Home Blog Page 4188

Regular Show: Mordecai And Rigby In 8-Bit Land Review

Regular-Show-Mordecai-And-Rigby-In-8-Bit-Land-01

Regular Show: Mordecai And Rigby In 8-Bit Land
Developer: WayForward
Publisher: Namco Bandai Games (EU)/D3 Publisher (NA)
Platforms: 3DS
Release Date: 12th November 2013
Price: $29.94 – Available Here

Overview
If you’re a teenager in this day and age and you’re not away of Regular Show…I’m not angry, I’m just disappointed in you. This is one of the few good shows left on Cartoon Network that, somewhat, speaks to the lazy losers that reside comfortable in all of us. Regular Show is often paired up with Adventure Time due to it’s similar “weirdness” and animation style and I can guarantee that fans of one show will be fans of the other. As far as cartoons go these days, Regular Show would have to be one of the best. Every episode seems to walk the very thin line that is reality with most days, for Mordecai and Rigby, starting off as pretty mundane and boring but eventually leading into what might just be the end of existence as we know it and the game? Well, it may just end up the same way.

Regular-Show-Mordecai-And-Rigby-In-8-Bit-Land-03

Story
I want to start off by saying that this game actually has no story whatsoever, which actually doesn’t make a huge difference to the game because, let’s be entirely honest, if you picked this game up while walking past it in a video game store you weren’t picking it up as someone not knowing what the show is, you’re picking it up out of excitement that your favourite show has a game and I think the developers knew this because the way the game is set out shows this. When I say that there is no story I may be lying, to some.

The first, let’s say, thirty seconds of gametime have Mordecai and Rigby almost doing yard work but get distracted by the delivery of a brand-new gaming system which, when turned on, sucks them into a scewed and 8-bit version of what seems like their own world. This is where all context for the game stops and what follows from here is a great deal of references to the series and, despite that not being part of the story, is still worth noting down as a quirky ongoing feature of the game that does directly relate to the stories within the series. The only real obviously noticeable environment is within the first world where you journey through the park in which the two friends work, after that it all spirals into craziness which, in standard Regular Show fashion, fits perfect.

Regular-Show-Mordecai-And-Rigby-In-8-Bit-Land-04

Gameplay 
Regular Show: Mordecai And Rigby In 8-Bit Land takes you on a trip back many years as you’re thrown into a world of old-school platforming which, I guess, is why the title is as such. You’re back to basics within this game; you run, you jump, you head-stomp, you get powers-ups and you get very frustrated doing so BUT I am a pretty crappy gamer so maybe it was just hard for me to get through. It takes a lot from other games and not in a lazy way but in a very “Regular Show” way, considering they talk so much about old games and what not within the series it’s only natural that you warp into a level like Megaman and skid across the ground like Sonic.

You start off as both Mordecai and Rigby and you’re able to switch between them with “x” at, literally, any time. Mordecai has greater reach as a jumper while also being able to double jump and Rigby can crawl through tight spaces and is a faster runner, those things come into play a great deal as you make your way through the game. The first few stages you stick to running and jumping, then you’re given a power-up that comes in the form of a mullet and denim-shorts, you’ll just have to watch the show if you want a full explanation of what that is. Mordecai’s version of the power-up allows him to shoot flaming fists whereas Rigby’s power-up gives him the ability to shoot lasers, Mordecai’s seems like the stronger of the two but I COULD be wrong, it may just seem that way.

Regular-Show-Mordecai-And-Rigby-In-8-Bit-Land-05

As you go through the game both Mordecai and Rigby get their own “special abilities”; when the background of a stage shows an image of space, Mordecai is able to transform into a spaceship and the game then plays out like a typical side-scrolling shooter. If, however, the background is grey and looks a little “askew” you may use Rigby’s special ability to turn the game into a top-down shooter. When first introduced, the entire levels are played out with their respective abilities but as you venture into the harder worlds you’ll find yourself switching between the two quite frequently.

