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Knack Review

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Knack
Developer: Japan Studio
Publisher: Sony
Platforms: PlayStation 4
Release Date: November 15 (NA), November 29 (EU)
Install Size: 37 GB
Price: $59.99 – Available Here

Overview
The release of the PlayStation 4 marked an opportunity to revive the simple yet charming action platformers of old. A time when scripted cutscenes and Hollywood voice acting were unheard of and in many cases were the better for it. So it’s understandable a lot of us stood to attention when Sony unveiled the colourful Knack and, perhaps mistakenly, referenced it to Crash Bandicoot.

After delaying some of the PS4’s key launch games into 2014, things were looking very bare. If there was one launch title developed by a first party studio that could act as a system seller Knack had to be the one. Not a sequel to a used franchise or a third party port that was pushed out the door in time for the console’s release. So, what happened?

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Story
What separates Knack from others in its genre is the focus on the story, which isn’t that bad at all aside from pacing issues and a bizarre lack of focus on one of the main characters. It begins with Dr. Vargas creating a sentient creature using ancient relics, relics that are used as a main source of power for our civilisation. With conventional weapons and the robots manufactured by billionaire Viktor becoming less effective, creating Knack was necessary to counter the goblin attacks.

You set off on an adventure, through forests, mines and a city or two with the story pushed along by cutscenes. You’ll uncover a (highly predictable) betrayal, ancient ruins, a long-lost love and even some racial themes with the goblins. Who just want acceptance through violence, after all. The problem is, most of the important scenes are spread too far apart leaving plot development jarring in one small moment before you’re forced to trudge along for another hour without any events. Some characters get ignored completely and you wonder why in the world they’re still there.

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Such as Lucas, one of the first characters you’re introduced to. He’s under the care of Dr. Vargas and is presented as Knack’s perfect companion. Young and relatable, you’d think that the kid would play a central role in such a story driven game. Nope. As Knack, you mostly push through each repetitive dungeon either on your own or with the doctor waddling after you.

Presented like a Pixar movie (and looking almost as pretty), Knack’s story would be best in a movie format unfortunately. The gameplay and the story hardly complement each other in this case, as unnecessary cutscenes break the immersion and play the game for you while necessary cutscenes are few and far between. Knack ends up being longer in length than it should be, largely due to the gameplay, and you’ll be wishing it ended far sooner than the final 13th chapter.

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Gameplay
So this is the crux of the game, as it should be. First thing you’ll notice is that most of the Dual Shock 4 controller isn’t used. You have square to punch, X to jump, circle to activate a special attack…and that’s about it. Oh triangle is used, albeit once. I’ll get to that later. Let’s start with the good things. Dodging an attack before smashing the enemy feels satisfying as does unleashing either of the 3 special moves; a devastating shock wave, tornado or long ranged attack. Bugs and glitches are pretty much non-existent.

There are plenty of collectables to find in order to use items such as relic detectors and buffs for Knack, most of which won’t be used until your second playthrough. I can’t help but feel there should have been a better way to find these parts, however. You smash through walls, some obvious, and proceed down a short staircase to a chest. This never changes. Every part is in an identical room throughout the levels, breaking the immersion.

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As for the combat, it’s borderline mind numbing once you reach the later chapters. Knack is primarily a brawler and hardly a platformer. Every level contains the same pattern. Melee enemies are backed up by ranged units forcing you to use the same strategy in every encounter. You proceed through each “arena”, killing the enemies before coming across more until the next cutscene.

This wouldn’t be such a huge problem if Knack had more attacks, combos and was generally entertaining to play as. But no, you simply dodge arrows and fists before mashing the square button and occasionally hitting circle when things get tough. Yes, this game is hard especially on Hard mode to the point of frustration. It’s not a satisfying difficulty like Dark Souls, though. You soon learn that every checkpoint is actually after a small cutscene, such as Knack jumping down to a part of the level which you can’t do yourself.

Most of the enemies shatter Knack in one or two hits, forcing you to slog through the repetitive corridors all over again. The whole pattern of the game, corridors and cutscenes, painfully reminded me of Final Fantasy XIII. To compound this, we’re forced to become big Knack when the game tells us to or become small again after a cutscene. Players have no control over Knack’s form.

