OAKLAND, CA — June 8, 2025 —Demonschool, the school-life tactics RPG with hints of Persona, Shin Megami Tensei, and Italian horror cinema from developer Necrosoft Games and publisher Ysbryd Games (WORLD OF HORROR, VA-11 HALL-A), turns in a new trailer ahead of its Q3 2025 release on PlayStation 5|4, Xbox Series X|S, Nintendo Switch, Steam Deck, and Windows PC via Steam and Epic Games Store, as seen during today’s PC Gaming Show.
Survive a semester as Faye, a freshman coming ashore to enroll at an eerie island university haunted by supernatural creatures she’s only read about in family texts. Team up with newfound friends for extracurricular investigations and grid-based tactical battles with macabre monsters rooted in ‘60s and ‘70s Italian horror cinema and Japanese horror manga. Form bonds within a four-person battle party from 15 different playable characters with distinct special skills to triumph over tricky demonic attacks. Balance their class schedules with training, side quests, and more to boost their abilities in battle, and foster interpersonal friendships to create flashy combos on the battlefield when their paths collide.
Take down hellspawn on a chess-like tactical board inspired by Into the Breach in a realm where 2D and 3D collide. Plan out the perfect strategy in the Planning phase, rewinding and redoing as needed, and watch moves and specials play out simultaneously in the Action phase. Utilize Faye’s powerful kicks, Ti’s rock columns, Knute’s reliable heals, and more flashy abilities to bury the lowliest crawling demon under the tallest stacks of haunted televisions! “Our team took great pride in fleshing out the world of Demonschool as much as possible,” said Brandon Sheffield, creative director of Necrosoft Games. “With plenty of class and demon assignments to complete, characters to hang out with, and minigames to play, students won’t run out of things to do on Jabberwock Island.”
Demonschool kicks demon butts on PlayStation 5|4, Xbox Series X|S, Nintendo Switch, Steam Deck, and Windows PC via Steam and Epic Games Store in Q3 2025 with English, French, Spanish, Japanese, and Simplified Chinese language support.
Publisher Ysbryd Games delivers games with stories that have the heart and soul to stay with players for a lifetime, underlined by captivating gameplay and striking aesthetics.
About Necrosoft Games
Necrosoft Games is an Oakland, California-based game developer with members all over the world. Founded by Game Developer Magazine and Gamasutra alum Brandon Sheffield after he left journalism, the studio now numbers six strong after developing a string of cult indie gems like Gunhouse, Oh, Deer!, and Hyper Gunsport.
With unique “clean-’em-up” shooting mechanics and inventive traversal, Ambrosia Sky thrusts you into a mind-bending world of death, decay, and what comes after.
First Demo Available Now on Steam
Toronto, Canada – June 8, 2025 – Soft Rains, a new Toronto-based studio formed by veterans of Bethesda, Capybara Games, Ubisoft Toronto, and Riot Games, unveiled their debut title Ambrosia Skytoday during the PC Gaming Show.
Ambrosia Sky is a first-person sci-fi “clean-’em-up” that weaves a haunting tale of humanity’s fight for survival. Players take on the role of Dalia, a deep-space disaster specialist dispatched to her home, The Cluster, a crumbling space colony in the rings of Saturn. Her mission: clean up an unpredictable alien fungus contamination, research its strange origins, and lay the colony’s many victims to rest. Blending innovative action with intimate themes like death positivity and survivor’s guilt, Ambrosia Sky asks the player to contemplate the symbiotic relationship between humankind and nature.
Key Features:
Cleanse the Contamination.Ambrosia Sky’s unique gameplay blends FPS action with meditative cleaning. Cleanse alien fungus with your chemical sprayer, harvest its fruit, and upgrade your gear to survive the spreading crisis.
Discover an Alien Ecosystem. Each species of alien fungus has unique behaviors and properties – some explode, others electrify, and some will even hunt you down.
Research and Update Your Equipment. Craft new ammo types that mimic the abilities of fungus you encounter. Upgrade your sprayer’s efficiency, create new spray types, or enhance your tether to better navigate and explore the unstable gravity fields of the colony.
Navigate Zero-G Environments. Traverse treacherous pockets of unstable gravity throughout the Cluster. Use your tether to grab objects, uncover hidden corners of the colony, and explore environments where unpredictable fluctuations in gravity can change direction and strength at any time.
