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Monster Loves You! Review

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Monster Loves You!
Developer: Radial Games Corp/Dejobaan Games
Publisher: Radial Games Corp
Platforms: iOS (iPod Touch/iPhone/iPad) – Reviewed on iPad
Release Date: 6th November 2013
Price: $2.99 – Available Here

Overview
Everybody dreams of becoming something great. Finding out what that means exactly is the real question, the personal journey all must undertake. Will you be kind? Will you be strong? Generous? Selfish? All or none? It’s up to you to see through the eyes of a cute little blob and shape them as they live out their days in a world where sometimes somebody needs to take a stand. Will you be the one to do it?

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Is there any other choice?

Story
Your story begins before the beginning. Not even alive, your mind begins to form, curious at the life that will soon bloom before you. How will you live? What choices will you make? Will they be the right ones?

Once you finally open your eye for the first time, you are greeted with the majesty of your world…a slime pit. As a fresh born Morsel, you and all others like you like within the confines of a vat. Small in reality but, for now, it is your world and it is in here that you begin to shape yourself both physically and mentally. Your first trial comes in the form of a fellow monster, albeit an angry and violent one. Faced with an imposing threat, at least to a youngling, it is up to you to decide how to handle it. Will you lash out in anger? Or will you use your forming brain to unite those around you in resistance? I don’t know, it’s up to you. Were you expecting an answer? It’s an interactive story, come on.

Regardless of your choice there is one thing you cannot change: time. In what seems like the blink of an eye, it’s time for you to move on from the vat and become a Monsterling. It is now up to you to explore the world and decide your actions. Save an injured companion, destroy those who oppose you and build your skills accordingly.

Continue to live throughout the life of Monster and shape his destiny. Will you perish an Adult or gain the respect to become an Elder? Only time will tell and actions speak louder than words.

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A world of options and monsters

Gameplay
Monster Loves You! is an interactive story. Each line of dialogue is ended with a branching path system for you to navigate. Exploration of these will net you different scenarios and alter the course of the game. That being said, you only get one chance to decide, after which you will be forced to live with your decision. Depending on your choices, you will improve your personality in different ways. Choosing the bold move will net you more bravery, compassion will bolster your kindness and attacking all who oppose you will grant you increased ferocity. Certain options, especially those late in game, may also lower one stat whilst boosting another, so be warned. Other than appealing to your own personal preferences, these stats will affect you more as your Monster grows. During adulthood, your monster also gains the ability to earn respect through their actions. While not immediately useful, respect becomes extremely important in the later game. Each tier of life is also met with a turn limit, preventing you from completing every available mission. So choose wisely.

At the end of adulthood you will be faced with a choice beyond your control. When a monster reaches a certain age they are faced with two options. Dissolution or Ascendance. Those who have lived a metered and mediocre life will be dissolved into the slime vat in which they were born, becoming the building blocks of new life, permeating their knowledge throughout the next generation. However, those who have made a mark on the world and gained respect, will become an Elder, one who shapes the world. Naturally, if you did not manage to gain enough respect from your fellow creatures, your game will end as you dissolve into the primordial ooze. Or, in the much more beneficial option, if you have you will advance to the next stage of life.

As and Elder, two more bars are added to your HUD, expressing the attitude of humans towards monsters and vice versa. Cough *these are important* Cough. Missions now include options that possess statistical requirements, lending to your evolved traits. Though you may choose any option, the higher your stat is, the greater the chance of success is. So play to your strengths and strive for the best result possible.

