Players with access to the third phase of the Beta test for the upcoming Final Fantasy XIV: A Realm Reborn, by Square-Enix, PC and Playstation 3MMORPG will have noticed that the servers have just gone live. This is the third week of the Beta test, and these Beta’s only available on weekends.
The schedule for this particular portion of the Beta test is as follows:
Friday June 28, 7:00 p.m. => Sunday June 30, 7:00 p.m. (AEST Time)
Friday June 28, 9:00 p.m. => Sunday June 30, 9:00 p.m. (NZST Time)
So this gives players two full days of access to the Final Fantasy XIV: A Realm Reborn servers on both the Playstation 3 and PC devices. See you all in Eorzea.
This week on Anime Say! I’m back with a very special episode filmed on location at Supanova Pop-Culture Expo 2013 at Sydney Olympic Park. Myself alongside Frank Inglese take to Supanova interviewing cosplayers, voice actors and industry folk. Watch below to find out.
Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.
What do you think of this special episode? Let us know in the comments section below.
Thanks to Namco Bandai the lord of lazy, the king of cool, the lover of lasagne Garfield is back in action! On the 27th of June the new Smartphone/Tablet game Garfield’s Wild Ride was released on both the iTunes Store and Google Play.
This side scrolling runner pits Garfield against his worst nightmare…exercise! It’s literally his worst nightmare because this game takes place entirely in a dream but just like any dream the possibilities are limitless! Garfield imagines himself running, jumping, defying gravity and doing pretty much…well…what Garfield wouldn’t do in reality.
Bring it home, Odie!
Players will guide Garfield through 45 different missions across 3 radically different environments. Blast through obstacles by obtaining “Pickups” that allow you to do things like ride a giant Odie through obstacles knocking down everything in your way or latching on a helmet and jumping on a skateboard to glide past objects that are in your way. Garfield is also customizable! You can equip him with dapper hats, different clothes and much more.
You must be dreamin’!
Garfield’s Wild Ride, Co-Published by Namco Bandai Games Europe and Anuman Interactive, is available now for any devices that are able to run apps/games from both the iTunes store and Google Play. It’s available for $0.99 so pick it up now! Also check out the trailer in our Featured Video section just below to see what it’s like in action.
XCOM: Enemy Unknown Developer:Firaxis Games Publisher:2K Games Platforms: iOS (Reviewed), Xbox 360, PS3, PC, Mac Release Date: Out Now Price: $20.99 (Available Here)
Overview
XCOM: Enemy Unknown for the iOS is a near-perfect port of the October, 2012 release on PC, Xbox 360 and PS3. It aims to maintain the integrity of the turn-based strategy gameplay on touch-screens – something that has rarely been done before. Firaxis Games have committed an immense effort to re-establishing the franchise – the original title of the same name released back in 1994 – and considering that this is their first project outside of the Sid Meier banner, the overwhelming consensus for the console/PC release is that Firaxis nailed it. But, does the iOS port hold up and is it worth the somewhat hefty $20.99 price tag?…
Story
“Two possibilities exist: either we are alone in the universe or we are not. Both are equally terrifying” – Arthur C. Clarke. This opening quote sets the tone for the world of XCOM on a whole. In Enemy Unknown, you see the divisions – and humankind’s – first encounter with alien life, and it’s not pretty. The elite paramilitary organization known as XCOM has been formed to fight off the extra-terrestrial invasion, with multiple superpowers from around the world investing in the program. As abductions mount, panic spreads across the globe before a full-scale war develops.
What’s neat and special about XCOM: Enemy Unknown‘s derivative plot is its delivery of the story and that it is communicated over various formats. Research sheds light on the invaders via text scrolls, the uncommon cutscene will drive the main narrative along and voice-overs from your base crew give context to the current situation, both in-battle and back at the headquarters. Dr. Vahlen, for instance, expresses wonderment at the sight of extraterrestrial life when the squad comes into contact with them on the ground, adding a layer of curiosity and innocence, painting the aliens as the aggressors when they do attack. The process and journey of discovery to defence and the dire battle for our planet is well portrayed.
Gameplay
XCOM: Enemy Unknown is practically half management, half TBS gameplay, and you cannot succeed without excelling at both. The decisions you make at home-base – what to upgrade, where to spend your money, which country to place a satellite over, etc. – inform how you do on a large scale and also down in the trenches of the wasteland that Earth is becoming. You’ll find a research wing, an engineering wing, your hangar, barracks, the situation room – where you can keep track of countries, their panic level, requests and more – and mission control, which is where you scan the globe for incidents needing your attention.
I’d say my base is getting up there in size…
Choosing which continent to station and build your headquarters determines which bonus you receive. This can mean reduced costs for upgrades amongst other options and plays into your strategic play-style. Research and engineering often go hand-in-hand. With each new development, new research opportunities become available to you. Many times, the result of that research is a new technology, which can then be created in engineering and equipped if possible. Sometimes, an item required for story progression is needed. Your finances will take a hit if you are too heavy handed early on; they can be replenished by completing certain missions, selling items on the gray market and receiving inflow from the council in a monthly report.