I d love the idea of special abilities literally effecting how the game is played, what I’m not a fan of was the fact that, essentially, this was it. I tried my best to outright love this game but I found myself wishing for one of two things; either I could stop playing in the weird ability modes and just go back to platforming or I could earn myself some new abilities to use. By the time I had finished the game I’d realised that they shouldn’t have been labelled as abilities because, at the end of the day, that isn’t what they were and it hit me harder than I though it would. Don’t get me wrong, the gameplay is extremely fun, I just wanted a little bit more or to go back to the basics, it was left in an odd place.

Regular-Show-Mordecai-And-Rigby-In-8-Bit-Land-06

Another thing that really dampened my experience with this game is the collectables; in every stage there are three golden VHS tapes to find, finding them gave you a nice shiny coin icon over that level that made you feel good but, in end, unlocked nothing but production art and music which is, more or less, nothing. There were also Bum Bags/Fanny Packs to collect around levels and they did the same thing. I actually got every single VHS tape in the game and I thought it would do something for me but it never eventuated into anything which made my efforts a complete waste. It was great as a download game, only to be released on the eShop but this is a full retail game, on shop shelves that is going for over fifty dollars, I just expected that little bit extra. Maybe I’ve become to greedy as a gamer, I just felt like this game could’ve been perfect.

Regular-Show-Mordecai-And-Rigby-In-8-Bit-Land-07

Audio And Visuals
Now when I think of something “perfect” in this game, this is exactly what I think of: The Audio and Visuals. They are exactly how I pictured this game; absolutely fantastic and, not only that, they did extreme justice to the series and the characters within. The sprites and the animations as well as the designs of the characters in those style were done flawlessly, absolutely flawlessly. The chip-tune soundtrack was just as good, it even got to the point where the duo’s “OOOOOOOOOH!” was chip-tuned and it still worked! I’m getting very excited about this aspect of the game because it is what made up for what the lack of unlockables…well…LACKED!

It’s almost as if I can’t put into words how impressed I am with the way this game looks and sounds, the use of 3D was incredible, this game utilises the 3D capabilities of the 3DS better than a great deal of titles out there but I never doubted that it would look bad, we’re talking about a WayForward game here, none of their titles look bad on the 3DS. I would say that this game is beaten only by games like Phoenix Wright: Dual Destinies and Pokemon X and Y when it comes to how well it looks on the 3DS. WayForward have proves to us that sprites are not extinct, they’re timeless and, if done correctly, make for a better looking game in some cases. The music complemented the style of the game the whole way through and I honestly couldn’t have imagined it any other way. Perfect. Just perfect.

Regular-Show-Mordecai-And-Rigby-In-8-Bit-Land-02

Overall
I’m going to be frank with you all; the game is fantastic as it is, it honestly is a great game that I’ll be playing even after this review. It’s fun, it’s challenging, it looks great and it’s main characters are Mordecai and Rigby! Yes, it can get frustrating and yes it can get a little mundane but I don’t think that is enough to totally disregard the title entirely. It did bum me out to have no worthwhile unlockables or collectables and I’ve said that straight out but it does make up for it’s lack of extra content with its beautiful visuals and it’s fantastic soundtrack.

Truly this is a game for fans of the series and I really wouldn’t recommend this to just anyone because they will find even more faults with it. If you’re a fan of Regular Show, pick this game up! You’ll love seeing Mordecai and Rigby in-game and, really, this game is for the fans rather than anyone else which is why I believe I stuck with it all the way until the end. Great fun, quirky aesthetics, catchy soundtrack, it just needed that little bit extra to be a perfect title.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

MIDNIGHT CITY ANNOUNCES 2D PUZZLER THE BRIDGE NOW AVAILABLE ON XBOX LIVE

MIDNIGHT CITY ANNOUNCES 2D PUZZLER THE BRIDGE NOW AVAILABLE ON XBOX LIVE

Following Hugely Successful PC Launch, Award Winning Physics Puzzler Offers Mind-Bending Challenges to Xbox Live Players

Edison, NJ – November 13, 2013 – Midnight City, the recently founded indie label of Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market, is proud to announce The Bridge is now available on the Xbox Live online entertainment network from Microsoft for $9.99. The first console launch for the indie publishing super group, The Bridge brings a fresh take on physics games to the company’s ever-growing portfolio.

