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RABBIDS® INVASION: THE INTERACTIVE TV SHOW WILL BE AVAILABLE IN NOVEMBER 2014

RABBIDS® INVASION: THE INTERACTIVE TV SHOW WILL BE AVAILABLE IN NOVEMBER 2014

Brand new video game concept allows players to interact with episodes from the TV series

London, UK — June 5th, 2014 — Today Ubisoft announced that Rabbids Invasion: The Interactive TV Show, developed by Ubisoft Barcelona in collaboration with Ubisoft Paris and Ubisoft Casablanca, will be available in November 2014 on Kinect for the Xbox One, the all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft and PlayStation Camera for PlayStation® 4 computer entertainment system.

Rabbids Invasion: The Interactive TV Show is based on the successful Rabbids Invasion TV series created by Ubisoft Motion Pictures and is broadcasted in several territories including the US, UK, France and Germany. Launched in Autumn last year, the hit TV show has already been viewed more than 280 million* times worldwide. The video game lets children experience a selection of 20 episodes of the popular TV show and participate in the action on-screen.

“The Rabbids Invasion TV series is very popular amongst kids and their families so we wanted to merge the success of this TV show with the studio’s expertise in creating fun and original gaming experiences,” said Xavier Manzanares, Brand Producer. “With Rabbids Invasion: The Interactive TV Show, we’re introducing an innovative way that people can interact with their favourite characters. This is not only TV you can watch, but TV you can play.”

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

* Sources: Nickelodeon and France Television

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com. 

© 2014 Ubisoft Entertainment. All Rights Reserved. Rabbids, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

Immortal Gravewalker in Middle-earth: Shadow of Mordor Trailer E3 Trailer; New Runes Revealed

Immortal Gravewalker in Middle-earth: Shadow of Mordor Trailer E3 Trailer; New Runes Revealed

Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions today released an all-new trailer, Shadow of Mordor E3 CG Trailer: Gravewalker. The trailer showcases protagonist Talion on his quest for vengeance alongside the immortal Wraith Spirit bound to him by an unbreakable curse. Like Talion, this wraith seeks revenge against Sauron and his evil army.

Additionally, exclusive new runes are revealed for those who sign up for a WBID account onShadowofMordor.com/register. Share the news with your readers.

·           WBID – Orc Hunter Rune
o    Talion  can overcome Sauron’s captains by increasing terror from his stealth takedowns.
·         Palantir – Gravewalker Rune: After signing into WBID, get the Gravewalker rune when accessing Palantir upon launch
o    Talion spread’s fear among Sauron’s army when his Captains are defeated.

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

Middle-earth: Shadow of Mordor  is currently available for pre-order atwww.shadowofmordor.com and will be on sale worldwide on 7th October, 2014 for PlayStation ®4, Xbox One, PlayStation ®3, Xbox 360 and PC.

The Palantir app, available on the Apple Store here, will sync with game assets and the final game, to reveal additional layers of information, insights and fan-authored content, creating a unique second-screen experience.  Enable Palantir’s sync mode while the CG Trailer video plays to try it out.

For the latest game updates, like Middle-earth: Shadow of Mordor on Facebook atwww.facebook.com/shadowmiddleearth and follow the game on Twitter at https://twitter.com/middleearthgame.

MIDDLE-EARTH: SHADOW OF MORDOR © 2014 Warner Bros. Entertainment Inc. Developed by Monolith. © 2014 New Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH: SHADOW OF MORDOR, THE HOBBIT, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Interactive Entertainment. All rights reserved.
“PlayStation”, “PS3”, are trademarks or registered trademarks of Sony Computer Entertainment Inc. All other trademarks and copyrights are the property of their respective owners.

DeNA Launches Mobile Action Role-playing Game Cross Horizon

DeNA Launches Mobile Action Role-playing Game Cross Horizon 

San Francisco, CA – June 5, 2014 DeNA today announced the launch of Cross Horizon, an action role-playing game (RPG) where the player embarks on an epic journey to recover their character’s memory while battling powerful enemies along the way. The free-to-play game is now available on the App Store for iPhone, iPad, iPod touch and on Google Play for Android devices.

