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Dynasty Warriors 8’s opening video revealed

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We probably won’t be seeing Dynasty Warriors 8 in the West until sometime later this year considering the fact that Tecmo Koei has yet to announce the game’s localization, but Dynasty Warriors 8, or as it is known in Japan, Dynasty Warriors 7, will be hitting store shelves this Thursday.

Unlike the West however, many Japanese stores have issues not-breaking street date so a couple of consumers seem to have acquired the game early and have provided the internet with the game’s roughly two-minute long opening video. You can check it out below and keep an eye out for potential localization information within the next few months. Until then, Dynasty Warriors 7: Empires was just released in North America and Europe for the PlayStation 3 so at least there’s that.

Rumored Assassin’s Creed IV: Black Flag poster and screenshot point towards pirates

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It looks like Ubisoft must have really enjoyed the whole boating aspect of Assassin’s Creed III because a number of leaked images point towards the fact that the next Assassin’s Creed title will focus on pirates.

The above image is a supposed screenshot that was discovered by Examiner and along with this screen the company came out with details saying that the star of the game is Edward Kenway, a Privateer and the father of Haytham Kenway from AC3. The game will be set on the Caribbean and take place on the islands of Jamaica, Cuba and even the Bahamas.

To further lend to the leak’s credence, an unknown source has provided Kotaku the below poster which is set to be displayed in stores on March 4th. Rumors have been circulating that Ubisoft will be holding an Assassin’s Creed event on February 27th, which happens to be tomorrow, so we should know more by then.

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Star Wars Pinball The Clone Wars Trailer

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With the impending release of Star Wars Pinball, Zen Studios has revealed the final trailer for the three tables they have announced.  The Star Wars The Clone Wars table features many of the highlights of the show with Anakin and Ahsoka front and center.  The trailer shows off mission related battles from fighting droids, to lightsaber duels with Asajj Ventress and Savage Opress, noting of course his brother Darth Maul also on the table.

Players can check out the trailer embedded below to see how it will look and play before its release alongside Episode V: The Empire Strikes Back and Boba Fett tables.  Star Wars Pinball is releasing as one DLC bundle for Pinball FX2 on XBLA and Zen Pinball 2 on PSN, as individual tables in Zen Pinball on iOS and Zen Pinball HD on Google Play, as well as a stand alone app for iOS and Google Play.

Etrian Odyssey IV: Legends of the Titan now available in North America

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Fans of classic RPG action can rejoice. Today Atlus has made Etrian Odyssey IV: Legends of the Titan available for purchase on the Nintendo 3DS. The game is currently available for purchase both from your local video game retailer and also from the Nintendo 3DS eShop.

Etrian Odyssey IV: Legends of the Titan offers an old-school type of RPG featuring more than thirty hours of action, 3D dungeons to explore and skyships that let players travel and fight in the skies. All launch copies of Etrian Odyssey IV come with a limited edition art book featuring artwork from Alexandra Douglass as well as a soundtrack CD featuring music from Yuzo Koshiro. If you’re curious about what type of classes you can play as as well as gameplay footage, check out the related articles below for more info.

Ninja Gaiden Sigma 2 Plus drops into stores today

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If you thought that having just one Ninja Gaiden Sigma Plus on the Vita was enough then you haven’t seen what Ninja Gaiden Sigma 2 Plus has in store for you, besides an awkward sounding name. Today if you happen to check game shelves or the PlayStation Store then you’ll notice that Tecmo Koei’s port of Ninja Gaiden Sigma 2 has now become available for purchase exclusively on the Vita.

To show off the game’s features, the company also released a new launch trailer showing off the new additions to the title such as Ninja Race mode, how new costumes have been added to the game and the graphical improvements made since the original upgraded version was released in ’09.

Gears of War: Judgement to feature a season pass

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When they announce a game for release, they may as well just announce the season pass right alongside the thing now, since practically every triple-A title nowadays features an season pass of some kind. The latest game to get a season pass is Gears of War: Judgement. The pass will be available when the game is launched on March 19th and the pass will cost 1600 MSP ($20) which will be 20% cheaper than buying everything separately.

