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Quest in Peace By HeroCraft Ltd.

Quest in Peace

Quest in Peace By HeroCraft Ltd.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: Mar 18, 2014
  • Version: 1.5
  • Size: 221 MB
  • Languages: English, French, German, Russian, Spanish
  • Seller: HC GLOBAL DISTRIBUTION LIMITED
  • © M-Group llc., HeroCraft, 2014

Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

A hundred years ago, a wicked usurper doomed the strange land of Bellyworld by poisoning its queen. King Simon, heartbroken, died of grief. A century later, a strange witch resurrects him, setting him one task – save Bellyworld.
Quest in Peace is a classic adventure game where you control Simon as he explores his lost kingdom, makes new friends, and rallies his allies to defeat the demon Queen and her bizarre minions.

The world is a joy to explore, with charismatic characters to meet who are all vividly designed and professionally voiced. Every area is hugely immersive and packed full of puzzles to solve which will aid Simon in wreaking his revenge.
Help Simon save Bellyworld and foil the wicked Queen’s evil schemes in this majestic tale of love, death and adventure.

Game Features:
– simple touch controls
– top-notch 3D graphics
– Professional voice-overs for every character
– Six scenes to explore
– Vivid character art
– Intricate environmental puzzles
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Screenshots

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WIN – 10x Indie Capsule 2 Bundles

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We’re giving away 10x Indie Capsule Bundle 2 packs on Bundle Stars which includes a total of 8 fantastic PC Indie games.  (See below for list of games)

Paranormal
Adventures of shuggy
Critical mass
Hexcells
CreaVures
One Finger Death Punch
Tiny & Big in Grandpa’s Leftovers
Foreign Legion: Buckets Of Blood

Click here to check out the Indie Capsule Bundle 2.    To enter, simply follow the instructions below

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a Rafflecopter giveaway

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This competition will close on March 25th. Make sure you use a valid email when you register so we can email you if you are one of our winners.

**SPECIAL NOTE**

Competition is open WORLDWIDE!

Follow us on :

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Check out our other Competitions here.

Broken Sword 5: the Serpent´s Curse – The Adventure Continues

Revolution announces Broken Sword 5 – The Serpent’s Curse: Episode One now available on Android

George and Nico return to Android devices

Revolution Studios has announced that the latest game in one of the world’s best-loved adventure series – Broken Sword 5 – The Serpent’s Curse: Episode One – is now available on Google Play for Android phones and tablets.

“Android devices are ideal for slide and tap gameplay, and for displaying the beautiful classic 2D hand-drawn locations and game characters,” says Charles Cecil, founder of multi-award winning developer Revolution Studios. “The challenging puzzles and engaging narrative of the adventure ensures people will be engrossed while on the go.”

“Traditionally our Broken Sword games consistently perform well with gamers who choose to play on handheld devices, so we’re excited to see The Serpent’s Curse available on Google Play,” he continued. “Almost two years ago, due to extreme demand by fans, B roken Sword: The Director’s Cut was the first mainstream, high production value adventure game to be available on the Google Play store. We’re proud to see the series continue on Android.”

Key Features:

  • The latest explosive episode in the iconic Broken Sword series
  • Follow the adventure across Europe, in classic 2D hand-drawn locations
  • Immerse yourself in the rich storyline and interact with unforgettable characters
  • Experience the very best in adventure gaming: from unique puzzles and deft subterfuge to cipher solving and time-honoured detective work
  • Enjoy the award-winning scripts, and widely praised voice-acting

When a mysterious painting is stolen during an armed raid on a Paris gallery, George Stobbart and Nico Collard are thrown, seemingly by chance, into the investigation together. From Paris to London and beyond, the trail becomes a race against time as dark forces from Europe’s turbulent past are woken from their slumber.  Broken Swordcharacters old and new are encountered – but who can George and Nico trust? The journey they are on reveals a conspiracy as old as the written word, whose ancient heresies will cause innocent blood to spill once more…

Broken Sword 5 – The Serpent’s Curse: Episode One is out now for Android for £4.99. Episode Two will follow shortly.

