Get your notebook, your flute and your cloak ready for the academic year: the doors of the Etchery are finally open, as Songs of Glimmerwick is out now on Steam! The new adventure/RPG from Eastshade Studios (of indie hit Eastshade fame) has been highly anticipated by over 250k wishlisters. Take a sneak peek at what awaits you in the fantasy woodlands of Glimmerwick in the new extended gameplay launch trailer:
Songs of Glimmerwick is out on Steam for $24.99 USD with a 10%, 2-week launch discount, and a Supporter’s Pack is also available for $4.99 USD including exclusive hat and robes and exclusive mp3s of the teahouse performances. The magical school will also make its way to consoles later on!
The land of Glimmerwick is well known for its university of magic – and as luck would have it, you’re already enrolled! In this woodland fantasy world, playing music is the secret to casting spells. With your trusty flute and songbook at your side you’ll attend classes and join after school clubs, make friends with classmates and townsfolk, and uncover Glimmerwick’s many oddities and mysteries – all while enjoying a year of seasons, festivals, curses, and witchy hijinks in this peaceful, story-driven RPG.
Features:
RPG Style Quests: Unfolding narrative quests with a focus on unique characters and story.
Tend the University Garden: Plant the mundane! Grow the arcane! Summon up clouds to bring forth the rain!
Every Song a Spell: Use the power of music to speak with the trees, enchant tools to work all by themselves, raise the earth to surmount natural impasses, and more!
Character Progression: As you gain experience in your adventures, choose from skills which will help you garden, trade, or acquire special abilities, like speaking to frogs!
A Lively World: Classes to attend, mysterious rumors, local drama, and bustling festivals — The students, staff, townsfolk, and spritely creatures of Glimmerwick have rich stories and lives.
Fully Voiced: Dialogue is brought to life with fantastic performances for every character major and minor.
Customizable Appearance: Choose how you look.
Extra Curricular Activities: There’s lots to do in Glimmerwick outside of classes – explore the island, dive for seashells, grab your dice and play “Forests and Fairies” with your friends, or join the Green Sprites on forest expeditions.
About the Developers
Eastshade Studios was founded in December 2013 when Danny Weinbaum quit his day job as a 3D environment artist in triple-A games to build a weird world, Eastshade. Following the success of the first-person traveling painter-adventure Eastshade, they have set out to make something a little different from their debut title.
The core team consists of married couple Jaclyn Ciezadlo (game director on Songs of Glimmerwick, lead designer, lead artist) and Danny Weinbaum (game director on Eastshade, technical director), and Jen Hide (Lead Programmer). Eastshade Studios is committed to making games that feel like true places, and exploring the ocean of game design outside of combat. More information on the studio website: http://www.eastshade.com/
New Full Reveal Trailer and developer diary showcase Reactive Racing, deeper team management, dynamic weather, motorbikes and more
Guildford, UK – 30 September 2026 – Playsport has today released the first gameplay for Motorsport Manager 2 PC, revealing new details on the long-awaited sequel coming to Steam in 2027.
A new Full Reveal Trailer gives players their first look at Motorsport Manager 2 in action, showcasing an expanded motorsport world, deeper team and car management, and Reactive Racing, Playsport’s new approach to creating more dynamic and unpredictable race weekends.
Alongside the trailer, Playsport has released the first Motorsport Manager 2 developer diary, taking fans behind the scenes with the development team to explore the vision behind the sequel and how the studio is evolving the foundations of the original Motorsport Manager.
At the centre of Motorsport Manager 2 is Reactive Racing. Rival teams no longer simply follow predetermined race strategies, instead adapting their decisions as events unfold. Traffic, tyres, fuel, car condition, safety cars and the actions of other teams can all influence their strategy, meaning a single pit stop could trigger a chain reaction across the grid.
A new weather simulation adds further unpredictability, with weather systems moving across circuits in real time. Different parts of the track can experience different conditions, forcing players to judge when to change tyres, whether to risk another lap and how much they trust their drivers in mixed conditions.
