for Blood-C but also provided a short trailer showing off how some of the characters will sound when the series is released on January 8th.
The English voice cast and staff can be found below:
Saya Kisaragi – Alexis Tipton
Tadayoshi Kisaragi – Bill Jenkins
Fumito Nanahara – Robert McCollum
Nene/Nono Motoe – Lindsay Seidel
Shinichiro Tokizane – Scott Freeman
Itsuki Tomofusa – Chris Burnett
Yuka Amino – Martha Harms
Kanako Tsutsutori – Lydia Mackay
Dog – Todd Haberkorn
ADR Director – Jerry Jewell
ADR Engineer – Alyssa Galindo
Head Writer – John Burgmeier
Lead Writer – Jamie Marchi
The company also provided a small synopsis of the story which you can find below:
The creators of Blood – the Last Vampire and Blood+ team up with renowned powerhouse CLAMP to inject beauty into a chilling new addition to the Blood line. Horrifying beasts with a hunger for human flesh prey on the citizens of a quiet town. In moonlit twilight, Saya slays the monsters and returns home drenched in blood. As the attacks increase in frequency and intensity, her enemies relay cryptic messages about a broken contract. Limbs are torn from flesh and skulls are crushed and devoured while the huntress struggles with paralyzing visions and gaping holes in her memory. When the humans Saya promised to protect reveal the sickening truth about her role in the violence, she learns her mission isn’t as clear cut as she thought-and her most sadistic foe of all is so close she can taste it.
Clan of Champions Publisher: NIS America Developer: ACQUIRE Corp. Platforms: PC (Steam), PSN Release Date: October 30, 2012 (PC), TBA (PSN) Price: $39.99 – Here
*Special Promotion on Steam: 20% off until November 6, 2012*
Overview
Genre is becoming harder to define as most games bring forth elements from multiple genres to increase the game’s integrity. Clan of Champions is one of these mutts as it defines itself within the action category but presents a multitude of role playing and strategic elements. Does Clan of Champions collectively work with these elements combined? Let’s find out.
Story
Presentation of a storyline is very important as it will grasp the player’s attention and allow the player to immerse into the created world. And this is where Clan of Champions fails to deliver. As you begin the missions, a mission debriefing is given to the side of the mission select screen. However, the debriefing can be missed or skipped entirely with the player not needing to know the background information of the mission. I admit that I gave up reading the mission objectives and selected the next mission without knowing what to expect.
During the missions the story is lost to concentrating on a single objective of destroying targets. If you destroy all targets in the area, you are going to continue to the next mission. There is an off chance that there will be a “VIP” battle where you need to eliminate a prime target (boss) or there is a person that needs to be protected throughout the course of the fight. But don’t expect too much out of the story unless you read the debriefing beforehand.
Gameplay
At the beginning you experience three separate fighting styles: sword & shield, duel wield, and close combat. All three separate styles pose different advantages and disadvantages. For instance, the sword & shield fighting style offers the most defense of the three styles. Deciding when to block and strike will prove effective against multiple foes. Duel wielding weapons will give the advantage of jumping into the fray with more damage potential. However, the duel wielder is more vulnerable with longer recharging special attacks and no shield to parry attacks. Finally, the close combat style offers the brawler with quick effective strikes that can recharge faster than the previous styles. Using both feet and fists may not deliver a ton of damage but can break down armor fairly quickly with subsequent strikes.
One of the most interesting characteristics of the gameplay is that you may pick up anything that is dropped from yourself, teammates, or opponents during missions. If your opponent’s helmet is knocked off – and it just so happens to be better than yours, you may pick it up and trade it with your own equipment instantly. The again you can also equip the helmet to your hand and bash foes in the face with it. Weapons can be exchanged as well but altering the weapon will also change the battle style in combat. If you begin with close combat fighting style and pick up a sword, you will automatically switch over to duel wield.