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A life in percentages

Visuals and Audio
As can be expected from the premise of the game, Monster Loves You! features a quirky art style. The monsters are cute, crazy, with just a touch of evil…ok maybe a lot, it really depends on the monster. As your Monster friend grow throughout the game, you can quite clearly notice their metamorphosis as they shift from Morsel to, hopefully, Elder. With each passing stage, you are also rewarded with some new locations for your monster to dwell. These are fairly varied in design, from slime vat to quaint house, providing some nice visuals as you progress. This being said, you don’t get the chance to fully appreciate the view due to the ongoing text adventure. With each conversation and decision list, the images are covered by text for a majority of the game. Though the dialogue is topped with a monster who expresses emotion appropriate to the situation, it is not neccessarilly your Monster, which sort of takes away from the whole “personalised adventure” notion of the game…though it is awfully cute sometimes.

The audio, much like the visuals, is somewhat odd. The audio of the game is rather upbeat and calm, just what you’d expect in a world of monsters. Built around the constant presence of an acoustic guitar, a medley of chimes, whistles and harmonious vocals create a surprisingly beautiful and catchy tune. The audio does a great job of supporting the style of the game, presenting a strange world that’s not too heavy on the seriousness, despite all that occurrs within. They’re monsters after all, this is their normal life.

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An Elder’s work is never done…

Overall
Monster Loves You! is an interesting game. Amidst all the cuteness and oddity of the monster world, the life you create for your Monster is surprisingly intense. From before even birth, you are presented with the strong desire to matter. To be something. Philosophical questions of self worth and free will permeate through…a little slime ball. The overall style is quite contrary to the deeper nature of the game, should you choose to look into it that much. If not, it’s a strange little game about the little monster who could, would and did. Have fun, go wild. Be brash, be calm, be a neurosurgeon if you want. It is your choice after all.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

NBA LIVE 14 To Give Players Daily Updates

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All the information you could ever need

EA Sports has provided the first details surrounding the connected experiences fans can expect to see in NBA LIVE 14. By utilizing the power and connectivity of next-gen consoles, NBA LIVE 14 can provide player ratings and tendencies updates,along with new challenges, rewards and content.

CourtQ offers updates of over 70 player ratings, tendencies and team stats, which are refreshed after each NBA game. Consequently, players in-game will perform, react and ball just like their real-world counterparts, creating the most authentic basketball experience to date. Through the connected experience game modes and challenges, such as Head-to-Head Seasons, LIVE Season (which features BIG Moments and NBA Rewind), LIVE Ultimate Team and EA Sports Hoops Network, the game will be constantly updated to keep the game fresh and up to date.

The game is also set to feature full ESPN broadcast integration with special graphics and presentation for postseason games and the NBA Finals. The game will also include commentary from the number-one ESPN broadcast team, Mike Breen and Jeff Van Gundy. Jalen Rose will also join Breen and Van Gundy to provide in-game analysis before, during and after a game, along with providing commentary updates,  news, special announcements and shout-outs to top NBA LIVE gamers. An adaptive soundtrack is also set to appear in the game, growing throughout the year as legendary DJ MICK adds to the Mixtape.

  • Head-to-Head Seasons tracks the results of each online game and places players in the appropriate league based on their skill level. Win enough games and you’ll be promoted to the next level of competition, struggle and face demotion to a lower tier.
  • Jump into LIVE Season to enjoy new content every day, powered by CourtQ and Synergy. Take on quick challenges based on each day’s most memorable NBA performances in BIG Moments. Whether you’re faced with scoring a last-minute buzzer-beater or swiping the ball three times in a quarter with a specific player, these bite-sized challenges provide a quick dose of NBA action. Replicate history or rewrite it in NBA Rewind as you take control of the league’s biggest stars and teams throughout the season with the actual team roster, player stats and tendencies. Attempt to match or surpass full-game objectives generated by Synergy and CourtQ that focus on several key performances from the actual contest.
  • Experience the perfect combination of NBA LIVE 14 and fantasy basketball, as you build your Ultimate Team of the brightest modern NBA stars and all-time legends in LIVE Ultimate Team.
  • EA Sports Hoops Network also allows individuals to stay connected with friends and track their performances and success alongside other NBA LIVE gamers across the globe. Everything fans do in NBA LIVE 14 rewards them with XP, which will unlock new content and bonuses in LIVE Ultimate Team as players level-up.

