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Roccat Kave XTD Stereo Gaming Headset Review

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Roccat Kave XTD Stereo
Manufacturer
: Roccat
Release Date: 24 September 2014
Price: $79.99 USD – Available Here
Visual learner? No problem! Check out the video review at the end of this video!

Roccat’s Kave XTD Stereo is a gaming headset designed to be a more affordable version of the original Kave XTD. While the original had a true 5.1 surround sound headset, the Roccat Kave XTD Stereo features just two 50mm drivers. The new headset uses the same light weight design of the original Kave XTD.

The Roccat Kave XTD Stereo comes in similar packaging as all Roccat products. The black and sky blue box contains just the headset and a small quick start guide. The headset is neatly bundled up with two Velcro cable management systems. The smaller one is a cheaply made one probably meant for packaging purposes only, but the Roccat branded strap is much higher quality. It uses the newer styled small sized hooks. This type of Velcro hook doesn’t catch on random things as much, is much sturdier, and is less sharp, which results in less cuts from rubbing up against it too hard. I love the fact the cable management tie was bundled in with the headset; it is a nice touch and a way better method than using twist ties or worse, just running over the cable with the office chair.

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The headset is an analog headset. It terminates in two 3.5mm jacks, one for sound and the other for the microphone. The cable is very beefy and looks like it will survive being run over by a wheeled chair once or twice. The cable measures in at 2.5m according to Roccat, which means the previously mentioned cable management straps will be very handy for those sitting close to their towers.

The in-line remote is a small angular black plastic box located about 34 cm down the cable away from the headset. It dangles at a very nice length. I am roughly 1.67m tall and the remote hangs just over my lap. The volume wheel and the mute switch are both recessed. The recess is deep enough that it should be very difficult to accidentally make any changes.  The mute switch has a nice stiffness to it, engaging with a very solid click. The feel of the volume wheel is decent, needing a little bit of force to adjust. Personally, I prefer my volume wheels to be a little stiffer than the one found on the Kave, as I am admittedly a little paranoid about accidentally maxing out the volume from moving around during sweater weather.

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Upon picking up the headset, the first thing that struck me was how light it was compared to its physical size. The headset is big enough to look right at home on a girl’s head in an anime, yet it only weighs a touch over 300g. Roccat officially lists the headphones at 305g without the cable. I suspect the cable only adds a few extra grams to the weight. Mixed with the large soft plushy padding, the Roccat Kave XTD Stereo is extremely comfortable for long term wear. The extremely soft foam is wrapped in a soft mesh fabric that feels like polyester. There is a very generous layer of foam on the top of the headset which goes a long way in making the headset feel very light.

On the side of the headset is the removable microphone. Once the microphone is removed, there is a rather unsightly silver ring which clashes with the headphone’s black and baby blue colour palette. It would have been nice to see a plastic cover to both hide the silver ring and protect the jack from dirt and debris when being used outside the house. The microphone is capable of swinging around 360 degrees in its jack. It has a bendable piece about 6.5 cm long, but it is not particularly easy to flex. It takes a good bit of effort to bend it. I found trying to bend it into place by grabbing the end of the microphone did little good; the trick was to bend the microphone around a finger. Once it was in place, the microphone did not move at all.

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The omni-directional microphone is clear sounding. I did need to use Window’s microphone boost to bump my voice up to an audible level. The boom is possibly armed with an internal pop filter and is definitely short enough to be out of the way so that the usual suspects like the “p” sounds don’t blow the listener’s eardrum out. You can check out the short microphone sample below or watch the video review to hear how the microphone sounds for yourself.

As a gaming headset, the Roccat Kave XTD Stereo performed admirably. I was impressed with Roccat’s bass response. Normally gaming headphones are plagued with messy uncontrolled bass that just seems to sprawl everywhere. The Kave’s bass is tight and controlled while still packing a respectable punch. The mids are decent, but I found the highs to feel artificially distant. This works well for gaming, as it makes distinguishing the direction of footsteps a little easier, when used with virtual surround sound. This makes the Roccat Kave XTD Stereo is a great choice of headset for first person shooters.

