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DC UNIVERSE ONLINE’s EPISODE 15 FEATURING DC COMICS BOMBSHELLS AND BLACK LANTERNS now available

DC UNIVERSE ONLINE’s EPISODE 15 FEATURING DC COMICS BOMBSHELLS AND BLACK LANTERNS now available

 

DC Comics Bombshells Make Their First Appearance in a Video Game 

SAN DIEGO – Aug. 5, 2015 – DC Universe™ Online’s (DCUO) Episode 15 is now available for Members on the PC, PlayStation®4 system and PlayStation®3 computer entertainment system, marking the first-ever video game appearance of DC Comics Bombshells. Episode 15 also signifies the debut of Black Lanterns and Indigo Tribe in DCUO.

Episode 15 features two adventures for players to embark on – The Bombshell Paradox and Corrupted Zamaron: 

The Bombshells Paradox – In this eight-person Operation, players travel through a rift in time and space to the world of the DC Comics Bombshells to battle the “Bombshell” Talia al Ghul. In her attempts to alter their timeline and change the outcome of World War II, “the Lady al Ghul” has created a tear in reality that must be fixed. Players must stop her and set the universe back on its correct path.

Modeled after DC Comics Bombshells, Wonder Woman, Supergirl, Catwoman, Harley Quinn and Talia al Ghul Bombshells make their first video game appearance together in The Bombshell Paradox. The Operation introduces a new environment – Russian Gulag turned Secret Munitions Factory – and marks the beginning of the League of Assassins narrative in DCUO. 

Corrupted Zamaron – A continuation of the War of the Light storyline, “The Black” has re-emerged in the universe and has targeted the Predator entity inside the Central Power Battery on Zamaron. Because of this threat, Indigo-1 of the Indigo Tribe has now joined the War of the Light. In this duo, players help Carol Ferris defend Zamaron from the Black Lanterns and will purge the Black Lanterns’ Corruption from the Battery.

Episode 15 is now available as a free download for Members and will be available for purchase by non-members on Aug. 12, 2015 via the PlayStation®Network, the in-game Marketplace, or for PC players via the DCUniverseOnline.com website.

In addition to being featured in Episode 15, DC Comics Bombshells Harley Quinn is now available as a playable Legends Character. Wonder Woman, Supergirl and Catwoman Bombshells will be available for purchase as Legends Characters on Aug. 12, 2015.

For more information, read Senior Creative Director Jens Andersen’s post here: https://www.dcuniverseonline.com/news/archive/dc-universe-online-bombshells-creative-director-letter-2015 or check out the livestream preview of Episode 15 here: https://youtu.be/EmZErINHEvQ.

DCUO is licensed by Warner Bros. Interactive Entertainment on behalf of DC Entertainment. For more information about DCUO, visit www.DCUniverseOnline.com.

 

About DC Universe Online
Lex Luthor has traveled back through time with news of a dire future: While the heroes and villains spent years battling amongst themselves, Brainiac has been feeding on their powers, building strength to return to Earth and destroy humanity. To change the future, Lex has come back to set off a device that bestows super powers to thousands of every-day citizens and give humanity a fighting chance. Can Brainiac be stopped, or is this another nefarious Lex Luthor plot?

For the first time, players and fans will be able to enter the DC Universe as an active force for good or evil. A massively multiplayer experience, DC Universe Online delivers unparalleled high-energy, physics-powered combat that brings the player’s extraordinary powers to life.

DC Universe Online was created in the artistic vision of legendary comic book artist Jim Lee, and set within a world created by famous DC writers including Geoff Johns and Marv Wolfman.

Rated T for Teen with Mild Blood, Mild Language, Mild Suggestive Themes and Violence, DC Universe Online is now available for the PC, the PlayStation®3 computer entertainment system, and PlayStation®4 computer entertainment system. DCUO Legendary access is available for a $14.99 monthly fee.

About Daybreak Game Company
Daybreak Game Company LLC is a worldwide leader in massively multiplayer online games and emergent gameplay. Best known for its blockbuster hits and franchises such as EverQuest®EverQuest®IIPlanetSide®2DC Universe™ Online,  H1Z1™Landmark™ and the highly anticipated EverQuest Next™, Daybreak creates, develops and provides compelling online entertainment for a variety of platforms.

