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The Walking Dead: A Telltale Games Series ‘Game of the Year Edition’ Now Available for Purchase

The Walking Dead: A Telltale Games Series ‘Game of the Year Edition’ Now Available for Purchase   

2012 Game of the Year Heads to Retail with Critically-Acclaimed Additional Episode and Exclusive Content

 

 SAN RAFAEL, Calif., Nov. 19th, 2013 — Leading publisher of digital entertainment Telltale Games and Robert Kirkman, the Eisner Award-winning creator and writer of The Walking Dead for his Skybound imprint at Image Comics, have announced that The Walking Dead: A Telltale Games Series ‘Game of the Year Edition’ is now available for purchase at retailers across North America for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and PC for $29.99 USD or equivalent. The Game of the Year Edition includes all-five episodes of the award-winning series, plus the critically-acclaimed episode ‘400 Days,’ as well as access to the series’ original score and exclusive behind the scenes video.

Previously available only for download, ‘400 Days’ bridges the gap between Season One and Season Two of the series, and was met with critical acclaim from websites such as Gamespot who awarded the episode an Editor’s Choice rating, calling it, “…one of the most imaginative, gripping, brutal, and best-written stories that you will experience all year.”

“This all-inclusive edition of The Walking Dead’s first season is an incredibly exciting package for fans both old and new, and one of the best ways to catch up on the story before the upcoming premiere of Season Two,” said Dan Connors, Co-Founder and CEO of Telltale Games. “With the inclusion of ‘400 Days’ and access to behind-the-scenes content and the emotionally-charged score from our long-time friend and composer Jared Emerson-Johnson, we’re proud to offer this definitive edition of Season One.”

Additionally, expected to premiere digitally later this year, The Walking Dead: Season Two – A Telltale Games Series will consist of five episodes that will be released for digital download over the course of the season and will conclude in 2014.  Players can save 10% off of the purchase price of the PC/Mac versions with a pre-order of the season pass, giving them access to all five episodes for the total cost of $22.49 USD or equivalent when ordering through the Telltale Online Store, or through the Steam digital distribution service.

To date, The Walking Dead: A Telltale Games Series has sold more than 21 million episodes worldwide, earning more than 90 Game of the Year honors from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid and GamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

The Walking Dead: A Telltale Games Series – Game of the Year Edition is rated ‘M’ (Mature) for Blood and Gore, Drug Reference, Intense Violence, Sexual Themes and Strong Language by the ESRB. Content included in The Walking Dead: Season Two has not yet been rated by the ESRB.

For more information on the game, visit the official websiteFacebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com  and www.TheWalkingDead.com.

 

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About Robert Kirkman

Robert Kirkman’s success and passionate advocacy for creator-owned comics led him to become the first person invited to become a partner at Image Comics since the company’s inception twenty-one years ago. Kirkman is the creator/writer of the Eisner Award-winning The Walking Dead, long-running Invincible, all-ages Super Dinosaur and Thief of Thieves. In 2010, Kirkman formed his own Image imprint, Skybound, which publishes his own work and Witch Doctor, Invincible Universe, Clone and Ghosted.  Kirkman has earned the respect of the comic, writing and television communities and topped the New York Times bestseller list for graphic novels in 2011 and 2012. In April 2012, he took the top five spots on both the hardcover and paperback lists. He’s the creator/executive producer and writer of the hit Emmy®-winning television show, AMC’s The Walking Dead, the highest-rated basic cable drama of all time in the U.S, also an international success in 122 countries and 37 languages. Your destinations for all news and merchandise from Robert Kirkman, The Walking Dead and all Skybound titles are www.Skybound.com and www.TheWalkingDead.com.

 

About Skybound

Skybound is a multiplatform entertainment company that publishes comic books through Image Comics. Its line includes all of Robert Kirkman’s comic books, as well as original concepts by emerging talents. Kirkman’s work includes the award-winning The Walking Dead, the inspiration for the TV show of the same name, as well as Invincible, Outcast and Super Dinosaur. Other titles include Clone, Ghosted, Manifest Destiny and Dead Body Road.Skybound also creates a wide range of merchandise, including apparel, action figures and video games, as well as produces entertainment events such as The Walking Dead Escape, an immersive zombie run experience that has been a hit in San Diego, New York, and Philadelphia. For more information, please visit Skybound online at www.skybound.com and www.TheWalkingDead.com.