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Unfortunately, I was less impressed with the Kave’s performance with music. The bass performance continues to shine, while the mids are passable. The highs are extremely unpleasant and makes certain genres of music like jazz and classical difficult to listen to. The higher end of the spectrum, which is not normally found in gaming, has a particularly scratchy quality that I found annoying. Mixed with the artificially distant sound of highs, I would not suggest the Roccat Kave XTD Stereo for music listening, unless your musical preferences are strictly bass-focused genres.

Roccat’s Kave XTD Stereo headset is a gaming headset through and through. It is perfect for long gaming sessions due to its comfortable lightweight design. The microphone quality is very good. Once set it place, it will not budge. The headset is tuned to be an excellent gaming headset, especially for FPS titles. It features tightly controlled, yet punchy bass, and its distant sounding highs accentuates the directions of important sound cues like gunfire and footsteps. Unfortunately, what makes the Kave XTD an excellent gaming headset does not translate to an excellent music headset.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Driveclub Review

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Driveclub
Developer: Evolution Studios
Publisher: Sony Computer Entertainment
Platform: PlayStation 4
Install Size: 14.7GB
Release Date: Out Now
Price: US$59.99 – Available Here/AU$99.95 – Available Here

Overview

Evolution Studios are now a subsidiary of Sony Computer Entertainment, but the two parties had maintained a great working relationship even before the acquisition back in 2007. Up until that point, the team had developed World Rally Championship (WRC) titles exclusively for the PlayStation 2, and then introduced a newly exclusive IP for the PlayStation 3 in MotorStorm. After multiple, well-received sequels, the developers’ next-gen offering was highly anticipated. Driveclub was announced back in February 2013 as a launch title for the PlayStation 4. In October that year, however, it was delayed, and then again five months later due to problems with its “dynamic menu”. The good news is, they fixed the dynamic menu. The bad news…well, you all know it by now. We tried to hold off reviewing Driveclub so as to allow Evolution Studios the chance to fix the online issues, but time is up.

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Gameplay

Driveclub is not a simulation racing game. It errs more on the arcade side, which is perfectly fine, though very forgiving. Going back and forth between Forza Horizon 2, for instance, and Driveclub, really accentuates the differences between the two in that respect. The cars don’t feel as unique in their handling, although the discrepancies in their top speed and more obvious aspects are clear. All that being said, your car will still skid after catching air and landing on the asphalt again; little details like this prevent it from being a full-on arcade experience. The tires screech way too often, however. I don’t know about you, but consistently loud screeching whilst smoothly changing lanes seems a bit excessive, not to mention grating on the ears. The game includes all the camera angles we are accustomed to, also adding a more dash-aligned perspective that I actually preferred from time to time. Collisions will negatively affect your XP gain during a race, as will veering off-road.

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Driveclub‘s weather system doesn’t seem to impact handling too heavily, but its day-and-night cycle is extremely fast, with transitions between day and night occurring over mere seconds right in the middle of a race, which can be jarring and visually distracting. Equally off-putting is the move between terrain types mid-race, which can cause you to lose sight of the track lines without those previously apparent boundaries. There are 50 cars included on disc, spread across five categories: Hot Hatch, Sport, Performance, Super and Hype. These are unlocked as you play and level up; speaking of which (and not to sound like a broken record, because it is true), the progression system is closely reminiscent of Forza‘s, from the way your efforts are tracked and presented, to the rewards integration. In Tour – the single-player “campaign” (with no story to speak of) – there are dozens of races, from drift races to point-to-points and circuit races – all of which can be played singularly in the separate ‘Single Event’ mode across all available tracks.

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Throughout your time on-track, you will come across and seamlessly participate in Face-Offs, which are competitive stretches tasking you with beating a competitor on the local or global leaderboards in things like top speed, cornering, drifting total, etc. You unlock new races in Tour by gaining stars from each completed event. At the end of each tier, there is a multi-race championship. Only a select number of cars can be chosen for each, with restrictions such as the country of origins being placed on the race. Some cars can also only be unlocked through club levelling, which is near impossible for the majority of players at the moment. Personally creating a club, accessing Challenge Mode, and multiplayer (which is handled in a lobby full of scheduled races) has been nigh impossible. The “server issues” (you’ll understand the use of quotation marks by the conclusion) have been on-going, and are hindering the perception and playability of the final package. This is a shame, as I can not give an opinion on these features/modes.