Your interceptors and soldiers must be equipped sufficiently if you want to survive a UFO attack or ground conflict respectively. There are 4 classes of soldier: Assault, Heavy, Sniper and Support, with one sub-class called Psionic, that can be attained and its accompanying abilities added to any soldier’s existing list (this comes with tenure, training and experience on the field). When deployed, turn-based strategy takes over. There are lots of variables going on in a gunfight: the level of protection of your current cover, your skill-set, distance between forces and more. You have two turns, but on the second turn, if you decide to advance further out – indicated by orange squares on the ground – you will end your turn with that move and not be able to attack.
Some of those factors are taken into account when looking at percentage chances of hitting your target. When your percentage is too slow and there are few options for changing position, it’s advantageous to either hunker down or enter Overwatch, which has your squad member ready to shoot any moving target, though at a reduced aim rate. When taking a shot, the camera changes perspective to over-the-shoulder to make the kills more visceral. The gameplay is deepened by the added skills through levelling up each class and the variety of load-out options. I came into this review with no former experience with the series, and very little with the genre itself, but I am hooked.
The depth of play here really deserves a lot of praise. Yet, I’m annoyed with myself for not having ventured into XCOM: Enemy Unknown on the PC, if only because the touch-screen controls of this iOS counterpart are slightly irritating. Tapping on a character swaps to that character, but it can be sensitive and do so when not intended – a simple double tap requirement would have fixed the issue. And rotating the camera view with touch? Forget about it…70% of the time, your gesture will be misinterpreted as a level change or zoom-out. This my be more prevalent on the smaller screens of the iPhone and iPod Touch, the former being the device I reviewed the game on. But, thankfully, there is a secondary tap-based functionality for controlling the camera on the left of the screen. So the good heavily outweighs the annoying.
Visuals & Audio
Graphically, XCOM: Enemy Unknown takes an expected hit on the iOS. The PC version was never Crysis; it was beloved for the gameplay, strategy and management – let’s get that straight. The same can be said here. Jagged edges and models abound and visual glitches are not uncommon. For example, if you have more than one squad member in Overwatch, and an enemy or two advance, the camera gets a little confused about the state it’s supposed to enter. I also witnessed the camera travel through the air into nothingness and not return to ground level for maybe 15 seconds when a Floater launched upwards.
Outside of the action score, there are moments where the music is extremely reminiscent of something out of Deus Ex: Human Revolution. It has a similar instrumentation, vibe and overall sound. Sci-fi runs through the veins of the aural landscape, as if the theme itself didn’t drive it home that this is fiction-based. The synth keyboard is prominent in almost all pieces. The voice acting all around is more than adequate, with squad call-outs adding to the sense of teamwork. When there’s “Alien Activity” and none are visible, but you can hear their blood-curdling growls and unnatural shrieks…that is truly creepy, and nerve-racking.
Overall
XCOM: Enemy Unknown on the iOS is a great port that unfortunately, like many others, suffers from the trappings of the touch-screen. Navigating the camera/perspective with touch is a pain, but the included “button” offers a reliable alternative. There are also crashes – which can be fixed with an update – but are offset by a “save any time” save system and frequent autosaves. All up, it’s an addictive, deep TBS game that I find myself wanting to return to with every free moment. I’m unsure how many people would buy this version over/as well as the PC version, especially because digital PC games can be bought well below the RRP. But, if you want to experience XCOM: Enemy Unknown on the iOS, then there’s more motivation to than not.
 Capsule Computers review guidelines can be found here.
“The most powerful 14-inch laptop available today”
A couple of our editors received the opportunity to attend the Alienware launch party for their new line of gaming laptops, just last night. The Alienware 14, Alienware 17 and Alienware 18 (number specifies inches…no more M17x, etc.) were first revealed at E3 2013 and are now available for purchase from the Dell Alienware online store.
The Alienware 18
Minutes after arriving at the event, a brief presentation was given on the brand of Alienware, its place in the market and of course, the new gear. Something to note is how well the brand has expanded, across Australia specifically, since coming under the Dell banner. Through sales and research data, it is approximated that Alienware own 45% of the Australian gaming laptop market share; we simply say approximated because, as was admitted during the speech, it’s very hard to define the market in these terms when laptops are multi-purpose devices. They are gaming laptops, but that’s obviously not all they do. Still a very impressive number.
We were then able to take a closer look at the 3 beasts. Alienware has always had that unique and iconic chassis design, but this magnesium alloy-framed redesign is sleeker and sexier. The former was bulkier and less stylish to say the least. That’s not to say these models are thin or light as air; a lot of power has been packed into these machines, and the design needs to compensate for that. For full specs, visit the reveal article linked above and click through to the Alienware website within if you’d like further information. In basic terms, let’s just say that they are true powerhouses. We got to see this first-hand with an unreleased title – now we’ve got your attention.