The Bridge offers a supremely cerebral 2D puzzle experience for those looking to bend their reality and perception of physics as they know it. Players join our stalwart, amnesiac protagonist through a journey into his heart, mind and soul to discover the life he’s forgotten. Throughout the story, players progress through detail-oriented, hand-drawn environments with aesthetics reminiscent of M.C. Escher’s artwork and style. In these fantastic puzzle rooms, players are asked to look beyond just the protagonist and into the world around them to solve each predicament. From the very start, The Bridge is designed to foster outside the box and critical thinking skills, leaving the player with a pronounced sense of intellectual accomplishment at the end of each level. Created to be both a stimulating experience and accessible game, The Bridge uses a minimalistic control scheme and effective, yet subtle tutorials through early gameplay to introduce new features.

On his journey, our protagonist explores all 360 degrees of reality and is challenged with varying puzzles that literally turn his world upside down. Puzzles present themselves through five chapters, each containing six puzzle rooms to test your skills. As an added bonus, players who complete the core levels can return to master mirror versions of all 24 original levels, essentially doubling the content adding a major replay factor. New features and conundrums continually evolve and present themselves, keeping gameplay fresh and perplexing to even the most experienced puzzler fans. Critical thinking is key to player progress and is not limited to just the environment; players will face off with “The Menace,” gravitational vortexes and parallel universes which add additional layers of content and strategy to this award winning title. Additionally, the rewind function lets players retry key moments in the game without having to reset the puzzle; a powerful tool that should not be underestimated.

The Bridge was developed by game designer and programmer Ty Taylor with artist Mario Castañeda; together they are known as the Quantum Astrophysicists Guild.

The Bridge is rated E for Everyone and is now available on the Xbox Live Games Store for the Xbox 360 games and entertainment system from Microsoft for the suggested price of $9.99.

For more information, please visit our website: www.midnight-city.com

For more on The Bridge, please visit: www.thebridgeisblackandwhite.com

Follow Midnight City, Ty Taylor and The Bridge on Twitter: @Midnight_City https://twitter.com/Midnight_City

Casey Lynch Twitter: @Lynchtacular https://twitter.com/lynchtacular
Facebook: https://www.facebook.com/midnightcitygames
YouTube: http://www.youtube.com/user/MidnightCityEnt

Ty Taylor Twitter: @IMakeIndieGames https://twitter.com/imakeindiegames

The Bridge Twitter: @thebridgegame https://twitter.com/thebridgegame

The Bridge Facebook: https://www.facebook.com/TheBridgeIsBlackAndWhite

###

ABOUT MAJESCO ENTERTAINMENT COMPANY
Majesco Entertainment Company is a provider of video games for the mass market. Building on more than 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on all leading console and handheld platforms as well as mobile devices. Product highlights include Zumba® Fitness and Cooking Mama™. Majesco is headquartered in Edison, NJ and the company’s shares are traded on the Nasdaq Stock Market under the symbol: COOL. More info can be found online at majescoent.com or on Twitter at twitter.com/majesco.

ABOUT MIDNIGHT CITY
Midnight City is Majesco’s independent digital label dedicated to supporting indie development teams with customized publishing services, including public relations, marketing, and community content. Operated by former IGN Editor-in-chief Casey Lynch and longtime industry veteran Doug Kennedy, Midnight City focuses its efforts on the ever growing independent game development market and independent game studios.

Death Sentence #2 goes back to print!

TITAN’S DEATH SENTENCE #2

FOLLOWS #1 IN FULL SELL-OUT!

 

It’s going viral! The highly-infectious creator-owned series continues to gain momentum and spread among new fans!

Titan Comics is proud to report that the second issue of Death Sentence has sold out at distributor level.

The new creator owned series, written by Monty Nero and illustrated by Mike Dowling, has completely sold out at Diamond Comics Distributors, with a second print, featuring a bold new cover, scheduled to drop on December 11, and available to order from Diamonds Previews Plus issue #1101, item code SEP138356).

