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Scuba Diver Adventures: Beyond the Depths Review

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Scuba Diver Adventures: Beyond the Depths
Developer: Biart
Publisher: Chillingo
Platforms: iOS (iPad) – Reviewed on iPad
Release Date: 9th of May 2014
Price: Free – Available Here

Overview
Earth. Birthplace of the human race and countless other creatures that call this big blue marble home. In reality however, only 30% of Earth is actual earth, leaving a whopping 70% covered in water. With this majority rendered uninhabitable to us air breathers, it’s no wonder people became curious. Thus scuba diving was born. Now people from all over dive down into the depths, intrepid folk who carry a sense of adventure. However, if you’re lacking in said department, why not just take a virtual tour of the ocean floor? It’s just like the real thing, except with a lot less water.

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Story
You are Nicole Lourie, a decisive journalist constantly on the hunt for the next big scoop. Taking a brief detour, you find yourself in Thailand where Eddie, an old pirate friend, presents a proposition: Find and return his back pack that he lost investigating a crash in the ocean in return it. Donning your wetsuit for the first time in a long time, you set off into the big blue and search low and lower for the object that will net you some priceless information.

Anticipating your curiosity and ardour for the truth, your dear friend Eddie continues to seek your assistance, citing the discovery of ruins resting on the ocean floor. Naturally you accept and your adventure continues around the world. But as you seek award winning articles, the truth behind your father’s last pieces of work remain ever distant. Perhaps this global trek will reveal the secrets you truly wish to discover.

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Gameplay
True to its intention to throw you into the life of a (reluctant) scuba diver, the game is played entirely from a first person perspective. To give you a little direction in the immensity that is the ocean, each locale is divided into missions and each mission contains objectives. Complete these to proceed. Classic game scenario. The game is based around three different modes: Exploration, Photography and Fish Feeding. All the major components of diving. By pressing the switch button, you are easily able to shift modes and complete each underwater task. Exploration mode allows you to search the ocean for lost treasures, even providing you with a hand radar system to make things a little easier. Photography is pretty self explanatory, though you will only be able to take a small amount of shots, so make them good ones. The percentage bar should help on that one, 100% means perfect. Again, a pretty self explanatory venture. Do I really even need to explain Fish Feeding? In this mode, you feed fish. Also you can take pictures of them. Simplicity aside, each task will net you experience, which will in turn allow you to level up and buy better equipment. So give everything a go, you just might like it.

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Progressing through the game will also net you a few minigames to complete. Whilst controlled similar to the main game, there are a few differences imposed to keep things interesting. In one particular game, you are unable to move, instead you must turn on the spot and search the immediate vicinity for hidden treasures. You are also given access to new elements that exist to assist you, such as an item that stops the clock. There’s even one that immediately uncovers five treasures for you. Helpful.

The main difficulty in the game arises from the time limit imposed on you as each mission begins. Being underwater you must rely on an Oxygen tank and when it runs out, the mission is over. So don’t dawdle, lest you be forced to complete the same objective over and over and over again. Should you really not wish to replay a mission, you can purchase an emergency air tank that will allow you to continue. This, however, will cost you diamonds, the game’s secondary currency. And wouldn’t you know it, it’s the currency you can purchase with real world money.

Being a free iOS game, Scuba Diver Adventures features all the classic handicaps that come with such a position. The diamond currency exists as a shortcut to higher ranked items, at the cost of genuine money. Though in all honesty it’s not that big of a deal. The option is there should you want to use it, so feel free. The main issue I found with the game’s currency system instead lies in gold. Found within the game itself, you can easily bolster your riches and spend it on upgrades to enhance your dive time, camera, swim speed, you name it you can buy it. However, the game will occasionally provide you with an annoying ultimatum regarding your air supply. In the case that you have used up your collection of tanks, you will be forced to either pay for a new one or wait a designated amount of time. I understand that this mechanic is prevalent across the mobile gaming world, but I’ll never understand why a game would willingly force you to wait until you can play again. It just doesn’t make sense.

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Visuals and Audio
One of the major selling points of the game. That’s not just a personal opinion, with the file clocking in at over 1GB, a great deal of effort was put into making the game look good. Which it does. Though the graphics themselves are not revolutionary, they definitely stand out from what you’d expect an iOS game to look like. The 3D models all hold up fairly well, though their movements possess a sense of rigidity at times that does remove some of the majesty the game was clearly going for. That being said, there’s actually a pretty decent range of fish types presented within the ocean. It might not sound like a big deal, but when fish are the only thing swimming between you and a blue abyss, you’re going to notice the types.

