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Stan Lee Panel at Supanova 2014

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Supanova Sydney was pretty much “the Stan Lee Show” this year. Having said that, it’s more than understandable; the man has had a bigger influence on the comic book industry and global pop culture than any single individual in history. These conventions might not even exist without his contributions. So it was a real honor to have Stan here in Sydney, granting his hordes of fans the opportunity to grab a photo and an autograph, as well as a special Q&A session at the FilmInk Theatre.

Starting off with the first audience question, proposed to be a simple one, Stan quipped back “then I’ll give you a simple answer!” Before proceeding to give any real answers, Stan warned that his hearing is not what it used to be, and introduced us to his “interpreter” Max, who sat on stage with Stan. Upon taking a good few seconds to communicate the first question, Stan replied to Max “okay, but you gotta learn to keep your interpretations shorter – these people don’t want to sit here while you’re whispering to me!” Stan intimated than an intriguing, powerful and imposing villain is the most important element in a book, because “if it looks like an easy fight, you’ll go and buy a DC book or something!”. On which actor best embodies their given superhero on film, Stan sang the praises of Robert Downey Jr. as Iron Man before comically stating; “I am so glad that I sat him down and gave him all those pointers.” When asked who is his favorite superhero, Stan related the quandary to choosing a favorite child.

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Stan may seem, at time, to play up some semblance of arrogance, but it’s more-so a sardonic style of self-deprecation. A prime example is his jest about taking a scientific approach to Thor’s flight ability when compared to Superman’s – “he swings the hammer as hard as he can, and lets go, and the hammer takes him with it! You can’t get more scientific than that!” In an origin story that many might not be aware of, Stan explained that the idea for Spider-Man came from observing a literal fly on the wall…he simply wanted to design a character who could stick to walls. “I’m really sorry I killed it with a fly swatter!” In regards to what was the hardest character design to nail down, Hulk and Iron Man proved most problematic. For the former, the challenge was simply making an ugly monster the good guy through visual language – and those purple pants were purely an artistic choice of Lee’s colourist Stan Goldberg. For Iron Man, it was about iterating on the simple, nondescript grey armor. Stan was never satisfied with Iron Man’s armor, claiming “it took the movie [artists] to design the perfect Iron Man armor!”

Oh, and Stan wasn’t done with the jabs at rival DC Comics;

DC Comics asked me to do a series for them […] it was called Just Imagine Stan Lee Creating the DC Universe. I took about a dozen of their most famous, well, not that they’re that famous…a dozen of their big characters. Of course the books were brilliant, they sold out. But there was nothing DC could do after that! They couldn’t let it continue as a series because they’d be competing with their own books; it was a very stupid idea to begin with, although I did a magnificent job!

Stan Lee's cameos extend past the Cinematic Universe
Stan Lee’s cameos extend past the Cinematic Universe

Stan went on to relay two specific reasons why we don’t see heroes killing villains in Marvel Comics; “one, I don’t like little kids reading books where people are dying. And two, on a practical basis, these villains are too difficult to dream up and if I kill one, I’ll have to think up another one, and I don’t want to have to go to all that trouble!” On his famous cameo appearances, Stan explained his absence from the X-Men films as a “clever marketing ploy” in which people would think they blinked and missed it, forcing them to buy another ticket just to see if their minds weren’t playing tricks on them, leading to more revenue. “If you believe that, I’ll tell you some other lie later on.” In response to the penultimate question, Lee gave a much more harmless, playful hypothetical relating to DC’s business;

I’ll tell you why I think the people at DC are not as smart as they should be. If you were running DC, wouldn’t you say at some time or other “I want to make sure our next Superman or Batman movie makes a lot of money, so I’m gonna give Stan Lee a cameo!” Just imagine when the fans find out he’s in a DC movie! They haven’t thought of that. So now you know which company is smarter!

Finally, Stan blessed us with a (not anymore) secret – his personal favorite superpower that he has purposely never given to a character on page or screen. Why? Because he doesn’t know what costume they would wear. That power…is 100% good luck. “The villain shoots at him, the bullet misses. Whatever he wants to do, he accomplishes. He’s lucky!” It’s absolutely genius, and would be Stan’s preference for a real-life power. The dilemma of a suitable costume had been his one true frustration for many years, but if you have a great concept for what it should look like – “don’t bother telling me because I’ve already lost interest!”

