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LEGO The Hobbit Starts its Journey in 2014

In a move that is somewhat unexpected with how much developer TT Games tries to utilize the complete series of the properties they adapt into LEGO, the next LEGO game has been announced for 2014 as LEGO The Hobbit. While not an unexpected journey since fans of the preceding LEGO The Lord of the Rings should certain have been expecting it from publisher Warner Bros.

Interestingly though LEGO The Hobbit will not be telling the story of all three The Hobbit movies currently being released. It will however cover the first two, An Unexpected Journey and Desolation of Smaug as Bilbo, Gandalf, and all 13 Dwarves start off from Bag End and travel across Middle-earth visiting locations like Rivendell and the Misty Mountains.

While it may seem weird at first that players will be having 13 dwarves at their disposal during gameplay in LEGO The Hobbit, they will each have different special abilities to help round out the team, such as Bombur acting as a dwarf trampoline to bounce his allies up. Just what other additions will be coming has yet to be revealed or if the popular Mithril items from LEGO The Lord of the Rings will see a return.

LEGO The Hobbit is currently set to release in 2014 onto consoles Xbox 360, PS3, Xbox One, PS4, and Wii U; handhelds PS Vita and Nintendo 3DS; as well as PC and Mac.

Need for Speed: Rivals Launch Trailer Races Into View

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EA has released the launch trailer for Need for Speed: Rivals, due for the Xbox 360, PlayStation 3 and PC on November 21 and for the Xbox One and PlayStation 4 on November 29. You can view the video embedded at the bottom of the article.

The old racing-culture rivalry between cops and street-racers is even more high stakes with the new and innovative AllDrive system blurring the lines between single-player and multiplayer experiences. Check out our hands-on preview of the next-gen iteration to learn just what the latest entry in the long-standing racing series has to offer. Keep an eye out for our review in the coming weeks.

This is a sponsored post but opinions are my own.

Gomo to be Published by Daedalic Entertainment

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Today, German publisher, Daedalic Entertainment, announced their upcoming release of Fishcow Studio‘s unique, hand-drawn point and click puzzler, Gomo. Due for release on PC on the 6th December, it details the journey of a character called Gomo as he sets out on a journey to retrieve his dog, Dingo, from the clutches of a mysterious alien foe.

This game appeals to those who love challenging themselves with a wide variety of puzzles that can be completed in a number of weird and wonderful ways. Its non-violent, comic book setting means that it can be enjoyed by players both young and old, and its comically emotionless, almost voodoo doll looking main character reminds me of such great games as Battleblock Theatre on Xbox Live Arcade.

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Soon to be available for €9.99 /£6.99 /$9.99 /RUB 249 on PC in 9 separate languages, this title definitely looks like it is worth keeping an eye on for all you puzzlers out there.

Professor Layton and the Azran Legacy Review

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Professor Layton and the Azran Legacy
Developer: Level-5
Publisher: Nintendo Australia
Platforms: Nintendo 3DS Family
Release Date: Out Now – International, February 28, 2014 – U.S.
Price: $59.95 – Available Here

Overview

Professor Layton and the Azran Legacy is the final entry in the second official trilogy of Professor Layton titles from Level-5. Although this may be our opportunity to “join Professor Layton one last time on an unforgettable puzzle packed voyage around the world”,  it won’t be goodbye for the beloved character as Professor Layton vs Phoenix Wright: Ace Attorney has been announced for the Nintendo 3DS, coming in 2014. Nevertheless, the developers aimed to go out with a bang and make this game the most enthralling, mind-bending one yet. Did they succeed? It depends on your perspective. Read on for that of a newbie’s.

Story

This, the concluding prequel tale of the franchise, opens with the good Professor Layton receiving a rather fascinating letter from fellow archaeologist Professor Sycamore. No, not the Professor Sycamore from Pokemon X and Y… although that would be an interesting crossover… is Sycamore a popular name in Japan? Strange. Anyway, the letter intrigued the team because he spoke of finding a “living mummy”. Such an unbelievable claim could not be ignored, so Layton takes his apprentices Luke and Emmy to visit Sycamore aboard his airship, the Bostonius. The trip takes them to snowy Froenborg where, along the way to meeting Sycamore, they observe some unidentified and suspicious looking thugs. This definitely isn’t a good sign.