In line with the more advanced graphics, the game is also fully voiced. Now, this is probably one of the most important features that the game possesses. Honestly, if dialogue was presented through text, playthrough would have been exponentially more tedious. I’m not trying to attack the gameplay, but without the voices breaking up the mission progression, taking a photo of fish for the umpteenth time would have gotten on my nerves even more. That being said, the voice cast didn’t exactly provide a stellar performance. The staggered delivery of lines and slightly off inflections made it quite clear that the cast was speaking directly from paper. Props for efforts though. If that’s really the type of thing that bothers you, simply turn down the voices and enjoy the lilting piano that comprises the soundtrack and drift off into your own world.

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Overall
Scuba Diver Adventures: Beyond the Depths is an interesting concept. In my long list of game scenarios, scuba diving was not anywhere near the top…or on the list at all. Regardless, the game provides a fun little expedition beneath the waves that will provide you with a decent level of entertainment. That is until you run out of oxygen and have to wait a few minutes to play again. Seriously, the most annoying feature of the game. So suit up, grab your camera and fish food and take a trip into the 70% of the world that’s significantly wetter than the other 30. Just watch out for sharks. They’re those things that look like angry dolphins.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Scuba Diver Adventures: Beyond The Depths By Chillingo Ltd

Scuba Diver Adventures: Beyond The Depths

Scuba Diver Adventures: Beyond The Depths By Chillingo Ltd

Open iTunes to buy and download apps.

Description

Explore the depths of the ocean in this incredible aquatic adventure game.

This app offers in-app purchases. You may disable in-app purchasing using your device settings. See http://support.apple.com/kb/HT4213 for more info.

Travel across the globe from Thailand to the Bahamas as a top deep-sea diver who is reluctantly jumping back in the water. Scuba Diver Adventures is a gorgeous taste of the life of a Scuba diver!

AMAZING ADVENTURE
You play as Nicole, an amazing diver with a sense of adventure! Help her uncover the incredible mystery of a sunken treasure with the help of her old partner, Eddie.

TREASURE HUNTER
Collect coins, pearls and other hidden treasures as you explore the deep. Dive into secluded coves, check out underwater caves and more as you attempt uncover all the secrets that the seafloor has to hide.

UNDERWATER CAMERA
Use your special camera to take pictures of all the mysterious and wonderful creatures under the waves. Snap better pictures to earn more Experience and money, and then share your best pictures with your friends using Facebook.

Visit the Chillingo room on the App Store to see more of our great games: appstore.com/chillingo

Terms of Service : http://www.ea.com/terms-of-service
Privacy & Cookie Policy : http://www.ea.com/privacy-policy
EULA : http://tos.ea.com/legalapp/mobileeula/US/en/OTHER/
Visit http://www.chillingo.com/about/game-faqs/ for assistance or inquiries.

EA may retire online features and services after 30 days notice posted on www.ea.com/1/service-updates

Important Consumer Information. This app: Requires acceptance of EA’s Privacy & Cookie Policy, TOS and EULA. Includes in-game advertisingCollects data through third party analytics technology (see Privacy & Cookie Policy for details). Consult the bill payer before making any in-app purchases. Contains direct links to social networking sites intended for an audience over 13. Contains direct links to the internet.

…More

What’s New in Version 1.0.1

We’ve refilled your air tanks and given your gear one last safety check. You’re ready to take the plunge.

Screenshots

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View In iTunes

This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Updated: May 09, 2014
  • Version: 1.0.1
  • Size: 1.05 GB
  • Language: English
  • Seller: Chillingo Ltd

Compatibility: Requires iOS 6.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, and iPad. This app is optimized for iPhone 5.

FROM ETOO TO RADIUS FESTIVAL – A CELEBRATION OF GAMES

FROM ETOO TO RADIUS FESTIVAL – A CELEBRATION OF GAMES

London’s EToo gaming event becomes the Radius Festival; Games Exhibition next to London’s Leicester Square; Nightly live-streaming show with developers, special guests and more!