Munin Review

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Munin

Developer: Gojira Games
Publisher: Daedalic Entertainment
Platform: Linux, Mac, Windows (Reviewed)
Release Date: 10 June 2014
Price: $9.99 – Available Here

Overview

Munin is a puzzle platformer inspired by Norse mythology. Players will play as the human form of Munin, Odin’s messenger. Normally, Munin is a raven, but Loki has transformed it into a mortal girl and scattered its feathers across the nine worlds of Yggdrasil. The game mixes traditional puzzle platforming gameplay with rotating environments to create 81 mind bending puzzles.

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Story

Munin follows the title character’s journey to reclaim its feathers and return to Asgard. The story is pretty light, being told through short readings at the beginning of each of the nine chapters. To make things more interesting, the plot is inspired by Norse mythology. The story is an good read, as the writer manages to maintain a poetic flair throughout the game. It is important to note that mentions of the ravens Hugin and Munin in Norse mythology are found in a collection of Norse poetry. In the end, the story serves as the game’s window dressing, versus a central pillar.

Gameplay

Munin takes the traditional physics based puzzle platformer genre and quite literally turns it on its head with the world spinning mechanic. Each level is blocked into several sections. Each section can be spun clockwise. Some sections are bound together, forcing multiple sections to be spun at the same time. To make the game more challenging, the player is unable to rotate the section Munin occupies.

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Munin will visit nine worlds in its travels. Each world’s puzzles are based around a game mechanic, such as water or rolling boulders. Some mechanics can kill Munin, which will start the level from the beginning, while others are a little more forgiving. I personally found the death mechanic to be frustrating in more complicated levels that may require long multi-step solutions and the successful completion of several dexterity based challenges. The game really is at its best during non-fatal puzzles, as there are enough pitfalls to force the occasional level reset, without having the added frustration of death.

The level design of the puzzles are decent. Physics plays a huge role in Munin’s gameplay. Many puzzles will have the player juggling fluids or moving objects while they spin the environment around. Munin is probably at its finest during the fluid based worlds. The water level is hands down my favourite, as it allows the player to experience the impressive fluid mechanics without the pressures or frustrations of death.

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Munin’s controls are probably the weakest link in the chain. They are usable for travelling around on flat surfaces. Using the mouse to spin certain environments works well, though it means controller fans will be left out in the cold. Munin’s biggest problem is the terrible ladder behaviour. Getting Munin to grab onto a ladder while jumping is an exercise in mild frustration, getting Munin to properly dismount a ladder at the top is almost rage inducing. Most games will allow the character to dismount the ladder and move around on the top level when more than half of the character’s body is above the area. Munin, on the other hand, requires Munin’s feet to be at the top rung of the ladder. Otherwise, Munin will throw itself off the ladder and fall to whatever surface is below.

The developers estimate that the 81 levels will take roughly seven hours to complete. Their estimate is pretty reasonable, if not a little conservative. At its current price point, the game is setting itself at the higher end of casual puzzle games.

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Visuals

Munin has a great art style that is reminiscent of children’s story books. It is a fitting style that suits the Norse mythology theme developers Gojira have chosen. When mousing over an area that can be spun, a light white frame appears if the zone can be moved and a light red frame if it cannot. I would like to see the level of transparency lowered a bit, as I find it was rather difficult to see clearly. The game runs very well performance wise. The minimum requirements are extremely low, so most laptops should have no issue running the game.

Audio

The music in Munin is enjoyable. The developers have chosen a more subdued style that works great for focusing on puzzles, lowering the amount of distractions during difficult challenges. Though there are not too many, the sound effects are very good.

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Overall

Munin has some great ideas, though flounders on execution. The mushy controls and the terrible ladders can become an irritant. Dying late in complex multi-stepped levels is frustrating, as remembering all the steps needed to return to the previous point can be annoying at time. On the other hand, Munin is a beautiful game with a smart design. Gojira’s choice of Norse mythology is novel, as Roman and Greek mythology tend to be over-represented. Unfortunately beauty, an interesting setting, and a unique gameplay mechanic really is not enough to hit this one out of the park.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Chuck Huber Interview at Supanova 2014

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The man behind the voices of Android 17 from “Dragon Ball Z“, Shou Tucker from “Fullmetal Alchemist“, Hiei from “Yu Yu Hakusho” as well as so many others, Chuck Huber, has made his way down to Australia for the 2014 Supanova Sydney Expo and us here at Capsule Computers were given the chance to interview the talented man one-on-one.

