It’s only 5 days into April, but this month will go down as one of the worst in recent memory as it relates to lay-offs. Now, we’re hearing that SEGA Studios Australia are shutting down later this year…
First, High Moon Studios and Square Enix LA release many members of their staff (over 40 confirmed in the case of High Moon), then Disney announce that they are shutting down a truly legendary games developer in LucasArts – who’ve been entertaining us for more than 30 years – and now this. It’ not a surprise by any means, but still not nice to hear. Their last title was London 2012, but before that they were working on numerous titles under British developer The Creative Assembly, including Medieval II: Total War.
The studio was restructured just last year with a reported focal shift to the digital marketplace. Also last year, in June, the European and Australian SEGA offices were closed. Being an Australian, and a graduate with a Bachelor’s Degree in Interactive Entertainment, reading news of this sort is all the more upsetting. But, the sad reality is that it happens so often, that you come to expect it now.
UPDATE: Microsoft have since apologised for the comments below, made by Microsoft Studios Creative Director, Adam Orth;
“We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter.”
Firstly, these are rumours (as always) and should be take with a grain of salt. But according to even more of Kotaku’s “sources”, the next Xbox may go so far as to prevent you from starting a game or app unless you are connected to the internet, and may also interrupt your services/gaming session if your internet drops out for more than 3 minutes straight.
Of course, we are not going to be comforted by Microsoft that these rumours are false, and will never know the truth until its reveal, but the sheer number of similar stories floating around the internet is worrisome. The aforementioned source stated;
“If there isn’t a connection, no games or apps can be started. If the connection is interrupted then after a period of time–currently three minutes, if I remember correctly–the game/app is suspended and the network troubleshooter started.”
It’s also fair to point out that there have been other “sources” who discount this, and even if it were the case we’d like to think that it is something Microsoft can alter/change their mind on with a firmware update. The bottom line is that I personally do not see people purchasing the console if this were true and Microsoft know that. They must, right?…
Well, according to Microsoft Studios’ Creative Director Adam Orth’s words on Twitter today, they may not see the issue. As disconcerting as his initial statement is, his response to criticism from BioWare designer Manveer Heir was even more troubling;
Orth: “Sorry, I don’t get the drama around having an ‘always on’ console. Every device now is ‘always on’. That’s the world we live in. #dealwithit.”
Heir: “Did you learn nothing fromDiablo III or SimCity? You know some people’s internet goes out right? Deal with it is a shitty reason.”
Orth: “Electricity goes out, too.”
Again, I think there is a distinction to be made between ‘always-on’ and ‘always-online’, and given the earlier report that said all games would be required to be installed onto the next Xbox’s hard drive, I just don’t see the above being a reality. Do you think Microsoft would actually do this? Let us know your thoughts in the comments section below.
Are you afraid? Well you should be. This week on CC Unplugged, Dustin Spencer, Luke Halliday, and Travis Brunogather around to talk about the state of the survival horror genre. Is it a dying breed, or are franchises like Resident Evil, Clock Tower, and Silent Hill set to make a comeback? Also discussed is the Walking Dead season finale, Bioshock Infinite, and a decent amount of talk about the current events in the industry.
Download below if you dare, tell your friends, and get UNPLUGGED!
Special Mention to our partners over at Razer, us here at Capsule Computers we are geared by gamers, for gamers. Check them out on Twitter and Official Website.
It may have took the changing of a law, but Mortal Kombat: Komplete Edition is finally hitting Australia. Yes, it’s late – but for good reason (well, maybe not…but it has an excuse anyway). May 1st, the complete package will be coming to the Xbox 360 and Playstion 3, set at a price of $39.99.
Out of the entire genre, Mortal Kombat is definitely my favorite, and this particular game happens to be my personal top choice out of all of the releases for the franchise to date. You can check out our review for the game here, and smile Australia, you win!
Far Cry 3: Blood Dragon sounds like an April Fool’s joke, but the fact that it was listed by theAustralian Classification Boardconfirmed to everyone that this was a real retro spin-off. Now, the first screenshots of the game have leaked online and you can view them in the gallery below!
No official information has been released on the title outside of what was gleaned from the teaser site that went up on April 1st. The story description found there reads:
The year is 2007. It is the future. Earth has been ravaged by a nuclear war and new paths for peace must be found. A U.S. cyborg army may have found a solution: a powerful bio-weapon on a distant island. A Mark IV Cyber Commando, Sergeant Rex Power Colt has been sent over to gather information and figure out what the hell is going on.
There are also two amazing Tron-like music tracks found on the site called Power Core and Sloan’s Assault that you should give a listen. This whole expansion – or whatever we should call it – is truly a Far Cry from the norm of the series (I’m sorry), but everything 80s is cool again. Stay tuned to Capsule Computers for future updates!
Sega have been very hush-hush when it comes to the Wii U version of Aliens: Colonial Marines. As of now, – nearly a week after the “first quarter launch” window scheduled for the game, things look to be staying the same.
When questioned by an interviewer over at Gamespot, Sega replied with this:
Still no comment on ACM, sorry!
