
Today, Nintendo posted a brand new trailer for Fire Emblem Awakening, the latest in the popular strategy RPG series on the 3DS. While the game has already been released in Japan and North America to rave reviews, this additional trailer outlines something brand new to the fold of Nintendo gaming: Paid DLC content.
This latest trailer outlines the specific packs and content that will be released as DLC content. Each of the packs contains numerous additional missions, items, and most notably, additional playable characters. Much to the delight of older Fire Emblem fans like myself, the trailer revealled that these DLC characters are in fact many of the significant characters and support units from past Fire Emblem titles. I for one was thrilled to see the names of Lyn from Fire Emblem: Blazing Sword, Emphraim and Eirika from Sacred Stones and Ike and Soren from Path of Radience returning to the limelight. And that’s just to name a few.
Each individual DLC pack has been priced at $6 each for a collection of multiple characters and items amongst 3 additional missions per pack. The entirity of the content appears to be divided down into 5 individual packs. These packs have been labelled as:
- Champions of Yore, containing Marth, Roy and Miciah
- Golden Pack, containing much needed additional funding, experience bonues and the coveted Silver card
- Lost Bloodlines, containing Alf, Lief and Seliph as well as the paragon skill and dread scroll item
- The Smash Pack, containing Elincia, Eirika and Lyn in addition to the Wedding Bouquet item and Iote’s Shield
- The Rogues Pack, containing Ephraim, Ike and Cecilia, as well as the limit break skill.
Check out the trailer for yourself below!




Jesper Juul, famed video game theorist from MIT and author of ‘The Ludologist’ blog, has released a new book today in the USA. The rest of the world can buy the book on March 22nd however you can download the e-version right now. Titled ‘The Art of Failure: An Essay on the Pain of Playing Video Games,’ the book focuses on why we continue to play difficult video games, and tries to put its finger on that drive to succeed most of us gamers thrive on. This supposed paradox, expressed through the constant subjugation to humiliating failure to achieve the pleasure of success, gets a thorough dissection. Juul’s core thesis is that this experience parallels tragic literature than light and fluffy entertainment.

