 

About Image Comics

Image Comics is a comic book and graphic novel publisher founded in 1992 by a collective of best-selling artists. Image has since gone on to become one of the largest comics publishers in the United States. Image currently has five partners: Robert Kirkman , Erik Larsen , Todd McFarlane , Marc Silvestri and Jim Valentino . It consists of four major houses: Todd McFarlane Productions, Top Cow Productions, Shadowline and Image Central. Image publishes comics and graphic novels in nearly every genre, sub-genre, and style imaginable. It offers science fiction, romance, horror, crime fiction, historical fiction, humor and more by the finest artists and writers working in the medium today. For more information, visit www.imagecomics.com.

 

About Telltale, Inc.

Telltale is a leading independent developer and publisher of games for every major gaming platform and is the pioneer of the episodic delivery of digital gaming content. By developing games as series and successfully releasing on a schedule, they create longer consumer engagement than traditional games for each release. Founded in 2004 by games industry veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for successful episodic game creation and digital publishing. Telltale has sold more than 5 million episodes since 2005. Telltale’s reputation for quality has been established across more than 25 published releases, winning numerous awards including, “Adventure Game of the Year” accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers. Telltale has also been recognized by mainstream outlets ranging from USA Today, to The New York Times and Variety. Telltale is a fully licensed third party publisher on Xbox 360®, PlayStation®3, and Wii and also publishes games on the PC, Mac, and Apple iOS platforms. For more information visit www.telltalegames.com.

© 2013 Telltale, Inc. THE WALKING DEAD is © 2013 Robert Kirkman, LLC. Based on the Comic Book by Robert Kirkman , Tony Moore and Charlie Adlard . Telltale and the Telltale Games logo are trademarks of Telltale, Inc. All rights reserved. All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Xbox, Xbox 360, and Xbox LIVE are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Harebrained Schemes Announces Shadowrun: Dragonfall, the Next Major Installment of Kickstarter Success Story, Shadowrun Returns

Harebrained Schemes Announces Shadowrun: Dragonfall, the Next Major Installment of Kickstarter Success Story, Shadowrun Returns

Hit RPG gets a second full-length campaign, expanded features, and a great bundle for new players

 

Kirkland, WA (November 19, 2013) Harebrained Schemes’ magic-and-cyberpunk mashup Shadowrun Returns was the first $1m+ Kickstarter-funded videogame to be released, premiering as a #1 seller on Steam earlier this year. The game, which appeared on 5 “Most Anticipated Games of 2013” lists, was also a featured Game of the Week on the Apple and Google Play App Stores.

This January, Harebrained Schemes will follow-up their success with the release of Shadowrun: Dragonfall, a major expansion for Shadowrun Returns on Windows, OSX, and Linux that features a robust full-length campaign set in the city of Berlin. The title will be available for purchase on Steam and a DRM-free version will be available on GOG.com. iPad and Android tablet versions will follow.

Along with the new campaign, Shadowrun: Dragonfall contains a multitude of new features and enhancements and will sell for $14.99. A copy of Shadowrun Returns is required to play. At the same time, Harebrained Schemes will also release the Shadowrun Campaign Pack – the original game and the Dragonfall expansion in one package for only $24.99, providing new players a great way to enter the world of Shadowrun.

“I’m delighted that our Kickstarter Backers chose Berlin as the location for our next big expansion.” said Jordan Weisman, founder of Harebrained Schemes. “It’s the perfect setting to show off all the new gameplay and features we’ve added in this expansion. Our design team has done a fantastic job of building on the work we started with Shadowrun Returns. I couldn’t be happier.”

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Unchecked advances in technology have blurred the line between man and machine. Great dragons play humanity for pawns, while ruthless corporations bleed the world dry. In this new reality of elves and trolls, corporate arcologies and terrifying new magics, anything is possible… for a price. And when the powerful and the desperate need a job done, they turn to shadowrunners: mercenaries, living on the fringes of society, surviving day-by-day on skill and instinct alone.

BERLIN. The Flux-State: a stable anarchy enforced by an ever-shifting coalition of megacorps, political factions, and savvy power players. A place where almost anything goes, and the right connections can be the difference between success and starvation. Dangerous jobs abound and there’s no better place to earn a quick payday – provided you live long enough to spend it. For you and your team of battle-scarred runners, it’s just another day in the Free City of Berlin.

But a new threat is rising, one that could mean untold chaos and devastation. The only clue: whispers of the DRAGONFALL, a long-forgotten event from the earliest days of the Awakened world. As you find yourself drawn into a maze of veiled dangers and strange machinations, you will come face-to-face with a grim spectre of the past… and alter the course of Berlin’s future.