NBA LIVE 14 is set to launch on Xbox One and PlayStation 4 on November 19, 2013 in North America, and worldwide on November 22 (Xbox One) and November 29 (PlayStation 4). For more information, visit the official site and Facebook page. Nothing but next.

EA Sports UFC Vision trailer released

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Today EA Sports has released a new video for what they are calling “the most authentic UFC game ever created” in the form of EA Sports UFC. The video can be seen below and in it we see some new pre-alpha gameplay footage, plenty of real life footage of fighters training and fighting it out in the octagon, and plenty of talk about how the company’s next-gen vision is being realized with this game.

Fans of UFC can look forward to EA Sports UFC being released in Spring of 2014 and it is set to be released on the Xbox One and PlayStation 4.

Meltdown Out Now on iOS and Android

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Zed’s not dead baby

Phenomenon Games and BulkyPix have announced the release of their newest title Meltdown on iOS and Android. Tie your bandana, equip your guns and fight for your life in an intense arcade shooter featuring random generated levels and co-op cross-platform multiplayer!

You are Zed, a former Marine working alone on a private mining station. All of a sudden, the AI controlling the station goes crazy and start attacking you. Choose your weapons, buckle up and start your mission.

Utilise some special abilities and a lot of weapons to destroy the hostile robot forces, each of which feature a special combat system. Some focus on range, others on melee, whatever the case it’s bad news for you. Upgrade and customise to have a better chance at survival or team up with friends if you’re looking for a little company.

The game will feature:

  • Intense real time 3D fightsMeltdown-02
  • Randomly generated levels for a high replay value
  • Hero and weapons optimized skill tree
  • Intelligent cover management system: choose when go to cover and when to rush into the action!
  • Big boss fights with unique abilities (and more coming soon)
  • Online cross-platform co-op Mode  (iOS-Android) up to 4 players

Meltdown is available now on the App Store and Google Play for $1.99. Check out the trailer above and prepare to take the action to the robots in this hardcore adventure. Only the strong can survive! 

Regular Show: Mordecai And Rigby In 8-Bit Land Now Available In The UK

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Oooooooooh! Join Mordecai and Rigby on one of their greatest adventures yet with the release of their first and, so far, only 3DS game; Regular Show: Mordecai and Rigby In 8-Bit Land! Namco Bandai Games have, today, released the 3DS-exclusive game in the UK and, as a fan of the Emmy Award-Winning series, I’m super excited for them! The game has been released over here in Australia it seems and now it’s available all over Europe too! Unfortunately for North America they’ll be waiting until the 29th of October, sorry “fellas” it looks like we beat you too it!

The game is developed by WayForward and puts the lazy duo in all different, crazy and old-school situations and game types, from platforming to shooter you can do it all in the Regular Show game. That great thing about it is that, not only was it developed by WayForward, but it was also in collaboration with the series creator and voice of Mordecai; JG Quintel. I can’t wait to get my hands on this game and I bet a lot of you cartoon fans are feeling the same. For now we have some cool screenshots from he game and a launch trailer alongside them that you can enjoy before you pick it up.

“Swords and Spells”: PvP and GvG features in detail

“Swords and Spells”: PvP and GvG features in detail

Hamburg, November 8 2013 – The launch of  the mobile fantasy RPG “Swords and Spells” is just a few days away. While, behind the scene, the finishing touches are being feverishly put to the iOS app. Xyrality, developer and publisher from Hamburg, is presenting the Player versus Player and Guild versus Guild features in detail, today. PvP and GvG battles are – along with the compelling quests of the main story – the primary elements of “Swords and Spells” and guarantee ongoing fun in the long run.