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The game teases you, occasionally, with a hint of what’s possible. A certain boss fight was fantastic which has you battling a giant, teleporting robot. The stealth section was genuinely interesting. You are allowed to use triangle once during the game in order to turn Knack transparent to pass through security lasers. But there are still enemies around and Knack is vulnerable in this form. What follows is you juggling stealth form and normal form, dodging lasers and smashing enemies. It’s moments like these that make you lament the rest of the game, which is an exercise in tedium.

Visuals
Knack looks great, drawing similarities to and featuring the art style of the colourful Pixar films. While the environments are small and very closed, it’s a nice demonstration of what the PS4 can do in it’s opening weeks. Knack in his largest form is made up of thousands of objects that scatter when you’re hit and impressively come together after a special attack.

It’s worth mentioning that I did experience slowdowns and framerate drops when things got very busy. Whether this is a limitation of the hardware or rushed development is unclear.

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Audio
The sound in Knack is a bit of a hit and miss. The sound effects are good, and you’ll never get tired of hearing the relics clack together or the sound of crystals breaking. These sounds also come out of the controller’s speaker, which is a neat touch.

Unfortunately the music isn’t that memorable and is too ambient, meaning you won’t be humming any tunes when you’re done. Which is a shame seeing as you’d expect fun music to go with the visuals. The voice acting is mostly well done, but I can’t see the reason why they gave Knack a voice. The charm is almost gone from Knack when he says a line from a weak script in a deep yet flat tone.

Overall
It’s hard to pinpoint Knack. The monotony and uninspiring gameplay take away the charm from this little brawler. Again, I say brawler because there are virtually no platforming elements. Gamers looking for a challenge will find it on Hard mode, but it won’t be what they expect. Kids won’t stick around for long, as traditionally it’s hooks like entertaining mascot characters and catchy music that we grew up with. Not cutscenes that jump us over a cliff or down a ledge when the game design doesn’t allow us to.

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It pains me to say this but we can and should do better than this for next gen. After so many years of successful franchises, Knack is a disappointment on every level bar visuals. It’s like the developers forgot what the past 20 years have taught us and are on trainee wheels again. If you want your kids to play something along Knack’s lines, give them any LEGO game or go back to the PS3 and load up the Ratchet & Clank titles.

I really do hope the team go back to the drawing board, redesign the fundamentals and give us a Knack 2. Prove us wrong and show us the glimpses seen in this game realised to its full potential. In the mean time, there is little substance to be found here. Sure the game works fine and is solid (unlike other AAA releases of late), and if you want to pick it up then go ahead and do so. But at least wait for a price drop.
6-0-capsules-out-of-10

 

Capsule Computers review guidelines can be found here.

Warner Bros. Interactive Entertainment Launches Injustice: Gods Among Us for Android in Australia

Warner Bros. Interactive Entertainment Launches Injustice: Gods Among Us for Android in Australia

 

Top-Rated Mobile Game Now Available As a Free Download on Google Play  And Coming Soon to the Amazon Appstore in Australia 

Warner Bros. Interactive Entertainment Australia and DC Entertainment today announced that its popular Injustice: Gods Among Us mobile game is now available on Google Play™ and is coming soon to the Amazon Appstore for Android.  Already available from the App Store on iPad, iPhone and iPod touch, this free-to-play title has already garnered more than 16 million installs to date and a player rating of 4.5 out of 5 stars.

Developed for iPad, iPhone and iPod touch by award-winning NetherRealm Studios, and brought to Android by Virtuous, Injustice: Gods Among Us features a collectible card mechanic and engages players in 3-on-3 tag team combat that pits many of DC Comics most popular icons such as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman and more against one another.  Fans who also own the PlayStation®3 computer entertainment system and Xbox 360® games and entertainment system versions will be able to unlock content in the console versions that is available in the mobile game, and vice versa, by registering for a Warner Bros. ID (WBID) account and playing the game.

Please note that many of our other popular mobile games are now available on Google Play™ and coming soon to the Amazon Appstore for Android.  These new titles are:

  • LEGO® Legends of Chima™: Speedorz™
  • Scribblenauts Remix
  • Batman: Arkham Origins

LEGO® Legends of Chima™: Speedorz

LEGO® Legends of Chima™: Speedorz, a racing mini-game produced by TT Games and 4T2, revs its way on to LEGO.com and iOS today.  Players will race against famous Chima™ characters, battle through iconic Chima™ locations, and unleash the power of CHI to boost their Speedorz,  all while collecting studs and rewards to unlock more Speedorz and customize characters.  The player’s goal is to become the ultimate champion and win Golden CHI, which transforms the world map and opens a new race level.