The season pass will apparently offer six maps, nine unlocks and two new modes over time and anyone who does buy it will get early access to maps and weapon and armor skins as well as a permanent double XP boost because no one loves gating off an online community into small groups of players who don’t buy a season pass and those who do more than Epic.

Uncharted 3 multiplayer released as free-to-play

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If you haven’t bought Uncharted 3 and still want to try out the game’s multiplayer then we have some good news for you. Today the Uncharted 3 multiplayer was released as a free download on the PlayStation Network where players can download the multiplayer only and play as many competitive matches as they want.

There are a few limitations though, namely that the level cap is 15 for free-to-play users. Though if you want to play beyond that, you can pay some dough. Leveling up to 25 will cost $4.99 while a complete level cap removal will cost $19.99. As for co-op, the Co-op arena and co-op adventures are priced at $9.99 and $11.99 respectively.

Interestingly enough, while the multiplayer certainly is a nice thing to try at it’s current free-to-play model, Uncharted 3’s Game of the Year edition regularly sells for under $20 brand new, so before you think about dropping almost $40 in expansion content, take a look at you’re local newspaper for some sales.

The Final Week of Injustice: Gods Among Us’ Battle Arena, Round 1

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The final week of the opening round of Injustice’s Battle Arena is in play, and it’s a doozy; Superman has made his belated entry into the tournament. And two new characters are also entering the fold!

One of those is the fear mongering and controlling Sinestro, arch-nemesis to the Green Lantern, but the opposition to Superman in this round of the Battle Arena. We know Superman is vulnerable to magic, but unfortunately for Sinestro, his yellow ring of fear has been established as a product of advanced technology, not magic…and, to make things worse for him, Superman has no true fears and will not play into Sinestro’s attempted influence. Is there any way for Superman to lose this battle…?

The second battle is between the tricky expert marksman Green Arrow and the other newly revealed character, the gravity defying wielder of the Nth metal mace, Hawkgirl. This fight is much more contentious as Green Arrow has so many trick arrows to keep Hawkgirl at a distance and theoretically shut her flight and attack down, but Hawkgirl is brutal, resilient and quick-healing. Close up, Green Arrow doesn’t have a chance. Who do you think would win?

For everyone who isn’t up to date, check out the winners of week 3, week 2 and week 1. The video below features CW’s Green Arrow himself, Stephen Amell, offering his predictions and reasoning for them. Guess who he chose as the winner of the first bout…

Visit injustice.dccomics.com to cast your vote and also check out the celebrity opinions from Kevin Smith, Jason Mewes, Tara Strong and Wayne Brady.

Aliens: Colonial Marines Review

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Aliens: Colonial Marines
Developer: Gearbox Software
Publisher: SEGA
Platforms: PC, PlayStation 3, Xbox 360 (Reviewed)
Released: February 12, 2013
Price: $59.99 – Available Here

Overview:
Aliens as a franchise has been around since 1986 and over the last two and a half decades the Aliens name has created a number of sequels, multiple spin-off movies featuring Predators, multiple action figures and of course plenty of video games. However outside of Aliens Infestation, a title focusing solely on the Aliens brand has not made its way to modern consoles until now with Aliens: Colonial Marines. Now over the last couple of years we’ve seen plenty of footage and presentations for Aliens: Colonial Marines, but how has the final product turned out? Let’s find out.

Story:
Aliens: Colonial marines is set roughly four months after the events that occurred during the first Aliens movie and players take the role of Corporal Winter, one of the many Colonial Marines that has been set to investigate a distress call sent from the USS Sulaco. However soon after the Colonial Marines reach the Sulaco they find that very strange things have been happening on-board the ship and the crew find themselves under attack by Xenomorphs.

However with only a little bit of exploration, Winters and a few surviving marines find that not only have these alien Xenomorphs taken over the Sulaco, but the Weyland-Yutani corporation has also sent a private military company to perform various experiments. As such, Winters and the few surviving marines must try and survive both an army of soldiers and hordes of Xenomorphs if they ever want to make it out alive.

