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Samurai Warriors 4 Preview

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The gameplay of the Warriors series and its specific spin-off, Samurai Warriors, is an interesting combination of action hack-and-slash and strategy. The player taking on the role of heroic commander warriors as they take to the field against entire armies. Although the game setting has some grounding in history, the series is well known for taking many liberties with its depiction of historical events. Characters use very ornate/impractical armour and weapons, are able to send out waves of energy to attack their foes, and participate in battles which they could not possibly have done so. But all these elements, which undermine the game’s historical authenticity, are exactly what makes the games so very fun. All these elements are here in spades for the latest instalment of the series; Samurai Warriors 4, as I discovered in my short hands-on session at EB Expo.

The gameplay largely follows the stock-standard of the series, with the player taking on the role of a powerful, fictionalized historical figure (trust me, it makes sense) as they cut through hordes of A.I. goons and duel opposing commanders. Different characters have different attacks, which are suited to dealing a specific kind of damage or dealing damage to a lot of targets (which is generally quite useful). Special attacks (or “musous” as the game calls them) generally deplete the player’s ‘spirit gauge’, which builds up slowly over time. This element is similar in a sense to fighting games which require the player to careful manage their character’s stamina to perform a number of smaller attacks or a single, more powerful strike.

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These special attacks are generally devastating to the rank-and-file of the opposing force, but are all too easily blocked by enemy commanders and officers if used against them. Defeating them unlocks areas and forts on the map and captures them for use by your side.  These enemies require a bit more skill in outmanoeuvring their attacks and striking at their weak points. The game also employs a rudimentary morale system with the enemy troops running away if you kill their commanders and bannermen in their vicinity… they are, however, unfazed by the wanton slaughter of their fellow comrades. The A.I. for friendly goons is also lacking in a number of ways with my side’s grunts largely avoiding engagement with the enemy, so I would have preferred A.I. friendlies to actually be helpful in some regard.

The battles play out with the player being given a number of starting objectives which upon completion unlock new objectives, dependent the success or failure of the player. Various flashpoints occur across the battlefield which require the player’s attention and a map in the HUD displays where this flashpoint is occurring and the route the player should take to get there. Unfortunately, the maps are largely twisting corridors with scenery which is all too similar to really get my bearing… although I imagine if I played the maps enough, they would start being more easily navigable but this was not to be in the 30 minutes which I had with this game.

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During battles, players can collect items to both gain short term advantage, through healing and other restorative properties, and to unlock new weapons to customise player characters. The game allows the player to create their own character for use battles and campaigns, with the player able to customise their capabilities and equipment. Unfortunately, due to time constraints, I was unable to explore this option further but would be excited to examine it further if given the chance.

The game features battles in a number of historical campaigns with various characters to play in each. The player chooses two characters to play during each battle and control can be swapped between the two at the press of a button. The narrative is also largely expressed between the characters in cutscenes. The animation and graphics in these scenes are not exactly cutting edge but are fairly pleasing to look at. The character design follows a distinctive anime style with the writing appearing to follow suit with heightened levels of melodrama. The characters certainly look pretty even though I doubt the historical accuracy of having a samurai lord wearing a set of European style plate mail during the Sengoku period…but hey, you don’t play this game to learn Japanese history.

For more of our EB Expo coverage, click here.

Toadette Helps Toad Find Treasure on January 10th in Australia

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Captain Toad: Treasure Tracker will feature Captain Toad and now his lovely sister/girlfriend/friend (I did my research and the previous lore relating to their relationship is very ambiguous) Toadette as the main characters for the first time ever in a Nintendo title. The game focuses around traversing small universes that can have the camera rotated to reveal hidden secrets and paths. The full game will feature over 70 unique stages including a variety of enemies to ignore/defeat, mine cart stages where you have to throw turnips and even boss battles.

Nintendo also released some more information about the story we can expect to find in Captain Toad’s first big outing.