Mr. Huber was the star of the very first anime panel (which you can read about here) of the Sydney convention and we were given the chance to interview him just after it. Now Mr. Huber and I did talk for almost twenty minutes so before you even think about heading down to our featured video section to watch the interview, make sure you’ve got some time on your hands.

We spoke about his favorite anime roles and he even acted out some of his favorite lines. The conversation went from his previous work to his anime voice acting work and even to his family life. If you’re a fan of Chuck Huber and his work than this is definitely an interview you do not want to miss so head down below now to check it out in all its glory!

For all other Supanova 2014 news Click Here.

Psycho-Pass Collection One Review

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Psycho-Pass Collection One
Studio: Production I.G.
Publisher: Madman Entertainment
Format: DVD, Blu-Ray (Reviewed)
Release Date: May 21st 2014
Price: $59.95 – Available Here

Overview

Every once in a while a series like “Psycho-Pass” comes along that shakes fans of anime to the very core. Usually these series’ are filled with likable character, they take place in an interesting location and they have a story that people can become engulfed by…”Psycho-Pass” is no exception to this. It had it’s original run back in 2012 to an amazingly positive reception and to this day is still revered as one of the very best contemporary anime series’ to have been released. Thanks to the lovely people over at Madman Entertainment, I have been given the chance to review “Psycho-Pass” in all it’s high-quality, English dubbed glory. Let’s see just how much I loved the series a second time around.

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Story

Set in a seemingly utopian future somewhat like our present, “Psycho-Pass” follows the journey of a young woman named Akane Tsunemori who has just joined a law-enforcement team working under the “Public Safety Bureau’s Criminal Investigation Division”. “Psycho-Pass” takes place in a world where crimes are stopped long before they can even be committed: Simply thinking negative thoughts can have an individual thrown into Police custody or even be publicly executed in some cases. It is an existence ruled by technology but you’re quickly shown that technology may not be as reliable as once thought. Mrs. Tsunemori has a healthy mind but the unit she has just joined happens to be filled with civil officers that have been deemed “latent criminals”.

These “Enforcers” have shown that they can be assets in the fight against crime so they’re placed under guard by “Inspectors”, of which Akane Tsunemori happens to be. Armed with firearms accurately named “Dominators” (weapons that read the “Psycho-Pass” of possible criminals and activate if necessary), these peace-keepers are possibly the only force that can bring a sense of stability to a world slowly sinking into madness. The story of “Psycho-Pass” is very reminiscent of older science-fiction tales and has been compared to movies like “Blade Runner” countless times ever since its release back in 2012.

It’s overall dystopian setting is something we’ve all seen time and time again but its story execution is absolutely something that sets it apart from all the rest. The way characters develop and the way the world they live in skews in all types of negative ways is extremely well-written and perfectly paced. Each of the characters are as unique as they can be which is saying a great deal considering they’re living in a world that greatly dislikes outside thinking and forms of individuality.

“Psycho-Pass” seemingly slides in and out of different sub-genres to weave a tale of absolutely delight that has you wanting to watch “just one more episode” in anticipation of the events that are to come. Most of “Collection One” seemed like a cop drama you would see on late night television with each episode featuring a new case and a new perpetrator but, by the end of the collection, you begin to see everything fall into place with the introduction of the series antagonist and the revelation of quite the web of connection.

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Visuals

“Psycho-Pass”, as I mentioned above, was released back in 2012 now even though it was only two years ago, that happens to be quite a while when it comes to animation technology. Somehow the series visually dominates a great deal of the series’ released at the same time while also being able to do the same to series’ being released now. Each of the characters was designed by Akira Amano who you may know as the creator, writer and illustrator for the hit Shonen Jump series “Katekyo Hitman Reborn!”.

She does a fantastic job at designing character that are realistic but also fit into the visual style of anime which, as you may know, is unlike a lot of the typical animated TV shows you see. The animation throughout “Psycho-Pass” is fluid and there’s never a visual dip. Every so often you will notice the use of CG animation for small things like vehicles, you don’t often see this because it is barely used but, even so, it is used properly and to a subtle degree. One thing that is extremely striking about the series is it’s colour palette.

