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Hoppetee Review

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Hoppetee
Developer: Birgit Stock
Publisher: Birgit Stock
Platforms: iPhone (Reviewed), iPad
Release Date: Out Now
Price: $0.99 – Available Here

Overview

The iOS App Store is filled with endless runner games. Most of them stick to the same kind of formula, piggybacking off the success of Temple Run or Subway Surfers. Hoppetee stays clear of those sorts of games, but one can’t help but draw comparisons to Tiny Wings. You hold the screen to descend and speed up, and you let go to launch yourself into the air, timing your movements so that you can avoid traps and make it as far as you can. The game is not lacking in charm or cuteness, but it lacks a certain polish and is missing that ‘something’ that will keep drawing players back.

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Story

Hoppetee follows the exploits of a newly born grasshopper who cannot jump very high. As he can’t jump very high, he has trouble moving anywhere at a decent pace. As he is feeling lost and unsure of himself, Hoppetee discovers a bouncy-ball, and once he gets on it, he  realises that it can use it to roll across the country-side at great speed, or by bouncing as hard as he could, the ball will launch him into the air. Our young Hoppetee is filled with glee and excitement and off he begins on his journey across the world. The game’s narrative feels like it would fit at home in a children’s book and is told through a short, cutely-drawn cutscene at the beginning of the game.

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Gameplay

A lot of parallels can be drawn between Hoppetee and the much-loved Tiny Wings game from a few years back. The game plays by holding your finger on the screen, which causes t Hoppetee and his little ball to build up speed. Letting go of the screen launches you into the air. The trick is to time when you are holding and letting go of the screen to jump over obstacles such as; tall grass, reeds, bodies of water and hills, while gaining momentum on the down-hill slopes. The gameplay is simplistic and easy to grasp, but just feels a little sluggish and unresponsive. At times it seems like despite doing everything right, you will have slowed down to a snail’s crawl. Once you hit a snail’s pace it can also take some time to get your momentum and speed back up which is problematic, especially as you get to night time.

The game has a day/night cycle that directly affects the gameplay. During the day you are free to go about the game at your own speed, but once the sun sets you are forced to move as fast as you can, picking up the game’s collectables to keep you running as far as you can until either you reach the next day, or your firefly light burns out, ending your run.

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You pick up fireflies during both the day and the night and can hold up to three at a time. Once the sun sets, the fireflies start to slowly burn out and if you are caught with no more light before the sun rises again, you either have to give up the run, or fork out 300 Notes to keep going.

Notes are the other collectable available in Hoppetee. Notes fill three purposes; firstly is the aforementioned ‘continue’ that can be bought should you run out of fireflies during the night. The more prominent uses of notes however are as currency and to trigger the game’s Frenzy Mode. Frenzy mode happens when you collect enough notes in succession, and causes you to run faster and jump higher. Collecting more notes while in Frenzy Mode will extend its duration. The Notes can also be used to purchase in-game power-ups between runs. These power-ups will have you running faster, or jumping higher and collecting more notes in your following game. Unlike most endless-runners, the Notes only real purpose is to buy you things that will get you more notes. There are no permanent power-ups available, and the circular system of collecting notes so that you can collect more notes just ends up feeling shallow.

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Visuals

The game uses a really nice colour pallet – with a lot of greens and yellows that really reflect the game’s world. Hoppetee himself stands out, and has this huge infectious smile that just has you smiling along with him as you can see how damn happy he is to be riding along on that little ball.

The backgrounds are probably the most detailed part of the set, and all look great. They change through the course of the game so you aren’t looking at the same backdrop over and over again. The foreground has less charm to it, and the problem is that a lot of the detail that is in the foreground will go completely unnoticed to many players. For example, I didn’t notice that the foreground had mushrooms in it until I was specifically looking for visual things in the foreground to talk about.

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Audio

You know how the sound of a child at play can be the most humbling and sweet sound in the world? Well you also know how after about 5 minutes it can become the most infuriating thing on the planet? Yeah… Hoppetee’s voice is that of a child at play…I’m not making a cute metaphor here, his voice is literally the laughter and giggling of a five year old child. He laughs and says “Hooray!” when he jumps, and chuckles frequently. I’ll admit, the laughter, coupled with his incredible smile does fill you with a sense of joy, but it soon drains on you… Especially as you hear the same laughter replayed over and over.