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Visuals & Audio

Driveclub may just be the best-looking racing game ever made. If it weren’t for Forza Horizon 2‘s unbelievably breath-taking, dynamic lighting/weather system, it would be a blow-out. Instead, it’s a photo finish. The tipping point in favour of the former is the clear attention to detail and focus on ensuring the environments – not just the vehicles themselves – look as realistic as possible. This is something Forza and most other examples in the genre are guilty of neglecting although, until recently, it was a matter of memory and, therefore, prioritisation. The representations based on Canada, India, Chile, the United Kingdom and Norway are gorgeously realised, and give a decidedly fresh feel to proceedings as opposed to the more commonly chosen locations and real-world tracks that we’ve played hundreds of times before in Gran Turismo, Forza and other entries. Driveclub‘s own weather system holds up, with the water effects in particular looking impressive as they run down the glistening bodies (I swear I’m talking about the cars!). In regards to audio, we get what we expect from a modern racer, with the team capturing samples at various points on the car, building a complete sonic landscape on the road.

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Overall

Driveclub is a solid driving experience on the PlayStation 4 that, unfortunately, has been marred right from the starting position by what is reportedly a programming error. And no, apparently it wasn’t a lack of servers after all, but a programming mistake that disallows ‘x’ amount of new players into the online portion at once, effectively shutting them out and mimicking the effect of high server load/full capacity. Although the game has a single-player campaign, as mentioned, called the Tour, the launch issues are especially damaging because the core tenet of the game is going online, creating and playing as a club…it’s in the title for peet’s sake! I could enter a match, but the lag was too intense to actually complete a race; competitors would teleport and jitter all over the screen. Again, it’s very disappointing as Driveclub is gorgeous and plays well as an arcade racer. You can still certainly get some enjoyment out of the solo experience, but a new tagline may be needed, especially with no split-screen (absolutely stupid for a racer) nonetheless. How about, “less club, more loneliness”? That fits.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Xbox Newsbeat: October 27th – November 1st

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The time has come once again for us to sit down in a circle by the fire, crack open a good book and discuss all the latest news and goings on from Microsoft HQ. What, your family doesn’t do that? Well maybe we’re just weird in the Xbox Newsbeat family! So maybe instead of by the fire, we will tell tales of Microsoft’s latest outings over the internet so that he world can share. This week is a short but oh so powerful installment, covering three killer Xbox One headlines (no, nothing for you Windows Phone, just sit down and wait your turn). So what are we waiting for! Lets sit in a circle!


 Awesomepocalypse Now! Sunset Overdrive Now Available!

Not much to say here folks, Insomniac Games’ Sunset Overdrive is finally here, so you can rush out, grab an energy drink or two and get ready to save the world from a monstrous invasion (which itself was CAUSED by energy drink). Not only that, but if you have been waiting for an excuse to grab an Xbox One then make sure you check out the Sunset Overdrive Xbox One bundle which comes with a super sexy white Xbox One console + controller, as well as a copy of the game.

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A Deeper Extended Look at the Time-Bending Gameplay of Quantum Break

It’s been a little while since we’ve heard any news about Quantum Break, the revolutionary time-twisting half videogame-half television series from Remedy Entertainment. Well, now we have a cool little walkthrough trailer that shows off some of the game’s world, its characters, narrative and special powers that you will wield in your playthrough. Not much else can really be said, so check out the trailer:

Check Out the Gorgeous Halo 2: Anniversary Trailer

So I’m sure most of you are aware of the fact that the Halo Master Chief Collection drops next week, and a good portion of you are also probably aware of the fact that Blur Studios has been tirelessly redoing all of Halo 2’s cinematic scenes to bring them into the new era. Well, we have a look at just how much Blur Studios have updated the visuals and honestly the video speaks for itself. Enjoy:


So there we have it, another short but sweet installment in the never sending saga that is Xbox Newsbeat. Did any of this week’s headlines really grab your attention? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the awesome Microsoft news as it becomes available.