Additional to weapons and battle styles, special moves can be learned by building experience in using the individual styles. For instance, a close combat brawler could learn a special move called “Double High Kick” which causes the player to target an opponent’s head with two subsequent kicks. In effort to make the moves do more damage and to gain special effects, they must be used frequently during the missions. Leveling up in a stance will grant you with points to spend on special moves and even magic.
Magic can be found upon the completion of missions in the form of ancient scrolls named grimoires. These ancient scrolls hold powers that can burn, heal, and even immobilize targets. Increasing the magic’s effectiveness works the same way as building up special moves. Such effects could include increased damage or even area of effect. After using a spell long enough in missions, you can attain passive skills specifically for that spell. An example of this would be to attain a passive skills for Fireball that reduces the cost of the spell by 40 magic points. Other passives can reduce the time to cast or recharge the spell.
One of the downsides of finding all the armor and weapons on the battlefield is that you cannot take the spoils for free. All items found can be purchased at the end of each mission or discarded. Even when your player finds unique scrolls – grimoires – you will have to purchase them back at the shop. This system seems a little funny due to the fact you can pick up weapons mid-battle and basically claiming them as your own. I agree that items should be given a money value but charging a player to buy equipment that they slaughtered others for is a little bit more than ridiculous. If anything the inventory allowed of a player should be decreased, and player should be able to see any item they decide to pick up from battle to the shopkeeper. In addition, the shopkeeper could have premium items for sale that would take a moderate amount of coin to purchase – giving a prestige outlook. More role playing elements could be initiated especially with the upgrading system to include specific weapon bonuses causing the player to decide whether or not to sell items for cash or material for upgrading.
Audio/Visuals
Character customization is extremely important when it comes to creating a character. Being supplied with ample amount of choices, a player can really define a role for his character. Clan of Champions allows players to achieve this gratification by defining a character’s race, attributes, and appearance. The developers went as far as creating a range of hair color, face types, and even voices to encompass the detailed customization.
Cinematic entrances provide no action with only visible words accompanied by a working musical score. To invigorate a player to be excited about the game, more action or animations could be included in the introduction alongside the provided music. While the words in the opening cinematic explain the backstory, visual aids along with special effects in visual transitions could intrigue the player more.
An important aspect that the developers did not miss was in making the battles come alive with both visual and audio effects. It is extremely important to render animations at specific moments with palatable sounds to capture the true essence of battle – sword clashing on a shield. If these renderings did not occur at the same time, our playing experience would be damaged by inconsistencies. Part of the fun in any game is investigating how sounds and actions reflect one another.
Overall
Clan of Champions shows promise in some key areas. The game provides role playing elements such as upgrading weapons and armor. Such elements make the player want to search for material to upgrade items to have the most prestige weapon or armor in the game. Another aspect is that characters can openly switch combat roles in a mission by simply picking up a new weapon. A noteworthy implementation is the use of magic and that it can be used alongside each of the three combat roles without penalty. And finally the leveling system allows players to identify what skills and stances to upgrade during their progress.
However, there are a few aspects that could be built upon or altered for overall enjoyment. The story seems to fall back behind the scenes and never truly surface with any importance to the title. This can be noticed by selecting a new mission and begin playing without even reading about the mission description. A lack of variety in character models may propose a feeling of repetition in missions. Grinding against the same enemy for a few hours will definitely deter you from having a good experience. Buying and selling equipment could be changed to let players have more of a role playing experience via bartering/haggling with the shopkeeper.
Overall, Clan of Champions provides a mediocre experience that can become quite repetitive after a several missions. The title may become increasingly more challenging as the difficulty is raised, but the drive to complete missions on all difficulties is muffled by undeveloped game mechanics that have much potential. Clan of Champions is a prime example of a game that could benefit from an open beta to gather public influences before being released.
Today Ubisoft Montereal released a new video for Watch Dogs and this time around it is a developer diary which plays double duty as a recruitment video for various jobs within the company. In the developer diary some of the game’s developers talk about how successful their showing at E3 was as well as their direction with the game.