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Proceeding towards a frozen-over cave after eavesdropping information from the brutes, the team find a way in to greet an awaiting Sycamore. He is stood staring at what appears to be a girl frozen in a huge wall of ice. Upon thawing her out with his classic observational skills and ingenuity, she awakens but is promptly abducted by the aforementioned thugs and their mysterious leader, armed with semi-automatics. The team give chase, pursuing their massive battleship throughout the land before finally boarding and rescuing the girl… unfortunately, the escape didn’t go so smoothly and the crew crash lands in a forest near “Siren Lake”, the video game world’s Bermuda Triangle for its high number of reported aircraft crashes.

Here, Layton and his associates venture to find her after landing in separate locations, and discover many things, such as the name of the organisation the thugs work for, who seek to unlock the powers of the long lost Azran race. A particular revelation leads them on a further quest to find five “Aura Stones” that are the key to unlocking the Azran Legacy. The game is very narrative-focused with few significant distractions from the main plot. It develops without giving away too much to the player, and there are some satisfying twists and turns to be experienced. There are also little video ‘Episodes’ that you unlock over the course of your journey that offer insight into the lives of those you meet during the investigation. They are completely supplementary and not necessary to understand the story at large.

Gameplay

Professor Layton games are quite simple to navigate and play. Regardless, Aldus – a familiar face – makes an appearance at the start to get the player (re-)introduced with the controls. Tapping the magnifying glass at the top right of the bottom screen enters ‘Investigation Mode’, whereby you can slide the stylus around the screen to observe the environment. When a point of interest is encountered, the glass turns orange, indicating that you may tap on the screen to then interact with it. Similarly, when an object can be zoomed in on, the glass turns blue and all you have to do is, again, tap the screen to engage it.

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Tapping “Zoom Out” at the very bottom of the play screen goes back to the main view. Once back here, the prompt will change to “Back to Map”. Tapping this brings up the map view of your immediate vicinity. Also indicated is the number of puzzles solved so far, how many people are in your current party, your main objective, the name of your location and where you can travel to. Other than Investigation Mode, Layton’s ‘trunk’ can also be accessed, which acts as an inventory or main menu of sorts. Inside it, you will find the in-game volume control, save game functionality, your ever increasing collection of knick-knacks and much more as detailed below.

Said collectibles, or knick-knacks, are found by scouring the environment and tapping the screen when you notice a “poof” visual effect, as Aldus puts it, around your magnifying glass. ‘Memo’ allows you to make notes, which is handy considering the difficulty of some puzzles. ‘Treasure Hunt’ is the Streetpass feature and enables you to accept or create challenges that require you find specified objects in the world. Completing these earns you reward points which can then be spent on rewards such as more knick-knacks or hint coins (which we’ll get to in a shortly). Layton’s Journal keeps track of the events that have taken place so far in the story.

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‘Mysteries’ catalogues all the, you guessed it, mysteries you come across in your travels and are updated as more details are uncovered. While in the trunk view, the top screen displays your stats, including total score, hint coins in possession and time played. Three mini-games are included: ‘Dress Up’, a game that asks you to pick out an outfit for an individual you’ve met based on their specifications, Nut Roller and Blooms & Shrooms, the latter of which sees you planting flowers that have different radiuses of effect, hopefully causing a chain reaction that helps all the trees on a level grow. To round out the noteworthy inclusions is an eventual unlock of Layton’s daily newspaper, which houses side-puzzles that can be taken on by revisiting the respective locations listed in the stories.

The aforementioned hint coins can be plucked from their hiding places in the environment and then utilised to aid you when stuck on a particularly tough puzzle. Picarats return as the score value and are given for finishing each of the 135-odd puzzles (with 365 more daily puzzles available to download). Earn enough and you may unlock exclusive materials and bonus features in the ‘Top Secret’ sub-menu. And fulfilling specific conditions relating to Professor Layton and the Miracle Mask will open The Hidden Door of the Azran, holding special content inside. Something that is new and unique to this title is the non-linearity of the middle section of the game. Multiple paths beckon you as you gain flight control of the Bostonius, allowing you to explore secondary mysteries of your choice. It’s always good to have variety, especially so deep into a franchise.

