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Own a Dragon in The Sims 3 Dragon Valley

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The Sims 3 expansions get wilder and wilder, and apparently cuter and cuter! As in baby dragon cute! That’s right, your Sim will be able to have their own fire-breathing dragon in The Sims 3 Dragon Valley, out May 30th on The Sims 3 Store.

A new teaser trailer can be seen embedded at the bottom of this article, showcasing the brand new environment and fantasies that awaits players. You can explore medieval inspired locations, architecture, and of course, interact with your pet dragons! These different coloured dragons are used to boost moods and all have various features. For example, the red baby dragon shoots fire and Sims players can use it to attack their enemies, Game of Thrones style!

Also check out the gallery below of official screenshots!

Chasm Successfully Kickstarted

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Discord Games have announced earlier today that their flagship game, Chasm, has officially met its pledge goals on Kickstarter. The game achieved 127% of it’s total necessary funds, giving the developers a little more cash to polish this game up before release.

The developers have also just began accepting pre-orders for Chasm on their website, which is done via the legendary Humble Store, home of the Humble Bundle. The team are also hoping to get the game onto Steam through the Greenlight program.

Chasm is a 2D platformer releasing from Discord Games for the PC and Mac devices. The developers claim that the games itself is a Metroid-vania styled game with 2D artwork and randomly generated procedural dungeons. The following quote is a list of features –

Features
– Explore Metroid-like dungeons procedurally assembled from hand-crafted rooms in six diverse areas.
– Challenging retro gameplay and gorgeous authentic pixel art (320×180 native resolution)
– Discover new special abilities and powers to reach previously inaccessible areas
– Play how you want by equipping weapons, spellbooks, shields, and more to both hands
– Uncover random loot drops and rare items
– Battle massive bosses & mini-bosses
– Includes Normal and Hardcore (Scored with Permadeath) Modes
– Leaderboards for Hardcore playthroughs featuring quickest time, least damage taken, and more
– Windows, Mac, & Linux versions with Gamepad support

Be sure to check out the official website for more info. Also, be sure to check out the trailer below.

PC Indie Games On Sale At Show Me The Games

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Over the course of the next week the PC gaming online store, Show me the Games, is having a sale for a section of their inventory. The website will be selling 32 of the indie PC titles stocked on their website.

Interestingly, the sale known as “Show Me The Sales”, is run entirely by developers, meaning that the site itself doesn’t see any profits from the sale. Show me the Games claims to not receive any money from the sale. To quote the Press Release:

Unlike all the other indie sales and bundles, showmethesales is run entirely by developers with nobody taking any cut of the proceeds. The individual developers have all put their games on sale together, and all sales are made direct to the developers through their own indie websites. SMTG doesn’t earn a penny from it (it’s run by indie pc dev cliffski from positech games).

Be sure to check out Show me the Games website, or their sales catalogue.

The Gunther von Hagens Collection Review

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The Guther von Hagens Collection
Producer: Firefly Film and Television Production & SBS
Distributor: MADMAN Entertainment
Platforms: DVD
Release Date: January 9th, 2013
Price: $69.95 – Available Here

Overview

Every now and again you’ll encounter a show that you feel everyone needs to know about. The Gunther von Hagens Collection is one of those shows. Gunther, through the 3 different iterations included in this box set, takes the audience through human anatomy in the name of science education. His unique German ethical and artistic sensibilities come across via quizzical inquiry into the body. Plastinisation, a technique where one fills a cadaver with plastic polymer, was invented by Gunther. This new technique allows an unprecedented level of visual representation of human anatomy. Alongside the actual cutting, these two techniques (plus some naked models, because why not) will give you a three dimensional perspective on our internal workings. If anything, this show should be essential viewing for all humans, just don’t marathon it if you feel like eating any time soon.