Scribblenauts Remix

THINK IT! CREATE IT! SOLVE IT!

Help Maxwell acquire the Starite by creating any object, bringing it to life and using it to solve each challenge. Let your imagination run wild in this groundbreaking puzzle game. Summon to life a ‘colossal, winged car’ or a ‘shy, frost-breathing, robotic hippopotamus’! If you can think it, you can create it. It’s the perfect game for the casual player looking for fun and extensive replay with unlimited solutions and different outcomes. Or, the Scribblenauts fan wanting the complete Maxwell experience. Whether you’re 8 or 80, the only limit is your imagination!

Batman: Arkham Origins

The inmates have escaped and Batman has his hands full defeating an army of henchmen and some of his most iconic villains. Scour the rooftops and the seedy underbelly of Gotham City through a series of one-on-one battles with The Joker, Two-Face and more, as well as the Batman: Arkham City Lockdown exclusive – Deathstroke. Choose from several Batman skins and power-ups as you punch, kick and combo your way to cleaning up Gotham City.

SWTOR: Galactic Starfighter Expansion Early Access Starts Today

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It is time for Jedi and Sith alike to celebrate, as EA have announced that current subscribers to their Star Wars MMO: The Old Republic will be given early access to the latest expansion; Galactic Starfighter starting today! Galactic Starfighter brings a tonne of new content and exciting features to the already popular game. Probably the most exciting of these is the ability to finally take the battle between the Jedi and the Sith into space, and compete in free-flight dogfighting for your faction. The expansion also brings in intense 12-v-12 PVP battles, as well as new weapons, skills and abilities to customise your starfighter.

Anyone who is currently a subscriber to The Old Republic will immediately gain access to the new expansion (no minimum character level required) so if you haven’t been playing any of the awesome Star Wars MMO, then now is the perfect opportunity to jump aboard. If you want to know more, and to sign up then head over to the official page here.

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Will you be taking to the skies in The Old Republic or are you happy to hang around on the ground? Let us know in the comments below and as always for all the Star Wars news as it becomes available, be sure to stay tuned to Capsule Computers.

Skylanders: Swap Force Making the Jump to Next-Gen

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Skylanders: Swap Force has been making the rounds on pretty much every home console imaginable, and tomorrow Activision‘s world-beloved toy collecting franchise is finally making the jump to the next generation. Redone, tweaked and optimized for Xbox One and PS4, the next-gen version of Skylanders Swap Force features a brand new graphics engine that in addition to running the game at native 1080p, redoes the game’s textures and  offers a level of visual fidelity that is leaps and bounds ahead of the other console versions.

The new version of Skylanders: Swap Force still allows you to use your figures and accessories from previous games, including the recently released second wave of Swap Force figures and transport them into the game world to bring them to life. You can grab the game from tomorrow, December 5th on Xbox One and PS4 here in Australia, so remember that for all the Skylanders news as it becomes available, be sure to stay tuned to Capsule Computers.

New Director Announced For Live Action Attack On Titan Film

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Plans to adapt Hajime Isayama’s hit manga series, Attack On Titan to the silver screen as a live action film are moving forward. It has been recently announced on the manga’s official site that Evangelion storyboard artist Shinji Higuchi is set to direct the movie, which is to be produced and distributed by Toho. Along with his contributions to the Evangelion television series and reboot films, Higuchi has also had experience as special effects director of the 1990’s Kaiju trilogy, Gamera, as well as other work with Kill la Kill, Princess Blade and the 2006 film, The Sinking of Japan. 

Alongside Shinji Higuchi, Yusuke Watanabe (Gantz, Dragonball Z: Battle of the Gods, Gatchaman) and film critic Tomohiro Machiyama will be working on the film’s script alongside Hajime Isayama. Filming is to commence for summer 2014, with the film’s release slated for 2015.

These details surely indicate a step-forward in the movie’s development, following the departure of previous director, Tetsuya Nakashima (Confessions, Kamikaze Girls), from the project last December. With 25 million copies of the Attack On Titan manga in print and the huge popularity of the anime adaption, prospects for this live action film are looking bright.

