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Dungeons & Dragons Starter Set Review

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Dungeons & Dragons – Starter Set

Publisher: Wizards of the Coast
Price: $19.99 official site here

Back before video games, people who wanted to let go of reality and live out their wildest dreams of slaying dragons and rescuing princesses had two options – read a book or use their imagination. To that end Dungeons & Dragons, the world’s first real RPG was born, and it is a game that has stayed the test of time, and grown bigger than anyone would have imagined. Wizards of the Coast recently released the new 5th Edition rules for this long-standing game, which has effectively overhauled the entire game from the ground up.

While the rules are largely the same, and anyone who has played any previous installment will be able to transition into the new game with relative ease, there are a few things here and there that have been changed. As part of the rules change, we now get a brand new Dungeons & Dragons Starter Set. This box of goodies has everything you will need to get you and your friends started on this long-running game.

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The contents of the box itself are pretty basic stuff and include;

  • 1x Introductory Rule Book
  • 1x 64 Page Quest
  • 1x Set of Dice
  • 5x Character Sheets.

The rule book is only around 30 pages long but it is more than enough to give players a crash course in DnD lore and rules. It explains everything from how combat and exploration are done, through to interacting with NPCs, completing quests and levelling up (it shows you how to level up the included characters to level 5). If every person in your play group flips through this then they all all have an understanding of the game’s mechanics, and everyone will have a good time. The rulebook is a bit bare-bones, but it strikes a nice balance between giving new players the rules, and not flooding them with an abundance of information.

All of the rules and instructions present are applicable to the quest that comes included so players or DMs wont likely find a reason to look for outside sources for additional help. However, if you feel like the introductory book isn’t enough then Wizards have posted a more complete rule book online (which is almost 5x the size) which also includes instructions on how to level up your characters beyond level 5.

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While the rule book is not as extensive as you might expect, this is only made as an introductory product so you can forgive the absence of more in-depth and obscure rules. However, for those who are looking for a larger rule book, then Wizards have posted a more complete version as an online PDF (it is almost 5x the size of the one included in the box).

As you would expect from an introductory product, the Starter Set has some pre-made characters that you can just pick up and play. The character sheets are really well set out, with all of the key information laid out in a clutter-free and almost elegant system. The characters are completely done aside from their names, and even include traits, skills, weapons, gear and faults to help the players really get into their character. Since there are only 4 classes currently available for DnD 5.0, players are given the option of picking between a:

  • Elf Wizard
  • Halfling Rogue
  • Dwarf Cleric
  • Human Fighter (Melee-Based)
  • Human Fighter (Archer)

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The wide array of character classes and races gives players ample opportunities to experience all that the base game has to offer, even allowing for them to run through the included quest multiple times. If you have access to a photocopier (or better yet a laminater) I would run the sheets through, as it will help if you want to use them more than once. One disappointing thing was that there are no blank character sheets included in the box, meaning you have to go online to print out additional sheets if you wanted to make completely custom characters.

The quest itself; The Lost Mine of Phandelver, is really impressive for a starter product ands is broken up into 4 distinct chapters. In between each chapter, it is expected that the party will grow and level up so the first thing you notice is that the difficulty curve is pretty lenient. It isn’t likely that your new players will die in the first quest and never want to play again, but at the same time it isn’t so boring as to turn off players. Enough action keeps happening and with enough plot holes and varying ways to overcome the obstacles that the quests provide, there really isn’t a better quest to sucker people into the game.

Aside from just he quest itself, the book also contains maps, shopping guides, loot, and a list of monsters that the players will encounter. Not only do these help the Dungeon Master run the game, but will also allow them to create additional quests down the line while we all wait for the next expansion to roll out.

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Lastly, the box contains a set of dice used in the game. You get one of every dice that the game requires; D4, D6, D8, D10, D12 and D20. Although it is a little disappointing to only get one D10 as they are typically used 2 at a time (to create a number out of 100). Other than the lacking D10, the dice themselves are great, they are a oceanic blue colour with a wave pattern running through them, and they are no different than the sets of dice you would buy separately from other brands. If you plan on playing with more than a couple people though, one set of dice absolutely wont be enough so you will need to further invest.

