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Microsoft Console Announcement 2013 predictions

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As many Microsoft fans and Xbox owners are no doubt aware of by now, Microsoft’s official console unveiling for their 3rd console is set to take place tonight! With Nintendo’s WiiU already out on the shelves and Sony still holding back a lot of details for the Playstation 4, one can only speculate what the new generation Xbox will have to offer in comparison to its competitors. In fact, that’s what we’re going to do right now! Speculate away!

THE NAME:

One of the most popular and most ridiculously unsubstantiated rumours about the 8th generation Microsoft console is that it’s going to be called the Xbox 720. Of course to many people this ‘beta’ name for the new generation made sense originally given that the previous model was called the 360. But somehow, this reviewer sincerely doubts that Microsoft will go with anything as overly predictable as that. In the study of mathematics, 720 degrees is simply a way of saying “twice around a circle” which is comprised of 360 degrees. Calling the new machine the 720 would be tantamount to saying “It’s EXACTLY the same as the Xbox 360, just done over again!” Yeah, no thank you. Depending on what gets announced during the press event, I either totally called it, or there’s a mass of proverbial egg on my face.

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Possible names of the new system could include:

  • Xbox 720, though unlikely.
  • Xbox Infinity, a possibility marketed on the idea of unlimited possibility.
  • Ybox, a jab towards the younger generation of gamers, and being the next logical letter in the English alphabet.
  • Xbox Squared

FEATURES

The Xbox 360 possessed a large range of interesting features, many of which we would like to assume will be ported across to the new system. Naturally the inclusion of Xboxlive will have to be a given. The online support and huge DLC and arcade library is part of what made the 360 so popular in the first place. In the modern day and age, online functionality seems to be standard nowadays. However, this also presents the possible future issue of content exclusive to either system, thereby creating inter-company competition between the two systems. A smart move would be to create a marketplace that caters to both the old classic XBLA library and content services with a new library for the new and upcoming stuff so the new generation system can access all varieties of arcade games and DLC, old or new.

On the topic of playing old and new, backwards compatibility will most likely be a strong feature here as well. The ability to play Xbox 360 games on the new console should come as a no brainer to Microsoft’s console programmers. One might think of it as safeguarding against a poor launch lineup like some other companies recently experienced*coughWiiUcough*. In fact, why just stop at the 360? Make Xbox original games playable on this bad bod too! Not only does this sort of feature act as a security blanket for the launch range of games (at least until a larger lineup comes out) but also adds potential years of longevity to the already existing Xbox games catalogue. “You can still buy 360 games from us!” They’ll yell. “They still work on our new machine! Halo 4 hasn’t even been out a year yet!” Microsoft would hopefully capitalise on something Sony has repeatedly ignored time and again with their console launches.

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New dashboard and system settings will most likely have a significant amount of integration with PC’s, Windows 8 and Windows Phones, al la Sony’s strategy of pairing the PS4 and the Vita. Between the two, I can see this being the far more successful pairing based on PC popularity. Similar features to the Windows Media centre are likely to be implemented, hopefully making the streaming of music, video and other media much easier for PC owners wanting to blast their own tunes out of a game of the latest Gears of War game.

In fact, why halt the PC integration with just the media centre? This is me and the community getting optimistic over the unlikely, but I’m sure we would all love to see cross-platform support between PC and the new Xbox. For those who are scratching their heads to what this means the basic lowdown would be allowing PC and Xbox players to play specific ranges of games together online. We know for a fact that it can be done: Shadowrun and Final Fantasy XI have proven it in the past. And while both of these titles were pretty mediocre in the grand scheme of things, imagine playing Halo, Team Fortress, Call of Duty or the next instalment of Mass Effect between PC and 360 players! Would certainly settle some console war arguments wouldn’t it?

