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LittleBigPlanet Karting Review


Little Big Planet Karting
Developer: Media Molecule, United Front Games
Publisher: Sony Computer Entertainment
Platform : PlayStation 3
Release Date: November 8 2012
Price: $59.99 (available here)

Overview

Sackboy is one of this generations more traditional mascots. In a world full of realism and gunfights, he’s a squishy cartoon character who runs around crazy worlds trying to save the day. After a long love affair with platforming which has produced some stellar titles, Sackboy and his developers have jumped into another genre that has sadly become old school -karting. Taking over somewhat from Modnation Racers, it would seem like a perfect fit.

I’ll confess to hugely enjoying previous LBP games, the recent Vita release is one of my games of the year. But this time Sackboy hasn’t struck gold, and whilst that would be okay for some other games, Little Big Planet suffers by comparison to both it’s platforming brethren and Modnation Racers.

Story

The plotlines of the Little Big Planet series have never been a selling point for the games, but they have always been a more than tolerable dose of charm and light humor. As in previous adventures protagonist/mascot Sackboy must save Craftworld and its denizens from an evil force, this time a bunch of go karting malcontents called The Hoard.

Sadly there is something missing this time around, with the cutscenes losing their light grip on player attention and becoming something to be immediately skipped. Precious few karting games have even bothered to sling a story together, but LBP Karting’s failure is all the more obvious because of the success that has gone before it in the series.

Gameplay

After the traditional opening salvo of Pod, Poppit and Stephen Fry, players are let loose on the actual racing. Presented this time on numerous LBP worlds, tracks and mini games are opened up by progressing through the story and placing in the top 3.

The racing mechanic is a simple affair, using a boost to drift system with a good dose of comical but by the book weaponry. The grapple hook from previous games also makes an appearance, as does the ability to give fellow players a good smack in the head if they get too close. Whilst the controls are tight and the drifting entertaining, there’s nothing new or fast enough to make the racing exceptional.

What really lets things down is the track design. As always with Little Big Planet the locales are packed to the rafters with themed goodies, but the design doesn’t extend to the road itself. There isn’t a single stand out track here. Where previous games had plenty of moments best described by a delighted bunch of exclamation and question marks, Karting just produces some mildly entertained periods. There’s nothing outright bad here but nothing to revisit and learn like the back of your hand either.

In addition to the bread and butter races you’ll sometimes come across battle arena challenges or solo checkpoint races. The checkpoint races are a fairly minor part of the game, but free up space for some trickier track design by taking away the other racers. The battle arena levels can be capture the flag or simple death match type games, and often play home to the levels that come closest to being memorable.

Flinging weapons around is vastly improved by having some human competitors, indeed giving the AI’s the boot is a good thing all round. Local multiplayer allows up to four players to take part split screen, and of course there is also an online option.
The weapons themselves are a standard collection of missiles and boosts, and can be used offensively or to defend from other players attacks. Only being able to hold one weapon stymies the strategy a little, and the system is completely open to cheap shots that can wreck an entire race in an instant.

Overall the racing experience in Little Big Planet Karting is simple and a nice pleasant distraction, but it definitely left me hankering for the previous LBP titles or even a bit of Crash Team Racing. If you already have a preferred multiplayer racer there is just no reason to cross over unless you are a huge Little Big Planet fan, and even then one who is sold on the idea of creating more than racing.

The extensive creation tools that are a given for the series return once more, allowing more dedicated players to create and share their own custom tracks. The same huge range of bits and bobs is on offer, with the collectibles scattered across tracks and unlocked for placing well. Creating tracks feels more comfortable than creating platforming levels, perhaps down to the easier to grasp starting point of what is essentially a giant sandbox. As with Modnation Racers you drive to create the track itself, and can then gradually put together whatever your creative flair allows.

Audio & Visual

There’s no denying that the Little Big Planet style is bursting out of this game and not just slapped on top. Levels remain packed with visual delights of a Craftworld flavour, even if you don’t have the same opportunity to appreciate them as you race by – much of the intricacy is background. Despite the inherent quirky flavour things don’t feel as smooth and slick as in the previous games , and there is a noticeable difference in visual quality.