This follows the phenomenal first-day sell-out of Death Sentence #1. The first issue has earned a second print, complete with a Midtown Comics variant, pushing the print run for the first issue to 13,200.  The second printing of #1 is still available to order now (item code SEP138036) and is scheduled for release November 20.

“It’s so thrilling to see Death Sentence become such a massive success – and so hot on the heels of the issue one sell-out,’ said Nick Landau, Titan publisher. “Many thanks from everyone here at Titan Comics to all the readers, reviewers and retailers that have gotten behind this great book.”

“I’m really excited to see Death Sentence doing so well,’ said Mike Dowling, series artist. “A big thanks to all our readers!’

Don’t miss your chance to get on board this explosive new series!

What would you do with superpowers – and six months to live? That’s the dilemma facing three people who’ve contracted the G+ Virus, through unprotected sex.

What can graphic designer Verity, failing indie guitarist Weasel and roguish media personality Monty do in the time they have left? Fade away – or go out in a blaze of glory?

Death Sentence #1 may still be available through local comic stores, and is available now digitally via comiXology.

The second printing of Death Sentence #1 arrives 11/20/13, can still be ordered (item code SEP138036), and features a brand new second print variant cover.

The second printing of Death Sentence #2 arrives 12/11/13 and can be pre-ordered from Diamond’s Previews Plus issue #1101 (item code SEP138356) and features a brand new second print variant cover. 

For more information about Death Sentence, visit:

www.Titan-Comics.com

 

-ENDS-

 

ABOUT DEATH SENTENCE

Writer(s): Monty Nero
Artist Name(s): Mike Dowling
Number of Issues in Series: 6
Page Count: 32pp
Retail Price: $3.99
Synopsis:
What would you do with superpowers – and six months to live?

That’s the dilemma facing three people who’ve contracted the G+ Virus, through unprotected sex.

What can graphic designer Verity, failing indie guitarist Weasel and roguish media personality Monty do in the time they have left? Fade away – or go out in a blaze of glory?

By turns funny, dark, sad and spectacular, Death Sentence is an emotional thrill ride through celebrity, loss, passion and creativity. It’s the jaw-dropping next stage in superpowered storytelling!

Packed with unforgettable shocks, quotable dialogue and the character finds of a generation, this is an unmissable debut by two striking and confident new voices!

Check out the trailer:

http://www.youtube.com/watch?v=vmFa-flzE0I

Death Sentence is also available digitally via comiXology:

http://www.comixology.com/Death-Sentence/comics-series/11219

 

ABOUT TITAN COMICS

Titan Comics is the new venture from publishing giant, Titan, offering the best original creator-owned comics, alongside new and classic graphic novels.

Launching in July 2013, Titan Comics has already captured the imaginations of readers, reviewers and retailers with its strong focus on quality, creativity and diversity of genre!

Each new release will also be available to read day and date on the iPhone, iPad, Web, Android and Kindle Fire.

To keep up-to-date with news on all these new series and future releases from Titan Comics, visit www.titan-comics.com

Connect with Titan Comics:
www.facebook.com/comicstitan
www.twitter.com/comicstitan

Tribe Studios announces a new gaming genre with the introduction of Velvet Sundown!

Tribe Studios announces a new gaming genre with the introduction of Velvet Sundown!

Helsinki, Finland – November 13, 2013 – Finnish game developer Tribe Studios Ltd. is setting sail with the release of their newest social multiplayer game, Velvet Sundown, scheduled for a December 2013 release on Windows PC and Mac OS X. Velvet Sundown is an ambitious and innovative effort that serves players with a unique mix of social experiments and serious role-playing elements.  Beta registration is already underway and will begin formally in the coming weeks at, http://www.velvetsundown.com/

In Velvet Sundown, players take on the role of one of at least four randomly selected characters who find themselves as passengers on board a luxury yacht. Each character has their own unique background stories and missions that players must strive to fulfill. A unique feature in gameplay is that the success of each mission depends on the player’s skill in interacting with other players, which takes place primarily through chat functionality.  There are no pre-populated questions and answers, rather every player can let their fantasy run free in trying to persuade others players. Thanks to Tribe Studios’ patent pending Dramagame technology, no two games unfold the same way and new stories and dramas can be implemented in the game with ease.