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As optimistic as many of us are for the future, let’s face it, Microsoft also has some black smears on their company name with some Xbox features, one in particular that they seem to refuse to acknowledge is a smear at all: Motion control. Above all else, the one greatest feature that many of us would love to see turfed with the new console generation, it would be the Kinect and motion control gimmicks. However, Microsoft still seemed quite entrenched over this idea that the motion control scheme is the future of gaming.  I see it as a likely possibility that some form of motion control will be optionally coupled with this system, but Microsoft are probably smart enough to not make it a core feature. They’ve probably heard enough disgruntled comments from the community to not centralise the console around it. I said they were entrenched, not stupid.

There are numerous other prospective features we would like to see, but when people start asking for a foot warmer and a beer dispenser, I think we might go a bit far with this section. (No matter how awesome the prospects. To cut it short, here’s a few of the more or less likely features the new console is liable to offer:

  • Online play, DLC and arcade support courtesy of Xboxlive. It will most likely remain a paid service, which I don’t have too much of a problem with, though I do wish it were cheaper.
  • Backwards compatibility with Xbox 360 (likely) and the Xbox original (less likely).
  • Operating system that is reminiscent and integrated with the design of Windows 8 with easier media streaming.
  • Cross platform play, though unlikely would still be an awesome feature.
  • Probably some kind of motion gimmick- most likely to be optional.
  • Blu-Ray disc support in catching up with the PS3’s headway in that department.
  • 4 player controller support
  • Wireless networking and LAN capabilities in-built.
  • Social media integration with facebook and youtube.
  • Possibly a new controller style or the inclusion of keyboard + mouse support for games.

 

GAME LINEUP

Ah, now here is where it all comes down to. The fleshy bits and pieces of what the gaming community wants to see: The games themselves. We’re often used to seeing disappointing launch lineups and new consoles try to find their feet amongst their older brothers in the market. As far as a launch lineup is concerned, Microsoft will really be wanting to put their best feet forward in this regard, given that Nintendo already has numerous AAA franchises set for release on top of their already sizeable Wii and WiiU catalogue. Sony’s hush-hush over their plans for the PS4 is also reason for Microsoft to get a step ahead of their biggest rival as far as the hardcore gamer demographic is concerned.

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Unfortunately, as far as exclusive characters and franchises go, the Xbox really boasts the minority in comparison to Sony and particularly Nintendo. While each great franchises in their own rights, Halo, Gears, Fable and Forza can’t hold up a system by themselves. Naturally as Sony showed throughout their press conference, Microsoft will most likely make a point of showing off what some of the third party partners have in store for the new generation. With the recent news that companies like EA are going to be keeping their distance from the WiiU, we can only hope that their old Nintendo budget and resources get properly allocated between Microsoft and Sony’s next gens.

All of that said, launch time is also a perfect time to build hype for new IPs, and I’m sure many of us would like to see Microsoft announce a few new Xbox exclusive franchises for the company’s newest badass bouncing baby brother.

Here’s a list of what I’m sure many of us would like to see from Microsoft and their third party partners:

  • Announcement of the next Halo, or even a Halo 2 remake? (It’s almost been 10 years since…)
  • Announcement of the next Fable.
  • EA will most likely make an appearance to show off a sports title or two, and perhaps details on the next Bioware game in the pipeline (Dragon Age 3/Mass Effect 4).
  • Given how they were responsible for a large part in the Xbox’s initial success, it would be criminal for Bungie to not show up. Many of us have probably speculated that Destiny will likely be a launch title.
  • One of Activision’s biggest markets wouldn’t want to miss out on seeing details of the New COD, possibly for the new system.
  • While unlikely, I would really like to hope Bethesda will be there to announce a launch title like they did for Oblivion on the 360. Fallout 4 folks?
  • 2K has the potential to bring attention to anything new that they’re working on, but it seems way too soon for a Borderlands 3. I would hope they might have something original to show us if they’re in attendance.
  • With all the work they’re sunk into the game already, it would be genuinely disappointing if some Mohjang or Minecraft related program wasn’t present. (Because they seem to want to get this game out to as many people as possible…)
  • Several new Microsoft IP’s, while will most likely have one that’s cutesy and for the kids, one that’s centralised around motion control and will suck, and one that’s oriented towards the hardcore market and will totally kick ass.
  • A generous starting library of downloadable arcade titles, possibly even remakes or HD versions of Xbox original titles.

