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Satellite Reign Review

Satellite Reign
Developer: 5 Lives Studios
Platform: PC, Mac, Linux
Release Date: 28th of August, 2015
Price: $39.99 USD – Available Here

So Satellite Reign has finally stepped out of the shadows of Early Access and in to the light of full release. Developed as a spiritual successor to the classic, Syndicate Wars, I was eager to finally see the finished product when it came. The biggest differences since I last saw it was the inclusion of new areas to explore as well as UI updates.

Story
Since playing Satellite Reign in its early access infancy, the story has come along in a significant way. A corporation by the name of Dracogenics has created a monopoly on highly advanced conscious transfer technology which can effectively be used to keep an individual alive indefinitely. Using this ‘resurrection tech’ and the promise of immortality; they are able to exert a significant amount of influence to supplant governments with their own authority. Pretty cyberpunk faire, to be honest, but it sets the scene well enough.

Your place in this dystopia is of a competing smaller corporation looking to steal Dracogenics ‘restech’ and break their monopoly. You have a team of four agents, each with their own speciality, such as a hacker, soldier, and infiltrator. You lead them through the city stealing, murdering, bribing, and kidnapping to get what you need to take on the big heist against Dracogenics at the end. There really isn’t too much narrative or characterisation to be explored in a conventional sense here.

The game does present a number of little snippets of story through emails and other messages you can hack from terminals across the map. These help to paint a wider picture of what each faction is like (and what nefarious things they are up to). This is a very passive way of storytelling, which is perfect for players who just want to want to get into nitty gritty of corporate wetwork without worrying about the ‘who’, ‘what’, or ‘why’ of their goals. Unfortunately, I am not one of those players and I would have liked to have seen some narrative elements added in to the mix, but I understand the dev’s choice not to put more in.

The focus of the game is in the stories that you yourself create with your agents, not on what the devs have written up.

Gameplay
So if you have read any of my previous coverage of the game, you’ll have a pretty good overview of what the game is exactly about; you have control over a team of agents and your is to infiltrate into various compounds to steal a variety of weaponry, equipment, and augments. Largely, this has remained constant from the game’s early access days, but most of its various systems have undergone some tweaking and refinement.

The stealth feels a lot more consistent now, with the AI guards largely acting in a fairly realistic manner. They have a flashlight beam which generally indicates the direction they’re facing but their line of sight extends far beyond this small cone of light. If your agents are running around in the streetlight down the road, they will notice them just as they would if they were causing a ruckus just around a corner. This is certainly an improvement since my last playthrough several months back as the AI patrols are far less omniscient but still reasonably perceptive.

Each mission generally has a number of sub-objectives you can do prior to starting the heist proper which can help soften up your target. These include bribing janitors to leave doors unlocked, assassinating on-base doctors, and buying intel off of info-brokers. Once you actually get inside and break into the facility, your agents might end up with prototypes which they’ll need to carry off base before your research teams can reverse-engineer blueprints. This basically means that you’ve got to plan a way out as well as a way in.

As you progress through the game, however, you equip your agents with better and better equipment which makes them far more capable infiltrators and killers. Eventually, around the time I got to the last couple of compounds in the second district, I got to the point where my agents were so powerful that it was easier just to have them blow their way into compounds and wipe out all opposition than it was to careful plot out a route to sneak in and out.

Luckily, it appears that the devs had thought of this eventuality and began littering the higher level compounds with a variety of automated turrets (which I could hack) and tanks (which were absolutely terrifying the first time I encountered them). This essentially means that the game is engaging in an arms race with you as you’ll need better and more powerful weapons to take on stronger enemies, but I guess that could be said of most games anyway. If nothing else, it helps the game keep a focus on stealth in the later parts and avoids the brute force solution being the go-to solution for every problem.

Visuals
The visuals are amazing. If you’ve ever wanted to step into the world of Blade Runner or the sprawl of William Gibson’s Neuromancer then this is the game for you. The environment designs are beautiful with a wonderful variety of cityscapes to explore from the dingy environs of downtown to the clean streets of, the more ritzy, uptown. Everything is coated in the neon glow of pervasive advertising and city lights. I’ve said this before and I’ll say it again; this game is cyberpunk as all heck.

The UI itself is significantly friendlier since last I played. Most of information I need is available fairly readily on the hub, although I wish some of the buttons to activate abilities were a little larger. There are hotkeys associated with each one, but it irks me all the same.