Velvet Sundown represents more than two and half years of production effort and is the first entertainment title to leverage our proprietary Dramagame platform,” said Elina Arponen, CEO of Tribe Studios. “We’re excited to see the gaming community embrace what we hope will be an entirely new genre in the gaming space”.

The story contains tens of millions of different outcome variations, giving the game previously undreamt of depth and replay value. A single Velvet Sundown multi-player game session unfolds in the length of a typical television show, about 45 minutes, in which players can immerse themselves into their characters.

Players will be welcome on board this December!

Thief Sneaks Out Art Assets from Lockdown Mission

Thief is still a few months away, so to help with the wait Square Enix and Eidos-Montreal have released 10 images from one of the early missions of the game titled “Lockdown”. Everything is not alright with the City of course, what with The Gloom spreading among citizens, which is why Baron Northcrest has opted to simply enact a lockdown to keep the people and the sickness contained.

That’s not quite what Garrett has in mind for a homecoming back to the City however, so he opts to circumvent the lockdown by his own means to return to his hideout. Plus, being a renowned thief just means he can stop off for a theft or two on the way and with a jewelry shop right there, well who can blame him.

Those wanting to check out the images can click on them in the gallery below to see the full-sized versions. Thief will be releasing onto PC, current gen, and next generation consoles in February 2014.

World of Warplanes Finally Takes Off for Release

After a lengthy beta that included over 4.5 million users World of Warplanes has finally officially released today becoming the second full title as part of the Wargaming series of games that is currently planned at being a trilogy. Now players will be able to enjoy all the fun of taking to the skies in warplanes of various nations to battle with and against their friends and strangers across the globe.

This isn’t the end of World of Warplanes either as it will continue to grow and expand, just as World of Tanks has over the years. The free-to-play MMO also joins its sibling title with the creation of the Unified Premium Account system that allows users to enjoy special benefits between both titles, which will also include the third game World of Warships when it is finally released.

Those who have been waiting for the full release of World of Warplanes need not wait any longer and can head over to the World of Warplanes Website now.

Jackass Presents: Bad Grandpa Review

Bad-Grandpa-Poster-1.0

Jackass Presents: Bad Grandpa
Studio: Paramount Pictures
Publisher: Paramount Pictures
Format:
Cinema (reviewed at Event Cinemas George St.)
Release Date: Out Now – Buy Tickets Here

Overview

Director, Jeff Tremaine gives viewers another mouthful of outrageous comedy and taste of real-life pranks on screen in his new release, Jackass Presents: Bad Grandpa. Only from the Jackass franchise, would you would expect that kind of absurdity in the form of hilarious and dangerous stunts. Jackass fans will notice a distinct change in direction and character for lead star, Johnny Knoxville; now an 86 year-old Irving Zisman at his prime. Although, it’s never a straightforward ride with Jackass films and complications take form, each time leading towards an entirely new experience. In this film, we see two unlikely companions; Bad Grandpa and his 8-year old grandson, Billy (Jackson Nicoll) journey together from Nebraska to North Carolina in one hell of a hidden-camera road trip. However, we must determine whether the movie exceeds past shits and giggles and offer fans a new Jackass adventure?

Story

The story begins with Billy, a young boy who aspires to be a fisherman. Why? Well we find out that Billy’s mother, Kimmie is struggling from breaking free of her drug addiction and has just violated her parole. Perhaps, Billy wanted to reel her in to safe waters with his fishing line. On the contrary, Irving is relieved to discover that his wife, Ellie has passed away – “I thought she’d never die”. This must be because of his desperation to be a free man and celebrate with Leroy (reference to genitals). As most men know, freedom comes at a painful price if you let your penis control your actions. Irving learns this fact early on, courtesy of the vending machine.

jackass-presents-bad-grandpa- 2.0

The first turning point within the film arises at Stroud Lawrence Funeral Home, where Irving’s mourning speech and funeral service is rudely interrupted by Kimmie and Billy. Due to his daughter’s scheduled incarceration, Irving is forced to look after Billy and return him to his “d-o-u-c-h-e” of a father in North Carolina, within the next 2 days. To make matters worse, Irving still needs to dispose of his beloved in the (unusual) burial site she wanted. Logically, Irving stashes his deceased wife’s body in the boot of his car for the road trip.