 

SHADOWRUN: DRAGONFALL FEATURES

  • Experience a New Full-Length Campaign: Return to the “Tech meets Magic” future of Shadowrun as you and your team of runners get drawn into a treacherous conspiracy. Operating out of an offbeat central hub neighborhood, you’ll choose which missions to accept and how you’ll approach them while navigating the dark underbelly of “the Flux”.
  • An Exciting New Locale: Shadowrun: Dragonfall transports runners to the Free City of Berlin, a thrilling Shadowrun setting full of gorgeous new hi-res environments, a diverse new cast of characters, and a new soundtrack by the composer of the original Sega Genesis Shadowrun game, Sam Powell.
  • Command Your Team: Lead a small team of shadowrunners, each with their own outlook and backstory. Each member of your team is designed to play an interesting role during missions and has a unique set of skills, abilities, strengths, and weaknesses.
  • New Weapons, Cyberware, Enemies & More: Try your hand at the long-range sniper rifle, devastating grenade launcher, or stun-inducing taser. Chrome yourself out in the latest cyberware, and take on deadly new enemies – including new magical creatures like gargoyles and fire drakes. Dragonfall brings a host of new items, characters, portraits, and improvements to the Shadowrun Returns experience.
  • Save Anywhere: You can save your progress at any time during the game. This functionality is also being added to the original Shadowrun Returns “Dead Man’s Switch” campaign.
  • New Game Editor Features: A wide range of enhancements to the game editor for community content creators – including a scripting system to better control lighting, tracking mission objectives in the main game UI, placing exploding barrels, and allowing players to input keypad passwords and custom text strings in conversations. In addition, content creators will be able to use all of the new Berlin environment art, items and characters in their own stories along with assets from the original Shadowrun Returns campaign.

About Harebrained Schemes

Harebrained Schemes is a small team of passionate game developers led by Jordan Weisman, the creator of Shadowrun, Crimson Skies, BattleTech, MechWarrior, and many other acclaimed properties. Founded in 2011, the Seattle-based studio is centered on deep collaboration between seasoned veterans and fresh talent. Their first title, Crimson: Steam Pirates, was one of Apple’s Benchmark Games of 2011 and one of Metacritic.com’s “Best iPhone Games of 2011.” Their next title, Strikefleet Omega, was named one of Google Play’s “Best Games of 2012.” In April 2012, Harebrained Schemes made headlines when it launched one of the first 7-figure Kickstarter campaigns for Shadowrun Returns, which launched in July 2013 to much acclaim and was on five “Most Anticipated Games of 2013” lists. Their latest Kickstarter success story, a digitally-enhanced miniatures board game called Golem Aracana, is due out next year.   http://harebrained-schemes.com/

BANDFUSE: ROCK LEGENDS AVAILABLE TODAY

BANDFUSE: ROCK LEGENDS AVAILABLE TODAY

Music Video Game Features a Platinum In-Game Cast Including Slash, Zakk Wylde, Bootsy Collins, Mike Ness, George Lynch, Alexi Laiho and Five Finger Death Punch

With Four-Player Band Mode, 55 Unlocked Songs, Eight In-Game Mentors and More, the Ultimate Music Game Has Arrived for Xbox 360 and PlayStation®3 System

Campbell, CA November 19, 2013 — Realta Entertainment today is proud to announce that BandFuse: Rock Legends, the music video game where legendary rockers transform players into real-world guitarists, bassists and vocalists, is available now in North America on the Xbox 360 games and entertainment system from Microsoft and PlayStation®3 computer entertainment system. Reinvigorating the music genre with the only four-player scored guitar, bass and vocal music experience on console, a stellar lineup of acclaimed talent, authentic animated tablature and lag-free audio, BandFuse: Rock Legends unleashes a full band experience for players of all skill levels.

Watch the launch trailer HEREwww.youtube.com/watch?v=ST4NGLB22bI&feature=youtu.be

Named “The Best Music Video Game on the Market” by the iconic music publication Guitar World MagazineBandFuse: Rock Legends empowers players to jam using authentic animated tablature and a fully unlocked library of 55 massive genre-jumping songs ranging from rock to metal and punk to funk.