 

Fast & Furious 7 First Trailer Released

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It’s time to jump back into the driving seat with everyone’s favourite street racing family in Fast & Furious 7 which received a brand new trailer today after a week of promotional videos featuring cast interviews and stunt highlights. Furious 7 looks to be upping the ante once again with even crazier set pieces, faster cars and a revenge plot featuring Ian Shaw, the brother of the main villain from the previous film.

All the big stars are back for this one to give a proper send off to the character of Brian O’Connor who was of course played by the late Paul Walker. It has been stated in an interview his character will not be killed off but will be retired in some way.

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Fast & Furious 7 takes place after Fast & Furious: Tokyo Drift, bringing the seemingly then ‘spin-off’ third film of the series back into the main timeline (which had technically already happened with the return of Han establishing films 4, 5 and 6 as prequels to Tokyo Drift). Interestingly the trailer did not show off any scenes featuring Lucas Black’s character Shawn, the main character from Tokyo Drift, however we do know he will be in the film due to a couple of tweets during production.

You can check out the action packed trailer just below and let us know in the comments if you’re pumped for some more Fast & Furious action. Interesting fact, the original Fast & Furious released all the way back in 2001 and has since become Universal’s best selling film franchise which is a trend that is likely to continue when Furious 7 releases on April 3rd, 2015. (April 2nd in Australia)

Super Smash Bros. Wii U Release Date Pushed Forward

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Super Smash Bros. Wii U will be able to be enjoyed a week earlier for all those who reside in Europe or the Oceania region with the release date being bumped forward an entire week to November 28th and November 29th respectively.  The U.S. release date of November 21st remains untouched for those lucky enough to live in the states.

Varying release dates between regions is a hot topic among gamers especially among titles that need to be localized from the Eastern countries such as Japan, with some regions having to wait up to a year later before seeing a localized release. Many big name games such as Pokemon or Destiny are choosing to release on the same day worldwide which seems like the best solution for everyone.

If you want to get hyped for the Wii U Smash Bros release, check out our recent information blowout which covers heaps of awesome new and returning features such as game modes, 8 player Smash battles and even a new character in Mewtwo!

The Crew PC Specs and New Nvidia Graphics Trailer

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The Crew is coming to PS4, Xbox One, Xbox 360 and PC and like most games, the PC version will feature both better performance and graphical fidelity with a number of improvements over the console versions.The newly released trailer which you can watch below showcases the best of these new features that have been brought to the PC version thanks to Nvidia. PC specs have also been released and are fairly standard for a newly released game. Only 64 bit Windows operating systems are being supported so those with 32 bit systems may want to upgrade or move on to the console version.

MINIMUM

  • Supported OS: Windows 7 SP1, Windows 8/8.1 (64bit)
  • Processor: Intel Core2 Quad Q9300 @ 2.5 GHz or AMD Athlon II X4 620 @ 2.6 GHz (or better)
  • RAM: 4GB
  • Video Card: NVIDIA GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)

RECOMMENDED

  • Supported OS: Windows 8/8.1 (64bit)
  • Processor: Intel Core i5-750 @ 2.66 GHz or AMD Phenom II X4 940 @ 3.0 GHz (or better)
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX580 or AMD Radeon 6870 (1024MB VRAM with Shader Model 5.0 or higher)

OPTIMAL

  • Supported OS: Windows 8/8.1 (64bit)
  • Processor: Intel Core i7-2600K @ 3.4 GHz or AMD FX-8150 @ 3.6 GHz (or better)
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX670 or AMD Radeon 7870 (2048MB VRAM with Shader Model 5.0 or higher

Supported Video Cards at Release Time

NVIDIA GeForce GTX260 or better, GTX400, GTX500, GTX600, GTX700, GTX900 series; AMD Radeon HD4870 or better, HD5000, HD6000, HD7000, R7 and R9 series;

Latest tested drivers

GeForce 340.52 for all DX10 NVIDIA cards (GTX200) and 344.48 for all DX11 NVIDIA cards (GTX400 –GTX900). Catalyst 13.1 for HD4000 series and Catalyst 14.9 for all other Radeon cards.