Both single combat between two players and guild battles with up to twenty players are possible. For individual competition, the heroes simply have to look for an opponent on their level so that the battle for fame can start. Whereas for guild competition a challenge will first be declared, after which the strongest players of the guild will gather under their self-made banner and prepare for the battle. Then the fight begins: warriors from both sides look for their objectives and attack. As soon as all fighters from one faction have bitten the dust, the winner is declared..
So as not to hinder his struggle against evil in the story mode, the player will use up so called motivation instead of the usual health pool during those duels. This allows the heroes to proceed with the story, while testing their mettle and gaining glory in the arena where they can climb up the ranking table

More informations and graphics can be found on the “Swords and Spells” Facebook page: www.facebook.com/swordsandspells or on swordsandspells.com.

About Swords and Spells
Swords and Spells is a high quality mobile fantasy RPG set in the fascinating world of “Abion”. Players choose a hero and embark on a captivating journey through “Abion”, completing more than 100 missions and defeating over 90 different monsters on the way. Swords and Spells offers tons of carefully designed weapons, pieces of armour and other special items. Versatile battle and skill systems offer players a lot of strategic options as well as some heavy tactical challenges. The Unity3D-Engine in place allows for a 3D character display, in which players can experience the development of their character in real time while setting up attributes and gear for the next battle. Last but not least, this innovative mobile RPG is topped up by high quality graphics.

About XYRALITY
Xyrality is a fast growing, independent Hamburg developer and publisher consisting of 75 dedicated employees. This young company develops and markets games, which are available on smartphones and tablets as well as web browsers. The debut title “Lords & Knights”, is an innovative strategy-building-MMOG in a medieval setting. Within a few months of the publication in June 2011, Xyrality evolved to become one of the most successful start-ups in the industry. Pocketgamer.biz proclaimed Xyrality as one of the Top 50 mobile Developers of 2013 worldwide; in 2012 Xyrality featured several times in “Best of Apple’s App Store”. Today the portfolio includes five titles that have altogether been downloaded more than 10 million times; Other games are to be published soon. More information can be found at www.xyrality.com.

Rayman Fiesta Run Now Available

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Rayman maniacs, get pumped! The fiesta has begun and Rayman is ready to run. That’s right, Rayman Fiesta Run is finally now available for download on iOS devices here and Android devices here.

The game itself is available for $2.99 on the iTunes store and $3.81 on the Google Play store. It is the sequel to the popular Rayman Jungle Run, the game which took the mobile platform by storm.

You can check out the launch trailer for Rayman Fiesta Run below to take a gander at what all the fuss is about. Be sure to pick up the game and get running because the fiesta has just begun!

The Last Door: Chapter 3 – The Four Witnesses Review

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The Last Door: Chapter 3 – The Four Witnesses
Developer: The Game Kitchen
Publisher: The Game Kitchen
Platforms: Mac (reviewed), PC, Linux
Release Date: Available now for backers only and for all next month
Price: By donation; free next month – Play Here

Overview

After The Letter and Memories, The Four Witnesses is the third chapter in Spanish indie developer The Game Kitchen’s point-and-click horror adventure series The Last Door. Originally funded via a Kickstarter campaign, the title has now found its way onto Steam Greenlight in hopes of broadening its reach and attaining further funding for each prospective chapter in their plans. SPOILER ALERT: This review will make reference to specific events/story beats from the last chapter/s.

Story

We continue from where we left off, with lead character Jeremiah Devitt awakening within the coffin he found himself sealed inside back at the nun-operated hospital in Scotland. Once breaking out (flimsy wood, I suppose) and gaining his bearings – somewhat – Devitt goes in search of water before exploring his immediate surroundings. He discovers his whereabouts to be Old Nichol – a dank, ominous part of Victorian London. Confused, Devitt has a single clue – a ticket to a play called ‘The Four Witnesses’. I couldn’t help feeling that the story presented here was more filler than anything else, with the chapter acting as a simple vehicle to get Devitt from one place to the next in his journey without much in the way of meaningful discovery or revelation (flashbacks aside).