What do you think?

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What are your predictions of the Microsoft console announcement going to be? And once it’s over, did they meet your expectations? What did you like? What did you hate? What did you shrug at with indifference? Please comment and discuss below!

Mass Effect Costume Pack Touching Down on LittleBigPlanet

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An assortment of Mass Effect-themed costumes are being released on May 22 for Little Big Planet 2, Little Big Planet Karting and Little Big Planet PS Vita with cross-buy support. Meaning if you buy it for one game, it’s available for all the others.

For £4.79 on the PlayStation Network you get the following:

  • Commander Shepard N7 Helmet, Commander Shepard N7 Armour, Commander Shepard N7 Gauntlets, Commander Shepard Skin.
  • Liara Head, Liara Armour, Liara Gloves, Liara Skin.
  • Wrex Helmet, Wrex Armour, Wrex Gloves, Wrex Skin.
  • Garrus Head, Garrus Eye Piece, Garrus Chest Armour, Garrus Gloves, Garrus Chest Armour, Garrus Skin.
  • A selection of Mass Effect™ themed stickers.

Check out the latest additions to Little Big Planet’s wardrobe below. For more details check out Little Big Planet official website here.

 

World of Tanks Deploying Major Update With Units and Balances

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Hot on the heels of Update 8.5, Wargaming have announced details for the upcoming Update 8.6 of their free-to-play MMO, World of Tanks. The update will bring more changes and balance to the in-game economy and will add new self-propelled artillery to counter those pesky tanks.

Artillery gameplay is “going to feel a lot more balanced with a normal ten tier structure, making advancing through that class of armor more comfortable for players”, according to Producer Mike Zhivets. Current tier 8 self-propelled guns will be promoted to tier X, while the new “SPGs” in the update will take their place in the middle tiers.

The Americans will be given the M44 and M53/55 artillery units while the Soviets get the mighty SU-122A and SU-14-1. The Germans will be reinforced with three new units: 10.5 GW Mk.IV(e), Pz.Sfl.IVb, and the G.W.Tiger (P). The French will be strengthened with the AMX Obusier automoteur de 105 and Bat.Chatillon155 (55_ artillery guns while the UK tech tree will also include the Sexton, a new premium self-propelled gun boasting a high rate of fire and reload times.

8.6 will also include a new premium British medium tank, the A33 Excelsion, and a brand new map called Pearl River along with one based in Korea. Three existing maps will get a visual boost with improved shading effects: Siegfried Line, South Coast and Malinovka.

Check out the new units below. For more info on Wargaming’s free MMOs, visit their official site and registration is available here.

Help Wario achieve his dream with Crowdfarter

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The team over at WarioWare Inc., alongside their self-professed fearless leader Wario, has been hard at work on his new Wii U game, titled Game and Wario. To assist Wario fulfill his dream of releasing his new game by June 23rd, he has turned to the public for help, reaching out to them through social media, and more specifically his newly created crowdsourcing website, Crowdfarter.com.

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Through Crowdfarter (which is clearly a parody of the latest crowdsourcing trend), fans and visitors to the site can help Wario by sharing and liking his site, as well as his daily Facebook and Twitter news. This in turn generates gold coins, which unlock various stretchgoals leading up to the 23rd of this month, such as ringtones and exclusive videos and wallpaper. Wario will also be taking some time out to personally visit Crowdfarter, with daily executive updates, ranging from not so helpful tips through to exclusive Game and Wario assets.