As always with the series the music is superb, full of energy and neatly matched to the racing environment. Some familiar tunes pop up from previous LBP games, handily bringing up a bit of nostalgia to shore up the gameplay.

Overall

As a Little Big Planet fan LBP Karting made me want to play the other games for all the wrong reasons, and as a karting fan it made me long for Crash Team Racing, a game that is over a decade old. There is fun to be had here if you go in for multiplayer, and the creator mode is no doubt a selling point for some, but unfortunately the game never rises above ‘good’, which is far below par for something with this name on the box. Put simply this game just left me cold.

5-5-capsules-out-of-10

Real Heroes: Firefighter 3D Review

Real Heroes: Firefighter 3D
Publisher: Reef Entertainment
Developer: Reef Entertainment
Platform: 3DS
Release Date: 30th November
Price: £24.99

Overview:

In all my years of gaming, until playing Real Heroes: Firefighter 3D I had never come across a fire fighting game, including that of the same name which appeared on the Wii (minus the 3D that has added to emphasise the fact that it is on the 3DS). However, with a little researching and after looking over assets from the Wii game, I’ve come to the conclusion that this is a 3DS port of that game, so any fans of the fire fighting genre will have probably already seen the guts of it and have another long wait in store for the next fire fighting game.

Story:

As the latest cadet in the fire fighting academy, you embark on your training to become a fire fighter under the watchful eyes of the your superiors (complete with friendly banter between these work buddies). Some will like the banter, some won’t – but c’mon, it’s a means for these virtual characters to relax and ease the tension in a stressful job like fire fighting. Plus it’s at the very centre of the story, because without the voice acting there would be no characters as their expressionless faces leave much to the imagination.

Your training conveniently acts as a tutorial, teaching you how to use all the fire fighter’s tools at your disposal. It trains you to find stations dotted around to grab a fire hose as you only have so much line before you can go no further with a hose; then you’d use your fire extinguisher. Also on your touch screen toolbox on the bottom screen is a halligan (special rescue crowbar) to open things, an axe…to open things a different way, as well as in certain situations a rotary saw to cut your way into or through something, and hydraulic spreaders to, say, squeeze the door off a car in an emergency.

All the tools work well and are explained nicely, including the different nozzles you have for fighting fire and the two different control scheme options (you can use the touch screen or the buttons), except for the rotary saw, which on top of being explained poorly, doesn’t work all that well once you do know how to do it. This is mainly because it relies on too much precision, when the player should always just be given the benefit of the doubt when they’re close enough rather than have to fiddle about trying to find the exact place the game’s creators intended you to start sawing.

Gameplay:

It’s one of the hottest, driest summers in LA on record, though, so you’re fast tracked through the training and are out on duty fighting the many fires that are breaking out in no time. The game could have just as easily have been called ‘Firemen: The FPS’. It’s essentially a first person shooter except your guns come in the shape of a hose nozzle or a fire extinguisher and fire water and foam instead of bullets, and the melee combat sections of the game are limited to doors.

All joking aside though, as you are probably writing this off as dull, it’s a refreshing change to be shooting fire instead of bad guys. There’s a reason behind your actions that everyone can understand; shoot the fire, save the people. Most shooters encourage you to take for granted that you’re murdering some guys that come into view. When you think about it, you’re not exactly the good guy. At least here there can be no doubt and everyone has a common enemy: fire.

There are a staggering amount of games with fire in them – considering explosions usually lead to fire. Yet in spite of fire getting a starring role in so many games, no one seems to get it right. If you actually go up investigate in many games (read: walk up to and into the fire) it turns out to be guarded by and invisible wall, causes your character to do some weird jerky movements and doesn’t behave like real fire at all.

Real Heroes: Firefighter 3D has gone back to basics with its fire mechanics. The flames spread as squares, spreading if you don’t put out every last one. But on your missions it isn’t about putting out every last one; it’s about containing the fire, protecting those who need to escape or locating people to carry to safety.