Lay the Dead to Rest. Seek out the tragic victims of the crisis and lay them to rest in poignant scenes that unravel the mystery of what happened and why.
“With Ambrosia Sky, we’re crafting something that feels totally unique while still being grounded in lessons learned from games we love, as well as some of the games we’ve helped create in our careers,” said Joel Burgess, Soft Rains Studio Head. “The result is a game that could only be made by this team, at this moment, and we can’t wait to share that with players who are ready for something fresh.”
“I’m really excited about Ambrosia Sky – the team has worked hard on making a special game about cleaning up after death, and the care that surrounds those acts,” said Kaitlin Tremblay, Narrative Director at Soft Rains. “This game is representative of everybody who worked on it, who contributed to its particular identity, and I’m so proud of what we’ve made together as a team.”
Soft Rains is also excited to announce a co-development partnership with Blackbird Interactive (Hardspace: Shipbreaker), who will further bolster Soft Rains’ veteran team, empowering them to deliver a unique and evocative sci-fi adventure with Ambrosia Sky.
“Partnering with Soft Rains to support Ambrosia Sky was a no-brainer,” said Rory McGuire, Blackbird Interactive’s President and Chief Creative Officer. “Our shared passion for impactful sci-fi storytelling with striking artistic vision was immediately evident. We’re honored to support Soft Rains in bringing this story to life.”
Experience an early slice of gameplay in Ambrosia Sky’s first demo, available on Steam. For more information, visit Soft Rains’ official website.
Ambrosia Sky is coming soon to PC on Steam.
About Soft Rains
Soft Rains is an independent game studio founded by developers behind acclaimed titles like Skyrim, Grindstone, Fallout 3/4, Watch Dogs Legion, A Mortician’s Tale, Creature in the Well, VALORANT, and Left 4 Dead. Based in Toronto and built by a team of AAA and indie veterans, Soft Rains is developing a single-player, first-person action-adventure game set in a lush, fantastical sci-fi world. The studio is committed to crafting immersive worlds, emotionally resonant stories, and memorable gameplay experiences.
Experience a New Cinematic Journey Across Eras and Galaxies with Evolved Gameplay, Diverse Puzzles, New Mechanics and a Deeper Story
Gothenburg, Sweden – June 8, 2025 – Today, Thunderful and Wishfully Studios announced their continued collaboration and revealed that Planet of Lana II: Children of the Leaf, the highly anticipated sequel to their award-winning cinematic puzzle adventure, Planet of Lana, will launch on Xbox Series X|S, Xbox Game Pass, PC, PlayStation 4, PlayStation 5 and Nintendo Switch in 2026.
In Planet of Lana II: Children of the Leaf, players will embark on an unforgettable journey with Lana and her loyal companion Mui, stepping into a new adventure where an ancient mystery emerges from Novo’s hidden depths. As they scour these depths, a new threat will put their unbreakable bond to the ultimate test, guiding Lana to confront her destiny amidst encroaching shadows. Perfect for new players and returning fans, the game features an original story with touching themes of friendship, tougher challenges and evolved gameplay.
“In the past few years, we’ve been honored to see how Planet of Lana has touched players worldwide, from its cinematic world to its heartwarming story and action-packed gameplay,” said Adam Stjärnljus, creative director at Wishfully. “Our team learned a lot from creating the first game and we always knew that Lana and Mui’s story wasn’t over, so we’ve created a whole new adventure for players, packed with creative puzzle sequences and surprises around every corner. We can’t wait for players to join our dynamic duo once again, and unravel the mysteries of Novo’s world.”
Key gameplay features that await players in Planet of Lana II: Children of the Leaf include:
Unique, Evolved Companion Gameplay: Experience Lana and Mui’s profound, evolving bond. Guide Mui with enhanced precision for deep exploration and collaborative puzzle-solving.
Solve Diverse & Clever Puzzles: Tackle a wider array of physics-based puzzles, including hypnotizing spectacular creatures and controlling new hybrid robots for unique solutions.
Master Stealth & Wit: Carefully navigate dangerous situations using refined stealth mechanics and tactical wit to outsmart foes.
Survive Challenging Action Sequences: Use your reflexes and master Lana’s new agility with wall jumps, run-slides, and faster movement to survive thrilling, dynamic action sequences.
Discover an Epic & Deeper Story: Immerse in a longer, more profound sci-fi saga. Confront Lana’s own demons and unveil the planet’s darkest secrets across stunning, diverse worlds, including new underwater chapters.