London 5 June 2013: If you love games then you’ll love the Radius Festival, successor to last year’s hugely successful ‘EToo’ event, founded by The Guardian’s games editor Keith Stuart, game designer and producer Georg Backer, and Loading Bar Manager Jimmy Dance. The ambition was to create an event where people could discover and explore new and interesting games – and over the course of four days, it attracted over a thousand visitors.

This year EToo has evolved into the more ambitious Radius Festival, which will include several separate events.

The festival kicks off this Monday, June 9th, with “Radius Loading”, a big E3 media briefings party at the new Loading Bar location in Dalston, London, where popular gaming podcast Midnight Resistance and friends will collectively analyse the major press conferences.

Then, between June 19th – 21st, the “Radius Exhibition” will showcase a range of fascinating, exciting and intriguing games, from both well-known studios and new talent. The venue is one of London’s premiere locations, the White Space, seconds away from Leicester Square, right in the heart of London.

“Radius Exhibition is not just for developers; it is for everyone who loves to explore, discover and engage with games and their creators”, game developer and Radius organiser Georg Backer says, “which is why we’re curating the exhibition rather than asking developers to pay for exhibition space, and why the exhibition is free to attend.”

“There are amazing games out there, many unheard of, struggling to be discovered. We want to help them find an audience”, adds Andy Payne, chairman of UKIE, CEO of Mastertronic and co-organiser.

During the evenings, the venue will host the “Radius Show”, a live-streamed Internet show broadcast on Twitch featuring developer interviews, guest stars and many surprises. As with last year’s show there will be amazing games, interesting conversation, fascinating insights, breaking news and controversy.

“Last year we had everyone from comedian and actor Rufus Hound to video game poets and a music group that uses modified Guitar Hero controllers,” says co-founder of Etoo and Radius, Keith Stuart. “We’ll also have some great guest presenters, and I’ll be wearing a new jumper.” 

The full line-up for the “Radius Exhibition” and “Radius Show” will be announced very soon, along with a few surprises.

The Radius Festival is a not-for-profit event supported by sponsors that include Sega, Mastertronic and game designer Mike Bithell, who says “Grass roots events like Radius are the unsung heroes of game devs, bringing exposure to the projects and people that define our medium’s future. I’m excited to do my bit to help the folk at Radius empower new people. Also I’ve been assured that there will be a Volume poster in the bathroom of the event.”

Keith Stuart adds “Radius continues what Etoo started, but one thing won’t change: Radius will maintain the intimate and friendly atmosphere for developers, gamers and everyone who is enthusiastic about technology, creativity and gaming.”

Get your free tickets for “Radius Loading” and “Radius Exhibition” here: http://radiusfestival.eventbrite.co.uk

The official Twitch channel is http://www.twitch.tv/RadiusFestival

For more information and regular updates, head to the official website www.radiusfestival.com and follow us on twitter @radiusfestival

“You don’t need balls to be ballsy.” Acclaimed Scottish author Christopher Brookmyre introduces new character for forthcoming FPS

“You don’t need balls to be ballsy.” Acclaimed Scottish author Christopher Brookmyre introduces new character for forthcoming FPS

“The average FPS protagonist is a testosterone-addled sociopath with all the endearing charm of a cornered honey badger”

London, Thursday June 5th 2014: UK developer RedBedlam has taken a step towards redressing the longstanding gender imbalance in the FPS genre by announcing that the lead role in its innovative, generation-hopping shooter Bedlam will be a new character created specifically for the game.

Players will take on the role of Heather Quinn (aka Athena), a programmer at medical scanning developer Neurosphere who finds herself transported into the world of Starfire: a nineties FPS she remembers from her teen years. Searching for an explanation and a way home, she ventures beyond Starfire to discover a vast realm of interconnected game worlds documenting the evolution of the FPS genre and of video games in general.

Bedlam is adapted from the novel by Christopher Brookmyre, but diverges from the original in this change of protagonist. The novel’s hero, Ross Baker, does feature prominently in the game, but the switch to a female lead – who is a gamer and sci-fi fan – offered a fresh and bitingly humorous new perspective upon the “gameverse” that the player will explore.

“Choosing a strong, independent and modern female lead for this role not only means that we can help to address the woeful diversity situation amongst video game protagonists,” said Nick Witcher, Marketing Director at RedBedlam, “but it also allows us to make the most of Christopher Brookmyre’s writing by drawing upon his acclaimed reputation for creating compelling female characters.”