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Gameplay

The Four Witnesses makes use of your basic point and click controls and mechanics, with a few notable stand-outs. Firstly, there was a creative – yet upon reflection, practical – item use puzzle that had me stumped for quite a while, if only because it required some lateral thinking and we’re conditioned throughout the rest of the chapter to expect more simple, obvious solutions. Hint: Just because you can’t reach a feather, doesn’t mean you need to find a way to extend your physical reach. Secondly, there is a musical puzzle that requires you paying attention to audio clues and connecting them with a poem’s words in determining your path. Overall, I just wish there were more creative, multi-stage puzzles included.

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Visuals & Audio

The dark, spooky and unsettling aesthetic of the past two chapters returns, with the London setting even darker and more disturbing than the others. If Silent Hill has taught us anything, it’s to avoid the fog. And the old trick of lighting a lantern to traverse a dark space rears its head, with frights few and far between, despite what the tense conditions and visual language would suggest. And composer Carlos Viola once again provides a chilling, period-specific orchestral score that fits the setting like a glove. If anything, silence is under-utilised in this instalment, but touches such as a simple background theme swelling and transitioning to a new, heightened section of the composition once a puzzle is completed are smooth and expertly integrated.

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Overall

The Last Door: The Four Witnesses maintains the signature atmosphere that its prior chapters established, but doesn’t make many strides in actually scaring us. There is one moment of “terror” – a pop-up fright – but otherwise, not much else. Also unfortunate is the fact that the puzzles are a breeze, with a sole moment of confusion to be had throughout the whole experience (personally, of course). Still, the tone and music is consistently creepy, and there is a marked improvement in the writing and dialogue. For a free instalment, I recommend it, especially for those who have followed the tale until now.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Thor: The Dark World iOS Review

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Thor: The Dark World iOS Review
Developer: Gameloft
Publisher: Gameloft
Platforms: iPhone (reviewed),  iPad, iPod Touch, Android
Release Date: 31/10/2013
Price: Free (Available Here)

Overview

Everybody’s favourite god, (Wow I’m probably going to get in trouble for that one), Thor, is back!  Marvel has struck the world like lightning with Thor: The Dark World and a mobile video game along side it. Developer Gameloft has taken a lot of risks with this title, stepping away from the expected and surprising players with a fresh take on controlling the popular Asgardian. Gameloft has been on a warpath lately when it comes to developing super hero movie tie-ins. While some have been expansive, engaging, enjoyable adventures like The Amazing Spider-Man and The Dark Knight Rises, Thor: The Dark World follows in the footsteps of Iron Man 3 of being just another free to play casual title with great presentation and repetitive gameplay that ultimately fails at putting the “mighty” into “The Mighty Thor”.

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Gameplay

Like I said earlier, Gameloft should be commended for thinking outside the box here. Thor’s stand alone video games have typically only placed him in the third-person brawler genre with disappointing God of War rip offs. Instead, Gameloft has gone a dungeon crawler inspired rout, with gameplay elements previously seen in titles like Diablo or Dungeon Hunter. Players control Thor as he runs through levels to reach the end, fighting all those who cross his path. To help him, he has an army known as Einherjar to aid him in battle and can earn (and purchase via in-app purchasing) three different currencies to help him upgrade his weapons, armour and more. Now let’s stop right there and look at how that fits into the character’s mythology.

Why the hell would Thor need to upgrade his hammer? Mjölner is meant to be one of the most powerful weapons in the Marvel cinematic universe. It rivals Captain America’s shield and not even The Hulk can pick it up. Plus he’s a god. How the hell is anybody meant to upgrade a god? It makes no sense and it’s just an excuse to put pressure on people to spend money. Furthermore, yes in the movies Thor does fight in an army, but nothing like they do in this game. AI is incredibly stupid it’s straight up embarrassing. Warriors of Asgard, defenders of the nine realms, will literally walk into fire and stand there until they die. Thor, their leader, can’t even command them. With no options or controls to control the Einherjar, all concepts of strategy or tactics are thrown completely out the window.