Audio
The soundtrack has received a number of welcome additions to its track list. In addition to the awesome cityscape I noted previously in earlier coverage, there are now even more suitably synthy beats to accompany your trek across the city. These new tracks fit in nicely and help to keep things fresh in an aural sense for players like me who have stuck with the game through its Early Access days.

Conclusion
Satellite Reign is a worthy successor to the Syndicate franchise and bears praise for its fluid gameplay and cyberpunk style. The story is largely optional, but if you’re a fan of RTS games then you’ll be able to fill in the blanks with your own daring infiltrations, extractions, and assaults. The visuals are beautiful and the soundscape provides a perfect countenance to the action. Although the game generally runs quite smoothly, there are still some (very infrequent) bugs which pop up here and there to mess up the AI or collision detection… but I imagine these will be fixed soon considering just how much polish has been added to the rest of the game. I can recommend Satellite Reign unreservedly to any who think they might enjoy something in the vein of a real-time stealth strategy game.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

WARFRAME UPDATE — ECHOES OF THE SENTIENT — AVAILABLE NOW

WARFRAME UPDATE — ECHOES OF THE SENTIENT — AVAILABLE NOW 

New Movement, Warframe, Quest and More for PlayStation®4 and Xbox One Players 

LONDON, On. (September 2, 2015) — Digital Extremes’ Warframe® proves once again that there’s never been a better time to be a space ninja.

Expanding the ever-evolving Warframe Solar System once again, the new Update — Echoes of the Sentient –offers PlayStation®4 and Xbox One players a wealth of new gameplay, environments and customizations.

Players can move through the Solar System in an entirely new way with a completely overhauled Parkour system, visit an underwater world with new Archwing Submersible levels, master the new Equinox Warframe and so much more!

Primary highlights of Echoes of the Sentient on console include:


NEW WARFRAME —
Split between day and night, Equinox manifests aggressive and defensive forms at will.

PLAYER MOVEMENT OVERHAUL —
Experience a complete overhaul to movement in the game. Changes include the addition of Double Jump, Bullet Jump, Wall Latch, Wall Dash and Aim Gliding.

ARCHWING SUBMERSIBLE — Explore new depths in the oceans of Uranus, smoothly transitioning from on-foot to submersible Archwing mode! Encounter new and deadly Grineer enemies in unique environments and enjoy various game modes including Defense, Survival, Capture, Rescue, Mobile Defense, Exterminate, and Sabotage!

NEW BOSS BATTLE — Tyl Regor is back and is stronger than ever. Assassinate this skilled threat amidst the oceans of Titania, Uranus!

NEW QUEST — Is the strange drone scanning Tenno just an upgraded piece of Corpus technology or are there more sinister things stirring in the Origin System?

NEW TILESET — Delve into the depths of the Grineer Ocean with a new underwater Tileset.

NEW CONCLAVE ADDITIONS
Daily Challenges: Earn additional Standing with Teshin’s Conclave by completing Daily Challenges.
New Conclave Maps: Apex (Annihilation/Team Annihilation), The Spire (Capture the Cephalon) and The Pit (Annihilation/Team Annihilation) are now available!
Conclave Mods: Purchase 19 new Conclave Mods through Standing from Teshin.

NEW WEAPONS:
Ack and Brunt: Tyl Regor’s custom axe and shield are how he likes to eliminate ‘frustrations’.
Grattler: Shatter your targets with explosive shells from this devastating Archwing canon.
Harpak: Spike enemies to the wall or reel them in with this automatic harpoon gun.
Kulstar: Rain hell on the enemy with this handheld cluster-rocket launcher.
Twin Grakatas: When one Grakata isn’t enough, bring another for extra firepower.

NEW KUBROW ITEMS
Kubrow Armor: Outfit your Kubrow with new Rostam and Valinn Decorative Armor.
Chesa Kubrow: Trained to retrieve valuable resources for its master.

NEW CUSTOMIZATIONS — Give your Warframe a new look with four new Capes, now available in the Market!
Izvara: The exclusive garment of Tenno chosen to protect the Orokin Council of Executors.
Nelumbo: Worn to honor the Lotus.
Udyat: A flowing ribbon of silken fabric, crowned with a star.
Vanquished Banner: Add insult to injury by mocking the Grineer with their own banner.

NEW UTILITY MOD SLOT — Prepping your Mod Build just got easier! The new Exilus Utility Slot frees up space by offering a place for a Utility Mod.

