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OVER 9,000 ZOMBIES! TO BE UNLEASHED SOON ON STEAM EARLY ACCESS

OVER 9,000 ZOMBIES! TO BE UNLEASHED SOON ON STEAM EARLY ACCESS 

London – 2nd June, 2014 – Swarms of the undead will be taking over Steam Early Access in what is possibly the greatest number of zombies ever seen in a game*. Indie developer Loren Lemcke has teamed up with UK independent publisher Mastertronic to bring Over 9000 Zombies! to Steam Early Access this July.

Over 9000 Zombies! is a retro-style, top-down zombie shoot ‘em up. The zombie apocalypse has arrived and you must annihilate them to survive. Tons of AI enemies powered by Zombie Swarm Intelligence launch themselves in marauding hordes of fiendish pests for insane zombie killing action! Choose from a massive array of weapons, build a fortified base with automated turrets, and blast the relentless rogues to cling on to life as long as possible. The crisp clockwork breakbeats conceived by Clearside Music create a cavalcade of sound that punctuates your murderous missions with its increasingly intense dynamic. Call for reinforcements with cooperative multiplayer that lets friends join your fight against the multitudes of zombies!

Also contains zombie dog poo.

Loren Lemcke, developer, commented: “The greatest plague of our society is not hordes of zombies, but those who kill zombies thinking it is justified because there is no humanity left in their souls. I contend we humans are not that different from our zombie brethren. Do we not also hunger for the unobtainable? Do we not also grasp and claw at any shred of happiness of which we happen to catch scent? Are we not also inspired by the brains of great men and women? Please, my brothers and sisters, if you choose to slay zombies, hear my simple plea: do it not because of our minor differences, but rather, do it because it is fun.”

Andy Payne, CEO of Mastertronic, said: “When we first saw Over 9000 Zombies! we knew that Mastertronic should be the meat shield for this wonderful game. I am glad Loren let us be part of this apocalypse.”

Over 9000 Zombies! will be unleashing soon on Steam Early Access for Windows PC.

*No zombies were harmed in the making of this game.

For more updates and information, go to http://over9000zombies.com/

Find us on Facebook: www.facebook.com/MastertronicGames

Or join in the conversation: #over9000zombies

@LorenLemcke @Mastertronic

Announce Trailer:    http://youtu.be/xKXlPqsO1no

About Loren Lemcke

Loren Lemcke is a Mathematics graduate from the University of Arizona, where he studied mathematical simulations and models of crowd based behaviour. He has been playing video games ever since he can remember and started programming from an early age as well, since his passion for mathematics went hand in hand with programming. Over 9000 Zombies! is Loren’s first attempt at releasing a unique game for commercial distribution.

About Clearside Music

Clearside is an independent producer, songwriter and programmer. He began creating beats in a Detroit laboratory and left for the Arizona desert, where he produced local artists while incorporating modern indie sounds into his own electronic landscapes. Once the fusion of icy synths and searing desert guitar was complete, Clearside moved to Los Angeles. His goal is to create sounds that no one has ever heard before, taking people to a unique, dramatic soundscape that leaves them wanting more.

About Mastertronic

Mastertronic is a multi-platform independent games publisher working with independent games developers making games that we want to play ourselves. We love games, games developers and gamers.

Silverstone gameplay teased in World of Speed

Silverstone gameplay teased in World of Speed

My.com has released teaser footage of Silverstone gameplay with a Pagani Huyara running a lap in the rain. Also new screenshots are now available for Australia’s Bathurst racing track.

Download and watch a lap of Silverstone here: http://games.premiercomms.com/pics.asp?i=2824

YouTube:  http://youtu.be/c6j2VkqbDVo

Download screenshots for Bathurst racing track here:http://games.premiercomms.com/pics.asp?i=2825

Mount Panorama, Motor Racing Circuit Bathurst (commonly referred to as Bathurst) is Australia’s premier racing circuit located in the town of Bathurst, New South Wales province. This 6.2 km (4 miles) track is home to the annual Bathurst 12 Hour race and the Bathurst 1000 race which attracts racers from around the world.

One of the major features of this track is the astounding 174 metre (570 foot) vertical difference between its highest and lowest points. Racers must navigate three sections of the track starting with a short straight followed by a tight left turn leading into a steep mountain climb. The next section is arguably the most difficult because it forces the cars into a narrow series of turns on top of the mountain. From the summit racers must then negotiate a long downhill section with a few tight turns where if they are not careful, will quickly find themselves off track and in the dirt.

