Fans of the Donkey Kong Country Series and the recent 3DS remake will be happy to know that a new Donkey Kong game from Retro Studios is on the way. Donkey Kong Country Tropical Freeze is coming for Wii U and will be released some time in November this year. The game will remain a 2D platformer and will feature HD graphics (a first for the series), Dixie Kong as a playable character and different camera angles to provide a fresh visual and game play experience. Underwater levels will also be returning to the Country series (will Enguarde be back ?) as will David Wise, the composer of the music for the original trilogy. Judging from the music in the trailer he still has the gift to produce an incredible soundtrack. Unfortunately, the Kremlings will not be returning in Tropical Freeze. This time the threat to Donkey Kong Island is a new breed of enemies based on sea life such as penguins and seals dressed as vikings. Well at least it’s better than the Tikis.
A Developer Direct was also hosted by the Executive Producer of the game, Kensuke Tanabe, who revealed some further details on game play and story. Most surprising is that a fourth playable character will be included in the game, but who that is remains a secret for now. My money is on Kiddy Kong as that will mean all the Kongs from the original trilogy will be in one game for the first time. Kensuke discussed new game play mechanics such as the ability to pull items from the ground as well as being able to pick up and throw enemies.
Be sure to check out the official reveal trailer for Donkey Kong Country Tropical Freeze below, as well as the Developer Direct just above the comments. While your here, check out all our E3 2013 coverage to catch up with all the game announcements and latest information on the newest games. Let us know how you think Nintendo’s E3 Direct stacked up against the other conferences in the comments below.
Today Square Enix has released not only a new E3 trailer for Final Fantasy X | X-2 HD Remaster but they have also released a number of screenshots which unfortunately seem to only focus on Final Fantasy X HD, so if you want to see some X-2 screens check here.
The new content can be found below but be warned, the trailer contains potential spoilers for both Final Fantasy X and Final Fantasy X-2 if you haven’t finished them as of yet. Anyways, Final Fantasy X | X-2 HD Remaster is currently set to be released this Fall as a single game on the PlayStation 3 while the PlayStation Vita version will still get both games, they will have to be purchased separately.
The Tale of ALLTYNEX Bundle Developer:SITER SKAIN Publisher:Nyu Media Platform: PC (Reviewed) Release Date: June 6th Price: $19.99 – Available Here
Overview The Tale of ALLTYNEX is the work of three-man indie development crew SITER SKAIN. The series has already enjoyed prolonged success in Japan and around the globe, specifically within the shmup community. But now the developers are offering an English language version which includes the new TATE screen rotation system (more on this later.) As with the Japanese version this series remains completely DRM free and is now available from a variety of online outlets, including Desura. The Steam Greenlight version is currently awaiting community approval.
Story The three games each occupy a chapter of one overall story, hence the title. In chronological order, they are: ALLTYNEX Second, RefleX, and KAMUI. Each chapter is set some time after its predecessor and the whole story spans several hundred years. Each game has its own standalone narrative that adds to the original story presented to players in ALLTYNEX Second.
The approach to storytelling throughout the trilogy is rather unique, opting to avoid dialogue entirely and instead communicate key plot changes through the action and audio itself. In this sense, the story is pieced together during the fight, which not only aids the transition from a Japanese language version to an English one, but also avoids any form of distraction from the gameplay. The plot can be loosely summarized as one ‘mildly’ akin to the Skynet idea in Terminator. The player takes on the role of an ace pilot fighting for the freedom of humanity in the face of a totalitarian government that takes it’s orders from a deranged super A.I, known as ALLTYNEX. The story here is central in the sense that the actual narrative is huge, but complimentary in the sense that it’s hard to glean that depth from the gameplay. Although presented as an epic tale, it’s clearly there to serve a function, not to place players on the edge of their seat. Instead, it does exactly what it’s supposed to in this context… It very quickly justifies all that frantic gunning.