Dungeons & Dragons is more like video games than people expect and that is especially true today. The Starter Set has everything players will want to get into the game, but we still have to wait for the additional content (which come in the forms of new quests, rules, character classes, etc) to be released before we can really stick out teeth into it. Despite all this however, the Starter Set is still a killer way to get people into the world’s oldest RPG.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Disney Infinity 2.0: Marvel Super Heroes Impressions

disney-infinity-2-0-collectors-edition-boxart-01 Disney Infinity is one of those gaming sensations that seems to just keep getting bigger and bigger. Its wide-appeal means that it is a great target for kids, adults (kids at heart), as well as hard core gamers and collectors. With the impending release of Disney Infinity 2.0: Marvel Super Heroes, I was lucky enough to step into the Disney Offices and get a guided tour of the new game with developer John Day, where he showed me a whole bunch of its features, some Play Sets, the new and improved Toy Box and of course the figures themselves. I learned a lot and I thought “Well hey, better share this great news with the world!” So without further adieu, lets talk about Disney Infinity!


 THE FIGURES

The first thing I wanted to talk about was how great the figures all look. The guys over at Avalanche have done an incredible job to take the look of these world renowned comic and film characters and make them fit the aesthetic of the Disney Infinity franchise without losing any of their charm or uniqueness.

Every character has their signature look, be it Iron Man’s armor, Hulk’s bulging muscles, Nick Fury’s bald/eyepatch look or Rocket Raccoon’s jump suit and blasters, but they all fit in well with one another both on your display stand and in-game.

One thing I did notice was that with the fact that most of the currently announced characters are human this time around, the figures all look a lot more uniform. While they are all in different poses, and have different body shapes and sizes, standing them next to one another makes them all feel like they are part of one big team. While everything still keeps the standard Disney Infinity art style of the original, you can really tell the difference between the DI1 humans (like Jack Sparrow, or The Lone Ranger) and the DI2 humans like Star-Lord and Captain America. This is only true for the Marvel heroes however, and the figures for the Disney Originals all seemed to look more like the characters from the first game.

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The way that the figures are built has changed a bit too. The first figures often had thin legs (or other appendages) that just barely connected them to their base. While this was fine for some older players, young’uns who handle their figures a lot could often find them breaking off of their base. Well now there are more connection points. Not only that but the figures and their bases are now made from a softer plastic which means they shouldn’t snap.

Disney Infinity 2.0 also brings a change to how the characters act in-game. If you have been following along with the Disney Infinity news then you will know that the game now has skill trees for each character. Each figure can be leveled up to Level 20 and you can pick and choose from a wide selection of skills and abilities to really customise your character the way you want. I was informed that skill selection is semi-permanent, with only a few options available for you to respect your character (the most readily available of which is to reset your character back to level 0 and start again). So there is a sense of importance to how you choose to outfit your characters. Just from looking at the wide array of skills available to characters, it almost feels like the skill trees in Disney Infinity are bigger than some MMOs, which is a feat unto itself.

Old characters will also have access to a skill tree, although it isn’t as robust as the new figures. It is a tad disappointing to see the older characters not getting the same amount of love, but the fact that they are getting skill trees at all is incredible.

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THE POWER DISCS

Disney Infinity 2.0 currently has 80 Power Discs announced (40 Marvel-themed discs, and a further 40 Disney discs). The team have listened to the comments and criticisms of the players and revamped the Power Disc system. While you will still have Power Discs similar to the original game (ones that change the look of your environment, give a small skill buff or make an in-game weapon or vehicle appear) there are new types of discs. The new discs allow for costume changes, team-ups, pre-built games and even a S.H.I.E.L.D. Air Strike.

Costume Changes do exactly what you think they would; change the costume your character wears. Some characters have alternate costumes available to them in-game. Spider-Man is a great example of this as his costume allows him to don the famous black suit (it is up to you to pretend if it is the Symbiote itself or just the black suit he wore in the Back in Black story arc) as well as a small skill buff.

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Team-Ups are some of the most powerful discs created and they allow you to summon an NPC fighter that basically acts as a second player. The cooldown time for activating this disc is massive because when you have another NPC in the game (like White Tiger) you are basically indestructible.