Bathurst started off as a dirt track in the mid-1930s and, with a ton of support from the New South Wales Light Car Club, Auto Cycle Union and the Federal Government; it was built into a track that simply demands respect from all who race on it. It officially opened on March 19, 1938; considering the great depression happening at the time it was quite an incredible feat that the track was built at all. But as a testament of how amazing this track is and how much support it had, the first official race drew a crowd of 20,000 spectators!

Bathurst is simply one of the most iconic tracks in the Racing world and you’ll be able experience it in World of Speed!

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About World of Speed
World of Speed is a AAA massively multiplayer online action-racing video game, which introduces a new level of connected competition to the racing genre. Developed by the award-winning team at Slightly Mad Studios, World of Speed allows players to hop into the driver seat of their favorite cars and race across real world circuits and tracks carved from the streets of real world cities. As an online experience, players will be able to create and join in-game Clubs, compete against other players and teams in a variety of diverse team-based gameplay modes, interact and show off in the Airfield social hub and dominate the world in Territory Wars. World of Speed is a free-to-compete experience and will be available in 2014 on PC.

About My.com
My.com is a subsidiary of Mail.Ru Group, the largest Internet company in Russian-speaking countries with the audience more than 100 million users (comScore, September 2013), that is publicly traded on the London Stock Exchange (LSE:MAIL, listed since November 5, 2010).
My.com’s vision is to build an integrated communication and entertainment platform, dubbed ‘Communitainment,’ beginning with a family of mobile apps: myMail, myChat, and myGames.

Les Misérables – Jean Valjean – A hidden object Adventure (Full) By Microids

Les Misérables - Jean Valjean - A hidden object Adventure (Full)

Les Misérables – Jean Valjean – A hidden object Adventure (Full) By Microids

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • $4.99
  • Category: Games
  • Released: May 29, 2014
  • Version: 1.0
  • Size: 829 MB
  • Languages: English, French, German, Italian, Spanish
  • Seller: microids
You must be at least 17 years old to download this app.

  • Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
  • Unrestricted Web Access

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.

Description

This game is a free adaptation of the novel “Les Misérables”, written by Victor Hugo in 1862.

In 1815, Jean Valjean is freed from prison labor, and is an outcast filled with hate and a sense of injustice. He steals silverware from Monseigneur Bienvenu, who has provided him with food and shelter. However, the bishop’s generosity teaches him what virtue and integrity are. When Jean Valjean arrives in Montreuil-sur-Mer, he becomes Monsieur Madeleine, the town mayor. He meets Fantine, and promises her to save Cosette from the clutches of the Thénardiers.

Les Misérables is one of the most renowned literary masterworks and has been adapted for film several times. It is now available as an adventure and hidden object game, with detailed graphics. You’ll play Jean Valjean in 19th-century Paris.

Explore the novel’s legendary scenes, keep your promise to Fantine by saving Cosette from the Thénardiers, escape from Javert’s manhunt, be part of the revolts in the barricades by helping Marius and Gavroche, and experience many other twists and turns.

THE HIGHLIGHTS
• Meet famous characters from the novel
• Be part of the revolt in the Rue Saint Denis
• Wonderful hidden object scenes
• Collect key objects to interact with your environment
• High-definition scenery
• Animated interactive areas
• Mini games and several puzzles to solve

_______________________________________

You have a comment, an opinion, a question, a proposition about one of our games or apps?

Send an email to [email protected]
or
join our Facebook fanpage!

You have a technical issue?
Contact [email protected]
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Screenshots

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Santoo By Heartmade Entertainments

Santoo

Santoo By Heartmade Entertainments

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated: May 22, 2014
  • Version: 1.0.3
  • Size: 79.1 MB
  • Language: English
  • Seller: Heartmade Entertainments

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

“Santoo” is coming from new generation of free games; Santoo is included with series of challenges that amazing Santa takes to reach his goal. Only with the help of your magic drags he can find his way through the trees and explore the charms of each new exciting level.
Key features:
-Adorable Santa with unique character
-Attractive and detail oriented backgrounds
-Combination of specific objects for each level
-Innovative drag to jump using Christmas trees
-80 Challenging levels with funny stories to play
-Realistic comic based animations
-Creative technics for 3 different types of jump
-Achievements ,Challenges and leaderboard(Game Center)

…More

What’s New in Version 1.0.3

– Bug Fixed
– Update Game tutorials
– Simplify Game Mechanics
– Change Game Icon
– Update InApp Purchase

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Screenshots

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Poker Anyplace By Appnetto LLC

Poker Anyplace

Poker Anyplace By Appnetto LLC

Open iTunes to buy and download apps.