These tiny heroes are on the hunt for the ultimate treasure, a coveted Power Star. At the beginning of their adventure, Wingo, a giant, greedy bird who makes life difficult for these timid treasure trackers, makes off with their only Power Star, and even whisks away Toadette! Players must then help Captain Toad retrieve the Power Star and Toadette in order to unlock her as a playable character, and ultimately, defeat Wingo. In the process, they’ll encounter more than 70 fun, puzzling stages while also collecting stars and gems.

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Captain Toad: Treasure Tracker releases exclusively for the Wii U in Australia on January 10th, 2015 (December 5th in America). The game will carry a retail price of $59.95, which is $20 cheaper than most Wii U games retail for at release, a seemingly good move from Nintendo seeing as this title is a spin off of the small number of Captain Toad levels that were present in Super Mario 3D World and many wonder how it would hold up at retail at normal price, even if the game does look gorgeous and was pretty fun to play at Nintendo’s booth at the EB Expo. A new 3 minute trailer has been released showcasing all the best features of the game and you can watch it below.

Call of Duty: Advanced Warfare Preview

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I generally preface these articles by talking about my own experience (or lack thereof) with a given game or franchise. I am happy to say that I have had quite of experience with the Call of Duty franchise, and first encountered it when the games were still setting themselves during World War Two. I have played through every installment (more or less) and have enjoyed both the single and multiplayer gameplay. As far as shooters go, the Call of Duty franchise is most certainly one of the better options available with slick gunplay and polished single-player campaigns for some of their earlier installments. When the option was given to me to examine the newest installment, I was more than happy to take a gander and write up my thoughts on Sledgehammer’s Call of Duty: Advanced Warfare.

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My first exposure to the new title involved watching the new trailer and was followed by a talk by one of the developers, which both heavily featured the setting and story. The biggest thing to notice is just how much the game appears to be banking upon the star power of Kevin Spacey in its attempts to bolster the single-player story. Don’t get me wrong; Kevin Spacey is an amazing actor and I love the quasi-cyberpunk dystopic setting where corporations supplant governments as ruling institutions, the weaponry is advanced, and the world is falling to pieces. The story appears to be continuing its tradition of courting controversy by commenting upon recent political developments as was the case with the setpiece “No Russian” level in Call of Duty: Modern Warfare 2. I personally think that games are an excellent medium to provide a critique of modern politics, even if I don’t particularly agree with the general militaristic attitudes which so often pervades the first-person shooter genre. The inclusion of Spacey in the game trailer appears to suggest that the narrative will focus much more on intrigue and the talk by the dev appeared to confirm this assumption, which makes sense as hiring the star of the immensely popular House of Cards series would otherwise be nonsensical at this point.

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The trailer also exemplified some of the new additions that the setting provides to the gameplay in the form of the very sci-fi ‘exo-suit’. The exo-suit appears to be a mechanical suit of armour based upon real-world advancements which give the soldiers in the setting increased speed, strength, and durability. The trailer showcased some of these capabilities in its montage and I got to play around with them in the hands-on multiplayer which was on offer at the expo (a trailer we covered here sums it up nicely). The one feature I certainly had the most fun with was the jetpack as I bunny-hopped my way around the map. I didn’t really get much of a chance to kill anyone and I’ve probably earned the eternal ire of the other players which were on my team when we played deathmatch, but dammit, I had my fun. The addition of these jetpacks also added a new element of verticality to the gameplay as players jumped through the air to gun down opposition in the mid-air or be gunned down, as was more often the case with me.

At the start of the match, players are able to select weapons, modifications, and perks. There were some basic class builds, but the game encourages you to build your own class to suit your style. I cycled through the pre-built classes throughout the match and I ended up choosing a class which was catered towards speed, with the ability to propel myself forward in the air and slide quickly along the ground. The game also allows you modify the unlocks you receive upon completing kill streaks to further suit your style of play. There was also  a virtual lobby in which you could see what other players were equipped with and a shooting gallery to practice while you wait for a match to start, which I think is a nice touch.

