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J.U.L.I.A Review

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J.U.L.I.A
Developer: Cardboard Box Entertainment
Publisher: Lace Mamba Global
Platforms: PC
Release Date: Out Now
Price: $19.99 (Available Here)

Overview:

J.U.L.I.A is a mix of a text adventure game, filled with puzzle mini-games, describing itself as a narrative driven title. It asks if the player is ready to step into the spacesuit of Rachael Manners’ and to utilize an ingenious MOBOT to explore six vast, unique planets and to explore and uncover all its wonders. From reading this description alone one might think this game would be highly captivating, however for the modern games fan this may not hold true.

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Story:

The story begins with Astrobiologist Rachael Manners waking up in a cyro-chamber to find herself alone on the spaceship with no explanation as to where her entire crew has vanished to. Her only companions are the damaged ship’s Artificial intelligence J.U.L.I.A, and an exploration drone named MOBOT. Rachael’s first concern is naturally to find out the fate of her crew.

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After repairing the ship well enough for space travel, she explores different planets throughout the solar system, using MOBOT to do the physical exploration while she commands from the ship. Looking for clues and answers on each planet to help to solve her questions. J.U.L.I.A is able to be sympathetic to Rachael’s plight and is often the voice of reason. Likewise MOBOT shows a remarkable sense of self preservation and dry sense of humour for a character voiced by a text to voice programme.

Gameplay:

As opposed to what you might expect in an adventure game, in J.U.L.I.A you are only ever presented with text based interfaces which are intertwined with various puzzles to solve. It’s a very old school approach to modern adventure gaming, (reminiscent of the educationally used game ‘Granny’s Garden’, if anyone remembers that?) and one which will not appeal to the majority. However, puzzles in J.U.L.I.A are plentiful and widely varied in both type and difficulty, although none are all too challenging. Clues can be found scattered around the planets, and noting some of the information down at times is necessary, since there’s no form of in game notepad that records this for you.

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The game contains no puzzles which require you to store items for later use, and although you can instruct MOBOT to pick up items, their use is available only through the text-based options in context. Logic puzzles range from decoding problems to creating upgrades for your ship to advance in the game, using a template to help connect circuits with a limit on the amount of pieces used. The range of puzzles does an okay job of keeping the experience fresh, even if the puzzles are never particularly challenging. There is one puzzle which may be difficult and this is during a particular math based challenge, but the game offers to do all of the calculations for you, leaving you to simply input the solutions.

Most of the puzzles are generic for the genre, such as opening a locked door by connecting wires. One repeated mini game is harvesting resources, which involves moving a cursor across a map of each planet to match a template graph of material composition to another graph which represents the actual raw material below. After the starting planet is explored, any of the six planets are available to explore, however access to another planet may depend on completing another, so the game is pretty linear overall.

Visuals:

The graphics in J.U.L.I.A are not bad at all, however most of the scenes the player gets to see are split up into multiple still images in an attempt to facilitate the text-driven adventure game play, with the rest devoted to MOBOT’s heads-up display. As a positive, each planet in the game has a different look or distinctive feature, from an icy world to one full of rocky spires which soar above the clouds, to a vibrant jungle planet filled with alien architecture. The textures make each still scene look real, with variety ranging from rippling water covering one planet to the desert sand on another.

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The cut scenes are also pretty pleasing on the eye, many including MOBOT exploring and Rachel’s probe travelling to different planets. The character models in the game are only usually seen in a small dialogue box when the characters are speaking and thus aren’t the greatest. Aside from the three main characters, other characters include a few aliens which look suitably extraterrestrial and are different enough from each other to easily differentiate between them, and several dead bodies. Although the latter is never graphic, merely suggestive, like legs sticking out from behind an obstruction.

Audio:

The voice acting in J.U.L.I.A is okay, but with two out of the three main characters being artificial intelligence, it was never going to be incredible. Subtitles are used throughout the game and can’t be turned off, but dialogue can be clicked through. Lip synching is virtually non-existent, with lips even continuing to move after the voice has stopped. Mobot is voiced by a computer (the TextAloud program), but still manages to sound like a human reading a computer part. There are plenty of other sound effects that fit the diverse environments such as water rippling or birds chirping. This background music varies wildly from technical machinery beeping in tune to tribal chanting and Eastern strings, and this helps the music to not become overly irritating, but nor is it anything special.