Once the journey begins, we see Irving struggle with accepting the terms of transporting Bill (and his attempt to post him off as cargo to North Carolina). Despite unsuccessfully getting rid of Billy, Irving takes any and every opportunity to loosen his pants, drink excessively, stealing food in a convenience mart spree, engage in reckless driving, perform magic tricks and charm black women. As the parental guardian, Bad Grandpa influences Billy’s actions and drives him towards a mischievous path.

I would have to say, the most hilarious scene involved Irving ‘serving’ the ladies and male strippers in the bar, when he approached the red carpet, ripped off his pants and swung his outstretched scrotum from the gap in his baggy underpants. On another level of extremity, we see Billy perform his own sexy dance routine as a female, in the Cutie Pies Young Miss Beauty Pageant. Bad Grandpa assists Billy’s erotic performance by showering him in money to win over the judges and shock every parent and contestant in the audience.

jackass-presents-bad-grandpa-3.0

Whilst there are a lot of funny scenes, most of which already appear in the trailer, it was disappointing that these pranks did not add to story progression and character development. The comedic relief was quite short and random throughout the 92 minute film, taking the audience away from, what could have been, a well played out narrative and substantially longer movie.

Without spoiling too much of the ending, the final turning point focuses on the aftermath of reaching North Carolina and the emotional impact the young boy imparted on the grandpa during their travels together. I thought that the great casting of Johnny Knoxville and Jackson Nicoll for the roles of Irving and Billy, really contributed to the overall viewing experience of Jackass Presents: Bad Grandpa; as I am certain most audience members would agree with me.

Visuals & Audio

The film was impressively shot, considering the footage was taken with hidden cameramen, and the reactions of civilians were highlighted in the centre of the frame, along with Bad Grandpa. The only noticeable glitch and slight visual discrepancy was the transition between frames of recorded pranks. As for the scenery, the long winding roads, empty streets and small local villages created an isolated atmosphere perfect for attracting attention and causing mischief. The scene that was best captured involved Billy pushing a hung-over, Irving, to the nearest food store for replenishment, in a grocery trolley.

Jackass-Presents-Bad-Grandpa-4.0

I was pleasantly surprised by the groovy  and light-hearted soundtrack featured within Jackass Presents: Bad Grandpa; from ‘Dancing in the Moonlight’, ‘Joy Down in My Heart’ to ‘Cherry Pie’. The background music tracks set the scene for the real reactions, from laughter to screaming to making threats; all of which were effective in changing everyone’s mood in the film. On the other hand, the sound effects were abrupt and amplified for audio definition. An example that won’t be soon forgotten, revolves around flocks of farting (at one point…sharting) between Billy and Irving at a café; which was just as funny for the audience, as it was completely disturbing.

Overall

Jackass Presents: Bad Grandpa is best suited for one time shits and giggles, as it does not excel beyond Jeff Tremaine’s previous Jackass films. The spin-off MTV series is more entertaining, as those earlier films focus on shooting dangerous stunts and pranks with the entire crew, rather than developing a basic story using one crew member (in the case of Bad Grandpa). Speaking from the perspective of a Jackass fan, I expected there to be more adrenaline and crazier antics for Bad Grandpa and Billy to pull off. Although that really depends on what your tolerance level is for outrageous comedies.

6-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

World of Warplanes Takes Flight into Release

World of Warplanes Takes Flight into Release

Wargaming’s highly anticipated flight combat MMO now available

September 13, 2013 — Wargaming, the leading free-to-play MMO developer and publisher, today announced the release of its highly anticipated free-to-play MMO action game World of Warplanes.