“We want the teams in Motorsport Manager 2 to actually race you,” said Matt Hanlon, Project Lead at Playsport. “They’re constantly evaluating what’s happening around them and adapting their strategy to try and get the best result. Combine that with localised weather and we can create the kind of tense, unpredictable races that generate the stories Motorsport Manager is all about.”
Away from the circuit, players will design and manufacture new parts, shape future cars, expand their headquarters and develop their own power units. Drivers and staff now have distinct personalities, ambitions and relationships, with player decisions influencing how they view each other and their Team Principal.
The wider motorsport world has also been expanded. Players can follow emerging talent through simulated junior categories, recruit promising talent into their driver academy and develop the next generation of champions. A new livery editor offers greater freedom to create a unique team identity, while championship rules can evolve over time and reshape the competitive order.
Single-seater, GT and endurance racing all return, while motorbike racing joins Motorsport Manager for the first time, bringing its own riders, teams, championships and challenges.
“Real-world motorsport is an inspiration, not a limitation,” added Hanlon. “Being unlicensed gives us the freedom to draw from different disciplines, eras, regulations and stories. We want Motorsport Manager 2 to be a world where players can create their own racing legacy.”
Full mod support is also being developed from day one, giving the community greater freedom to customise and expand the game after launch.
Motorsport Manager 2 is coming to Steam in 2027. Wishlist Motorsport Manager 2 PC on Steam
About Playsport
Playsport is the developer of the Motorsport Manager series. With Motorsport Manager 2, the studio returns to PC with a deeper, more ambitious motorsport management simulation built around strategic racing, long-term team development, player creativity, and full mod support from day one.
First playtest for high-risk, high-reward PVE Horde Extraction game goes live this Saturday
Reken, Germany – September 30th, 2026 – THE DARKNESS RISES. 314 Arts today announced that the first playtest for NightRunner will launch this Saturday, October 3rd, and revealed a brand new Devlog trailer showcasing the latest in-depth look at the game. Sign up to the playtest today on Steam.
In a world where the NightRunner rail network is the only logistical line, coordination is crucial. NightRunner is a 1-4 player PvE horde-survival extraction game where your squad delivers cargo across the world, scavenging hostile territory, defending the NightRunner train, and fighting to get back onboard before the sun catches up.
Playable for the first time this weekend, the NightRunner playtest plunges players into the world of The Silent Blocks, tasked with defending their NightClaw Wagon against deadly mutants as they scavenge resources to keep the rails alive.
Defend, scavenge and extract as one of four playable Runners, each with unique kits that shape how you fight, scavenge, and support your crew. Upgrade your Runner-Tech with permanent unlocks to dominate runs and take on more challenging jobs.
Explore scavenging zones to gather resources and acquire powerful loot, fighting through a ruthless world where every run is a high-risk, high-reward battle for survival, and where intense co-op combat, strategic decision-making, and a blend of roguelite and persistent progression determine whether you escape with your loot – or lose everything.
ABOUT 314 ARTS Founded with a passion for the First-Person Shooter genre, 314 Arts has grown into a studio that values quality over quantity. We are a team of developers, artists, and gamers who understand that a great game is more than just graphics – it’s the Game Feel.
Our headquarters in Germany serves as the hub for our operations, where we coordinate with talent from around the world to bring ambitious projects to life. We believe in transparency with our community and precision in our craft.
Keeping gamers entertained since 1998, the popular casual games service is levelling up to attract new players across the globe
Austin, USA – September 30, 2026 – A staple in PC gaming since 1998, WildTangent Games prides itself on being a one-stop-shop for casual gamers everywhere.
From puzzle games to time management and hidden object titles, WildTangent is the perfect gaming companion for those looking for a casual game, and now it’s celebrating nearly 30 years with free trial memberships and a host of platform improvements.
Boasting a catalogue of around 7,000 games, including Vacation Adventures: Park Ranger, Rescue Team, and Big Adventure, WildTangent prides itself on its ‘Try, Love, Own’, encouraging gamers to check out any titles before they commit. The introduction of a free trial membership expands that pool of choice with an additional 2,500 games, included in the platform’s “unlimited games” which sees new games added weekly.