Players can download Echoes of the Sentient today! To learn more about Warframe, download the game and join the community, please visit the official website at: www.warframe.com

ABOUT DIGITAL EXTREMES

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent development studios in the interactive entertainment industry. The Canadian-based developer has a rich history in developing some of the industry’s top first-person shooter and action games.  Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations — and continuing with such hits as Dark Sector®, BioShock® for the PlayStation®3 and the multi-player campaign of BioShock 2.  More recently, Digital Extremes earned critical acclaim for the development of first-person shooter, The Darkness® II, based on the comic book series of the same name and the use of its proprietary technology, the Evolution Engine™.  The studio is currently developing and publishing the Free-To-Play action game, Warframe® available now on PC, PS4™ and Xbox One.  For more information about Digital Extremes, visit the company website at www.digitalextremes.com.  To sign up for Warframe, visit www.warframe.com.

Be among the first to play KSI Unleashed

Be among the first to play KSI Unleashed

Head to Legends of Gaming Live and have the chance to be part of a limited beta for the upcoming mobile beat-em-up

London 2nd September 2015: Endemol Beyond has the pleasure of announcing the chance to get early access to the upcoming mobile game based around The Main Man Himself, KSI. Attendees of Legends of Gaming Live just need to chat to one of the reps available at the event to have their name added to the list for a spot on the closed beta. Be warned though, there are only a thousand places available!

KSI Unleashed is a side-scrolling 2D beat-em-up in which players take on the role of KSI himself, who must battle the evil minions of The Illuminati and win the day for the Crispy Cock Chicken Shop, who will grant him free chicken for life if he succeeds.

The very first footage of KSI Unleashed can be seen at Legends of Gaming Live, amongst a host of other awesome activities taking place on the day including an epic live show with KSI’s YouTube colleague’s battling it out on-stage and pre-release gameplay experiences from the likes of Nintendo, EA and Konami.

“If you’re a fan of KSI you simply can’t miss out on this awesome opportunity to be part of the making of his debut mobile game,” said Tom Greenwood-Mears, Senior Commercial Manager, Endemol. “Not only will you get the chance to play KSI Unleashed weeks before it comes out, but your part in the beta will help it be the best it can be. Fans of gaming and fans of YouTube alike can’t afford to miss this one!”

Legends of Gaming Live will bring attendees the chance to watch some of the world’s biggest YouTubers battle it out on-stage to claim the coveted crown of 2015’s Legend of Gaming. Stars such as Ali-A, Syndicate, Ashley Mariee and Dan TDM will be there in person – lucky attendees even have the chance of meeting their heroes in the flesh. On top of this a ton of the biggest and best upcoming games will be playable and there will be the chance to win exclusive SWAG.

Legends of Gaming Live is taking place at Alexandra Palace on 5th September, from 9am – 9pm. For more details and to purchase tickets, please visit; http://www.legendsofgaming.co.uk/

The Legends of Gaming Channel can be found here:   https://www.youtube.com/user/legendsofgaming

Gears of War: Ultimate Edition Review

Gears of War: Ultimate Edition

Developer: The Coalition
Publisher: Microsoft
Platform: Xbox One
Release Date: August 25, 2015
Price: $39.99 US – Available Here $49.95 AU – Available Here

Overview
Thinking back, it is almost hard to believe that the original Gears of War was released nearly a decade ago. The title brought new life to the third-person shooter genre by taking separate elements that weren’t precisely new and combining them into such a tight enjoyable package that numerous titles have tried to replicate that same level of success only for numerous inadequate and easily forgettable titles to ruin the concept. Now it comes down to Gears of War: Ultimate Edition to bring back the action everyone’s hoping for with a fresh coat of paint. The question is, has the title managed to age well enough to still be enjoyable in 2015?

Story
For the most part, Gears of War: Ultimate Edition tells the same story as the original game. Taking place fourteen years after Emergence Day, players control Marcus Fenix who is liberated from his prison cell after being held in jail for abandoning his post four years prior. With the Locust army pushing the COG units to the edge and the prison about to be overrun, Marcus is reinstated and joins up with his friend Dominic Santiago as part of Delta Squad.

With the Locust forces threatening to annihilate what is left of humanity from Sera, Marcus, Dom, and two other members who join Delta must deliver a device to the underground tunnels that the Locust use to move around the planet in order to allow their commanders to unleash hell upon the tunnel system. Of course, no plan survives contact with the enemy and Marcus and the rest of his team must overcome a number of difficulties along the way.