For those who don’t know, Watch Dogs follows the story of Aiden Pearce who is able to hack into any system no matter what it is. In fact he can manipulate anything within the Central Operating System of the city and use it as a weapon to help him survive. Currently Watch Dogs has an estimated release window of 2013.
Today Activision released a new trailer for Call of Duty: Black Ops II and this one is focused on showing off the special pre-order bonus multiplayer map ‘Nuketown 2025.’ As you can see in the trailer below this map that was a huge hit back with the original Black Ops has seen a number of aesthetic improvements and looks to be just as compact and action packed as before.
Now as mentioned before, this map is only available for those who pre-order the game and considering the fact that Black Ops II is set to be released in under two weeks on November 13th then now would be a good time to put some money down and secure this multiplayer map.
Today Capcom released a slew of new screenshots for Ninja Theory’s reboot of the Devil May Cry series, DmC Devil May Cry, as well as a few new pieces of information concerning the game’s difficulty level. Thankfully there looks like masochists will be able to experience some truly difficult gameplay as the hardest gameplay mode actually kills Dante in one hit. Either way the four difficulty settings are:
Son of Sparda: Remixed enemy layouts, tougher enemies and enemy behavior throughout.
Dante Must Die: As above, but contains the strongest enemies and insane attack waves.
Heaven or Hell: Another remixed mode, but everyone and everything, including Dante, dies after one hit. Supremely satisfying!
Hell and Hell: The same as above, but only Dante dies after one hit. For serious contenders.
Unfortunately each difficulty mode will be unlocked as you beat the previous difficulty so this means that you will not be able to instantly jump into Hell and Hell mode if you feel like it. The game itself will be hitting store shelves on January 15th next year.
Today EA revealed that the next game in the Army of Two franchise is going to be hitting stores next March. To be a little more specific, they revealed that Army of Two: The Devil’s Cartel is going to be released on March 26th in North America and March 29th in Europe. Anyone who pre-orders the game will automatically be given a special Overkill Edition of the game will will include three special contract missions not available in the basic game.
Army of Two: The Devil’s Cartel is being built with the use of the Frostbite 2 engine and is being developed by Visceral games for the first time.
The newest Awesomenaut to join the crew is the gun loving Raelynn, who is available to use as of now. She is a gun toting, Scarface quoting and damage dealing badass, so beware if you come across her in the field of battle. To play as Raelynn you must have the latest update (1.8), but then how you would play online without the update anyway I have no idea…
Here is Raelynn’s official lore description: “Raelynn loves big guns. After highschool she went straight into the E.L.F. army to fight against the invading robots, just before the first AI war. She was trained by the best and excelled in long range weaponry. Within a year she was given the honor of joining an elite squad called the SkyCrows, where she met the love of her life: her Protorblaster “Cuddles”. For years they did covert missions together as a team to disrupt robot production and steal robot technologies. They were feared by all robots (well…the ones with emo-chips). Until that one deep space mission to AI station 404 in the year 3009, where she ran into a robot ambush, and “Cuddles” was brutally taken away from her. Raelynn was put into cryostasis. Decades passed until a small mercenary team found her hidden on the planet. There she was rejoined with “Cuddles” and many warm ‘hugs’ were given that day to all robots on 404.”
Raelynn’s Abilities:
Snipe- Take aim and deal a powerful and very long shot, that pierces through enemies.
Time rift- Throw a deployable verticle rift that slows time.
Pulserifle – Raelynn fires her protoblaster ‘Cuddles’.
Jump – Normal human jump
Check the video out below the break to watch this femme fatale in action.
Trolls Note: Call of Duty Endowment is not a new addition to the franchise, so stay under your bridges for now.
Activision announced the sale of limited edition dog tags in supports of its Call of Duty Endowment fund. The Call of Duty Endowment fund in a non-profit that helps war veterans find jobs bu funding organizations that provide training and job placements to veterans. The dog tags will retail for $4.99 with all proceeds from the sale going to the CoD Endowment, and they will go on sale starting November 1st. The dog tags will be available in over 12,000 stores across the US including Gamestop, Target, Walmart, Toys R Us and Best Buy. Customers will be able to locate the dog tags in dedicated counter displays and Call of Duty areas.
