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Frozen Hearth Review


Frozen Hearth
Publisher: Immanitas Entertainment
Developer: Epiphany Games
Platforms: PC
Release Date: November 26, 2012
Price: $29.99 – Here

Overview
Real time strategy games can stand out by addressing specific interests like space, fantasy, and especially believable military. Frozen Hearth falls into the fantasy realm where magics and mystical evils are considered normal. With three years in the making, how will this indie RTS measure up against the leading competitors in its genre?

Story
The world of Ámorrá has seen many of battles between warring tribes, but a new threat lingers near slowly plaguing the Danaan from every corner of the world. Draining the life essence from its foes and leaving only a cold frozen landscape behind is the beings known as The Shangur. No doubt this is the reason behind the coming of the Avatars who are considered legends in Danaan history. These special Danaans possess mystical strength that make them natural leaders and skills that rival gods’. In these dark times, warring tribes led by Avatars finally come together to save whats left of their people and race towards the Danaan capitol. Days become numbered as the ice creeps steadily across Ámorrá, and only the combined strength of the world’s Avatars can be enough to defeat this supernatural foe.

The Shangur pose a terrifying threat to the people of Ámorrá – killing innocents and covering the land with a thick layer of ice. Posing this major threat in the face of players makes them automatically involved in the story and grinds their gears to progress forward through unfolding events.

Gameplay
With the story incorporated into the campaign, you would expect that since there are three separate Danaan tribes you would play through three different storylines. Nope, I am afraid you will be disappointed to find out that only the Avatar appearance and abilities change. While the lack of an expansive storyline yields distaste, the differences in Avatars is worth investigating. In fact, choosing your Avatar is an enjoyable experience by not only selecting a tribe but by also defining your expertise. The available tribes are as follows: Anija (defense and boost), Kryetar (storm based magic), Sherim (innate healers). After choosing your Danaan tribe you can select your battle tactics such as the following types: Guardian (defense abilities), Maelstrom (focused damage and attack rate), and Preserver (bonus healing). So choosing the Anija clan along with Guardian expertise will result with a highly defensible character.

Most of the RTS titles that I have come to enjoy enable a special unit to create structures to aid in a player’s progression. However, this is not the case in Frozen Hearth as there is a single barracks placed for all units to spawn from. And around the barracks are six potential add-ons that can be accessed for new buildings which contain upgrades and abilities for specific combat units. Being there are more than six possible buildings, players will have to define their tactics wisely to upgrade corresponding units and structures. While the barracks provide an easy access tool by clustering all buildings together, enemy forces will have a more direct target rather than attacking multiple bases.

This leads us into the important aspect of finding available resources for training new warriors and purchasing upgrades/equipment. Resource nodes can be located across a map with discernible stone markings similar to a shrine. By capturing these nodes, your barracks will receive extra funds in replenishing resources. The negative aspect about this is the interaction is lost as far as doing the dirty work to get resources. For instance, StarCraft requires the harvesting unit to collect the resource and then transfer the material back to the back. Frozen Hearth only requires units to capture the resource node, and that’s pretty much it. If there were absolutely zero trees on a given landscape, you could still collect infinite wood from the resource node. Perhaps the intention is to focus on the building of armies rather than the art of mining for gold (Warcraft) or skill to mine ore from fields (Command and Conquer). Needless to say, Frozen Hearth definitely distances itself from other titles by removing these harvesters and builders.

Have you ever felt the need to save mid-game because you needed to go somewhere or knew a major battle was coming? Consider those days over because there is no chance you will be able to save at any point of the campaign. Playing on normal difficulty will damage your pride a bit as some missions can become overwhelming. In a specific mission where you trying to enlist the help of a powerful Menhyrim – magic wielder, you are given your Avatar as well as another experienced warrior with a Heal spell. Continual assaults will wear down both characters, and timing the Heal spell will be the matter of life and death. After completing the first task of the mission, the Shangur decided to be relentless and became the death of me. This happened at least five times when I was ten minutes into the mission. Regardless, a save game state would have been lovely after the first two unsuccessful tries.

Since there is not a save game option, what about allowing players to change the difficulty of the campaign to reduce the hardship of grudging through missions? Even here the developers did not allow an option for this change. Even though it may be a small addition, these aspects show consideration to the player and make the title more enjoyable.