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When the match mode changed from deathmatch to ‘capture the flag’, my tactic of bunny hopping around the map actually came into its own. To change things up on the old favourite, the area in which the players must deposit the flag is now a suspended glowing ball up in the air. This allows players to score in two ways: by throwing the flag through the ball or by jumping through it while in possession of the flag. The former option will score you one point while the latter will score you two. My proficiency with using the jetpack helped me to blitz across the map and score two-pointers with relative ease, thus earning back the respect of my teammates.

I lined up about 30 minutes of playtime on the multiplayer while I was at the expo and I feel that I can reasonable say that the gameplay is as slick and polished as ever. I overheard some comments from other players that it was basically a knock-off of Titanfall but, judging the game on its own merits, it’s still quite good. I look forward to playing through this installment’s story and finding out whether it is as good as Sledgehammer makes it out to be.

Call of Duty: Advanced Warfare is set to be released on PC, Xbox 360, Xbox  One, PS 3, & PS4 by publisher Activision in early November.

For more of our EB Expo coverage, click here.

Drops Of God Mangakas Start New Series

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After spending the past decade trying to find and identify the perfect wine it seems that mangakas Tadashi Agi and Shu Okimoto are now working on ways to steal the divine drink, their new series Kaito Levain or Phantom Thief Levain is set to be published in the next issue of Kodanshas Morning Magazine.

Similar to their previous work The Drops of God, the new series revolves around a legendary bottle of wine, a group of five people try to steal the bottle from its owners who are said to have no real appreciation for the drink. So far nothing else has been revealed about the manga, but if it’s anything like Drops of God then the series will become a popular hit fast. The Drops of God manga ran in the same magazine from 2004-2014 and finished on its 44th volume, Vertical have published the volumes in North America however not in its entirety. Its detail and accuracy in regards to wine making and culture has given the manga a lot of praise by the New York Times and a French wine magazine. Let us know what you think about the manga by leaving a comment down below.

Countdown Timer And Timeline Website For Naruto’s Final Chapters

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With the final five chapters of Naruto being published in Weekly Shonen Jump fans can now take a stroll down the manga’s memory lane with the official countdown website. The home page displays the amount of time left before Masashi Kishimoto’s popular series ends publication, to the exact second, the background image behind the timer also changes every time the site gets refreshed. Fans only need to scroll down a little bit before they are taken back to 1999 when the first chapter of Naruto was published, from there the timeline displays all of the following years and the significant event that occurred within each one. A memorable quotes section is also featured on the site so fans can see various quotes from Naruto, Sasuke, Sakura and more, let us know what your favorite quote is by leaving a comment down below.

The countdown website was announced yesterday on the official twitter page for the upcoming The Last: Naruto The Movie which will be premiered on the 6th of December in Japan, the manga will end its massive 15 years run on the 50th issue of this year’s Weekly Shonen Jump finishing on 71 volumes.

Terra Formars to be streamed uncensored on Crunchyroll “at a later date”

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Today during New York Comic Con Crunchyroll revealed that they will be streaming an uncensored version of Terraformars in the future. When exactly is unknown, as it was stated that the streaming would begin “at a later date TBA” but this is great news for fans of the series as it has been nearlyimpossible to actually enjoy thanks to the censorship that has plagued the first three episodes of the anime.

Animated by Liden Films, the anime picks up the series from the second volume of the source material, which we reviewed here, where humanity travels to Mars in order to eliminate incredibly strong and violent humanoid cockroaches in order to obtain samples to cure a disease sweeping the Earth.