Ubisoft was generous enough to offer two pre-release Splinter Cell: Blacklist codes for the occasion, and we got to play the game ahead of its August 22nd release date. One was running on the 17, the other on the 18. Now, we can’t  give details on the game itself (not yet anyway), except to say that if you loved the last entry in the series, you’ll definitely enjoy Blacklist. What we can go into is the experience of playing it on these brand-spanking new laptops. Visually, we set everything we could to its highest settings and it looked superb – with an NVIDIA GeForce GTX 7 series graphics card, we shouldn’t be surprised.
The Alienware 17
Not once did it stutter or falter, and no loud fan noises could be heard – something the Alienware engineers have worked hard on eliminating whilst still providing highly efficient cooling. The full 1080p Anti-Glare 300 Nit Display also impressed; I’ve rarely seen such an effective anti-glare screen before. Something we also noticed were the subtleties of the power button and wi-fi/caps lock indicators; they have been worked into the redesign in a very streamlined fashion. Battery life is our one primary concern, but all in all, we had a great experience trying out these gaming laptops.
We’d just like to thank Alienware for inviting and feeding us – greasy, greasy food…we were extremely careful about not smudging any of the hardware! The crew will be at PAX Aus in July, which is where we hope to see the new Alienware X51 gaming desktop up close and personal. For those who still physically go to the shops (people still do that?!) keep your eye on your local JB Hi-fi as the official retail partner for Alienware; they should be stocking the Alienware 14, 17, 18 and X51 soon enough.
SimulTV has officially launched their anime streaming service with the hook that it is the first social media integrated anime streaming service on the web. It bares the motto of ‘social TV anytime anywhere’ due to the fact that it can be watched on mobile devices as wells as tablets and of course computers.
Currently in terms of anime titles, SimulTV has a small library of video-on-demand anime titles with promise to expand upon this library in time. SimulTV users will be able to watch Aniplex series like Fate/Zero, Blue Exorcist and Durarara!! to name a few. All shows will be available for $.99-$2.99 apiece, all with built-in social TV.
You can check out SimulTV for yourself now online at the official website here. Be sure to note that SimulTV subscription packages range from $5 to $20 per month and are required to order VOD titles.
It looks like XSEED Games is going to be releasing a number of tutorial videos for the various tasks that players will be undertaking in Rune Factory 4. The first video focuses entirely on the basics of farming which includes clearing the land, tilling it, planting seeds, watering said seeds and then finally harvesting the plants you’ve raised.
The video can be seen below along with a handful of new English screenshots and the official box art for Rune Factory 4. Currently Rune Factory 4 has no specific release date but it is currently set to be released sometime during this Summer season.
The iOS is a magical little place, filled with games for all ages, but a new title by Animagik is looking to teach your little ones lessons in reading and speech for a nice low price with voice recognition included. Sight Words – the Future of Flashcards covers young gamers with six levels of difficulty – ranging from Pre-School up to Third Grade.
Here are some further details on what to expect:
Sight Words is the very first reading app to use voice recognition to help kids learn to read! The perfect educational tool for young kids to learning to read, Sight Words is based off the renowned Dolch Sight Words List and designed from scratch with love to be both fun and effective.
Your eager reader will follow along with Miko the Monkey through progressive levels of new words, getting feedback on pronunciation automatically thanks to industry-leading speech recognition technology from Nuanceâ„¢.
And not just any words: Compiled by leading educational experts, The Dolch Word List includes the most common 220 words and 95 nouns encountered in children’s books. Mastering Dolch words, or sight words, is critical during the early stages of reading development.
For just $2.99, you can purchase Sight Words for the iPad or iPhone from the marketplace by following this link.
To get a better look at the program and features such as the grade settings and report card feature, check out the screenshots below.
Today a new short video clip for FuRyu’s Exstetra was released and this time around we learn a little bit more about the tsundere character briefly shown during the last trailer. The girl is called Shiho Inaba and she is a seventeen year old high school girl who is trying to become an idol.
After she is drawn into Amazia with the others, Ryouma kisses her and she gains the powers of a Knight of Prisma, allowing her to defend herself. More details about what the world of Exstetra can be found here. Currently the title is set to be released on October 17th in Japan for PSVIA with no Western localization plans announced at this time.
NeocoreGames is relentless with consistent drops of The Incredible Adventures of Van Helsing DLC. In the indie game’s latest downloaded addition called Blue Blood, players will be able to access new skills for their ghostly companion – Katarina. For only $1.99 Blue Blood will invoke deadly auras as well as create mirages to confuse enemies.
Even before this release, NeocoreGames has been actively creating new content for the hardcore Van Helsings by rolling out new expansions to their Scenario Mode. This includes the implementation of a new reward system as well as the update of two new map choices: Croakwood and The Rookery.
Jump on over to The Incredible Adventures of Van Helsing Steam page to check out the latest DLC. Feel free to browse the images below for a glimpse of the ever mysterious Katarina.