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If you were hoping for some sort of storyline expansion in Aliens: Colonial Marines then it would probably be best to squash those hopes quickly. Outside of a few references to the events of the movies and a noticeable inclusion later in the game which reeks of series retconning, the story of Aliens: Colonial Marines is almost as cookie cutter as they come. While players do explore the infested Sulaco and even end up on LV-426, the entire story plays out like a generic action movie where a group of survivors simply try to survive against something that may kill off a character occasionally.

It would work well if the characters were even relatable, but unfortunately that is not the case. Despite having a few moments where a dramatic sequence should be emotional, each of these dramatic moments falls flat due to the fact that these characters are barely above generic marine stereotypes. Despite having Xenomorphs ready to slaughter them, mutilated corpses everywhere and losing people they knew, the basic dialogue most of the marines have never expands beyond typical soldier bravado.

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To elevate this issue further, the story for Aliens: Colonial Marines wraps up in a little over five hours and that is with playing on a higher difficulty than average. Because of this there is little actual story telling here and even if you track down every single audio log to try and squeeze every last drop of narrative out of Aliens: Colonial Marines, all you will find is enough acid blood to burn away at best six hours of your time only to walk away feeling unsatisfied.

Visuals:
In case you’ve become enamored with how Aliens: Colonial Marines looks from the various preview footage, trailers and commercials that have been shown over the last few years, it is best simply to forget all about those. The truth with Aliens: Colonial Marines is that the game is not only rather terrible looking, it is also full of so many graphical problems it is impossible not to notice one every couple of minutes.

Before I get into that, it is worth noting that the title suffers from terrible levels of screen tearing unlike anything I have seen before in a game from even last generation. But moving on, the overall feel to the visuals of the game is unpolished, many areas in the game are plain and flat looking without any detail and any environments that are actually detailed are barely passable as far as current standards are concerned. Also, while the game certainly is “dark” there is little in the way of atmosphere here as any hope of realistic lighting is shattered when environments only come in, slightly dark and fully-lit variations with the brightness turned down.

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To make things worse, the title suffers from rather bland character models and absolutely terrible looking human enemy models. As for the Xenomorphs, it can be said that there was some decent attention paid to making sure they at least look the part and the different Xenomorph variations do spice up the game a bit, though prepare for plenty of glitching through the environment as the Xenomorphs often end up either stuck on various objects or simply ragdoll randomly against a wall until the player puts them out of their misery. The human AI is just as bad however, with both ally and enemy humans simply running past one another at times, or glitching so bad that they interact with objects that are across the room.

Audio:
As far as sound effects go, Aliens: Colonial Marines is rather hit and miss. The Xenomorphs tend to sound vicious and mimic the sound of the Xenomorphs we’ve grown to love from the movies, however the overall environmental sound effects fall flat. It is also worth noting that the guns in the title sound like they have absolutely zero impact. In fact, one weapon’s audio skips when using continuous fire, trying to mimic a burst gun while being used at full-auto.

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The voice work can be alright but again it is hit and miss. The constantly repeated dialogue of the marines in your group can be grating but whenever normal sequences play out, there is some decent voice work to be had here. Unfortunately over the course of the game’s limited play-time it will be hard not to have grown tired of hearing the same canned phrases over and over.

Gameplay:
Aliens: Colonial Marines is a very standard first person shooter in many regards. Players have partially regenerating health bars and can find various health kits and armor along the way to extend their life. Players are also given a number of weapons to sue to take down the Xenomorphs that they come across, with most of these weapons being your standard shotgun or assault rifle variety there are a few signature weapons from the movie that can appear as usable collectables. These weapons can be customized slightly via attachments that will be discussed more later on.

