The third game in the Crysis series has launched in Australia today. Players will once again have a chance to step into Nanosuit as Prophet and explore the rain forest of what used to be New York City. The city is now under a Nanodome that has caused the explosive growth in plant life and is now separated into seven unique districts referred to as the 7 Wonders. Players will have access to the new signature Predator Bow as they stalk their enemies through the ruins of New York City.
Crysis 3 also features a full fledged multiplayer mode. Multiplayer features 12 maps, eight game play modes. New to the game is the Hunter mode that will pit two players against ten on the consoles or two against 14 on the PC in a deadly cat and mouse game where the hunter quickly becomes the hunted.
Crysis 3 is available now on the Xbox 360, Playstation 3, and PC. Find out more at the official site here.
Dead Space 3 was recently released, and I was lucky to get my order in quick enough for the limited Dev Team Edition. It arrived not too long ago and I thought I had to do an unboxing video for it. You can find it below this article.
These were available for what was a short time on the EA Gearonline store. They are, of course, sold out now. The edition was available on its own for $100 USD or packaged with the game for $160. If I were to add in shipping, the cost of getting the package deal would have been significantly higher as the game was to be sent separately anyway…so I saved money and got it elsewhere!
However, the Dev Team Edition itself is very cool and has some awesome content inside. Again, check out the video to see it all. Directly below is also a gallery, which includes three posters that I make reference to in the video. You can see them clearly in the included shots. Enjoy.
Welcome to the 71st Capsule Computers Podcast, the podcast that has been used to represent the 71st Podcast in the series. In our new format podcast, we have a much more free flowing and personal take on the gaming industry, video games and just gaming in general. Gone are the days of structured content and here are the days of the gloriousness of unscripted, unplanned and totally interesting podcasting. This is, as Majora’s Mask would put it, The Dawn of the First Day.
Amidst all these announcements for new Playstation 4 titles and hardware, one might forget about all the other brilliant games coming out in the near future. One of those is of course CD Projekt RED’s eagerly awaited The Witcher 3: Wild Hunt, a game that has seen a significant amount of publicity despite a lack of gameplay footage. The power of reputation at work it seems, as the developers last efforts in gaming in the form of The Witcher 2 was one of the most highly awarded games of all time and one might argue one of the best RPG’s of this generation.
The final episode in the highly popular Witcher series, this new instalment of the open-world, story driven franchise is set for release in 2014. The Witcher 3: Wild Hunt is the stunning conclusion to Geralt of Rivia’s epic journey, with fans new and old able to experience the thrilling life of a Witcher in what CD Projekt want to be the best quest yet.
Officially announced to now be arriving on the Playstation 4 as well as the originally confirmed PC; Adam Badowski, head of CD Projekt RED studio spoke on the matter:
“We were thrilled when asked, several months ago, to be one of the developers who were granted early access to the PlayStation 4. It was an exciting moment to be invited to be in the company of other legendary developers like Bethesda, EA, LucasArts, Ubisoft or Activision as one of the teams working on titles shipping early in the PlayStation 4’s lifecycle. Of course, we couldn’t reveal any specifics about this to our fans, even though many journalists and forum members asked about when and how The Witcher might show up on Sony’s console. After yesterday’s PlayStation Meeting we can finally promise: The Witcher 3 is coming to the PlayStation 4. The new hardware gives us the opportunity to create something great. We are able to work with the new console from its birth and this allows our in-house REDengine 3 to push the graphical limits of what the PlayStation hardware can display. The console is fresh and has some innovative solutions that we’re looking forward to using in our game”
Originally The Witcher 2: Assassins of Kings was a PC exclusive itself, but was later ported to the Xbox 360 due to popular demand. It seems however that this time the developers are producing the game from its very beginning for all next-gen consoles, a smart move to ensure that all platforms are up to scratch on the game’s release in 2014.
“It’s a real pleasure to cooperate with Sony. Combining CD Projekt RED’s unique artistic vision and tech with the capabilities of PlayStation 4 will make The Witcher 3 a truly next-gen RPG. With Sony’s new hardware and our new engine, there are no limits to what we can create in the process of realizing our vision for Geralt’s dark fantasy world.”