In Cross Horizon, the player joins Aurora, a fairy who has also lost her memory, to visit guilds, go on dangerous missions, fight numerous enemies, and discover the true intentions of the Bandit King.

Developed by Marvelous AQL, Cross Horizon is an engaging mobile experience that combines a deep story with the best elements of an action RPG. Players can customize their character’s appearance, weapons, and armor. Enemies can vanquish with intuitive tap and slash controls. Additionally, Cross Horizon offers an engaging multiplayer functionality where the player can enlist the help of their friends and join in battles together.

Cross Horizon is available for free from the App Store on iPhone, iPad and iPod touch and on Google Play for Android devices.

About DeNA

DeNA (pronounced “D-N-A”) is a global leader of developing and operating mobile services including free-to-play games, e-commerce and other online offerings. Founded in 1999, DeNA is headquartered in Tokyo with offices and game development studios across the globe. DeNA Co., Ltd. is listed on the Tokyo Stock Exchange (2432). For more information, visit: http://www.dena.com

About Marvelous AQL

Marvelous AQL, Inc. (Public, TYO:7844) is a leading publisher and developer of console, social and mobile games, known for titles such as No More HeroesHarvest Moon and Little King’s Story. The company was created as a result of a 2011merger between publishers Marvelous Entertainment, AQ Interactive and mobile/ social developer Liveware.

STEAM CELEBRATES RICHARD & ALICE’S ARRIVAL WITH 40% OFF!

STEAM CELEBRATES RICHARD & ALICE’S ARRIVAL WITH 40% OFF! 

London – 5th June 2014 – Indie collective Owl Cave and UK independent publisher Mastertronic are thrilled to announce the acclaimed point-and-click adventure game Richard & Alice is now available on Steam!

Richard & Alice tells the story of two inmates in a curious future prison, set in a world where years of heavy snowfall have caused chaos and disorder around the globe. Investigate the circumstances of their incarceration and discover the secrets hidden within as the complex narrative unravels and you become immersed in this dark and powerful tale. You are forced to question your own personal journey and perception of what is ‘right’ and ‘wrong’ in this haunting account, and ultimately, how well do you know yourself and what would you do to survive?

Richard & Alice, the debut game by games PR specialist Lewis Denby and Starbound lead writer Ashton Raze, is an absorbing story-driven tale about family, loneliness, desperation and the weather – set in a post-apocalyptic world. Previously on Steam Greenlight, the game has been upvoted by the community and is now making waves on Steam with new achievements, trading cards, badges and emoticons.

There are secrets, lies and lots of snow.

Lewis Denby from Owl Cave commented: “It’s a great thing to see Richard & Alice on Steam. This is a game we decided to make because we wanted to explore character stories in video games, and the original plan was for a small game we could make quickly and move on from. But now here we are writing quotes for the Steam release PR campaign. It’s quite something!”

Ashton Raze from Owl Cave added: “I am very excited to see Richard & Alice on Steam, because it meant I got to design trading cards and emotes. This was a lifelong dream of mine, and finally that dream became a reality. The game being on Steam in itself is exciting but TRADING CARDS! Seriously. The achievements were right fun too. You’ll not find things like this in a novel.”

Stuart Morton, Executive Producer at Mastertronic, said: “It has been an absolute pleasure to have helped Lewis and Ashton bring Richard & Alice to Steam. This is a superb story beautifully executed and we’re thrilled to get the game out to a much wider audience for all to enjoy.”

Richard & Alice is available now on Steam and Get Games for Windows PC and to celebrate we’re giving away a massive 40% off for one week!

Find us on Facebook: www.facebook.com/MastertronicGames

Or join in the conversation:

@owlcavegames      @Mastertronic 

Digital Storefronts: 

Steam Launch discount: 40% off

Steam: http://store.steampowered.com/app/279260/ 

Get Games: http://www.getgamesgo.com/product/richard-and-alice

Steam Launch Trailer: http://youtu.be/r4q9F283MYY

About Owl Cave

Owl Cave is a small collective of writers, designers and general game-related people. We share a love of story-centric video games, which place a focus on character-building and world design. We believe games can tell stories in a way that no other medium can. Our first full game, Richard & Alice, came out in February 2013, and plenty of critics had lots of lovely things to say about it. It was followed by Sepulchre and the upcoming Mission Bell.