Gameplay Now this, this… is where it’s at as you’ve probably guessed. The gameplay (and the difficulty thereof) serves as the underpinning feature in terms of what makes this an incredibly rewarding and engaging shmup title. Expect enemies to almost always dominate the screen and to be forever dodging reams of gunfire and obstacles. The pacing is varied which creates a sense of the need for constant vigilance. There isn’t a beat where something isn’t happening, and it made the experience all the more refreshing. Perhaps it’s what affords the title its most endearing quality; that it merges the modern with the classic almost effortlessly. Boss fights are well structured, realistic but also challenging enough to warrant the loss of a life or two. Your choice of weapons is more extensive than the game lets on and you quickly realize that it’s often intelligently rewarding you for performing combinations with the three main types of weapon at your disposal. There’s the melee option, which is very handy when you miss two enemies and want to quickly remove them from the situation in style, the main gun which is forever gaining upgrades and enhancements as you play, and the heat seekers which take over the aiming process when you’re busy dodging fire.
One thing that did disappoint however was the complete lack of controller support. I’ll admit to being thrown at first as the control menu referred to various keys as “Button 1 – (Z)” and yet, despite the misleading presentation, the 360 pad remained unresponsive and unrecognized. For a title like this, a controller felt like a necessity, and the lack of support for one felt, to my mind, like an uncertain move. On the one hand you could assume that the lack of controller support was an intentional feature, aimed at forcing players back into the arcade style ‘tap-age’ mode of play that defined the shmup genre in its infancy, but given all of the modern advancements applied to the visual style I must admit to feeling a little cheated there. I found myself put off occasionally by the presence of ‘clacking’ keys, and I feel I would be misleading you if I said that it didn’t sour the overall experience slightly. But this is me talking here, the reluctant owner of the universe’s noisiest keyboard and overall controller fanboy when it comes to arcade titles.
UPDATE: So after all my whinging about the lack of controller support, guess what?…my pad is on the blink, so I’m off to the shops. My apologies go to Nyu Media and Siter Skain for the error and my thanks go to @AlphaProspector for first pointing this out via Twitter.
Visuals The visual style is described by SITER SKAIN as 2.5D, which is simply brilliant. It’s the perfect way to describe what’s going on, but for more reasons than were perhaps intended. The game essentially operates on a top down point of view, and yet despite this, the well put together environments give the illusion of great depth and space. Couple this with the frequent, seamless integration of 3D cut scenes and screen rotation during play and you start to feel at odds with the game, as if your brain is slightly rejecting the use of modern techniques in what is clearly a very classic context. In terms of the vehicle, enemy and level design, it all felt a bit LylatWars (N64) – which is a great thing.
Of course the drawback to presenting a top down shooter at the 3D level on occasion is that the return to 2D is always a little deflating. It almost feels like you’re getting half of the experience that the game can actually offer. Like the engine is holding something back from you. Like you’re getting, 2.5D….
Audio The audio has exceptional pace, is well produced and blends the classic and modern with the same levels of success as the visual and gameplay elements. As it often signifies upcoming changes in the plot and the presence of new, more threatening enemies, it’s an important one to get right. Luckily, they did. It blares at you a little, like those 90s arcade machines did.
Overall The Tale of ALLTYNEX is a deeply addictive, proven, classic-meets-modern vertical scrolling shmup that will keep players both entertained and red-eyed for a long time. Where the classics couldn’t improve, SITER SKAIN has. In short, the series fully embodies the spirit of the arcade era, and with the added bonus of improved visual elements, it leaves very little to be desired.
Capsule Computers review guidelines can be found here.
LEGO fans have another reason to be excited at this years E3 as WB Games Montreal have announced the beta for their upcoming game LEGO Legends of Chima on PC and Mac. For the uninitiated, Legends of Chima is an open world online game that’s free to play and set in an interactive virtual world. The game is based upon the popular series of toys and cartoons and lets player choose from the Lion, Gorilla, Eagle, and Bear tribes.