To learn more, visit www.DaybreakGameCompany.com.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About DC Entertainment
DC Entertainment, home to iconic brands DC Comics (Superman, Batman, Green Lantern, Wonder Woman, The Flash), Vertigo (Sandman, Fables) and MAD, is the creative division charged with strategically integrating its content across Warner Bros. Entertainment and Time Warner. DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is one of the largest English-language publishers of comics in the world.

Life is Strange Episode 4 “Dark Room” Review

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Life is Strange Episode 4: Dark Room
Developer: Dontnod Entertainment
Publisher: Square Enix
Platforms: PC (Reviewed), PlayStation 4, Xbox One, PlayStation 3, Xbox 360
Release Date: July 28th, 2015
Price: $7.99 AU/$4.99 US– Available On Steam, PlayStation Store, Xbox Live

Overview

Quick warning, unlike my last few Life is Strange Reviews this one will contain some slight indirect spoilers. Episode 3 of Life is Strange was a relatively slow episode, failing to do much to further the plot and was honestly rather forgettable outside of that fantastic ending. Luckily, Life is Strange Episode 4: Dark Room brings with it plenty of intense moments, character development and a heap of twists you most likely won’t see coming. Is Dark Room the penultimate episode this series deserves? Read on for our full review.

Story

Where as episode 3 focused a lot on missing girl Rachael Amber and her history, main characters Max and Chloe didn’t get any closer to finding Arcadia Bay’s missing angel. Episode 4 feels like its trying to make up for all that, continuously keeping the ball rolling with intense or shocking sequences while not straying too far from the series roots.

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Mad Max and Chloe on another whirlwind adventure.

Episode 4 starts up right where the third episode left off where we get to see a great alternate reality and a new, darker side to the story that represent the harsh consequences of Max’s last time bending escapade. Unfortunately you kind of feel any decisions you make in this alternate world are pointless as it’s a little obvious that things will return to normal based on how you arrived in the alternate reality in the first place, but this game has surprised me before so I wouldn’t be shocked if those decisions do make their way back into the main story.

The Rachael Amber and Prescott family storylines continue to give strong motivation the player to continue delving further into the story as the great pacing in this episode gives you one piece of the puzzle at a time. The ongoing mystery of the extreme weather effects and supernatural occurrences are still lurking in the background but are starting to weave their way into the story.

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Something serious is going down at Blackwell Academy.

Max remains her shy, dorky self and her inner thoughts on her surroundings continue to bring more depth to this likable main character. The rest of the cast is equally believable and many of the characters are very fleshed out, with a lot of their back story coming through from objects found in the environment or conversations you have with them. It’s easy to feel for these characters and relate to them as a lot of different personalities are present. It’s perfect for a game like this as you feel yourself treating different types of people as you would in real life based on their attitude or even just how you’re feeling that day.

As for the actual dialogue, I feel it’s improved here overall from Episode 3. There are still a few awkwardly delivered lines from the main cast and there are some rare lines that are laughable (a stoner guy at one point says he “vaped some dank OG bud”), but these are few and far between they’re more hilariously bad rather than just bad.

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Yep.

The choices made so far also seem to be having a fair impact on the story. That is not to say that the story won’t play out essentially the same way for everyone but the journey will most certainly be different for many, to the point where some players may not experience entire scenes due to a character being otherwise occupied for whatever reason. Smaller effects such as dialogue that is effected by your choices are also peppered around the game, leading to moments where you’re like “oh cool, my actions made them say that.”

As with past episodes, some of the best features that have remained staples of the series also return here. This world is again so full and lovingly crafted and really feels lived in, making the small town of Arcadia Bay feel believable and allowing us to relate to the struggle it’s going through. Arcadia Bay is littered with intractable objects that all come accompanied by Max’s inner thoughts, giving the player insight in to how Max thinks and interprets the world in her head.

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The environments in this game are fantastic and filled with objects to interact with.