BandFuse: Rock Legends features in-game guitar and bass guitar instruction by a platinum cast of musicians. The legends share personal inspiration and instructional insight with players through in-game videos and interactive tutorials. Master guitar instructor Slash guides players at every step of the game. Joining him in this process are well-known shredders Zakk Wylde (Black Label Society), Mike Ness (Social Distortion), Bootsy Collins (Parliament-Funkadelic), George Lynch (Dokken, Lynch Mob), Alexi Laiho (Children of Bodom), and Zoltan Bathory and Jason Hook (Five Finger Death Punch).

“I picked up a guitar for two seconds when I was a kid and haven’t put it down since. I truly believe this video game can get people to overcome their fear of playing guitar.” ­ –Slash

BandFuse: Rock Legends offers a robust set list showcasing a wide range of musicians from Maroon 5, Rush, The Strokes, Heart, Halestorm, Pearl Jam, and more. A BandFuse: Rock Legends Music Store will launch in the coming weeks as an easy way to discover and download the huge amount of DLC coming to the game.

“I love being part of a game that may entice a kid to pick up a real guitar and be the next Jimi Hendrix or Edward Van Halen.” –Zakk Wylde

The game’s exclusive four-player co-op mode enables players to jam together by connecting two guitars, one bass, and a microphone simultaneously, providing each player with detailed feedback from the BandFuse: Rock Legends’ analytics engine. Players can also create original content from scratch or select from a diverse set of backing tracks for accompaniment to record and play back for friends and family.

“When I was coming up, we weren’t trying to get a hit record, we just wanted to be great at what we loved doing, which was playing our instruments and serenading chicks. That’s why BandFuse is so cool. These guys are doing their own thing, and I felt it was really important to be a part of it.” –Bootsy Collins

BandFuse: Rock Legends is available for purchase in three retail options:

  • The Artist Pack ($69.99 MSRP) includes the BandFuse: Rock Legends game and 1/4” to USB guitar cable (Xbox 360 also contains an Audio Adapter and headphone extension).
  • The Band Pack ($79.99 MSRP) includes two guitar cables, microphone, 4-port USB hub, and an acoustic guitar adapter. BandFuse: Rock Legend game sold separately.
  • The Guitar Bundle ($179.99 MSRP) sold exclusively through Guitar Center, includes the BandFuse: Rock Legends game, guitar cable, and an authentic Fender Squier Bullet guitar.

BandFuse: Rock Legends is rated T for Teen by the ESRB and is developed by Realta Entertainment Group, published by Mastiff and distributed by Majesco (NASDAQ: COOL) in North America and by Hamster in Japan on December 19. A European release date will be announced soon. BandFuse: Rock Legends is available for purchase at GameStop and Guitar Center or for a full list of retailers, please visit store.bandfuse.com/. To learn more about BandFuse: Rock Legends, please visit www.bandfuse.com, ‘Like’ it on Facebook, watch it on Twitch and follow @BandFuse on Twitter for all the latest updates and news.

Humble Mobile 3 Bundle Kicks Off

humble-mobile-bundle-3

Hot on the heels of the Humble WB Bundle’s end, Humble Bundle has started the Humble Mobile Bundle 3 for Android gamers. All buyers will get a copy of EPOCH, rymdkapsel, SpellTower, and Swordigo. Those who beat the average price paid for the bundle will also receive Kingdom Rush and Ridiculous Fishing. Swordigo,  rymsdkapsel, Ridiculous Fishing, and Kingdom Rush come with their official soundtrack. Two of the titles, Ridiculous Fishing and Swordigo are being released to the public for the first time through the Humble Mobile Bundle 3.

A portion of the profits will go to support Child’s Play Charity and the Electronic Frontier Foundation.

 

Frozenbyte Starts the Huge Seal Indie Sale

huge-seal

Frozenbyte has an interesting new take on the traditional indie bundle. They are releasing a pick what you want coupon giveaway of over 30 indie games called Huge Seal. By logging in with a Steam account, visitors can choose up to five coupons for specific games that provide discounts of 50-85% off the regular price. For every three coupons used to buy a game, Giant Seal will provide a free random Steam key for one of the games in the sale.

