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New Screenshots and Crossover Characters Revealed for Project X Zone 2

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A large batch of new screenshots and pieces of character art and environment art for Project X Zone 2 have been released by Bandai Namco and with it comes the revealing of a few crossover characters that did not appear in the original title.

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This includes Axel Stone from Streets of Rage, both Maya Fey and Phoenix Wright from Ace Attorney, Nana Kazuki and Ciel Aelncon from God Eater 2, and a few other characters that you can identify in the screenshots below. Currently Project X Zone 2 is set to be released on the 3DS in the West sometime this fall season.

Resident Evil 0 Remastered Announced for Early 2016

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A little after the HD remaster of the first Resident Evil game was announced it was leaked that an HD remaster of Resident Evil 0 was in the works and today Capcom has confirmed that it is true by announcing that the HD remaster of Resident Evil 0 will be released in early 2016.

Resident Evil 0 Remastered is set to be released on the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC and will tell the same story that the original told back in 2002. Resident Evil 0 Remastered is set before the events of the original Resident Evil and follows young police officer Rebecca Chambers and the convict Billy Coen.

The Reject Demon: Toko Chapter 0 – Prelude Review

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The Reject Demon: Toko Chapter 0 – Prelude
Developer: Lupiesoft
Publisher: Sekai project
Platform: PC
Release Date: May 9, 2015
Price: $4.99 – Available Here

Overview
Visual novel developer Lupiesoft has been quite busy over the past year. Not only are they working on a successfully crowdfunded visual novel and an upcoming eroge, but they also recently launched the first episode of what is planned to be a four episode visual novel series titled The Reject Demon: Toko. With visual novels thriving on Steam, does The Reject Demon: Toko Chapter 0 – Prelude hit all the right notes?

Story
In the world of The Reject Demon: Toko, demons are tasked with ferrying the souls of the dead to the afterlife. These souls are then taken to Limbo before they either are reborn or ascend but the demons of Hell do not perform this service out of any simple kindness. Born with partial souls, demons lack basic emotions and it is through this ferrying service that they obtain emotions, as they are able to sense of empathy or real emotion but once they ferry a soul to the afterlife, they are able to obtain the memories and emotions from the soul as sustenance.

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This means that every demon must learn to ferry souls early in life, taking their first soul when they are a child. Now while this may be the case for every demon that exists in Hell, this is not the case for a certain succubus demon named Toko. Despite her father escorting her at a young age to obtain the soul of a young girl about to be killed in a car accident, Toko saves the young human girl and simply brings back a piece of paper saying soul that the girl gave her in gratitude.

Many years later, Toko has failed to ferry a single human soul despite being given over four hundred opportunities to do so. Due to her disastrous record and inability to grow stronger, she is considered the worst demon in Hell and is subsequently expelled from Hell to live with the rest of humanity. This concept is unheard of as the longer demons spend on the human plane the more they start to become like a human before eventually losing all of their abilities and turning into a complete human.

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With her file shredded, Toko is thrust into the human world but quickly ends up on top of a girl named Nadia who is more than willing to help out Toko despite Toko’s lack of normal clothing and odd demeanor. Despite seemingly not knowing anything about one another, the two quickly bond as Nadia escorts Toko around town before eating out and taking her to see a movie. Once Nadia realizes that Toko has nowhere to go, she invites Toko to stay with her, though it isn’t long before demons from Toko’s past appear.

A lot of events take place over the course of this first chapter but that doesn’t mean that there isn’t time for humor as plenty of lewd jokes and double entendres are worked into the story alongside basic gags to help offset some of the more dramatic events and heavy focus on establishing the story. Now since The Reject Demon: Toko Chapter 0 – Prelude is a kinetic novel, meaning there are no choices to create branching paths and the entire story is told the same way every time, I will not go into much more detail about the storyline. I will say however that Prelude lays down quite a bit of groundwork that I am eager to see expanded upon in later chapters.