Max’s diary that contains text messages, diary entries, character biographies and more also makes a welcome return. The game does a great job at providing you with the necessary information to understand the main story upfront, but for those who are interested in really delving into character histories, past events and Max’s thoughts on everything you can do just that. The diary (along with the main script) hold heaps of fun pop culture references from movies to popular memes which are fun to find. The main diary entries and text messages can also aid in gameplay especially during the detective part of the game.

Episode 4 answered a lot of questions but be assured there is still heaps of mystery left to be revealed in the final episode and Episode 4 somehow manages to add that with some shocking, yet pleasing, plot twist and revelations. For me the best plot twists are ones that you can look back at the film/game and be like “ahh that makes sense” and I am happy to write that is the case here.

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Max’s diary gives a great run down of past events and characters, all from her unique point of view.

Gameplay

Gameplay is very similar to the last three episodes as Max walks around looking for the next prompt to advance the story, investigating the area and taking the odd photo for an achievement whilst doing so. A lot of the time you will have a choice in your actions or dialogue which will effect the story in a minor or major way depending on the gravitas of the situation. The options you have in these conversations often change depending on past actions and you can often rewind them if you are not happy with your answer. Once again your decisions feel important and thanks to Max’s time powers you can always watch out the immediate consequences of one action and then rewind to view the other, allowing you to make a more informed choice before you pick permanently.

Max’s time bending powers really aren’t used much in Episode 4 which can be seen as both a positive and a negative. It’s good that Dontnod aren’t overusing the mechanic and continue to use it smartly, in small doses. However it also means there isn’t as much time involved puzzle solving which is a shame as I had fun with it in past installments. The time puzzles presented here are rather simple, but will get you thinking about the right time to rewind and the spatial awareness of your surroundings.

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Get your thinking caps on it’s time to play detective.

That doesn’t mean there aren’t other types of puzzles to solve though and unlike the monotonous fetch quests that were present in Episode 3 there is none of that here. A fun section in the middle of the game has you pasting together a bunch of collected clues to help Max and Chloe identify where they should head to next to continue their mission. The game does a good job at making you feel like a detective as you have to really take a good look at each piece of evidence to link everything together.

The last episode had an instance where I was forced to restart due to an infinite loop bug and unfortunately Episode 4 isn’t bug free either. At first I thought it was just me not remembering the controls properly but after doing some research online it seems many others have had the same problem. Pressing LB on an Xbox control on the PC normally will rewind you back automatically to the start of the last interaction you had, but in Episode 4 it is broken and keeps rewinding. This happens across most of the episode and basically means that functionality can’t be used, forcing you to use the manual rewind. It’s not the worst bug in the world but considering how well the time controls worked in past episodes it is disappointing the game wasn’t tested enough to find this issue.

 

Visuals

The visuals in this game are kind of like a 3D water colour painting with lots of soft tones and visible brush strokes. It looks great and details on characters and the environment are impressive for an art style that appears simplistic on the surface. Environments are incredibly detailed and have just as much personality as the characters within them. A great example of this is all the graffiti across the dorms and toilets which is mostly hilarious and a solid representation of how some kids act these days.

The interface is very clean and intuitive. Hand drawn lines pop up to represent objects you can interact with and also when the game is saving or you have made a consequential decision. When you perform a rewind the visual effects used are really powerful, user friendly and aren’t slow or clumsy. The freedom of the camera movement is fun to play with and allows you to set up cool screenshots in lieu of a proper photo mode.

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The lip syncing issues from past episodes are gone!

I have slammed the past episodes for their bad lip syncing and it seems Dontnod and Square Enix have put the money earned from the series success to good use. The lip syncing is FIXED and while still not perfect is a gigantic step up from the past games. On a quick performance note, the PC version has plenty of visual settings to adjust and even on my only decent PC running max setting I suffered no performance issues while playing.

Audio

The game doesn’t have a big soundtrack however the licensed tracks used in the game are perfectly melded to the visuals. The soundtrack largely takes an indie vibe with obvious inspiration from films like Juno. Then there’s the party scene featuring a good mix of licensed songs that I thought fit a teen party really well. In terms of score, calm scenes have soothing music while intense moments have an equally fitting tone. As for the sound effects, none are out of place and aid in the completion of the wonderfully detailed world.