Broken Sword 5 – The Serpent’s Curse: Episode One is also available now for PC, Linux and Mac from Steam and GOG.com and available on PlayStation Vita and iOS platforms.

Ends

Broken Sword 5: the Serpent´s Curse – The Adventure Continues

About Broken Sword 5: the Serpent´s Curse

Paris in the spring. Shots ring out from a gallery…

A robbery… a murder… and the beginning of another epic, original Broken Sword adventure.

From multi-award winning Revolution Software comes the latest explosive episode in this classic series. Playing as intrepid American George Stobbart and sassy French journalist Nico Collard, you find yourself on the trail of a stolen painting – and a murderous conspiracy.  A conspiracy whose roots lie in mysteries older than the written word…

Armed only with logic, integrity and a wry sense of humour – can George and Nico save mankind from disaster?

Can you solve the secret of the Serpent’s Curse? A curse which, some claim, was forged by the Devil himself…

Broken Sword is one of the world´s best loved adventure series, having been played by over 10 million players and earned exceptional reviews (including a Metacritic score of 91% for Broken Sword – Director’s Cut – iPhone). Broken Sword 5 – the Serpent’s Cursebuilds on this rich heritage.

About Revolution

Founded in 1990, Revolution is a world-leading developer / publisher of narrative-driven adventure computer games, with titles such as the Broken Sword series, which has earned over $100 million at retail, Beneath a Steel Sky and numerous major licenses.

Girls und Panzer Complete TV Series Review

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Girls und Panzer Complete TV Series
Studio: Actas
Publisher: Hanabee
Format:
Blu-Ray (reviewed), DVD
Release Date: March 5, 2014
Price: $64.99 – Available Here

Overview
Have you ever seen a World War II documentary and as you were shown footage of tanks rolling over the blasted steppes of Eastern Europe you immediately thought to yourself, “Hey, what if that Panzer IV Ausf.D tank was actually crewed by a team of anime girls? Wouldn’t that be cute and interesting?”

I certainly have. Which is why I was delighted when a niche title like Girls und Panzer was brought to Aussie shores by Hanabee. So what’s this “Tankery” nonsense all about anyway?

Story
Oarai Academy isn’t your normal school, believe it or not. The students there are taking up a long-lost subject that involves oil and gunpowder rather than paper and stationary. It’s called “Tankery”, or Sensha-do, and it’s the art of using real military tanks to compete with other teams. Think of it as a game of footy, only with armour-piercing shells instead of leather balls.

Miho Nishizumi is our main character, a bashful and likeable girl but one who’s also intelligent and skilled in Tankery. Opposed to taking part in the sport at first, she agrees to form a team for Oarai Academy along with an unusual mix of friends. This kind of setup isn’t new and we’ve seen it before such as in the mahjong anime Saki, down to the superior older sister who is something of an antagonist.

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Girls und Panzer isn’t really about a grand plot. The brilliance lies in the team competition, the strategy of each battle and most importantly the authenticity of the tanks. You can laugh until your heart’s content for putting little girls in war machines but the creators have done their homework and definitely know their stuff. The anime features tanks from World War II, as well as the instructor’s modern Type-10,  in impeccable detail from the cockpit to the aiming sights and even the terminology. I learned from this show just how smart gunners have to be in order to calculate the distance to the target, and it involves a whole lot of math.

There are also clever cultural references placed throughout Girls und Panzer. Those familiar with tanks will smile when they see copious amounts of tea being drunk by the fancy team using British Churchills and Matildas while the feisty Russian team flawlessly recite (in the Japanese audio track) a famous song sung by the Red Army as they charge with their T-34s.

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You’d think a sport like Tankery would result in fatalities but surprisingly that’s not the case. Girls und Panzer is all about fun, strategy and competition and no crew member is ever hurt when their tank is knocked out. How this is achieved is anyone’s guess but this is a deliberate design decision. The last thing you’d want to see is those girls get hurt!

Miho and her team start with a mismatched assembly of rusty tanks and learn through defeat how to achieve victory against teams that are technologically or numerically superior. They pick up upgrades along the way such as a longer barrel and armour skirts for the Panzer IV and by the end the girls from Oarai Academy are hardened vets with capable equipment. This is essentially a sports anime combining the military strategy and action we see in plot-centric shows with war elements.

