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SWTOR: Rise of the Hutt Cartel early access starts today

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Attention all Bounty Hunters, Troopers, Smugglers, Agents, Jedi and Sith! The first expansion pack for Star Wars The Old Republic has officially gone live! While the public access date for Rise of the Hutt Cartel is still slated for April 14th, any player who placed a pre-order down on the digital expansion prior to January 7 this year will receive the early access to the content starting today, giving all pre-order players five days in which to get ahead of the crowd. With this new expansion comes a whole new story for both Republic and Imperial players to experience, centred around the Hutts vying to become a third military superpower in the galaxy. The expansion has also brought the level cap up to 55, meaning a whole new range of powers and abilities are now accessible for high level characters.

In addition to the core content, early access players will also be happy to note a few special bonuses, which they should find in their character mailboxes, namely: A new Makrin Seedling pet; the Dr. Oggurobb Hutt Holostatue; and lastly an exclusive character title “Scourge of the Hutts.” Game update 2.0 will officially update all players with new content, but to get the most out of it, players are encouraged to secure a digital version of the expansion pack to get the full experience.

For those who missed out on the early access, don’t fret all too much. Rise of the Hutt Cartel will be made publicly available on April 14th. Check out the trailer as well below!

To pre-order Rise of the Hutt Cartel, please visit www.StarWarsTheOldRepublic.com/RiseoftheHuttCartel. Stay connected to www.StarWarsTheOldRepublic.com for more details.

GameInformer Cover Reveals Batman: Arkham Origins

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Warner Bros. Games Montreal has taken the mantle of the next Batman game from Rocksteady Studios. The cover for the upcoming May issue for GameInformer has revealed that game to be Batman: Arkham Origins.

The game will likely maintain the same look and feel of past Batman games, given that Warner Bros. Games Montreal has access to the same modified Unreal Engine that Rocksteady used when developing the first two titles in the series. Arkham Origins is set to take place years before the prior games when an “unrefined” Batman is being hunted by 8 world-class assassins on Christmas Eve, of all days. Fans of the series will recognize the assassin Deathstroke on the back cover (above), who will be making his debut in an Arkham game.

Arkham Origins will be in your hands sooner than you might expect. The game is coming to the Xbox 360, PlayStation 3, Wii U, and PC on October 25, 2013. Check out the trailer below, which shows the team at WB Games Montreal explaining their vision and some of the early concept art.

For the full write-up, check out GameInformer’s page here. Stay tuned here for more news on Arkham Origins coming soon.

Hands-On with One Piece: Pirate Warriors 2

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I had the chance yesterday to get some hands-on time with the PlayStation 3 version of One Piece: Pirate Warriors 2, courtesy of Namco Bandai. The demo was restricted to 10 minute bursts, featuring four characters in Luffy, Nami, Kuzan and Trafalgar Law.

The game has been out in Japan for a little over three weeks and is in the early stages of the full English localization treatment with its Western release planned for Q3 of this year on the PS3 and PS Vita. Thankfully, I was given an English fact sheet, which included the control scheme…or else I would have had to learn Japanese QUICK! There were two tutorial levels available for play: Sky Island and Punk Hazard – as well as one unnamed (or more accurately, untranslated) stage of the game’s first chapter.

Now, although each character had stats written underneath their name in the character selection screen, I understandably couldn’t make out exactly what each bar represented so my choice of character was quite random. Also, I am not the most familiar with One Piece, so imagine my amazement at discovering my first pick of Kuzan is pretty much a 9 foot giant! I chose Sky Island as my playground and jumped right in. All the enemies (pirates/navy clearly distinguished by their red clothing) looked like ants next to this guy!

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I quickly acclimated myself to the controls, which are largely what you’d expect from a Dynasty Warriors style action game; ‘square’ for your “normal” attack, ‘triangle’ for your “ranged attack”, ‘X’ to dodge/dash and ‘O’ to execute an “ultimate attack”. These are the basics, but then you also have a “style” and “special” attack at your disposal, executed by pressing ‘R1’ and ‘R2’ respectively. During gameplay, I honestly had no knowledge of the “special attack” functionality and so I didn’t end up using it. It is governed by a yellow gauge under the health bar, that fills up as your hit count rises.

Part of the reason why I didn’t discover that ability is because the “ultimate attacks” used up the same meter, and so I assumed that was its sole purpose. Kuzan’s “style attack”, or Haki, makes him much faster and allows for longer hit chains for a short period of time. This ability is made possible once a vertical gauge fills and the ‘R1’ prompt flashes on the screen, letting you know it is available. As for your base form of offense, different combinations of face button presses result in unique attacks and combos.

Kuzan’s special power revolves around ice, and so these combos involved manifesting a massive “ice block” (which it actually sounded like he said) that he drops on opponents, a radiant frost that freezes and damages all enemies within a certain radius, a bombardment of bullet-like icicles and more. His “ultimate attack” is a linear freeze blast that reaches out and forward all the way to the end of the screen, destroying all enemies in its path. Enemy opposition – despite their high numbers – was weak, doing barely any damage and rarely even hitting me. That’s not to say I’m amazing at the game…or maybe I am. Yeah, let’s settle on that as the truth.