About Mastertronic

Mastertronic is a multi-platform independent games publisher working with independent games developers making games that we want to play ourselves. We love games, games developers and gamers.

Stronghold Kingdoms June Update Adds Player Quests

Stronghold Kingdoms June Update Adds Player Quests

London, UK 5th June 2014 – Stronghold Kingdoms, one of the top ten most popular free-to-play games on Steam, has just been updated with new gameplay content in the form of player Quests.

Nearly 30 new Quests have been added to the popular Castle MMO in another free monthly update aimed at enriching the gameplay experience for high-level players. This new set of objectives includes brand new Quest paths such as the Villain, Wolf’s Nemesis and Peacemaker, requiring players to attack friendly castles, AI opponents and prevent conflict through use of religion. Quests have been one of the top requested features of 2014, designed to provide a challenge for veteran players who have already mastered other areas of gameplay.

Players who complete these new Quest lines will be rewarded with exclusive in-game content such as Premium Tokens, Faith points and new Coat of Arms designs to strike fear in the hearts of other players.

A new ‘Latin America’ game world is also set to launch tomorrow at 14:00 UTC, setting 5 medieval countries at war with each other and adding long-requested Brazilian Portuguese language support. This new game world is being launched in response to the ongoing growth of Stronghold Kingdoms, with the game’s player base continuing to expand since launch in February 2012. The new world offers existing players a fresh chance to dominate and begin anew with a clean slate, no political history to weigh them down and an all-new map to explore.

With over 3 million players from more than 100 different countries this new game world is hoped to give users a more familiar environment in which to enjoy the game, building castles near their real-world homes and laying siege to their neighbours online! Stronghold Kingdoms remains one of the most actively played games on Steam, with more daily concurrent users than other F2P MMOs with the backing of heavyweight IPs such as Star Trek Online and RIFT:

http://store.steampowered.com/stats/

About Stronghold Kingdoms
Stronghold Kingdoms is the medieval online castle game. Join hundreds of thousands of players in a rich world of Lords, Ladies, Bumpkins and Barons as you build your village, research new technology and strive to be the greatest in the land. Construct mighty castles to defend your lands against insolent intruders, develop your economy and trade your way to victory, lead your fellow noblemen to war and control of the Kingdom. Build, besiege, pillage, farm, explore, research, vote, trade and banquet your way to the throne! For more information please visit www.strongholdkingdoms.com or follow @SHKingdoms on Twitter.

About Firefly Studios

Firefly Studios is an independent PC game developer specialising in real-time strategy and MMO titles. Formed in 1999 by Simon Bradbury and Eric Ouellette, the company has brought to market a number of high profile and commercially successful strategy games, including the Stronghold series with lifetime sales of over six million. Firefly has offices in the UK and US. For more information please visit their website at www.fireflyworlds.com or follow @fireflyworlds on Twitter.

NETHER DEPARTS EARLY ACCESS, FULL RELEASE NOW AVAILABLE ON STEAM

NETHER DEPARTS EARLY ACCESS, FULL RELEASE NOW AVAILABLE ON STEAM

Fast-Paced Urban Survival Game Celebrates Official Launch with In-Game Perks

CHICAGO – June 5, 2014 – After months of community support and feedback, Nether Productions announced today that first-person survival game Nether has exited Steam Early Access and is now available as a full release for $14.99. GBP- £10.99 , EUR €13.99 To celebrate the milestone, all players logging in after June 5th will receive a potion that grants the ability to play as a Nether and golden chest keys to open rare loot boxes that contain valuable survival items. Additionally all guest keys have been replenished and players will earn one Gold coin for each key that is redeemed.