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Story

There are 3 DVD’s included in this box set: Anatomy for Beginners, Autopsy – Life and Death and Gunther’s ER, which includes the special featurette. As a collective they all revolve around a specific presentation style. Each show emphasises physical representations of the human body and it’s mechanic basis through demonstrations. The first two, Anatomy for Beginners and Autopsy: Life & Death, are shot on the same set with the same group of auxiliary presenters. Professor John A. Lee is a welcome addition, not only serving as a filler while Gunther is preoccupied with complicated procedures but by orienting the viewer to the micro and macro implications what we’re being shown.

Anatomy for Beginners ignited Hagens’ television stardom. He was already famous for using plastinisation to create the famous exhibition Body Worlds, which can be seen in Casino Royale as the backdrop for a stealthy murder in a museum. Anatomy for Beginners was my favourite of the 3 DVD’s because it was less self aware, stifling Guther’s somewhat macabre sense of humour. Personally, I enjoyed his sense of humour despite the fact that he rarely uses it to reduce the innate tension the live dissection creates. Focusing exclusively on anatomy on this DVD also means that he’s not forced to shoe horn demonstrations into the work. Only when something really can’t be explained through dissection does Gunther make contraptions to show how things are working beneath the surface. Later in the box set it feels like he was given a budget for demonstrations and felt obliged to use it.

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The format is relatively simple: introduce the topic as a narrative to be found in the body, dissection, Prof. Lee takes us through the minutiae, back to Gunther and repeat until the hour is filled. In order to tackle this series you need to be comfortable with viscera. If you’re comfortable with viscera then you’re acceptance going to be pushed as far as it can go. Even as somebody that is comfortable with looking at cadavers I still got a sense of unease listening to osteoporotic bones being sliced in half with scissors because they were brittle enough.

Gunther ensures his audience leaves with both complex anatomical knowledge and advice they can apply to their own lives. Any chance to point out lung cancer, overly developed subcutaneous fat or hardening of arteries is taken – and with great effect. Being able to see the impacts of poor health choices in such a direct manner forces you to reflect on your own choices. You certainly can’t claim ignorance after watching these sequences. Engaging with 4 different platforms throughout this particular series, Gunther covers the primary concerns one might have in operating the body. That may sound like a weird way of putting it but the demonstration of the mechanical properties of the body gives you the sense that all you are is a brain in a rouge contraption.

In Autopsy: Life & Death Guther has loosened up a fair bit. Personally I preferred his more reverent approach as some people could be offended by such jovial attitudes in front of recently deceased people. Having said that, he’s a funny guy so I let it slide. Again, his jokes rarely lighten the mood. Not to say he treats the bodies with any disrespect, Gunther ensures that the subject is both given respect and is granted their final wish – to be used to further the common person’s understanding of anatomical science. In some cases it’s obvious he knew the particular person which makes for compelling interactions. Where the first DVD in the collection attempted to show us the core functions of the body; Life & Death demonstrates common causes of death. Morbid, yes, although you shouldn’t dismiss it for that reason. You will learn little more in life that is more important that the insights that can be gleaned from watching this show.

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Clearing up common misconceptions while indicating new discoveries, Life & Death is a testament to modern science and its achievements. Not only do we have a host who is at the top of his field, but the collusion between the multiple platforms of presentation leave no one in the audience behind. For those who are worried that this may mean that the show may be below their knowledge level, don’t fret. During these sequences there are usually multiple stimuli. I wouldn’t be surprised if this series became a part of the high school science curriculum. If you want your pop-sci descriptions then you can have it, if you want a deeply anatomical description of interactions of body parts then you can have that too.

The final DVD in the collection, Gunther’s ER, shows Gunther in a new setting with a new co-host. Unlike the other two DVD’s where you feel like you could take some information out of the show to apply to your everyday life; ER focuses more on showing you how the principals of the body’s mechanics are taken into consideration by emergency room doctors. If you needed a show like this to tell you not to jump from a 6 story building perhaps you should be watching Clifford the Big Red Dog instead. There is a bit more glitz in this series as well which can confuse the sincerity of the participants at first. At the end of the day, everyone on set behaves professionally but tonally it may come off awkward.