New Trailers for FIFA 14 and Need for Speed Rivals

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EA released two trailers for FIFA 14 and Need for Speed Rivals. The FIFA 14 trailer is the latest in the Producer series of videos that give gamers a peak into the development of the game. In this video, the developers sit down to talk about the new collision avoidance system and how players can move their body to keep control of the ball after impact.

Need for Speed Rivals’ new trailer demonstrates the Need for Speed Network. Players can check out their friends scores and challenge new rivals through the Network. While racing, players can use a mobile device as a second screen to navigate the streets and plan routes. Players can also help their friends while they race with buffs like nitrous refills.

Dracula 5: The Blood Legacy Out With New Trailer

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Anuman Interactive and Microids, the company set to distribute the new Nancy Drew games, have announced that their newest adventure game, Dracula 5: The Blood Legacy, is out now! The game is available on PC and Mac in English, French, Italian, Spanish, and German.

The Blood Legacy picks up where Dracula 4: The Shadow of the Dragon left off. Players will take on the role of Ellen, who’s back at the New York Metropolitan Museum with the odd painting she’s tracked around the world.

The game officially released on December 2. It’s available on the game’s official website here. You can also check out the trailer below this article.

PLAYSTATION®4 (PS4™) GLOBAL SALES SURPASS 2.1 MILLION UNITS FOLLOWING EUROPE, AUSTRALASIA AND LATIN AMERICA LAUNCH

PLAYSTATION®4 (PS4™) GLOBAL SALES SURPASS 2.1 MILLION UNITS FOLLOWING EUROPE, AUSTRALASIA AND LATIN AMERICA LAUNCH
Strong momentum for the PS4™ system continues following record-breaking launch

Tokyo, December 3, 2013 – Sony Computer Entertainment Inc. (SCEI) today announced that cumulative sell through for the PlayStation®4 (PS4™) computer entertainment system worldwide has surpassed 2.1 million units*1 as of December 1, 2013.   The number includes the 700,000 units sold through in Europe and Australasia launching on November 29.  The PS4 system became available on November 15 in the United States and Canada and on November 29 in Europe, Australasia and Latin America and is now available in 32 countries globally.
“PS4 delivered the best launch in PlayStation history with the North American release and we’ve continued this incredibly successful start in Europe, Australasia and Latin America,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc.  “Demand remains incredibly strong and continues to overwhelm the supply worldwide, but we are diligently working to meet those growing demands and to deliver additional PS4 units to our retail partners throughout the holiday season.  We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.”

PS4 consumers embraced the deep social capabilities offered by the PS4 system, including heavy use of live broadcasting on Ustream and Twitch and sharing content through Facebook® and Twitter.  PS4 gamers have demonstrated particular interest in the new “SHARE” button on the DUALSHOCK®4 Wireless Controller, with more than 6.5 million shares captured.

Gamers worldwide immersed themselves into the PS4 system’s launch lineup of over 20 titles*2 from some of the world’s best developers, including blockbuster titles such as Call of Duty®: Ghosts from Activision, Assassin’s Creed® IV: Black Flagfrom Ubisoft Entertainment, NBA® 2K14 from 2K, Battlefield 4, FIFA 14, Madden NFL 25 and Need for Speed Rivals from Electronic Arts, as well as exclusives Knack, Killzone:Shadow Fall and Resogun™ from SCE Worldwide Studios (SCE WWS).

The PS4 system’s games portfolio expands in 2014 with games like the highly anticipated franchise favorite inFAMOUS: Second Son and MLB 2014: The Show from SCE WWS, as well as brand new IP including Destiny from Activision, Watch_Dogs from Ubisoft Entertainment, and The Order 1886 and #DRIVECLUB from SCE WWS.  All of these titles showcase the power of the PS4 system with breathtaking graphics and breakthrough gameplay experiences.

Looking ahead, the PS4 system will evolve through PlayStation’s cloud gaming services, available in the U.S. in 2014.  Based on Gaikai Inc.’s cloud-based technology, the service will enable users to have access to a catalog of critically acclaimed PlayStation®3 (PS3) games on PlayStation 4 and PS3, followed by PlayStation®Vita.