Nether’s Main Features Include:

  • An Unforgiving City – Players must scavenge their way through post-apocalyptic Chicago while avoiding Nether, poor mutated souls that roam the city in search of human flesh. While searching for food through the city’s buildings and blocks, players can gather supplies to craft makeshift weapons for protection or trade at various markets. Survivalists must always be aware of other players who may be only one moment away from death, and see killing them and looting their possessions as their only salvation.
  • Tribes – Players can find safety in numbers by joining a tribe, and only tribes can capture and own territory. Compete with rival tribes in territory wars for control of the city by seizing strategic landmarks to reap resources and experience; proving dominance over other tribes. Tribes change the survival experience by establishing a true social construct, with all the consequences of behavior that players would expect in the real world.
  • Missions – Players can complete an assortment of individual or group missions to earn money, experience and reputation. Perform vital supply runs between the markets, work with others to take down the swarms of Nether led by the vicious boss Reaper that sporadically surge to attack neighborhoods, or keep the creatures out of the Safezones by working in groups to repair the anti-Nether devices when they fail.

“Since launching early access, we’ve continually worked with our rabid community to drive development of all the features that make Nether a survival gaming experience unlike any other,” said Chip Sineni, Creative Director at Phosphor Games. “We never knew what Nether would look like at full release and we have been constantly amazed at the player enthusiasm to help create a solid game.”

Nether is a fast-paced survival game that forces you to make quick life-saving decisions in an unforgiving environment. In this post-apocalyptic urban world, death is waiting around every corner, at the top of high-rise buildings, and in the grasp of powerful teleporting creatures known as Nethers. These creatures and the other players are real challenges to overcome, requiring tactical gameplay, awareness, stealth, and cooperation. To navigate this high-tension environment, players must use skill and cunning in order to scavenge, trade, craft or loot for food, weapons, supplies, and other resources necessary to stay alive in a desolate and dangerous city. Team up with other survivors and take advantage of group play, as a tribe, to complete treacherous world objectives, or play as a lone wolf in an attempt to endure the hostile environment. In the end players must decide whether to Prey or Pray.

Nether offers a wide variety of character customization and allows anyone to play as a male or female character. There is a huge selection of cosmetic items and player taunts to assert individuality along with entire outfits to play roles like survivalist, soldier and biker – or even just play in underwear.

More information on this title can also be found at http://playnether.com as well as at http://facebook.com/playnether or on Twitter @PlayNether. Or visit the Nether Wiki powered by Curse at http://nether.gamepedia.com/Nether_Wiki.

About Nether Productions
Nether Productions is the publishing entity behind post-apocalyptic MMO Nether. It is a privately held company, comprised of a group of game industry veterans with backgrounds in the executive production, publishing, marketing and distribution of online games.

About Phosphor Games
Based in Chicago, Phosphor Games Studio is a top-tier development studio comprised of experienced video game designers with a track record of producing financially successful and critically acclaimed titles across a variety of genres – from hardcore first-person shooters and MMOs to sports and casual games. More information can be found online at http://www.phosphorgames.com, on Facebook or via Twitter @phosphorgames.

Team Football are bringing football home with England deal Official England team game to launch on mobile and tablets

Team Football are bringing football home with England deal Official England team game to launch on mobile and tablets

Birmingham, June 5th 2014 – Team Football are delighted to announce the completion of a deal to bring Official England Football to football fans and gamers across the country. The game will be released in early June on iOS, Android and Windows 8 phones and tablets.

With this license Team Football are to launch an authentic game based on the English national side, allowing players to compete as all of the England squad who will be heading to Brazil this summer. The signing of this license also signals the start of a number of similar imminent announcements bringing official team football experiences to fans globally.

Official England Football will only be available to purchase in England and the UK. However, Official England Football also allows players in other territories across the world to download the official England data to add to their experience allowing overseas fans to play as any one of the current crop of English talent.

Official England Football will feature four main game modes:

  • World Tournament mode – offers a traditional international tournament format
  • World League mode – users can upgrade player stats, and build their squad like a true manager
  • Friendlies – practice and play as your favourite teams
  • Scenario mode – puts players in the shoes of real life past events, with additional scenarios to be made available for download during the course of the summer. Creative Director of Team Football, Steven Huckle has stated that “We hope to bring enjoyment to football fans across the world by giving regular updates and keeping up-to-date with real life scenarios”

In-game commentary comes from the broadcasting legend John Motson. The combination of the instantly recognisable voice of Motty and the Three Lions on the shirt makes a great combination for all England fans!