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Visuals

Going back to the series as a whole, there are a few tiny issues that stop me from giving this box set a ten out of ten. I still believe that absolutely everyone needs to watch this show, however simple presentation techniques are fumbled in this package, particularly with the editing. For one, the title cards look like the opening slide of a high school kid’s PowerPoint presentation. In a production of this standard such poor consideration of something so essential to its presentation cannot go unpunished. Titles this amateur make me question why they included them in the DVD at all, it’s not like they’re going to ad breaks. Having said that, ad breaks would have been a nice palate cleanser if you’re going to watch more than one episode.

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The presentation of the stage allows up to 5 layers to be observed at any one time. There’s the nude models up front, the dissection table, the plasma screen for micro-scale images to be presented, the utensils – including a backlit table and finally a series of Gunther’s plastinisations in the back row. Strategically approaching the set is an amazing asset for the show, particularly since it relies on clear, succinct presentation of its ideas as a central conceit. Audience members are treated to a second insight due to this configuration. Not only do we get to explore the human body, we get to understand the process of autopsy intimately as well.

I should talk about the impact of looking at cadavers here. You may have religious or ethical issues with the depiction of dead bodies on screen. If this is a concern for you then please don’t watch this show. Personally I enjoy looking at the body on this level and feel comfort in the acceptance of death that this show not only promotes but was obviously an important factor for those who donated their bodies. Coming to terms with your humanity will never be as humbling as it is here, understanding the self through dissection has been a kind of catharsis for me. At times it is difficult to watch, such as the spinal pressure test they conduct in ER. Once you have observed the procedures the dirty feeling of watching people claw through the body is replaced with a new wealth of knowledge and respect for life.

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Audio 

I hope you like the sound of bones breaking. There are some seriously sloppy noises here that add to the intensity of the show. I can imagine that for some the sounds will be the make or break point for engaging with this show. There is almost no soundtrack to speak of, except for intros and outros. Gunther’s voice doesn’t only stand out because of his heavy German accent, he has a way of communicating his passion through the lilt of his voice. The succinct nature of his supporting presenters’ info-dumps are both easy to understand and set the pace of the show. Without them it would be little more than carving up bodies on screen, which has its appeal I guess.

Extras 

A series like this is begging for more extras. Documentaries on the making of each series should have been a no-brainer. A tour through Gunther’s art is a missed cross-promotional opportunity that could have been genuinely interesting. Of the three DVDs in this boxed set, there is only one special feature. Instead of a fourth episode of ER we are given a featurette of Gunther trying to get more Brittons involved in donating their bodies to science. It’s an interesting topic and relatively well executed, even if they do talk down to those who are against the idea. Those in opposition to donating their bodies to science are made to look silly, which I’m not against, but it is a highly crafted depiction that could go under the radar. Having said that, this has been the most effective special feature I’ve ever watched as I was convinced and am currently undergoing the process of donating my body to the University of Sydney. If you are convinced as well the featurette will describe the process of donation for you.

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Overall

The Gunther von Hagens Collection is mandatory watching for anyone capable. Outside of the educational factor, which makes this essential viewing in itself, there is an innately human quality to this show that cannot be ignored. Coming to know the human form to this level of complexity is a type of enlightenment; allowing the audience to get comfortable in addressing their personal fears surrounding death. If you’re squeamish then you in particular should watch this to break down the disconnection with the physical self you may be feeling. If it weren’t for some rookie errors that occasionally pop their heads up this would be a perfect programme. Unfortunately it is impossible to ignore the amateurish nature of the title cards in each DVD, such a lack of attention to detail really goes against the aesthetic of the rest of the show. After completing the series, I really wanted to know more about the production process. Considering cheesy ‘making of’ featurettes are attached to most DVDs these days I was disapointed that they didn’t feel it was necessary to add something like this to the collection. These, however, are trivial matters in the face of what Gunther von Hagens has managed to achieve – the first televised programme to inspect the human body in a methodical, detailed and educational way.