Marcus Behrens, Senior Vice President Publishing & Portals, said: “WildTangent is almost 30 years old, and we need to ensure the platform still holds up in 2026.
“We pride ourselves on being a one-stop-shop and it’s important for us to continue to offer casual gamers a place to do what they love, whilst ensuring that the newest games are always available. Whether that’s a quick 10-minute session on a free-to-play puzzle, or getting lost in a classic hidden object title, we want to ensure the experience is smooth and accessible.
“Introducing a 7-day free trial is a great way for gamers to experience the full extent of what WildTangent has on offer, and our platform updates have been crucial in keeping the platform safe and fun.”
In addition to its trial membership, WildTangent has been rolling out improvements to modernise the platform, making it faster, safer, and easier to navigate.
Updates include:
Faster and easier checkout, with new social login options including Facebook and Google
A refreshed UI/UX throughout the site
Improved loading times and updated client
Platform safeguards have also been strengthened for a safer, more trustworthy experience for all members
Rounding out the updates, the platform has also welcomed several new hidden object game developers, expanding on the popular genre with fresh titles.
WildMembership Features:
$7.99/mo Wild Membership includes one monthly token for a full-version game in the catalog
7,000 curated titles with new additions weekly
30% member discount of all game purchases
2,600+ games to download and play, with new titles added weekly
Founded in 1998, WildTangent, operated by gamigo Inc., a member of the gamigo group, is a leading PC games platform and publisher specializing in casual gaming. Through its website and desktop application, WildTangent offers a curated catalog of more than 7,000 downloadable and online games, including premium titles, exclusive releases, and beloved classics across genres such as Hidden Object, Match-3, Time Management, Solitaire, Mahjong, and Puzzle games. Committed to making great games accessible to players around the world, WildTangent continues to invest in new content, platform innovation, and partnerships with developers and publishers.
Setting out onto the open road with no real goal in sight we encounter plenty of unusual obstacles, pick up all kinds of strange hitchhikers, and upgrade our car with various improvements as we manage to make our way to the Festival Ending in YCJY Games’ Keep Driving.
Keep Driving – Full Playthrough
Keep Driving is an atmospheric management RPG about hitting the open road during the early 2000s, when you’ve just bought your first car and have an entire summer ahead of you. After hearing about a music festival on the other side of the country, you’ll plot your route across a procedurally generated pixel-art world, picking up hitchhikers, working odd jobs and deciding where the journey takes you. Along the way you’ll meet an assortment of misfits, oddballs and lost souls, each with their own personalities and stories to discover.
Keeping your aging car on the road is just as important as reaching your destination, with upgrades, repairs, customization and careful resource management all playing a part in the journey. Roadside problems are handled through an unusual turn-based “combat” system that uses your character’s skills and whatever useful items you happen to have packed in the glovebox. With branching routes, multiple endings, a soundtrack featuring Swedish indie bands and road trips designed to play out differently each time, Keep Driving captures the freedom, uncertainty and nostalgia of being young with nowhere you absolutely need to be.
Keep Driving Developer: YCJY Games Publisher: YCJY Games, Kepler Ghost Platform: Xbox Series X/S, PlayStation, Switch, PC/Steam Release Date: 7th Feb, 2026 – 28th September, 2026 (Console) Price: $17.99 USD
For many people, getting their driver’s license is their first step into being something of a free person, someone who can step outside of their family and explore the world for themselves, even if they don’t feel like going far. Combine that with a vehicle entirely of their own and the road of possibilities lies wide open ahead of them and that is what YCJY Games’ Keep Driving aims for, by providing a roguelike-esque style game all about driving with a blend of a cozy atmosphere all while seeing what potential route a player might take along their journey.