Visuals
Girls und Panzer is pleasing to look at during its slice-of-life moments and even better when the action starts. Combining CGI with regular animation the tank battles are visceral, for want of a better word. The tanks are hyper-detailed, down to the individual nuts and bolts. The camera pans around the battlefield impressively and gives us awesome first-person views from the turrets of various tanks.

I actually haven’t seen any other anime use the camera pan quite as much as Girls und Panzer does. It gives us greater scope of the landscape and, more importantly, highlights the chessboard strategy during every intense tank match.

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Audio
This is a show about tanks, so you’d expect the tanks to sound good. And they do. Main cannons sound punchy, treads creak and groan across terrain and the occasional machine gun fire sounds realistic complete with tracer rounds. The English dub performs surprisingly well, bar one annoying character, and the military terms used translate well into the English language. This is, after all, a method of warfare pioneered by the English-speaking West.

The music is lovely as well, with the soundtrack featuring military marches and themes remixed with a symphonic orchestra which adds to the authenticity of the show. The opening and ending themes are nice but a bit on the safe side. The opening is uplifting and catchy which is standard fare, but the ending is particularly cute with all the characters sticking out of their tanks in chibi form.

One complaint I have is that the famous Katyusha song which the Japanese voice actors sung so well isn’t even featured in the English dub. Whether it’s due to copyright issues or a decision made by Sentai Filmworks to not record the song with their voice actors. Instead we get traditional-sounding Tetris music which has no vocals while the mouths are edited to not move at all. My advice? Whack on the Japanese track just to hear the song at least once.

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Extras
Included on the discs are clean opening and ending songs along with bonus episodes 5.5 and 10.5, which are essentially recaps of the show in case you forget what happens every several episodes.

Overall
Do you know your stalwart Sherman tank from your mighty Tiger tank? Then this is a homage to you, the military otaku. The authenticity alone is enough to send those nerve chills running down the arms of military aficionados.

Even if you don’t know your tanks this has all the qualities of a great sports anime. The competition, the bonding, the strategy and the tactics that are shown in almost every episode is enough to warrant a watch for those that enjoy these sorts of shows.

Also I have to applaud the fact that for once, thankfully, we have girls and weapons together in an anime without the cleavage getting in the way of the hardware. Now if you’ll excuse me I have a pincer maneuver to proceed with. Panzer vor!

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Rambo: The Video Game Review

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Rambo: The Video Game
Developer: Teyon
Publisher: Reef Entertainment
Platforms: Xbox 360 (Reviewed), PS3, PC
Release Date: Out Now
Price: $69.99 – Available Here

Overview

The Rambo series of movies are one of those cult 1980s action flicks that everybody talks about and remembers fondly. Sylvester Stallone’s John Rambo was the kind of shoot first and ask questions later kind of guy that people love to watch on screen. Now, more than 30 years after the original Rambo film we get; Rambo: The Video Game, a prime example of why many view licensed games as nothing more than cheap cash-ins.

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Story

Rambo: The Video Game takes place during the events of the first three Rambo films, and tells the story of John Rambo and his exploits. The premise of the story is tied together as a eulogy at John’s funeral, but it quickly becomes apparent that he isn’t dead, which leads into the game’s final missions, set during Rambo III. The Rambo story is pretty iconic nowdays, and the faux-funeral is a nice way to string them all together, but really you will have a much more enjoyable time if you just go out and buy the Rambo box set.

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Gameplay

Rambo: The Video Game is an on-rails shooter that is heavily inspired by the old Time Crisis light gun games that you would have found in the arcade during the mid-90s. The main problem with this is that it doesn’t offer light gun support and instead you have to control your aiming reticule using your controller’s thumb stick (or your mouse if playing on PC). You don’t have any control over Rambo as he ducks and weaves around various obstacles, or you know when he is just standing completely still in the middle of an open area. Your own methods of control are to duck into nearby cover (if there is any), aim and fire.

The game does also offer a co-op experience, but it is almost worse than the single player one. Instead of playing as another character (or even a clone of Rambo), player 2 simply controls a blue aiming reticule. That’s it. No gun on screen, and Player 1 still has total control over when they go into and out of cover while Player 2 is just along for the ride.