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Heaven’s Memo Pad Review

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Heaven’s Memo Pad
Studio: J.C. Staff
Publisher: Siren Visual
Format:
DVD
Release Date: March 20, 2013
Price: $49.95 – Available Here

Overview
NEET. A member of society who is Not in Education, Employment or Training. Many of us at some stage in life probably know that guy, the guy who dropped out or finished high school only to do nothing with themselves. Maybe it was you or me, even. It’s frowned upon enough in Japan for there to be a term for it – a NEET.

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It took this long for an anime to come out and put a positive spin on the otherwise derogatory term and Heaven’s Memo Pad, known as Kamisama no Memochou in Japan, does just this. Underneath a unique take on the detective genre is a surprisingly intense narrative on the bonds of kinship, where investigative work evolves to unravel the hearts of friends-turned-enemies.

Story
Alice, a young girl and a professional shut-in. Her diet consists of leek ramen with no noodles, pork or egg and the soft drink DokuPe. She is a NEET detective, observing the outside world and solving cases upon request from her bedroom  with the help of a group of like-minded NEETs who venture out to the field. The head quarters of these NEETs is the second floor of a ramen shop. Alice also happens to be an honourary member of the local Yakuza gang. It’s all very random, but you easily accept how everything fits together.

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Narumi is an ordinary schoolboy who is caught up in this bizarre circle once he finds himself at the scene of a case, a classmate who was about to sell herself to prostitution. Amongst the fooling around between the NEET members and Narumi, Heaven’s Memo Pad deals with some pretty heavy issues such as prostitution, drug use and very real lessons on friendship. The story follows a set of arcs, various cases that Alice, Narumi, the NEETs and their useful gangster friends manage to solve. The protagonist is your token male anime lead, who isn’t really good at anything other than being determined and running errands.

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A portion of the narrative is dedicated to the leader of the Yakuza group, Sou, and a man named Renji who Narumi befriends and discovers was Sou’s best friend and co-founder of the group. This leads to Narumi (almost unreasonably) trying to reunite the two old friends despite the bad blood that had shattered their friendship. Misunderstandings, hidden pasts and sealed truths – Narumi is driven by his belief that no matter the circumstances, bonds are not so easily broken. It’s puzzling to watch a show where organised crime like these gangs are acceptable, especially when violence is used. I was wondering where the police were most of the time, despite the honour they show in their sibling-like bonds.

The story managed to stun me during the drug arc, with the suicide attempt of a character who had very little to do with the events so far. It was elegantly directed, as morbid as it was, and left me in disbelief as the ending theme rolled. A few laughs, realistic mystery and intense emotion. Stick with the series, and you’re bound to feel something by the beautifully portrayed yet open ending.

Visuals
The artwork and original character design that Heaven’s Memo Pad is based on comes from Kishida Mel, the same artist whose work many may recognise from the Atelier series of games. This allowed J.C. Staff to work from some very nice designs, and we see the better side of their animation at work here with Memo Pad. I found the background environments a treat to look at with plenty of detail in the city the series is set in. The opening animation is a work of art too, particularly the first few seconds.

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Audio
Heaven’s Memo Pad contains some very solid sound. The music was fitting to each scenario and was often a pleasure to hear. The Japanese voice-work is also fitting. The adorable Alice is complimented by the equally adorable Yui Ogura and characters such as the Yakuza members with their Kansai dialects really brought home the emotion. It’s interesting to note that the audio was set to Japanese with English subtitles by default which is unusual for a release that contains an English dub.

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The dub itself isn’t bad and I was satisfied with how most of the characters sounded apart from Alice, who just rubbed me the wrong way. I understand they were trying to make her sound mysterious but the effect came off as really forced as words had too much emphasis on them. Alice is meant to sound like a highly intelligent know-it-all and so she talks much quicker and sharper in Japanese than in English.