Puzzle elements are simple; merely locating a fuse box or gas valve and switching it off to eliminate the danger. When weaknesses in the game come through they do so to comic effect. For a start, your co-workers animations look odd when they’re dashing through a burning building – the phrase ‘high knees, lads!’ springs to mind.

The AI is poor, such as when it unintentionally shows an ineptness at fire fighting. It looks like something from a comedy sketch when you’re on the massive fire truck mounted water cannon and you see and fellow fire fighter running back and forth with pretty much a bucket of water trying to douse the flames. There was also an instance where the fire fighter abandoned the factory workers surround by flame to get himself to safety.

Visuals & Audio:

It’s not a bad example of a 3DS first person shooter, either. The controls are passable. The turning is too slow for anything close to quick reactions thanks to the lack of a second analogue stick, instead having to make do with the stylus on the screen, but the touch screen tool change works well. The visuals aren’t too hot, but it’s not a bad attempt at a three-dimensional game world on a small screen, and it’s certainly a functional environment though not a very pretty one. Plus the fact that the developers have actually bothered to include voice acting to make the story more engaging deserves some brownie points.

Overall:

As my first fire fighting game I wasn’t sure what to expect, but I can’t say it has left me with a bad impression of the rather niche genre. Its unique approach to the shooter makes for a refreshingly non-violent FPS. Fire has a devastating power and it’s hinted at in parts of the game where suddenly it engulfs the room around you in a matter of seconds, but then the illusion is spoilt when it doesn’t progress any further to allow you to escape in your own time. Executed correctly it could have been stunning, emotional – and still can be if the developer/publisher did decide to take it any further – but as it stands it’s a new experience, not a special one.

5-0-capsules-out-of-10

Bluemouth Interactive Announce The FUS1ON Tournament Controller

Xbox 360 owners who are yearning for more precise gaming control can look no further than the PowerA developed FUS1ON Tournament Controller, coming to your local EB Games store this December, in Australia.

PowerA has consulted with a select number of pro gamers whilst researching the best controllers of the past and have implemented leading edge technology and materials to create what they boast to be THE premium console controller. Featuring unique analogue thumbsticks, a pro-gaming inspired D-Pad and many more high grade components, the FUS1ON Tournament Controller provides gamers with that precision-based competitive edge.

The following video shows the FUS1ON Tournament Controller in action at the 2012 MLG Tournament in Dallas, TX.:

Vice President of Product Development at PowerA, John Moore had this to say about the creation process, “We worked alongside pro gamers from the very beginning of the development process to get real-life insights into design, aesthetics and control… Extensive testing and rounds of refinement for each individual component produced the FUS1ON Tournament Controller – a brand-new, best-in-class controller designed from the ground up. We’re excited that every gamer now has the chance to play like a pro.”

The FUS1ON Tournament Controller has some great key features, which include:

  • Perfect Analogue Control: High grade components are finely tuned to provide durability and precision accuracy.
  • Unique Analogue Stick Design: Reduces thumb fatigue during extended play sessions.
  • Precision D-Pad: Pro gamer-inspired design for precise 8-way control.
  • Custom Illumination: Controller accents and analogue sticks light up in 5 different LED colours.
  • Interchangeable Grips: Two sets of interchangeable ergonomic grips offer multiple styles of comfort.
  • Braided 10-Foot Cord: Wired for tournament play and regulations; stay competitive and avoid latency.
  • Protective Travel Case: Stores and protects the FUS1ON Tournament Controller when gamers light up the gaming circuit.
The FUS1ON Tournament Controller concept trailer is available to watch below. And once again, the FUS1ON Tournament Controller for the Xbox 360 will be available in time for Christmas, this December, for the RRP of $99.99. For more product information, visit the official PowerA FUS1ON website.

Rurouni Kenshin Movie Review


Rurouni Kenshin
Studio: Studio Swan
Publisher: Japan Foundation
Format: Cinema (Japanese Film Festival)
Release Date: Sydney – November 21, 2012, Melbourne – December 5, 2012
Price: $17 – (Buy Here)

Overview:
Without a doubt, the most anticipated film of the 16th Japanese Film Festival was Rurouni Kenshin, the live-action adaptation of the classic samurai manga. As with all adaptations they are ultimately compared to their source material, so how does Rurouni Kenshin stack up to it’s origins? Better than one could have hoped. Rurouni Kenshin is a non-stop thrill ride, the likes of which have not been seen in recent memory. This is how you handle an adaptation, much like Kenshin’s back-blade, with deft accuracy but enough creative spin on the norm to differentiate it. Rurouni Kenshin, isn’t just good. It’s damn good.

