Bulkypix’s latest game Redneck Revenge: A Zombie Road Trip has been officially dated for a February 14th release. The game was developed in house for iPhone, iPod Touch, iPad, Android, and Blackberry. To celebrate the announcement, Bulkypix has released a new trailer for Redneck Revenge: A Zombie Road Trip featuring in game footage.
The game features a variety of modern firearms, improvised weapons, and unlockable clothes to dress up the hero, Red. Players will defend their position to the death as they race to uncover the source of the mysterious zombie outbreak across four different worlds.
The game is priced at $0.99. Check out the new trailer below.
Back at E3 2012 when Dead Space 3 was first officially announced, there were looks of horror on people’s faces and it wasn’t because of the Necromorphs. But rather at the game’s “sudden” change of direction from a straight out survival horror game to what looked like ‘Gears of War mixed with Lost Planet’.
But one feature that we never expected to be in a Dead Space game was that of co-op, perhaps one of the most controversial addition to the latest game in the highly successful and critically acclaimed series.
But wait a minute; haven’t we all seen this before: A successful survival horror series introducing a new setting, features, and gameplay in order to make the game more popular with wider audiences? Oh yes that’s right Resident Evil 5 back in 2009.
Ticking all the boxes of the path that Resident Evil 5 took, Dead Space 3 has introduced co-op gameplay whether you like it or not – but unlike Resident Evil 5, Dead Space 3’s co-op experience differs greatly, and thankfully so. Built from the ground up, Dead Space 3’s co-op mode cherry picks the best parts from other games that offers a co-op mode such as Resident Evil 5, Halo, Gears of War, Fable 2 & 3, and leaves out the bits that made them suck.
Learn from the mistakes of other co-op games, Dead Space 3’s co-op mode isn’t forced upon players with a AI companion following you around when you’re playing by yourself – but rather it’s fully drop in drop out meaning a friend can join your game wherever you are, not matter each other’s individual progress.
Speaking with Dead Space 3 Producer John Calhoun at a recent hand-on preview with a near finished build of the game, he explained that Dead Space 3’s co-op mode is the most challenging thing the development team has undertook from both a technique and gameplay stand point.
As the co-op is drop in drop out, co-op needs to be valuable to both players, and to achieve this all progress and actions carried out in a friend’s game such as items found, weapons crafted or chapters completed will be remembered and saved to the second player’s profile – meaning that the time spent won’t be wasted.
There are no limitations with drop in drop out co-op, as Calhoun explained “If you played Dead Space 3 all the way to the very end, and your friend picks up a copy he can join you at the very end even though he’s never played it before.” It’s all about player choice in Dead Space 3.
And with that said, you don’t have to play co-op if you don’t want to. There is no significant difference in terms of story playing through the game single player or co-op. The goals and objectives are still the same; players won’t be missing out on important story facts if they stick with single player or visa versa with co-op.
What changes between the two modes is tone of the game. As Calhoun explained, “[The game] changes its tone from one of isolation and individual survival. When you’re playing co-op it’s about two people who come from very different backgrounds – engineer and a solider who have to rely on each other to survive. They talk to each other, they disagree, they yell, but they also share in their triumphs and successes so that’s very different tone and changes the way the game feels. While it’s not true to say the game’s story is completely different, it’s true to say that the game feels different and players will experience it differently.”
Again it’s entirely up to players if they choice to play Dead Space 3 in co-op or single player. It’s an option for those that want it, and those that don’t want it don’t have to play it. John Carver the game’s second protagonist fits in perfectly no mater what mode you choice, and his story is told regardless of the mode you choice to play. Players aren’t going to miss out on a major plot point because of their choice of mode, the game has been built around both modes and accommodates for the addition of a secondary player at any given time.
Cognition Episode 2: The Wise Monkey has just been released for PC and Mac. Being the second part of a four episode adventure, Erica Reed’s tale grows darker and more mysterious when more field agents are thrown into a serial killer’s war path. Knowing well the art direction in the first title, The Wise Monkey proves to be the vomit wielder/messy drawers of the bunch thus far. Players will experience gauged out eye sockets along with suspenseful twists that will place more than your own life at risk.
Phoenix Online Studios has Cognition Episode 2 available as well as the “Season Pass” at their online store (here) and has also made it available on other websites such as GamersGate, Zodiac, JustAdventure, and GameFly (here). To catch a preview of the title just look below at The Wise Monkey trailer.