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Finally, let’s talk about the puzzles! Those familiar with the franchise may breeze through many, having already acquainted themselves with literally thousands like them before Professor Layton and the Azran Legacy. For others, like myself, they should pose an appropriately brain-taxing test. Early on I learned the hard way the exact extent of these logic puzzles: basically, you’re asked to calculate how many cups of hot water would be needed to melt this block of ice, but the answer is zero… just put it next to a fire! WHAT?! I wasted hint coins on this after my logical numerical input wasn’t accepted. Otherwise, puzzle types range from picture recreations, route finding, arrangements, slide puzzles (remember those?), sequencing, mathematical calculations and more. There’s a substantial spectrum of diverse puzzles, and with such singularity among them, there’s bound to be individual puzzles or a type of puzzle that may confound you, or at the very least, not be in your wheelhouse.

Visuals & Audio

The painterly visuals of the Professor Layton series never lose their charm. The European clean-line-esque art style, along with the warm colour palette, perfectly captures and illustrates the world within. Animated cutscenes, on the other hand, continue to relay a certain quality reminiscent of Studio Ghibli’s numerous works. The 3D effect of the Nintendo 3DS is especially effective because of an extra layer in the effect inherent to the gameplay type. As you slide your stylus around, the represented magnifying glass moves across objects on screen, going between foreground and background. It’s a nice touch that creates a great, natural sense of physical space and depth.

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The music of the game is also extremely well-fitting, with a beautiful piano melody acting as the backbone for the main themes. Slower, legato wind and string instrumentation accompanies the piano, resulting in a quaint, Victorian sound; antiquated and with an air of sophistication, much like Hershel Layton himself. Speaking of, the voice acting here is well done all around, although it’s not without the usual exaggerations. I just wish Professor Layton had more to say than frustrating truisms. Professor Obvious and his Platitudinal Legacy might be a better title for the game, with almost every second sentence coming out of his mouth being a damn platitude!

Overall

As someone who had never played a Professor Layton title previously, I think the game on a whole made a substantially fresh impression on me, while for those long-time fans, the puzzles may seem more derivative in nature, which is completely understandable, and expected. That being said, the sheer amount of content outside of the main path has to be appreciated by all. Level-5 have always maintained this endearing, signature charm that comes with their Studio Ghibli inspired animation (a love that led them to actually collaborate on Ni no Kuni) and European, clean art-style. Add to all that an intriguing story and a more non-linear approach, and I’d say this is a great send-off for the gentlemanly hero.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tournament finalists take up Combat Arms in final showdown for jackpot

Tournament finalists take up Combat Arms in final showdown for jackpot

30,000 Euros up for grabs in final round of NEXON Europe’s frenetic shooter competition

London, UK – 25th November 2013 – The four main tournament teams to battle it out on the offline ESL Go4 Combat Arms final on December 7th have now been announced. The triumphant four that fought their way through 170 teams to the final round are 31337Gaming, MostTalentedPlayers, Team Def and Team EGO!, who will go head to head in an exclusive offline event in Cologne, hosted by ESL’s Sean Charles and casted by Jason Kaplan, where €30,000 is up for grabs.

“We’ve seen a huge number of players fight with real passion to reach this stage, with 170 teams competing over the recent months” said Damian Baran for NEXON Europe. “We’re really pleased with the turnout and excited to see the final result. May the best team win.”

31337Gaming, hailing from Poland, have so far dominated the tournament and enter the finals as firm favourites, already with €7,000 in the bank and 25 wins under their belts. Only December’s finals will see a clear victor however, with the stage set at the ESL TV Studios in Cologne and the world ready to watch via www.twitch.tv/esltv .

For more information about NEXON and ESL’s Go4CA tournament please visit:http://www.esl.eu/eu/combatarms/go4ca/.

For more information and to register and play Combat Arms, please visit the official game website at  http://combatarms.nexoneu.com/ and the official Facebook page athttps://www.facebook.com/combatarmseurope.

For more information on NEXON Europe and its games, please visit the official website athttp://nexoneu.com.
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About Combat Arms
Combat Arms is a fast-paced, multiplayer shooter, designed for non-stop action on various battlefields, recruiting players to get engaged with their opponents in multiple game modes. Whilst integrating the traditional attributes of the FPS genre, Combat Arms advances it further by evolving a whole new set of striking features allowing character customization as well as weapon modification, enabling the player to adjust their weapons with attachments such as scopes, silencers, and extended magazines. An additional eye-catching feature is the unique backpack system, which allows players to combine a set of multiple weapons from the extensive armory for a more sophisticated combat experience on the battlefield. Moreover, the extensive community features within the game actively support the clan system, where players can easily recruit, manage, and communicate with their other clan members.