Story:
Rurouni Kenshin follows the wandering swordsman (aka. rurouni) Himura Kenshin. He is a drifter, with little direction other than where ever life leads him. He once fought to kill, but after the end of the war that brought about the New Age, Kenshin saw the error of his ways and made the decision to never kill again. This is of course the main focus of the story here, Kenshin doesn’t want to kill, but can not killing cause just as many problems as killing? Thus is the quandary of Rurouni Kenshin, are some people better off dead?

First and foremost I must say that this film features some of the most eclectic action sequences I have seen in years. I watched with my jaw slightly ajar instilled by awe. The action is well choreographed and a pleasure to watch, thankfully due to the great deal of substance behind it. In a particularly chilling scene in which Kenshin’s back-story regarding his scar is revealed, we are treated to what is a beautiful scene of combat in a road becoming littered in cherry blossom petals as they fall ever so mystically around Kenshin and his opponents. This scene in particular tells us a lot about the character of Kenshin, but we will get to that soon. It is worth mentioning the film’s pivotal fight scenes at the mansion towards the end. The battle of Kenshin and Sanosuke against 250 former samurai is pulse-pounding to say the very least and features some incredibly creative movements such as Kenshin running sideways along the ground whilst slashing at his enemies. It is a scene that must be seen to be believed. In the end though it all comes down to emotion, thankfully this is something that Rurouni Kenshin has in troves.

The theme of killing is explored with delicacy and on occasion verges on profound, especially the aforementioned sequence of how Kenshin got his infamous scar. What makes killing okay? What makes killing wrong? These are some of the questions the film sets out to answer and although it never truly provides a solid answer for either conflicting question, much like Kenshin the film doesn’t force ideals upon you, it simply states it’s view and let’s you make up your own mind.

The characterization here is all pretty spot on with a few minor changes, which ultimately don’t impact things too significantly. Himura Kenshin himself though is easily the most well portrayed and developed. Throughout the course of the film we come to know and understand Kenshin as a person. One thing that stands out most about Kenshin is that he is a character who has done great wrong in his past, yet he does not seek redemption, he doesn’t believe he deserves forgiveness, he just dedicates himself to protecting others. The film teases whether or not Kenshin will give in and kill again and his final decision in the film’s climax is simply glorious and something to savour. Kenshin is an incredibly admirable character and his band of comrades are just as admirable. They say judge the masses by the man they follow and that man is Himura Kenshin.

Now I am certain what most of the anime and manga fans want to know is how good an adaptation this film is, well I must say it is an excellent one. It adapts a mix of the first two story arcs of the series and does so with relative ease. So much happens in this film and it barely stops to take a breather. The tone is intense and rarely strays from that. It is paced well enough but truthfully could be a little shorter. Of course that is not going to be an issue to Kenshin fans who just won’t be able to get enough of this. This is as good as an adaptation gets and Studio Swan should be proud of it.

Visuals and Audio:
Aesthetically Rurouni Kenshin is utterly gorgeous. The set-pieces and scenery are awe-inspiring and tease at a world anyone with an adventurous side would love to explore. The costumes are well designed and are very highly detailed, making a perfect image of the original designs in the manga. Visually though it is hard to go past the stunning action sequences that is an utterly phenomenal achievement in film as a medium. I can still recall some of the incredible artistic feats on display in Rurouni Kenshin and I doubt they will leave my mind any time soon.

The film’s soundtrack is great as well, with some great tonal incidental music that is simultaneously atmospheric and memorable. The theme song is catchy and strangely in English. I found this odd but the song itself was good enough to serve as the film’s theme. It is of course the incidental music that is the star here though.