The last in the newest set of Discs actually have games pre-built onto them. They are a new blue colour and when placed on the Infinity Base will allow you to play through a game at your own leisure. These contain game-types like Tower Defence or Dungeon Crawler (that can be set to unlimited, randomly generated stages).

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THE PLAY SETS

The game currently has three announced Play Sets; The Avengers, Spider-Man and Guardians of the Galaxy. Each of the three Play Sets plays very differently to one another. Each Play Set is designed to make use of the abilities of the characters that come included, and will each offer around 4 hours of play time. I got to try out the Guardians of the Galaxy and Spider-Man play sets (with more time spent on the former).

One thing that can be said about the Play Sets is that they are all HUGE. I mean… really big. In the Spider-Man Play Set, the whole of Manhatten is your play ground, while as in the Guardians you get to go all throughout Knowhere, and even onto Ronan’s ship: The Dark Aster.

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Not only that, but there are certain characters that can cross-over between the Play Sets. Throughout the Play Sets themselves are “Cross Over Tokens.” Each Cross Over Character has 10 tokens scattered through the world and once you find all 10, you can then drop down the figure for that character and have them enter the world. I was told that Iron Man can go between all three Play Sets, while Nova can join up with the Guardians of the Galaxy, Hulk can help out Spidey and his pals, and Rocket Raccoon can leap into the Avengers set.

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THE TOY BOX

This is probably where the most change has been done. There have been a lot of improvements to the Toy Box at both a technical and a user level. Firstly, optimisations and the next generation hardware mean that the game is now a whole lot smoother, with little to no frame rate issues. Not only that but the worlds you can create are now TONNES larger, and you can fill them with just an insane amount of objects and creative-toys. Not only that, but you have the ability to link multiple Toy Boxes together to create even larger maps.

One of the problems that many people had with the original Toy Box was how finicky it was to design some things. Originally if you wanted to build a castle, you had to use individual pieces and hope you put them in the correct spot. While you can still do this, it is now not the only design method available to you. There are now tools that allow you to draw a box anywhere in your world (you pick the length, width and height) and using game pieces, the world will generate your structure. I watched this happen in real time with a small castle (who’s individual pieces can then be moved and manipulated by the player), a race-track that wound its way around a pre-built city, and a grind rail.

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As cool as Toy Boxes like these are, they will come short of the Toy Boxes you can create in Disney Infinity 2.0

Structures aren’t the only things that can be generated in an instant now, as entire Toy Boxes can be created to match the theme. You can stick to the basic empty box, or you can go one step further and have a pre-built city map appear, ripe for you to customise. It is things like this that make the fame feel much more friendly and accessible to fans of all ages and skill levels.

As for the toys themselves, I was told that players will start with practically everything from the original Disney Infinity, and that the Toy Spinner has been completely eliminated. In its place, players will buy toys with experience sparks that they have collected through normal gameplay (and from what I could tell, a LOT of sparks are available very quickly in the Play Sets). So now there is no random chance standing in the way of that awesome Tron Cycle you so desperately need to complete your playset. You will now just be able to pick and choose your toys at will, presuming you have the sparks for it.

So while all of this is great, it is nothing compared to the brand new INteriors feature for the game. For the first time ever, players can place a door on any door or all in the outside world, and this door will grant access to the inside of that building. Players can build, design and decorate their interiors however they want – from simple things like a treasure room for your awards etc, or by making a map for a super awesome dungeon crawler.

There is a limit to how many rooms you have available to you in a single INterior, however I was informed that this limit is way more than 20, and not only that but you can place an additional doorway INSIDE your building which will allow you to connect multiple INteriors together which will allow players to build and design absolutely enormous houses. I am already planning how to make an old-school Resident Evil style fixed camera survival horror game using the various INterior pieces and puzzles – and that’s just the start of it all.

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 FINAL THOUGHTS

Disney Infinity 2.0 looks to take all the good that the first Disney Infinity game did and just improve on it. The most notable changes are to the Toy Box where you used to be able to build mini-games, and now you can design and create entire gaming experiences with a few button presses. With all the new updates to the Toy Box, the Play Sets, the Power Discs and the figures themselves, the possibilities are now truly endless and I can’t wait to get my hands on the full game next month… Also Rocket Raccoon can ride on Groot’s back, which is just about the coolest thing ever.