The story here remains as straightforward as ever with players only ever having to make a slight decision on which path to take, with each path being only slightly different and always converging at the same spot. Characters also remain fairly straightforward as we see little development for the characters in Delta but this isn’t really too much of an issue thanks to the fact that the pacing of the story as well as the amazing set-pieces scattered throughout said story give the game an action-flick feeling that can suck away hours of your time.

It is worth noting that since this is Gears of War: Ultimate Edition, those who only ever played the original Xbox 360 release will find that the story has been expanded a bit as there are now five extra chapters added into the game which were previously only available in the PC release. While these chapters really don’t offer too much extra narrative, they do add some extra gameplay to head through as well as a very enjoyable boss battle to help spice things up from the fairly standard boss battles already scattered throughout the game.

Gameplay
For better or worse, Gears of War: Ultimate Edition has managed to retain everything about the first title with the only real changes appearing to be a far more fluid navigation system allowing for easier cover-swapping than ever before since the original title occasionally stuck the player to a piece of cover that may have left them exposed and a bit more refined online mode.

That is far from a negative however, as the original gameplay mechanics from the first Gears of War still hold up amazingly well today with the combat being as enjoyable as ever. Players will spend most of their time traveling through each level encountering a number of enemies at given points (usually whenever there happen to be chest high walls in the vicinity) and then taking them out however they wish. It is worth noting that this title only features the same type of weaponry and combat mechanics found in the first Gears of War meaning that certain weaponry fans may have grown used to using in the second and third title are not available here just like various mechanics such as meatshields are also not included as this simply is a remastered but not really enhanced version of the original game.

Instead we still have the standard trustworthy Lancer, with a satisfyingly gory chainsaw still attached, and Hammerburst as your two most standard weapons with the ever devastating Gnasher meant to eliminate enemies in close quarters with special weaponry such as sniper rifles, boomshots, and torque bows scattered throughout the game’s later levels. Each of these weapons handles well in the campaign mode and the ever enjoyable “Active Reload” system that allows players to not only reload quicker but also possibly receive a temporary damage boost at the risk of jamming the gun makes a standard mundane task one that heightens the tension of most firefights.

Unfortunately that roughly sums up the total of what players will be doing in the game as there is very little variation outside of shooting enemies whenever they appear and tossing grenades at emergence holes to put a quick end to a battle. There are a few times that the formula is changed a bit but these are hit and miss, with a segment requiring the player to carefully navigate and illuminate dark roads to avoid instant death adding some extra fun to the game while a poorly handled driving segment simply feels like a poor way to change things up.

As far as the multiplayer goes, fans will be happy to know that Gears of War: Ultimate Edition features the best section available here. With gameplay that runs smoother than the campaign (60 fps instead of 30) players will be able to battle across nineteen different multiplayer maps in eight different gameplay modes. It is worth noting that all of the post-launch DLC for the original game is included in this release while a few extra game modes have been added in including the more recent Team Deathmatch to go alongside standard modes of Warzone, Execution, Annex, and others.

The battlefields are as enjoyable as ever with a great deal of focus spent on balancing things out with players being able to collect various weapons on the field. That being said, the Gnasher still continues to be an overly used weapon that can lead to some rather uninspiring combat sequences with characters rolling around in circles trying to get a clean shot off. Even with this still being something of an issue, Ultimate Edition’s multiplayer mode is still incredibly fun and it really shines with very little lag, tons of customization allowing players to change the skins of their weaponry as well as the character model they bring into battle as they grow in level by participating in matches that can either be simple Player Matches or Ranked Matches that end up giving more experience points.

Visuals & Audio
Looking at Gears of War: Ultimate Edition makes it difficult to believe that the original game was released nine years ago. An amazing amount of effort has been put into painstakingly remaking almost every area of the game to look as extravagant as possible. Not only have the stages in the campaign been upgraded to feature spectacular lighting effects and levels of detail on the textures but even the basic character models have been given an impressive improvement to look as good as modern games. By keeping the campaign locked to a solid 30 fps there is never any sign of stutter in any of the fancy looking cutscenes and you can expect the gore to be quite heavy as sawing through an enemy with the Lancer has never been as satisfying as it is now. The same thing can be said in regards to the nineteen multiplayer stages, all of which have been given graphical enhancements to fit in with the modern day and now run at double the pace of the classic game ensuring fluid firefights.