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Their moves might not be in sync with music but the musics still great.

The voice acting is really good for the most part, with lines delivered well and character’s voices matching their personality. Sometimes the match is a bit stereotypical such as the dumb jock speaking slowly or the ‘bimbo blonde’ speaking with high afflictions, but those problems luckily don’t affect characters that speak a lot.

Overall

Life is Strange Episode 4: Dark Room continues on from the magnificent ending of Episode 3 and keeps the intensity up throughout the entire episode, right up to the shock ending of its own. The best of the series is present here with a great cast of likable characters, well detailed environments, meaningful choices and stimulating challenges. Tied together with fantastic visual and audio presentation, most players should easily be able to overlook some of the ridiculous dialogue and few bugs that try to interrupt your gaming session. If Dontnod nail it with Episode 5 they could have a surprise Game of the Year contender on their hands with this excellent original series.

 

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

“Motorhead Through the Ages” Expansion Announced for Victor Vran

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It’s only been a few weeks since Victor Vran left Steam Early Access, but Haemimont Games announced today that they will be teaming up with the band Motorhead to create a new expansion pack for Victor Vran. The Bulgarian developers will be creating a new area that mashes together inspiration from the Wild West, the Dark ages, Motorhead’s lyrics, and the band’s style. The new story will focus on religion, politics, and oppression.

Victor Vran “Motorhead Through the Ages” is set to launch sometime in 2015. No price has been announced. Victor Vran is available now for Linux, Mac, and Windows on Steam and GOG.

Explore Massive Worlds in Lego Dimensions

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Lego Dimensions is one of my most highly anticipated games for this year (even if it will do nasty, unspeakable things to my wallet) but with the game a little over a month from release, I still had some questions (as I’m sure many of you did too). Questions like “just how much content IS there in the game?” Well thankfully, Warner Bros via a brand new trailer have gone a long way to answering that.

The new information provided in the trailer suggests tha aside from the main campaign and the levels available through Level Packs, that each of the represented franchises will have massive playable worlds to unlock. While you can send any character you like into any world you like, you will need a character from that franchise to unlock it in the first place.

Check out the new trailer for yourself below and remember to stay tuned to Capsule Computers for all the awesome Lego Dimensions news as it becomes available

Corsair Announces Expansion to RGB Line at gamescom 2015

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Corsair announced two new keyboards, three headsets, and a new mouse for the gaming market at gamescom 2015 today.

The marquee announcement is the STRAFE RGB Silent and the STRAFE RGB Mechanical Keyboard.

corsiar-strafe-rgb-promo-shot-001Both keyboards use the standard layout and come with three switch options. The Strafe RGB Mechanical Keyboard is available in the gaming mainstays of Cherry MX Brown and Cherry MX Red. The STRAFE RGB Silent keyboard, however, is the first gaming keyboard to use the new Cherry MX Silent switches. Additionally, the board has been designed to be as quiet as possible and is up to 30% quieter than other mechanical keyboards. Both keyboards feature fully RGB lighting and support for CUE (Corsair Utility Engine). The keyboards will be available in October 2015 with an MSRP of $149.99 USD. 

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Corsair also announced their new top of the line gaming headset, the VOID. The headset is available in wireless, USB, and analog stereo configurations. The USB and wireless configurations support Dolby 7.1 surround sound, EQ settings, RGB lightings, InfoMic status LEDs, and the CUE control dial. The analog stereo configurations comes with Y-adaptor cables for with with consoles, mobile devices, and PCs. The headsets will launch in late August 2015 with an MSRP of $129.99 USD for the wireless model, $99.99 USD for the USB model, and $79.99 for the stereo analog model.

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MOBA and MMO players are finally getting their own Corsair mouse model with the introduction of the Scimitar RGB, which sports a 12,000 DPI optical sensor. The mouse is the first to feature a patent pending Key Slider control system that lets the user move the thumb buttons forward or backwards  by 8mm to accommodate a variety of mouse grips and hand sizes. As a gamer with small hands, this sounds like a brilliant idea! The side buttons are mechanical switches for a consistent and tactile click. The mouse is also compatible with the CUE software.