All the player can do is upgrade these idiots, get more idiots, and tell them to regroup every now and then. Besides that, they just march on and fight mindlessly. Furthermore health is seldom and expensive, so the player is often encouraged to fight less and play defensively, letting the suicidal Einherjar fight the battles for you. Yes, this is a unique concept to apply to the character Thor but it makes no sense. After being sick of this, I spent quite a bit of money via in-app purchasing to upgrade my character. This worked but then Thor became greatly overpowered, deleting all challenge to the game. Sure, it became a little more fun but ultimately all it really did was reenforce my original point. If you need to spend money to make the game fun that’s a sign of a bad game.

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Whenever you’re not upgrading and letting the horrible AI battle, you will also be battling opponents, bosses and the game’s awkward controls. Players move Thor not via a digital analogue stick but instead but touching the screen, which is also the same way you choose who you’d like Thor to fight. This would generally be fine if it wasn’t for the fact the camera is so zoomed in you can’t see much of the map and will constantly have you accidentally touching the many on screen controls. So sometimes you’ll want to walk forwards but will end up pausing the screen or using a thunderstorm attack instead. Or maybe you want to fight an villain but instead Thor will just awkwardly stand next to him. Another awkward element of controls is throwing the Mjölner.

Tapping with two fingers, Thor will throw Mjölner. However two fingers covers a bit of space and isn’t always perfect. It’s not as awkward as movement, but it adds to the awkwardness. Even more disappointing is the fact the final world isn’t even available yet and is “coming soon”. Yeah that’s right, it’s an unfinished game you’re playing. It’s not all bad though, occasionally gameplay is broken up with defence-based levels where you need to defend a particular area, and the inclusion of allies is a nice touch as well. Also, you don’t need to finish a level to advance in the storyline, but honestly I’m just fishing for compliments here. All the merits of the gameplay aspect of Thor: The Dark World are greatly shadowed by it’s devastating flaws.

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Audio & Visual

Thankfully, Gameloft has saved this game with outstanding presentation. Character models are superb and the developers have done a great job of making them look just like the actors who portray the characters on film. Textures are vibrant and animation is generally good as well. Music has all the horns and sounds you’d expect from a Thor game and while it doesn’t sound like the original actors are providing the voices, these impersonators do a spot on job. Honestly it’s the graphics and audio that make this game worth playing, and saves it from being a terribly disappointing experience to just a slightly disappointing experience.

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Overall

Thor: The Dark World  is sadly an average film with a below average video game. Controls are awkward, AI is terrible and the lack of controlling Einherjar doesn’t help.  The concept of gameplay doesn’t seem suit the character well, the currency system is overwhelming to say the least. Sure the graphics are impressive and the audio is fantastic as well but that’ll only keep you around for so long. Still with plenty of content at hand, the fact it’s free and some nice fan service thrown in, some hardcore Marvel fans may find some redeeming qualities in this title. For everybody else however, I’ll have to put down the hammer and say nay to this one.

5-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Deadfall Adventures: Sahara Trailer

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Nordic Games and The Farm 51 are pleased to present the first gameplay trailer available for the coming release of Deadfall Adventures. The Sahara trailer footage showcases the journey of James Lee Quatermain (great grandson to Allen Quatermain) in the North African region as well as his encounters with the buried contents within. Enemies will make themselves ever present whether they are keeping tabs on you or surfacing out of the ground!

If you have an appreciation for action adventure stories, Deadfall Adventures would be hard to pass up. Be sure to check for this action first-person shooter in stores on November 15th for both Windows PC and Microsoft Xbox 360. Care to pre-order? Receive the digital deluxe edition for the same price as the standard edition in this Steam pre-order (here).