Gamers are given the task of designing and building your own outpost and make it to suit your own play style for a unique game experience. You can even build and craft your own weapons, armor, and various gadgets from bricks that you find while exploring the vast game world. As your outpost expands and grows you gain access to new and varied building to add, each with its own unique abilities and different boosts for your character.
Another feature LEGO fans should take note of is the inclusion of real in-game building instructions to build and customize the experience even further. These items will be invaluable as you explore the land of Chima and fight against the forces of the Raven, Croc, Wolf, and Rhino tribes.
Quick! Say a character you want to play as in the next Smash Bros. game! I bet none of you said that you would just love to play as the Wii Fit Trainer girl but if one of you did then give yourself a nice pat on the back because somehow you managed to get your wish.
Today during E3 Nintendo revealed that they have added the Wii Fit Trainer into Super Smash Bros. as a playable character and have released a new video showing off her skills which you can see below. Earlier today we saw the addition of Mega Man and Animal Crossing Villager to the roster, so it’ll be interesting to see who else will join the fight this time since it seems like nothing is off limits.
We’ve already seen some of the first gameplay footage of Bayonetta 2 in quite some time earlier today and now Nintendo and PlatinumGames have just given us a new piece of information. While they would not elaborate on the announcement, these two companies have revealed at E3 that Bayonetta 2 will feature a two player mode of some kind.
It was not said if it will be a versus mode or co-op but it was said that new combat features and mid-air battles have been included. Players will even be able to summon creatures to fight alongside them using what they are calling the Umbran Climax. Expect more details as they become available.
Welcome to another episode of CC Indie Spotlight with Senior Editor Jamie Laike Tsui where we demo the latest and greatest of indie gaming.
Today’s episode features Lune from six young developers from a French university specializing in interactive media. The game is a meditative adventure that the developers say is “about reflection and solitude.” Players will control both a hero and the moon to solve puzzles. The moon’s position in the sky affects the lights and shadows in the world while its distance affects the level of gravity.
Last night during Sony’s E3 press conference Square Enix announced that they would be bringing Final Fantasy XIV: A Realm Reborn to the PlayStation 4 as well and though no release date was given at the time, the company has now stated it will come out sometime in 2014.
Besides not narrowing the release window margin in the slightest, it was also announced that anyone who plays the PlayStation 3 version of Final Fantasy XIV: A Realm Reborn before the PS4 version comes out will be able to “smoothly transition” their accounts and characters over to the newer version of the game. Considering the PS3 and PC versions of the game come out on August 27th, this is great news for those looking to upgrade.
Besides this news the company also released a new trailer for Final Fantasy XIV: A Realm Reborn which can be checked out below.
The Witcher 3, in development from CD Projekt Red, was recently mentioned in Microsoft’s E3 2013 event. It has already received some love in the form of its first developer diary video.
The developer diary features the faces of senior writer Borys Pugacz-Muraszkiewcz, gameplay producer Marek Ziemak, and environment artist Jonas Mattsson, each presenting some riveting reasons to look forward to the upcoming title.
Comments made in the video claim the game will be set in “turbulent times”, and in a “vast, wondrous open world.” Accompanied by gameplay footage, he also claims the world will be visually stunning, and that you’ll be able to do everything from climbing mountains and cliffs to sailing a boat through treacherous waters that threaten to crush you.
The boldest claim, though, is Borys’s claim that The Witcher 3 will be “an RPG fan’s dream come true.”
Be sure to check out our recent interview with some of the fine folks at CD Projekt Red. For more on The Witcher 3, be sure to check out the entire developer diary video below this article.
With E3 happening as I’m typing this there have been a slew of gameplay trailers released for a large number of different games. The latest game to be given an E3 trailer is Atlus USA‘s Dragon’s Crown which is set to be released on the PlayStation 3 and PlayStation Vita on August 6th.
Up until now we’ve only seen a few brief trailers highlighting each of the playable classes in the game such as the Amazon, Wizard, Elf, Dwarf, Fighter and Sorceress but this latest trailer gives us a look at everything Dragon’s Crown has to offer and of course another chance to marvel at its art style.