Music is provided by DubFX, using a version of ‘Flow’ as the title track for the game, a song that has had 20m views on YouTube 

ABOUT TEAM FOOTBALL

A new games development and publishing company, Team Football who are based in Innovation Birmingham Campus: Entrepreneurs for the Future incubation programme. The creators of Official England Football, has been established by a group of games industry veterans, who between them have over 90 years games industry experience.  Our football mad team have been involved in some of the best loved football games of the last 20+ years including Sensible Soccer, Super Kick-Off, Actua Soccer, Premier Manager, Soccer ’97 and multiple versions of FIFA.

Steven Huckle Team Footballs Creative Director said “”When we founded Team Football our goal was to work with high profile licenses such as England to help raise the profile of our games.  We’ve worked really hard since late last year to develop a game that is fun to play and will give our end users plenty of enjoyment this summer.  Now, by adding the England license we are also giving those who play our game the authenticity of the official game logo, player names and team kit.  With football high on the agenda for fans of England this summer we’re sure they’ll enjoy playing our game and attempting to perform as well or better than the national side by playing Official England Football on their chosen platform!”

The range of licensed games launching in June 2014, of which Official England Football is one title, was developed under the Creative England and Microsoft programme Greenshoots.  Creative England’s Head of Games & Digital Media, Jaspal Sohal, said: “Team Football is a shining example of what the Greenshoots programme is all about – supporting new and emerging games developers with innovative ideas that have huge potential. We were impressed with Team Football’s imagination and passion, and it’s great to see what they’re achieving on an international level.

Please contact Josh or Alex for further information relating to this product and for additional assets to support the announcement.

Official England Football 2014 is a product of the Greenshoots programme

Greenshoots is a programme jointly developed by Creative England and Microsoft to support early stage startup game studios with bringing new and exciting game titles to the Windows platforms.  It is supported by the Government’s Regional Growth Fund (RGF) and will offer England’s most innovative developers funding of up to £25,000 to support the development of new games for mobile and tablet platforms. http://www.greenshoots.creativeengland.co.uk/

Borderlands®: The Pre-Sequel™ Available 16th October, 2014

Borderlands®: The Pre-Sequel™ Available 16th October, 2014 

Pre-order for exclusive access to Shock Drop Slaughter Pit bonus content 

Join the conversation on Twitter using the hashtag #ThePreSequel 

Sydney, Australia – 5th June, 2014 – 2K and Gearbox Software announced today that Borderlands®: The Pre-Sequel,the next standalone game in the wildly popular Borderlands franchise, will be available in Australia and New Zealand on 16th October, 2014, for the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. Currently in co-development with Gearbox Software and 2K Australia, Borderlands: The Pre-Sequel is set in-between the award-winning Borderlands and Borderlands 2,andbrings low-gravity shoot ‘n’ loot mayhem to Pandora’s moon for the first time. Additionally, those who pre-order the game through participating retailers will receive the Shock Drop Slaughter Pit bonus content, which features intense zero-atmosphere combat against the fiercest enemies Pandora’s moon has to offer, and rewards players with unique in-game loot.

Borderlands: The Pre-Sequel offers gravity-bending gameplay with oxygen-propelled jetpacks, as well as new weapons, enemies, vehicles, and moon environments. Playing as four all-new character classes with unique skill trees, gamers will contribute to the rise of Handsome Jack and experience his origin story as he transforms into the megalomaniacal tyrant fans loved to hate in Borderlands 2.

“The teams at Gearbox and 2K Australia have combined the best talent from both studios to create a Borderlands experience that we know fans are going to love,” said Christoph Hartmann, president of 2K. “For those that haven’t played the critically acclaimed franchise, there’s never been a better time to jump in than with Borderlands: The Pre-Sequel.”