Story
Seemingly designed as a flashback from an unknown time in the future, the player is fondly remembering a road trip that they had once they obtained their license and first vehicle, choosing to take their summer break and take to the open road with whatever cash they had on hand and selectable care package of starting items to help get them on the road. Initially, the player will only have one task, head to the Way Out Festival before the end of the month and party with their friends at one of the grandest concert venues that the location has seen in some time. Of course, that isn’t the only thing that players can do, but at least initially that is their goal. It is worth noting that other than selecting the gender of their driver, name, and a few minor traits including if the player has a good relationship with their family or not, which can mean they may bail players out of a jam should they run out of gas, cash, or crash, but it’s not a guarantee.
Once the wheels hit the road however that is where the story can flow freely in absolutely any direction. Players will find themselves traveling from location to location, most likely selecting roads leading closest to their initial destination and encountering various obstacles, distractions, and other things along the way, including hitchhikers. Hitchhikers are their own brand of storytelling as each character has their own unique flavor and it is entirely random who players may come across, on their trip. One of my first adventures saw my first hitchhiker being a loving pair of foreigners who couldn’t speak English but loved to travel and another being known as “The Hurricane” who would constantly dare me to do something stupid during a trip, such as drinking and driving which resulted in the first failure on the road.
Other times the trip can go a completely different way, with players finding a hippy woman who is eager and chatty, a mechanic that wants to help soup-up the player’s car, a convict that is on the run from the police and seeking a ride, and even a songwriter looking to make it big with his next gig, once he figures out what his next big hit song will be. These characters all will chatter amongst themselves and the player as they drive along even if the player can’t select any direct dialogue options themselves, outside of random thought bubbles that appear here and there and can trigger bonuses or debuffs depending on the player’s selection.
It is also through many of these hitchhikers that they will also obtain other potential endings other than the Festival. Encountering a man promoting a race will give players the option to equip their car with enough gear to challenge the race and try to win the rally, another might see the player trying to help the convict escape to freedom, or even simply taking on side-jobs such as hunting down a missing cat for someone to try and gain some cash or stumbling upon a lost child and having to drive around to find her father after they got separated by getting on the wrong bus. These types of variations make it so players will often see something new almost every time they play through the game, really emphasizing the concept of it being about the journey, not the destination, though the Hurricane does seem to be the most common hitchhiker in my journeys.
Gameplay
Keep Driving is the type of game that does its best to avoid sticking into any one single “box” of a genre even though it is basically a roguelike at its core. Players will select their vehicle, with sedan being the first one available at first, truck unlocked upon completing a single run, and musclecar seemingly unlocked upon completing the great race ending, or at least in my case, and then set out on the road with their little chosen care package, selecting different pathways and roads to drive down and “complete” as they make their way to their destination all while encountering various obstacles in their path. Plus at the same time, players must manage their inventory by cramming items into their trunk in unique ways to try and carry everything they might need and more for the journey ahead, while keeping useful items in the glovebox for quick use during obstacles.
These obstacles are what the game considers “battles” and while it is possible to accelerate past them, players will suffer every hit from them to do so which means dealing with a problem is usually far safer. Battles are handled through selecting skills that the player has and matching the icons of the skills with the “threat icons” from the obstacle. Players may also use items within their glovebox to do the same and any time that a skill or item is used “perfectly” by lining it up properly players will also get an extra turn to remove more threats. These threats range from those that drain the player’s energy, gas tank, car durability, and even wallet somehow. Not every threat is going to attack every time, meaning players can prioritize which icon to eliminate first, especially since the player must manage their own energy level and “skill uses” to finish an obstacle. Only upon sleeping, either inside the car or at an inn, can players regenerate their skill uses.
As players finish various each stretch of road they’ll gain skill points and any hitchhikers they have with them will also gain EXP for every obstacle players complete. Players will use skill points obtained to unlock additional “attacks” that can be used during the battles and the hitchhikers, as they level up, will also gain unique attacks of their own that can generally be beneficial such as the ability to remove one of every type of threat, disarming an attacking icon, or even shifting icons around to better fit the player’s skills. For the most part, every skill, both the player and the hitchhikers’ have a limited number of use and cost Energy to use and this means players will need to manage things like their energy level and also use their cash to keep their car repaired and fueled up for the road ahead.