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Overall

Hoppetee is a fine example of an endless runner. It has a lot of charm and character, and the titular character always has a massive smile across his mouth that is nothing if not infectious. It is held back by often sluggish controls, and sound effects that rapidly become very draining. All in all the game is still fun, but just lacks a certain something that makes you want to keep coming back. Regardless, if you are an endless runner fan who is looking for something new, then there is definitely some worth here.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Gran Turismo 6 Pre-Orders Being Taken in Australia

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Select Australian retailers are now taking pre-orders for Polyphony Digital‘s Gran Turismo 6, exclusive to the Sony PlayStation 3. Set for a Christmas 2013 launch, there will be two editions available: the Standard and the Anniversary Edition.

The Standard Edition is priced at AUD$99.95, whilst the Anniversary Edition costs AUD$114.95 and comes in a special steelbook with one million in-game credits, 20 additional cars with livery and performance enhancement, as well as your own customised paint chips, race suit, helmet, avatar and a copy of Apex II. Those who pre-order – regardless of their choice – will also benefit from in-game credits and/or a selection of exclusive cars that could include:

  • Alfa Romeo TZ3 Stradale (2011)
  • Alpine  A110 1600S (1968)
  • Aston Martin V12 Vantage (2010)
  • Audi R8 LMS ultra (Audi Sport Team Phoenix) #3 (2012)
  • BMW Z4 GT3 (2011)
  • Chevrolet Corvette Stingray (C7) (2014)
  • Ford Focus ST (2013)
  • Ford Mustang Shelby GT500 (2013)
  • Honda weider HSV-010 (SUPER GT) (2011)
  • KTM X-BOW R
  • Lamborghini Aventador LP 700-4 (2011)
  • Lexus IS F Racing Concept (2008)
  • Lotus Europa (type54) (1968)
  • Mercedes-Benz SLS AMG GT3 (2011)
  • Nissan GT-R NISMO GT3 N24 Schulze Motorsport (2013)
  • Renault Sport Megane Trophy V6 Race Car (2011)
  • SRT Viper GTS (2013)
  • Tesla Motors Model S Signature Performance (2013)
  • TRD 86 Racing (2008)
  • Volkswagen Scirocco GT24 Race Car (2008)

While you rev-heads are here, you may want to check out 45 minutes of Gran Turismo 6 footage here.

Wargaming Brings World Of Tanks To PAXAus

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At the Penny Arcade Expo Australia, or PAXAus, event being held in Melbourne in July this year, Wargaming will be in attendance and with them is their leading IP, World of Tanks. The World of Tanks Booth (Booth 1530) is set to be the largest booth at the event.

The World Of Tanks booth will allow gamers in Australia to experience the World Of Tanks game, which is also the Guinness world record holder for largest amount of concurrent players inhabiting a single server. The booth itself is 300 square meters and will be host to gaming stations, tournaments and more. Also at the booth will be a real-life tank, that gamers are sure to love taking photos of.

Be sure to visit the official Wargaming website for more info on World of Tanks.

Hit the Lights With These ‘Contrast’ Screenshots

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Contrast, the indie platform-puzzler developed by Compulsion Games, was somewhat of a surprise hit on the show floor of E3 2013. Featured in both SCEA and Focus Home Interactive’s booth, game journalists the world-over had a chance to play a demo of Contrast. Now we some new media trickling out in the form of screenshots.

Described as a “vaudevillian, film noir-inspired world”, the game is based around light and shadow play mechanics in a world fueled by a nine year old’s imagination. You play as Dawn, her imaginary friend, as she tries to reunite her parents in a sumptuous adventure.

Check out the screenshots below for yourself. Contrast is due out this year for the PC, PlayStation Store and Xbox Live Arcade. For more info visit the official site or follow the game’s Facebook and Twitter pages.