View In iTunes

  • Free
  • Category: Games
  • Released: May 29, 2014
  • Version: 1.0
  • Size: 5.9 MB
  • Languages: English, Russian
  • Seller: Appnetto LLC.
Rated 12+ for the following:

  • Frequent/Intense Simulated Gambling

Compatibility: Requires iOS 5.1.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Poker Anyplace is a great replacement for a poker set! Thanks to a turn by turn system, up to 6 players can play from a single device. If you are playing competitive or with large stakes, you can install a password, which will completelly protect you from cheaters or unfair games. Play poker anywhere anytime!

Features:

-Game from a single device.
-Up to 6 players in a round
-Turn by turn playing system
-Ability to install a password
-Simple Interface

…More

iPhone Screenshots

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The Wait is Over! WildStar’s Launch Brings Players the MMO They’ve Always Wanted

The Wait is Over! WildStar’s Launch Brings Players the MMO They’ve Always Wanted

Sydney, Australia – June 2, 2014 – Carbine Studios is set to celebrate the start of a new era in action adventure MMO gaming today when thousands of fans jump into WildStar for the first time, all primed to kick some serious @$$ and take names. WildStar is not your typical MMO, as it brings a fresh look and feel to a stagnant category as it is rich in personality, fast-paced action orientated combat, epic raids, competitive PvP and tailored content to satisfy every type of gamer – all wrapped up in a tiny little bow. And as a reminder of just how much player will experience in WildStar, a feature refresh doesn’t hurt –http://bit.ly/1k6y7SY.

So, along with opening up the doors to experience the most feature-complete MMO ever launched, the Carbine team has compiled a star-studded line up of notable streamers to help christen the game, including Hot Pepper Gaming, Monika Lee, Bajeera, Sevadus and Mindcrack to name a few. The developers could have smashed a bottle of champagne over a server or something to celebrate the launch, but that seems like such a waste of good champagne.

Streaming live Saturday, May 31 through Monday, June 2 on its Twitch channel (www.twitch.tv/wildstar), the streams will include sweet giveaways, gear from Nvidia and Logitech. So, when taking a break from exploring the new world riddled with mystery, players can watch the stream to see developers beat themselves up in PvP battles and attempt to embarrassedly progress through  insanely hard dungeons, all for the price of entertainment. A full schedule is available on the WildStar forums.

To experience what everyone has been talking about three days before the official launch, players can still pre-order the game and join WildStar’s head start program. Not only will players gain immediate access to planet Nexus, but this is the last chance to receive a variety of exclusive in-game items and perks.

To learn more about WildStar and check out some of the most hilarious video game videos, visit www.wildstar-online.com.

 

Always Sometimes Monsters Review

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Always Sometimes Monsters
Developer: Vagabond Dog
Publisher: Devolver Digital
Platform: PC (Reviewed)
Release Date: May 21st, 2014
Price: $9.99 – Available here

Overview

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Always Sometimes Monsters is the latest title developed by Vagabond Dog and published by Devolver Digital, who were also the publishers of the upcoming title Heavy BulletsAlways Sometimes Monsters is an interesting game that touches on the frailties of human life and how everyone has a side of them that may be monstrous and evil, even if they don’t expect it. The game was released on May 21st, and is available on the PC. The story in this game is simple at first glance, yet it really opens up into something much more complex. Play as any character in the beginning, and watch as you try to win the love of your life back, or earn enough cash to pay for rent for just one more month. The game has a huge amount of choices and paths for you to take, and each one will dictate where you end up and what relationships you create.

Gameplay

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One of the greatest aspects of this game for me is the wide breadth of options you can take when traversing through the gameplay’s progression. I can pick a young, enthusiastic girl as my main character, or a wistful, older gentleman as my character. The game accommodates each one of these characters to provide a different story-line, though it basically boils down to you breaking up with your significant other, your lack of funds to pay for rent, and your inability to get a job. That all changes once the game starts, and you set off on your own path. The game is unforgiving, and if you make the wrong choices, there is a possibility that you will lose. The game does not hold your hand at all, so figuring out what choices you should make is important.

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An important theme in Always Sometimes Monsters is defining your moral compass. Do you throw your friend under the bus to get ahead? Or do you stay loyal and possibly lose your one chance in life to amount to something? These are the choices you have to make in the game’s situations, and it really allows yourself to see what could happen if you decide to be a certain way. The game’s combinations allow you to choose a hetero or homosexual relationship, a life of deceit or honesty, and many other options. It’s incredible to think of just how many possibilities there are for the game, and each one is a completely different experience that tests your mettle and your sense of right and wrong.