In fact, cash can sometimes be one of the hardest aspects of the game to deal with as players will find that they will need to always be growing tired and hungry as they approach a new location, requiring eating and a cup of coffee or a solid nap at the cost of a bit of car durability. That being said, players can also obtain various traits as they progress through a run that make certain elements easier, unlock additional skill trees that remain unlocked in every single run in the future, and purchase car upgrade parts that are also permanently available for future runs, though they’ll lose any other items in the vehicle. This means that while players may not make it their first time around, they will likely have a far easier time the next time through once they’ve gotten a few upgrades and the hang of things.
One thing that is worth noting is that while Keep Driving is far from a difficult game, it also feels like it starts to get a bit too simple at times unless players end up doing something drastically awful such as drive drunk or find themselves trying to negotiate with a cop with a convict hiding in the backseat. This is especially true on subsequent runs where players will have stronger vehicles right out of the gate, with higher durability due to improved brakes or tires, headlights to lower night time threats, a roof rack for extra luggage, a complete heating and cooling unit that makes players immune to cold and hot statuses, and even padded seats that provide armor to tank a hit or two at the start of every encounter.
Also, thanks to the game’s random factor, it is entirely likely players will find themselves running into the same type of encounters over and over again, sometimes on the same stretch of road, like two sets of fallen rocks or literally three skating children on the same road, or never encountering a certain hitchhiker they’ve never met before which might encourage replayability but is also discouraging.
Audio & Visuals
It is nice to note that YCJY Games has handled the art of Keep Driving excellently as it not only manages to keep a retro style aesthetic but also manages to make everything completely legible and easy to see at the same time. The characters that players come across and their unique portraits are more detailed than one would expect and the various objects that players encounter in the road are also as ridiculous looking and as common as one would think when traveling long distances, especially when driving through country roads or busy city streets. The cars themselves also have some decent variety to their appearance and players can customize the look of their car for cheap with spray paint and various decals. One nice touch is the fact that the player’s car can even get caked up with mud and be stuck that way if driving through a muddy road, only coming clean if it is repaired, even if there is no actual damage.
There is no voice work of any kind throughout the game but Keep Driving more than makes up for it by packing a massive collection of background music for players to swap through and unlock as they make their way through their numerous journeys. Initially players will start with only a small collection of CDs that they can have shuffle or create a setlist of six songs of their own choosing, unlocking more CDs by randomly encountering people in rest stops, buying them in shops, or even getting them as gifts or upon completing certain endings. These songs range all over the place from zen driving music that is easy to go with the flow of to hardcore heavy metal.
Overall
Keep Driving is the type of game where players can sit down for a moment, saying they’ll only do one run or maybe only part of a run, and look at the clock only to find out they’ve spent the last few hours not only completing a run but starting yet another one with how simple but enjoyable it is. It is entirely possible to fall into a simple rhythm of clearing obstacles and selecting destinations all while a wonderful soundtrack plays in the background, giving players plenty of reason to sink hours into the game. Unfortunately those that do will find themselves seeing that some of the challenge vanishes and the randomness of encounters and hitchhikers is a bit more annoying than some may prefer.
Capsule Computers review guidelines can be found here.
Sydney, Australia – September 30, 2026: The barrier has fallen, but the adventure is far from over! Gothic II Complete Classic, bringing together the legendary Gothic II including its expansion “Night of the Raven”, is OUT NOW on PlayStation®4, PlayStation®5, Xbox One, and Xbox Series X|S! Gothic II Complete Classic is available as a physical edition on PlayStation 5, exclusively through Amazon in Australia.
After tearing down the magical barrier and freeing the prisoners of the Valley of Mines, the Nameless Hero faces a world thrown into chaos. Former convicts now roam the forests and mountains surrounding Khorinis, bandits terrorize defenceless travellers, and the understaffed town militia struggles to maintain order.
It’s time to return to Khorinis, continue the legendary journey of the Nameless Hero, and experience the complete Gothic II adventure on consoles!
The return to Myrtana has only just begun! Gothic Classic and Gothic II Complete Classic are available on PlayStation®4, PlayStation®5, Xbox One, and Xbox Series X|S, with Gothic III Classic following on November 24, 2026, completing the legendary trilogy.