Now being an Aliens title, players will primarily battle against various Xenomorphs. However unlike the deadly and intelligent Xenomorphs that we’ve grown to know, the Xenomorphs in Aliens: Colonial Marines seem to really enjoy being shot in the face. While the Xenomorphs do tend to crawl on walls every once in a while and you may spot one on the ceiling, they often will simply run in a straight line right at the player where they can be subsequently dropped with a short, controlled burst of gunfire.

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If a basic Xenomorph does manage to reach you, they simply swing at the air trying to scratch you, though there are a couple variations that do cling to you and force you to melee them away or perish. However overall players can usually just melee most close enemies away to give themselves some space and even then you will occasionally trigger an execution style kill that covers Winter’s hands in acid blood, but don’t worry it doesn’t do anything to you because that would match Alien lore.

There are a few different Xenomorph types that appear throughout the game, with chemically altered Xenomorphs that explode on contact and only respond to sound adding a little stealth element and various “boss” type Xenomorphs you would think there would be a little variety to gameplay. However the blind aliens are rather idiotic and any stealth section can be completed by simply walking slowly or turning on a machine to make noise and the boss sections are entirely scripted fights that require specific steps to complete.

It is worth noting that the motion tracker is available for use at any given time, though players would be easier forgetting that it exists. While using the motion tracker, players are unable to use any of their weapons before putting it away which is a hindrance. Also it is almost useless thanks to the fact that players rarely have to worry about the location of the straight-charging Xenomorphs and the fact that even when it isn’t equipped the tracker still beeps whenever an enemy is nearby.

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Outside of the Xenomorphs, players must also fight against the Weyland Yutani soldiers in terrible cover based shooting segments. The gunfights slow the pace of the game to a crawl and the enemy AI is so underwhelming it is almost laughable as they hide in clear view of the player and often simply stand there for no reason. Occaisonally you will find a fight that pits the PMC soldiers and the Xenomorphs against one another with your unit in the middle. These sections are quite enjoyable as you see the overwhelming nature of the Xenomorphs actually show what they can do when fighting a mindless drone.

Earlier I mentioned slight weapon customization and this is centered on the fact that players can level up their “Marine Rank” through various acts in the single-player, co-op and competitive multiplayer modes. These levels are a nice tracking system of your progress but only really matter in multiplayer mode where the player should focus more on leveling their Xenomorph skills more than anything else.

Now the game does feature co-op during the campaign, but it is laughable at best as up to four players can play with each other at any given time in what always seems to be a lag-fest that ruins whatever immersion or challenge the title may have once held. In fact, unless you’re starved for interaction with other human players, the only use for co-op is a revival option just in case the action does manage to kill one of the players.

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Finally the title features competitive multiplayer which is actually decently handled. The multiplayer pits a team of humans against a team of Xenomorphs through various match types that would be expected of competitive multiplayer but with an Aliens twist. The human players can use their customized loudouts of souped-up weaponry to fight against the Xenomorphs while Xenomorphs must make use of the various vents and their ability to climb on any surface to get closer to the humans to try not and die so quickly.

Playing as the Xenomorphs initially feels like a handicap thanks to the fact that even with a leveled up class, they are rather slow moving and thanks to poor multiplayer map design there are only so many places a player can hide at any time. Also, since players can level their Human skills by playing the single-player mode and Xenomorph skills can only be leveled in multiplayer, it often creates quite a power discrepancy.

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To try and even the playing field a little, there are a few Xenomorph types to choose from such as the standard one, a ranged Spitter class and a sneaky Lurker. Also a Xenomorph player may be able to turn into a boss-like Crusher that can deal critical damage by charging at humans and destroying them as they try to slay the beast. These moments usually provide the most fun whereas the rest of the matches are rather standard affairs that can quickly grow tiresome once players learn the layout of a map.

Overall:
Aliens: Colonial Marines could have been something great, and from what we’ve been shown, should have been something great. However what consumers have been given is something that seems rushed and unpolished and something that should barely be considered an alpha build rather than a final retail release. With a campaign that can be completed in one-sitting, terrible enemy AI, visuals and performance so underwhelming it is almost laughable and only a multiplayer option as a saving grace, Aliens: Colonial Marines may try to play on nostalgia or fans of the Aliens franchise, but ultimately fails in almost every possible way.