The game plays like an RPG, with your movement keys being binded to the directional pad. You can navigate through the level by walking up to objects and NPCs to interact with them, providing you with text that explains what you can do and how you can react to the NPCs responses. As stated before, you can choose any character, regardless of gender, sexual orientation, or age. Whether you want to play as a young man with hopes and dreams, or an old man who is wise and knowledgeable, the game sets the tone for you in many different ways.

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I chose to play as a young female lady. I actually had no idea what exactly was going on when I first started playing, so apparently talking to certain people counts as choosing your character and their significant other. I chose the young blonde female, and decided to speak to another female, who ended up being my partner. One thing that could be significantly improved is a system that lets you know what is going on, especially in the beginning. Dumping us into the fray without any assistance might replicate a certain realistic flair of the real working life, but I have to admit, it caught me off guard.

Visuals & Audio    

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The visuals are nothing spectacular to speak of, though I feel like the artistic choices made for Always Sometimes Monsters was perfectly in-line with the feel and atmosphere of the title. Never did I feel like the graphics were underwhelming or overly eye-catching. The artwork for the characters and their background is simple, yet completely immersive. Each character has a different back-story and it really adds to how you view your own character when your progressing through the levels. The audio was actually nice and helped set the tone for the entire game. There were moments of plain music that I felt didn’t really fit the bill, but other than that, the music fit really nicely with the game.

Overall

I enjoyed this game immensely. Always So777metimes Monsters is definitely a title to keep your eye out for. The game pushes the boundary on how you view yourself and others. Do you have what it takes to make tough decisions to benefit yourself? Are you a person that can’t handle the pressure of lying to others? The game has the ability to reflect these personalities, and you can really see it in the choices you make. The game is amazing, and besides a few slow spots in the story line, I can’t imagine another title like this.

8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Lemmings Touch Review

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Lemmings Touch
Developer: D3T LTD
Publisher: Sony Computer Entertainment Europe
Platforms: PlayStation Vita
Release Date: 28th May 2014
Price: $14.45 – Available Here

Overview

Despite what you may have heard in the past; lemmings are nothing more than small, rodent-like animals native to Arctic and Tundra-type biomes. They’re not mythological creatures born of the sky nor are they the type to participate in mass suicide as the legends and myths have described. They’re simply a product of decades of misunderstood storytelling but, like many things, it all depends on who you’re asking. If it’s d3t and Sony, they’ll tell you that Lemmings are odd, bipedal, humanoid creatures who work en masse to reach a certain goal…at least, that’s what they’re like in the game.

The original “Lemmings” video game came out in early 1991 and seems to have made it all the way to 2014 being remade time and time again by different developers on different consoles and the latest one is here on the PlayStation Vita. It’s called “Lemmings Touch” and thanks to Sony Computer Entertainment Europe alongside developers D3T LTD I’ve been given the chance to see exactly how good a video game series can get with over twenty years of experience behind it.

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Gameplay

In “Lemmings Touch”, like the other titles in the “Lemmings” series, you’re placed on a themed stage and are tasked with getting a specific number of “Lemmings” from the beginning of the obstacle course to the very end, all the while building, digging, jumping and everything in between to help make the journey easier for your little green friends.

Levels are 2D and packed to the rim with different hurdles to overcome. “Lemmings” are dispatched at certain speeds (of which you can adjust) and it’s up to you to micromanage them into reaching sanctuary. Everything you can do in “Lemmings Touch” is touch-based…obviously…and, for the most part, it’s all fairly responsive but you’ll find yourself becoming a little frustrated every once in a while when one of the little guys doesn’t quite listen to your commands.

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“Lemmings Touch” also introduces another breed of “Lemmings” that don’t entirely share the same worldviews as their green counterparts. These particular critters travel as part of the horde but only work against you, the player. Letting them get to the end with the other “Lemmings” is not a good idea so you’ve got to “dispose” of them before they can get there. I found this game somewhat enjoyable despite the fact that I’m not the biggest fan of puzzle games.

Most levels were easy enough to get through while at the same time it forced me to use at least some of my brain power to help devise a plan to get through the stage. At times I was annoyed that the smallest of mistakes cost me so much, the game doesn’t seem too forgiving at parts and it really put a hindrance on my enjoyment of it. Though…maybe I’m just not as intelligent as I thought.