For more information and to like and share Wario’s dream please visit www.gameandwario.nintendo.com

22 Cans Partner with DeNA to Release GODUS

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Peter Molyneux and his studio 22cans have chosen to partner with DeNA to distribute and market its kickstarted god genre mobile game, GODUS.

GODUS is the spiritual successor to Peter Molyneux’s former game series Populous. In it, you step into the shoes of a god, able to wield divine powers and control your many loyal followers. When you gain belief from your devotees, you gain the power to sculpt lands using only your fingertips. While buidling up your belief and your empire, you will have to deal with rival gods from other worlds. You can take down your foes by causing natural disasters such as earthquakes and tornadoes as well as utilising your followers by forming an army to clash with those of your enemies.

Peter Molyneux has this to say about the partnership:

“We have huge respect for DeNA’s successes in mobile gaming. By fusing their expertise and experience with our passion and dedication, we are going to make GODUS a truly groundbreaking reinvention of the god game genre… As a global leader in developing and publishing mobile games, DeNA is the ideal partner for us to collaborate with on the launch of GODUS.”

Interestingly, the CEO of DeNA West worked on Peter Molyneux’s game Populous 2 as part of the quality assurance team. GODUS will be released for Android, iPad, iPhone and iPod Touch. A release date is yet to be set.

Visit The Punisher’s House in Iron Man: Rise of Technovore

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Sony Pictures Home Entertainment recently released a group of clips from Marvel and Madhouse Animation‘s Iron Man: Rise of Technovore animated film, out now on Blu-Ray, DVD and Digital Download.

Embedded at the bottom of this article is a video called “Punisher’s House”. It shows a scene where Iron Man and Frank Castle are preparing in hiding for what’s to come. On top of that, there’s the two character profile featurettes on Hawkeye and main villains Ezekiel & Technovore directly below. They feature members of the production speaking on the characters, and their comics history also. Check them out.

Ezekiel & Technovore

Hawkeye

Lords of Football Honours Beckham’s Retirement

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To mark the retirement of former England captain and international superstar David Beckham, Lords of Football has announced the introduction of a Golden Ball (as seen above). The ball is set to feature in replays of successful trademark Beckham free-kicks. This is a reference to the nickname “Golden Balls” as associated with David Beckham by the British public and tabloid press.

This update also coincides with a 33% discount that Lords of Football will be receiving on Steam for PC. The DLC will soon be active in the June instalment update.

For further information on Lords of Football visit the official website or check out the Facebook page.

Resident Evil Revelations Now in Stores

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The time has come to go back to horror. Resident Evil Revelations‘ HD upgrade for consoles is now out, bringing the once hit 3DS title to the Wii U, Xbox 360, and Playstation 3. As many of you know, this version offers better visuals and a good number of new features, such as a more packed Raid Mode, exclusive Wii U Miiverse support, and a brand new difficulty that mixes things up a bit.

You can check out the brand new launch trailer down below, or check out our freshly posted review of the Xbox 360 version here. Now go out and getting to killing some ooze.

Several Celebrities take a look at Call of Duty: Ghosts

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Excited to play Call of Duty: Ghosts? Well, we are too, but some celebrities have already gotten a sneak peak of the new game – with their reactions captured on film. Yes, that means that they seen it and you did not, so this clip of sorts makes for the ultimate tease to the fans.

Here are some more details:

What do Australian Wallabies captain James Horwill, Gold Coast Suns player Karmichael Hunt, hip hop artist Seth Sentry and comedian and radio host Merrick Watts all have in common? Here’s a hint – it’s a passion they share along with some of the world’s biggest superstars, including NBA stars Kobe Bryant and Dwight Howard, TV funnyman Jimmy Kimmel and Aussie turned Hollywood movie star Sam Worthington.

When they aren’t doing what they do best they’re joining 40 million gamers worldwide to play Call of Duty – the biggest entertainment release of all time!