Blood Lad: The Complete Series Review

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Blood Lad: The Complete Series
Studio: Brain’s Base
Publisher: Viz Media
Formats: Blu-ray, DVD (Reviewed)
Release Date: September 2, 2014
Price: $44.82 – Available Here

Overview
There have been a number of television series that have begun airing fewer and fewer episodes every season. For basic television series, these usually happen when they are popular enough to coast by or are brand new and haven’t been picked up for more than that. However lately, anime series have begun to air at ten episodes and while a few in the past have managed to deliver within this limitation, many have not. With Blood Lad being given that same treatment, but with an OVA added onto it, is the series worth picking up now that Viz Media has released it in English?

Story
Vampires are creatures of legend and even in the Demon World they are ranked incredibly high as far as power goes. Staz happens to be one such vampire and has even managed to claim a large section of Demon World as his territory. The problem is, Staz is a complete slacker who would rather stay in his room reading old manga and playing old video games from the Human World than deal with interlopers.

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However when a human girl named Fuyumi ends up lost in his territory, all that changes. You see, over the years humanity’s fear of demons has become non-existent and due to the strength of human technology, demons remain in their realm, giving Staz his first ever encounter with a human. To add to Staz’s love of humanity, Fuyumi is an adorable looking girl that gives him feelings he has never felt before.

Unfortunately, due to his lack of attention when dealing with an opponent, Fuyumi is killed by a man eating plant in his room. Despite this early death, it seems that Fuyumi isn’t about to disappear quite yet as humans who are killed within the Demon World become ghosts. Now that Fuyumi is a ghost she quickly learns that she cannot simply return to life as normal and because of this, Spaz swears that he will do anything to bring her back to life.

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On this mission he encounters not only his old rival Wolf, a werewolf with issues of his own, a dimension hopping treasure hunter named Bell, but even members of his own family who he has quite a history with. Despite having a fairly standard sounding premise, Blood Lad avoids mediocrity by giving us a comedic action series that rarely takes itself seriously and is also populated by a wonderful cast of characters with only one real dud.

With Staz being the main lead, and a vampire at that, it would be easy to see him as an overpowered monster but thanks to the actions of his brother and his slacker attitude he rarely takes anything the way your standard protagonist would. He chooses either to instantly take out opponents who are simply too weak and are on his bad side, refuses to go all out against friends who he knows cannot take it, and even realizes when he shouldn’t waste energy in a pointless fight.

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Add this to his otaku nature and love of Japanese anime and manga and his personality is a major highlight in a series full of great characters. Bell’s dimensional abilities and attitude towards Staz makes for some very funny scenes even when she is hiding her own feelings while Liz, Staz’s younger sister, ranges from a horror movie style murderer to a cute little girl who just needs someone to actually care about her.

Unfortunately, amongst the aforementioned characters and many colorful characters that appear in the series, Fuyumi’s personality is just as invisible as most ghosts are. Despite the fact that the story revolves around resurrecting her, she rarely grows in any major way outside of a few special revelations that occur near the end of the season. Even then these are just revelations about the people around her and not Fuyumi herself, who mostly serves as a fan service delivery tool that is also a decent source of comedy.

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Blood Lad tells an interesting storyline full of wacky events laced with action packed showdowns. There are a number of developments that occur throughout the limited ten episode run as we learn more about Fuyumi and Bell’s connection and what Staz’s scheming older brother is up to. However thanks to the fact that the series is only ten episodes long, there are so many loose threads hanging by the time the credits roll that barely anything is even wrapped up. If anything, this can give the viewer the feeling that the limited run was merely a tool to promote the manga series, which is quite unfortunate.

Visuals
Blood Lad makes stylistic use of a bright color palette that makes the most out of the environment and character designs. The environments have a unique feeling to them, even though many of them tend to be stylistic takes on an urban environment while the characters all have unique looking features, including all of the Vampires looking sleep deprived.

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It is worth noting that although Fuyumi and Bell are used for fan-service throughout the series, it is actually limited to cosplay outfits or a few very basic scenes that are a nice treat for those who enjoy it and shouldn’t bother those who don’t. The action sequences tend to be rather short affairs but feature a nice amount of flair and it is interesting to note that the series’ manga influences tend to transition into the series quite a bit as text will often appear on the screen, either containing extra dialogue or sound effects.