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While the beginning may seem like a simple enough setting and the pairing of the rash but inexperienced Toko with the flirtatious and caring Nadia creates a story worth following as their relationship develops over the course of the chapter, The Reject Demon: Toko goes beyond that as there is much more to this story than it initially lets on. As other demons from Hell, a being from Russian folklore, and even angels step into the scene, an interesting storyline with a unique take on various pieces of mythology is formed, albeit quite loosely for now.

Very few of the introduced characters are developed at this point, however quite a bit of time was spent introducing the certain music based powers that demons can use, including one that sets Toko apart from other demons. There is plenty of room for development in the future and with things such as a Rock and Roll competition in Hell set to take place in the future and strange events regarding the angels hinted at, this prelude serves as a great starting point for the series.

Gameplay
Now as I mentioned earlier, The Reject Demon: Toko Chapter 0 – Prelude is a kinetic visual novel meaning that players will not find much to do here than simply click or press space to advance the dialogue. It is worth noting that Lupiesoft has mentioned that future chapters may feature various decisions, but for now that is not included here as the story is a one and done affair unless you wish to revisit some of your favorite moments.

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A strangely absent feature in this release is the lack of a CG gallery. There are quite a few CGs and pieces of chibi art throughout the story as well as a few scrolling images that would have been nice to see collected in one place for easy viewing like standard visual novels. In lieu of such a gallery players can simply make new saves during these moments but this is an unfortunate missing feature that is mirrored by the lack of an area to listen to the various pieces of background music. It is worth noting that the soundtrack is available as a separate purchase from the title for those who wish to own the music separately however.

Visuals & Audio
While it is clear that the character aesthetic in The Reject Demon: Toko is anime-inspired, the artist’s unique style helps set every character apart in a unique way. Every character introduced in the visual novel so far has a unique looking design with the main character Toko’s slim design and lewd demonic clothing serves as a good contrast to Nadia’s fluffy plump appearance. The character portraits aren’t very animated but do feature a number of different expressions, including a very cute blushing expression for Toko, as well as a few different forms as a devil’s clothing transforms when they begin to use their powers to keep things fresh.

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It is worth noting that there is a bit of fan-service sprinkled throughout the game but nothing that even comes close to an adult level, though there are plenty of pieces of dialogue hinting at adult topics. The background scenery throughout this first chapter is varied well enough as the characters travel to quite a number of different areas throughout the game. A decent amount of detail has been put into giving the scenery a fitting look depending on what realm the characters are actually in, though I did notice some issues with some pieces of the background art appearing far larger than they usually would, especially in regards to a certain stop sign.

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The background music in The Reject Demon: Toko Chapter 0 – Prelude really stands out from other visual novels by actually remaining quite memorable once the player is finished and featuring an almost entirely rock themed soundtrack. While there are calmer pieces of music for simple talking sequences the rock themes used during action-packed and dramatic moments really help set the mood for the events on screen, especially since musical instruments play a large role in a demon’s abilities. On the other hand, it is worth noting that there is no voice acting in The Reject Demon: Toko Chapter 0 – Prelude at this time though the developer has hinted at the possibility of voice work being implemented at a later date.

Overall
Despite being something of a minimalistic kinetic visual novel, The Reject Demon: Toko Chapter 0 – Prelude serves as a great starting point for what is currently planned to be a four episode series. By introducing us to a number of important characters, establishing the lore, and setting the stage for things to come, it is clear that there are many different ways that the story can go from here. The fact that this is all done while also getting players invested in the growing relationship between Toko and Nadia serves as a great way to keep player interest high as they wait to see what will happen next.

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Capsule Computers review guidelines can be found here.

Until Dawn Release Date and New Trailer Announcement

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Until Dawn has gone through many quiet patches of news and changes but it seems that may all be coming to an end as Sony and Supermassive Games have finally unveiled the release date for their upcoming story based horror game Until Dawn. The game will be available exclusively for the PlayStation 4 on August 25th. You decide who lives and who dies as you play as one of eight friends trapped together on a remote mountain retreat, and as you would expect, they aren’t alone. Every decision you make in your terrifying search for answers could mean the difference between life and death.