Overall:
It is hard to fault this film because it’s honestly a tour de force of fun and excitement that just won’t stop accelerating even when it hits a speed bump. Rurouni Kenshin is quite simply a love letter to it’s source material and beneath it’s flurry of clashing swords and occasional gunfire there is a warm  heart and honest soul that will resonate with audiences of all ages. This is an invigorating film in every sense of the term, one can only hope that this signals the revival of this beloved franchise.

9-0-capsules-out-of-10

Skylanders Lost Islands released on iOS

The Skylanders Giants steamroller continues as Activision announce that Skylanders Lost Islands is now available for download exclusively via the iTunes App Store. With the Mabu in trouble its time for the Skylanders to lend a hand. Lost Islands is a unique blend of character innovation and resource management as players again take on the role of Portal Master to build customised versions of Skylands. Send your Skylanders on on important quests and adventures, facing perilous trolls and pesky enemies in your goal to help the Mabu rebuild their homelands.

Skylanders Cloud Patrol is also in full force as a top casual title on iOS, partly in thanks to ACTIVATE, Activisions new mobile gaming service that gives extended online features and services to online gamers as well as providing valuable cloud storage space  for Skylanders figures progression and save games across iOS devices. And if that wasnt enough theres huge things in store for Lost Islands as the Skylanders Giants join the rest of the Skylanders Cloud Patrol.

For more information please visit www.skylanders.com/mobilegames

Music Unlimited Premium Offer Available For PS Plus Members

Sony has revealed a special offer on Music Unlimited Premium for Playstation Plus members. From now until December 31, Sony will be offering a one year subscription of Music Unlimited Premium for all Playstation Plus members at the price of AU$13.99, a 90% discount off the regular one year subscription price. Music Unlimited Premium offers millions of songs at home via your PlayStation 3 and on the move via the PlayStation Vita. The offer, however, is restricted to the first 100,000 purchases.

Music Unlimited is available on a wide range of Sony and non-Sony connected devices including PC, Mac, iPhone and iPod touch, Android devices, PlayStation 3, PS Vita, connected Sony BRAVIA TVs and various Sony home audio and video devices.

Game of Thrones S2 Dated for Home Release

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Heads up Game of Thrones fans, the release date for season 2 has just been announced for DVD and Blu-Ray. As with the previous season the box-set will land just before the next one begins to air – gotta build that anticipation! In case you missed it, season 3 will premiere on March 31 2013, with Thrones-philes able to run through the second season on their platform of choice from March 6.

The first season of HBO’s hit show was the fastest selling TV Blu-Ray of all time, so prepare to see a lot of crowns held aloft on shelves next year. Both the DVD and Blu-Ray version will come with a large selection of extras, and as with most releases the Blu-Ray will sport a few extra treats.

Notable inclusions are a making of for the crucial Battle of Blackwater episode, commentaries from the cast and crew and animated histories of Westeros and Essos lore voiced by the headlining characters (Blu-Ray only for the last). The Battle of Blackwater episode was huge in scope and cost, so it’s certainly the episode to pick on for a closer look.

If Clash of Kings is on your wishlist, the prices and extras are as follows:

Game of Thrones S2 DVD Boxset RRP $59.95

Game of Thrones S2 Blu-Ray Boxset RRP $69.95

Blu-ray– includes all DVD features plus:

 · War of the Five Kings – Track the claims, strategies and key players involved in the battle for the Iron Throne

with this interactive guide that follows the movements of various armies detailing their victories and

defeats.

  • · Histories & Lore – 19 animated histories detailing the mythology of Westeros and Essos as told from the

varying perspectives of the characters themselves and featuring, in-part, illustrations from Game of Thrones

storyboard artist Will Simpson.

  • · In-Episode Guide – In-feature resource that provides background information about on-screen characters,

locations and relevant histories.

  • · Hidden Dragon Eggs – Find the hidden dragon eggs to uncover even more never-before-seen content.

 DVD:

 · Creating the Battle of Blackwater Bay – See how the epic Battle of Blackwater Bay was brought to life in this

exclusive, in-depth, behind-the-scenes look at the climatic episode. The 30 minute feature showcases neverbefore-

seen interviews with cast and crew.