Yeah, another decline for conversation on what was once looking like a promising addition to the Wii U’s line-up. With all of the quality problems and the whole misleading demo though, are we really surprised…? I still kind of expect to see A:CM released eventually on the platform, though it will be probably done after a few tweaks and in a low brow manner. Stay tuned, as if anything is revealed, we will be sure to post an update.
Truth, Justice and the American way has never looked so good!
The full costumes of Superman, Zod, Faora and Jor-El have been revealed via collectable statues. Valued at $129.00 these statues go on sale in May and are looking remarkable, or as the cool kids these days would say “swag”. Zod in particular is looking dramatically different than the 1978 film with a very armoured outfit as opposed to the spandex look. What has my curiosity is Jor-El holding what looks like a gun….a human-made gun. Could this be a reference to a particular plot point? Who knows!
I suppose we’ll have to find out when Man of Steel flys into theaters in 3D and 2D on June 14.
Phantasmaburbia Publisher: Dumb and Fat Games Developer: Dumb and Fat Games Platforms: PC, Mac (coming soon) Release Date: October 31, 2012 Price: $14.95 – Here
Overview
Growing up on role playing games like Chrono Trigger and Breath of Fire, I have become accustomed to “old” graphics and can respect any developer’s decision in taking this route. Developed under the fingertips of indie developer – Dumb and Fat Games, Phantasmaburbia seems very at home aesthetically with older RPG titles but revolts from the considered RPG norm in unique ways. Let’s see how this spooky tale speaks in its own afterlife.
Story
Phatasmaburbia provides an in-depth story that is lacking in many indie titles. I must admit in the very beginning I was completely skeptical of story’s direction regarding an ancient samurai warrior ghost in a modern world, but somehow each character’s background falls into play. There are four playable characters who meet ghostly apparitions that assist them through defeating the evil upsurging their small town called Owl Creek.
When finding each character’s ghostly counterparts, you come to realize that each ghost has unfinished business or purpose that retains them to the material world. One ghost in particular is of a small child who appears more as a lost spirit. Learning his true story and his connection to the growing evil is both heartbreaking and liberating once Phatasmaburbia comes to a close. The developer did well to create a compelling story that keeps an audience readily asking questions to continue playing in hopes to find out most of the answers.
Gameplay
Stemming from an in-depth story comes extensive gameplay. Creator Greg Lobanov mentions that players can traverse the title in approximately 8 hours without experiencing extra content. My experience of finding some notable extras lasted me just over 10 hours. Even though 8-10 hours may not seem like a lot, you will experience a game without loaded cut-scenes or the necessity to mindlessly grind to level up. Greg explains that he has taken all of his knowledge from past RPGs and applied it to this title to create a game that exercised how he felt RPGs should be played. He wanted to eliminate the need to level grind, purchase items, and deal with non playing characters.
Though Phantasmaburbia has been cut clean of some role playing attributes, it still maintains the barebone foundation with user interface, equipment, and turn based combat. The interface is easy to navigate as it works off of a drop down menu from the top of the screen. A player can access a character’s inventory by left clicking their icon from the drop menu. Without changing screens, the items will display below the character’s icon and ask for a right mouse click to equip the item. Right clicking the character icon from the drop menu will bring up the character’s learned abilities section where new abilities can be switched with active ones. On the upper right hand of the screen is the map icon which opens a map of the current area (sometimes a map must be required to learn the area layout).
Equipment can be gathered by opening chests, scrounging through garbage cans, killing spirits, or ransacking shelves. All items are one of a kind and have a special enhancement that aids its wearer. Such enhancements include elemental damage reduction, attribute increase, 25% chance of causing negative affect, or even party speed doubled. Rare items can be found by doing side quests and killing special foes.
After becoming acquainted with a ghostly companion, each character learns an ultimate move that provides a special effect during battle. For instance, the first character’s ghost is Moshi who is an ancient samurai ancestor of the family. He aids the player with a special ability that not only slices the enemy with a katana strike but also heals a small portion of the party’s health. In order to maximize the efficiency of the ability, the player must left click with the mouse and move the katana in an up-and-down motion to build up POW (Power). Maxing out the POW will provide the greatest effect for the skill.
By actively searching the maps you may find several game secrets that add to the game’s fun factor. In one such battle you are actually pitted against the game’s creator in what may seem like a losing battle from the very start. Should you persevere through the tempting to leave battle you will find yourself gathering a potential reward not found in the game. The creator will become quite angry with you throughout the battle and try very hard to make it seem like your own computer is acting against you. Perhaps you might laugh when you receive the following error:
ERROR in
action number 1
of Alarm Event for alarm 0
for object oFake_error:
YOU ARE THIS BOSS FIGHT’S ONE MILLIONTH PLAYER! SELECT “ABORT” TO QUIT THE GAME NOW AND COLLECT YOUR FREE GIFT CERTIFICATE TO ONE (1) MEAL AT THE OLIVE GARDEN!!!
Boss battles that occur within the running storyline provide more interaction in the midst of battle. When battling a dog melded with an earth spirit, you must interact to stop the creature’s special attack. Vines will begin to reach across the screen, and you will have to left click the vine and follow in its course to wither its growth. However, three vines will grow at different rates, so be sure to choose the faster growing one first.