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When you aren’t aiming a reticule at wave after wave of shooting-gallery targets disguised as soldiers, Rambo has you partaking in quick time events. No, you read correctly – Rambo: The Video Game is a mixture of 90s styled shooting gallery, and quick time events. Worse than that, you can unlock a perk that allows you to automatically succeed any QTE section, meaning that you can just simply watch the game play itself right in front of you.

The game also has a meager 2.5 hour play time. There are extra difficulty options and the chance to replay missions at your leisure once you have unlocked them, but many players wont find any desire to do this.

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Visuals & Audio

Ok, I want to say something good about Rambo: The Video Game. It takes some impressive set pieces straight of the films and faithfully recreates them for use in the game, either in cinematics or actual gameplay sections. However, it becomes a wonder as to why these cinematics aren’t just the clips from the movies themselves, as the visuals used in this game are way below what was expected.

Honestly, Rambo looks like it is a game that was made for the PS2 era of gaming. Environments are blocky and lack textures, and character models are not only ugly, but are repeated over and over again. Areas would often be littered with a bunch of enemy clones. Worst of all is the fact that Rambo himself has probably the worst character model in the game. He looks little like a young Sylvester Stallone, and the model that makes up his limbs looks a lot like sausages all joined together. During the actual gameplay this isn’t a problem as it is a first person experience, but during any kind of cut scene that has John moving around, it is really unsettling to watch.

The voice work in this game is… well it is unique to say the least. Sylvester Stallone didn’t record any lines for the game, so instead all of his dialogue are just audio snippets from the films that are played whenever he is speaking. This should add a sense of authenticity to the package, but it just ends up sounding dry and forced – especially when everyone else has been recast and has actual voice work. Rambo’s voice isn’t the only one that has problems. Characters will repeat the same snippets of audio over and over and over again. Whenever you beat a level you hear the same speech, whenever you lose you hear the colonel yelling “John!” It all adds up with the poor visuals and lackluster gameplay to create a package that gets less and less appealing by the second.

One last thing about the audio; you know that iconic Rambo musical flourish? Well I hope you enjoy it, because you will hear it… a LOT. Much like the character and enemy voices, the same string of music is played ad infinitum to the point of exhaustion.

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Overall

Licensed games have copped a bad rap for years for being cheap, lazy productions that often poorly made in an attempt to garner a few extra dollars from a popular franchise. Rambo: The Video game is the absolute epitome of why people everywhere have this notion, and it seems to wear that fact proudly on its chest. Cheaply made, poorly programmed, nonsensical, and just plain unfun, Rambo: The Video Game really is your worst nightmare.

2-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tick Tack! hard copies now available for purchase

Tick-Tack-coverAs some of you may already know, MangaGamer has begun offering hard copies of a number of their titles and earlier this month the company had revealed that hard copies of Tick Tack! would be available for purchase later in the month. Well that time has come and copies are already being shipped out to those who have pre-ordered this version and there are still copies available for purchase right now at a price tag of $34.95 here. (18+ Only)

Now for those who are unfamiliar with Tick Tack!, it is a sequel spin-off of the Shuffle! PC eroge and follows Nerine’s story route past the original game. In this title players will follow Nerine back into the World of the Devils to spend some time with her family, only for Rin, Nerine, Mayumi, and Itsuki to be thrown back in time right before Nerine’s parents ended up marrying one another. When their appearance begins to mess with the timeline, players have the option to try and fix things or make them even worse than before, causing fluctuations with Nerine’s appearance and personality or even following a different route altogether.

Watch_Dogs Now Rated R18+ in Australia, Takes 35-40 Hours to “Finish”

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Via its Australian Classification Board listing, it has been confirmed that Watch_Dogs will be rated R18+ upon release in Australia this May 27th.