Audio
With this release of Blood Lad Viz Media has provided both the original Japanese voice track as well as the newly recorded English dub. Considering the mood of the series and the amount of comedy it contains, the English voice actors fir their characters quite nicely, though it is the female cast that actually works the best. Bel’s voice actress Kira Buckland really helps bring out her personality while Fuyumi’s voice actress Xanthe Huynh fits her helpless sounding nature.

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The background music used throughout the series is rather solid sounding with a nice mixture of appropriate sounding tracks. The opening theme “Vivid” by May’n is a real treat for the ears, making it difficult to skip the opening sequence especially since it is paired nicely with the visuals while the ending theme “Bloody Holic” by Yuuka Nanri, the Japanese voice actress for Liz, is softer but is a nice fit for the series.

Extras
It is worth noting that since review is for the DVD version of the release, it comes with only a couple of bonus features. This includes a nice slipcover for the DVD set, as well as a Japanese trailer for the series and the OVA episode “I’m Not a Cat.” The OVA takes place immediately after episode 10 and does serve to advance the story just a little bit, but it mostly serves as a way to give viewers just a bit more comedy and action against new opponents.

Overall
Blood Lad is an exceptional series that is held back by a few faults, the biggest of which happens to be its limited run time. The basic premise might sound simple but most of the characters that populate it are unique and colorful enough to make up for that. Add to that the amount of humor and a great overall look and we have an enjoyable series that is a delight to watch, even if things feel unfinished when everything is said and done.

8-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Indie Gala Friday Special Bundle #6 Now Available

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Indie Gala and Capsule Computers have teamed up with Artifex Mundi to put together a very special Friday bundle. Indie Gala Friday Special Bundle #5 contains seven hidden object adventure games from Artifex Mundi.

9 Clues: The Secret of Serpent Creek – Helen Hunter is in deep trouble in Serpent Creek! Help crack the mystery of Serpent Creek in this gritty 50’s style noir detective thriller.

Grim Legends: The Forsaken Bride – Our heroine is returning to Ravenbrook for her twin sister’s wedding, unaware of the dangers that await her in the forest.

Time Mysteries 2: The Ancient Spectres –  Ester returns to London to claim her inheritance, an old haunted mansion that holds the secrets to her family history.

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Enigmatis 2: The Mists of Ravenwood – A demonic preacher is lurking in the forest of Ravenwood Park! Travel deep into the mysterious forest and unravel the forest’s secrets.

Nightmares from the Deep: The Cursed Heart – Your daughter has been kidnapped by undead pirates. Now you must travel to the bottom of the Carribean and lift the curse to rescue her.

Nightmares from the Deep: The Siren’s Call – After being robbed, Sarah Black finds herself in Kingsmouth, a town cursed by Davy Jones and the mayor. Sarah must reverse the curse so she can return home.

Abyss: The Wraiths of Eden – An Eden under the sea is haunted by supernatural forces. Dive down and solve the mystery in this Art Deco-styled title.

For the first 48 hours, the bundle is priced at $1.99. Afterwards, the price goes up, so be sure to grab your bundle at Indie Gala.

Super Smash Bros. for Nintendo 3DS Review

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Super Smash Bros. for Nintendo 3DS
Developer: Sora Ltd., Bandai Namco
Publisher: Nintendo
Platform: Nintendo 3DS
Release Date: October 3, 2014
Price: $39.99 USD – Available Here $59.95 AUD – Available Here

Overview
Since 1999, Nintendo have brought together a great number of franchises in one package with Super Smash Bros.. We have seen two sequels since, and with a new generation in full bloom – the fourth installments have hit the world running. For the first time on a portable, Super Smash Bros. for Nintendo 3DS brings together a large roster of combatants with several returning faces and features. Sure, it may be on the go and retain the same name, but does this entry warrant a purchase, or is this a handheld debut to ultimately pass on? Let’s find out.