Overall:

J.U.L.I.A is certainly not for everyone, and those with short attention spans used to fast paced game play may become bored by this title. Completion of J.U.L.I.A requires little more than light brain work and however much time you’re willing to sit through it in a single session. The game can be completed in as little as seven or eight hours if you rush through it. Players will rarely, if ever, find yourself truly stuck and the game’s highlights offer almost zero interaction. The game is not all bad, and it game can be relatively relaxing, if not a tad mind-numbing to play. If you are interested in the retro feel of the game, and want to reminisce of games made many years ago then you would possibly enjoy this title. However, for others J.U.L.I.A would simply be a way of passing a few hours. If you are looking for a challenging puzzle game with a gripping storyline then it would definitely be wise to look elsewhere.

4-5-capsules-out-of-10 

Capsule Computers review guidelines can be found here.

Hunter x Hunter Yorknew City Arc Impressions

yorknewThis week on Anime Say! I return with a review of Hunter x Hunter’s ‘Yorknew City’ story arc.  The ‘Yorknew City’ arc is known as one of the darkest and most complex stories in the Hunter x Hunter series. What did I think of the arc? Watch below to find out.

Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of the ‘Yorknew City’ arc? Let us know in the comments section below.

Follow Luke on Twitter: @LAHalliday

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Double Dragon 2 Remake Out in April

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This certainly came from nowhere. Just recently, it was announced that a remake of Double Dragon 2 will be headed to the Xbox Live Arcade, titled Double Dragon II: Wander of the Dragons. Now this same title did surface back in 2011 – but has just re-appeared and looks to be ready for release.

Yes, your guess is as good as ours, but I am all for a 3D rendered remake, as long as there is some quality behind it. Will it beat Neon? Well, I kind of doubt it, but you never know as stranger things have happened and the concept of a remake is certainly refreshing. You can pick this title up when it launches on April 5th for 1200 points.

I Get This Call Every Day Review

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I Get This Call Every Day
Developer: David S Gallant
Publisher: David S Gallant
Platform: Mac, Windows (Reviewed)
Release Date: December 21st, 2012
Price: $2.00 or more (Pay What You Want) Buy it Here

Overview

David S Gallant used to spend his day working for a call centre in Toronto. Then he made I Get This Call Every Day to blow off the stress from his day job. His boss fired him for this game in twist of life imitating art. I Get This Call Every Day an interactive fictional version of the idiotic and annoying customers he used to handle on a daily basis.

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Story

I Get This Call Every Day is a simulated choose your own misadventure simulating life as an office drone in a call centre. Anybody who has had the unfortunate experience of having worked or currently working in a field involving customers will appreciate the game. The game only features one caller with a variety of possible endings. The caller is believable, ranging from an obnoxious youth to grating idiot. The player’s own possible responses range from new at your job polite to burnt out completely rude.

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Gameplay

I Get This Call Every Day works like any piece of interactive fiction. The game gives you one of several options to select, the narrator reads the chosen line and then the caller responds. The controls are simple, extremely usable, and do not suffer from any difficulties. One of the biggest problems with the game is its length. The game can literally be played in ten or so minutes if the player patiently sticks to the script of a polite call centre employee and suffer the caller with grace and serenity worthy of a Zen master. The game is worth a few replays just to see all of the ways it is possible to be fired. It appears that the game keeps some sort of strike mechanic running. If enough incorrect actions are taken, the player is unceremoniously fired by email. Unfortunately, each firing is rewarded with the exact same curse with no response to the nature of the firing.

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Visuals

I Get This Call Every Day looks like it was made in Microsoft Paint and drawn with a mouse. Creator David S Gallant stated that the art style started in the original mock ups of the game but was maintained because the ugly “art seemed to fit … [because] the game presents an ugly situation.” The art style actually contributes to vibe that this game was made by an angry and frustrated employee blowing off steam during or between calls.

Audio

It is blazingly obvious that David Gallant suffered worked as a call centre employee. The lines he delivers as the employee roll off his tongue like a well-practiced machine. The caller’s voice is believable and manages to hit the right tones of indignation and stupidity without becoming a caricature.

