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Ghost in the Shell: Arise Borders 1 & 2 Review

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Ghost in the Shell: Arise Borders 1 & 2
Studio: Production I.G.
Publisher: Funimation
Format: Blu-Ray/DVD
Release Date:  28 October 2014
Price: $34.99 USD – Available Here

Overview

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Ghost in the Shell: Arise is an OVA series telling the story of how Motoko Kusanagi, a military specialist cyborg, came to work for Public Security. The series is heavy on cyberpunk themes with a focus on transhumanism and what it means to be human. These episodes take place before the original manga and are a prequel of sorts. The story starts off before Major Kusanagi leaves the military, and the circumstances thereof. This set is a four-disc set of two OVA’s, with each OVA on two discs, Blu-Ray and DVD. We have also reviewed the first OVA, Ghost Pain, in it’s Australian release here.

Story

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The story of Ghost in the Shell: Arise follows the overall series main protagonist army Major Motoko Kusanagi. In this iteration of the series we follow a young Katsuragi still working for the army in an investigative role. The ensemble cast of the main series hasn’t been assembled at the start of this OVA series, though that quickly changes as they all run into each other. The cast begins to fall into place during the investigation which takes place in the first OVA as an investigation brings them all together. This is more or less completed in the second OVA by the ending.

The actual stories of Arise are thrillers, but ultimately somewhat formulaic. In the first OVA Ghost Pain, the story follows a number of different individuals investigating the murder of a member of the military. Batou and Kusanagi investigate as well as a city detective. The plot goes through numerous twists and turns causing characters to question themselves and motives. As a cyberpunk story we’re led to question what is real and what is fake when all you have is a digital memory that can be hacked and altered. Ultimately the story brings everything full circle, but to me it was a bit of a letdown. It seems to have been needlessly complex in parts where simplicity would have sufficed.

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We see the same issue in the second story. In Ghost Whispers, the Major is investigating another crime, only this one is in progress. This episode of Arise features much more action, and to me felt like a better story. The first OVA struggled to get it’s pace down as it got hampered by the constant introduction of all the characters which the show needs us to meet. Ghost Whispers is able to trim much of that out and focus on the crime in progress which is a large scale hacking event that freezes the city in it’s tracks. Ultimately the hacking attack leads us again to question what is real and fake, which is somewhat disappointing that they would go for such similar storytelling two episodes in a row.

In these two OVA’s Arise  is still struggling to find it’s place and figure out what it wants to bring the viewer. The struggle of Kusanagi and the struggle to define what is real and what isn’t is done well. However, the lack of strong narrative to bind both OVA’s together is a flaw. It’s nice that the general thematic elements are present in both, but I felt that in Ghost Whispers this could have been handled better. If you slow down and stop trying to look for the deeper cyberpunk themes and questions of morality, it’s still a solid pair of OVA’s, though perhaps a bit slow for today’s thrill-seeking viewer. Ultimately I enjoyed the military complex themes and ideas, as well as Kusanagi’s struggle to find her place.

Visuals

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As with most Production I.G. works, the visuals of Ghost in the Shell: Arise are stunning. The title was released in Japan in theaters prior to it’s Blu-Ray release. Generally OVA’s tend to have much more put into anime, and watching Ghost in the Shell: Arise on Blu-Ray clearly demonstrates this. This isn’t to say that the DVD copy’s are bad, but they’re in no way as crisp and clear. Some parts of the OVA were a bit of a letdown in visual quality, but overall the artwork is excellent. Best of all are the action scenes, with crisp fluid movements.

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The majority of character designs and environment are beautifully done, with the environment feeling like a near-future metropolis. The mixture of scenes such as Motoko visiting a robotic hospital to viewing dirty back alley’s evokes the aesthetic of Ridley Scott’s Blade Runner. As is becoming typical in modern anime CG is mixed in with the more traditional artwork. It’s well-done in Ghost in the Shell: Arise, and the CG doesn’t feel intrusive to me.

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I don’t feel like these are movie quality OVA’s, but they’re still well-executed and drawn. I’d like to make a special note of the cyberspace scenes. I found the different natures and designs of different cyberspace areas to be quite beautifully done. Of note is the hacking of the primary antagonist in Ghost Whispers. I found his layered world and different areas to be excellently done and the visualization of his hacking of the city was quite nice.

Audio

The audio may come as a bit of a shock to long time Ghost in the Shell fans. Both the English and Japanese voice actors were recast for the series, bringing on new actors in place of longtime favorites. Regardless, the actors do a fine job bringing the characters to life on the screen. Personally while I don’t prefer English dubs the voice cast assembled by Funimation was well chosen.