About Gothic II Complete Classic
The iconic sequel to a cult classic RPG. Continue the story of the Nameless Hero in Gothic II Complete Classic, the award-winning sequel that improved on its predecessor in every way. Gothic II Complete Classic brings together the excitement of Gothic II and the add-on “Night of the Raven”. You have torn down the magical barrier and released the prisoners of the Mine Valley. Now the former criminals of the forests and mountains are causing trouble around the capital of Khorinis. The town militia is powerless due to their low amount of force, outside of the town, everyone is helpless against the attacks of the bandits.
Massive Adventure: Complete over 100 thrilling missions across varied environments
Immersive World: Interact with over 500 unique NPCs, each with their own dialogue and daily routine
Branching Narrative: Shape the story through your choices and determine your own fate
Dynamic Combat: Fight using more than 200 weapons and magical spells
Fully Voiced: Enjoy over 12 hours of complete English voice acting
About THQ Nordic
Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries all around the globe, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.
Rebuild a broken community, forge relationships and uncover the mystery of a second moon in Oxalis Games’ narrative-driven cozy life-sim RPG.
London, UK: Indie studio Oxalis Games today announced that Moonfrost is coming to Steam Early Access on October 12th at 6 PM UK time. Blending the warmth of a cozy life-sim with deep building systems. The unique twist on the genre invites players to restore a struggling village, build relationships with a diverse cast of characters and heal a community from within. Have a look at the new trailer:
Moonfrost pairs a relaxing slice-of-life experience with a strong overarching narrative. Players harvest, fish, forage, craft and cook. While constructing and customizing every detail of a town devastated by meteor storms. As a Frost Hunter, the player learns to harness the mysterious powers of Moonfrost, transforming the fallen meteors into a wide array of structures and creating order from the chaos. As the village comes back to life, so do the stories of the people who live there.
At its heart, Moonfrost is about building and restoring a community you’ll come to care about. Forging a relationship with each character and helping them rebuild their homes and businesses is the game’s unique offering. Every character has distinct personality traits and evolving arcs and the choices players make shape the dynamics of the world around them.
A deep, rewarding gameplay loop ties it all together: harvest raw materials, craft and build, take on quests that unlock new tools, explore hidden temple areas and fund future crafting through requests and trade. Nature elements such as weather, a day/night cycle and sleep bring the world to life, while an advanced inventory and resource management system gives players plenty to master.
Key Features
Life-sim rebuild: Restore, construct and customize the village and its buildings.
Narrative-driven world: A character-driven game with deep lore and a mysterious second moon at the center of it all.
Dynamic relationships: Build bonds, romance colorful characters and influence diverse arcs and personality traits.
Full cozy loop: Harvest, craft, build, gather, farm, fish, cook and care for livestock.
Explore and discover: Uncover hidden secrets and background story through extensive world exploration.
Next-gen pixel art: Eye-catching art, animation and music built for an immersive, heartwarming experience.
Deep customization: Personalize characters, farm, house and more.
Availability
Moonfrost will be available on PC (Steam) in Early Access on October 12th at 6 PM UK time for 14.99 USD/12.99 GBP/14.99 EUR
About Oxalis Games
Oxalis Games is the studio behind Moonfrost, a collective of hand-crafted-game makers building a narrative-driven cozy life-sim rooted in community, care and creativity. Moonfrost is published by Oxalis Games.
More Games from Oxalis Team
Tiny Dwellings: A cozy pixel-art builder with over 1,000 hand-drawn items to place, decorate and unwind with. Players craft charming little homes and tiny dioramas wrapped in calm lo-fi vibes, soft lighting and cozy ambience. Tiny Dwellings is coming to Steam Next Fest this fall.