Extras
This is a standard DVD release by Siren Visual with basic packaging and no extras included on the disc. The opening and ending credits are beautifully done in Heaven’s Memo Pad, so it’s a shame there’s no clean versions of them to view.

Overall
This show isn’t exactly for everyone as I can see those that crave action losing interest pretty quick. Heaven’s Memo Pad is about solving real problems for ordinary but troubled people. Despite what I felt by the end, it’s unfortunate Heaven’s Memo Pad feels unremarkable enough to not leave a lasting impact and be well remembered years down the track.

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However, I feel the show seeks to prove several things at once. That NEETs aren’t entirely useless, but rather they are still people with a unique set of skills that can be utilised despite their incompatibility with the expectations of society. That bonds formed long ago can’t and shouldn’t be severed by mistakes and stubbornness fraught with misunderstandings. Finally, if the last few episodes are anything to go by, don’t use drugs.

Heaven’s Memo Pad may be a forgettable blip on the anime fan’s radar as we watch season after season and while it’s not a standout mystery anime like Gosick, I believe there is worth to be found at the closing of the final episode.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Ace of Diamond manga to get anime adaptation

ace-of-diamond-mangaThe latest issue of Weekly Shonen Magazine has announced that Yuji Terajima’s popular baseball manga Ace of Diamond will be getting an anime adaptation. Furthermore it has been revealed that the anime will be produced by two anime studio powerhouses, the legendary Madhouse and Production I.G.

This anime will be Madhouse and Production I.G’s first collaborative effort. Madhouse has previously collaborated with a number of companies such as Studio Ghibli and Square Enix for anime productions.

Ace of Diamond has been serialized since 2006 and has recently released its 35th volume. The series follows Eijun Sawamura, a talented pitcher who joins an elite school with hopes of helping his team reach the fabled Koshien championships. The Ace of Diamond anime is slated to launch in Fall 2013.

Source: MangaNews

Beat the Melody Review

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Beat The Melody
Developer: Shortbreak Studios
Publisher: Shortbreak Studios
Platforms: iPhone (reviewed), iPad
Release Date: May 7, 2013
Price: $2.99 – Available Here

Overview
When you get a game that has billed itself as a tool to help folks improve their musical skills, you know you’ve got an odd walrus to deal with. It’s supposed to be both educational and fun, and games have traditionally tread that ground too far in one direction for the whole statement to be true. With that said, what is Beat the Melody? Can it live up to the ideals of being both fun and educational or does it trip and fall off that fine line? Let’s find out.

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Gameplay
To classify Beat the Melody as a rhythm game would be a bit of a misnomer. It contains music, but you don’t even have to be able to tap your feet to a beat to play the game.

The premise of Beat the Melody is simple. There are several song groupings. Within each grouping, there are twenty-five stages. Each stage consists of the game playing a tune anywhere from four notes on up (“Flight of the Bumblebee” can have over 130 notes on later stages). Players will then try to reproduce the notes by tapping on the screen.

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The controls are easy to pick up. When trying to recreate the song you just heard, you’ll tap somewhere on the screen to produce the first note. From that point on, you simply tap higher (to the right), lower (to the left), or the same spot (same note). The idea is quite simple and well implemented, but it presents a problem or two. What happens if you start too high or low on the screen? You’ll ultimately end up having to take a ding on your score and re-center yourself. This can be doubly frustrating since “completing” everything requires 3-star ratings on each stage (much like Cut the Rope or Angry Birds), and that requires hitting every single note for a tune.

The game is, in its release state, riddled with bugs. In a few hours of gameplay, I witnessed more than half a dozen complete app crashes. The game also warps itself terribly if you try to turn your device vertically. On top of that, seven of the eight instruments they use as a selling point for the title are only available via DLC. For a game that’s already $2.99 USD on release, this feels unacceptable.

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Visuals
One of the key game features the literature for Beat the Melody touts is the ability to “play even without looking at the screen.” Taking a quick glance at this game, it’s easy to see why they would hope to sell people on shutting their eyes while they play it.