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Visuals

I was impressed, to a certain degree, at how the game looked: It’s full of vibrant colours and shapes that make for some really nice aesthetics but as far as actual graphics go; they’re quite poor. It’s just a good thing that you’re forced not to focus on that, instead you’re “bombarded” with odd background animations to steer you away from what you’re really meant to be focusing on. I can definitely see what the developers were trying to do with the way the game’s visuals were laid out but, at the end of the day, all it did was drag the player’s attention away from the actual task at hand.

Even in saying what I just did, the graphics were quite nice with most pieces of animation being fluid enough for me to note. Each and every stage ran with a different theme which meant there was always something new to look at. It’s thanks to this that the game didn’t get boring almost instantly, you’re given a whole bunch of different visual styles to experience which mean there was always something to look at while waiting for a “Lemming” to do it’s job though the problem I mentioned above still persists.

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Audio

The “Lemmings Touch” soundtrack works similarly to the way its visuals do: With every new level comes a different theme, the first being Egyptian. With every new theme comes new visuals and new musical tracks. What works well about this is that most levels take approximately five to ten minutes to complete, depending on how well you play, which gives you just enough time to begin getting used to the musical track with it running its course and becoming annoying.

Before you know it you’re finished with one level and onto another without getting annoyed at the repetition of a particular song. A majority of the sound effect throughout “Lemmings Touch” are definitely aimed at a younger audience. Most sounds are cute, chipper and quirky with a lot of bounce and an overall positive tone. This fits into the game perfectly and allows for an all around welcoming vibe that a lot of players can enjoy. Young or old.

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Overall

Essentially, at it’s core, “Lemmings Touch” is a mobile game that is being sold for far too much and on the wrong gaming platform. Everything you can do on the PlayStation Vita could be done on a mobile device like an iPhone or Android Phone without the hassle of having to reach over the console’s buttons just to get your fingers and thumbs where they need to be; on the touch screen. Fans of the video game series will immediately feel at home with “Lemmings Touch” but for those of you out there who have never experienced a title from the series, it may take a little getting used to.

Like any game there’s a certain learning curve you must come to terms with before you can truly enjoy it though I feel as like true puzzle fans will quickly scale that curve. For all intents and purposes, “Lemmings Touch” is a nice little game for the PlayStation Vita though I do find it overpriced for what it is. With the amount of great titles released on the console I can’t see why anyone would rush to grab a time filler like this but that’s not to say long time fans of the series wont be excited to get their hands on it. Just know what you’re getting into.7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Freedom Wars – Thorn Whip Trailer Released

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Sony Computer Entertainment today released another brand-new trailer for their upcoming action/RPG title “Freedom Wars“. If you’ve been following news of the game then you’d know it features a few key gameplay mechanics implemented to set it apart from other video games of its type. Alongside the ability to use both melee and ranged weapons, “Freedom Wars” gives players the gift of an amazingly versatile grappling hook-like weapon titled the “Thorn Whip”.

Much like “regular” grappling hooks, the “Thorn Whip” can be used to reach higher ground, snag enemies and grab items but now, thanks to this new trailer, we can see that this particular weapon is much more than just your every day grappling hook.

The “Thorn Whip”, when charged, can be used to set enemy-triggered traps, boost fellow players’ stats and even heal but don’t just take my word for it; head down to the featured video section below to check out the “Thorn Whip” trailer for yourself and don’t forget to hit up our comments section just under that to let us know what you think. “Freedom Wars” is set to hit the PlayStation Vita Japan on the 26th of June with a Western release later on in the year.

Dekamori Senran Kagura possibly heading West as Senran Kagura: Bon Appétit

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You may remember that a cooking rhythm game called Dekamori Senran Kagura was announced and released in Japan earlier this year for the PS Vita. Well at that time it seemed that a game with such an odd premise but a delightful mechanic that involved the female characters’ clothing being destroyed while cooking would not be released in the West despite XSEED‘s success with the series so far.

However not only has a card game with a rubbing mechanic been released for the PS Vita but an idol simulation title has already been brought over to the North America and it seems that Dekamori Senran Kagura will be as well. NeoGAF was able to catch a listing on E3 Insider, an official website for E3, that showed a title called Senran Kagura: Bon Appétit.

This listing has since been removed but it listed the title for Winter 2014 release and contained the following description:

Senran Kagura Bon Appétit! is a rhythm spin-off of the ninja brawler series, Senran Kagura. Featuring cooking battles rather than shinobi showdowns, the emphasis is on outrageous humor and delicious food.