“The average FPS protagonist is a testosterone-addled sociopath with all the endearing charm of a cornered honey badger,” said Christopher Brookmyre. “I thought we could prove that you don’t need balls to be ballsy. Players of both sexes will identify with Athena, because first and foremost she is a gamer herself. Women have been shamefully ignored by the FPS genre, so it seemed appropriate that we have an acerbic female perspective in a game that plays upon the evolution and conventions of the genre.”

Developed in association with Standfast Interactive, the decades-spanning FPS takes players into a unique world of action and intrigue, visiting a range of genres old and new, from arcade platformer classics to modern RTS and shooter environments, all from a first person perspective and with a smattering of Brookmyre’s trademark dark humour.

For the latest screenshots and concept art for Bedlam please check out the gallery on the game’s website – http://www.bedlamthegame.com/gallery/

The game is set to appear on Steam in the summer of 2014 and with another two novel / video game tie-ins planned, the partnership between RedBedlam and Brookmyre looks set to take the gaming world by storm, with a new direction in plot-driven game design.

Ends

About RedBedlam

RedBedlam Ltd. was founded in 2001 in order to create virtual worlds and to realise virtual economies. The company spent approximately five years developing its proprietary virtual world and virtual economics technologies alongside its first commercial virtual world, Roma Victor®, which was released in 2006. RedBedlam’s other MMORPG The Missing Ink launched in beta in 2012. RedBedlam’s virtual world technology is licensed by a number of clients including the popular kids virtual world and social network –www.dpals.com/  RedBedlam is a fully independent privately held company. For more on Bedlam please visit www.bedlamthegame.com.

About Christopher Brookmyre

Christopher Brookmyre has written 18 critically acclaimed novels and won numerous awards for his works, also appearing regularly on primetime radio and TV. His love of videogames has manifested in countless references and now, for the first time, in a fully-formed first person shooter that itself pays tribute to a wealth of iconic titles. Bedlam the book was originally published in hardback in February 2013 and paperback January 2014. 

Here Be Monsters Launches Worldwide for iPad

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There be adventure too

After a successful beta period in the UK and Canada, Gamesys has launched their new MMO Here Be Monsters for the iPad. Combining fantasy with reality, players travel the globe as they search for over 100 mythical monsters, whom they must trap.

Beginning in London, players are quickly caught up in a diabolical plot that forces them into situations far beyond their station as new recruits in the Ministry of Monsters. Utilising hundreds of painstakingly researched and illustrated resources from numerous countries, players will be able to improve their traps and choose their baits  in order to better their chances at capturing  the monster that inhabit the regions of the world. New quests are developed episodically and released monthly, so players will have a constant stream of tasks to perform. The first season of the game will centre around London and Europe in general, transferring to Nanjing when season two rolls around. There is also promise of at least four more seasons slated for release, each focusing on other continents, so keep your travel bags packed.

When not jetsetting around a monster filled planet, players may decide to kick back and relax at their Homestead. This base of operations may be placed anywhere in the world and allows access to resource farming and the option to optimise crafting production lines. It’s also a neat place to showcase souvenirs.

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And then some…

If the game itself wasn’t enough to get you interested in buying the game itself, it would seem that being a member of the Here Be Monsters community can have some…less than expected bonuses. Players Lisa and Chris apparently met via a fan run guild (“The Mudskippers” for all those looking for love) and recently celebrated their wedding, featuring a Here Be Monsters themed cake. Isn’t that sweet?

The couple said:

“We both play Here Be Monsters and became friends last summer though we lived several hundred miles apart. We will always be grateful to the makers of Here Be Monsters for creating the virtual world in which we met.”

Michael Heywood (Executive Producer of Here Be Monsters) happily added:

“Everybody on the Here Be Monsters team sends a huge congratulations to Lisa and Chris on their wedding! Seeing players form real communities and relationships in the game makes us all very proud, and we’re very glad to have played a small part in their happiness.”

Well there you have it folks, an MMO that combines fiction and reality that actually combined fiction and reality. Crazy stuff. Anyway, Here Be Monsters is out now on the App Store for the low, low price of Free. So check it out and enjoy the monster trapping adventure. Who knows, you might even meet someone special.

6 takes! By Application Systems Heidelberg Software GmbH

6 takes!