Utilising the next-gen REDengine 3, players will be more immersed than ever in their fantasy world with stunning visuals and deep visceral combat. Branching storylines, an ever changing world and complex characters await all those who venture into the Witcher 3’s realm, with a new emphasis on exploration. Players will sail through misty waters, gallop across war-ravaged lands and of course track down dangerous beasts for the pleasure of the hunt and the reward. The revamped combat system also puts players directly into the boots of Geralt of Rivia, utilising his many skills, spells and weapons to feel like a true Witcher.
Summing up the reveal, Adam concluded: “The Witcher 3 will be released in 2014 simultaneously on all high-end platforms available. We know that our fans are looking forward to that date already, but we want to make it clear that this story is a standalone, and we will be sure introduce newcomers fully to the world so that they don’t miss a beat. The Witcher 3: Wild Hunt will start with an breathtaking opening, which will give many insights to the lore. The game design will allow smooth introduction to new characters and encourage players to discover the vast, living open world of this installment of Geralt’s tale.”
Have you heard about the movie All You Need is Kill currently being directed by Doug Liman, who has worked on the Bourne Identity series and featuring Tom Cruise and Emily Blunt as the leading roles? Well the movie is set to be released in Spring 2014 so it is still quite some time away.
However you won’t have to wait to enjoy the story of All You Need is Kill, because today Viz Media’s Haikasoru announced that All You Need is Kill’s audio book has now been released and is currently available for purchase at Simon & Schuster. The audio book costs $19.95 and an old version of the book is also available for purchase, but it is worth noting that a special novel of All You Need is Kill will be released later this year to tie-in with the movie.
For those curious about the plot of All You Need is Kill, Viz provided the below plot synopsis:
In the All You Need is Kill novel, there’s one thing worse than dying. It’s coming back to do it again and again. When the alien Mimics invade, Keiji Kiriya is just one of many recruits shoved into a suit of battle armor and sent out to kill. Keiji dies on the battlefield, only to be reborn each morning to fight and die again and again. On his 158th iteration, he gets a message from a mysterious ally – a female soldier known as the Full Metal Bitch. Is she the key to Keiji’s escape or his final death?
Are you a fan of giant robots? How about mechs? Super robots even? Then this game is definitely for you, should you happen to have a Japanese 3DS. What’s that? You don’t have one? That’s cool, because the game will also be available with a limited edition Super Robot Wars UX themed 3DS device. This deal is only available in Japan as the Super Robot Wars games tend to not get licensed down here.
The 3DS itself looks pretty cool, it’s got some nice decals showcasing a galaxy and a logo and the like. The game is set to feature many prominent Super Robots from many highly regarded Anime series of New and Old, such as Gundam and the like.
For the Nintendo Virtual Console on handheld devices. If you’re an owner of the Nintendo 3DS or the Nintendo DSXL then if you live in Japan you will be able to purchase two of the more charming The Legend of Zelda games available, Oracle of Ages and Oracle of Seasons.
The games were originally released on the Gameboy Colour system and were highly regarded in their time as great games. By using special codes you could unlock elements of one game and put them into the other, same as if you had a link-cable and two Gameboy devices.
It’ll be interesting to see how these ports handle. The game is released the 27th of February, 2013. No word on an English release just yet.
Fans of the Guild 01 trio of games will be pleased to know that Nintendo has announced at their latest Nintendo Direct conference that Level-5 will be bringing out a brand new trio of games under the title of Guild 02.
Three new Guild 02 titles were shown off during the conference. The first appears to be a horror adventure set in space and is titled Spaceship Damray, the second is an odd game in which you man a miniature tank and combat ants and other insects known as Tanks vs Insects and the final reveal was a game that faces off giant monsters like Godzilla and Ultraman titled Monster Fridays.
What do you think of Guild 02 coming to the 3DS eShop for download? Let us know in the comments section below.
Nintendo have announced that they will be bringing Tomodachi Collection to the Nintendo 3DS console, during their latest Nintendo Direct conference.
The game allows players to use their Mii characters to communicate and connect in a virtual town somewhat similarly to that seen in Animal Crossing. The 3DS version of Tomodachi Collection will be titled Tomodachi Collection: New Life and will be released on April 18th in Japan. It is unknown at this point in time if Tomodachi Collection: New Life will see a release outside of Japan.
What do you think of Tomodachi Collection for the 3DS? Let us know in the comments section below.
Malevolence: Sword of Ahkranox is a rather unique feeling, looking and playing game in todays gaming environment. The team behind the title have taken the conventions of much older open world RPGs, like The Elder Scrolls and Might and Magic, and applied them to a more modern title. Add a little bit of what I’m pretty sure is procedural generation and you’ve got yourself a pretty accurate basic idea of Malevolence: Sword of Ahkranox.