James Horwill, Karmichael Hunt, Seth Sentry, Merrick Watts, Golden Era Records Aussie hip hop rising stars Trials, Vents, K21 and Aussie magician and mentalist Matt Tarrant were all treated to a sneak peak of the most highly anticipated video game release of 2013 – Call of Duty: Ghosts – and their reactions were captured on film.

I honestly think it is kind of nice to see our medium treated like this, with stars of all sorts lending a hand in terms of promotion – even if there is not a true point behind it. You can check out the clip below, and stay tuned as there is sure to be actual Ghosts footage soon enough as E3 rolls in.

Resident Evil Revelations Xbox 360 Review

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Resident Evil Revelations
Developer: Capcom
Publisher: Capcom
Platform: Xbox 360 (Reviewed), Playstation 3, Wii U
Release Date: May 20, 2013
Price: $49.99 

Overview
Resident Evil 6 was one of those games that you either loved (like we did), or hated. The lack of horror caused a great divide between the monstrous fanbase, leading to a lot of talk about what the series should do next, and just where the franchise should go. Resident Evil Revelations, which launched months before on the 3DS was actually the most loved title the namesake had seen since the likes of the fourth installment, and that was coming from a portable entry. Capcom are ready to capitalize on that and halt the negative chatter by releasing Revelations on consoles. Sure, the graphics getting an upgrade are a sure thing, but can a portable title make the transition to bigger screens and still be great? Let’s find out.

Story
Now, a good part of you have already seen this plot aboard the S.S. Zenobia and beyond unfold already on the 3DS version, so I will save you from a good portion of the details you can read in that review. I want to take a second to speak about how this plot plays out on consoles. As a brief reminder, this narrative places Jill and her partner Parker on a hunt for Chris and his temporary sidekick Jessica as they try to find answers about the lost city of Terragrigia. The plot is no different and plays out in the same, episodic fashion, leaving little to the imagination with a good number of cutscenes and journals laying about to give the player a clear and vivid perspective of the situation.

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Yes, I still find this plot to be one of the most enjoyable to date, and yes, any fan new or old will be able to jump in and follow the events as they unfold, but the transition of the plot comes off as a bit odd due to the portable nature of the original compared to this console counterpart. You see, Revelations was made for the 3DS – and that means that the intended audience were those on-the-go type gamers who want to play in bursts rather than soak in hours behind a television. A good portion of recent titles in the franchise feature episodic tales, but Revelations in particular feels slightly (and I do mean slightly) out of place due to the way each chapter is broken up into smaller chunks for quicker consumption. This is not a problem really, but load screens are – and having to wait behind a good number of loading screens that take you away from the experience just to see a ten second cutscene can be a tad irratating to those who just want things to play out more streamlined. Of course this is an epic adventure into the dark and the atmosphere still sets that tone of unease, but expect to be interrupted from time to time as you engross yourself into one of the most fascinating stories to date.

Gameplay
It was hard to believe that I was playing such a sharply made Resident Evil on a handheld last year, but considering how much legwork has became involved with the latter entries, Revelations has a lot to live up to as a port. It mostly pulls things off effortlessly, bringing back that over the shoulder third-person perspective to a much broader crowd of fans. Also like the original, each character plays nearly the same, featuring their own unique arsenal, with plenty of pick-ups of ammunition and herbs to be found to make the journey bearable. Being that we are not on the 3DS anymore, players are going to notice that the controls have been remapped and tweaked a bit to provide the same kind of experience on a normal controller. Players can scroll through weapons and grenades by utilizing the d-pad, with the face buttons being utilized for item usage, melees, and event triggers (or the action button for the old-school folk).