6 takes! By Application Systems Heidelberg Software GmbH

Open iTunes to buy and download apps.

View In iTunes

This app is designed for both iPhone and iPad
  • $1.99
  • Category: Games
  • Released: Jun 05, 2014
  • Version: 1.0.1
  • Size: 37.1 MB
  • Languages: English, French, German, Spanish
  • Seller: Application Systems Heidelberg Software GmbH

Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

6 takes! – Wolfgang Kramer’s ingeniously simple card game with “bullheads” – now as an app.

The aim of the game is to avoid getting cards. Each card you have to pick up costs you points for each bullhead on it. The player with the fewest bullheads at the end of the game is the winner. It sounds easier than it is, players will need some great tactics and perhaps a little luck.

6 takes! is regarded as a modern classic among card games and has been sold all over the world.
It has won the German “Games Prize” and has also been nominated “Game of the year”.

Licensed by AMIGO Spiel + Freizeit GmbH

Features:
– 6 takes! Singleplayer mode against up to four computer opponents.
– Three levels of difficulty
– Multiplayer mode for up to four players around the same device
– Quick game or first to 66 minus points

…More

Screenshots

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PlayStation®4 players in Europe join cross-platform battles in War Thunder: Ground Forces

PlayStation®4 players in Europe join cross-platform battles in War Thunder: Ground Forces 

A massive update for Gaijin’s military MMO game adds cross-platform multiplayer and new game modes with armored vehicles.

(MOSCOW, RUSSIAN FEDERATION) – June 5th, 2014 –Gaijin Entertainment is pleased to announce today that its Ground Forces expansion for military MMO game War Thunder is released for PlayStation®4 (PS4™) computer entertainment system and available now for download at no extra cost via PlayStation®Network (PSN™).

This cross-platform, free-to-play, massively multiplayer military game combines unparalleled gameplay, immersive action and stunning graphics to bring fans an explosive World War II battle experience like never before. Players will engage in air and ground combat with access to over 400 historically accurate planes and armored vehicles. Fans can expect hundreds more to be added as Gaijin Entertainment commits to ongoing development via regular updates.

One of the outstanding features of War Thunder on PS4 is cross-platform multiplayer with existing PC and Mac OS users of the game.Players can even form squads (up to 4 people) and fight together with their friends regardless of the platform or complete single scenarios in co-op. The Recent Ground Forces expansion, which adds player-controlled tanks and anti-air self-propelled guns to the game, is also included in the update.

CEO of Gaijin Entertainment Anton Yudintsev commented, “Our daily efforts have been recognized by the community and helps to explain why War Thunder has an audience of more than 7 million players battling to be top gun on our PC version, and now we’re welcoming PS4 owners to join the fight! PlayStation 4 has allowed us to create a very beautiful looking game, which visually, is almost on par with high end gaming PC’s. Also, the PlayStation®Camera is a very handy device for a flight combat game – it makes head-tracking possible, which is invaluable in frantic dogfights.”

PS4 fans also have the option to purchase the exclusive “Invader” content pack that includes US attack plane the A-26C-45 Invader, along with great gameplay bonuses. Every console player will receive a unique decal for their vehicles and additionally PlayStation®Plus subscribers will also have the chance to earn a further decal as well as the ability to purchase War Thunder’s premium account at a discount.

Finally, celebrating the game launch, Gaijin Entertainment will be offering all PlayStation Plus subscribers a free plane – the P-36A “Hawk” fighter of lieutenant Philip M. Rasmussen, one of the few American pilots who managed to take off to protect Pearl Harbor from deadly attacks by Japanese planes. This gift will become available later this June.

Check the PlayStation 4 launch trailer here: https://www.youtube.com/watch?v=oB3L7YGCtL8

For more information visit: http://warthunder.com/en/game/faq/ps4/

About War Thunder

Over seven million players already know the enjoyment of laying opponents to waste, leaving only burned out hulls in their wake in War Thunder. This cross-platform MMO game is currently in Open Beta for PC and Mac OS, available for PlayStation®4 and OnLive®, and in development for Oculus Rift and other unannounced platforms. For more information, please visit http://www.warthunder.com

About Gaijin Entertainment

Gaijin Entertainment is the developer and publisher of the online games War Thunder and Star Conflict, as well as PC, Mac, PS4, PS3, Xbox 360, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as KRI Awards, Gamescom Award and many more. Official website: http://gaijinent.com

GRID Autosport gets Open Wheel Discipline video

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Codemasters, the undisputed masters of realistic vehicular racing video-game experiences, have released a brand new promotional video for GRID Autosport. This time the video focuses in on the ‘Open Wheel Discipline’ featured in the game which also includes a variety of other ‘Discipline’ styles.