A single image posted to social media tells it all. The wait will soon be over for Rockstar Game’s highly anticipated Grand Theft Auto V, with the game official receiving a release date of September 17, 2013. While this may be four months later than originally planned “Spring 2013”, finally we get have some closure.
Over on Rockstar’s official website, the GTA team explained the descsion to move the game back by a few months,
We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require.
While the delay might be disappointing to some eager to get their hands on the game, a little wait longer for the dev team to continue polishing the game seems fair and reasonable enough.
Grand Theft Auto V is set to be released for Xbox 360 and Playstation 3 on September 17.
The planned re-releases of all 6 existing live-action Star Wars films, in 3D, has been put on the backburner as the focus moves towards Episode VII and beyond in the timeline.
The following is an official statement from StarWars.com:
Lucasfilm has decided to postpone this fall’s scheduled release of Star Wars Episodes II and III in 3D. Given the recent development that we are moving forward with a new Star Wars trilogy, we will now focus 100 percent of our efforts on Star Wars: Episode VII in order to ensure the best possible experience for our fans. We will post further information about our 3D release plans at a later date.
Star Wars Episode 1: The Phantom Menace has already been released with a 3D conversion in February of last year, but now Attack of the Clones and Revenge of the Sith will have to wait their turn. The reception to Episode 1’s conversion was very mixed, so maybe this is the best move for everyone. Not only should new content take precedence – and it is – but, now with this indefinite delay on the 3D re-releases, the technology will have improved that much more and the end result will undoubtedly be much better.
On a side-note, does anyone want to tell Darth Vader that those anaglyph 3D glasses are cheap and outdated?
Croixleur is one of those games that has a title that you will have no idea on how to pronounce it. However, don’t let the unpronounceable name dissuade you from taking a look at this game, for it is quite the entertaining deal. The game is an action game to it’s core and it takes that action right up into the end.
How did we feel about Croixleur? Read on to find out more.
Story
The story in Croixleur is very, very basic. There are only a very small amount of characters in the game and they only really share a very few scenes within the title. In fact, I can summarise the story in about a sentence. The story is this: A red-haired protagonist must reach the top of a tower in less than 15 minutes and must also reach the top before her rival reaches the top of the tower first.
What’s cool is that the storyline segments in the game can be dynamic as to your progress within the game. For example, I think it’s about three red coloured combat rooms, called Ring of Nirvana, up that you encounter the first of these. If you take longer than I think it’s eight minutes, you miss out on a scene with your rival, whereas if you’re faster than that, you get to team up with her. I like how the story changes like this based on how well you’re doing.
Overall the story in Croixleur is incredibly basic. However, given the kind of game this is, I feel that the story does its job well and as such is beneficial to the title.
Gameplay
Croixleur is an action game and you can tell it’s an action game from the get go. There is no deep or complex storyline, all the characters are cocky and the basic level design all reflect the kind of game that this is. It is most certainly fun, but if you’re looking for something deep this game may not be reflective of your preferences.
The main objective of this game is to reach the top of a 15 floor tower before the timer runs out. The timer counts down from 15 minutes the moment you take a step into the first room of the game. When it reaches zero, you lose.
Each room is a circular shaped room where the player must kill all the enemies that spawn within the room in order to advance into the next circular shaped room. What gets tricky is that often you will be presented with multiple choices of room teleports. I’m not too sure how these work fully, but from what it looks like, some of these will advance you up the tower much more quickly than others. While advancing, you’ll notice that enemies change in colour, this makes them harder to kill, meaning that it takes longer later to advance and reach the top. Time management early on is vital to this game.
When you die is Croixleur, it’s game over. You can only die once then you must start again. However, starting again is beneficial in this game as it allows you to reassess your abilities and change your loadout. As you progress you will unlock additional abilities and uncover the destination of teleports. When you die, this information gets saved, making your next playthrough just a little but easier.
The gameplay in Croixleur is a lot of fun and definitely something that I’ve enjoyed playing. I’ll be coming back to this again later for sure.
Visuals
Visually speaking, Croixleur is a bit simple by todays standards, especially when it comes to a western audience. The character and enemy models are quite basic in shape and skins. Often you’ll find that stronger enemies are just repaints of older and weaker enemies. That isn’t to say that there is a lack of variety in the game when it comes to enemies, there are actually quite a few of them to fight. It’s just something that should be pointed out.
I also really quite enjoyed the Anime-ish art style with the game, as an Otaku myself, I find the art style pleasing. This look is carried across character stills in dialogue, artwork used in the very few cutscenes and even into the character models themselves. Croixleur has an Anime aesthetic and it suits the game quite well.