Bermuda Review

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Bermuda
Developer: InvertMouse
Publisher: InvertMouse
Platforms: PC (Reviewed), Mac, Linux
Release Date: August 1st, 2014
Price: $7.00 – Available Here

Overview

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Bermuda is one of those titles that jumps out and surprises you in the face, making you regret ever doubting it in the first place. The adventurous stealth title was created by the talented InvertMouse, an independent developer who has also created other visual novel titles such as UnhackBermuda follows the adventures of Edward, Paul, and Joanna, as they are abducted onto an alien vessel during a camping trip gone wrong. With Joanna ported off the alien vessel and the remaining two captives still on the ship, Edward and Paul must figure out a way to escape this alien vessel, but they are held prisoners by their captors, who seem to be underwater dwelling beings that aim to keep the peace between humans and themselves, but will resort to violence when needed. The Bermuda Triangle myth that humanity has sought to understand for so long turns out to be much more than a myth.

Gameplay

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Gameplay is relatively simple in Bermuda, and follows more of a visual novel type of game progression. Most of the time, you are watching and listening to the dialogue between the different characters in the game. Every episode, you will be given a stealth mission to complete, one that requires you to complete a variety of tasks. Whether they be avoiding all the guards, keeping the guards off a certain floor, or turning off all the lights throughout the level without alerting the guards, players will have to be constantly kept on guard to make sure that they don’t trip any alarms or alert any guards. The stealth aspect of the game, while interesting enough, was nothing spectacular to speak of. It was fun however, and I found myself really getting into the challenge of going unnoticed on the ship.

Actually, the aspect  of gameplay that I really enjoyed was the visual novel side of Bermuda. I found myself becoming really interested in the origin of the aliens and where they come from. I couldn’t help but think of all the possibilities but I figured I’d keep my mouth shut and allow the game to steer me towards the answer. The characters were also pretty interesting, and I ended up really interested in knowing what the ship’s captain, Finyomu, and her right-hand, Mukan, had to offer the story. The fish-bowl aliens, as Edward describes them when he first meets them, are very serious-looking and ominous, but as you progress through the game and gain access to the Optional Conversations between Edward and the characters, you’ll learn that the aliens are actually witty and quite snarky. I had a hard time disliking Mukan, the captain’s best friend and lieutenant, even though she gives off an imposing aura whenever she’s around the “land-dwellers”. Everything about the game’s cast kept me involved in the game, and when the game reveals its twist in the story – and I can assure you, there is one – there’s nothing you can do but root for Edward and his peaceful point of view.

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The visual novel kept me engaged throughout the entirety of the game and it was quite amazing. I usually don’t stay locked in long enough to reveal everything about visual novel titles, but I’m pleasantly surprised at how much I ended up wanting to know everything about the cast. There were some small gaps in the game where I didn’t feel very motivated to continue, but when you push through these small issues, it easily hooks you back in.

Visuals & Audio

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The artwork was done well, and you can’t ask much more for a visual novel title like this. The graphics of the game were very minimal, but you shouldn’t be worried about the graphics of the game in a title like this. The game’s graphics did what they were supposed to do, which was to keep you active as you made your way quietly through the levels. Especially considering that this was an independent title, the artwork was very well-placed, if a little sparse in terms of the variety of the characters and their facial expressions. The soundtrack was also very fitting, and it really set the atmosphere for an ominous, alien-like setting. The voice-acting was phenomenal, but could have been edited differently in certain spots. There were some big players who did the voice-acting, such as Miguel Moran, Kyle Hebert, Xanthe Huynh, Kira Buckland, and Cristina Vee. The voices were great and were definitely necessary to creating a full experience for potential players.

Overall

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I would definitely recommend Bermuda to anyone. For the people who enjoy Visual novels, Bermuda keeps you interested and has a very intriguing premise. For those who aren’t huge fans of the title, the game is short enough that you can finish it before your interest expires, and still enjoy everything that it has to offer. The game’s length is clocked around 1 to 2 hours worth of gameplay, and each moment of it is interesting. Everyone should definitely check out InvertMouse’s site and look at all of his titles, but Bermuda absolutely one of the titles that you should look into. You can help InvertMouse out by checking out his Steam Greenlight page for Bermuda here.