Borderlands: The Pre-Sequel continues the franchise’s tradition of industry-leading co-op allowing friends to play together locally via split-screen as well as online with drop-in-drop-out capabilities. With co-op being as seamless as ever, Borderlands: The Pre-Sequel remains accessible for gamers and their friends to play alone or together in a variety of configurations.

“It’s incredibly exciting that an all-new Borderlands experience is as close as this October,” added Randy Pitchford, president of Gearbox Software. “If you’ve played any of the Borderlands games or if you have a friend who hasn’t yet, the opportunity to blast off as a new set of playable characters in a whole new campaign experience, including shooting and looting on the moon, is just around the corner.”

“We are huge fans of the Borderlands franchise and are thrilled to have this opportunity to show what we can bring to the Borderlands universe,” concluded Tony Lawrence, general manager of 2K Australia. “We can’t wait for fans to play as Athena, Wilhelm, Nisha and Claptrap and experience the new low-gravity gunplay with awesome new guns to freeze and smash enemies, all in the name of Handsome Jack.”

Gamers who pre-order Borderlands: The Pre-Sequel will gain access to the Shock Drop Slaughter Pit bonus content. Taking place in an old Dahl facility on Pandora’s moon, players will meet TR4-NU, who once was one of Dahl’s military recruiters until he went crazy. TR4-NU is now hosting the Shock Drop Slaughter Pit and giving awesome loot to those who succeed against the moon’s toughest enemies. To pre-order Borderlands: The Pre-Sequel, please visit http://borderlandsthegame.com/index.php/retail/borderlands-the-presequel.

Borderlands: The Pre-Sequel will be available on October 14, 2014 in North America and on October 16, 2014 in Australia and New Zealand, for Xbox 360, PS3™, and Windows PC. Borderlands: The Pre-Sequel is not yet rated in Australia and New Zealand. Watch the first trailer for Borderlands: The Pre-Sequel at http://youtu.be/Vk6l_y4zoHY. For more information, please visitthe official Borderlands web site, follow @borderlands and @2K_ANZ on twitter, become a fan of Borderlands on Facebook, and subscribe to the new Borderlands channel on YouTube.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. 

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com. 

About Gearbox Software

Gearbox Software is respected industry wide for award winning, best-selling video games developed for all major video game platforms. Founded in 1999 and headquartered near Dallas, TX, Gearbox Software is well known for the creation, development and management of its original blockbuster video game franchises including the critically acclaimed, award winning Brothers in Arms franchise and the record-breaking, genre-setting Borderlands franchise. In addition to having developed video games in some of the world’s greatest video game brands, including Half-Life and Halo, Gearbox Software has also acquired and produced content for powerful, landmark intellectual property including Duke Nukem and Homeworld. Gearbox Software’s success has been supported through many key and mutually beneficial business relationships with the world’s greatest video game platform and publishing partners including Sony, Microsoft, Nintendo, Valve/Steam, Apple and Take-Two/2K.

About 2K Australia 

Founded in 2006 and based in Canberra, 2K Australia has played an integral role in the development of 2K’s critically acclaimed BioShock franchise – working closely on BioShock and BioShock Infinite, as well as supporting the development of BioShock2. 2K Australia is currently co-developing the next installment in the Borderlands franchise with Gearbox Software, Borderlands: The Pre-Sequel.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

PANZER GENERAL® ONLINE In-game D-Day event Approaching

PANZER GENERAL® ONLINE In-game D-Day event Approaching 

Prepare for Operation Overlord 

D-Day Event Press Kit: http://we.tl/SAMH4Qrc5o 

London, UK – June 6th, 2014 – Today Ubisoft® announced the first in-game event for Panzer General® Online, featuring multiplayer battles themed around the 70th anniversary of the Allied landing and the succeeding battles in Normandy. The D-Day event will be available for all players and introduces new troops, a new command card and a new event currency.

The D-Day event will start on June 11 and end on June 25. To get a head start, starting June 6 players will be able to start building up their army to prepare for the tough multiplayer battles they will face. During the event the main objective will be to defeat as many enemy units as possible to earn medals, the new in-game currency. Medals can be used to unlock new troops such as the “Bergetiger” or the powerful command card “Recover”. The D-Day event will be featured in a special section in the main menu, allowing for immediate battles against other players.