The hit real-time strategy game’s powerful third faction joins the battle with a totally new single-player campaign and new multiplayer units, abilities and tactics
FORT LAUDERDALE, Fla. – Sept. 29, 2026 – The Age of Man ends here. Today Tempest Rising, the best-selling real-time strategy game from Saber Interactive’s 3D Realms publishing label, Knights Peak, and developer Slipgate Ironworks, has officially unleashed the highly anticipated “The Veti’s Wrath” expansion on Steam. Discover the full power of Tempest Rising‘s long-awaited third playable faction, an ancient alien race of unimaginable technological conquest, in a completely new single-player story campaign DLC. The Veti are also available for all owners of the base game to use today in multiplayer, skirmish and custom game modes with a free update.
In the wake of the Tempest Wars, the Veti lay shattered. Hunted by mankind’s warring factions across a world they once ruled, they scrape together what remains toward a single, absolute purpose: Reclamation. Reunite the Veti’s shattered forces, reclaim their stolen technology, and excise the corruption threatening to subsume your people from within. The Veti are a unique, mysterious, and technologically advanced force designed around subjugating its enemies. Master a full suite of new units, abilities, and doctrines built around total domination of the unworthy, converting fallen soldiers into mindless Enlightened and sacrificing them in battle to fuel your machines and empower your warriors.
Grab Tempest Rising‘s New Gold Edition & “The Veti’s Wrath” DLC Now
Experience the final chapter in Tempest Rising‘s epic story by purchasing “The Veti’s Wrath” DLC, containing the complete 11-mission Veti faction campaign, out now on Steam with a limited-time 10% launch discount off the standard RRP price of 19.99 USD / 19.99 EUR / 17.49 GBP.
New players can pick up the definitive Tempest Rising experience today with the game’s new Gold Edition – celebrating the Golden Era of RTS -including the complete base game featuring the original two Global Defense Force and Tempest Dynasty story campaigns, multiplayer and more, as well as the new “The Veti’s Wrath” campaign expansion. The Gold Edition bundle is out now on Steam for RRP 54.99 USD / 54.99 EUR / 47.99 GBP, with a 36% launch discount making it available for 35.19 USD for a limited time.
The original Tempest Rising base game will also be 50% off on Steam for a limited time to celebrate the new expansion.
Challenge the world with the new Veti faction in multiplayer with a free update for all players
A free update is also available now for all Tempest Rising players making the complete Veti faction playable in multiplayer, skirmish, and custom game modes. Unleash the awesome wrath of the ancients with a devastating arsenal designed to remind humans of their place, from the colossal War Ender to the veiled Phantom Artillery. Deploy teleportation tactics, consume units on command for surges of power, and unleash the full might of a civilization older than human memory.
Nominated for Best Sim/Strategy title at The Game Awards, Tempest Rising transports you to a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. From epic single-player campaigns to ranked multiplayer and skirmish mode, you’ll experience fast, hard-hitting gameplay with classic RTS base building and unique asymmetrical factions. Take command of the battlefield, lead your armies in all-out warfare, and execute bold strategies to emerge victorious.
Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, Clive Barker’s Hellraiser: Revival, World War Z, A Quiet Place: The Road Ahead, Bus Bound, Docked, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.
About 3D Realms
Redefining AAA – Action, Attitude, Adrenaline, 3D Realms has rocked the world for almost 30 years by publishing unforgettable, iconic games like Duke Nukem, Terminal Velocity, Shadow Warrior, Death Rally, Max Payne, and more recently, Ghostrunner, Ion Fury, Tempest Rising, CULTIC and RIPOUT.
Led by industry veterans, 3D Realms is a proud member of Saber Interactive, with a mission of publishing games for grownups. Unapologetic and uncompromising, we’re not afraid of being who we are and being damn good at it – for everyone’s benefit. For more information, visit 3drealms.com.
About Knights Peak Interactive
Knights Peak Interactive, a division of MY.GAMES, is a game publisher partnering with diverse developers worldwide. Committed to equality, it supports both emerging and established studios in reaching new heights in global markets and brand development. Knights Peak views games as portals to immersive stories, offering players a multitude of adventures in a welcoming environment. For details, visit: https://www.knightspeak.com.