“The release of World of Warplanes marks a great moment for Wargaming, and we are extremely excited to offer players the next great chapter in our gaming universe,” said Victor Kislyi, CEO of Wargaming. “Just as we did for World of Tanks, we’ll continue to grow and evolve World of Warplanes with new content, nations, aircraft and game modes to keep our players fully engaged and always eager to take to the skies.”

Over 4.5 million players have taken part in the game’s beta testing phase, providing the developers with invaluable feedback and input to help shape the title into the premier free-to-play aviation combat game.

World of Warplanes is becoming part of Wargaming.net universe, sharing a number of features with World of Tanks, including the launch of the Unified Premium Account system, which will allow players to share premium status benefits between the two titles.

To join the game, visit:

About World of Warplanes

World of Warplanes is a flight combat MMO action game set in the Golden Age of military aviation. Throwing players into a never-ending tussle for air dominance, the game allows aircraft enthusiasts to pursue full-scale careers as virtual pilots, earning their wings in intense 15-vs-15 battles where supremacy in the air depends not only on a fast trigger ringer, but also coordinated teamwork..

Players can choose from three main warplane classes: swift fighters capable of engaging enemies in close dogfights, heavy fighters with deadly straight attacks and formidable armor, and ground-attack planes, able to unleash bombs and other armaments against even the most fortified ground targets..

At launch World of Warplanes will feature more than 100 vehicles from Germany, the Soviet Union, USA, Japan, and Great Britain. Every warplane features multiple modular configurations, allowing for customization across weapons, ammo types, engines, and other aircraft components. These components can be mixed and matched to provide players with the ability to outfit their warbird for any combat situation or role.

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 2200 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Currently, Wargaming is focused on its team-based MMO war series dedicated to mid-20th century warfare that will include the company’s flagship armored MMO World of Tanks, launched in April 2011 and currently boasting 75 million players worldwide, the flight combat World of Warplanes, named one of the most anticipated MMOs, and the naval World of Warships, scheduled for release in 2014.

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that will include the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles will form a common gaming universe integrated within the portal www.wargaming.net.

Official website: www.wargaming.com

How To Make Lots Of Money In Pokemon X and Y

pokemon-xy-money-tip

Pokemon X & Y for the Nintendo 3DS has been out for a few weeks now, most of you have already finished the game and moved on to other things, but some of us, myself included are still playing or just getting started on our Pokemon adventure.  By now you all know or should know the tricks and best practices on how to level up your Pokemon team as quickly and efficiently as possible.  I on the other hand had a burning desire to make as much money as possible in the game so I could spend it all in the most expensive boutique shops.

Pokemon-x-y-super-training

So in doing so I’ve come up with a plan to help you all make as much money as possible in the game.  The video below will walk you through what you need to do.  Just be aware and note that this is not a glitch, or bug or an exploit, it’s a simple to follow process that will take time, so patience is the key here, but in the end will result in you being a very rich Pokemon trainer!  Even before staring off on my own personal adventure by following this easy money making process I had accumulated over $50,000 and had 99 Pokeballs in my possession, and that was even before I walked through the first bush in the game!

Check out the video below and let us know what you think of it in the comments section.

WRC 4: FIA World Rally Championship Review

WRC-4-boxart
WRC 4: FIA World Rally Championship

Developer: Milestone
Publisher: Namco Bandai Games
Platform: Xbox 360 (Reviewed), PlayStation 3, PC, PS Vita
Release Date: October 25, 2013
Price: $54.99 – Available Here 

Overview
The WRC franchise is one that has stuck pretty true to itself from iteration to iteration. WRC is consistent if nothing else, unfortunately it is consistently mediocre and WRC 4: FIA World Rally Championship doesn’t do a great deal to change that. In fact WRC 4 comes off as a cheap copy and paste job of WRC 3, except worse. The problems that plagued WRC 3 rear their ugly head once again in what amounts to an all around lazy effort called WRC 4: FIA World Rally Championship.

WRC4-FIA-World-Rally-Championship-01

Gameplay
What separates WRC 4: FIA World Rally Championship from its predecessors is its inherent lack of ambition. Whilst previous installments of the series at least tried to shake things up with new modes and features, WRC 4 doesn’t introduce anything we haven’t seen before, nor does it improve upon it. Instead it strips back a lot of the flavour present in WRC 3 that made it at least striking and distinct, leaving it an empty shell of a game with no spark or drive.