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The mini-map on the top right displays your location, the zones under enemy control and where your comrades are fighting (A.I. partners in this instance). Having not played the first game, taking my first glance at the mini-map explained all I needed to know about the purpose of the game; wipe-out the pirates/navy in each area and overtake it. It’s pretty much a take on the “domination/zones” game type, except there’s no apparent threat of them being reclaimed. Almost every zone will hold/spawn a stronger general that you can lock onto by clicking in the right analog stick. Although they are more imposing physically, they pose little threat.

Strewn throughout the map are treasure chests that can be opened with a normal attack, and will hold items that boost either of your meters or coins, which you can later spend on upgrading your character’s attributes (these items are also sparsely dropped by the enemies). Short cinematic camera shots also play as you progress, alerting you to specific points of interest, such as a newly accessible area of the map. Soon enough, my ten minutes abruptly came to an end as an end-slate shows for a few seconds before returning me to the main menu. I hopped right back in though…

This time I chose Trafalgar Law on the 1st chapter stage. Objectives stay the same, as does the core gameplay. Stylistically, each character differs, but fundamentally they aren’t too different. What I did notice and utilise with both (and would probably be enabled for Nami too) was the ability to call upon Luffy by pressing ‘O’ after activating a Haki. I believe this is tied directly to the ‘special meter’ and effectively gives you momentary control over the lead character, who seemed much more powerful. It almost functioned like a tag-in, tag-out mechanic, but I didn’t see the ultimate advantages of it. After more of the same for the following 10 minutes, I decided that I got the gist of the game.

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Visually, it’s an exciting title as the action is fast and heavy (not Bayonetta fast, mind you). The worlds are colourful and I’m sure fans of the franchise will greatly appreciate it; surely much more than myself. It was fun, don’t get me wrong, but I don’t see it sustaining my interest in the long-run. I usually gravitate to more story-driven, clearly defined goal-oriented games rather than the simple “clear this area” gameplay exhibited here. There are hints of an underlying plot following a “New World” storyline crafted specifically for the game, but with the build being in Japanese I definitely wasn’t able to follow it.

I would love to see more of the game once it’s closer to being translated completely, but also because I’m intrigued to see if there will be any further polish. The game is made to reflect the show’s visual look and feel, but the overall visuals are not very detailed nonetheless. Home-grown, Japanese developed titles are known for having a decided focus on gameplay and a lack of one on graphical quality, with many current-gen games looking like PS2 titles. You wouldn’t be blamed for thinking that of One Piece: Pirate Warriors 2, but those who care are not the target audience. It’s a niche product with a narrow appeal outside of Japan; if you love One Piece, you will undoubtedly want to give this a shot. It was made for you.

Ark of the Sinners Advance Announced for iPad and iPhone

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Bulkypix and Anima Game Studio have teamed up to bring the latest addition to the Anima Beyond Fantasy franchise entitled Ark of the Sinners Advance. The game will be an action/platformer that will be available for both the iPhone and the iPad. The Anima Beyond Fantasy series was created in 2006 by a team consisting of both European and Asian authors and now includes role play series, board games, miniatures, and more.

The game stars Celia, a young warrior who will explore the city called Ark. The city consists of 21 levels and approximately ten hours of game play. There are fourteen different enemies and seven bosses to conquer.

Ark of the Sinners Advanced will cost $2.99 and will be released on April 18th, 2013 on iTunes.

New Arabic Anime Production Announced

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This is a strange piece of news that has come out of the Anime fandom recently. A new super robot series is being released with a lot of throwbacks to the works of Go Negai and most specifically, Grendizer. The only reason I made this connection was because of the title of this strange concept: Torkaizer.

Torkaizer is an Anime-like production from an Arabic group called Alter Ego Productions. This is interesting because not only is this an incredibly Anime-like series, it is much more Anime than the series inspired by Anime over in the western world.

Personally I think it’s great that the Anime style of storytelling is being spread outside of Japan as we as an audience will be seeing a larger variety in stories. Not only that, we might start to see some animated works that are actually worth the time to watch.

See the embedded trailer below for a glimpse at this strange new series, even if the concept is pretty straight-forward. Check out the official site for more info.

Grimlands: MMORPG Kickstarted into Action

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At the cost of the publisher gamigo AG announcing Grimlands cancellation, developer DRAGO Entertainment  has launched a campaign on Kickstarter to ensure enough funds are raised to finish developing the MMORPG.

Lucjan Mikociak, Head of Development at DRAGO Entertainment stated “we were all shocked by gamigo’s announcement, given we had spent more than five years on this game and are finally so close to the release”. Despite not having the financial support from gamigo, DRAGO Entertainment’s goal of finishing Grimlands this year has continued through their strong player support base around the globe and the market for the games title.