About NEXON Europe
Established in March 2007, NEXON Europe is one of the leading publishers of free-to-play MMOs in Europe. The company has brought the worldwide hit casual MMORPG MapleStory to Europe in May 2007, and the successful FPS Combat Arms in January 2009. With the launch of the 3D action MMORPG Vindictus in 2011, NEXON Europe has strengthened its position as a promising publisher in Europe. Next to these in-house franchises, NEXON Europe was also able to acquire and fully operate Atlantica Online, an innovative, tactical MMORPG; Dekaron, an authentic action MMORPG set in a grim fantasy universe; and the action-packed FPS War Rock. The newest additions to its growing portfolio are Navy Field 2 alongside the legendary FPS game Counter-Strike Online in Turkey. For more information on NEXON Europe and its games, please visit the official website atwww.nexoneu.com.

Firefly The Board Game – Now Available in Australia

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Here’s some very shiny news for all of you Australian Browncoats out there. In a weekend that was pretty heavily overshadowed by the Day of the Doctor celebrations and tributes, another much beloved Sci Fi series managed to sneak in a new entry of its own. In a comparatively modest celebration of a great show cancelled too long before its time, Firefly The Board Game was released to the Australian public at numerous specialist board game stores around the country. This is the first retail release Australians have seen of the game, having been out in the US for just over a month now.

Drawing heavily on the mythos and universe of the show, players take on the role of Captain of one of four different Firefly ships. The game objective is noted in the tagline: ‘Find a Crew. Find a Job. Keep Flying.’ Players are tasked with exploring the Firefly universe, recruiting famous faces from the show, and dealing with various un-lovely ne’er-do-wells. Although the franchise is now just over 10 years old, the Board game is very up-to-date with not only details of ‘Firefly’ and ‘Serenity’, but also a little bit of expanded universe info from the books and comics. The game is filled with references-a-plenty, from mission items like Jayne’s hat, to disgruntled crew members reminding you of the “Special Hell” to taking on the challenges in the backwater town where you’re a hero.

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If you’re a fellow Browncoat like myself, and enjoyed board games such as Talisman or Arkham Horror, then this is a must have!

If you want to check out some of the game details for yourself, visit the official game website: http://www.fireflythegame.com/

Final Fantasy IV: The After Years Released on iOS & Android

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Square Enix has made available Final Fantasy IV: The After Years on iOS and Android devices. The sequel to Final Fantasy IV was originally released on Japanese mobiles in 2008 and has now been given a 3D makeover for modern smartphones. Check out the screenshots below.

Set over a dozen years after Final Fantasy IV, the game includes returning characters such as Cecil, Rosa and Kain as well as a new main character named Ceodore, the son of Cecil and Rosa. Players will be able to use new abilities such as Age of Moon and Band while making use of some of the same mechanics from the predecessor.

Final Fantasy IV: The After Years can be purchased for AU$16.99/£10.99 on the App Store and Google Play. Final Fantasy IV was released on Android systems earlier this year.

Brain Man Review

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Brain Man

Studio: NTV Films/Django Films
Publisher: Toho
Format:
Cinema (Japanese Film Festival 2013)
Release Date: 20th November, 2013

Overview

As far as surprises go, no film at the 17th Japanese Film Festival was more of one than Brain Man, a psychological thriller epic about a murderer with a robot mentality and a sharp sense of justice. The title of the film is peculiar to say the least and doesn’t exactly convey just how brilliant this film truly is. Brain Man may very well be the best film on show at this years festival and a genuine revelation for director Tomoyuki Takimoto.

When it comes to pulse-pounding action, thought-provoking complexity and a plot that thickens by the minute, Brain Man has few peers. It is deftly directed and superbly written. It will blow your mind and capture your imagination. It is one film you won’t forget. It is Brain Man.

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Story

The state of a mind is often determined by ones experiences. What if the experiences you had made you something darker than normal? What if you’re mind was molded to be a killer? Would you kill because you were told to or would you kill because you wanted to? These are some of the many questions pondered in this thoughtful film. The mind is a fragile thing and Brain Man explores the limits of the human psyche in ways that haven’t been done in film before.