It now references “sexual violence and sex scenes”, which seems to be referring to additional content added since the delay and is the apparent reason for the MA15+ to R18+ re-classification. Ubisoft wrote up a new entry in their UbiBlog that discusses why the highly anticipated title was delayed in the first place, what exactly “extra polish” entails in this exasperated instance, and how different the final product will be due to the extended development time with a few specific answers. Creative Designer Jonathan Morin also revealed the length of the title, answering a curious fan on Twitter:

So although it may take the average player around 35-40 hours to “complete” the game (main story and a bit of free roaming), it would seem there is a ton more for true completionists to look forward to. I, for one, am extremely happy about that as open worlds deserve to be explored. And that doesn’t even take into consideration the multiplayer aspect, for which we might possibly see a beta. I’m interested to know whether the 6 month delay has diminished your excitement for Watch_Dogs at all? Let us know.

Gameplay Trailer Released for 2014 FIFA World Cup Brazil

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EA Sports have released a gameplay trailer for 2014 FIFA World Cup Brazil, scheduled for release on April 17 in Australia and New Zealand for the Xbox 360 and PlayStation 3. You can check out the footage embedded at the bottom of this article.

You can also view the announcement trailer, as well as get all the details about the game and its features, right here. EA has promised 2014 FIFA World Cup Brazil will be the most feature-rich and polished FIFA World Cup licensed title they’ve developed over at EA Canada to date. Keep it locked on Capsule Computers as we continue to update you on all things FIFA.

Titanfall Review

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Titanfall
Developer: Respawn Entertainment
Publisher: EA
Platforms: Xbox One (Reviewed), PC, Xbox 360
Release Date: Out Now (Xbox One, PC), Marth 28th (Xbox 360)
Price: $99.95 – Available Here

Overview

Since it was announced, Titanfall has been met with enthusiasm, eagerness and enough hype to cover 10 games. The problem with games receiving all that hype and attention is that it becomes nearly impossible to reach those lofty expectations and we end up with a disappointment and dreams of what could have been. Titanfall not only matches the expectations of the fans, but exceeds them and cements itself in place as the pinnacle of the FPS genre.

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Story

The story takes place in the midst of a planet-spanning war between two competing factions; the corporation-based IMC and the civilian military. The IMC are resource miners who have come to the Frontier for the riches that it holds, while the civilian military of the Frontier are not keen on letting some corporation take their homes so easily.

Titanfall’s campaign is probably the least impressive part of the package. Even after playing the campaign with each faction, I don’t feel any more engrossed in the world than I would have just spending that time playing in the ordinary multiplayer lobbies. The fact that story is told in voice-overs from your superior officer. while the matches themselves are running mean it is hard to concentrate on both the on-screen action and the narration at the same time. Also the fact that there aren’t branching paths or consequences for failing missions mean that the story isn’t all that compelling.

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Gameplay

Titanfall’s gameplay is best described as the next generation of FPS gaming. Combining traditional elements from CoD, Battlefield and Halo into one seamless experience has allowed Titanfall to strip off the flaws of its predecessors and step into the light as a well-balanced, extremely fun,  and over the top shooter experience.

Unlike most FPS games that try to be grounded in some kind of reality (Halo excluded), Titanfall combines double jumping and parkour movements with the  traditional run and gun style of CoD to make for an experience like no other. You can run up to a building, double jump and then run along its walls to get to higher ground in the time it takes for a player to reload. Keeping track of your surroundings is imperative as not only does this style of control open up new tactical advantages for players, but it means that you have to be watching your back at all times.

There are fifteen game maps present at launch, and each of them can drastically change how you play. Not only are they large maps horizontally, but the control scheme has necessitated a strong emphasis on verticality in maps. Not Large decrepit mansions, and looming skyscrapers are more than just the backdrop here, instead they are part of your playground. Climbing to the top of a building, just to fire off a couple rounds at some grunts below, then leaping onto the back of an enemy titan is an amazing feeling and one that is definitely unique to Titanfall.

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Balance is the name of the game here in Titanfall. At first glance you would think the giant, mechanical behemoths would immediately crush the foot soldiers beneath them. While there is a distinct advantage to riding your Titan, it doesn’t make you indestructible and the fact that every Pilot is armed with an anti-Titan weapon means that instead of being a motorised god, Titans are extra weapons at the players disposal. The balance stretches to other gameplay elements too, including the Smart Pistol.