Players can participate in the event and play Panzer General Online through the official website www.panzergeneral.com. Here they will also find more detailed information on the event and its rules.

About Panzer General Online:

Panzer General Online is a free-to-play browser-based tactical game combining elements of collectible card games and board games. Players create their own armies of World War II units including tanks, artillery and the infantry as well as command cards that when deployed strategically, can turn the tide of battle. Featuring a single player campaign and multiplayer PvP battles, players can challenge their friends and other generals to race to the top of the leaderboards.

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

About Ubisoft:

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

About Blue Byte, a Ubisoft studio:

Blue Byte was established in 1988 and released its first hit game in 1991: Battle Isle. This was followed in 1993 by the development strategy game The Settlers®, which established itself as a longlasting favorite. In 2001, Blue Byte was acquired by Ubisoft, and in 2004 the studio moved into the premises of Ubisoft’s German branch in Düsseldorf. The team at Blue Byte is responsible for new productions of The Settlers® and ANNO®. The studio is also active in the free-2-play genre with the web-based browser game The Settlers Online, available in several languages and currently captivating millions of players worldwide. 

© 2014 Ubisoft Entertainment. All Rights Reserved. Panzer General, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by UBISOFT /Blue Byte and Funatics.

 

Age of Zombies By Halfbrick Studios

Age of Zombies™

Age of Zombies™ By Halfbrick Studios

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This app is designed for both iPhone and iPad
  • $0.99
  • Category: Games
  • Updated: Jun 05, 2014
  • Version: 1.2.2
  • Size: 50.4 MB
  • Language: English
  • Seller: Halfbrick
Rated 12+ for the following:

  • Frequent/Intense Cartoon or Fantasy Violence
  • Infrequent/Mild Realistic Violence
  • Infrequent/Mild Horror/Fear Themes
  • Infrequent/Mild Mature/Suggestive Themes

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

From Halfbrick, the creators of Fruit Ninja and Monster Dash comes their newest and biggest adventure yet! Lock and load through the history of time as a tough-as-nails commando named Barry Steakfries, who is looking for nothing more than to shoot some zombies and make it back in time for a hearty dinner!

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“Age of Zombies is an excellent pick.” — Touch Arcade

“The bite-size level play offers good pick-up-and-play value and is a ton of fun.” — 4.5/5 AppSmile

“Halfbrick has yet again delivered an enjoyable and memorable gaming experience.” — IntoMobile

“A time travelling, zombie shooting, wise cracking good time.” — GameZebo

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The evil Professor Brains has sent hordes of undead to the furthest reaches of time to destroy mankind, but Steakfries won’t be taking that lying down. He’ll take it with a gun, a Zombie T-Rex and a whole repertoire of cheesy one-liners!

Shoot up ninjas, mummies, cavemen and massive bosses with a huge variety of weapons and explosives!

Bonus Survival mode to take your zombie-blasting skills to the next level, with Game Center leaderboards and achievements!

Age of Zombies is the definitive action-comedy experience for the iPhone and iPad!

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IMPORTANT NOTICE TO PARENTS

This game may contain:

– Promotional material for Halfbrick products and trusted business partners.
– Links to external social networking sites intended for users over the age of 13.
– Direct links to the internet which may open the default web browser on your device.

Privacy Policy: http://www.halfbrick.com/pp
Terms of Service: http://www.halfbrick.com/tos

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What’s New in Version 1.2.2

BRAND NEW VEHICLE
Prepare for the ride of your life! Barry has tamed the Zombie T-Rex and is using it as a makeshift vehicle to travel through time. Get ready to dish out some prehistoric punishment in the most unique and exhilarating way possible!

CONTROLLER SUPPORT
The fate of mankind is in your hands! Age of Zombies now supports all major iOS 7 controllers including the Logitech PowerShell, Razer Kazuyo, SteelSeries Stratus and a whole lot more. This is Age of Zombies the way it was meant to be played. Let’s do this thing!

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Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5