Audio/Visuals
During the campaign, you will encounter cut-scenes that will have your character speaking with advisers and troubled persons in Ámorrá. As a personal preference I would have added voice acting for these scenes instead of providing text driven conversations. I felt as though I lost a connection from the story shifting from speaking to non-speaking scenes.

Tuning up the visuals to high quality will reduce rendering speeds greatly. There must be plenty going on in the background to make my computer lag as I pan across the environment, and I hardly have issues running Skyrim and other graphic dependent games. I am positive that there is an optimization issue that can be addressed, but very low graphics proved less of hassle. The difference between graphic settings is noticeable, yet the very low setting is amicable without taking too much away from the original graphic’s integrity.

Using the middle mouse button allows a player to zoom in and out of the battlefield. This neat function can provide a close up view of the damage being dealt and special effects of magical abilities. Shifting between angles can make a battle more interesting especially with fireballs wisping by allied heads!

Overall
Epiphany Games has engulfed its energies into this title for three years. That amount of dedication provided the indie developer to do something that many cannot say they accomplished – created a game. The next step for this indie developer is to refine and learn from the community how to invent more creative aspects as well as copy the knowingly fun attributes other successful games possess. Sometimes a project needs an outside body to look at the product to provide unbiased constructive discussions. After three years of working on a game, creativity turns into deadlines with deadlines cutting out the most important attribute of a working game. Even unintentionally, fun can be lost by missing the small cues that not only aid the player in the game but also allow the player to have peace of mind.

Frozen Hearth is a title that yearns to be great. It already has most of the working mechanics to make it worthwhile, so some missing aspects like changing difficulty can be overlooked. I will admit that I am intrigued by the story and the development of the Avatar, but the current graphic rendering and lack of game saving steals Frozen Hearth’s glory. I have no doubt that if some of these considerations were focused on in an upcoming patch that we would clearly see a new RTS title.

5-5-capsules-out-of-10

Lost Girl Season 2 Review

Lost Girl Season 2
Studios: Prodigy Pictures and Shaw Media
Publisher: FUNimation
Release Date: November 13th, 2012
Format: DVD
Price: $64.98 – Available Here

Overview: 
With a company as known for anime and Japanese movies as FUNimation it is interesting to see them releasing a live action series coming from any country except for Japan.  But, perhaps FUNimation is trying to move in some more directions or maybe this Lost Girl series is something they didn’t want to pass up?  The second season of the Canadian supernatural series, that has been coming to the SyFy (Sci Fi) channel in a number of countries is a curious release by FUNimation.  The first season was well put together for a premier, so will season 2 keep it up or let it down?

Story: 
As this is the Second Season there are obviously spoilers galore, so those unknown to the series may be better off reading up on Season 1 HERE, instead of jumping into Season 2.  When the series left Bo, her mother had just tried to give her own little spin to ending the division between the Light and Dark Fae.  Which, being a psycho succubus, meant killing a whole lot of Light Fae Elders to  restart the war, but that was just one part as Trick used his old Blood King powers to save Bo knowing it would come at a future cost.

Where Season 1 was just a small taste of what the universe Lost Girl holds is like, Season 2 plunges in to show it off even deeper and broader.  One could look at the first season as being a kind of case of the week kind of show with a little overarching plot stemming through the episodes.  This is not the case with Season 2 however, with almost twice as many episodes there is not only more plot to be found, but even more to learn about all the favorite characters.

Needless to say the events at the end of Season 1 play a mighty big part of the plot, the vast majority of it comes in the form of dealing with the consequences of Trick using his powers, while because of Bo’s mother they also have to deal with a new boss for the Light Fae. With a lot more episodes in this season there turns out to be less filler and more plot, which is really great to see in a show as well written as this.  Characters are explored in more detail than before as well as adding in even more characters to get to know.  Though adding in as many as they do seems a little too much, becoming a slight negative, but luckily the show finds its way to balance it out again.

There is also a lot more backstory for multiple characters as well as the Fae itself, from Trick to his days as the Blood King, to a few different views into Kenzi’s childhood, to what brought Lauren to the Ash.  Even more interesting are the glimpses that we get to see of the war that happened between the Light and the Dark, so much more information that was simply mentioned in the first season.  They manage to not only build up more of the world of Lost Girl without accidentally stepping on their own toes and ruining it with retcons.