Finally, Corsair announced a major update to their CUE software. The new update simplifies the UI based on user feedback. The software also introduces CUE Link, which will coordinate the lighting effects across multiple Corsair RGB accessories.

SWORD COAST LEGENDS™ RELEASE DATE MOVED TO SEPTEMBER 29

SWORD COAST LEGENDS™ RELEASE DATE MOVED TO SEPTEMBER 29 

FOR PC, MAC & LINUX; PLAYSTATION®4 AND XBOX® ONE
REMAIN ON SCHEDULE FOR LATE 2015

 

Sword Coast Legends First DLC “Rage of Demons” Now Free with All Pre-Orders;
“Head Start” Access Planned for Pre-Launch
GAMESCOM — COLOGNE, GERMANY — August 5, 2015 — Independent developers, n-Space and Digital Extremes, announced that their upcoming Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast, will now release on Steam for PC, Mac and Linux on September 29.  The PlayStation®4 and Xbox® One versions of Sword Coast Legends are still slated to appear in late 2015.

“We’re extremely excited to show everyone what we’ve been up to with Sword Coast Legends, but it looks like our dungeon bosses need a few more hit points … Larethar needs even more of a Scottish accent … and the game itself could use a touch ‘more cowbell,'” said Dan Tudge, President of n-Space and Director for Sword Coast Legends.  “All kidding aside, our fans deserve nothing less than whatever it takes on our part to deliver the compelling roleplaying dynamic of Dungeons & Dragons tabletop to the world of cooperative multiplayer video games.  If that means the game needs a few additional weeks of balancing, tuning and general polish — so be it.”

“While it’s hard to wait a few more weeks for Sword Coast Legends to drop, I’m happy the n-Space team is dedicated to crafting a quality D&D experience. All pre-orders getting the Rage of Demons DLC for free is exciting news,” said Nathan Stewart, Brand Director of Dungeons & Dragons at Wizards of the Coast. “And for D&D fans, the Rage of Demons DLC gives them another exciting way to face the demon lords in the Underdark.”

Media attending this week’s Gamescom in Cologne, Germany can see and experience Sword Coast Legends first hand by visiting the G.A.M.E. Booth in Business Center Hall 2.1, Booth #C30.  Later this month, Sword Coast Legends will also make its first playable debut at PAX Prime in Seattle, August 28-31, at the Wizards of the Coast Rage of Demons Booth #1642.

The studios also announced that all current and future Sword Coast Legends pre-orders will receive the very first DLC, “Rage of Demons,” free.  Sword Coast Legends is currently available for pre-order from Steam and the PlayStation Store for $34.99.  In addition to the free DLC, Digital Deluxe and Collector’s Editions, which include a tome of knowledge, cloth map of the Sword Coast, the official soundtrack, numerous in-game bonuses, starter items and DM abilities, as well as a statue of the powerful demon Belaphoss (Collector’s Edition) are also available for pre-order for $59.99 and $239.99, respectively, from www.swordcoast.com  Details regarding the upcoming “Rage of Demons” DLC expansion for Sword Coast Legends will be announced at a later date.

The latest Sword Coast Legends screenshots, the newly released main theme composed by Inon Zur, an updated look at the collector’s edition statue and more, can be found here: https://digitalextremesltd.box.com/s/rzclocvh2uso3hfij2yuhtedlcgf13ok

To learn more about Sword Coast Legends and to pre-order a copy and participate in the Community today, please visit the official website at: www.SwordCoast.com

ABOUT n-SPACE
Since its inception 20 years ago, n-Space has been retained to work with some of the largest publishers and biggest licenses in a high-quality work for hire capacity. The Orlando-based studio is now poised to deliver a new level of innovative, top quality games without a traditional publishing partner. With strategic additions of top industry talent combined with its proven team of dedicated professionals, n-Space has experience spanning nearly every genre and on every gaming platform.  A scrappy, creative, and tight-knit team, they are driven by their passion for creating memorable game experiences. Sword Coast Legends is the studio’s first wholly-owned game and marks n-Space’s new independent development direction. www.n-space.com.

ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent development studios in the interactive entertainment industry. The Canadian-based developer has a rich history in developing some of the industry’s top first-person shooter and action games including co-creation of Epic Games’ Unreal® franchise, Dark Sector®, The Darkness® II and work on the BioShock® series to name a few. Having developed its own proprietary technology, the Evolution Engine™, the studio currently develops and self-publishes the Free-to-Play action hit, Warframe® available now on PC, Steam, PS4™ and Xbox One. For more information about Digital Extremes, visit the company website at: www.digitalextremes.com.

ABOUT WIZARDS OF THE COAST
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast website at: www.wizards.com.

New Trailer for French Kickstarted RPG Shiness Released at gamescom 2015

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French indie developers Enigami were able to successfully Kickstart their RPG Shiness in May 2014. Quite a bit has changed since then, including publisher Focus Home Interactive (Cities XXL) coming on board to help finish the project. Today, Enigami released a new trailer at gamescom 2015 that introduces new players to the world.

Shiness is set in a magical world filled with anthropomorphic creatures. The art style appears to draw inspiration from both eastern and western animation traditions, creating a bold and colourful look. The game will crash land the hero Chado on a celestial island being torn apart by warring kingdoms. Chado is blessed with the ability to communicate with the Shiness spirit, an ability that may be key to ending the war.

Shiness is set to launch in 2016, with platforms being announced at a later date.

Ubisoft Releases New Trailers for Their Fall 2015 Lineup at gamescom 2015

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It’s press day at gamescom 2015, which means it’s only industry allowed inside the Cologne game show today. Luckily, we’ve got all the trailers Ubisoft is releasing today for their biggest 2015 releases.

Anno 2205

The new Anno 2205 trailer is the most in-depth look at the game so far. It’s only a teaser trailer, but it gives gamers a good look at cities players will build in the new game. Anno 2205 launches on PC on November 3, 2015.

The Crew Wild Run

The new trailer for The Crew’s expansion pack introduces players to the new additions to the game. In The Crew Wild Run, players will be racing off road with a variety of new vehicles and trying the new summit competition. The game is set to launch on November 17, 2015.

For Honor 

The new trailer sits the developers down in front of the camera to talk about the vision they have for their new game, For Honor. The game is the lone exception in this pack of trailers, as it is set to launch in 2016.

Just Dance 2016

This game didn’t actually get a new trailer, but nine new tracks has been revealed along with a new lip-sync-focused mode called “Showtime”. Come October 23, gamers can dance to:

  • “Fancy” by Iggy Azalea Ft. Charli XCX
  • “Fun” by Pitbull Ft. Chris Brown
  • “Lights” by Ellie Goulding
  • “I’m An Albatraoz” by AronChupa
  • “Circus” by Britney Spears
  • “Balkan Blast Remix” from Angry Birds
  • “Stuck On A Feeling” by Prince Royce
  • “Boys (Summertime Love)” by The Lemon Cubes
  • “Rabiosa” by Shakira Ft. El Cata

Might & Magic Heroes VII


Ubisoft announced today that Might & Magic Heroes VII will be launching on September 29th for Windows only. The game is set to launch right as the series celebrates 20 years of Might and Magic Heroes.

Tom Clancy’s Rainbow Six: Siege


Ubisoft paid tribute to the host country of gamescom 2015 with a brand new Tom Clancy’s Rainbow Six: Siege teaser trailer featuring Germany’s elite counter-terrorism unit, GSG 9. In addition to the GSG 9 trailer, Ubisoft announced Spectator Cam, which will allow viewers to get a real time bird’s eye view on the action with the new Tactical View and then quickly hop to cameras for teams, players, and objectives. Tom Clancy’s Rainbow Six: Siege launches on October 13, 2015.