The following coupons are available:

  • Antichamber
  • Cubetractor
  • Death Rally
  • EDGE
  • RUSH
  • Toki Tori
  • Toki Tori 2+
  • Element4l
  • Frozen Synapse
  • FTL: Faster Than Light
  • Giana Sisters: Twisted Dreams
  • Giana Sisters: Twisted Dreams – Rise of the Owlverlord
  • Jamestown
  • La-Mulana
  • Legend of Grimrock
  • Mark of the Ninja
  • Monaco: What’s Yours is Mine
  • Mutant Blobs Attack!
  • Reus
  • Rochard
  • Shadowgrounds
  • Shadowgrounds Survivor
  • Trine
  • Trine 2
  • Skulls of the Shogun
  • Spacechem
  • Stealth Bastard Deluxe
  • Swords & Soldiers
  • Awesomenauts 
  • Terraria
  • The Swapper
  • Thomas Was Alone
  • Time Gentlemen, Please!
  • Ben There, Dan That!
  • Tiny & Big: Grandpa’s Leftovers
  • Universe Sandbox

Wargame Red Dragon Screenshots Reveal China’s Forces

Eugen Systems, the developer of the Wargame series of games, has today released 4 brand new screenshots with publisher Focus Home Interactive for the upcoming addition to the series, Wargame Red Dragon. The new screenshots put the focus on the largest of the 5 new nations joining the fight in the PC strategy game series, China.

Showing off a combination of land and air units from the “Harbin” Z-9A helicopter, to the anti-air defense vehicles like the “HonQi” HQ-7, Type-95, and Type-63. While the units being in this set of screenshots is limited to the sky and ground, don’t forget that Red Dragon will be utilizing sea forces as well, they just aren’t as prepped for deployment just yet.

Those wanting to see the new units that will be part of the 450 new ones coming to Wargame Red Dragon can click on the images in the gallery below to see them full-size. Wargame Red Dragon doesn’t have a release date set yet, but more information will be given as time goes on.

Joe Dever’s Lone Wolf: Blood on the Snow Review

Joe-Devers-Lone-Wolf-Logo

Joe Dever’s Lone Wolf: Blood on the Snow
Developer: Forge Reply
Publisher: Bulkypix
Platforms: iOS (reviewed), Android
Release Date: Out Now
Price: $5.49 – Available Here

Overview

Joe Dever’s Lone Wolf: Blood on the Snow is a mobile title based upon the Lone Wolf series of gamebooks written by British fantasy author and game designer Joe Dever. Since first publication in 1984, the series has sold over 9 million copies worldwide, and although publication ceased in 1998, fans kept it alive by converting (with permission) the books to HTML format, sparking a renewed interest from the international community and Mongoose Publishing. In 2009, Convergence Entertainment secured the film rights to the IP, and Joe Dever himself, along with developer Forge Reply and publisher Bulkypix, have now brought us Joe Dever’s Lone Wolf the video game.

Story

“You are the Lone Wolf – the last of the Kai Lords and sole survivor of a massacre that destroyed your elite warrior order”. Our fable begins as the Lone Wolf makes his way through a snowy, narrow mountain pass in the territory of which he is Fryearl. Disturbing reports of Giak invaders in the mining town of Rockstarn have drawn his attention. Once he arrives, he finds the entire township up in smoke, with few buildings left standing. His objectives become clear to him: find out exactly what happened here, rescue those in need, ensure the protection of any survivors and, if need be, get revenge on the raiding party responsible.

Joe-Dever's-Lone-Wolf-Act-I-01
The ‘book screen’.

Along the way to completing these tasks, the Lone Wolf meets a fierce woman named Leandra, who plays an integral role in this journey. Depending on their choices, the player can learn about the history of this place, its locals, the enemy forces and more, adding to the Codex accessible in-game. Paths split at certain points as navigational decisions need to be made on the map. Choosing between the established “right or left” choke-points result in decidedly different gameplay/narrative encounters, but the smaller, more frequent decision-making moments – where you are given options dependant on your initial attribute/ability customisation – seem to more often than not converge towards the same end result.

Gameplay

When you start a new game, you must pick between a number of traits and skills, including those that determine what kind of approaches to various situations will be available to you (e.g. being more apt to use Brute Force, Intuition, etc.), which Kai powers you possess (can range from Animal Kinship to Psionic Abilities) and which weapons you wield. These will alter how you interact with the environment, not only in story-driven moments, but also in combat. The story is told to you as you turn the page using the well-established touch screen gesture, and so there is very little “gameplay” to speak of in the “book screen”. However, there are moments where you can choose to pick a lock, moving into a 3D representation of the process, which is achieved with a simple mechanic, or perform another contextual action – such as climbing a cliff – and a quick-time event is triggered within.

Joe-Dever's-Lone-Wolf-Act-I-02
Consumable quickslots show at the bottom, with player health/kai/stamina in the top left. The enemy’s is in the top right.