About Slipgate Ironworks™
Industry veterans with two decades’ worth of indie and AAA experience, Slipgate Ironworks™ has contributed to popular titles, including Ion Fury, Ghostrunner, Phantom Fury, and most recently, Tempest Rising. Proudly old-school, the team all shares the same vision: “Crafting Intense Gaming Experiences: Bold, Thrilling, Unmatched!”
For more information on Slipgate Ironworks™, please visit the official company website.
– Transport Fever 3 is out now in Standard, Deluxe, and Collector’s Editions –
STOCKHOLM and SCHAFFHAUSEN, Switzerland – September 29th, 2026 – All aboard! Swiss developer Urban Games (Train Fever, Transport Fever, Transport Fever 2) and publisher Paradox Interactive (Cities: Skylines series) today launched Transport Fever 3, the latest entry in the acclaimed transport simulation series, on PC, Mac, and Linux via Steam, the Epic Games Store, and GOG, as well as on PlayStation®5 and XBOX Series X|S. Following a strong pre-launch reception and significant player anticipation, Transport Fever 3 is available today in Standard, Deluxe, and Collector’s Editions.
Check out the official launch trailer here:
Ahead of its release, Transport Fever 3 has already impressed players worldwide, climbing to No. 1 on Steam’s global bestseller list.
Transport Fever 3 builds on the series’ signature transport-management gameplay with its biggest technological and simulation leap yet, giving players more freedom to shape their networks and more dynamic worlds to operate them in. This sequel challenges players to design, build, and manage transport empires spanning railways, roads, shipping lanes, and air routes across four distinctive environments: temperate, desert, tropical, and the new sub-arctic environment. Each offers unique challenges and gameplay possibilities, powered by massively upgraded terrain generation and a dynamic, fully simulated world where settlements and industries evolve in response to player actions.
Players can construct their transport empires across a century of technological innovation, with more than 300 authentic vehicles spanning trains, buses, trams, trucks, ships, planes, and, for the first time in the series, helicopters.
“Since our beginnings, we have dedicated our work and sometimes a good part of our nights to a passion that deeply inspires us: simulation games. From Train Fever, our first success, to Transport Fever, Transport Fever 2, and now Transport Fever 3, we have always shared the same ambition: to create the games we ourselves dream of playing,” said Basil Weber, Founder and CEO of Urban Games, reflecting on the studio’s philosophy.“With Transport Fever, we pay close attention to every detail. It is a meticulous, almost handcrafted process, much like Swiss watchmaking. We put our hearts and souls into it.”
Pricing overview for all Transport Fever 3 editions:
Standard Edition: $49.99 / €49.99 SRP for PC and $59.99 / €59.99 SRP for consoles
Deluxe Edition:$64.99 / €64.99 SRP for PC and $74.99 / €74.99 SRP for consoles
Collector’s Edition:$119.99 / €119.99 SRP, sold with a digital Steam key
AboutTransport Fever 3
Transport Fever 3 is the biggest and most ambitious part of the Transport Fever series, developed by Swiss studio Urban Games. Transport Fever 3 puts players in charge of their own transport empire. From humble beginnings with horse-drawn wagons, steam trains, and paddle-steamers working towards the latest jet planes, supertankers, high-speed trains, and helicopters, players will build the networks that drive the world using more than 300 vehicles during more than a century of transport history!
Urban Games is an independent video game developer based in Schaffhausen, Switzerland. Founded in 2013, the studio released its debut title Train Fever in 2014, followed by Transport Fever in 2016. The third entry, Transport Fever 2, launched at the end of 2019 and became both a critical and commercial success, selling millions of copies on PC, PlayStation 4 & 5, XBOX One, and XBOX Series X|S. www.urbangames.com
AboutParadox Interactive
Paradox Interactive is a leading developer and publisher of management and strategy games for PC and consoles. The company’s games reach six million players every month worldwide, with its largest markets in North America, Western Europe and Asia. The game portfolio consists of popular franchises such as Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, the Surviving games, Age of Wonders and Victoria. Paradox Interactive also owns the World of Darkness brand catalog. For more information, please visit www.paradoxinteractive.com.