8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Haruhi Suzumiya and Lucky Star licenses acquired by FUNimation

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There are a number of anime licenses still lingering in the wild after Bandai Entertainment folded a few years ago, but now there are two less as FUNimation has announced the acquisition of both Haruhi Suzumiya seasons as well as the chibi spin-offs from the series, and Lucky Star. The pick up of both of these franchises will be huge for many anime fans since despite all of them being made more than five years ago, they both have quite a following still.

FUNimation did not provide exact details as to when fans can expect these series to be released, but they also announced that they had acquired the Strike Witches movie that was released back in 2012 and the Steins;Gate film released last year.

FUNimation acquires home video rights for D-Frag!, Unbreakable Machine Doll, and more

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Usually when an anime company in North America announces that they have acquired the license for a series, they almost always say that they are planning on giving the series a home video release in the future. However FUNimation is a bit different in that regard as some series they picked up the streaming licenses for, such as Senki Zesshō Symphogear and C3, have never been given home video releases.

As such this weekend at Otakon FUNimation took the opportunity to announce some home video licenses from their previously streamed titles. The titles announced for home release some time in the future include the comedy D-Frag!, Blazblue: Alter Memory which is the anime adaptation of the first title, Riddle Story of Devil, Freezing Vibration, and a series with one of the best ending themes of its season, Unbreakable Machine Doll. Currently only Unbreakable Machine Doll and Freezing Vibration have been given release windows of late 2015.

New Pokemon Omega Ruby & Alpha Sapphire Mega Evolutions & Contests

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Three new mega evolutions and the return of contests have been confirmed in the brand new trailer for Pokemon Omega Ruby and Alpha Sapphire, which is viewable at the end of this article. The three Pokemon to receive new Mega Evolutions are Altaria, Lopunny and Salamence.

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Mega Altaria will see an increase in both its attack stats, with a smaller increase in its defenses. It will also receive a type change to become the first Dragon/Fairy type and receive the Pixelate ability to turn all normal attacks into fairy moves for increased damage. With the rare move Cotton Guard at its disposal that raises a Pokemon’s Defense stat by 3 stages, Altaria could become a true threat in future Pokemon battles.

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Mega Lopunny will see a big boost to its attack stat as well as a speed increase, making it even more powerful then before. It will also see a type change to Normal/Fighting and gain the Scrappy ability, meaning ghosts won’t be immune to any of Lopunny’s attacks. This bunny will be a force to be reckoned with.

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Finally Salamence will see a big boost to its defense and special defense stats as well as gain the Aerilate ability, turning normal moves into flying type attacks. Perfect for Salamence as it’s flying attack move pool was very limited and this will now give it much better options when attacking.

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New Mega Evolutions weren’t all that was revealed today as the return of contests and thus some other features were confirmed as well. As those who played the original titles might remember, contests were an alternative to battling where you had to impress a judging panel with your Pokemon’s moves. There are five different types of contest to participate in: Coolness, Beauty, Cuteness, Cleverness, and Toughness and each Contest has got several ranks: Normal Rank, Super Rank, Hyper Rank, and Master Rank and you can only participate in one rank if you have completed the previous one. Berries are making a return as are Pokeblocks, small cubes of food that you feed to a Pokemon to increase their contest stats. Feebas has been confirmed to evolve into Milotic by maxing out the Beauty contest stat and then leveling up just like in the old gamers.

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There are also few new features that Omega Ruby and Alpha Sapphire bring to the table. A new excite meter will be able to be filled and Pokemon that can Mega Evolve will be able to do this when the meter is filled, allowing for bonus points to be scored. The 3DS camera will be able to be used to put yourself in the contest and pose alongside your Pokemon during special rounds when a camera appears. As you perform in contests you will gain fans who may give you special items after your performance. The better you do and the more contests you participate in the more fans you will get, increasing the chance of earning these items.