Return of an Acclaimed Composer: Experience Takeshi Furukawa’s critically acclaimed score, from the original Planet of Lana. His mesmerizing compositions seamlessly elevate every emotional beat and cinematic moment.
Additionally, and in celebration of the announcement, Planet of Lana is available for 75% off on Steam beginning today until June 22, with a variety of attractive discounts across various storefronts.
Developed by Wishfully Studios and published by Thunderful, Planet of Lana II: Children of the Leaf will launch in 2026 on Xbox Series X|S, Xbox Game Pass, PC, PlayStation 4, PlayStation 5 and Nintendo Switch. Wishlist Planet of Lana 2 here, watch the reveal trailer here, join the mailing list here and join the community on X, TikTok, YouTube, Facebook, Instagram, Bluesky and Threads. More details can be found on Planet of Lana II: Children of the Leaf’s website here.
About Thunderful
Founded in 2017, Thunderful is a video game publisher headquartered in Gothenburg, Sweden. Thunderful offers third-party publishing, co-development services and publishing support services. The company has published and/or developed award-winning and critically acclaimed titles such as the SteamWorld IP, Planet of Lana, Viewfinder, LEGO® Bricktales, Lost In Random and more.
About Wishfully Studios
Wishfully is the indie game studio behind the critically acclaimed Planet of Lana. With a passion for creating stunning artwork, deep storytelling, and innovative design, they consistently strive to make games that leave a lasting impact.
Let’s get one thing straight right from the beginning: Elden Ring: Nightreign is, by all definitions, a spinoff. And to be honest, I’ve never been a big fan of spinoffs in any form of media—whether it’s TV shows, movies, or video games. More often than not, they tend to ride the coattails of their successful predecessors, offering little innovation or originality. They bank heavily on nostalgia and name recognition while playing it safe with the same old formula. Think about it—we can all quote countless moments from Friends, but how many people can even remember a single scene from Joey? Exactly. So, when a spinoff comes along, it typically falls into one of two camps: it either brings something genuinely fresh to the table or exists purely to cash in on past success. With that in mind, let’s take a closer look at Nightreign and see if it breaks the mold. Does it innovate? And more importantly, does it deliver on the fun?
Story
The game is set in an alternate universe of the Lands Between. The events of the original game never happened. Marika did not destroy the Elden Ring, and the Tarnished were not tasked to become the Elden Lord. In the original game, a civilization of humanoids and creatures known as the Nox existed, beings who rejected the Greater Will and were subsequently exiled underground in the Eternal City. In this alternate timeline, the Nox succeed in defeating Marika and the Golden Order, destroying the Erdtree, and plunging the Lands Between into fatal darkness. You are one of the warriors from across and beyond the Lands Between, summoned to stave off the Night and defeat the Nightlords, under the watchful eyes of Nox.
Gameplay
At the core of it, Elden Ring Nightreign is a roguelike. You pick one of the classes (with two that you can unlock later), join a party of three, and travel to a procedurally generated Lands Between on a spectral eagle in a segment that is suspiciously similar to “where we droppin’, boys” from Fortnite. You can choose between Wylder, Guardian, Ironeye, Raider, Reculse, and Executor. These are all the archetypes of your typical thief/warrior/mage/knight classes, each with their strengths and weaknesses. And here is the first peculiar thing: the game either supports 3-player co-op or solo, nothing in between. Your main goal in every run is to survive up to day 2 in The Lands Between and face the final boss of the run. As you start, the map will gradually shrink until it pushes you all to one small area where the boss will spawn. Until that happens, you are free to roam around, taking down enemies and field bosses. Gather enough souls and level up at the site of grace so you can have a decent chance at taking down the boss(es).
Unfortunately, your best chance of making it far enough in the game solely depends on what kind of co-op buddies you’ll have. Unless you have a trained team of Elden Ring veterans who managed to beat Malenia in the first 100 tries, you’re not gonna have much fun. It will also require a lot of testing with blind runs until you find a class that suits you best, and at the time of writing this, solo players are still at a great disadvantage compared to 3-player runs (even with the latest balance patch). Another peculiar thing is the field bosses that greatly vary in difficulty. As in, some are just not worth risking it for a party wipe (avoid the dragons btw) and can be a lot more dangerous than the bosses at the end of Day 1 or Day 2 runs.