New Zumba Fitness World Party Destination Trailer and Avatar Contest

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We’ve visited Hawaii on our ‘Passport to Party’ program, and now our next stop has been revealed to be Puerto Rico – the newest Zumba Fitness World Party destination.

Zumba fans can earn their second virtual passport stamp in the program by watching the trailer embedded at the bottom of this article and entering the code found at the end into their online passport at www.zumbafitnessgame.com. Those who register on the site and keep their passport up to date will earn up to four entries in the World Party Sweepstakes that will send one lucky winner and a guest on an all expenses paid trip to Puerto Rico! In addition, participants who earn all four destination stamps will also receive a $10 discount coupon off the game exclusively from GameStop.

Majesco has also launched the World Party Avatar Contest, whereby enthusiasts get the opportunity to have their own personal outfit design virtually re-created and included as part of the World Party Avatar Collection that will eventually be available on the Xbox Live games store. There are three simple steps to entering the competition:

  1. Customize your own Zumba wear outfit by cutting, twisting and tying your apparel into a unique style that lets you flaunt your fitness!
  2. Snap two photos of yourself (front & back of outfit) wearing your ‘live out loud’ look.
  3. Submit your photos by July 10th using the registration form here.

Check back on a monthly basis as the publisher will be releasing new destination reveal trailers for a while to come. Zumba Fitness World Party is set to release in October for the Xbox 360, Wii and Wii U, with the Xbox One version coming at a later date (possibly at launch).

Taxi Journey Kickstarter Announced

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Leading independent video game studio Lexis Numérique, yesterday announced the launch of a crowd funded KickStarter Campaign for its latest offering,Taxi Journey. Taxi Journey will be made available for the Windows, Mac, XBLA, PSN and Android platforms.

With a surge in the popularity of crowd-funding over the past few years, studios have been able to use the service to generate record budgets of $3.3m (Double Fine Adventure), $3.9m (Project Eternity) and even $4.2m (Torment: Tides of Numenera).  Lexis Numérique will be the first French development studio to make use of the Kickstarter method.

The campaign began yesterday (27th of June) and will end in exactly a month on the 27th July. The goal is to raise $230k (£150K or €177K) to complete the funding requirements for Taxi Journey.

Taxi Journey is an original title, that will mix various adventure and puzzle gameplay elements in a wider universe that combines poetry, humor and mystery.

Featuring a fully pencil-drawn graphical style, Taxi Journey aims to create a highly personal, emotively driven universe for players to navigate and explore.

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According to Djamil Kemal, Marketing & Business Development Director over at Lexis Numérique:

“[…]this funding campaign is consistent with the desire of Lexis Numérique to retain its independence and bring gamers innovative games. We hope that gamers will join us in this adventure.”

 

 

Final Fantasy XIV Beta Phase 3 Is Underway

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Players with access to the third phase of the Beta test for the upcoming Final Fantasy XIV: A Realm Reborn, by Square-Enix, PC and Playstation 3 MMORPG will have noticed that the servers have just gone live. This is the third week of the Beta test, and these Beta’s only available on weekends.

The schedule for this particular portion of the Beta test is as follows:

Friday June 28, 7:00 p.m.  => Sunday June 30, 7:00 p.m. (AEST Time)

Friday June 28, 9:00 p.m.  => Sunday June 30, 9:00 p.m. (NZST Time)

So this gives players two full days of access to the Final Fantasy XIV: A Realm Reborn servers on both the Playstation 3 and PC devices. See you all in Eorzea.

For more information visit the following pages –

Beta Sign Up: http://entry.ffxiv.com/beta/eu

Official Website: www.finalfantasyxiv.com

Official Facebook: https://www.facebook.com/FinalFantasyXIV

Official Twitter: @FF_XIV_EN

Official YouTube: http://www.youtube.com/user/FINALFANTASYXIV

View the E3 trailer here: http://youtu.be/LWeTxlVXVTE

Anime Say! – Supanova Sydney 2013

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This week on Anime Say! I’m back with a very special episode filmed on location at Supanova Pop-Culture Expo 2013 at Sydney Olympic Park. Myself alongside Frank Inglese take to Supanova interviewing cosplayers, voice actors and industry folk. Watch below to find out.

Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of this special episode? Let us know in the comments section below.

Follow Luke on Twitter: @LAHalliday

Like us on Facebook: Anime Say!

Garfield’s Wild Ride is Released on iTunes and Google Play

The original fat cat!
The original fat cat!

Thanks to Namco Bandai the lord of lazy, the king of cool, the lover of lasagne Garfield is back in action! On the 27th of June the new Smartphone/Tablet game Garfield’s Wild Ride was released on both the iTunes Store and Google Play.

This side scrolling runner pits Garfield against his worst nightmare…exercise! It’s literally his worst nightmare because this game takes place entirely in a dream but just like any dream the possibilities are limitless! Garfield imagines himself running, jumping, defying gravity and doing pretty much…well…what Garfield wouldn’t do in reality.

Bring it home, Odie!
Bring it home, Odie!

Players will guide Garfield through 45 different missions across 3 radically different environments. Blast through obstacles by obtaining “Pickups” that allow you to do things like ride a giant Odie through obstacles knocking down everything in your way or latching on a helmet and jumping on a skateboard to glide past objects that are in your way. Garfield is also customizable! You can equip him with dapper hats, different clothes and much more.

You must be dreamin'!
You must be dreamin’!

Garfield’s Wild Ride, Co-Published by Namco Bandai Games Europe and Anuman Interactive, is available now for any devices that are able to run apps/games from both the iTunes store and Google Play. It’s available for $0.99 so pick it up now! Also check out the trailer in our Featured Video section just below to see what it’s like in action.

XCOM: Enemy Unknown iOS Review

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XCOM: Enemy Unknown
Developer: Firaxis Games
Publisher: 2K Games
Platforms: iOS (Reviewed), Xbox 360, PS3, PC, Mac
Release Date: Out Now
Price: $20.99 (Available Here)

Overview

XCOM: Enemy Unknown for the iOS is a near-perfect port of the October, 2012 release on PC, Xbox 360 and PS3. It aims to maintain the integrity of the turn-based strategy gameplay on touch-screens – something that has rarely been done before. Firaxis Games have committed an immense effort to re-establishing the franchise – the original title of the same name released back in 1994 – and considering that this is their first project outside of the Sid Meier banner, the overwhelming consensus for the console/PC release is that Firaxis nailed it. But, does the iOS port hold up and is it worth the somewhat hefty $20.99 price tag?…

Story

“Two possibilities exist: either we are alone in the universe or we are not. Both are equally terrifying” – Arthur C. Clarke. This opening quote sets the tone for the world of XCOM on a whole. In Enemy Unknown, you see the divisions – and humankind’s – first encounter with alien life, and it’s not pretty. The elite paramilitary organization known as XCOM has been formed to fight off the extra-terrestrial invasion, with multiple superpowers from around the world investing in the program. As abductions mount, panic spreads across the globe before a full-scale war develops.

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What’s neat and special about XCOM: Enemy Unknown‘s derivative plot is its delivery of the story and that it is communicated over various formats. Research sheds light on the invaders via text scrolls, the uncommon cutscene will drive the main narrative along and voice-overs from your base crew give context to the current situation, both in-battle and back at the headquarters. Dr. Vahlen, for instance, expresses wonderment at the sight of extraterrestrial life when the squad comes into contact with them on the ground, adding a layer of curiosity and innocence, painting the aliens as the aggressors when they do attack. The process and journey of discovery to defence and the dire battle for our planet is well portrayed.

Gameplay

XCOM: Enemy Unknown is practically half management, half TBS gameplay, and you cannot succeed without excelling at both. The decisions you make at home-base – what to upgrade, where to spend your money, which country to place a satellite over, etc. – inform how you do on a large scale and also down in the trenches of the wasteland that Earth is becoming. You’ll find a research wing, an engineering wing, your hangar, barracks, the situation room – where you can keep track of countries, their panic level, requests and more – and mission control, which is where you scan the globe for incidents needing your attention.