The game uses only a handful of colors in its palette. A few different mascots can be seen throughout the game, but the most prevalent is an awkward looking three-eyed guitar-octopus chimera. Actually playing the game is also woefully plain. The user interface is made up of a wallpaper, progress meter, and not much else. It would have been nice to have some warm, inviting colors or something that indicated you were on a moving musical scale.

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Audio
For a game with a core focus on music, it’s surprising that the audio portion of the game can feel so flat. The game presents itself with a roster of over 200 songs, but that’s not completely accurate. Several of the songs are reused from one song grouping to another, often with nothing more than a couple of additional notes.

Given that the game was done in conjunction with the Academy of Music in Wroclaw and that you’ll initially have to play everything on piano, it should come as no surprise that the vast majority of the songs are either from classical music or tunes we would consider to be classics. There is nothing modern or hip here. There isn’t even anything from the last few decades that you’ll recognize here.

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The game’s literature also touts the ability to play its tunes from eight different instruments. The problem is that 7 of them will actually cost you money the moment you want to play them. To their credit, though, app updates are already being released to add a little additional content, so hopefully this will continue for the foreseeable future.

Overall
Beat the Melody is a game with more ambition than it really had to back it up. Inadequate visuals and a drab game mechanic hurt what could have been a solid title. The music library is decent and growing, but it would be nice to have some more modern tunes (and access to other instruments without monetary disruption). The game is also plagued by technical hiccups and odd design choices. Even with all of that said, though, there is a certain satisfaction to perfectly recalling all of Beethoven’s “Ode To Joy.” The game tends to swing more to the “fun” end of the pendulum, but too much keeps it from ever reaching its goal.

4-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Anime mascot created to promote razors

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Ever wondered how you could incorporate anime into facial hair removal? Evangelion teamed up with Schick to create Eva themed razor stands, but now there is a new character promoting shaving in Akihabara.

Electronic product company Izumi has created the anime mascot Izumi Matsumoto to help promote their latest range of electronic waterproof shavers. According to her profile she is 19 years old and is 156cm tall, her favorite food is strawberries and has the special skill of decomposition. She has been given the tile of official spokesperson for the razors.

Each razor has Matsumoto’s face on the front of the handle and includes a free carry pouch with her winking. To help further the promotion of the razors, Matsumoto has her own twitter page with 275 followers (at this point in time) and three YouTube videos have been released on a new account which was created by the Izumi Company.

Currently the promotion is in its 3rd stage with a press released being issued today from the official website, which can be found by clicking here. A fourth stage is said to be coming soon.

Music of the Spheres Now Available on Desura

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Hamish Todd is fusing mathematics with video games in his new artistic puzzle shooter Music of the Spheres. The protagonist is an old man who has died and gone to heaven. He is now challenged to complete a series of puzzles. The game’s art features girih tiles, a mathematical based form of Islamic art dating back to the Medieval Ages. Players will need to shoot bouncing bullets that will play a note when impacting a solid surface like a wall and hit a a moving target. The result is a relaxing experienced heavily inspired by Portal.

Music of the Spheres runs on Windows PCs and is available for sale on Desura. Todd is also running a Greenlight campaign in a bid to get the game onto Steam.

Bad Bots Review

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Bad Bots
Developer: Digital Tribe Games/Point Five Projects
Publisher: IndiePub
Platforms:  PC (Reviewed), Mac
Release Date: May 17th 2013
Price: £9.99 (Available here)

Overview

Bad Bots is a side scrolling platform shooter set aboard the “Titan Hauler” – A space faring cargo ship on its way to Earth from some exotic, undefined interstellar location. You play as Sam McRae, a grease mechanic who wakes from cryosleep to find the vessel under attack from a seemingly endless torrent of killer robots. Not only this, but the ship also happens to be inconveniently plummeting straight in the direction of Earth. Sam must fight his way through the ship’s structure to try and save our beloved planet and rid the vessel of its unsavory boarding party. It’s essentially Captain Keen on steroids.