Visuals: 
Just being in its second season could be seen as a good thing in terms of visuals as the majority of everything has already been decided from character design to special effects, though with so many episodes some might worry that a budget divided amongst so many.  But, Lost Girl handles itself quite well not only does it keep up the quality of the first season, but for the most part the average seems better across the episodes.  While the vast majority of style for the characters seems to be pretty Gothic, it varies enough to keep it interesting.  The creature effects also seem to look better across the board and with the variety it doesn’t come from just reusing a lot of the same.

Audio: 
With each season actors are expected to get more used to the characters that they play and so far the main cast seem to have a great handle on exactly who each of them is.  While there is less bad deliveries, there is still a lot of the same cheesy and racy dialogue.  In a show based around a succubus, the show doesn’t seem to try and avoid innuendo at all instead going straight for it.  On one hand it certainly fits, though sometimes the situation to use specific lines will occasionally seem forced.  These being few and far between however, makes for a pretty nice job.

The music also continues to keep up the standards, which is good with the number of just mood music.  While shows in the same genre go for recognizable songs, it’s great the show focusing on original music instead.  While none of the pieces really stands out as one that will find viewers committing to memory, they do an excellent job fitting whatever the current situation the characters are facing.

Extras: 
The extras for this season are still on the slight side there actually being fewer than last time, with the only ones being behind the scenes videos, interviews, and a blooper reel.  Though this is more due to the interviews being condensed into single videos per actor instead of by question, so there is an increase in quality.  The majority of the extras though are the behind the scenes, which cover almost every aspect of the show from stunts, to makeup, to props.  The most interesting one is about the props as there is actually a lot more work into it than one would expect.  Even better since weapons are just a specific type of prop, there is a good amount of detail put into that, which is great to see with all the different kinds of weapons they use on the show.  For the most part the behind the scenes give a much better understanding of all the other people making the show besides just the actors.  Bloopers are more about the personality of the actors as they goof around, flub lines, and accidentally hit each other.  Though as fun as these are to see, most of them are good for a smile and small laugh, but not much more than that.

Overall:
In the end, Lost Girl Season 2 adds even more to the story and takes it in some really good directions as the characters all start to find out where they all belong in their own world.  With more focus on the main plot and far less just world building episodes, the amount of episodes really adds a lot to those that enjoyed Season 1.  Visually continuing to excel at handling exactly what the show needs and solid sound to accompany, the only pratfall is the extras, but with as much content as the season proper gives I give Lost Girl Season 2

8-5-capsules-out-of-10

Randy Pitchford explains why Borderlands 2 is not on the Wii U

While a lot of games in the Wii U’s launch line-up were titles that have already been released on other consoles earlier in the year, some less than two weeks before the Wii U’s release, fans should not expect Borderlands 2 to show up on the Wii U anytime in the future.

Now before you get too upset, it Randy Pitchford explained Gearbox’s decision to not put the title on the Wii U simply because they couldn’t think of a way to put a “OMG” feature that would make the Wii U experience unique.

In the latest issue of GamesMaster magazine acquired by Nintendo Everything he stated: “We get asked if there is going to be a Wii U version of Borderlands, and the reason why there’s not is because we couldn’t think of a natural, obvious, ‘OMG, I want that for what the Wii U brings to the table’ feature.”

Ultimately this is a smart move for Gearbox and it shows a lot of respect for fans who may have been disappointed with Borderlands 2’s lack of Wii U functionality.

Gamer’s petition for GTA V on PC exceeds 44k

If you’re a PC gamer and a lover of all things chaos, it may be time to make your voice heard by signing a petition to bring GTA V to the PC here.

Rockstar are notorious with releasing PC ports late; GTA IV was released for PC almost eight months after it came to the Xbox 360 and Playstation. And Red Dead Redemption is still yet to the see the light of day on PC. While Rockstar has stated that GTA V is destined for the current generation of consoles, in much the same fashion that San Andreas was released at the end of the Playstation 2’s life-cycle.

It will be interesting to see Rockstar’s response to this petition, which is gaining a massive amount of support from the gaming community. Stay tuned!