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The music for the OVA’s is excellent. It’s very well composed, and I found myself enjoying all the various background tracks. The music during the fights is exceptional, and well worth listening to even beyond it’s role as background music. Both audio tracks were done in 5.1 surround, which is nice for people who have it and not really a detraction if you don’t.

Extras

For Ghost in the Shell Arise the extra’s are a bit of a letdown. While opening the extras menu gives the viewer a vast number of options many are ultimately pointless. The large majority are trailers and teasers as well as promotional videos. There are a couple of shorts which were nice to include, as well as a commentary track from the English cast and crew for Ghost Whispers. Additionally there is a featurette of the promotion for Ghost in the Shell: Arise from Anime Expo 2013. There are a couple of shorts from the production crew at I.G. talking about the film for the premieres as well. On this release as far as content goes, you don’t get too much beyond the actual OVA’s themselves.

Overall

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While Ghost in the Shell: Arise isn’t a bad release, it’s also not a great one. The limited extras and the fact that you’re really only recieving two hours of content from this set hurt a lot. The actual stories are acceptable, but far from the legendary quality that Ghost in the Shell has built up in the years. I enjoyed these episodes, but unless you’re a huge Ghost in the Shell fan seeking more content, I would advise steering away from this set until you’ve torn through Ghost in the Shell: Stand Alone Complex or the original Ghost in the Shell films.

 

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Capsule Computers review guidelines can be found here.

Pen Meets Paper Looks at Eidolon: The Electrodyne Opera

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It’s been a while since I’ve done an article on good ol’ pen and paper role-playing games and, since the last one appeared to be quite popular, I jumped at the chance to provide an opinion on a friend’s sourcebook. I have personally met the author, Angelus Morningstar (yes, that is his name), and he has personally kicked my ass in a variety of tabletop and roleplaying games. The copy of Eidolon: The Electrodyne Opera I received was complimentary to write this article and I trust that you, dear readers, can see that the opinion I give below is a fair and critical assessment. This is not a review and I will not be providing a score at the end.

Allow me first to tell you what this book is not. It is not your stock-standard RPG guide with which you simply roll up characters, pick monsters, and roll dice to resolve conflicts. It is not a manual with easily digestible, compartmentalised entries. What you will find instead are pieces of a fractured, steampunk world written in some very eloquent prose that will inspire you in creating your own adventures.

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The strength of this book isn’t in the mechanical system it brings to play, because there aren’t any (as I’ve clearly stated), but rather in the world that it builds. You might find the author’s voice to be flowery and verbose but, if you’re willing to listen, he will paint you a world that is both exotic and familiar.

The universe which Morningstar creates is at its most basic a high-fantasy steampunk world. This description does not do it justice however, as he creates societies, ideals, and an entire universe which cosmically encourages player characters to seek out stories of their own. This is essentially what pen and paper RPG games are all about and although some do their best to obscure this central tenet, this universe embraces this fundamental aspect. Eidolon makes the creation of stories and dramatic arcs a part of its in-game universe and therefore it becomes a crucial aspect of your character to seek out their place in the Skein (Destiny).

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The setting of Eidolon is a great mix of high fantasy and recognisable elements from established mythic lore. The entire universe is an interesting deconstruction of how human perception requires that we build abstract ideas onto concepts we already understand. The world itself is a massive orrery as the universe takes on a very distinct steampunk feel as planetary bodies themselves are a part of a gigantic clockwork system.

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The world’s history (or mythology) is especially a joy to read through. Morningstar has altered commonly known tales (such as the legend King Arthur or the twelve labours of Hercules) and real historical figures into something familiar but uncanny. Through changes (both subtle and not) the universe takes a shape which reflects more progressive ideals and a world which isn’t bound by such phenomena as patriarchy. My personal favourite alteration is the steampunk version of Nikola Tesla as an electric wizard who duels with the steampunk version of Thomas Edison.

These changes are surprisingly refreshing in the realm of fantasy and fiction in general. If an author could make a world which has working alchemy and dragons, it becomes a distinct choice to create a society which replicates traditional patriarchy, homophobia, and racism. A choice which is all too common in fantasy as tropes used by writers to create a sense of verisimilitude and the impression of mature content. The fact that Eidolon refuses to go down this path is certainly a refreshing step away for fans of fantasy (or at least, yours truly).

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The book goes into great detail about the current state of affairs within the Eidolon setting and provides much fertile ground for players to craft their characters. Particular attention is paid to the nobility of the humans in the world, who have extensively fleshed out backstories for various clans and houses within those clans as they exist within a steampunk empire. Each of them draw upon the central inspiration of storytelling and each clan is based upon an in-universe ‘muse’. Although they are a varied bunch with a wide breadth to choose from alongside ‘archtypes’ to play with, I do wish that there was a greater amount of detail into the fae beings and the “Takwin” (the in-universe name for elemental beings).