It is worth noting that while the graphics have been given a major improvement, that the development team at The Coalition decided to retain the game’s original voice acting as well as the original soundtrack. This isn’t much of an issue as the voice work wasn’t exactly spectacular to begin with but fit the gruff nature of the characters while the soundtrack is something that fans would want to leave untouched.

Overall
Gears of War: Ultimate Edition brings everything that established the franchise as a headline title for Microsoft back in a major way. Although it doesn’t really feature all that many additions to the core gameplay from the original game; with amazing looking graphics, solid enjoyable gunplay, and an extremely fun and varied multiplayer mode on display, this Ultimate Edition serves as a great reminder of just how great the original title was for fans and brings the best possible experience for those who have yet to touch the original title.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

METAL GEAR SOLID V: THE PHANTOM PAIN BREAKS COVER TO INFILTRATE HOME FORMATS

METAL GEAR SOLID V: THE PHANTOM PAIN BREAKS COVER TO INFILTRATE HOME FORMATS

Konami Digital Entertainment B.V. has released the eagerly awaited METAL GEAR SOLID V: THE PHANTOM PAIN for PlayStation®4, PlayStation®3, XboxOne™, Xbox 360 and via Steam.

METAL GEAR SOLID V: THE PHANTOM PAIN is the series’ largest and most ambitious edition to date, expanding upon themes and content seen in its predecessor: METAL GEAR SOLID V: GROUND ZEROES. Set within huge open-world environments, METAL GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day/night cycles. Thus, players can adapt their tactics to match the changing environment, creating an intuitive and non-linear gameplay experience. Similarly, a host of acclaimed METAL GEAR SOLID features return in hugely advanced forms, including expanded CQC (Close-Quarter Combat) skills, vastly improved enemy AI, online elements that complement the single player campaign, and an all-new version of METAL GEAR ONLINE, a competitive multiplayer mode, included within the main game and which goes live on October 6th.

KONAMI’s groundbreaking title sets a new standard in stealth-action, with the series’ famed sneaking elements greatly expanded within the sprawling play area. A host of new characters – both allies and enemies – tell a story driven by revenge, as franchise protagonist Big Boss enters a series of battlefields following the deaths of his colleagues. Central to the game is a hideously disfigured adversary known as Skull Face, while the ongoing conflict also introduces the new, iconic characters, such as the mysterious Quiet – a mute female sniper with incredible abilities.

Tactical elements are also added to the game via METAL GEAR SOLID V: THE PHANTOM PAIN’s new Mother Base system. Players begin with a small-scale off-shore rig that serves as a base for your recruits – the Diamond Dogs. The Mother Base can be customized and expanded using liberated items and personnel. Players use an enhanced version of the innovative Fulton system pioneered in METAL GEAR SOLID: PEACE WALKER to airlift guards, vehicles, weapons, raw materials and kit, to their base, where the staff will use these resources to develop the base to the user’s specifications. The game also includes a massively multi-player online mode – the Forward Operating Base (FOB) system. FOB’s act as an extension to your Mother Base and can increase profit, resources and manpower. However, constructing FOBs does come with certain risks. Since FOBs are built in remote locations away from your Mother Base they are susceptible to attack by other rival private forces. Other players online, may target and attempt to steal resources and manpower from your FOBs, and in turn, you’ll be able to invade theirs. To minimize those threats though players can implement various security measures to respond to intrusions.

Additionally, METAL GEAR ONLINE – the game’s dedicated competitive multiplayer mode – will go live soon after the launch of METAL GEAR SOLID V: THE PHANTOM PAIN. The online element represents the third iteration of the popular multiplayer game, newly redesigned with the familiar gameplay and aesthetic styling of its companion single-player campaign. METAL GEAR ONLINE features a “class system” that more uniquely defines the strengths and abilities of player characters on the battlefield. Key characters from the series including Venom Snake and Ocelot will also make appearances in the anticipated multiplayer feature.

METAL GEAR SOLID V: THE PHANTOM PAIN, including METAL GEAR ONLINE – which will be available for download on October 6th, will retail with a RRP of $109.95 for the PlayStation®4 and Xbox One, and $89.95 for the PlayStation®3 and Xbox 360.