3-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Hell Yeah! Pocket Inferno Review

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Hell Yeah! Pocket Inferno
Developer:  Polm Studio
Publisher: Sega
Platforms: iPad (Reviewed), iPhone, iPod Touch
Release Date: February 21, 2013
Price: $0.99 Get it Here

Overview

Hell Yeah! Pocket Inferno is a ribbon game mashed up with a shoot ‘em up based on the Hell Yeah! Wrath of the Dead Rabbit IP. The game is played with two buttons and offers 50 levels and countless of visual unlocks for the main character, Ash the Rabbit.

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Story

If you have not played Hell Yeah! Wrath of the Dead Rabbit, then the characters of Hell Yeah! Pocket Inferno will mean little to you. The game is very much a pick up and play type game that happens to share a familiar main character with the original game.

Gameplay

Hell Yeah! Pocket Inferno mashes together two genres into one game. The base premise of the game is the old ribbon type games. The one that features a non-descript ribbon in a cave travelling endlessly forward. Pressing a button will cause the ribbon to rise and letting go will allow the ribbon to fall. Crashing into something results in death. Ash and his hellish rocket bike behaves no differently. The added bonus comes with the gun that is attached to the bike. Pressing the right half of the screen cause Ash’s bike to slowly fire out bullets. Tapping the right side of the screen will cause the gun to fire per tap. This provides the player with a little more flexibility in dealing with obstacles, allowing Ash to shoot certain obstacles to unlock alternate paths or outright killing enemies. The controls are extremely simple and very workable. Rapidly tapping the screen allows the player to circumvent the firing rate cap temporarily. However this can get tiring rather quickly. With the terrible rate of fire in the early parts of the game, it is pretty much required to tap rapidly for a large part of the early game. I found this to become annoying after long stretches of playing.
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There is only one upgrade path in the game that affects Ash and the bike. The rest of the unlockables are purely cosmetic. I would have liked to see more unique upgrade options for the bike as most of the upgrades are extremely forgettable as they are either range or firing speed improvements. Because most of the purchasable items are cosmetic, there is very little pressure in the game to spend additional real life currency through the in-app purchases.

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As the game progresses, new monsters and obstacles are introduced. Some obstacles require an upgraded rocket bike gun to conquer. Each level requires three goals to be accomplished for a full three star ranking. Some levels need to be replayed as it may not be possible to complete all three goals in one run or require a certain level of upgraded vehicle before all the goals can be accomplished. It is also completely possible to complete the first half of the game without collecting any stars. This does help to add a level of replayability to the game. Levels are short and sweet, making Hell Yeah! Pocket Inferno the perfect game to pick up during a coffee break or waiting in line for said coffee.

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Visuals

There are five unique worlds in the game. Each world starts a different boss that the player will fight against several times before the boss meets their hyper gory end. The visual style of Hell Yeah! Pocket Inferno is extremely cartoony in the Saturday Morning funnies. Although the controls are simple enough for a child to master, the cartoon content is more along the lines of The Itchy and Scratchy Show from The Simpsons than Hanna-Barbera which makes the game a bit inappropriate for younger children. The art stays true to Hell Yeah! Wrath of the Dead Rabbit

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Audio

The sound effects are excellent in Hell Yeah! Pocket Inferno. Many sound effects brought fond memories of Super Mario on the Super Nintendo and N64. The music is pleasant to listen to, tending to merge with the background instead of stealing the show. An announcer yells something at the end of the level. I frankly still have zero idea what he is actually yelling. I think it is Ash to the rescue, but it feels more like the nonsensical English catch phrases yelled in poorly translated Japanese games.

Overall

Hell Yeah! Pocket Inferno is great pick up and play fun. For the price of a small coffee, you get a simple to learn game that can be played in quick spurts. The art style is excellent and the in game shop system is pretty inoffensive. Hell Yeah! Pocket Inferno is an excellent game for anyone looking for a simple action packed game.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.