Gameplay
Its really odd having to describe the gameplay of Smash Bros. to a newcomer. Its kind of like describing walking, talking, or running. I have always had a great fondness for the series, as sure – its a fighting game, but it is also so much more. The 3DS version has a lot of weight to live up to however. Not only did it have to capture the console experience, but it also has to bring enough new to the table to satisfy the flocks of fans who have drooled over every screenshot during the past two years. Thankfully, we have gotten exactly what we asked for.

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Super Smash Bros. has very fluid controls, and while, yes – the 3DS button scheme is limited, the game still seems to fit with the system’s interface just fine. Players can move their selected mascot with the slide pad, taunt with the d-pad, and perform smash attacks and special techniques utilizing the face buttons. The L and R shoulder buttons work well for throws and guards as well, and never once did it feel out of place while executing a nice timed block with a quick tap. As odd as it sounds, these controls feel familiar even though its new territory for the franchise. That being said, the slide pad does take some getting used to and isn’t nearly as flexible as the stick that a Gamecube or Nintendo 64 controller presented, but in just a little time and with some practice, veterans will be able to go in and clean house with no problem whatsoever.

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No matter what match type you may be playing, the object is and will always be to launch your opponents off the screen. To do this, players have a great deal of items at their disposal. Bob-ombs, explosive crates, and mystery capsules have made their return with a great deal of other returning stock, and items such as the blue shell, fire bar, and beehive are just a few of the new toys Nintendo have provided this time around. You can pick your choice of weapons during standard smash matches, or go in with the full monty – where chaos is the name of the game. I have to say that this batch in the 3DS version are actually a blast to use (literally and figuratively), even though pick-ups such as the Gust Bellows seem a bit cheap as they force players off of platforms with a gust of unblockable air. I would love to go over each item, one by one to describe how they work, but this review would be a book. I will say instead though that providing players with a new master ball that contains legendary Pokemon and seeing the alien bugs from Galaga on screen together is a spectacle, making each match you play unique and special.

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Characters are also far more balanced this time around. With the needed removal of tripping, Sakurai has built quite the moveset for each competitor. While the originals such as Pikachu, Mario, Luigi, and so on mostly feel the same aside from a few tweaks, Zero Suit Samus and Sheik have now been separated from their once combined counterpart, and feel completely distinct this time around. There are also fewer clones as well, as characters like Wolf have gotten the boot (wish it were Falco), and while I still would have loved to seen the return of Ice Climbers (and Dedede’s Waddle Dees and Doos, which also got cut), it honestly makes sense to see them go. There are plenty of newcomers to fill the shoes of the few removed, and everytime you see that “CHALLENGER APPROACHING” screen, your heart rate is sure to increase as the potential for a new unlock reveals itself. Going into this review, I was going to say how I was still partial to the Melee roster, but honestly, I can’t imagine life without Animal Crossing’s Villager, or even the fun and acrobatic Wii Fit trainer. When it comes to competitive play, you can either master the unique or the quick, and with nearly every character possessing a different feel, it can take a great deal of time, patience, and practice to discover the ins and outs of every famous face listed.

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As far as modes go, classic Smash acts as the centerpiece, with up to four players going head to head. Local play for this mode isn’t too shabby either. Yeah, there were moments of input lag, but that is to be expected. Nine out of every ten of my matches near friends played smoothly for the most part though, no matter how insane the battles on screen seemed to get. Players who want to go solo can enjoy the classic mode and go through a long line-up of foes, where you are rewarded with trophies, parts (we’ll cover that in a moment), and cash for the little trophy shop that updates frequently. Those gold coins are even more important for re-playability, as playing a harder level requires more cash, so players will have to risk their own coins to earn their rewards of victory. All-Star mode is also a nice touch for either single or multiplayer, allowing players to go through the entire roster with no continues and a few handicaps. The Stadium also is a nice inclusion that I honestly didn’t expect to see in the handheld version, bringing with it the always enjoyable Home-Run Contest, Multi-Man Smash, and Target Blast- a new mini-game that works a bit like Home-Run Contest meets Angry Birds. Sure, you won’t spend a lot of time here, but these games are definitely wonderful ways to break from the main formula for a bit.