About Konami Group

KONAMI CORPORATION was established in 1973, and became a holding company of the Konami Group on March 31, 2006. KONAMI CORPORATION covers the fields of “Digital Entertainment Business”, “Health & Fitness Business”, “Gaming & Systems Business” and “Pachinko & Pachinko Slot Machines Business”. KONAMI CORPORATION went public on Tokyo Stock Exchange in 1988 and the London Stock Exchange in 1999. Home Page URL: www.konami.co.jp/en/. Konami Digital Entertainment B.V. is a wholly-owned subsidiary, responsible for popular franchises like Metal Gear Solid, Silent Hill and Pro Evolution Soccer amongst other top sellers. Konami Group is also the manufacturer of the wildly popular Yu-Gi-Oh! TRADING CARD GAME, which has sold more than 25 billion cards worldwide. For more information concerning Konami Digital Entertainment and its products, please visit www.konami-europe.com.

2K Announces Free Weekend of Evolve™ on Xbox One, Windows PC

2K Announces Free Weekend of Evolve™ on Xbox One, Windows PC

Free Meteor Goliath adaptation available for all players September 3, 2015 

Join the conversation on Twitter using the hashtag #EvolveGame

 

Sydney, Australia – September 2, 2015 – 2K and Turtle Rock Studios announced today a free weekend* of Evolve™, the 4v1 shooter in which four Hunters cooperatively fight to take down a single-player controlled Monster, on Xbox One and Windows PC. This coming weekend†, new players are invited to experience the wealth of content in Evolve, ranging from four playable Monsters and 18 playable Hunters across four unique classes, to five game modes and 19 maps at no cost. Following the free weekend, players can purchase the full game to retain their progress‡.

In addition to the free weekend of Evolve, Meteor Goliath, a free adaptation of the iconic Goliath Monster, will also be available permanently for all Evolve players on September 3, 2015. As Evolve’s first adaptation, Meteor Goliath features an alternate character variant that combines new looks, effects, audio and gameplay into a stunning, blue-fire wrapped package. Whereas the original Goliath excels at focusing on one Hunter at a time, Meteor Goliath spreads his attacks using increased range and residual fire damage, while showcasing the following rebalanced abilities:

  • Rock Throw now travels faster and lights enemies on fire;
  • Leap Smash has increased range and lights enemies on fire;
  • Fire Breath has increased range and emits blue flames;
  • Charge has a longer duration and lights enemies on fire.

For complete details on Meteor Goliath, visit the Evolve blog: http://evolvegame.com/news/evolve-free-weekend-and-meteor-goliath-release

Those who currently own Evolve are also encouraged to participate in the free weekend to experience Meteor Goliath and the recently released Hunt 2.0. Released on August 11, 2015, Hunt 2.0 is an update providing significant improvements to the popular Hunt mode experience with improved matchmaking, revamped leaderboards, and more. In Hunt 2.0, players can choose to play exclusively as a Monster or Hunter, while never having to join a match already in progress.

This weekend, all Evolve players can experience the currently available DLC characters for free on Xbox One, PlayStation®4 computer entertainment system§ and Windows PC. Starting at 5:01 PM AEST on September 4, 2015 all Evolve players will gain access to the playable characters included in Evolve Hunting Season 1|| and the playable Behemoth Monster for 24 hours. Starting at 5:01 PM AEST on September 5, 2015, all Evolve players will gain access to the available playable characters from Evolve Hunting Season 2# for 24 hours.

About Evolve

From Turtle Rock Studios, creators of Left 4 Dead, comes Evolve, the highly anticipated shooter in which four Hunters face off against a single, player-controlled Monster in adrenaline-pumping 4v1 matches. Play as the Monster to use savage abilities and an animalistic sense to kill your human enemies, or choose one of four Hunter classes (Assault, Trapper, Medic and Support) and team up to take down the beast on the planet Shear, where flora and fauna act as an adversary to man and Monster alike. Level up to unlock new Hunter or Monster characters as well as upgrades, skins, and perks. Earn your infamy on the leaderboards and become the apex predator.

Evolve is now available worldwide for Xbox One, PlayStation®4 system, and Windows PC. Evolve is rated MA15+ by the Australian Classification Board and R13 by the New Zealand OFLC. For more information on Evolve, follow us on Twitter, become a fan on Facebook, subscribe on YouTube and visit http://www.Evolvegame.com.

* Xbox Live Gold membership or Steam account and Internet connection required. Additional in-game content available (sold separately). 