These quick-time gestures are also the basis for the combat mechanics. When you are confronted with opposition, the game transitions to a 3D battleground for turn-based engagement. A yellow timer bar depletes upwards to represent your time left to make a move. Tapping an enemy puts your focus on them before deciding how to attack. You have five forms of assault: your primary weapon, shield, secondary weapon, the Sommerswerd and your Kai powers. They each have their advantages and effects – using the shield, for instance, puts impetus on the opponent to move and allows you the opportunity to counter with a well timed tap. Executing moves requires a combination of swipes, timed taps, rapid taps and clockwise swirls.

As your enemy’s turn plays out, your stamina automatically recovers. Kai is regained by defeating an opponent or performing a finisher, which pop up from time to time. Consumables can also achieve this, although with a considerable difficulty rate, you’ll want to be conservative with their use. If you die, the death screen presents you four possibilities: restart the battle, quit to the main menu, rewind to the last checkpoint or retry with lesser difficulty, but less reward. To give our readers an idea of how tough and strategy-heavy a battle can be, without the latter option, I would have never beaten the final boss… ever. No question. It’s also smart to remember to organise your inventory in the ‘book screen’ before initiating a fight and take every safe chance to meditate (in ‘map screen’ – refills health/kai/stamina).

Visuals & Audio

Joe Dever’s Lone Wolf: Blood on the Snow is, aptly, visually represented as a magic tome. As you flip through the pages of the book, the cursive text begins to write itself into existence. Peppered throughout the chapters are smaller, static, black and white illustrations, but every now and then, when an important key event occurs in the tale, a whole page is dedicated to a motion comic-like depiction of the scene in question. Other than being great visual supplements to an otherwise wordy (duh!) affair, these also add character and a nice dramatic flair to enhance the story-telling. Outside of book view, graphically, the combat sections are impressive.

Joe-Dever's-Lone-Wolf-Act-I-03
Example of an interaction choice.

Whilst not exactly offering the greatest graphics seen in a mobile title, Joe Dever’s Lone Wolf is nothing to scoff at by any means. Character models are well detailed and defined and the lighting helps effectively convey the darker fantasy feel. The theme-music is well-representative and evocative of its medieval setting, featuring legato horns and strings throughout. The music picks up appropriately in combat with a more menacing tone, fast violin work and thumping drums. The musical treatment fits extremely well. I did discover an inconsistent occurrence whilst multitasking and returning to app where the audio flat-out disappeared, but otherwise the presentational components are bug-free.

Overall

Joe Dever’s Lone Wolf: Blood on the Snow retains the spirit of the gamebooks that inspired it. There’s no doubt that longtime fans will be immediately sucked into the story – given that it is classic Dever – although the challenging combat may sully their experience, possibly erring on the frustrating side for some. For others, the challenge of the twitch-style gameplay will be appreciated, and, because of it, this 1st Act can last you 6-7 hours (provided you also read all the text). And considering the replay-ability in starting a new game and choosing different attributes and paths, there’s fair value in its $5.49 price tag. The U.I. elements could have been better communicated and there is a substantial learning curve to the combat, but Joe Dever’s Lone Wolf: Blood on the Snow is the 1st Act of what should be an amazing overall interactive gamebook experience.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Fringe: Season 5 Review

 Fringe-Season-5-01

Fringe: Season 5
Studio: Bad Robot Productions/Warner Bros Television
Publisher: Warner Bros
Format:
DVD
Release Date: 13th November 2013
Price: $46.98 – Available Here

Overview
As is the case with most sci-fi productions, a force of unrelenting power has transformed the future into a dystopia…two futures…I guess one is technically their past, being that they came from an even further future…that being said, it’s also the present where our heroes fight to save the world…this isn’t even the complicated part. With the infinity of time resting on their actions in this one past/present/future, the Fringe Division must use all they do and don’t know to save the world from the greatest threat it has ever known.

Fringe-Season-5-02
A lot can change with time…and invasions from the future

Story
Having been forced to seal themselves in Amber, the Fringe Division find themselves in the year 2036. A turning point for humanity. In a time where a transhuman threat known as the Observers have begun their takeover of the planet. Travelling back 573 years, they seek to transform the world into one more fit for their altered physiology, having damage their own time. Within the forcibly instilled new world order, civilians live in constant fear of the looming Observer threat. Lacking any trace of emotion and possessing telekinetic and transportational abilities, these invaders are unrelenting and unforgiving. Those unwilling, or unable, to stand against the Observers become complacent in this glib time. These Loyalists, as they are dubbed, do their best to carry favour with the beings, bolstering their forces as part of the military and keeping civilians in line.

