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Shin Megami Tensei IV release date and bonuses announced for North America

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Great news for fans of the Shin Megami Tensei series. Not only has Atlus announced that Shin Megami Tensei IV will be coming to North America on July 16th and eventually in Europe, but anyone who buys a first-print copy of the game will be getting a bunch of bonuses.

As you can see above, all first-print copies will include a 176 page Strategy & Design Book, a music collection that contains music from several different SMT games, and a special slip cover case that will hold all of the bonuses in one neat display piece. It is worth noting that Shin Megami Tensei IV will cost $49.99 at launch, though with all of these bonuses and the amount of content that Shin Megami Tensei IV provides, that extra $10 certainly seems worth it.

How Michael Jackson Mastered the Art of Chiptune in Sonic 3

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I’m throwing caution into the wind – Michael Jackson did Sonic 3 and that’s that. In case you didn’t know, much ink has been spilled over whether or not MJ actually wrote the soundtrack to the greatest game on one of our favourite consoles. It’s certainly no secret he enjoyed playing them. Debating about it any longer is futile – how could you argue with this man?

Now that it’s settled it’s worth considering how Michael managed to work within the confines of a 16-bit gaming system. The limitations of the system required the music to be composed in chip-tune. For a comprehenisve understanding of how the form of chip-tune music is generated you can watch the video below. If you just want to bludge I’ll explain what you need to know when we get to it.

In order to explain how these basic constraints impacted Michael, we need to look at the differences between an 8-bit and 16-bit system. The one thing you should know about chiptune is its definitive feature – all music must be created by hardware, rather than software running on the device. For the sake of looking at Sonic 3, it’s easiest for us to compare the Sega Mega Drive (16-bit) with the Sega Master System (8-bit). While the Mega Drive has a 16-bit processor, its audio chip is only 8-bit, which makes it a perfect candidate for this analysis.

There are two types of chips required to create sound in a classic game console, the PSG (Programmable Sound Generator) chips and FM (Frequency Modulator) chips. PSG chips work by sythesising multiple wave forms and mixing them with the output of a noise generator to create a single waveform that has its amplitude manipulated. The final result is a decent mimicry of a sound that can be found in the real world. An FM chip is essentially a synthesiser. In fact the concept behind the chip within both systems originates from Yamaha’s famous line of synthesisers.

Both systems use the Texas Instruments SN76489 PSG chip. For our purposes all we need to know is that it contains 3 square wave tone generators and one white noise generator and is able to operate at various frequencies and sixteen different volume levels.

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The Texas Instruments SN76489 PSG chip (ironically made in England, apparently)

Between the two consoles there is a significant increase in what the FM chips are capable of. The Yamaha YM2413 that can be found in the Sega Master System is not only impacted by the fact that it’s older, it has also had a lot of functionality removed in order to be cost effective at the mass production level. Such a paired down model has resulted in 15 hard-coded instrument settings with one left over to be user-defined. Only 2 waveforms are included and there’s no adder to mix the channels, instead the chip’s digital to analogue converter simply plays one channel after the other.

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The Yamaha YM2413

Comparatively, the Yamaha YM2612 has an analogue stereo output (acting as the digital-to-analogue converter) – the obvious difference being that it can certainly handle more than one channel playing at once. In fact, it can handle 6, with up to 4 operations occurring on each channel. The third channel can have frequencies set independently, allowing for dissonant harmonics.

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A diagram of the Yamaha YM2612 chip

Having covered these differences we will be able to witness the real world function what Linus Akesson is talking about in his lecture. The key element to consider here is that constraints enforce the creative process as either workarounds, acceptance or by choosing to ignoring issues when technical limitations impose themselves on compositions. He breaks his lecture down to 4 parts, which I will apply to Sonic 3 in order.