The book also sports some generally quite pleasant artwork to accompany the prose. A lot of the images I found to be an excellent addition to the words I was reading. The artwork was generally dynamic and fantastical, which presented a style I thought fit with the general aesthetic of the book. There are a number of pictures I did find to be largely under-done and these felt out of place when compared to the awesome art which does hit the mark.

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I also feel that the book should have undergone one more edit to give the writing another look over. Although there aren’t too many grammatical mistakes to be found in Eidolon, they become jarring when presented alongside considered prose. The above are fairly small gripes, but do put a certain blemish onto the body of work and will no doubt infuriate the grammar fascist and art snobs amongst you. This book is more art than it is a game manual, and it is a shame that small mistakes become so noticeable because of this.

This world is also not particularly suited to the types of players who are looking to play campaign as typical hack-and-slash combat heroes (or ‘murder-hobos’). The universe and lore are much more interesting in creating a campaign of courtly steampunk intrigue and I would compare it more to Houses of the Blooded and Vampire: The Masquerade than I would the ever popular Dungeons and Dragons.

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Overall, I enjoyed Eidolon: The Electrodyne Opera and the world that it painted for me. It’s a place which is both uncanny and strangely accommodating. The book earns the praise I give it for its writing and unique setting. I would gladly recommend it to fans of literature and GMs who are looking for a setting which is drastically different to the conventional sci-fi/fantasy of most mainstream pen and paper RPGs. I feel that it is certainly, however, more intriguing for players who are experienced and hungry for stories beyond the traditional dungeon crawl and monster slaying especially as it does not have a dedicated ruleset as fleshed out as other books do.

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You can find the book online here as well as a working document for simple rules on playing a game yourself. Feel free to voice your opinion of the book below in the comments.

Hyperdimension Neptunia: The Animation English Dub Cast Revealed

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You may remember that back in 2013 the video game series Hyperdimension Neptunia was given an anime adaptation and at that time, FUNimation acquired the license for the series. Now that they have nailed down a release date of June 9th for the series, FUNimation has announced the English dub cast for the series and surprisingly enough they have managed to retain most of the cast from the English game releases.

The four main CPU Goddesses and most of their Sisters are going to be voiced by the same voice actresses but it is worth noting that Rom, IF, 5pb., and Peashy will now be voiced by different actresses. The full English dub listing can be found below and it is worth noting that anyone who pre-orders the series through FUNimation will be entered to win one of two Hyperdimension Neptunia Victory Limited Editions.

CHARACTER – ACTOR

Neptune – Melissa Fahn
Noire – Erin Fitzgerald
Vert – Tara Platt
Blanc – Wendee Lee
Nepgear – Christine Marie Cabanos
Uni – Sarah Williams
Ram – Shelby Lindley
Rom – Carrie Keranen
Histoire – Stephanie Sheh
IF – Megan Shipman
Compa – Cristina Vee
Plutia – Cherami Leigh
Peashy – Tia Ballard
Rei – Morgan Garrett
Arfoire – Laura Post
Warechu – Sara Ragsdale
Anonydeath – David Vincent
Trick – Josh Grelle
Underling – Morgan Berry
5pb. – Caitlin Glass
Abnes – Stephanie Sheh
Setag – Whitney Rodgers

 

More Character Trailers Released for The Awakened Fate Ultimatum

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Over the last few days NIS America has released four new character trailers for their upcoming title The Awakened Fate Ultimatum. The characters introduced this time are Phyllis and Hien both of which are enemies players will need to deal with in the game as well as the friendly characters Eri and Mariel.

In the videos below you’ll be able to sample more of The Awakened Fate Ultimatum‘s English dub as well as catch a few new snippets of gameplay. Those interested in the game can look forward to picking it up later this month when it is released on March 17th in North America and March 20th in Europe.

Update: Additional character descriptions for the four characters have been added.

Phyllis Introduction

Phyllis is the leader of the Celestia Annihilation Force in the Netherworld. Although she may look like a child, she is remarkably talented at military tactics, and puts most adults to shame. However, because she often acts inhumanely, she is considered dangerous by not just the angels, but also from the devils who are supposed to be her allies.

Hien Introduction

Hien is a human who was turned into the “Vile God” by the Fate Awakening Crystal in the Netherworld. His goals are to heighten his own power, and face those who are even more powerful than he is in fair-and-square fights.

Eri Introduction

Eri is Shin’s classmate from before he awakened as God. Because of her family situation, she doesn’t always exercise her best behavior, and she tends to stand out from her surroundings.

Mariel Introduction

Mariel is Jupiel’s older sister. She has assumed the duties of the Archangel, the chief executive of Celestia. Her top priority is to “defeat the devils and guide Celestia to victory,” and she doesn’t hesitate to make level-headed decisions.