Audio
Croixleur has a very classic feel to its soundtrack. I want to say that it reminds me of classic gaming consoles like the Sega Megadrive, but it isn’t so much as in sound as it is in feel.
The background score is constructed simply, but it really helps to pull you into the breadth of the scenario. If it wasn’t for the music, I don’t think this game would be even half as fun as it is currently. In fact, the fact that the soundtrack fits so well is I think the reason this game works as well as it does. It’s not a brilliant masterpiece soundtrack to be sure, it isn;t something you’d listen to while not playing the game, but the way it ties the components together is what makes it good.
Unfortunately there is no voice acting in the game. As a doujin game, I wouldn’t have expected there to be either. However, many gamers are from circa 2006 and won’t know what to do with themselves should a game not appear to be fully voiced.
Overall
Croixleur is an incredibly fun game to play. It has tight and fun gameplay mechanics, a soundtrack that fits the game incredibly well and an art style that I found pleasing. While it isn’t the greatest game of all time, it is what it is meant to be: a lot of fun to play.
Publisher Chillingo announced the release of their latest game Pixel People, developed by LambdaMu Games. Players will play god as they help repopulate planet Earth after a disaster. New people can be created by splicing together the DNA of the current population of the last standing human settlement, Utopia. There are over 150 possible combinations in the game. Players will need to assign jobs to the burgeoning population of Utopia to best utilize the clones’ skills for profit and expansion.
Pixel People is available for iPhone, iPod Touch, and iPad for free on the iTunes App Store. Download your copy here.
OUYA will be launching in March, and one of the biggest challenges the Android console faces in 2013 is games. We can all agree a low cost console is a great idea, but it needs developers ofcourse, indie or commercial. So OUYA, along with Kill Screen, hosted a game jam event called CREATE, inviting any developers to make all sorts of game prototypes over the course of 10 days. By the deadline, the OUYA team had 166 prototypes on their hands, created by developers from all over the world.
And there’s some pretty rad prizes! All the following category winners will get a $5,000 prize, plus a $1,000 bonus if their games are completed in time for OUYA’s launch:
“Most Surprising” Award: For the game that does something new and unexpected.
“Four Bright Buttons and Two Joysticks” Award: For the game demonstrating the best controls.
“Most Immersive” Award: For best demonstration of how a game feels in your living room, instead of your pocket.
“Pop Your Eyes Out” Award: For the game that astounds, visually.
“Best Couch with Friends” Award: For the game that makes us most nostalgic for the days of all-nighters and Goldeneye in our friend’s basement.
The judges are also some pretty well-known industry figure heads, including Felicia Day, Phil Fish (the designer of Fez) and composer Austin Wintory from Journey. Goodluck to all the developers involved!
Quirky and odd Brown Wizard Radagast is now available for download on Monolith’s MOBA game Guardians of Middle-Earth. Radagast uses many area-of-effect attacks to support allies and can withstand some of the more powerful enemy abilities in the game (Aganduar anyone?). This Guardian is from the book and recent film adaptation of The Hobbit, so you can now see him in action in most forms of media. Although slightly befuddled in his manner, Radagast the Brown looks set to bring a great supporting role to the battle and plenty of witty taunts to boot.
Available now for both platforms (Xbox 360 and Playstation 3), this brand new Guardian Enchanter will set you back 160 Microsoft points or approximately $2.50; free for those holders of the Guardians of Middle-Earth Season Pass. Also occurring in the realms of Tolkien’s Universe shortly is the “One Road” challenge, which sets players in a competition to see who can gain the most wins on single-lane maps, with prizes to the winner including 500 XP, 20,000 Gold and three Mithril in-game Items. This challenge is to occur between February the 2nd and 4th.
Gamers eager to get their hands on the new survival mode should also get excited, with developers Monolith stating it will be released “very soon”.
For our thoughts on the full Guardians of Middle-Earth experience, check out our review of the game here.
Players that happen to be in love with the Domo character will appreciate this piece of news. The title, Domo The Journey is out now for the iOS platforms on the iTunes marketplace. This means that gamers will now be able to purchase the game featuring the scary-looking brown character from this point forwards.
Along with news of the release, the developers and publishers over at Playlithium and Horse Feathers have shared a video showcasing the title. You can see the video embedded below for more info. The game is Domo The Journey and it is out now for the iOS platforms. It sells for $1.99 in the iTunes store.