However, as with every regime, there is an opposition. A group that stands ready to fight, to tear down that which rules the land. A Resistance. Naturally, our intrepid time travelling heroes, once reunited, work with said resistance to aid them in their plan. A plan that none of them yet understand. To prevent detection by Observer telepathy, the plan lies scrambled within Walter’s brain. Following clues left by Walter himself, the team must uncover all of the components necessary to its completion. With no knowledge of their end goal, the objects collected throughout the series appear random, their connection to each other unknown. For now. The further the plan is progressed, the more attention is gained from the ever watching Observers. With each passing second, it becomes harder and harder for the team to evade capture. But when failure isn’t an option, can you go too far? What is the moment where the ends do not justify the means?

Fringe-Season-5-03
How far would you go?

As the final season, these episode contain within them the ingredients of conclusion. As character’s personal stories come to a close, they discuss the past that they have shared and express the emotions they have carried for so long. Throughout the season, Peter and Olivia continue their struggle to stay by each other’s side, refusing to drift apart as they have in the past. Peter also further develops his connection to Walter, who notes the happiest moment of his life was when Peter once mistakenly called him Dad. These moments serve as the emotional representation of what they stand for: humanity. With the Observers as stark contrast to said humanity, it is expressed clearly just how greatly feelings impact life. Without negative emotions there is no jealousy or grief, but without positive emotions there is no point. Unable to differentiate good from evil, the Observers act only in a logical fashion. But we all know that humans are anything but logical. Pure, sterile fact is, in essence, closer to evil than neutrality. It’s just one of those confusing interpretations that make humans, well human. It’s all rather beautiful really.

The season also sees the return of a number of old enemies, though not in the manner you’d expect. Using what little they have, the Fringe Division decides to recreate some of the events they once investigated. Walter even notes, “There was once a time when we solved Fringe cases,” showing the shift in the series as the Fringe sciences became more and more central to the world. The case of flight 627 reappears first, as it would seem that a flesh eating bacteria can be quite the weapon. This poetic use of their pilot case is referenced by Peter, stating that, “Our first Fringe experience was their last.” (Referring to the Observers who are now much less…alive) The use of their previous cases also serves to tie the series together, conveying that each of their investigations did have a purpose, one that the Observers watched every step of the way without even realising it.

Fringe-Season-5-04
Are they a part of the dream?

Visuals
As is fairly common with dystopia, colour is not exactly a prominent feature. Lending to the Observer mentality, there is no need for vibrant colours when white, grey and black will suffice. This serves as another reminder, just in case you needed one, that the Observers are very robotic in nature…and incredibly dull. Though remnants of the “old world” remain, the new structures are all precise and artificial. Due to their need for an atmosphere rich in carbon monoxide, which isn’t good news for humans, even the sky itself has begun to lose colour. In the year 2601, when Observers rule completely, the sky is as lifeless as the world.  That being said, due to when the series takes place, there is a great deal more of the past still present, far more than is expected in a dystopian future. Streets, buildings, parks. The fact that these have not been eradicated serves as a visual reminder that Observer control is not yet total.

The Observers themselves also cut a very unique figure. Immediately identifiable by their pale skin, lack of hair and the fact they all dress like 1950s businessmen, they serve as a very uniform unit. Variation is not their friend…not that they actually have friends. Observers also share a physical tick where, occasionally, they will slightly tilt their head to side. The purpose of said tick is explained to them in a fantastic speech which notes why humans are superior. It is said that despite all their claims of evolutionary dominance, they tilt their head in a manner akin to a lizard,changing the angle at which sound hits the ear, allowing in more stimuli. Despite all of their higher intelligence and self imposed supremacy, they have honed primitive instincts that humans left behind long ago. Needless to say the Observers took exception to that, though it remains a powerful, albeit subtle, visual cue.

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Apathy is a sort of living oblivion

Also connected to the Observers is the symbolism of the bloody eye. Whenever a character fights back against an Observers telepathy, the blood vessels in one of their eyes burst. This leaves a rather confronting image and expresses the willpower that those deemed lesser still possess. At the same time, it also shows the fragility of humans in that, against the Observers minds alone, such damage can occur. At one point in the series, an Observer also suffers the same bloody eye, showcasing the possibility of humanity somewhere within them. Being able to cure said eye by blinking also serves to further reinforce the Observers distance from humans, with healing literally occurring in a micro second.