The titular Brain Man is a young man who shows no sign of emotion or feeling. He feels no pain, has no opinion and doesn’t think for himself. Over the course of the film we come see this robotic man become his own being. It is the experiences that surround him that forge an identity for him, the identity that is Brain Man.

Lets dial things back for a moment though. I’m getting ahead of myself here, the Brain Man is an enigma in every sense, but it is the world around him that is deeply intriguing. We follow psychologist Mariko in her efforts to explain the psychological disorder that afflicts the Brain Man. She is positively baffled by this man and seeks to break through to him and find the man underneath the robotic shell. By the end of the film she succeeds and brings about a truly cathartic conclusion in grand fashion.

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The action is staged superbly with some intense theatrics behind some of the bigger set-pieces. The chase scene and subsequent shoot-out was particular tense, but it was the final showdown between the Brain Man and obsessive psycho bomber Noriko that really takes the cake as she repeatedly runs down Brain Man with a car. It is in the final moments of that scene that we see Brain Man become his own man, a heroic persona in many ways, perhaps the hero that Japan needs in this dire time.

Where Brain Man succeeds as a film is its refusal to choose a side. It leaves the question of justice up to viewers. Is Brain Man a hero or a villain? Is murder ever justified? Is an eye for an eye a kind of justice? These are all things that is explored at length in this remarkable film, but it is the way in which it leaves the answer up to viewers that makes it work so well. If it took a side in the question it would invalidate the entire film, but rather than doing that it leaves the audience with two questions to ask themselves – what is right and what is wrong?

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It is hard to find a more intellectually stimulating action film as Brain Man and through the excellent story-telling and characterization we find genuine stars in Toma Ikuta and Fumi Nikaido who both thrive in their respective roles. This looks to be the first step towards a bright future for both young talents.

Brain Man is a brilliant film and without a doubt the highlight of the 17th Japanese Film Festival. Tomoyuki Takimoto has done wonders with the film and it is truly something that must be experience.

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Visuals and Audio

Atmosphere is a big part of what makes Brain Man so very good and it all comes down to the masterful aesthetics that bring it all together. The high energy depictions of the brutal bombing scenes bring a sense of dread to the events that doesn’t even give you a second to breathe. On top of that the lighting for each setting provides different vibes to the intense atmosphere that surrounds the film. The big set pieces are brilliantly staged and make for damn near unforgettable scenes such as the showdown in the car park.

Brain Man doesn’t just feature some brilliant forays into visual aesthetics, but it also features an exquisite soundtrack that perfectly complements the top-notch action on screen. The stand-out of the film’s soundtrack is undoubtedly King Crimson’s ’21st Century Schizoid Man’ which wraps up the film’s final moments in a way that can only be described as epic.

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Overall

Once in a blue moon a film comes along that genuinely shocks and surprises audiences in ways they simply couldn’t have ever expected. Brain Man is one of those films. This is arguably the best japanese action film of 2013. With incredible writing and deep characterization, Brain Man etches out a place in the highest echelon of japanese cinema history as one of its most thoughtful films.

It will make you think, it will get your heart racing, you won’t want to blink because it may just blow your mind. Brain Man is a must-see film that is a modern japanese film classic. Don’t overlook this one because of its title, Brain Man is an experience you don’t want to miss. It will scratch and claw its way into your head, playing with your mind like a fiddle. The Brain Man may do some horrible things, but no matter how wrong his actions may be, there is something about watching this film that just feels so very right.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

LocoCycle launch trailer is everything you’d expect from Twisted Pixel

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On Friday in many countries around the world the Xbox One became available for purchase and with it one of the first digital titles for the Xbox One also became available for purchase and it just so happens to be Twisted Pixel’s LocoCycle.

To commemorate the game’s launch the company has given us a humorous live action trailer which can be found below. The game itself can be purchased for $19.99 and follows the story of a self-aware assassin motorcycle called I.R.I.S that is attempting to escape to freedom. With only her engineer Pablo, who is tangled in her chassis, as an ally I.R.I.S. must escape from a psychopathic motorcycle named S.P.I.K.E. and a weapons cartel.