1.Waveforms

The 1-bit squarewave is handling the bass in this song. You can hear the flat buzz that defines this kind of wave during a solo at 1:00 mark. This flatness is a product of the way 1-bit music is generated. The chip has then set an external parameter on the function before passing it through the DAC. Also note the flange effect on the backing tracks. This effect is created through by layering the same sound over itself at least once. During the Sega Master System era one passover with the flange would be all that they could afford. The scaling up in the YM 2612 means that they can apply the flange to multiple instruments.

Michael Jackson had a way of using epic captured sounds to make his music feel full of life. The glass shatter sounds is a great example of this. Smooth Criminal is probably the MJ song that features this effect most prominently but he has used it in multiple songs. How do you get a computer chip to make this noise? Let’s take a look at how it was used in the Carnival Nights level in Sonic 3. It’s in the first few seconds so you don’t have to listen to the whole thing:

By shifting from pulsewave to noise and back quickly a single noise can be made by several different unique sounds. Linus identifies several ranges of sounds based on their frequencies. This sound is created at the ‘effect’ range of frequencies, where sounds between 10-1000Hz are fast enough to be heard as a single unit of sound. If it had been played at the ‘rythmic’ range of frequencies, the glass shatter would dissolve into the multiple types of sounds that it is composed of. Any lower than 10Hz is where this breakdown would occur.

2. Pitch

Linus discusses the Atari in this section and in-as-much has very little for us to look at here.

3. Tempo

Gaming consoles have a massive constraint on the tempo of their music. Musical data is processed at the same time as the video data and in order to send out the signal to the television both types of data are required to take turns and being sent to their respective receivers. This process is known as Vertical Blanking. This binds musical data to the restrictions of the visual data. International standards regarding how images are processed change depending on the region, which has implications for their refresh rates.

In both Europe and Australia we use PAL which has a refresh rate of 50Hz, when interlaced with sound the composer is restricted to bpms of 107, 125 and 150. The USA uses NTSC which refreshes at 60Hz, changing the possible bpms to 113, 129 and 150. Those bpm ranges aren’t exclusive by the way, just the most common. The impact for Michael here is that he is required to write in either 150bpm or another shared value if the music is to be standardised globally. Surprisingly, this is slightly faster than some of his pop hits that feel particularly energised like Beat It, which is 138 bpm. The effect is that songs in Sonic 3 capture both Michael’s unique sound while characterising Sonic’s famous speed. If you watched the first video you’ll notice there are a few MJ hits that came after Sonic 3 that are simply pitch shifted versions of level theme songs to accomodate a more comfortable pace for the artist.

4. Polyphony

Just because chiptune music uses a limited number of channels doesn’t mean you can only programme one sound per channel. Much like having two hands while playing a piano can create the effect of having two melodies a chip can be used in the same fashion. In the Hydrocity Zone soundtrack you can hear that the drums and the flute are using the same channel. Sounds not overlapping is a clear indicator that they are using the same channel. The result in this song is that they both play off each other in a fashion similar to how the drumbeat and guitar notes are triggered on alternate beats on Beat It. These sounds do run over each other as they don’t have the limitations of being played through a chip though they are struck out of sync with each other. A funk beat emerges from this structure, one that Michael has used in multiple other places.

I could continue through so many more elements of the Sonic 3 soundtrack to demonstrate how constraints impact a composer yet I feel like half the fun here is to find them yourselves. Check out Linus’ lecture, it’s not just interesting to know how chiptune is composed but it’s a great starting point if you’re personally interested in getting into game music composition.

Professor Layton and the Azran Legacy announced for Europe and North America

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Today during Nintendo’s latest Nintendo Direct it was announced that Professor Layton’s final game will be heading to the West. Nintendo will be publishing Professor Layton and the Azran Legacy on the Nintendo 3DS in both North America and Europe though it is worth noting that Europe will be getting the game sometime this year while North America will be picking the title up sometime in 2014.

The fact that Nintendo is publishing the title comes as no surprise given the fact that they have always handled the Layton games in the West. According to Nintendo the game contains over 500 brand new puzzles for fans of the Layton games. Expect more details throughout the year.