Visuals
If you’ve already played Elden Ring (and let’s be honest—who hasn’t by now?), then you more or less know what to expect when it comes to the visual style. The art direction remains stunning, with that signature FromSoftware touch, blending haunting beauty with decayed grandeur. However, despite the procedurally generated nature of the new map, you’ll start to notice a sense of repetition. Many of the same assets from the base game are reused—castles scattered around somewhat randomly, the occasional gothic church, winding gorges to delve into, and of course, the ever-present poisonous swamps. It can sometimes feel like a familiar world shuffled into a new order. That said, the “random map generator” occasionally stumbles upon unexpectedly breathtaking layouts. There are moments of visual brilliance that really stand out in each run. Just be sure to stay alert—this is still Elden Ring, and a dragon could descend from the skies at any moment to end your journey.
Audio
To be honest, at first, I didn’t really have much time to sit back and appreciate the soundtrack. I was too caught up, frantically running across the map, trying to level up just enough to stand a chance against the next brutal boss encounter. Because of that, I initially only paid attention to a few of the boss themes, and those really stood out. The intense orchestration and emotional weight behind each track perfectly matched the high-stakes battles. It’s well known by now that Elden Ring: Nightreign features the return of several iconic bosses from the Dark Souls series, and hearing the themes associated with the Nameless King or the Gaping Dragon again was incredibly nostalgic. Those tracks remain just as powerful and spine-chilling as when we first heard them. While the overall soundtrack might not quite reach the same legendary heights as the original Elden Ring, it still delivers a rich, memorable auditory experience.
Overall
All in all, Elden Ring Nightreign is not a game for everyone. Come to think of it, even the original game is far more accessible and newb friendly now than this one, mostly because you’re going to be relying on randoms to make any kind of progress when it comes to the story. But once it works, it works to perfection. There is nothing better than randomly being part of a skilled team that covers all bases when it comes to tanking bosses, reviving, and exploring all the important locations on the map. It is a perfect game for a few runs per day (while praying to Lady Luck to get into a good team), with all the expected rage and frustration that’s a staple of an Elden Ring game. As of right now, I could only recommend it to the Elden Ring pros, and it’s definitely not something that you should jump in lightly.
Capsule Computers review guidelines can be foundhere.
Coming in 2026, the new cross-platform game focuses on creature-collecting, open world exploration, and a brand-new perspective-shifting mechanic known as ‘Twining’
Singapore — June 8th, 2025 – Kingsglory, a new publishing label established by FunPlus focused on investing in innovative studios building IP for cross-platform games that push the boundaries of graphics and technology, has announced the upcoming release of Aniimo. Revealed at the Xbox Games Showcase on June 8, and developed by Pawprint Studio, Aniimo is a free-to-play, creature-catching open-world ARPG coming to Xbox Series X|S, PC and mobile in 2026. Players can sign up for an exclusive closed beta test on PC which will start later this summer.
Players of Aniimo will enjoy a groundbreaking game where players collect and merge with magical creatures called Aniimo (through the unique ‘Twining’ mechanic) to explore uncharted landscapes, solve ancient mysteries, and master dynamic gameplay in a journey of discovery. Players can sign up for an exclusive closed beta test on www.aniimo.com.
Key features include:
Discovery of the Aniimo, beautifully rendered magical creatures which players can seek, capture, battle, upgrade, develop, research and evolve as they progress through the game.
The interactive and expansive open world of Idyll inhabited by the Aniimo, providing multiple options for Aniimo to grow and evolve, and the perfect stage for them to shine.
The merging of players and their Aniimo, known as Twining, whereby players will unlock more abilities, different perspectives, and new and unique ways to play.
“Like every other player, the Aniimo team has always believed that one day, there will be a game that exists that makes all our dreams come true. Instead of waiting any longer, we created it ourselves” said Jovi Zhang, Executive Producer, Pawprint Studio. “Every day we are discovering more about the Aniimo’s personalities, their interactions, their stories and their environment. The world of Aniimo is now ready for you to explore with us, and we can’t wait to see you there!”
For more details on the closed beta test, please visit www.aniimo.com.
“We are excited to take this concrete step in growing our commitment to IP-driven cross-platform experiences for players in the form of Aniimo” said Chris Petrovic, Chief Business Officer and Chairman of the Board, FunPlus. “Aniimo will shake up the creature-collecting genre and introduce players to an expansive and beautiful open world that the dev team is looking forward to growing with them, based on feedback from the first closed beta test.”