Al Emmo and the Lost Dutchman’s Mine Enhanced Edition Available Now

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Himalaya Studios have created an enhanced edition of the 2006 PC release, Al Emmo and the Lost Dutchman’s Mine; a classic adventure game that tells the story of an out-of-luck middle-aged man Al, who gets wrapped up in a thousand-year-old Aztec curse while trying to impress a sultry lounge singer.

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Al Emmo and the Lost Dutchman’s Mine has been transformed from the “golden age” of adventure gaming to cater towards the present generation gamers. As illustrated in the gallery below, the Al Emmo Enhanced Edition features over 120 hand-painted backgrounds, more than 15k frames of fluid character animation, and unique messages for practically everything you click on.

Al Emmo and the Lost Dutchman’s Mine also features:

  • A brand new voice actor for the titular character, Al Emmo
  • Classic 2D-animated cut-scenes
  • 20 achievements
  • Sierra-style scoring system, with 500 points to win
  • Higher-resolution graphic options for more detailed characters
  • UI and graphical tweaks to enhance gameplay

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Don’t miss out on your chance to support Al Emmo and the Lost Dutchman’s Mine, by voting through Steam Greenlight here. The enhanced edition is currently available for only $9.99 on Desura and Zodiac, $11.99 for the full game and soundtrack on IndieGameStand and free trial via Himalaya Studios.

CRITICALLY ACCLAIMED SKYLANDERS SWAP FORCE™ SET TO RELEASE DECEMBER 5th ON NEXT-GENERATION CONSOLES IN AUSTRALIA

CRITICALLY ACCLAIMED SKYLANDERS SWAP FORCE SET TO RELEASE DECEMBER 5th ON NEXT-GENERATION CONSOLES IN AUSTRALIA

Highly-Rated Kids’ Game will be One of the Few Family Launch Titles for Next-Generation Platforms This Holiday

 

Sydney, Australia – December 4th, 2013 – The critically acclaimed video game Skylanders SWAP Forcefrom Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is set to release in Australia December 5th for the PlayStation®4 computer entertainment system and Xbox One all-in-one games and entertainment system from Microsoft.  Skylanders SWAP Force is the third installment of the top selling kids’ video game franchise of 2013. 1 

Hailed as “The Best Skylanders Game Yet” by Ninemsn with Sydney Morning Herald saying “SWAP Force has made a convert of me “and “Kids will love this” by Melbourne’s Herald Sun, Skylanders SWAP Force is one of the highest rated kids’ games of the year and one of the few kids’ titles available on the next-generation of video game consoles this holiday. The game, which “sings on next-gen” according to online gaming site Kotaku.com,  is already positioned to be a must-have game this holiday, having been named in the 2013 Toys“R”Us® “Top 10” on the company’s Christmas Toy List.

Skylanders SWAP Force  pushes the boundaries of innovation and imagination with an all new play pattern – swapability – that allows gamers to transform 16 SWAP Force™ characters into more than 250 unique characters by swapping the top and bottom halves of the toys. Building on the franchise’s signature gameplay and collectible toy experience, the game takes kids on an all-new adventure with more than 30 new characters each with unique powers and personalities. Additionally, fans can play Skylanders SWAP Force on next-generation consoles with their entire collection of 100+ characters from Skylanders Spyro’s Adventure® and Skylanders GiantsTM.

Optimized for next-generation game systems, Skylanders SWAP Force features an all new graphics engine that delivers high-resolution visuals that bring to life amazingly detailed characters and richer environments to deliver a high level of visual fidelity that immerse players in the game like never before.  The game runs in native 1080p on both next-generation consoles, further bridging the gap between a video game and feature film experience.

About the Skylanders® Franchise

The award-winning, billion dollar Skylanders franchise pioneered the toys-to-life category in 2011 with the debut of Skylanders Spyro’s Adventure. The game originated a new play pattern that seamlessly bridged physical and virtual worlds across multiple platforms and became the top-selling kids’ videogame of the year. In October 2011, Skylanders Spyro’s Adventure was named Toy of the Year by K-Zone, and in October 2012 Skylanders Giants™ was again named Toy of the Year by K-Zone. The next innovation in the franchise Skylanders SWAP Force was developed by Vicarious Visions, an Activision studio. The game is rated ‘G’ by the Australian Classification Board. For more information, visit www.skylanders.com.

About Activision Publishing

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Denmark, the Netherlands, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.