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After completing your first contest you will be given a special Pikachu known as Cosplay Pikachu. This Pikachu has a unique tail mark and can dress up in five different cool looking outfits that grant the Pikachu a special attack. Rock Star Pikachu gets Meteor Mash, Belle Pikachu gets Icicle Crash, Pop Star Pikachu gets Draining Kiss, Ph D. Pikachu gets Electric Terrain and Macho Libre Pikachu gets Flying Press. The outfits can be changed at any time from a menu in the Green Room. This Pikachu is unique and will be treated as a separate Pokemon in game, it is the only one that can dress up. It is said this Pikachu will do very well if wearing the correct outfit in its corresponding contest. This Pikachu can also be used in battle. Check out the gallery below for all the great Pikachu costumes.

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Players of Pokemon X & Y might also be happy to hear hordes are making a welcome return, which were great for training easily and finding Pokemon with their hidden ability. Trainers that pick up the new games early will also get access to a special online distribution that will see them receive a shiny Beldum who can evolve into the powerful Metagross and the even more powerful Mega Metagross when holding a Mega Stone which comes as Beldum’s hold item. Pokemon Omega Ruby and Alpha Sapphire seems like it will be another big hit with the Pokemon community so grab your 3DS and make sure to get the game when it releases on November 21st for everywhere but Europe, who will have to wait until the 28th. Let us know in the comments below what your favourite announced Mega Evolution has been so far or what your favourite Pika-costume is. and don’t forget to watch the trailer below.

Yu Aida Returns With New Manga Released Today

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It’s been two years since the award winning manga Gunslinger Girl ended, but today sees the return of the popular mangaka Yu Aida with his brand new series.

The manga 1518 focuses around a high school student council, it will be published in this years 37/38th issue of Big Comic Spirits alongside five other new series created by various mangaka. The double issue seinen magazine will be available all across Japan today; other new titles within the magazine include a series set in the Kamakura period and a comedy series created by horror mangaka Jun Abe.

This will be the first series Aida has created since gunslinger girl, which ran for 15 volumes in Dengeki Daioh magazine and was adapted into two anime series. Let us know what you think about Aidas’ return into manga, and what you think the series is going to be like by leaving a comment down below.

Fairy Tail’s Sting and Rogue’s English voice actors announced by FUNimation

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Although the more recent releases of Fairy Tail in the West have been focusing on a filler arc, FUNimation has already announced the English voice actors for two important characters that will appear as enemies once the series returns to the canon storyline with the beginning of the Grand Magic Games.

The characters I am speaking of are Sting and Rogue, as well as their cat companions Lector and Frosch. These characters will begin appearing in Part 13 of the series and Michael Jones will be voicing Sting while Garret Storms will be voicing Rogue. As for the cats, Marti Etheridge will be voicing Lector and Dawn Bennett will be voicing Frosch.

Additional English cast members announced for A Certain Magical Index II

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This weekend at Otakon FUNimation revealed a number of new English voice actors who will be joining the rest of the already established and newly announced cast members for A Certain Magical Index II’s English dub.

The newly revealed voice actors and their characters, many of which appear in the second half of this season, can be found below:

  • Andrew Chandler – Acqua
  • Marcus Stimac – Amata Kihara
  • Barry Yandell – Biagio Busoni
  • Bob Magruder – Pope Matthai Reese
  • Patrick Seitz – Ritoku Komaba
  • Clifford Chapin – Shiage Hamazura
  • George Manley – Terra
  • Leah Clark – Vasilisa
  • Kara Edwards – Vento

As for the series itself, FUNimation is planning on releasing the first half of the second season in a Blu-ray and DVD combo pack on October 14th.

Arcana Heart 3: Love Max North American Release Date Revealed

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Aksys Games has announced that they are planning on releasing Arcana Heart 3: Love Max for the PlayStation 3 and PlayStation Vita in North America on September 23rd. While the title will be available both digitally and at retail, the retail version of the game will feature a reversible cover that features three of the characters in fighting poses on the main side, while the alternate side will feature the same three girls wearing cheerleading outfits.

Additionally those who are waiting for the game in Europe can expect NIS America to release the title in that region sometime later this year. Alongside this announcement came a number of new screenshots which can be found below.