To celebrate the announcement a new trailer has also been released that you can view for yourself below. Pre-orders are now open and those that take advantage of the offer will receive an exclusive scene for free that sees Matt and Emily, a new couple, out on the mountain – but it’s not long until they start to suspect they aren’t alone. In another announcement for the game, it was revealed Peter Stormare (Prison Break, The Big Lebowski and the Arrow TV series) played an actor within the game and gave a pretty good motion capture performance so that will surely be a treat. Are you excited for Until Dawn? Let us know what you think about the game in the comments below and be sure to check out our hands on preview to see what we thought about the game.

The Crew June Patch Notes and New Cars

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The Crew may have been criticised early on for it’s many technical issues and lack of promised content, but Ubisoft and Ivory Tower have continued to work hard at improving the game even 6 months after releases with monthly patches. The newest patch releasing on June 3rd promises an all new League system and brings with it other game improvements. You can check out the full list of features in the June patch notes below.

New features

  • Leagues
    • A new leaderboard system for PVP game modes has been added.
    • By earning points in PvP races, players will be able to progress in the Leagues.
    • There are 4 leagues: Bronze, Silver, Gold and Platinum with each league having 4 divisions.
    • The players will progress or be demoted in the leagues based on their activity in PVP game modes.
  • Faction system
    • The faction system has been rebalanced to give more chances to lesser populated factions in the monthly faction war.
    • The UI has also been modified and redesigned to help players track their progression inside their faction as well as the global activity on the map.
  • New car release
    • 2014 CHEVROLET CORVETTE STINGRAY: early access for Season Pass owners on June 3rd and to all players on June 10th (to purchase with Crew Credits).

UI

  • The scoreboard for missions, skills and PvP races has been slightly redesigned to be easier to read.
  • The filter tabs now only show the relevant information (eg: only Skills, Faction Missions, PvP events..).
  • The Car Tuners, HQs and Car Dealers are now visible only through the Default Tab.

Track IR

  • Track IR now also works with the third-person views.

PvP

  • New races
    • 3 new races have been added to the Eliminator mode
    • 3 new races have been added to the Blitz Brawl mode

Bug fixing

  • Fixed a bug where players could not fast travel to unlocked areas on the map from the “Challenges” menu.
  • The progression of several awards has been fixed.
  • Fixed a bug related to the daily salary and the ranking system in the faction war.
  • Improvements for the text chat feature.
  • Improvement of the navigation with the mouse on PC.
  • Several bug fixes related to AI behavior during missions.
  • Fixed the cockpit rear-view cam on Xbox One.
  • Fixed an issue linked to the network detection tool that was preventing some players from loading the game.
  • Fixed an issue related to the timer of certain faction missions when sending friends.

Changes applied to cars

  • Fixed wheel spin for ALFA ROMEO 8C Competizione FULL STOCK, PERF, RACING
  • Fixed wheel spin for HOTROD HuP ONE CIRCUIT
  • Fixed wheel spin on FERRARI 458 Speciale FULL STOCK, PERF
  • Fixed wheel spin issue on 2013 SRT Viper GTS FULL STOCK, PERF
  • Fixed wheel spin issue on 2015 FORD Mustang GT Fastback FULL STOCK, STREET, PERF
  • Improved downforce on LaFERRARI FULL STOCK and PERF

New cars are also on the way and in great news for Season Pass holders, any car that comes out will be given to those players free of charge. The first car will be the 2014 Chevrolet Corvette Stingray and will be available June 3rd with the patch. It comes in Full Stock and Perf specs.

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The next car is the Mini Countryman, that will be available in all specs except for Circuit. Both this car and the next at current do not have a release date.

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And lastly for the announced upcoming cars, the Mercedes-Benz 300 SLR makes it’s way into your garage with Full Stock, Perf and Circuit specs.

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More cars are also planned to be released in the future. If you haven’t played The Crew in a while now might be a good time to get back in to it. Let us know in the comments below your experience with the game and your thoughts on this latest news.