The Smart Pistol is a gun that without any aiming, will immediately target and lock onto enemies, allowing you to kill multiple squad members with the single pull of a trigger. This gun looks like it would be the be-all and end-all of weapons and break the game, but in actuality the fact that the gun takes considerable time to aim and lock in on enemies drops it down to a useable level alongside the game’s other weapons. Again, it all comes back to “balance,” and that is something that Titanfall has smashed out of the park.

Each of the Titans that players have at their disposal share this same type of gameplay balance. You have your jack of all trades Titan in the Atlas, but on opposite ends of the spectrum you have the slow yet tanky Ogre, and on the other end the light and nimble Stryder. While the Orgre can tank a barrage of hits before going down, its slow movement means that a Stryder can run circles around it. It is a fun kind of rock-paper-scissors scenario, especially once you start equipping your Titan (and Pilot) with the variety of weapons and optional add-ons that you get for leveling up.

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Titanfall doesn’t feature any kind of single-player experience; even the game’s relatively short campaign is a multiplayer experience. Playing as two sides of the competing factions in a war make for an interesting take on the campaign experience, but sadly it is a concept that just falls flat. More players are opting to go straight for the more traditional multiplayer modes which means finding players for your campaign can take time, and in some cases have you replaying certain chapters over and over again. Not only that, but it forces players into an online play session even when there is no internet available. It is a minor hassle, but all in all this novel concept doesn’t quite get there. Although it will be interesting to see where developers take the idea in the future.

Disappointingly, Titanfall is let down by the lack of a few key features that in this day and age really should be standard for every multiplayer experience. The first and most prominent of these is the fact that you cannot make a private lobby. It is impossible to gather 12 of your own friends together for intense 6 v 6 combat, instead you are practically forced to challenge random strangers on the internet. For a game, and a console built around their online components, the simple lack of this feature is appalling.

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Visuals & Audio

 There have been some complaints on the internet about Titanfall running (at launch) at 792p resolution on Xbox One (especially since the PC version can run at full 1080p with the right hardware) but when you actually play the game you really wont notice it. The 792p resolution allows Titanfall to run at a consistent 60fps with no drop down. Running at a smooth 60FPS is an amazing feat on its own, considering the size of the maps, and the amount of chaotic action that can be happening on-screen at any given time. A screen can be filled with up to 12 Titans and still run perfectly fine.

The maps themselves are all different from one another, and they tell a story all on their own. You really feel like this space-war is happening, and the crumbling buildings play a big part in that. It is especially interesting when you move to some of the big-city maps that have been untouched by the war. Titanfall’s world is told through the maps moreso than the voice overs at the beginning and end of each of its campaign missions.

Speaking of voice-overs, they are the dialogue that you will here through the game, and they keep you posted on various important things – namely how long till your Titan is ready for deployment. Outside of campaign mode, the voice overs are infrequent enough to keep the gameplay flowing and not distract the player. You very quickly learn that when you hear that voice coming through your screen, that you are mere moments away from dropping down your sweet mechanical machine and raising some real hell.

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Overall

Titanfall has all the makings of a fantastic game. It looks great, it handles like a dream and it brings enough new to a formula that was frankly going stale. It has revolutionised the FPS genre in a way that other games have been too shy to do. Titanfall has its problems, and is missing some key features that are absolute requirements for the genre, but what is here is without a doubt incredible.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Twitch and Gameloft Partners Up For First Ever Mobile Streaming Experience

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Today, Twitch, the world’s leading video streaming platform, has announced that they will be partnering with Gameloft to provide streaming capabilities in their popular game, Asphalt 8: Airborne for the iOS.

The union between these two companies marks a huge breakthrough in the gaming community, opening up plenty of opportunities for mobile gamers to share their gameplay and allow others to watch. Gameloft was also the creators of Modern Combat 4: Zero Hour. Asphalt 8: Airborne is an award-winning mobile racing game where you’re pitted against AI drivers or drivers from around the world, in an attempt to beat your opponents score through high, aerial stunts. This partnership will primarily focus on iPhone 5S, iPad Air and iPad Mini users.

If you want to check out the stream, here is their Twitch profile. Make sure you check out their Twitch page for some awesome gameplay!