Filled with blues, greys and blacks, it seems as though “Psycho-Pass” is a bleak and dull series…it’s anything but that! When you’re presented with colours, they’re always vibrant, piercing and perfectly suited to the scene. “Psycho-Pass” is aesthetically pleasing and will deffinitely go down in history for having animation that is “ahead of its time”, for lack of a better term.

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Audio

As an avid anime fan that had previously watched this series in its original Japanese dub, I’m so very grateful that time was taken to properly translate from the original. The English dub of “Psycho-Pass” would have to be one of my favorites, at this point in time. The voice actors naturally use Western speech styles to portray the characters while at the same time correctly pronouncing Japanese names in a way that I’ve really never seen before. Despite the fact that the voice actors record their lines in solitude, nowhere near their co-stars, characters interacted with each other in the most realistic ways.

Whether it was a simple “we need to talk” or a more aggressive “shoved up his ass”, each line was delivered perfectly and really made for an incredible watch that, in my opinion, outdid the Japanese dub. What impressed me, once again, was the soundtrack for the series: It didn’t exactly use a plethora of genres like a lot of the series’ you see today but it didn’t need to. It never used any unnecessary tracks and when it did, you absolutely heard it and it made in impact. Big or small.

Yugo Kanno, who provided the soundtrack for the series, deals greatly with more classical styles of musical composition and his tracks matched perfectly with the overall vibe of the series as well as the individual scenes where they were played. When it comes to jazz and acoustic sounds, he definitely knows what he’s doing and it is thanks to him that “Psycho-Pass” was able to musically represent each and every scene so quintessentially.

 

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Extras

“Psycho-Pass Collection One”, despite being distributed on Blu-Ray, actually doesn’t feature that many extras. Like regular anime home video releases, “Collection One” comes with somewhat of a reversible cover, episode commentaries and textless opening/closing sequences. It was nice to see that the release also featured a “Sakura-con” spotlight video that basically showed “Psycho-Pass” in it’s element at a popular convention but this is all pretty much normal for standard anime releases. It would have been nice to have seen more special features, especially seeing as I was given the Blu-Ray version to review; a format that can hold a great deal of data. Still, at least “Collection One” came with what it did rather than nothing at all.

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Overall

“Psycho-Pass Collection One” is exactly the type of series we need in this new age of anime that is currently being populated with sub-par stories and constant shows of unnecessary fanservice. There is a reason “Psycho-Pass” has retained it’s popularity even two years after its release. It honestly takes a special anime to last this long. Mixing science-fiction and crime is something we haven’t entirely seen before and even if we have, it hasn’t been anything near as good as “Psycho-Pass”. “Collection One” has set up the series perfectly and it has also left the audience with nothing but anticipation of the next half of the series. I cannot wait to, once again, sink my teeth into more “Psycho-Pass” and I’m so glad its quality hasn’t diminished over these past two year. Absolutely fantastic.

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Olivia Olson Interview at Supanova 2014

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“Adventure Time” has really exploded down here in Australia so it’s no surprise to see that the voice actress behind one of the most favored characters, Marceline, would make her way down to the seemingly secluded country to connect with her fans in one hell of a big way.

Olivia Olson, the voice behind Marceline the Vampire Queen, came to Australia alongside her fellow voice actress Jessica DiCicco (see our interview with her here), both of which featured in their very own “Adventure Time” panel. After the panel I was able to sit down with the beautifully talented actress and signer to talk about her career and all things “Adventure Time”.

Head down to the featured video section below to check out the full interview with Olivia Olson and don’t forget to hit up our comments section to let us know what you think. For more “Adventure Time” action at Supanova Sydney 2014, click here to check out our article on the Olivia Olson and Jessica DiCicco panel.

For all other Supanova 2014 news Click Here.

Jessica DiCicco Interview at Supanova 2014

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The voice of a Princess

Amidst the crowds and chaos of Supanova 2014, we were lucky enough to net an interview with the lovely Jessica DiCicco. As most fans at the convention were aware, she is the voice behind Flame Princess from the animated craze that is Adventure Time.