Bravely Default: Flying Fairy heading West courtesy of Nintendo

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The hopes of many have finally been answered. Today during their Nintendo Direct presentation Nintendo announced that they will be bringing Square Enix’s 3DS RPG, Bravely Default: Flying Fairy, over to North America and Europe. Interestingly enough, Europe will be getting the game sometime in 2013 while North America will be receiving the title sometime in 2014. Currently it is unknown if the game will retain it’s original name of Bravely Default: Flying Fairy, considering Nintendo mentioned it as the “Temporary Title.”

It is certainly great news that Bravely Default is coming West, though it does come as a surprise that Nintendo will be handling all of the publishing rights for the game. To go along with the announcement, the company has released the below English subtitled cinematic trailer.

Deadpool Pre-order Bonuses Announced

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Activision’s new Marvel comic adaptation, Deadpool, is getting some pre-order DLC from Gamestop/EBGames and Amazon. As is the case with almost every major title these days, pre-order bonuses are digital and include both game content and media.

Here’s what you get if you choose GameStop/EBGames:

  • Two bonus maps – GRT Plaza and Inside the Tower – to Deadpool Challenge Mode.
  • Two bonus costumes, D-Pooly and Uncanny X-Force suits. The costumes can only be used in the unlockable Infinite mode that includes global stats-tracking.
  • Exclusive digital wallpaper (U.S. only)
  • Midnight launch party at the GameStop store which gets the most pre-orders. (U.S. only)

If you go the slimmer Amazon route:

  • $5  Amazon credit towards select Marvel graphic novels.
  • Exclusive digital wallpaper and digital cover sleeve.

Deadpool is being released on June 25 for the 360, PS3 and PC.

Level-5 Bringing 3 GUILD02 Games to Nintendo eShop

Players wondering why the games from Japan’s GUILD01 Collection have gone on sale HERE needn’t wonder much longer as the reason for the sale is none other than in honor of 3 games from the GUILD02 Collection to soon be joining them on the Nintendo 3DS. The 3 new games from Level-5 finally making it to North America and Europe will be The Starship Damrey, Bugs vs. Tanks!, and Attack of the Friday Monsters: A Tokyo Tale.

The Starship Damrey is an adventure game centered on horror and suspense as the player must find their way through to discover the truth without any aid from tutorials or hints. Coming from designer Kazuya Asano and writer Takemaru Abiko, who lead the way for Japanese text based adventures. As an added bonus, those who have downloaded any of the previous titles can explore a special additional scenario after reaching the end.

Bugs vs Tanks! takes things away from the horror genre and into the action shooter genre, placing players in the controlling seat of a WWII tank that has unfortunately been shrunk to the size of insects. Coming from Keiji Inafune, of Mega Man, Onimusha, and Dead Rising fame, the game tasks players with fighting the now huge bugs, from the player’s perspective. Allowing the players to customize their tanks, it also offers up to 4 person co-op missions and StreetPass enabled friendly cover fire. Bugs vs Tanks! also offers a bonus for those having bought any of the previous titles with an exclusive Gold Tank.

Finally Attack of the Friday Monsters: A Tokyo Tale is the story of a young boy living in a nice quiet village, that also happens to have the giant monsters from 1970’s Japanese TV shows coming to life every Friday. The usual. Coming from Kaz Ayabe of Millennium Kitchen known for the Boku no Natsuyasumi (Summer Holidays 20th Century) series, players will be able to get a good sense of the situation through “Tokyo-life simulation” gameplay. As with the others, players that have purchased any of the previous titles will receive a bonus in the form of a “Space Defense Department Junior Member Notebook” featuring concept art and illustrations.

Some pretty interesting games for those in North America and Europe to look forward to when they release this Spring for the Nintendo 3DS eShop, though unfortunately they will only be localized in English.