Razer Firefly Hard Gaming Mouse Mat Joins the Razer Chroma Family

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The ever so colourful Razer Chroma family of PC accessories is adding the Razer Firefly to the family tree, currently composed of mice, keyboards, and headsets. The Razer Firefly is a hard mouse mat with LEDs built into the borders of the mat. Razer Synapse will be able to control the LEDs, allowing the mouse mat to light up with 16.8 million possible colours and a large variety of lighting effects.

The Razer Firefly has a micro-textured finish that should strike a happy balance for mouse movement speed and control. The base is covered with non-slip rubber and has a seven foot braided fiber cable with a gold plated USB connector.

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The Razer Firefly will cost $59.99 USD and will be available around the world in June 2015. Pre-orders are being accepted at the RazerStore.

The Witcher 3 Available in 15 Languages

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Just because we got the final trailer for The Witcher 3: Wild Hunt last week does not mean CD Projekt RED will stop sharing videos from the game. In honor of The Witcher 3 being localized in 15 languages (7 with full voice-overs and 8 with subtitles), the developers have shared a clip from the game with a song translated in seven different languages.

Enjoy this clip, titled “The Wolven Storm”, featuring “Priscilla’s Song” below:

The seamless transition between the languages showcases a truly great example of voice localization. Priscilla sounds nearly the same in all languages.

The Witcher 3: Wild Hunt is available now on Windows PC, Xbox One, and PlayStation 4.

New Mad Max Story Trailer, “Savage Road”

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Last month, Warner Bros. Games and Avalanche Studios gave us a great look at the gameplay for the upcoming Mad Max game. Today, after a couple weekends with Mad Max: Fury Road blowing up the international box office, they are giving us a first look at the story of the upcoming game.

Enjoy the Mad Max story trailer, “Savage Road”:

In the upcoming game, Max’s Interceptor is stolen and he must build a whole new beast in an effort to escape the Wasteland with the help of his sidekick, Chumbucket.

Avalanche is treating this game as a separate entry into the Mad Max franchise, so it will not be tied to George Miller’s latest opus currently dominating a theatre near you. As a fan of the films as well as Avalanche’s Just Cause series, I am personally looking forward to Mad Max a great deal.

Mad Max will hit your PlayStation 4, Xbox One, and Windows PC platforms on September 1, 2015.

Animatsu Announces Several Anime Licenses at MCM London 2015

Animatsu Entertainment announced several new anime license acquisitions this weekend at MCM London 2015. Exact release dates for the new titles have not yet been revealed.

The following titles will all be available for purchase on home video in the UK in the near future: season 1 of A Certain Magical Index, season 1 of A Certain Scientific RailgunTriage X, Parasyte: The Maxim, Black Bullet, Golden Time and Akame ga Kill.

If you are interested in some of these series, you may like to check out a review of A Certain Magical Index season 1 part 1 here, A Certain Scientific Railgun season 1 part 1 here and Golden Time collection 1 here.

Logitech Unveils its Colourful 2015 Play Collection

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Logitech are proud to reveal their seventh-annual design collection, the 2015 Logitech Play Collection, a true representation of the latest trends in fashion, furniture design and accessories.

Global VP of Computer Peripherals at Logitech, Charlotte Johs, stated, “Our goal was to evoke a little fun, and remind you to smile when you’re using your wireless mouse. We combined a splash of colour, a touch of playfulness and a dash of spirit to create this year’s 2015 Logitech Play Collection.”

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After attending Milan Design Week, the Logitech design team were inspired by the playful themes and elements in shaping their approach for the in-house creation of this year’s Play Collection.

The 2015 Logitech Play Collection features the new Logitech Wireless Mouse M238. With long-lasting battery life and an amazing long wireless range of up to 10 metres, it’s easy to keep the fun going for up to 12 months!

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The release is expected for June 2015 for a retail price of $34.95. For further product specifications and information, please visit the official website here.