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About Kingsglory
Kingsglory is a new publishing label established by FunPlus, focused on investing in innovative studios building IP for cross-platform games that push the boundaries of graphics and technology. Its first game, Aniimo, developed by Pawprint Studio, is a free-to-play, next-gen creature-catching open world ARPG slated for release in 2026.
Multiplayer Mayhem & More update now live – Yield! Fall of Rome is 50% off in Steam’s Daily Deal
Hamburg, Germany – June 8, 2025 – Developer Billionwords and publisher Daedalic Entertainment announce a significant content update for Yield! Fall of Rome, titled the “Multiplayer Mayhem & More”-update hitting another big milestone on the game’s roadmap to Release 1.0. This latest release introduces major enhancements to multiplayer gameplay, new buildings and wonders, improved mechanics, and expanded strategic options. Yield! Fall of Rome is currently featured in Steam’s Turn-Based Thursday Fest and available at 50% off as part of a Daily Deal. There’s never been a better time to join the battle for Europe. A list of changes from the update can be found below.
List of Enhancements for the “Multiplayer Mayhem and More”-Update
Multiplayer Upgrades The update introduces two new multiplayer lobby types:
Live Lobbies: Public real-time lobbies that any player can join. Players can chat, adjust settings within the lobby, and must confirm readiness before starting the match.
Asynchronous Lobbies: Public async matches that can fill over time, enabling more flexible matchmaking.
Additionally, players can now add AI opponents to both live and asynchronous games. Cooperative play against AI teams is also possible, although AI behavior remains unchanged.
Technical improvements include a more efficient network protocol that reduces data usage and improves synchronization speed, along with in-game chat for all multiplayer sessions.
New and Rebalanced Buildings Several updates enhance early and mid-game strategies:
New Level 1 Building: Barracks – Produces civilian units (2 production)
New Level 2 Building: Corn Silo – +6 population, costs 4 production
Rebalanced Level 1 Throne – Now grants 3 gold per kill (4 production)
Watchtower – Extended sight range
Embassy (Level 2) – Reveals the nearest undiscovered city
National Wonders The update adds a new tier of strategic late-game structures:
Wild Boar – Rewards +1 of each yield when chopping natural resources
Woolmill – Reduces unit cost by 2 gold if 3 wool mills are present
Stonework – Reduces building costs by 2 production with at least 2 present
Windmill – Intended to reduce supply costs (currently not functional due to technical constraints)
Royal Science Institute (Level 3) – Grants +3 gold for each technology already researched when constructed
Additional Improvements
Completing all policy milestones now awards a Crown
New unit skills: Shield and Greater Shield, boosting defense against ranged attacks
Adjustments to Raid and Siege skills to affect fortified units with reduced strength
Scouts now gain experience from exploring huts
Palace building income slightly increased
Lumberhuts now cost 3 gold
Veterancy Overhaul Many unit types, particularly navy, scouts, and civilian units, have received a balance and progression update, further diversifying strategic options.
Currently Featured in Turn-Based Thursday Fest Yield! Fall of Rome is currently featured in Steam’s Turn-Based Thursday Fest and available at 50% off as part of a Daily Deal. There’s never been a better time to join the battle for Europe.
About Daedalic Entertainment Daedalic Entertainment is a renowned publisher that has supported indie developers for over 17 years, bringing its titles to every major gaming platform. The lineup of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently working with various development studios to create a new lineup of innovative games across consoles and PCs to market. Recent hits include New Cycle, Barotrauma, Unrailed!, REVEIL, Potion Tycoon, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish!, and more.
Please look out for upcoming games, including The Occultist, Woodo, Once Upon a Puppet, Wild Woods, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house, Nacon.
Los Angeles – June 7, 2025 – Shortly after premiering the gameplay trailer of Dying Light: The Beast during Summer Game Fest, Techland followed up with a full 30 minute gameplay walkthrough for the most anticipated action survival horror of this summer. Players are getting an extended look at what makes Dying Light: The Beast so unique: A rare combination of open world and survival horror, first in class parkour and off-road driving, technically advanced, next-gen graphics showing you the beautiful Castor Woods valley in full decay, our trademark day & night cycle which impacts not only the visuals but changes the whole gameplay, and a one of a kind hero who’s not just fighting a world full of zombies but also a fierce inner conflict between man and beast.