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A DirectX Compatible Sound Card with the latest drivers will also be needed for audio and the game will support a large amount of wheel accessories and the Xbox 360/Xbox One Controller. I recently played the PS4 version at PAX Aus and I am now certain I will be getting the PC version which performed and looked much better. You can check out my PC Beta impressions here. Let us know in the comments below if you will be purchasing The Crew and on what platform.

Experience the Struggle of Depression, Loneliness, and Phobia in Please Knock on My Door

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“Just snap out of it.”
“Being a little sad sometimes is normal.”
“Stop being lazy.”
“Your life is awesome, you have no reason to be sad.”
For someone those fortunate enough to not struggle with mental illness, understanding those who suffer from depression and phobia can be extremely difficult. Indie developer GTLime is looking to help educate people with his new game Please Knock On My Door. Players will follow the main character who is struggling to complete daily tasks like sleeping, eating, and working while coping with depression and arachnophobia.

Please Knock on My Door aims to underline the importance of being present and approachable to someone suffering from depression. The name itself comes from the deep need for someone else to come in and break your dark cycle of depression, the first step to getting better is often to find someone to talk to and confide in. My hope is that doing this through a digital medium will help people explore what can otherwise be a very tough subject matter to talk about,” said Michael Levall, aka GTLime.

Please Knock on My Door features a soundtrack by Ola Bäckström (Epigenesis). The game will be released for Steam in Q1 of 2015.

Mordheim: City of the Damned Early Access Announced

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The upcoming turned based strategy/RPG game Mordheim: City of the Damned will be hitting Steam Early Access before the full 1.0 launch. It appears that developers Rogue Factor will be releasing a beta build to give gamers a chance to tweak the game and prepare for a polished launch. “We will use your feedback for balancing and bug correcting, globally building the best experience in both solo and multiplayer games,” said Rogue Factor.

No official launch date for the Steam Early Access release has been set beyond later in 2014. In the mean time, Rogue Factor releases a batch of new screenshots featuring the Sisters of Sigmar, the Mercenaries of the Empire, and the Skaven of the Eshin clan.

Dynasty Warriors 8 Empires to be released in the West in January

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Last month we learned that Dynasty Warriors 8: Empires would be released in the West early 2015 and it seems that Koei Tecmo is planning on getting the title out in the first month of the year. Today the company has announced that Dynasty Warriors 8: Empires will be released in North America on January 27th and in Europe on January 30th. Also revealed is the fact that the game will now be coming to the PC alongside the Xbox One, PlayStation 4, and PlayStation 3 versions of the game.

Dynasty Warriors 8: Empires not only allows 83 playable characters to choose from but also the ability to create your own original fighter using a multitude of customization options and, new to this iteration of the Empires series, the ability to customize the looks of banners, horses, and basic officers. To go along with this announcement Koei Tecmo released a number of new screenshots for the title which you can check out below.

Taylor Kitsch Stars in Call of Duty: Advanced Warfare Live-Action Trailer

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Less than a week from release, Activision have unveiled a Call of Duty: Advanced Warfare live-action trailer, starring Taylor Kitsch (John Carter, the upcoming season of True Detective) and Emily Ratajkowski (Gone Girl), directed by Peter Berg, whom Kitsch worked with on Lone Survivor. Tim Ellis, CMO, Activision Publishing, Inc., talked about it as part of the larger Advanced Warfare launch campaign;

Every year the launch of Call of Duty is more than just another product launch; it’s a cultural event that draws millions of people together from all over the world. And this year, Sledgehammer Games has created a title that’s bringing an all-new experience to the franchise. Our goal is to match that innovative approach with one of the most dynamic and far-reaching launch campaigns we’ve ever deployed. ‘Discover Your Power’ personifies the new ways that players can become the centre of their own epic action experience in Call of Duty: Advanced Warfare, with greater capabilities than ever before.

As mentioned previously, you can pre-order the Call of Duty: Advanced Warfare Day Zero Edition, allowing you to play a day early on November 3, with two custom weapons – the AK-12G Assault Rifle and Crossbow-B2 – along with a Double XP bonus for the day. Check out the live-action trailer below!