  • · Game of Thrones: Inner Circle – Actors Emilia Clarke, Kit Harington, Lena Headey, Michelle Fairley and Liam

Cunningham talk in detail about their experiences shooting season two in this roundtable discussion

moderated by executive producers David Benioff and D.B. Weiss.

  • · The Religions of Westeros – Hear author George R.R. Martin, David Benioff and D.B. Weiss discuss the

competing religions in the series and how they influence the various characters in Westeros and beyond.

  • · Character Profiles – Profiles of seven major characters as described by the actors portraying them including

Renly Baratheon, Stannis Baratheon, Robb Stark, Theon Greyjoy and more.

  • · Audio Commentaries – 12 commentaries with cast and crew including David Benioff, D.B. Weiss, George

R.R. Martin, Emilia Clarke, Peter Dinklage, Kit Harington and more.

Playstation All-Stars Battle Royale Now Available In Oz And NZ

Australia and New Zealand, get your Playstation 3s and Playstation Vitas ready as the ultimate Playstation fight, confined in the game Playstation All-Stars Battle Royale, has been released across Australia and New Zealand. Playstation All-Stars Battle Royale sees 20 characters from the Playstation universe duke it out between each other in four player brawling. Of course, the single player has not been left out with various challenges to complete and Arcade Mode, which divulges into each character’s rivalry with another on the roster.

Playstation All-Stars also features cross platform features between the two versions, including cross play between Playstation 3 and Playstation Vita owners. The title is also the first ever cross buy title. Those who purchase a Playstation 3 version, whether it is a physical or digital version, will receive a digital copy of the Vita version absolutely free. Below are a couple of screenshots of the game, as well as the box art of both the Playstation 3 and Playstation Vita versions.

Playstation Australia is searching for the Ultimate All-Star as part of the release of Playstation All-Stars Battle Royale, with daily prizes of Playstation 3s and Playstation Vitas and the major prize being a Playstation Experience Day in Sydney (inc. flights, accommodation and transfers) where you get the chance to play unreleased games, as well as a 500GB Playstation 3, a Wi-Fi Playstation Vita and a copy of Playstation All-Stars Battle Royale. The battleground: Playstation Australia’s official Facebook page.

I would strongly suggest checking out the opening cinematic if you have not done so for it . You might also want to check out the European and PAL territories TV ad for the game, which should be on Australia and New Zealand TV as of today. Keep Capsule Computers in your bookmark list as the reviews of both versions of Playstation All-Stars Battle Royale will be coming in the following days.

 

WipeOut 3 now available on the Wii U

Get ready to ‘wipe out’ with Activision’s WipeOut 3 for the Wii U. WipeOut 3 is now available for the Wii U and features over 200 super wacky and occasionally fun obstacles courses to take on.

The game is of course based on the popular game show WipeOut in which contestants must attempt to make it through some wacky obstacle courses but mostly just fall off big red balls and get punched in their balls by a wall of fists which then become red.

The Wii U Gamepad will be a pivotal part of the game which will allow the player using the Gamepad to essentially try to cause the other players to mess up their obstacle course run otherwise known as trolling.

What do you think of WipeOut 3 coming out on the Wii U? Will you be checking out this game? Let us know in the comments section below.

Madoka Magica Movies Screenings Announced

Madman have announced some news that are sure to make many fans pants erupt. There will be a Madoka Magica Movie screening soon, dated for the 9th of December, 2012. This screening will be for both the first and second parts of the Madoka Magica film, which I’m sure has made many fans incredibly excited.

To quote the Press Release for this film adventure –

The exclusive, one day only screenings will take place in Sydney (Dendy Newtown), Melbourne (Cinema Nova), Brisbane (Dendy Portside) and Canberra (Dendy Canberra) on December 9th, 2012. Tickets to the double-feature screenings will be available to purchase from the venues.

Of most interest though, is that the movies will be available in 2013 in multiple formats. To quote the Press release some more –

The PUELLA MAGI MADOKA MAGICA movies will also be released on DVD, Blu-Ray and Digital Download in 2013.

Be sure to check out your nearby cinemas website and the official Madman site for more info.