Parasyte -The Maxim- Anime Licensed by Sentai Filmworks

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It may come as something of a surprise, but despite being twenty one episodes in and being an extremely popular series Parasyte -The Maxim- has only just been licensed for release in the West. Sentai Filmworks has announced that they now own the license rights for Parasyte -The Maxim- in North American, South American, UK, Australian, and New Zealand.

A teaser trailer for the series can be found below and the first twelve episodes of Parasyte -The Maxim- are currently available for streaming on hulu. For those who haven’t been watching the series, Sentai Filmworks has provided the below plot description.

Unbeknownst to mankind the world is quietly being invaded. Alien beings known as “Parasytes” begin infiltrating humans one by one, burrowing into their brains to take complete control of both their bodies and their identities. With an insatiable hunger for human flesh these cold and calculating creatures mutate into grotesque monsters who feed on the unsuspecting when they’re not hiding behind the faces of everyday people. Only Shinichi Izumi, a lone high school boy, is aware of the terror lurking in plain sight.

After one Parasyte’s attempt to take over his brain ends in failure, Shinichi’s right arm is instead possessed by this monster with a mind and an agenda all its own. As Shinichi and his unwanted cohabitant, “Migi,” struggle for dominance of his body, the alien infection continues to grow and so does the trail of bodies in its wake. Now Shinichi and Migi must become more than host and parasite if they hope to not only protect themselves, but Shinichi’s loved ones as well. As Shinichi and Migi’s symbiotic bond deepens, will Shinichi be able to hold on to his humanity, or will he evolve into something more than he ever imagined?

Unlock Gold Monster Skins by Playing Evolve This Weekend

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It looks like Turtle Rock Studios and 2K Games are going to offer fans a chance at earning an in-game skin for Evolve without having to shell out money for some of the hundred dollars worth of cosmetic DLC they have already released for the game. This is in fact a special Gold Skin that has previously only been available for developers.

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Starting yesterday March 5th from 9:00 PST to 9:00 PM PST March 8th players will be able to unlock the skin by simply playing a match of Evolve online. It is worth noting that the skin will not automatically be unlocked as it will instead be released to players on March 14th. The developers do note that to properly unlock this skin that players will need to link your my2K account to Evolve in order to get the Gold Skin.

Rodea the Sky Soldier’s Latest Trailer Introduces Enemy Types

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Now that NIS America has announced that not only will they be releasing Rodea the Sky Soldier in the West but they will also be including the original unreleased Wii version with all first print copies of the Wii U release of the game, Kadokawa Games has released a new Japanese trailer featuring six minutes of gameplay showing off the type of enemies that Rodea will have to face off against including a flying boss called a Guardian.

Currently Rodea the Sky Soldier is set to be released on the Wii U and 3DS in Japan on April 2nd while the Western release will come sometime later this year during the fall season.

Devil Survivor 2: Record Breaker Pre-Order Bonus Updated With Decals

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Atlus USA has announced that all first run copies of Shin Megami Tensei Devil Survivor 2: Record Breaker will now come with clear decals featuring the protagonist, Io, Daichi, the JP’s logo, and more. These decals will come in addition to the previously announced bonuses of a collectible case for the game and CD featuring a soundtrack composed by Shoji Meguro.

Anyone who pre-orders Shin Megami Tensei Devil Survivor 2: Record Breaker or picks up an early copy will be able to get these bonuses once the title is released in North America on May 5th exclusively for the Nintendo 3DS.

Persona 4: Dancing All Night’s Trailer Introduces Rival Idol Kanami Mashita

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Back when Persona 4: Dancing All Night was announced, it was revealed that Rise would have an up and coming rival in the idol industry named Kanami Mashita. Since then we haven’t heard or seen much about Kanami but today Atlus has released a gameplay trailer introducing her character.

In the trailer Kanami talks about how she has someone she admires and that is why she became an idol. The trailer features Kanami dancing to the song “Shadow World,” just one of many songs that have been re-done for Persona 4: Dancing All Night which is set to be released in Japan on June 25th and will be released in the West sometime in the future.

Latest Disgaea 5 Trailers Introduce Christo and Zeroken

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As we know, in Disgaea 5: Alliance of Vengeance Killia is trying to get revenge against Void Dark and on his mission he is joined by a number of Overlords from different Netherworlds. Most of them have been wronged by Void Dark or his subordinates in some way while others join the team to prove their strength.

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Today Nippon Ichi released two more character videos introducing Christo, a Dark Priest who is the Overlord of Giant Monkey Netherworld and is a talented tactician and Zeroken, a tiny Overlord werewolf who is relatively careless but wishes to take down Void Dark’s Lost army using the skills that he has learned from his master Great Demon Fist Goldeon.

Christo Introduction Trailer

Zeroken Introduction Trailer