The features of the post-apocalyptic game are inclusive of an innovative mix of MMORPG and First-or-Third Person Shooter; unique crafting of weaponry that players assemble with scavenged raw materials; upgradeable vehicles; distinctive skill system built on players’ specific weapons or functions; PVE quests within the storyline and PVP mode with territorial fights, that gives real bonuses for holding key locations.

Check out the trailer for Grimlands below and please remember to show your support for the Kickstarter project by sharing this news with friends!

 

Worms 2: Armageddon available now for Android!

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Team17 Digital Limited have just announced that one of the best selling turn-based-strategy games and iOS hit Worms 2: Armageddon is now available to download for Android and Kindle Fire HD for £2.99/€3.99/$4.99! (BUY HERE – Google Store)

So what you waiting for, grab your grenades and prepare for battle, as the worms are back, bigger and better than ever!

Worms 2: Armageddon features:

  • Authentic Worms™ gameplay with cartoon-style visuals, comical audio and a refined control system using the innovative touch screen user interface
  • New to Worms? Make sure to check out the Practice mode, where you can try out weapons against A.I. dummy worms
  • 30 Single Player missions across 5 new themes including Manhattan, Medieval, Sports, Construction and Cheese
  • Body Count Mode, take on endless waves of increasingly tough enemy worms
  • Take on players from around the world with online Wi-Fi multiplayer action for 2 players
  • Pass-and-Play with hotseat local multiplayer action for 2-4 players.
  • New weapons and utilities, including the Sentry Gun, Electromagnet, Napalm Strike, Super Sheep, Petrol Bomb, Armageddon, Drill, Earthquake and Poison Strike
  • Classic Worms™ weaponry, including the return of the Sheep, Holy Hand Grenade, Concrete Donkey, Parachute, Baseball Bat and Ninja Rope
  • Personalise the look of your team by changing their names, hat, skin, speechbank, gravestone, fort and victory dance
  • 12 different Game Styles including new modes Fort Mode and Crazy Crates and the return existing modes Easy, Normal, Pro, ‘Bazooka and Grenade’, Melee, Gun Show, Heads Up, Lightside, Darkside and Sudden Death. You can even create your own Custom Game Style!

For more information on Worms check out their official Facebook page here and also on Twitter at @Team17Ltd

Worlds of Magic goes beyond 30% of it’s Kickstarter base goal

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Worlds of Magic has gathered more than 30% of the pledges it needs on kickstarter in less than a week. The new strategy game is on its way to become the spiritual successor to Master of Magic.

At the time of writing, 761 backers have pledged more than £12,916 of the £30,000 needed to fund the project successfully. Due to this, Worlds of Magic are pleased to announce two of the early stretch goals, which will enhance Worlds of Magic once the basic funding is complete.

Worlds of Magics first stretch goal will consist of a 7th faction , with its own units, buildings and features, which will be featured with the £35,000. The community will help to design that new faction, taking part in the whole process. The second stretch goal will be the addition of 20 more roaming creatures , once passed £40,000 milestone.

So, if you’re a fan of this title, get involved on this kickstarter page and help the goals to be reached!

Gothic-Noir RPG Van Helsing Hitting PC and XBLA

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Indie game developer Neocore Games is set to release The Incredible Adventures of Van Helsing later this year and have shown off new gameplay and screenshots today.

Inspired by Bram Stoker’s Dracula with gothic-noir and steampunk elements, The Incredible Adventures of Van Helsing follows the monster hunter in his battle against twisted creatures. A much-vaunted feature is the game’s Power-Up System and Rage points, giving players the ability to assign and utilise skills on the spot and allowing a variety of ways to deal with enemies.

Coupled with a skill-tree, inventory system and a top-down view, this indie title seems to pull punches against the genre-leading heavyweights. Check out the screenshots and trailer below and see what you think for yourself.

Slated for the PC and Xbox Live Arcade the game’s exact release date hasn’t been announced but is hinted at “later this year”.

Follow the game’s progress on the developer’s blog, official Facebook and Twitter pages.

Halo 4: Original Soundtrack Vol. 2 Available Now

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343 Industries in conjunction with 7Hz Productions have today released Volume 2 of the stunning Halo 4: Original Soundtrack. The 20-track digital release can be purchased and downloaded from iTunes or Amazon for only $9.99.

This companion volume features an “expanded landscape of the key musical themes from the game”, laid out in chronological order. 11 of the 20 tracks are composed and produced by Neil Davidge with the other 9 by 343 Industries’ in-house composer Kazuma Jinnouchi. Included amongst those is Kazuma’s new interpretation of Martin O’Donnell and Michael Salvatori’s iconic “Never Forget” from Halo 3.

To commemorate the release as part of “Halo Week: Drop Shock” (which started with the release of the Castle Map Pack for Halo 4), Xbox will also be giving away a limited number of download codes for the soundtrack via their Twitter page. Please read the official rules, terms and conditions before entering.

You can also purchase a special bundle of the Halo 4: Limited Edition Soundtrack Box Set and the digital release of Volume 2 here.