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I’d say my base is getting up there in size…

Choosing which continent to station and build your headquarters determines which bonus you receive. This can mean reduced costs for upgrades amongst other options and plays into your strategic play-style. Research and engineering often go hand-in-hand. With each new development, new research opportunities become available to you. Many times, the result of that research is a new technology, which can then be created in engineering and equipped if possible. Sometimes, an item required for story progression is needed. Your finances will take a hit if you are too heavy handed early on; they can be replenished by completing certain missions, selling items on the gray market and receiving inflow from the council in a monthly report.

Your interceptors and soldiers must be equipped sufficiently if you want to survive a UFO attack or ground conflict respectively. There are 4 classes of soldier: Assault, Heavy, Sniper and Support, with one sub-class called Psionic, that can be attained and its accompanying abilities added to any soldier’s existing list (this comes with tenure, training and experience on the field). When deployed, turn-based strategy takes over. There are lots of variables going on in a gunfight: the level of protection of your current cover, your skill-set, distance between forces and more. You have two turns, but on the second turn, if you decide to advance further out – indicated by orange squares on the ground – you will end your turn with that move and not be able to attack.

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Some of those factors are taken into account when looking at percentage chances of hitting your target. When your percentage is too slow and there are few options for changing position, it’s advantageous to either hunker down or enter Overwatch, which has your squad member ready to shoot any moving target, though at a reduced aim rate. When taking a shot, the camera changes perspective to over-the-shoulder to make the kills more visceral. The gameplay is deepened by the added skills through levelling up each class and the variety of load-out options. I came into this review with no former experience with the series, and very little with the genre itself, but I am hooked.

The depth of play here really deserves a lot of praise. Yet, I’m annoyed with myself for not having ventured into XCOM: Enemy Unknown on the PC, if only because the touch-screen controls of this iOS counterpart are slightly irritating. Tapping on a character swaps to that character, but it can be sensitive and do so when not intended – a simple double tap requirement would have fixed the issue. And rotating the camera view with touch? Forget about it…70% of the time, your gesture will be misinterpreted as a level change or zoom-out. This my be more prevalent on the smaller screens of the iPhone and iPod Touch, the former being the device I reviewed the game on. But, thankfully, there is a secondary tap-based functionality for controlling the camera on the left of the screen. So the good heavily outweighs the annoying.

Visuals & Audio

Graphically, XCOM: Enemy Unknown takes an expected hit on the iOS. The PC version was never Crysis; it was beloved for the gameplay, strategy and management – let’s get that straight. The same can be said here. Jagged edges and models abound and visual glitches are not uncommon. For example, if you have more than one squad member in Overwatch, and an enemy or two advance, the camera gets a little confused about the state it’s supposed to enter. I also witnessed the camera travel through the air into nothingness and not return to ground level for maybe 15 seconds when a Floater launched upwards.

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Outside of the action score, there are moments where the music is extremely reminiscent of something out of Deus Ex: Human Revolution. It has a similar instrumentation, vibe and overall sound. Sci-fi runs through the veins of the aural landscape, as if the theme itself didn’t drive it home that this is fiction-based. The synth keyboard is prominent in almost all pieces. The voice acting all around is more than adequate, with squad call-outs adding to the sense of teamwork. When there’s “Alien Activity” and none are visible, but you can hear their blood-curdling growls and unnatural shrieks…that is truly creepy, and nerve-racking.

Overall

XCOM: Enemy Unknown on the iOS is a great port that unfortunately, like many others, suffers from the trappings of the touch-screen. Navigating the camera/perspective with touch is a pain, but the included “button” offers a reliable alternative. There are also crashes – which can be fixed with an update – but are offset by a “save any time” save system and frequent autosaves. All up, it’s an addictive, deep TBS game that I find myself wanting to return to with every free moment. I’m unsure how many people would buy this version over/as well as the PC version, especially because digital PC games can be bought well below the RRP. But, if you want to experience XCOM: Enemy Unknown on the iOS, then there’s more motivation to than not.

8-5-capsules-out-of-10

 Capsule Computers review guidelines can be found here.