On a lighter note, we are also treated to some rather unique visuals in the episode “Black Blotter”. With Walter being, well Walter, we are taken for a ride o one of his acid trips. Yes, even in the dystopian future, the genius decides to take a break from reality and spend some time with the fairies. Not a euphemism, he sees fairies. We see fairies. Though there are plot relevant details divulged during this episode, it also serves to visually lighten our spirits and diverge from the duldrum of Observer America.

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Welcome to the wacky world of Walter Bishop

Audio
Music is a very important concept within the series itself. Not surprisingly, music isn’t exactly prevalent in the Observer run 2036. This creates a very glib world auditorily speaking, another factor that serves to further represent the disparity between humans and Observers. Whilst Walter expresses how music can allow you a new perspective on the world around you, Observer Captain Windmark undermines it as nothing more than tones, rhythms and harmonic vibrations. Though they tolerate it, they will never truly understand its effect on humans. Supportive of Walter’s argument, the series features a number of songs that relate directly to the events of each episode. The episode “Five-Twenty-Ten” features Walter discovering that his old companion William Bell stole his David Bowie record “The Man Who Sold The World” In one interpretation of this song, the lyrics note two men and their journey of self discovery. This not only references the relationship between Walter and Bell, but also serves as another way for the series to connect with earlier story arcs.

In line with their own lack of tonal knowledge, the Observers all speak with no emotion or vocal variance. This monotone sound serves to further the overall visage of the invaders. When even hints of human emotions flicker within, their voices do not falter. Their droll delivery of cold, often morbid, statements cements their total divergence from humanity. A terrifying quality in an enemy.

Extras
Fringe Season 5 contains a few choice extras to bring your viewing experience to a close. The release contains two deleted scenes, dubbed Dissected Files, from two different episodes, though they don’t add too much to the story of either. Executive Producer J.H. Wyman and Editor Jon Dudkowski provide commentary for the episode “Black Blotter” whilst the final episode “An Enemy of Fate” script can be viewed in digital form. The cast and crew also get the chance to relay their feelings via a special featurette titled “A Farewell to Fringe”, sharing stories from set and showcasing the final moments of “the little series that could”. Tears are also cried in the Fringe Season 5 2012 Comic-Con panel, in which the cast answer questions, make some poor word choices and express their love to their fans. Just in case you were feeling a little down after the series end and emotional extras, the  trademark Gag Reel is also included. So feel free to laugh one more time before saying goodbye to Fringe…you know, until you watch it again.

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HOPE

Overall
The grand finale of Fringe saw the conclusion of a number of plot threads. The Observers, the timelines, Peter, Olivia, Walter. All received a form of resolution, bringing their own personal arcs to a close. Though not everything was answered, not too hard to believe considering the multi timeline nature of the series, the series doesn’t feel unfinished. That being said, the final episode did seem a little fast paced compared to the rest of the season. Though this made for an action packed finale, it also made events seem as if they were glossed over somewhat. Certain moments could have used just a tad more attention to really express the impact they had not only emotionally but on the story itself. In the end, Fringe wraps itself up in a nice little multi dimensional bow and teaches us the meaning behind every action that ever truly meant anything: Love. It might sound a little sappy, especially coming from a science fiction series, but that doesn’t make it any less true.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

‘Crying is not Enough’ on Steam Greenlight

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Storyline Team has just announced that they will be launching their indie game Crying is not Enough on Steam Greenlight. Crying is not Enough is a supernatural 3D adventure game that is set to span 9 episodes and ultimately conclude in a season finale.

The game is currently planned to release on PC, Mac and Linux, however there is the option to expand to other platforms in the future. It is part of a planned trilogy of games called the Project Chromopolis series, all of which span 100 years of story across 3 seasons of games.

For more information on this intriguing indie game that is Crying is not Enough be sure to check out the official Steam Greenlight page for the game here.

JoJo’s Bizarre Adventure Part 3 Anime to Premiere in Spring 2014

jojo-part-3-animeJoJo’s Bizarre Adventure fans have reason to be excited with the fabulous news that the anime adaptation of Part 3 ‘Stardust Crusaders’ is now set to premiere in Spring 2014.

That’s right after months of speculation we now have an official confirmation that the series will begin airing as part of the 2014 Spring anime season. It is expected to cover the entirety of Part 3 over the course of a proposed 26 episodes. No episode count has been officially confirmed as of yet however, leaving this as speculation for the most part.

Stay tuned for further information of the anime adaptation of JoJo’s Bizarre Adventure Part 3 as it comes to light.