Daily Lives of High School Boys Movie Review

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Daily Lives of High School Boys

Studio: Showgate
Publisher: Showgate
Format:
Cinema (Japanese Film Festival 2013)
Release Date: 18th November, 2013

Overview

Daily Lives of High School Boys is an adaptation of the popular anime and manga of the same name. The anime and manga are a wild and sometimes surreal look into the lives of high school boys, yet always underpinned with some grounding in reality. It is that very balance that made both the anime and manga so successful. The strange thing with the Daily Lives of High School Boys film is that for a live-action film it is baffling how that realism underpinning madness has completely disappeared here. If anything the live-action film is positively absurd and not in a good way. Despite its eccentricities, the film fails to capture the heart of the source material, instead what results in a dull film that makes little to no attempt of being anything more than an utter mess.

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Story

The general concept of Daily Lives of High School Boys is all in the name, the film follows the daily lives of three high school boys and their misguided attempts in chasing girls (if you would even call it that). What we see on show here in this film is essentially an hour and a half of awkward moments with these boys and the girls they wish to woo. This is problematic for a number of reasons, but none more so than the fact that it comes off as intensely repetitive, with one of the boys freezing when asked a question by a girl repeatedly occurring in exactly the same fashion over and over throughout the course of the film. A lot of the great humour from the anime is completely lost in this poorly executed adaptation.

The cast of characters are all poorly defined here, with their distinctive qualities from the source material completely drained in favour of a more bland standardization for the cast. There is seriously only two character types in this film (horny teenage boy who can’t talk to girls and bitchy girls creeped out by boys) and it is a damned shame. The writing is so painfully weak in Daily Lives of High School Boys and it is nothing short of a disappointment for fans of the original anime and manga.

The humour that fans come to expect from the originals is not to be found here. Whether it is just a case of things being lost in translation or just poor execution, Daily Lives of High School Boys falls flat and hard. It begs the question, should this have ever been made into a live-action film? One could easily be forgiven for thinking so. There is a real feeling to proceedings that it is not a necessary film in any way. It may just be one step too many for the franchise and it is ultimately an inessential adaptation of a pretty solid anime and manga.

As for the story of the film, it might as well be non-existent. It follows a school festival taking place between the all-boys school an all-girls school. Very little happens in this film free of any real incident. The conclusion comes with a whimper leaving a lot to be desired. There is no pay off for any characters or the little story they have – there is no full circle moment, no climax, no conclusion.

That is the real problem with Daily Lives of High School Boys, the film meanders about for an hour and a half never really reaching any point of resolution, proving to be nothing short of a failure of an adaptation. If you are looking for the real Daily Lives of High School Boys experience, this is not the place to be looking for it.

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Visuals and Audio

The visual style for Daily Lives of High School Boys is not unlike the film’s plot, it is benign and lacking any flair or flavour. The film utilizes a primarily muted palette which is disappointing considering the bombastic and colourful nature of the anime series. The framing is off the mark throughout, nullifying any atmosphere that could be possible here. All around it is an easily forgettable aesthetic effort.

On top of the lackluster visuals, the film also features a mediocre soundtrack that feels almost non-existent at the best of times. It doesn’t do anything to add to the film or improve on its lesser parts and is ultimately a forgettable joke of a composition. The only noteworthy track comes from the pop group featured in the film’s conclusion performance. Other than that it was disappointing in every regard.

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Overall

Love it or hate it, Daily Lives of High School Boys is nothing if not divisive. This film proves the be something that will divide audiences. Fans of the series may find something redeeming in the film, but it is best left forgotten for those who can’t.

Daily Lives of High School Boys is mediocre throughout with laughs few and far between. For a comedy film it is surprisingly devoid of any real comedy. This is a poor adaptation of a relatively good anime and manga comedy. While the anime and manga balance its ridiculous aspects with a basis in reality, this film loses that balance by not having any genuine realism beneath it. The heart of all comedy is a distortion or exaggeration of reality. Daily Lives of High School Boys fails at even the most basic of comedy.

If you are looking for a fun comedy film, Daily Lives of High School Boys is not something that would be worth your time. Some of the most die-hard fans may find some redeeming aspects here, others will find themselves averting there eyes in pain. It is a mess of a comedy film not unlike a gaggle of geese running through a swamp with their necks flapping in the wind. You either can’t help but look or you can’t help but look away.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.