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‘Open Wheel Discipline’ focuses on the style of wheel-to-wheel balls-to-the-wall high speed precision racing. The video which you can see below details this style in greater depth, so be sure to check out the video to get a full understanding of what to expect from this ‘Discipline’ in GRID Autosport, the newest installment in the legendary GRID video-game series.

Also for those interested in a look at the vehicles that are part of this ‘Discipline’, take a gander at the discipline video below. Let us know you thoughts in the comments section.

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Monster Monpiece now available in Europe

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While gamers in North America have been able to enjoy Monster Monpiece, gamers in Europe have been waiting patiently for the title to come to the PSN store and today that has happened. Monster Monpiece is now available for download on the Vita in Europe and the game’s DLC will be released next week on June 11th for that region.

To go along with the game’s release in Europe a new set of English screenshots for Monster Monpiece have been released and as you can see, you can even get a Neptune card that can be leveled into Purple Heart. Be careful though, rubbing her again will simply revert her back to Neptune. You can check out our full review for Monster Monpiece here.

Monster Monpiece Review

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Monster Monpiece
Developer: Compile Heart
Publisher: Idea Factory International
Platform: PS Vita
Release Date: May 27, 2014
Price: $29.99 – Available Here

Overview
There are games released in Japan that will have people joking about how it will never be released in the West and then there are games like Monster Monpiece, a title that became famous for having people stroking their PS Vitas rapidly and making use of the touch screen and pad in ways that people expected but hadn’t seen yet. Despite the odds, Monster Monpiece is now available in English with most of its fan-service elements intact. The question is, is there a worthy game beneath all of the monster girls and bouncing breasts?

Story
In the world of Yafaniel, God created humans but when humanity became too big for its own good, this same God created monsters to reign in the humans. However when the monsters began running unchecked God struck down the monsters, forcing them into the bodies of humans, thus creating Monster Girls. Now humanity lives alongside Monster Girls, sharing a mutually beneficial relationship.

Monster Girls reside in cards to avoid running out of magical power which is replenished by Magus Quartz crystals in each major city. In one such city a young student named May is training to become an elite master of monster girls alongside her best friends Elza and Karen. May isn’t the strongest in her class and can be hesitant at times, which is why when the opportunity for an intercity duel arises, her teacher pairs her up with the monster girl Fia who is eager to charge ahead and serves as a good balance for May.

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However before they are able to enter this tournament, May, Elza, and Karen run into a strange masked woman who transforms Elza into a “Lost.” By becoming Lost, Elza is now attacking every city and trying to steal their Magus Quartz and only May and Karen can try to stop her by getting to these cities first and gathering the crystals for safe-keeping. All in all, the story of Monster Monpiece is fairly simple at its core but one that is enjoyable thanks to a likable cast of characters, especially May and Fia, and how the light story stays serious when it needs to be while also providing humor and great character interaction in equal amount.

Gameplay
When players aren’t watching visual novel style dialogue sections or picking a travel point on the world map, they will be battling using the game’s card combat system. Before we go further let me say that while Monster Monpiece could have sold itself to many just on the concept alone, it has managed to bring with it an enjoyable card battling system.

Players are given the option of using any forty cards they wish, with these cards found either exploring the map, receiving card packs from defeated opponents, or purchasing them through the store. Building a deck is a fun endeavor as players have numerous factors to consider thanks to a few gameplay mechanics that players will need to master to conquer some of the more difficult AI opponents and stand a chance online.

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You see, the card battles are held on a 3 x 7 grid with each opponent having a 3 x 3 zone of their own where they can place a card and a 3 x 1 neutral zone in-between the two. Each turn a player will recover a certain amount of mana, which is used to summon Monster Girl cards into battle. Once these cards are placed they will transform into a chibified version of their card type and begin to advance forward whenever the player ends their turn.