New Max Payne 3 DLC Revealed

Rockstar Games have announced that there will be another DLC pack for Max Payne 3, coming December 5. The Painful Memories Pack will include four new multiplayer maps to tear through: Roscoe Street Subway, Marty’s Bar, Shoot First and Canal De Panamá. The Painful Memories Pack also includes the IMG 5.56 and UAR-21 assault rifles, new avatars, items and the Hangover Burst, which causes enemies to respawn with blurred vision, reduced stamina and health. It will be available for 800 Microsoft Points on Xbox LIVE and $15.95AUD/$18.90NZD on PlayStation Network and PC. If you hold the Rockstar Pass, Painful Memories will be available for free.

Rockstar is also making available the Roscoe Street Subway station artwork (above) as PC wallpapers and avatars at rockstargames.com/downloads, along with a pair of original illustrations from the Hostage Negotiation Pack featuring the Filhos De Ogum wielding the IA2 Assault Rifle and other weaponry as they attempt to dominate the Estádio Do Galatians and O Palácio Strip Club multiplayer maps. For some screenshots of the DLC pack, check out our gallery below.

 

7th Dragon 2020-II’s Idol Class shown off in latest screens

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Today Sega released a number of screenshots for 7th Dragon 2020-II, their recently announced RPG currently being developed exclusively for the PSP. The game is the sequel to 7th Dragon 2020 and in it dragons are invading Japan once again in the year 2021.

Now one of the new additions to 7th Dragon 2020-II is the fact that players will not only have access to over forty different female and male character voices but also a brand new Idol Class, the male and female forms versions of the class can be seen below alongside an image of a strange looking dragon.

Halo 4 map pack release dates leaked

If the above dashboard image is to be beleived, all three release dates for the Halo 4 map packs have been leaked out long before Microsoft would have wanted them to. HaloCouncil discovered this image via a German dashboard ad and on it we see that the Crimson Map Pack will drop on December 10th, the Majestic Map Pack is coming February 25th, and the Castle Map Pack will be released on April 1st.

It is worth noting that each of these map packs will come with three playable maps and you can actually purchase the DLC ahead of time via a 2,000 MSP season pass. Currently Microsoft nor 343 Studios have made a statement regarding this information leak.

Shonen Jump Alpha finally becomes simultaneous in 2013

Shonen Jump fans have long lambasted Viz Media’s Shonen Jump Alpha digital manga reader application as inconsequential due to the fact that it is usually 2 weeks behind the Japanese release and features far less series than it’s Japanese counter-part.

Finally Viz along with Shueisha have answered the prayers of manga fans across the US with the announcements that Shonen Jump Alpha will be going simultaneous starting on January 21st, 2013.

Currently it is not known what the extent of this simultaneous release will be. We do know that all currently serialised manga in Alpha will continue and it is said that there will be more series added. It is unknown whether SJAlpha will ever feature all of the same series as Weekly Jump but there is still hope.

Weekly Shonen Jump’s Sasaki Hisashi broke the news through his twitter:

Sasaki Hisashi further went on to quell the frustration of international fans who miss out on the service as it is restricted to North America only. Hisashi made it clear that they aspire to one day bring this service world wide:

What do you think of Shonen Jump Alpha finally becoming simultaneously released in America? Let us know your thoughts in the comments section below.

Mass Effect 3 Omega DLC Launch Trailer Released

This week more Mass Effect 3 DLC will be available for purchase and this time around it is single-player oriented and focuses around Omega. Players will be working alongside the woman once known as the Pirate Queen of Omega, Aria T’loak as they try and return to the station and reclaim it from the Cerberus forces which have taken it.

To commemorate the release of this DLC the company released a launch trailer showing off plenty of dramatic action set to an impressive background track. Check it out below and pick up the DLC for $9.99 or 800 MSP this week depending on the console of your choice.

Dragon’s Dogma to receive free Hard and Challenge mode DLC in December

Today it was revealed that Capcom of Japan is planning on releasing a free pack of downloadable content for Dragon’s Dogma on December 4th and considering the Western versions of Capcom have promised that the DLC would be released sometime this year one would expect a worldwide release of this content on the same date.

The free DLC will unlock a special Hard Mode that is designed for anyone that has beaten Dragon’s Dogma and wants to face off against harder enemies while the Time Attack mode is self explanatory. It is worth noting that those who finish the game on Hard will receive a special Edmun Dragonsbane costume and those who manage to beat the Time Attack mode will receive Selene and Barnaby costumes.