† Xbox One free weekend begins at 5:01pm AEST on September 4, 2015 and ends at 4:59 PM AEST on September 7, 2015. Windows PC free weekend begins at 5:00pm PM AEST on September 3, 2015 and ends at 3:00 AM AEST on September 8, 2015. 

‡ Retained progress does not include DLC characters unlocked during free weekend. 

  • PlayStation®Network account and Internet connection required. Copy of Evolve required to play. Additional in-game content available (sold separately). 

|| Evolve Hunting Season 1 characters include Torvald (Assault class), Crow (Trapper class), Slim (Medic class) and Sunny (Support class). 

# Evolve Hunting Season 2 characters currently available include Lennox (Assault class) and Jack (Trapper class).

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

# # #

January horrors, Origins Collection and playable Wesker for Resident Evil 0!

January horrors, Origins Collection and playable Wesker for Resident Evil 0!

The undead will be arriving in hordes this January!

This Summer, fans will be able to experience an introduction to the Resident Evil origin stories that started it all in Resident Evil Origins Collection, a physical disc product that contains both the upcoming release of Resident Evil 0 and the recently released critically-acclaimed Resident Evil.This collection will be available in Australia on January 22 for PlayStation 4 computer entertainment system, Xbox One and PC.

Resident Evil 0 will also be available to purchase digitally in early 2016 for PlayStation 4 computer entertainment system, PlayStation 3 computer entertainment system, Xbox One, Xbox 360 and Windows PC. A brand new trailer for Resident Evil Origins Collection is available now on the press site.

In addition, unveiled today for Resident Evil 0 is the all new Wesker Mode. For the first time ever in Resident Evil 0 players can experience the events leading up to the iconic mansion outbreak playing as alternative character Albert Wesker, alongside S.T.A.R.S. member Rebecca Chambers. Both characters will star in a special themed outfit for the mode with Wesker replacing the traditional gameplay role of Billy Coen. You can check out a brand new video for a tease of the amazing powers Wesker can bring to the gameplay over on the Resident Evil channel here. This mode will provide series fans and newcomers with even more ammo to enjoy this Remastered release of the gaming classic from 2002.

For all the latest information on Resident Evil 0 visit the Capcom Press Site on www.capcomeuro-press.com

PLAYSTATION®4 BRINGS MORE PLAYERS TOGETHER IN A HOST OF NEW WAYS AS SYSTEM SOFTWARE UPDATE VERSION3.00 PREPARES TO LAUNCH

PLAYSTATION®4 BRINGS MORE PLAYERS TOGETHER IN A HOST OF NEW WAYS AS SYSTEM SOFTWARE UPDATE VERSION3.00 PREPARES TO LAUNCH 

Sydney, 02/09/2015 – Sony Computer Entertainment Europe Ltd. (SCEE) has today revealed details of the imminent PlayStation®4 (PS4™) System Software Update Version 3.00, bringing Players together in more ways than ever before.

The update will see the arrival of a range of new features and improvements, including news ways to connect and enrich the user experience both on and off the PS4 system. Key features of the update offer greater social interaction and new ways to play such as the launch of Communities on PS4 allowing anyone to create, discover and join community profile pages. Each community profile, set-up by an owner and focusing on a particular topic or game title, will feature:

  • A Community Wall that members can view. This will serve as an announcement board run by the owners and moderators and allowing for general discussion.
  • A Community Now Playing area where member parties are discoverable and joinable
  • A Community Members Page where all community members are listed.

Making gaming on PS4 a more social experience, System Software Update Version 3.00 is planned to introduce two new service partners to the SHARE Feature as part of a major social media update. Players will be able to share 10-second video clips directly to Twitter via the DUALlSHOCK®4  Wireless controller ‘SHARE’ button, with Twitter video posts appearing simultaneously on all other feeds including ‘What’s New’. Secondly, the update will see the introduction of YouTube Live, with high quality live video streaming available to all Players in all games.

System Software Update Version3.00 makes it easier than ever to participate in and watch in-game events with other Players through the launch of Events on PS4. This feature allows Players to discover, register, participate in and watch in-game events and will make events easily accessible via ‘My Events’ and ‘Featured Events’. Notifications for start times can be received on both PS4 and the PlayStation®App, with Players then able to share events directly to Facebook or Twitter by pressing the ‘SHARE’ button on their DUALSHOCK 4 controller.