 

Pillars of Eternity to Release First Expansion on August 25, 2015

Pillars of Eternity to Release First Expansion on August 25, 2015
‘The White March – Part I’ Adds New Story and Features to Critically Acclaimed RPG
IRVINE, Calif. — Aug. 5, 2015 — Obsidian Entertainment and Paradox Interactive announced today that “The White March – Part I,” the first expansion to Pillars of Eternity, will be released on August 25, 2015. “The White March – Part I,” revealed during E3 2015, adds a tremendous amount of new content to the Pillars of Eternity universe, and can be played alongside the original game whether players have completed the core game or not. The expansion offers a higher level cap, artifacts, new companions, new abilities, and a new realm to explore along with an expertly crafted story from Carrie Patel, author of the Recoletta series and writer on the original Pillars of Eternity, and Eric Fenstermaker, lead writer on Pillars of Eternity and one of the co-writers of South Park: The Stick of Truth alongside show creators Trey Parker and Matt Stone.

Take a peek at what waits in The White March – Part I with the reveal trailer:

 

Pillars of Eternity is a role-playing game (RPG) inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, backed by over 70,000 fans and released to critical acclaim in March, 2015. Featuring an original world and game system that evokes and improves upon the traditional computer RPG experience, Pillars of Eternity now ventures into new parts of Eora in its first expansion, “The White March – Part I,” including a selection of snow themed environments inspired by Icewind Dale. The White March – Part I offers new features for first-time players and veterans alike, including new rogue and monk companions, a party-based AI system, multi-class abilities, and many new challenges to conquer.

For more information on Pillars of Eternity, visit http://pillarsofeternity.com/.

Multiplayer Hack-and-Slash Action Coming to Mobile with Blade: Redemption

Multiplayer Hack-and-Slash Action Coming to Mobile with Blade: Redemption

4:33 Creative Lab’s Unreal-powered action RPG to bring synchronous multiplayer brawling, deep combat elements, and endless dungeons to iOS and Android

 

Seoul Aug. 5, 2015 – Global mobile game publisher 4:33 Creative Lab has pulled the cloak back on its exciting role-playing game (RPG), Blade: Redemption, developed by ActionSquare. This hack-and-slash mobile game is powered by the Unreal Engine, and offers real-time player-versus-player (PvP) modes with numerous other features. Blade was originally released only in South Korea, and it achieved fourth place on Google Play’s top grossing games worldwide for May 2014.

Blade: Redemption has proven itself as an eye-catching and award-winning experience, and we’re excited to share this heavy-duty action RPG with a brand new audience,” said Tae Hwan So, CEO of 4:33 Creative Lab. “Mobile audiences have grown and matured to include many, many gamers who crave in-depth gameplay, and we know that Blade has the fast-paced combat and competitive PvP action that mid- and hard-core mobile gamers want.”
“We’re absolutely thrilled,” said Jae Young Kim, CEO of ActionSquare. “Blade has received numerous awards since its release in Asia, and we’re very pleased to share Blade with mobile gamers around the world. We hope you enjoy the game, and we look forward to your feedback!”
Blade: Redemption is an intense, fantasy-themed action RPG offering tons of exciting gameplay:

  •     Competitive real-time PvP
  •     Multiple characters with a distinct set of skills and fighting style
  •     More than 100 mighty weapons
  •     80 single-player dungeons
  •     Infinity Dungeon that offers 100 deadly rounds of boss battles
  •     Mobile experience powered by Unreal Engine technology

 

Blade: Redemption will be launched later this year for iOS and Android.

Visit the official Facebook page for Blade: Redemption: https://www.facebook.com/bladegb433

Visit the official 4:33 website: http://www.433.co.kr/eng_main/


About 4:33 Creative Lab:

4:33 Creative Lab, with experience in publishing numerous hit mobile games including Bow Master for Kakao, Water Margin for Kakao, Heroes for Kakao and Blade for Kakao, is a leading mobile game developer and publisher in Korea. Established in 2009, 4:33 is an experienced mobile game publisher collaborating with many promising studios.

4:33 was founded by Joon-Mo Kwon, former CEO of NEXON and NEXON Mobile, and other members with experience in developing blockbuster mobile and online games. The company boasts a portfolio of many mega-hit titles in different genres.