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Overall

I Get This Call Every Day would make a great Flash game. But asking for even $2.00 is an extremely steep price for the game.  The game can be completed in a short period of time and the replayability only doubles the 10 minute length of getting the most polite ending. Trudging through the same painful conversations to see how the other endings work out gets painful quickly. On one hand, the game proves its point about how terrible Gallant’s job was as a call centre employee. On the other hand, Gallant was being paid to endure this torture handle callers, the player is paying to endure stupid callers. After the first call, the game goes from funny to agonizing. For the full price, I cannot suggest buying the game for the sake of enjoying a game. The purchase of I Get This Call Every Day will most likely be more for the buyer than a purchase for long term personal enjoyment. The reasons to buy ths game might be to balance karma after accidently driving a call centre employee insane or to simply to support Gallant in his freedom new life. However, buying I Get This Call Every Day for face value is not recommended.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Latest Soul Hackers screenshots focus on combat

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Today Atlus released nine new screenshots for their soon to be released 3DS exclusive Shin Megami Tensei: Devil Summoner: Soul Hackers. With only a couple of weeks until the game is released in North America, the company chose to focus on the game’s battle system with these images.

As you can see, players are able to give commands to their demons as they fight against other demons as well as answer various questions posed by their enemies in the hopes of convincing one of the enemies to possibly join their side. Anyways, expect to see Devil Summoner: Soul Hackers on April 16.

Magrunner Shows Off Characters and Lovecraftian Horrors

Magrunner is still coming along, so today developer 3AM Games and publisher Focus Home Interactive have released some more screenshots to show off just what kinds of things players can expect to encounter. From scientist NPCs, to sleek looking puzzles, to many-tentacled Cthulhu Mythos beasties, the main character Dax will have his hands full with people to see, solutions to find, and monsters to escape.

Being made using Unreal Engine 3, Magrunner will follow Dax from competing as part of a training program to trying to reach the end just to get back to the world and away from the horrors unleashed. The training program was designed to teach how to utilize the magnetic manipulation glove Dax can be seen wearing, which seems to be the main focus of gameplay.

Magrunner will be releasing for XBLA, PSN, and PC though no precise date has been announced just yet. However, those wanting to check out the 6 new screenshots can click on the images in the gallery below to see the full sized versions.

Dinner Date Review

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Dinner Date
Developer: Stout Games
Publisher: Stout Games
Platform: Windows
Release Date: March 1, 2011
Price: $2.99 Available Here 

Overview

Dinner Date is a nominee for the Indie Games Festival 2011 awards. The game is a fantastic example of video games as a legitimate art form.

Story

Dinner Date is puts the player in the sub-conscious of a young British man named Julian Luxemburg who has invited a girl named Meiko to his house for a dinner date. For the most part, Julian appears to be an average young man, suffering from normal insecurities and desires. Players endure Julian’s heart wrenching experience as he slowly begins to realize he has been stood up and watch as his ego. Players witness Julian’s sense of self-worth crumble.

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Dinner Date can easily compete as one of the most depressing games ever made. The themes of longing for romantic companionship and heartbreak are universal. Most gamers can sympathise if not outright empathise Julian’s situation. I do not recommend playing this game while feeling depressed, this will only drag the mood to even darker places. Julian’s monologue is well crafted and believable. It spans approximately 25 minutes in length and even manages to quote Lord Byron’s poetry.

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Gameplay

The gameplay in Dinner Date is not gameplay in the traditional sense. Dinner Date could have easily been made into a short film as players only control Julian’s subconscious. Players can nudge Julian’s anxious eyes to the clock or dip his bread nervously in his soup by pressing keys on the keyboard. That is literally the extent of the gameplay. The game clearly states in the beginning that the actions of the player will have zero effect on Julian’s behaviour. It is extremely difficult to properly give Dinner Date a genre beyond “indie” as it is unlike most pieces of interactive fiction. Instead of providing options on how Julian reacts to the situation, the player will drilled right into Julian’s shoes and forced to ride along a set track with the story. Many gamers will be uncomfortable with having so little control over their character.

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Visuals

Dinner Date does not have cutting edge photorealistic graphics. Instead, it runs with a slightly dated graphics that is realistic looking with the slightest touch of cartoon. The animations were excellent, however with the camera movement, I found myself getting a little motion sick. I am usually ok for the most part when playing video games, but I found when Julian threw his head to the side to look at the kitchen counter or stare at the clock on the wall. I suspect this may be a mix of the field of view used and the way the camera jerks to the side. This can be avoided by simply choosing actions that keep Julian’s attention focused to things in front of him.