So right when you start the game, before you even launch it, I’d suggest changing all of the games settings to suit your setup. For me, this meant that enabling widescreen mode and enabling 32 bit graphics was a must. There are also other settings like game detail and bloom density. I’d really suggest finding a spot that looks best for your machine. While the game isn’t exactly graphically intense, some settings may look and run better on certain types of setups.
Okay, so you’ve done some config and now it’s time to actually play the game. You’ll find that by clicking on the new game button on the in game menu, you’ll be taken to a character generation page. Once again, this is very reminiscent of classic games where you would choose a portrait and a voice packet that suits you and then go on to name your character. From what I can tell, there is very little impact (if any) of different selections on the gameplay of the game.
As the game begins, you’re taken through a FMV cutscene that tells you a little bit about the lore of the world and your place within it. Apparently there are these beings that are born every few generations that can wield the Sword of Archanox or something. These beings (from what I can tell) are generated as full adult humans within this temple location. However, something goes wrong during your generation into the world and you are instead brought to life in a city somewhere. With guards chasing you, you run off and a mage helps you out by throwing you into a portal leading you to the middle of nowhere. That ends the cutscene and begins your game.
You’re dumped into a world consistently filled with next to nothing. The most you’ll see right at the start of the game is some trees, grass, rocks and maybe a hill or two. It quickly becomes evident that you must adventure out to try and find -anything- really. And, well, there are things to find in this game. They just feel like they’re really spaced apart.
Movement in this game is a little strange at first. Imagine that you are on a grid and that you can only move in one arbitrary direction at any one time. This is how the movement in Ahkranox is played out. While it is kind of strange to have this movement scheme in the open world, it makes sense once you head into dungeons.
I remember heading west for like 30 minutes before I ran into some kind of abandoned household. Could I enter it? There wasn’t a door and random spam clicking lead me nowhere. So I left that area and headed north. I passed a few similar locations, but one was covered in jars. It was here that I found some loot. There were also some abandoned camps and camp fires that could be looted for gold and other valuables. However, despite looting a bunch of locations and travelling for well over an hour, I had yet to reach any kind of civilisation or anything remotely like a dungeon.
Just I was about to give into despair and boredom, I encountered a graveyard. It should be noted that during this journey, I had mastered the local map. I still have no idea how the other two work. Anyway, there was this graveyard and it had a crypt or a mausoleum in it. There would definitely have had to have been a dungeon here, right?
Well yes, there was! And even better, it seemed pretty well tuned to my skill level. What was odd though, was that the entrance to the crypt was a solid wall on the side of the object. Quite strange. So I headed down into the crypt and engaged in combat with some foes. One of which dropped a cool helmet. I immediately equipped it.
What’s interesting about the inventory is that it hugely resembles the inventory systems found in classic RPGs. You’ve got the generic looking figure on the left screen and the inventory on the right. The more things you have equipped, the more things just kind of glue themselves to the figure.
Combat in Malevolence: Sword of Archanox is a little strange. If I had to liken it to anything, it’d be turn based combat. What’s odd about the game is that when a monster is near you you’ll notice that your movements become a little more jerky. This is because the game is taking this split-second to move the monster unit in your direction. However, the monster can only move after you’ve had your movement turn, so as long as you don’t head towards it or box yourself in, you may never actually fight that monster.
The one thing I can’t quite work out about the combat is the mechanics. I’m not entirely sure if I should be clicking on an enemy once per combat turn or if I should be spamming the attack button or if I should be timing the attacks to the enemies. In my experience by spam clicking, sometimes you’ll hit the enemy and sometimes someone will parry someone.
Over the course of my journey, I encountered many abandoned households, many abandoned camps and many dungeons. Some of these were above my skills, some below, but I never once encountered another living soul. Are there other people living in the world of Ahkranox? If my journey is to support me, no, no there is not (I’d also like to suggest here listening to the wizard dude at the start). But then, why have the player finding gold? Surely there’d be vendors somewhere? Maybe I was just traveling in the wrong direction? Let’s hope that your journey will be a kinder one.
Overall Malevolence: Sword of Ahkranox is shaping up to be a great game. Fans of classic RPGs and players that love adventure will find this game pretty intriguing. I know I did.