In addition to the gameplay demo, fans can also hear more about the development process directly from Franchise Director Tymon Smektała. In the latest Dev Blog he shares the studio’s passion and dedication in crafting Dying Light: The Beast, highlighting its significance as their most ambitious project to date. The blog post also reflects on the 10-year journey of the Dying Light series and expresses gratitude for the unwavering support of the community.
Dying Light: The Beast launches August 22, 2025 for PC, PlayStation 5, PlayStation 5 Pro and Xbox Series X|S. Pre-order now to get the Hero of Harran bundle featuring a set of items that bring back dear memories from Dying Light’s history. And while you’re waiting – why not explore the acclaimed legacy of the franchise? Kyle Crane’s origin story in Dying Light is currently up to 80% off, while you can get Dying Light 2: Stay Humanfor up to 67% off for a limited time.
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
Bake a cake filled with love and bond deeply with Caleb in No-Return Night
June 8, 2025 – Love and Deepspace players will celebrate the birthday of their beloved Caleb in No-Return Night, where they’ll spend rest and relaxation time with the beleaguered Colonel, helping him take the weight off his shoulders by enjoying a homemade cake, filled to the brim with the love and adoration only Love and Deepspace players can provide.
New Limited-Time Wish Pool: “Caleb: No-Return Night”
From 5:00 AM on June 8 to 4:59 AM on June 15 (server time), players can unlock a brand-new limited 5-Star Memory: [Caleb: No-Return Night] through a dedicated birthday-limited Wish Pool. With drastically increased drop rates, this exclusive memory will give players a rare and heartfelt glimpse into Caleb’s inner world.
Note: This 5-Star Memory is event-exclusive and will not be added to the permanent Xspace Echo Wish Pool.
Summer Daydream: Caleb’s Birthday Event
The celebration continues in Summer Daydream, a special multi-part birthday event where players can express their affection through:
Cake DIY – Prepare a delicious cake just for Caleb
An Event Shop to unlock custom birthday items
A sweet and surprising Event Story
A Birthday Video Call directly from Caleb
A chance to Write a Birthday Card that will reach him
10 Free Pulls via Caleb’s in-game birthday mail
On his birthday, present him with the [Cake] and [Card] you made, and unlock the birthday story.
Birthday Mail: Free Pulls & A Special Call
Players who log in between June 8 and June 15 will receive a special [Deepspace Wish: Limited ×10] in their inbox to commemorate the occasion, along with a birthday video call from Caleb—an intimate moment no Hunter will want to miss.
Dreamy Shop: Unique Birthday Rewards
By completing event tasks and collecting [Pilot Ta-ta Discs], players can redeem them in the Dreamy Shop for a range of birthday-exclusive items, including:
During the event, the new [Universal Gravity Pack] and [Cloud Walk Pack] series, which include [Deepspace Wish: Limited] and other materials, will be available in Shop at special prices, up to 90% off.
Whether it’s through heartfelt messages, shared memories, or the perfect slice of cake, Caleb: No-Return Night invites players to make every moment count.
More information about Love and Deepspace is available on the official website here.
About Love and Deepspace
Love and Deepspace by Infold Games transports players to a galaxy-wide adventure as a Wanderer-slaying Deepspace Hunter alongside five striking male heroes, all of whom possess powerful ‘Evol’ abilities and lethal finishing moves. Packed with immersive cutscenes, carefully crafted storylines, and satisfying RPG and roguelike combat, over 50 million players have downloaded the game as of January 2025.
About Infold Games
Established in 2021 and headquartered in Singapore, with branches in key cities such as Los Angeles, Tokyo, and Seoul, Infold is a company dedicated to content creation. Guided by our company culture, “Creativity that Empowers, Imagination that Inspires,” we continually create and operate long-term Intellectual Properties (IPs). Our “Nikki series” and “Mr. Love series” IPs have already amassed over ten million fans worldwide. Apart from focusing on the development of game titles like “Love and Deepspace,” “Project: The Perceiver,” and “Infinity Nikki,” Infold is also investing and innovating in various entertainment fields such as animation, film, and music to craft a more comprehensive IP ecosystem.