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Audio

Dinner Date contains approximately 25 minutes of Julian’s monologue. Although it will not win any Oscar awards for acting any time soon, the actor does a good job none the less. Julian’s voice strikes the right tone of a man whose confidence is slipping away and being filled with self-doubt. The delivery manages to be depressing and just barely avoids becoming mopey to the point of annoying. The music is gentle and suits the mood well. One thing that particularly stood out to me was the menu’s sound after the game was complete. I wore headphones using Dolby Headphone for surround sound. I felt like I was actually sitting in the kitchen while Julian cleaned up the dishes from the night before. It was a small but impressive touch to the game.

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Overall

Dinner Date is an incredibly hard game to give a proper numerical score. It is a love it or hate it game that probably split a room of gamers in half. For the price of $2.99 for a 25 minute game with zero replay value, it is extremely expensive. However, it is an interesting take on video games as a story telling medium. If you manage to see Dinner Date on sale and are looking for something new, give it a try.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Adventures Of Rubberkid Is Complete!

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Over the years, gamers have rescued princesses, saved the world, and stopped horrible villains countless times, but how many times have gamers done something as simple as protecting someone who is being bullied?

A few months ago, I posted an article about a unique game on Kickstarter called The Adventures of RubberkidRubberkid is a Flash and PC game all about helping people get through the evils of bullying while learning about the terrible effects it can have.

I can now happily report that, not only was the game fully funded with the goal surpassed, but the game is now complete! You can either play the game straight out of your web browser or download it. Both ways to play the game are available on its official website here.

The game is full of upbeat music, bright colors, and lessons that everyone should learn. There are also other learning materials available to go in tandem with the game.

We’ve all had to deal with bullies at some point in our lives. Being able to educate people about something that can be so devastating while having fun in the process is what The Adventures of Rubberkid is all about. So head on over and check out the game, and make sure you follow them on Twitter!

Join Volition And Friends For Pie Day!

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There are three very important questions that you have to ask yourself:

  1. Do you like games? (If not, why are you even here?)
  2. Do you like pie!? (Who the heck doesn’t like pie!?)
  3. Do you feel lucky, punk? Well, do ya?

What is Pie Day, you may ask? The history behind Volition’s celebratory holiday is simple. Someone there gave up sweets for lent. The day after lent, he decided he wanted pie, and there was pie, and it was good. Now, on the precipice of their 8th Annual Pie Day Celebration this Monday, April 1, they’re asking for friends to join in! Can you top the current record of 7 minutes for an entire pie eaten?

The rules are as follows:

  • Pie type is up to you.
  • You’re responsible for your own pie.
  • Pie Day begins at noon CT.
  • Anything in a normal 9″ pie pan or bigger is legitimate, but it has to have been bred within the pan.
  • Official end time is 7:00 PM CT

Volition recommends you pick a pie you love – not just something you can only handle a single slice of. They also ask that you take the decision seriously – it may be the biggest decision you make all year. Failure to consume the entire pie will result in shame being brought upon your family, which will then honor-bind you to attempt a comeback with the same pie the following year.

Once you’ve finished your pie, be sure to let everyone else know by tweeting your empty pie pan with the hashtag #PieDay2013. You can also tune in to watch Volition destroy their pies in real time over on their Twitch channel, Monday at noon.

Gurren Lagann DVD and Blu Ray Re-release

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That’s right, the most over the top anime of all time is being re-released in two extremely comprehensive box sets.

The DVD pack will contain all 26 episodes, including a director’s cut of episode 6, in both English and Japanese as well as 2 soundtrack CDs, a 36 page artbook, 12 postcards, a double sided poster and two Kamina catchphrase stickers. Video extras will include staff interviews, 3DCG test footage, along with the “Yoko Goes to Gainax” short among others.

The Blu Ray set will be an import of Japan’s “Tengen Toppa Gurren Lagann Complete Blu Ray Box” set over 10 discs and 5 CDs. In addition to the series and features of the DVD package, this set will contain both Childhood’s End and The Lights in the Sky are Stars movies with English subtitles, since there is no English dub of the films. It will also include clean openings and endings for both the series and movies, the Parallel Works music videos, episode 5.5 “My Gurren is Shiny” OVA (originally released alongside the DS game), staff interviews, documentaries on the films and more. All the Gurren you could ever want. Seriously, even the box is an added bonus, featuring exclusive illustrations and early production designs. Ridiculous.

The sets are slated for an American release in May, though pre orders begin April. The DVD set is said to cost $174.99(US) whilst the Blu Ray set will put you back around $669.99(US).

With more special features than you could shake a Giga Drill at, what more could you want?  But ludicrously over the top, that’s Tengen Toppa. That’s Gurren Lagann.