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It wouldn’t seem like a difficult change to make to bring the experience to a controller, but the lack of a touch-screen takes a bit of the clever design away from the game. Before, we were able to access and change up our inventory at the touch of a button, or solve puzzles by tracing fuses with the stylus. Now we have everything handled with the control stick or the face/shoulder buttons, and while this does help give the game the appeal of the classics, it does not feel as imaginative or quite as fluid as it did on the 3DS. Dodging for example requires the player to time their dodge in the direction of the attack with the A button. Yeah, it works – but you are almost guaranteed to botch it a few times as nailing the timing with the stick on the controller without a prompt amps up the difficulty when it comes to dealing with precise movement. The map is now featured on the main screen, and can be accessed in full from the in-game menu. I remember enjoying my map being located on the bottom screen of my 3DS, but the ease of exploration is just as great within this console version, as players have full control of their map and can spin it around at any angle to figure out where they need to go next.

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Luckily, even though the controls feel a little less clever this time around, the game still plays wonderfully. Revelations has some well placed enemies to ensure there are a good number of scares for the player, and the emphasis on ammo preservation runs high to give the player a sense of tension. The Genesis Scanner is now easier to use with the controller as well, so finding more ammo and secrets come with less stopping, letting the player take in their surroundings in full as they explore the icy depths or dark hallways of the Zenobia. Those who want more replay out of the main campaign will also be happy to know that a harder difficulty has been added known as Infernal Mode, which replaces enemies and items to provide a more random session.

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In my opinion, due to the now discounted price of Revelations on the 3DS alone – I would say that the main reason to buy the console port aside from not owning the first platform would be just to experience Raid Mode. Just like the original, the concept is to simply stay alive – alone or with a friend, while waves of enemies pop in. The console version ups the ante by adding in Rachel and Hunk as playable characters, more outfits, weaponry, enemies, and other small features, making the mode feel more fleshed out and enjoyable. I will even go out of my way to say that the “horror aspect” of the franchise that fans have been complaining about with titles like Resident Evil 6 makes a better comeback in just this mode than an any console styled Resident Evil game we have seen in years. Imagine you are struggling for bullets, you have low HP, and herbs are not even an option anymore. That fear of more enemies appearing creates an amazingly intense atmosphere, and drives home the survival horror that Resident Evil is all about.

Visuals and Audio
This is going to be the main reason most will want to upgrade from their portable versions of Revelations, and by “this”, I am talking about the graphics. The models themselves look fantastic, showing a ton of detail down to the threads on our heroes’ attires, and the effects such as water and blood seem up to par with what we see on current generation platforms, so they come as a pass. The enemies don’t look nearly as polished, but are still rather menacing enough as well. Oddly enough, it was the framerate that caused the most problem during my hefty time with the game. While Revelations is a port of a portable game, there really shouldn’t be much of an excuse to have the game chug while trying to load the next area as the visuals – while decent, are not as demanding and should have been able to render without seeing load screens or framerate drops. The bonus costumes for the characters however are sweet icing on the cake of Raid Mode, giving a ton of incentive to keep the game in your console for hours on end.

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There isn’t a lot to say about the audio, honestly. The 3DS version seen fantastic voice acting from the cast we have grown accustomed to over the years and a haunting atmosphere due to the creaky doors and knobs on the Zenobia, and that has come over perfectly to the console version. I still find Keith and Quint to be utterly annoying, but the soundtrack is still sets the player up for a thrill-ride, and personally, that is all that matters when it comes to the sound in any survival horror game.

Overall
Resident Evil Revelations isn’t as good as the 3DS version, but don’t think for a second that it’s existence doesn’t matter. Every single Resident Evil Capcom have delivered this generation have been either highly praised or criticized by the hardcore fan-base that have been with the series from the start, and this release brings in a balance by delivering a fine dose of much needed horror and tension to consoles yet again. In ten years time, Revelations is going to be looked at as that hidden gem in the series that everyone fondly remembered for taking us back to when creaky doors and empty rooms left us uneasy, and the action you experienced was done at your own will. That is why I recommend this port to anyone looking to restore their faith in this classic franchise, as unless you already played enough of the 3DS version – this is one upgrade that is worth the investment.

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Capsule Computers review guidelines can be found here.