Conversation naturally turned to her character’s rapid rise to popularity despite her later introduction into the series and the important role that she plays. We talked of the intricacies that come with such an emotionally charged role, a fact belied by the young nature of the series. Diverging from Adventure Time, we also spoke about her role as Lumina in the RPG Lightning Returns: Final Fantasy XIII. Jessica seemed only too happy to speak of this recent role, discussing how such an antagonistic character carries herself through dialogue.

Check out the video below and enjoy the rest of the interview and the voice that is Jessica DiCicco.

For all other Supanova 2014 news Click Here.

Maile Flanagan Interview at Supanova 2014

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It was a star-studded event at this year’s Supanova Sydney expo (2014) and one of the special guests who made their way down to Australia just for it was none other than the voice of Naruto, a lovely lady named Maile Flanagan!

After attending her panel – which she did alongside Tara Platt and Yuri Lowenthal, which you can read about by clicking here – I was able to sit down with her for a few minutes to talk about her career, her time as the voice of one of the anime community’s most beloved heroes and about the struggles of voice acting.

Without further adieu, I now present to you my interview with the voice of Naruto Uzumaki, Maile Flanagan, which you can watch below in our featured video section.

For all other Supanova 2014 news Click Here.

Vic Mignogna Panel at Supanova 2014

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There is no man in this world more charismatic than the legendary anime voice actor and star of the new web series “Star Trek Continues” Vic Mignogna. The industry great headed down to Australia to attend this year’s Supanova convention (2014) as a guest to promote the new science-fiction series as well as to connect with his long time anime fans down here in “Oz”.

He appeared on stage to the delight of the audience and was immediately met with our roars of joy. Gripping his heart and smiling profusely, he welcomed us to his very own panel at the same time as our warm vibes welcomed him back into the country he loves. The panel officially began when he jumped down into the audience to informally introduce himself to us. Out of all the guests of Supanova 2014, Mr. Mignogna was by far the warmest (followed closely by his colleague and friend Chuck Huber).

Audience members began asking him questions and mentioning their favorite characters, Mr. Mignogna didn’t think twice about getting into character for his fans and it made for when heck of a start to a panel. He spoke about his favorite roles as well as the roles he missed out on but wished he could have been a part of.

“I really wanted to be a part of ‘Death Note’ but, as you may or may not know, ‘Death Note’ is recorded in Canada so you never actually hear an American voice actor in ‘Death Note’ unfortunately” – Vic Mignogna

He then went on to explain the difficulties behind recording roles like Broly from “Dragon Ball Z”, commenting that “he is a larynx ripper”. From there he was lead into talking about the actual voice acting industry. He explained to the audience that it is somewhat cut-throat and that “time is money” with faster voice actors getting more work than those who take more time to record lines.

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Thanks to the lovely MC of the panel Vic was then thrown into a conversation regarding “Star Trek Continues”. After a hilarious William Shatner impression he began to talk sincerely about the influence of “Star Trek” on his life and how he plans to give back to the “Star Trek” community with his new show.

“I started to fall in love with ‘Star Trek’ around the time my mother and father got divorced…Captain Kirk was a father figure to me back then…he inspired me in so many different ways…” – Vic Mignogna

He went on to say that his goal with “Star Trek Continues” is to continue the original series in the same way it all would have been done back then. He doesn’t want people to see the new Captain Kirk as Vic Mignogna, he wants audiences to see Vic Mignogna and be reminded of the original Captain Kirk; William Shatner.

He then explained to the audience the reason behind having the third episode of the new series being aired at Supanova Sydney 2014; he simply loves Australia and believed that this would absolutely be the perfect place to debut what he called such a fantastic episode. Thanks to an audience member he was brought back to his role as Edward Elric from the highly acclaimed anime series “Fullmetal Alchemist“. He was asked what his favorite line as Ed was and after explaining that there are far too many to choose just one…well here’s the scene he chose:

The rest of his panel was populated by questions from the audiences and Vic’s own flamboyant answers. As mentioned above; he is one charismatic man and he made the audience feel as “at home” as he possibly could. It is clear that Mr. Vic Mignogna loves his fans be they part of the “Fullmetal Alchemist”, “Soul Eater” or even “Star Trek” fandoms.

He acted, he sang and he “wooed” the audience in ways you couldn’t even imagine. I cannot wait to see Vic Mignogna the next time he is in Australia. If you’re anything like me and want to see more, head here to check out our one-on-one interview with the man himself.