While the story is linear, you may take on any dungeon the moment your party is formed. There is no particular order set forth so choosing what element to go after is completely up to the player to decide. The interesting notion with this is that not all dungeons can be accessed in one game session. The evil being in the title seeks the dungeon opposite to the dungeon’s element type your traverse. Therefore, you are connected by a ying-yang concept with nature spirits. So in order to experience all of the dungeon types, you will need to start a new game or replay a beaten game in “New Game +”.
New Game + is an aspect that I believe Greg Lobanov enjoyed in RPGs as he made it available. By starting a new game with a saved file, you can utilize some equipment from a previous game as well as receive a leveling boost to speed up playing time. This is a great way to get a chance to experience all of the little niches that you weren’t able to the first time through (Creator Battle, Headless Horseman, or Stay Puft Marshmellow Man – just some things to search for).
What is a game without glitches or bugs? Sadly, I have encountered such a couple glitches that resulted in a endless game state as well as a game crash. During my battle with the water nature spirit “rabbit”, I began attacking as normal. Glenn, my first character, had jumped off screen to attack and did not return. Quitting to the main menu did not resolve the issue as the same bug reoccurred. By exiting the game entirely and playing from the last checkpoint, I was able to overcome the glitch. The second glitch that I encountered occurred when clashing an ice element and fire element. With one melting ice and the other forming ice, I encountered a crash when both collided with each other – lesson learned.
Audio/Visuals
While neither lacking nor impressing, character’s audio in dialogue are the equivalent of adults speaking in Peanuts. A small blurp of incomprehensible gibberish is given to the player that adds some comical effect but soon loses its flavor. I believe adding full audio for dialogue would go against Phatasmaburbia’s theme of being a different style of RPG. On the other hand taking this audio out would leave a small void of player’s expecting more. So in the end this blurp of gibberish fits the title well.
Keeping dialogue on the brain, the incorporation of character portraits provides a greater association to players. Not only are the portraits available when the dialogue appears, but they also present an acting emotion from the voicing character. At least you will know who is speaking the gibberish when any dialogue appears.
Sprites encompass the entire make-up of an old school RPG, and Phantasmaburbia excels in variety rather than quality. Character sprites including the ghostly counterparts could have some work done to them. During the naming process of the main characters, I would not have known the gender of certain characters if it wasn’t for the “Don’t Care” button (keep pressing “Don’t Care” and see what silly names await you). As for the friendly ghosts, I did not mind their appearance until my wife asked me why there was floating sperm with people’s heads in the game. Needless to say that situation scarred a part of the game’s experience.
Yet the variety of encounters simply makes the game more interesting and yields a rewarding experience. Depending on the dungeon a player traverses, there will be ghosts that are exclusive to that plane. Vacuums, toilets, refrigerators, books, and lamps will become animated to prevent your advancement through the storyline. Who would of thought that a boss battle would include your group of adventurers against a rabbit? But this is not an ordinary rabbit…
Overall
Phantasmaburbia has excelled in creating a fast paced RPG that requires little experience to get the hang of. Even though a lot of normal RPG elements have been mercilessly cut away, the end result provides a quality title with a price that won’t use a menacing stare to turn you away. Some aspects of the title could use finer tuning due to bugs encountered, but the in-depth story alongside extra playable content yields a worthwhile experience.
Capsule Computers review guidelines can be found here.
Disney Mobile Games’ newest game brings physics-based puzzles with a feline twist – and no, I don’t mean it coughs up a hairball and lurks around your apartment. Mittens is a new release and the first collaboration between Disney Mobile Games and MetroGames.
In Mittens, you’ll help a stray alleycat win the heart of the beautiful Mia. Help him solve physics-based puzzles as he romps across rooftops to collect milk for Mia, all while dodging obstacles and collecting diamonds.
Features of Mittens include:
75+ stimulating physics-based puzzles
Travel through 3 level packs including Milktown, Balloonland and Mouse Cave
All-new game mechanics like bouncing on phone lines and antennae slingshots
Cutting through obstacles with the swipe of a finger
Achievement system collecting up to three diamonds in each level
Loyal friends like birds and circus monkeys to rescue players
Obstacles like angry chefs and mean deckhands
Mittens is now available for AUD $0.99 / NZD $1.29 for iPhone and iPod touch, and AUD $2.99 / NZD $3.70 for iPad.
Check out the official launch trailer for Mittens below.
After a good eighteen month wait, the egg has hatched. Yes folks, Toki Tori 2 has finally been released on the Wii U’s eShop, and is ready to take the world by storm.
For a brief catch-up, Toki Tori 2 puts you in the role of a little yellow chick who has very little when it comes to abilities and has to use his environment around him to progress onward. As our recent review states (which you can read HERE), we pretty much fell in love with the game, and with the vibrant, open, and colorful worlds, there is a pretty good chance you will too. Until April 25th, you can get Toki Tori 2 for a discounted price by 10% (bringing the total to $13.49), so there is no better time to make the jump. Check out the new launch trailer down below.