With this increased broadcast functionality, the update will also see Players able to Request to Watch Gameplay of a friend once their activity is displayed in ‘Now Playing’. By requesting to watch a broadcast, the friend can then respond by connecting with you or starting a Share Play session.

Favourite Groups will be added to the Friends app on PS4. Players can add new or existing groups as a Favourite group to check the online status of group of friends easier than ever and instantly start a game session. Players will be able to create and join multiple groups, change the group name and customize the thumbnail alongside the addition of Stickers – a range of emotive pictures that can be sent back-and-forth as a message.  

The System Software Update will also see increased PS4 online storage capacity from 1GB to 10GB for all PlayStation Plus members.

System Software Update Version 3.00 will see an improvement to Live from PlayStation where popular community content will be collated for all to see. Players will be able to view the most popular broadcasts, video clips, and screenshots shared from PS4. Popularity will be based on the number of views from other players.

Other key features include an update to the What’s New section allowing for real-time engagement, plus the ability to comment live on Players’ activity.

The PS4 System Software Update Version 3.00 is currently in beta testing.

The Star Wars Battlefront Beta Is Coming Early October

YOU WANTED A STAR WARSTM BATTLEFRONTTMBETA? AS YOU WISH.

The Star Wars Battlefront Beta Is Coming Early October

Ever since we revealed Star Wars™ Battlefront™ in April at Star Wars™ Celebration, you’ve been asking us if there would be a Beta. Today, we are thrilled to finally be able to answer that question, and the answer is yes!

Coming early October to PlayStation 4, Xbox One, and on Origin for PC, the Star WarsBattlefront Beta* is a technical test and will feature Walker Assault on Hoth, a 40-player multiplayer battle featuring Rebels and the Empire. Walker Assault will also give you the chance to play as two of the most iconic characters in the Star Wars™ universe: Darth Vader and Luke Skywalker. The Beta will also feature our Survival Mission on Tatooine, where you and a Rebel friend must fight back waves of Imperial forces.

In addition to those two modes, we are excited to reveal a brand-new mode that will be available in the Beta, Drop Zone. We’ll be sharing more details on Drop Zone in the weeks ahead.

As part of the Star Wars Battlefront Beta we are also happy to reveal the Star Wars Battlefront Companion experience. Available during the Beta athttp://starwars.ea.com/en_AU/starwars/battlefront, the Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront. In addition to Base Command, the Companion also lets Rebels and Imperials alike check game stats and progression, customize load-outs and appearance, connect with friends, and get notified when they’re playing Star Wars Battlefront – as well as gather intel on their stats and progression so you can see how you match up! The Star Wars Battlefront Companion will be available on web and in the Apple App Store℠ and Google Play™ store prior to the release ofStar Wars Battlefront on November 19.

We’ll have a lot more info regarding the Star Wars Battlefront Beta in the weeks ahead, so be sure to stay tuned to this page, follow us on social, and sign-up for our newsletter to get all the latest news.

TOM CLANCY’S ENDWAR® ONLINE CLOSED BETA HAS ARRIVED

TOM CLANCY’S ENDWAR® ONLINE CLOSED BETA HAS ARRIVED 

SYDNEY, AUSTRALIA – September 2, 2015 – Ubisoft has announced that Tom Clancy’s EndWar® Online has completed its Alpha and is kicking off the Beta Test phase. The Closed Beta is now live and will run until beginning of November and will come with two brand new commanders on each side, a brand new PvE mode called Special Operations, multiple characters per account support, a new VIP system and tons of miscellaneous polishing and improvements.

Developed by Ubisoft Shanghai, the team behind the console version of Tom Clancy’s EndWar®, Tom Clancy’s Endwar Online® is a RPG strategy spinoff game continuing the story of Tom Clancy’s Endwar. Set in the aftermath of a massive global war between the biggest superpowers on Earth, resources and money have run dry and the factions are on the brink of collapse.  As one of the last leaders, you are tasked with rebuilding your homeland and spearheading the final battle for all that is left. Create a hero general, build and lead an army made of the finest commanders and weapons, engage in challenging single player missions to reclaim your homeland from rogue armies, and put your skills to the ultimate test in intense player vs. player battles against the other factions’ generals.

More beta testers will be invited in the coming weeks so commanders interested in participating in the Tom Clancy’s Endwar Online® Beta can still enlist at www.endwaronline.com  and take a chance daily at the lucky draw to win direct access to the Beta.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014–15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.

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