For all other Supanova 2014 news Click Here.

 

Olivia Olson and Jessica DiCicco Panel at Supanova 2014

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Their royal highnesses

What time is it? That’s right adventurers, time to sit back and listen to two of Adventure Time‘s wonderful cast as they take the main stage at Supanova 2014. I speak of none other than the lovely Olvia Olson and Jessica DiCicco, the voices behind Marceline the Vampire Queen and Flame Princess.

To start the panel off, fans wished to know how Olivia and Jessica began their Adventure Time experience. Olivia explained that whilst working on Phineas and Ferb as the voice of Vanessa, Pendleton Ward spoke to her father, the then head writer of the series, wishing to get in contact with the voice actor. Thus Olivia came to lend her voice to one of cartoon’s greatest singing vampires. Jessica followed by jokingly saying that, without any familial connections, she  came to the series through a less than exciting method, auditioning with everyone else. Continuing from this, and as a tip to aspiring voice actors everywhere, the two explained that acquiring an agent is often overlooked as a difficult part of the process, so don’t underestimate any facet of a career. A helpful tip.

Following a few choice questions, the pair spoke of what it’s like to record lines and work with their fellow voice actors. Both noted that watching Jeremy Shada and John DiMaggio read lines is unquestionably fun and also rather cute, as the two continue to develop a friendship. They also explained that, despite being fun, difficulty also arises from their inability to practice lines to any great degree, due to receiving their script shortly before recording. Though Olivia did specify that she is given more time to practice the songs that she so loves to sing and audiences hopefully love to hear. As if any confirmation on this was needed a fan indeed asked Olivia to sing a song from Adventure Time. After some loud and confusing shout outs from the audience, she settled to sing “Daddy Why Did You Eat My Fries”…and it was beautiful. Challenging this idea, Olivia also proved that she herself performed each and every bestial sound that a strained Marceline delivered in the episode “Red Starved”…less beautiful.

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A sweet serenade

Questions inevitably turned to Marceline and Flame Princess, as fans sought to receive specific details and opinions from the voice actors themselves. Fans were not left wanting to say the least. We learnt that Olivia loves Marceline’s ever changing wardrobe, always appearing with a new look that represents her character. Jessica noted that she is quite invested in the relationship between Flame Princess and Finn, wishing to see the two reconcile their differences sometime in the future. Though she also mentioned that watching Flame Princess duke it out with the Ice King was an action packed high point in the series. As for future developments, Jessica explained that she would love to see Finn and Flame Princess have a serious conversation regarding their relationship, again noting that she ships them together. Olivia’s wishes extended more towards the past, as she enjoys the development that Marceline has gone through and still questions “Where was Hunson Abadeer during Marceline’s time with Simon?” A good question, though with Pendleton Ward apparently keeping information close to his chest, it may be a while before we have our answers.

This insight into Olivia and Jessica’s opinions on their character also brought up the question of favourite lines, of which” there are so many”. Continuing on from her love for the undeniably sweet connection between her character and Finn, Jessica expressed her love for Flame Princesses heartfelt, “You would defy nature for me?” Also mentioning Adventure Time relationships, though in a very different context, Olivia uttered Marceline’s furious “It’s over you psycho!” that ended a tumultuous cartoon relationship. Though “Mah broom!” came in a close second.

With questions just as unpredictable as the series on which they work, Olivia Olson and Jessica DiCicco were terrific sports. In between the cacophony of screaming fans and convention hall announcements, they were only too happy to answer each question thrown their way and show that they were just as sweet as the characters they voice.

For all other Supanova 2014 news Click Here.

Vic Mignogna Interview at Supanova Sydney 2014

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At Supanova Sydney 2014, we were fortunate enough to get some time to  interview legendary voice actor Vic Mignogna. He is of course the voice behind Edward Elric from Fullmetal Alchemist as well as the voice of countless others.

We sat down to discuss his career, anime and his legendary status on the convention scene. But let’s just say things don’t exactly go that way, instead Vic interviews us, and they ultimately discuss foot massages in what is undoubtedly Vic Mignogna most interesting interview to date.

Check out the interview in the video below. Be sure to let us know what you think of the very unique interview in the comments section.

For all other Supanova 2014 news Click Here.