Robert Kotick, CEO of Activision Blizzard, and co-founder of the CoD Endowment, said, “Supporting our veterans as they re-enter the workforce is one of the most important priorities we have as citizens. Our youngest veterans — those 18 – 24 years old— currently face an unemployment rate that is almost twice the national average of their non-veteran peer group, and this is unacceptable. With the sale of our limited edition Call of Duty Endowment dog tags, we are urging Americans to join us in the support of our heroes as they attempt to re-join the workforce.”
Activision and Robert (Bobby) Kotick take a lot of flak from time to time, for being perceived as money greedy demons almost, and while I’m not arguing for either side, I think what they are doing with the CoD Endowment can only be positive.
For more information on the organization check out the PSA below.
Croteam and Devolver Digital have taken a break from trying to smack down Medal of Honour: Warfighter, and have instead today launched Steam Workshop support for Serious Sam 3: BFE. This will allow users to browse and subscribe to different mods allowing them to change up the game in anyway they want. Oh and yes, that could potentially include switching out all of the enemies with Jar Jar Binks (my personal hope). There is already over 60 different mods that have been pre-approved and are available to download now. So, if you have a hankering for running around blasting aliens with an auto-shotty then hop to it!
Oh and by the way Croteam and Devolver Digital thought this might be too much awesome, so check out the handy (and somewhat gross) FAQ below.
Q: I love the Rocket Launcher but think it would be great to replace it with a pet Scrapjack that fires cute little rockets from the palm of my hand – is this possible with Steam Workshop support?
A: Already in there boss, don’t forget to check out its precious little idle animation.
Q: The Gnaar enemies scare my little brother, would it be possible to dress them up with fancy top hats and monocles with maybe a distinguished mustache? If so, can we rename them Sir Eisenhower Buttersworth?
A: Yes. So much yes.
Q: The non-stop action of Serious Sam 3: BFE is great and all but I really wish I could replace my multiplayer character with oddly attractive teenage girls from my favorite anime, is that weird?
A: Yes, it is weird but also totally possible with Steam Workshop. By the time you read this I guarantee your request is already available.
Q: I bet my friend $1,000,000 that you will never, ever, ever be able to make your own multiplayer and survival maps for Serious Sam 3: BFE using Steam Workshop. What’s the deal?
A: You owe your friend a million bucks, dude.
Q: I get aroused by the rapid discharge of shotgun shells – is there already an automatic shotgun mod I can download so I don’t have to wait on making my own?
A: Yes. Please go away. Gross.
Serious Sam 3:BFE is already out on PC, Xbox 360 and PS3, and with the addition of Steam Workshop to the PC/Mac edition it is about to get a whole lot less serious.
For those who never bought, or played, the original Crysis, but have had their interest piqued by the upcoming Crysis 3, this pre-order offer is the perfect one for you.
Via press release, EA has announced that through the Origin website, and other participating retailers, pre-ordering Crysis 3 will net you a digital download of the original Crysis, restricted to the console for which you make the pre-order. This offer will expire March 2013, and, as of right now, is seemingly not going to be available to Australian residents. However, if you’re living in Europe or the U.S., you will be able to take advantage of this offer.
Pre-ordering will also upgrade your copy of Crysis 3 to the Hunter Edition, which includes – for multiplayer – immediate access to the Predator bow and it’s attachments, as well as the Hunter Nanosuit module, which will give players additional powers and functionality; namely in the stealth and target acquisition capabilities of the suit. Hunter Edition owners will also receive an instant XP boost up to level 5, a unique skin for your freshly acquired Predator bow and 3 exclusive dog tags, which should raise your intimidation factor.
Pre-order through Origin, or visit the site to find other participating retailers in your country.