Company of Heroes 2: Digital Collector’s Edition Detailed

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Preparing to be available in June 2013, Company of Heroes 2 brought to you by SEGA of America and SEGA Europe will have a Digital Collector’s Edition available for purchase. Here are a few things avid Company of Heroes 2 players can enjoy by picking up this special edition:

  • Vehicle Skin Combo Pack – 24 Historically Accurate Skins for Multiplayer
  • Soviet Commander – More Options in Multiplayer
  • Exclusive Collector’s Edition Faceplate (Integrate Badge)
  • Commander Pass – Unlocks Five Multiplayer Commanders Post-Launch
  • Company of Heroes Complete Pack – Includes Original Company of Heroes and Expansions (Opposing Fronts & Tales of Valor)

By pre-ordering the Digital Collector’s Edition, players will receive all the previous mentioned goodies along with a post-launch Theatre of War mini-pack and two new multiplayer Commanders for each faction. Why have a cake when you can just eat the icing? Greg Wilson, Producer of Company of Heroes 2, had the following to say:

Following the transition to SEGA, we have been working hard to improve and enhance the offerings for pre-order and Digital Collector’s Edition customers and are delighted to be able to reward our most loyal fans.

Available on Steam as well as other vendors, the Digital Collector’s Edition has already been made available to the public. Purchased the product already? No need to fret because your purchase has been upgraded to meet the new offering. Find out more about the Digital Collector’s Edition and Company of Heroes 2 here.

Soul Calibur V Going Downloadable on PSN and XBL

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Namco Bandai Games America have announced Soul Calibur V will be hitting the PlayStation Network and Xbox LIVE Games on Demand on April 23, 2013. The game will retain its online features on the downloadable versions.

The weapons-based fighter featuring characters from multiple franchises was initially released on January 12 last year, and received fairly robust reviews. It is set 17 years after Soul Calibur IV and includes both old and new characters such as Ezio Auditore.

Soul Calibur V will be priced at the reasonable sum of US$19.99. Although it hasn’t been specified when or if it will be available to download in regions other than North America. To see if its your kind of thing, check out our review!

 

Evangelion 3.33 Long Trailer Posted

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A rather spectacular promo video has been streamed ahead of Evangelion 3.0’s BD/DVD release on April 24, featuring the familiar Beethoven’s 9th Symphony. The third film in the four-part rebuild project runs for 95 min with a bonus short included, the 10 min “Giant God Warrior Appears in Tokyo” which was made Hideaki Anno and produced by Studio Ghibli.

Titled as Evangelion 3.33: You Can (Not) Redo for its home release, both BD and DVD first editions will include a bonus soundtrack CD and a 66-page booklet packed in a special Digipak box. Unfortunately English subtitles are not included.

Evangelion 3.0 is set to screen in Australia and New Zealand later this year as part of Madman’s REEL Anime cinema festival. Check out the trailer below!

Extremespeed Genesect: Mewtwos Reawakening – New Trailer

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Today’s episode of Oha Suta has brought us something super awesome: A new trailer for the move Extremespeed Genesect: Mewtwos Reawakening and, damn, it’s a good one. The trailer gives us our first glimpse at the new Mewtwo form in action and shows us a bit more of what’s to come in the movie, not only has it shown us Genesects and a Mewtwo but the trailer also shows a bunch of old-school Pokemon that, personally, I’m heaps excited to see doing some good in the movie.

Now I got a lot of flak on my previous article on the New Mewtwo Form and it was mostly from people who believed this to NOT be a new version of Mewtwo, but from the new footage of this movie I think it’s COMPLETELY safe to say this IS a new form of Mewtwo and I say that based on the evidence that we actually see him transform. That’s pretty concrete.

The trailer also shows a bit of footage from the special Pikachu & Eevee Friends which is a short movie featuring the new Eevee evolution Sylveon.

So go and check out the new Trailer in the featured video section below and don’t forget to drop us a line in our comments section just under that.