Much like its predecessors, WRC 4 is a very single player driven game. You are always racing alone, even in multiplayer. This isn’t something that you look for when playing multiplayer and WRC 4 has done nothing to improve upon this flaw with WRC 3. Playing online and playing through the single player modes feel identical, created a monotonous stream-lined experience lacking any hint of variety.

The racing mechanics themselves are largely unchanged, still placing you in a narrow track with a voice over guiding you through every single twist and turn of the track, removing any sense of surprise that awaits you on the course. The controls are fairly solid but don’t require any real skill to master, making for a rather shallow level of challenge.

There are several game modes in WRC 4: FIA World Rally Championship, however all of them feel the same. It doesn’t matter if you are playing ‘Quick Stage’ or ‘Career’, both are essentially the same gameplay with different menus attached. While the ‘Career’ mode attempts to come off as having some depth, it is nothing more than a series of races that feel no different from if you were playing ‘Quick Stage’ over and over.

WRC4-FIA-World-Rally-Championship-04

Online play is not much better. Sure you are technically competing against opponents, but they aren’t there with you, you are just alone and so are they. It is easily one of the weakest online modes ever seen in a video-game and a true disappointment.

Of course with all things considered it must be noted that this game is aimed towards rally fans and sure they might just get a kick out of this game. Though they would honestly be better off just getting WRC 3, which felt far more polished than this game as bad as it was. In fact the most impressive thing about WRC 4 is that it actually makes WRC 3 look fun in comparison.

This is a game that reeks of a rushed development cycle, it is a damn near copy and paste of the previous game apart from some different vehicles and environments. There is little to like here in WRC 4 even if you are a fan of motorsports. There are far better rally games on the market and WRC 4 doesn’t even try to compete. In fact the game is about as boring as a racing game can be, it holds your hand constantly, doesn’t give you any real options and every mode feels the exact same. WRC 4 is the product of a lazy and tired development team that just don’t seem to really care anymore.

WRC4-FIA-World-Rally-Championship-02

Visuals and Audio
As far as visuals go, WRC 4 does a decent job in that department. It looks pretty decent on the Xbox 360, with some fairly realistic graphics. Cars are rendered quite nicely and the environments each look distinct and relatively crisp. There is some tearing issues at random times, but despite that the visuals and one of the only redeeming qualities of this title.

The audio featured in the game however is quite pedestrian. Unlike other racing games on the market we aren’t treated to some licensed tracks and instead are predominantly listening to the revving of cars overlayed by the voice over telling you every move to make. It is a disappointing effort on what was touted as one of the newly polished components of the game. Sure the cars sound true to life for the most part but it quickly grows grating after a few races.

WRC4-FIA-World-Rally-Championship-03

Overall
WRC 4: FIA World Rally Championship is a major misstep for the WRC franchise. Rather than moving forward, the series seems well and truly stuck in the mud with this installment, doing little more than spinning its wheels desperately hoping that all that mud splattered about will let them get out of the rut they are stuck in. Unfortunately such is not that case. WRC 4 is a disappointing game that does nothing to improve upon the lackluster WRC 3, in fact it makes WRC 3 actually look good in comparison (admittedly an impressive feat).

While there may be something worth a look in here for rally fans, they would be best off sticking with WRC 3 for now. This is just not enough of an advancement for the series and sadly not at all worth the price of admission. If you are new to the rally genre and looking on with curious eyes, this is not the game to be looking towards. WRC 4 is a lazy half-baked rush job of a video-game that doesn’t even try to be fun. My advice would be to hop in your car, chuck a U-turn and drive as far away from this game as you can.

The saddest thing about WRC is that there is potential here. In theory WRC’s gameplay formula with a few tweaks and a nice coat of polish thrown on could make for a superb racing game, but unfortunately what we have here is a lazy made game that just doesn’t care to be anything more than mediocre.

3-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.