Forge weapons and bonds to stand the test of time in a new action-adventure set in a vibrant world filled with beauty and danger
The world hangs in the balance as the evil Magatsu threatens the land with just the young priestess Towa and her eight companions standing in his way. Developed by Brownies inc., and published by Bandai Namco Entertainment Europe, the vibrant world of TOWA AND THE GUARDIANS OF THE SACRED TREE comes to life as a 2D isometric roguelite. The game was revealed at Summer Game Fest and is coming on September 19, 2025 to PlayStation®5, Xbox Series X|S, Nintendo Switch™, and PC via Steam® and is now available to pre-order.
TOWA AND THE GUARDIANS OF THE SACRED TREE features engaging game play with fast-paced action, gorgeous characters in a hand-drawn style and stunning scenery reminiscing of the warmth of Japanese ink painting, and a unique soundtrack by composer Hitoshi Sakimoto. These come together to create a colorful world where visually peaceful splendor belies a lurking threat, and where courage is the only way forward. Set in a distant land, the tranquil village of Shinju is threatened by the evil Magatsu’s quest for domination. Towa, the priestess of Shinju Village, stands united with eight unique, trustworthy companions to defeat Magatsu and his evil minions.
Players choose two Guardians to venture on each quest – one guardian wields the power of the sacred sword called Tsurugi and the other is the bearer of the magical staff Kagura. Each guardian has unique skillsets that can be unlocked and upgraded both inside the dungeons and through a meta-progression in the hub world of Shinju Village. Beyond each Guardian’s abilities, players can find various crafting materials to forge and upgrade their swords, making each combat style and guardian pair unique. As the guardians pursue their quests across different timelines, the village will evolve over the years. Players develop unique bonds with residents and learn more about their customs and stories that are woven into the inner workings of the village. Ultimately, they must fight together through these colorful lands, conquer dungeons, and defeat Magatsu’s minions to restore peace to the land.
TOWA AND THE GUARDIANS OF THE SACRED TREE is coming to PlayStation 5, Xbox Series X|S, Nintendo Switch and PC on September 19, 2025.
For more information on TOWA AND THE GUARDIANS OF THE SACRED TREE and other titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu. Follow us on Facebook,Instagram, Tik Tok or join the conversation on X.
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About Bandai Namco Entertainment Europe S.A.S.
Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.
Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of two studios, Reflector Entertainment and Limbic Entertainment.
Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.
From Bandai Namco Studios Singapore and Kakehashi Games, Hirogami was featured on today’s Future Games Show and launches for PC and PlayStation 5 on September 3
Tokyo, Japan – June 7, 2025 – Origami adventure Hirogami has launched its first playable demo on Steam, announced first in today’s Future Games Show Summer Showcase. Developed by Bandai Namco Studios Singapore and published by Kakehashi Games, Hirogami launches for PlayStation 5 and PC on September 3, 2025.
First announced for PC in 2024, and revealed for PlayStation 5 on this week’s State of Play, Hirogami is playable today in an exclusive Steam demo available ahead of Steam Next Fest.
The new trailer reveals a first look at Hirogami’s more challenging gameplay, featuring high-stakes platforming, formidable boss battles, and a peek into the rich narrative that ties everything together.
Players can experience the action themselves in Hirogami’s Steam demo, which will be available from today and throughout Steam Next Fest from 9-16 June.
About Hirogami In Hirogami, players will assume the role of Hiro, a brave warrior defending their fragile world from digital invaders known as “the Blight”. Armed with the ancient art of folding, Hiro harnesses the power of origami animal forms to crash, smash, leap, roll, and soar through platforming puzzles, defeat foes, and – with your help – save their tranquil homeland of Shishiki Village.
Roll through obstacles and enemies alike as a hardy Armadillo, traverse the treetops and pound pests as a mighty Ape, and leap to previously unreachable heights as a formidable Frog.
A team of diverse, talented, and enthusiastic people whose mission is to create and deliver exceptional gaming experiences. Over the years, Bandai Namco Studios Singapore has worked on a variety of iconic game titles such as TEKKEN 7, TEKKEN 8, ACE COMBAT 7, SOUL CALIBUR VI and Taiko no Tatsujin: VR Festival!.
About Kakehashi Games
Founded in Tokyo in 2013, Kakehashi Games is a boutique publishing team that strives to build bridges between the East and the West. Over the last decade they have helped release over 300 of the most acclaimed indie titles in Japan, including Hollow Knight, Sea of Stars, Dead Cells, Eastward, and more. As of 2023, Kakehashi Games has become a worldwide publisher as well, with a focus on bringing the best indie games from Asia to the rest of the world.