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Story

Although a storyline is present it’s clear that this is not exactly a ‘narrative-driven’ title. Indeed, side scrollers in general aren’t exactly known as facilitators of deep storytelling, and this case is no exception. Most of the plot is communicated through a series of XIII style comic strip cut scenes that work much like a PowerPoint presentation. Don’t get me wrong, I quite liked the comic-strip visual style, but the need to click every time I wanted to read the next speech bubble wore thin after a few seconds. I caved in the end and skipped the opening cut scene entirely. It seems therefore as though the Bad Bots story acts as a purely functional device, a means of letting the player know roughly where they are, what needs shooting and which direction to move in (although in the first level that isn’t exactly clear.)

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Gameplay

Now, this is where the game hits the mark. Although a side scroller, the inclusion of a very modern control setup removes the feeling of claustrophobia often afforded by the genre. It’s not simply a straight run and gun deal (like say, Metal Slug) – Instead, there are switches, elevators, ventilation shafts, obstacles and traps to avoid, the list goes on. In terms of weapons, Sam has access to several weapon classes and powerups throughout the game, although he may only carry two at any given time. One of the most interesting features (for me personally) was the melee weapon that is first acquired in the game. A mighty axe, used to smash in vents, open crates and leave many, many robots ‘cleft in twain’ about Sam’s feet. The controls are intuitive and in keeping with most FPS keyboard control schemes and feel intuitive right off the bat.

In terms of replay value, the game comprises of a single player campaign and a challenge mode. A simple survival mini game with three levels of difficulty. Of course, I went straight for the hardest difficulty, and then things swiftly went downhill. The only thing that prevents the challenge mode and indeed, aspects of the single player from being any fun is the presence of one class of enemy, a red robot that carries a knife and runs about 18x faster than your character. Also, when attacked by more than one of these particular NPCs, you immediately lose the ability to move, shoot and jump. Add to that their immense spawn speed and you’ve got yourself the perfect recipe for sheer, unbridled rage.

I should also mention the achievements system which is well presented and linked to the Steam achievements system, and you can also view them through the Bad Bots main menu.

I will say however that the presence of save stations in the single player mode works to counter these frustrations somewhat and also helps to remove the arcade-ish feel communicated by the 90s pastiche artwork.

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Visuals & Audio

Speaking of the visuals, which emulate the graphical style of Windows 95 titles like ‘Wolf 3D’ and ‘Captain Keen’ – I must admit to developing an attachment to Bad Bots on the sole basis that it caused me to ‘nostalgia hard’ for the first few hours of play. Huge praise should go to the animators and artists who put together the stills used in the cut scenes, as they really do add to the presentation of the story in a medium that doesn’t really allow it.

In terms of audio, I have to admit to being a little disappointed. The sound quality is in keeping with the visual style but there appears to be only three to four sound effects present in the whole game. There’s the open door sound, which also doubles as the elevator sound, the save station sound, and anything else remotely mechanical, sound… Then you have all of three different types of ‘blip’ to represent your gunfire. I was hoping for some repetitive arcade-esque MIDI music to pulse away in the background, but instead there is none, nothing at all. This is especially noticeable when you have no idea where you’re supposed to go next, and so you wander around for twenty minutes in silence going back through rooms you’ve already visited. With only the ‘door sound’ punctuating all of your frustrated efforts.

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Overall

Generally, Bad Bots is a well put together and highly enjoyable retro styled indie title brought to us by a small development team. They have successfully married the chaotic visual and combat elements of the side scroller shooter against proven modern control schemes to create a deeper experience. The result is a strange “I’ve been here before” sensation coupled with several genuinely surprising “oh, nice.” moments. I would definitely recommend giving this game a chance. But I will say this, don’t expect to get lots of replay value out of the challenge mode, as it’s no Nazi Zombies.

7-0-capsules-out-of-10