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Smash Run is the equivalent of a story like mode without the story. Players pick a character and must compete against three others as enemies flock to classic locales. Here you will get to see a good amount of familiar enemies from a large variety of Nintendo titles, where the concept is to gain boosts from these said foes that will eventually become your stats for one grand battle, race, or other activity. I’ll admit, the climbing to the top as a finale was a little lame, but the attraction is fun to explore, albeit not nearly as charming as the standard, classic fare. As far as online goes, its a bit hit and miss. The collection of Smash, one on one, spectator, and non-competitive games are fine, but I noticed if one player has a lag problem, it can lead to a some unwanted frustration for everyone involved. I also had a bit of a time inviting some people into games, while other friends could match-up just fine. That said, this seems to happen with Mario Kart 7 and Animal Crossing a good bit as well, I just thought Nintendo might have patched the error by now.

Visuals
Super Smash Bros. is the best looking game on the 3DS. Sure, some may outdo it technically, but with stunning recreations of environments, highly detailed and equally as endearing character models, and all of the extra flare glazed on, its easy to make such a bold statement. Every animation is fluid and precise, no matter how intense the action is, and the 3D, while still a throwaway feature, makes the experience pop even more. Back in older versions, I noticed a lot of clipping when it came to items and interaction with other characters. This has also been addressed it seems as while it may occur now and then, it is a lot more rare to see that large pink dress of Peach’s cut through Donkey Kong’s thick fur. Nintendo even gave the option to add or take away outlines for characters. Since it is the default option, I never bothered too much with turning off this feature, as it makes this version stand out. It is a nice option to have however, and one of the many little perks that this game has to offer.

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Audio
Sometimes, you have to give credit where credit is due. I can’t tell you how excited I was to hear Kapp’n’s lovely melody all over again, or for the Super Mario 3D Land beats to bare down upon my eardrums yet again. All of the music that has made these franchises, and mostly portable entries at that are assembled into one melodic package here, as just selecting a stage and hearing the menu tune is enough to make one light up with a bit of nostalgia. The characters for the game are almost all voiced as well, with Pikachu, Mario, Shulk, Ike, Robim, and so on all featuring their famous voices. Little easter eggs also run a muck in the sound department as well, but I won’t spoil that surprise. Just make sure you do some one on one battles.

Overall
Super Smash Bros. for Nintendo 3DS, or whatever you want to call the fourth entry in the franchise is simply magnificent. Never before has a handheld fighter offered so much by simply sticking to the roots of its ancestors than this title, while still bringing plenty of new features and faces to the table that is already loaded with content. There is something extremely special about the Super Smash Bros. franchise as a whole, and Sakurai has captured that element all over again. This game is a celebration of greatness, where you as the player are the guest of honor. Memories are made. Intense battles are had. Its not about winning in Smash Bros., its about having fun, and representing the characters that have already brought us so much entertainment over the years. Super Smash Bros. made quite the jump from consoles, landing into what should be the centerpiece for every 3DS owner’s collection.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Tears to Tiara II’s retail edition contents and 30-min battle video revealed

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Tears to Tiara II: Heir of the Overlord is set to be released in North America next week and now that Atlus USA has got a few copies in their office, they have decided to take a few pictures of what the final product, with the 31 page art book and 37 page manual, will look like.

To go along with these product images, the company has also released some new English screenshots as well as a thirty minute long battle video featuring commentary from the staff that worked on the game. Mike, Sam, and Elwood from Atlus USA all spend some time talking about the various aspects of the game’s combat system and other elements and you can check out that video below.