When moving forward these cards will attack anything in their way with the true goal being to attack the opponent’s castle to win the match. Now while this may sound simple, and it is at its core, things can get rather complicated but in a good way considering there are a number of tutorials explaining things. You see, each card not only has a certain color border, which is called an Aura, but they also have various species such as Fairy, Demi-H, Dragon, Beast, Bird, and more, as well as card types such as melee, ranged bow attackers, healers, and buffers.

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There are numerous cards to choose from in the game and each one has their own unique strengths and playing smart will deliver the player power ups. You see, playing three blue aura cards in a row will not only provide the player with extra mana, but also give each of their cards on the field a boost in health and attack power. Along those lines, if the player has a beast type card on the field, they can also take a beast card from their hand and perform a fusion with the card on the field. This can be done anywhere, even in the enemy’s territory, and adds that card’s health, attack, Int/MP, and any abilities that card might have.

This can create some rather powerful combinations at times, as having a fused dragon melee type that is being backed up by a fused ranged beast that is being buffed by a fused undead can make for some outrageous attack output if you can put it together properly. There is a layer of complexity here that many fans of the TCG genre will get a big kick out of and it also helps that the AI can put up a fight. The difficulty varies between opponents and some boss battles may be easier than standard fights depending on how they are handled and what cards come into play. Then again, sometimes the AI spends too long trying to build up mana rather than stop your advancing forces which can be a rather dumb move at times.

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I can also say that the online component to the game works quite well. Monster Monpiece can be played locally through ad-hoc or in online rooms where players can test their decks against other players’ cards. These battles are held to timers between turns so no one can drag it out for too long and each of the matches I played were handled without any lag, though opponents really like to forfeit if they find themselves being overrun early. Players can even earn special rings that, when all are collected, can be used to unlock a special item for the main game.

Now, there is one aspect of the game that Monster Monpiece became infamous for when it was revealed in Japan and that is the leveling system, or as the game calls it the “First Crush Rub.” By defeating opponents you gain rub points which can then be used to level up cards which literally involves rubbing the Vita. In these moments players will need to hold their Vita vertically and also shown a zoomed in version of the chosen monster girl, and while moving the camera with the right analog stick they will need to rub, poke, and pinch the screen in various spots along the girls’ body to raise a meter that will level that card up.

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When said card levels up, there are usually benefits in the form of more attack or less mana to summon, but stats can also drop so you may want to hedge your bets at times when it comes to leveling up your favorite cards, even if doing so means that the girl on said card will be losing some of her clothes in the process.

Visuals & Audio
Before we get to the fun part, the chibi models of the Monster Girls are simplistic looking on the battlefield with some variation between types, though more variation would have been nice and the game’s visual novel aspect is presented with some great looking character portraits and there are even a few CGs that can be found if the player looks around for them.

Now on to the fun part… or controversial part I suppose but for me it is the former. Monster Monpiece oozes with fan-service. Every character in the game is a woman and every card is a Monster Girl of some sort. The game features over a hundred cards and there are a large number of artists that have contributed artwork to the game, making some cards look a lot better than others, and each of these cards can be stripped down as they level up.

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Some of the cards only lose one layer of clothing due to censorship, which can be an issue but is largely forgettable thanks to the sheer number of cards available for use. The cards generally start out fully equipped and as the player levels them up, they can go all the way down to their underwear and while there is no nudity in Monster Monpiece there are plenty of suggestive looking poses for those who are looking for that.

It is worth noting that this is Idea Factory International’s first time localizing a title and there are a few issues in the game’s translation. A few wording issues appear here and there and while this isn’t much of a problem since the game is voiced entirely by a superb Japanese voice cast, these translation problems do stand out a bit.

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As mentioned the game sports a full Japanese voice cast for the main characters while there are various voice types used for cards and these voice types determine how a card will sound in the First Crush Rub system. The background music in the battles changes depending on your area and they range from forgettable noise to songs with vocals that really stand out.

Overall
Monster Monpiece could have tried to go for a shallow experience where players spent their time gathering cards and stripping them down with the rubbing system, but it went beyond that by actually delivering an enjoyable card game with plenty of depth and customization to allow the player to create a deck to fight against others. While I didn’t have any problem with it, some may find the lewd nature of the game’s rubbing system and pictures a turn off and the censorship is noticeable for some cards, but for those who enjoy themselves some fan-service Monster Monpiece delivers not only that but a fun card game as well.

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.